<![CDATA[Gizmodo: game & watch]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: game & watch]]> http://gizmodo.com/tag/gamewatch http://gizmodo.com/tag/gamewatch <![CDATA[The Definitive Game Boy Timeline]]> The Nintendo Game Boy—the most popular game console of all time—was born today, April 21, back in 1989. Here are its 20 years of history in a timeline that actually goes back to 1889.

Click on this image to access the full high definition timeline

[Data from various sources]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5222211&view=rss&microfeed=true
<![CDATA[Mr. Game & Watch Saunters His Way Over to the iPhone]]> And we have come full circle: Nintendo puts games into watches, the march of technology replaces watches with cellphones, developer sneaks classic Game & Watch apps onto the iPhone. Rejoice, but make it fast.

The folks of Mobile 1UP have brought five G&W games to the store as separate apps for $2 each: Chef, Fire, Octopus, Helmet and Parachute. Children of the 1980s (or avid Smash Bros. players) will recognize all as classics. The apps actually have release dates scattered over the past few months, but the single-digit number of reviews, and the fact that we're just now hearing about this, makes me believe this was an Apple approval glitch (app release dates often do not match the date of their actual release).

As our friends at Kotaku point out, these are most certainly not officially licensed Nintendo apps, so Game & Watch's days of flipping fish out of the frying pan on your iPhone/iTouch are probably numbered. They're hiding under the "GW" moniker in the store—grab 'em while the grabbin's good. I'm going to go play some Smash Bros. now. [Mobile 1UP - iTunes via Kotaku & Go Nintendo]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5122207&view=rss&microfeed=true
<![CDATA[Asteroids Watch Needs To Be Mass Produced Now]]> Electronics genius John Maushammer has a new version of his Pong game watch, one that plays Asteroids and can be controlled with a tilt sensor.

Usually, the computer plays automatically & it keeps time. But, it also has a tilt-sensor so you can aim the ship by moving your wrist around. It's not done yet, but it will have buttons for firing and engine-thrust. Maybe mind control will be next ;-)

Seriously, someone should really get this thing into mass production. [Boing Boing]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5112116&view=rss&microfeed=true
<![CDATA[Interview: Collecting Every Nintendo Game & Watch Ever]]> Before there was the Game Boy, there was Game & Watch. DS Fanboy has a sitdown with two dudes who scoured the world to collect every Game & Watch handheld ever produced: 60 in all, each one a unique and delicious plastic bundle with a single game, like Snoopy Tennis or Donkey Kong Jr. How obsessed is collector Michael Panayiotakis?

After collecting them all, he reset his goal and sold most of them to collect only sealed games, ones in their original blister pack or rare versions (like the special edition Super Mario Bros. box he spent $1200 on). They've also got a pretty sweet gallery retrospective of the Game & Watch that's definitely worth checking out on this lazy weekend. [DS Fanboy]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5022313&view=rss&microfeed=true
<![CDATA[Nintendo Game & Watch Modded Into Cellphone (Verdict: WANT)]]> Look, what our friend the crazy modder has done now: mixed a 1981 Octopus Nintendo Game & Watch with a cellphone with his bare hands, probably creating the best retro game handheld/cellphone combo ever. What makes this Octo-phone better than the WiiPhone is that, first of all, people won't think you're a recent release from the local Mentalist Correctional Facility who believes he is having a rational four-way conversation with God, Peter Sellers and Poon-tang the Seven-Legged Donkey on a Wiimote. And secondly, it's Game & Watch, the first game I ever had *goes all misty-eyed*:

As an 11-year-old, I managed to persuade my mum to buy a Double-Screen Donkey Kong Game & Watch for me when we visited NY, and then, what with the bleeps and the profanities emanating from my seat during the eight-hour return flight, she confiscated it. Between ordering a double whisky from the trolley dolly, and settling down with a Harold Robbins she'd picked up at JFK, she left my Donkey Kong in the seat pocket in front of her, tucked between the vomit bag and the safety instructions.

And there it stayed. When we arrived back in London, neither of us, groggy from the cloud of fug produced by the woman with the fuschia nails, tight perm and camel toe in the row behind us, who had chain-smoked a whole carton of fags during the journey while she chatted up the fat man next to her, thought to rescue the Game & Watch from its hiding place.

In the car I cried all the way home. And what made it worse was that when I got back to school and told my friends that Mum had bought me one, but we'd left it on the plane, none of them believed me and, between the bleeps of their Game & Watch consoles, accused me of being a fantasist. You know, the older I get, the more I think they were right. [Goteking via Gizmodo Japan]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=350979&view=rss&microfeed=true
<![CDATA[Game & Watch Donkey Kong and Zelda Keychain]]> If your youth was anything like ours, it was full of Kool Aid, Teenage Mutant Ninja Turtles, and lots and lots of Game & Watch. Marvel at how they can condense the day's advanced technology into something that costs $8.99 and comes in a keychain.

Before the NES, the best you could get from Nintendo was a little clamshell porta-system that allowed you to beat up Donkey Kong, among others. Though this is no Twilight Princess, you'll still be able to collect Triforce pieces and free Zelda or beat the living crap out of a gigantic monkey.

Product Page [ThinkGeek via Geeksugar via uber gizmo]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=231236&view=rss&microfeed=true