<![CDATA[Gizmodo: game]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: game]]> http://gizmodo.com/tag/game http://gizmodo.com/tag/game <![CDATA[Guitar Hero Played On Side of House in Christmas Lights Invents New Class of Neighborhood Competition]]> This isn't the first time Christmas lights have met Guitar Hero on the pages of Gizmodo, but this former Disney employee's efforts are definitely the best use of the game that I've ever seen.

Using 21,268 lights and LEDs, ex-Disney imagineer and special effects specialist Ric Turner turned the front of his house into the perfect setting for a Guitar Hero Christmas lights spectacular.

As he explains:

Christmas Light Hero is using 7 light controllers from Light-O-Rama built from kits to control 21,268 lights and LEDs. Each controller has 16 outputs and 2-3 TTL level control inputs that are used by the game system to fire different programmed light sequences depending on what happens in the game. It relies on the fact that the game sequence is very consistent. If the game and the lighting sequences start together, they will stay in very good sync through the length of the song. The light program allows branching and overlays for fail, star power and "ready." I have some ideas to automate the initial show/game sync, but for now you have to push doorbell buttons at the right moments.

Rubberneckers watching in their cars can tune into the frequency 99.1 to hear the audio, or even partake in the fun if they dare. [YouTube via MAKE via Geekologie]

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<![CDATA[Drink Cocktails Mixed By a Robot Based on Your Mario and Tetris Gameplay]]> To me, a festival is a field, a few musical acts, pair of rain boots, and heaps of mud. But then, I do live in England. Roboexotica, on the other hand, is robots and cocktails. Much more civilized.

Held in Austria, it's basically a bunch of boozehounds that show off their cocktail-mixing robots. The best of the creations appear in the two in the videos below, which force you to play Mario or Tetris, with the sort of cocktail the robot mixes you dependent on how you play the games. Slow and steady wins the race, in my books, but what would that earn me? [Roboexotica via Kotaku]

Image Credit: MattDork

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<![CDATA[Live Action Duck Hunter Review: Briefly Satisfies The Urge To Kill]]> Being a fan of the classic NES Duck Hunt, I have been anxious to test out this new live action mechanical version from Hammacher Schlemmer. I'll say this: It's fun while it lasts.

The Price

Available later this month for $30.

What's Good

I've never hunted actual ducks, but I would imagine that the real experience offers up a similar (albeit more intense) mixture of fleeting thrills, unpredictability and satisfying violence as the game—except this way you don't actually have to kill anything. Plus the action sounds the gun makes when pumping the forearm and pulling the trigger are a nice touch.

What's Bad

As I mentioned earlier, this game is fun in short increments. The typical flight lasted anywhere between 5 and 15 seconds depending on how I set the directional control pad near the tail. As you can see in the videos above, setting the tab for a straighter flight tends to keep the duck up in the air longer while setting it more to the left or right results in shorter, more compact flights. Either way, the flights were inconsistent and it was difficult to get hits before the duck glided naturally to the ground. They say you can play this game indoors, and that's probably true if "indoors" happens to be a gymnasium.

You will break Duck Hunter. Seriously, even if you didn't get tired of the game after a few hours of flying, you will probably break it well before that. The infrared gun feels cheap and the bird is nothing more than a piece of styrofoam with a few bits of plastic and wings that have about the same tensile strength as masking tape. Every time I pushed the duck down on the charging post located on the barrel of the gun I thought I would snap something. And that happens a lot because you need to charge it for 10 seconds after each flight.

The Verdict

The $30 price tag isn't a fortune, but that's probably more than you want to spend on something that will end up forgotten or broken in a few weeks. Early on, there was talk of a premium, $40 version that could be remotely controlled by a second person—I'm not sure what happened with that, but it might have been a worthwhile upgrade.

Definitely feels like a live action version of the Duck Hunt NES game.

Gun sounds and the mid-air "stumbles" when the duck is hit are a nice touch.

Flights are inconsistent. Patterns are hard to contain, so it is best used in a large open space.

The equipment feels cheap and fragile.

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<![CDATA[A Foosball Coffee Table That's Actually Semi-Affordable]]> Not that $600 is a small chunk of change or anything, but it certainly beats shelling out several thousand dollars for the alternative.

Of course, this particular foosball coffee table isn't completely handcrafted—but I doubt you will mind. What it does have is a poplar frame, hand-carved handles and a tempered glass top. I don't know if I would put this sort of thing in my living room or anything—but it would be perfect in a den, media room or game room. [Hammacher via The Green Head]

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<![CDATA[Lego Universe First In-Game Screenshots]]> At last, the first screenshots of the Lego Universe game—Lego's massively multiplayer online role-playing game—have been released. Looking at the gallery, with its mix of Lego lands and the minifig creation screens, it feels quite nice:

We will see how it works out, but so far, it's looking good. Not as good as real bricks, but good. [Lego Universe]

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<![CDATA[Enigma Battleship Is Probably the Best Drinking Game Ever]]> The Enigma Battleship Drinking Game—a classic Battleship game that makes you drink a shot of your favorite alcohol every time you take a hit—is the last thing I need now, while I'm back visiting friends in Madrid.

And still, I want it so badly. It was designed by the genius of Mauricio (Tony) Harion, from Belo Horizonte, Brazil. A place that I hope to visit soon, just to play it this game with this man, who I'm sure will be a future Nobel Prize. Hasbro, come on, get your act together and license this ASAP. And with ASAP I mean right now. [Coroflot]

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<![CDATA[Puke Into the Centrifuge That Is the Storm-G Arcade Game]]>
Just like any other racing game, the object of Sega's Storm-G is to get down to the finish line as quickly as possible. However, unlike other racing games, there's a twist—literally.

Storm-G is a futuristic bobsled arcade game that features a cockpit, which physically turns you around at every turn. While simulating tunnels, it'll also flip you in insane 360-degree circles that are definitely bound to make you puke and give you whiplash. Kind of makes you wonder if gamers will have to sign a waiver before pretending to be Jamaican bob-sledders. [AkihabaraNews via UberGizmo]

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<![CDATA[Humongous Scrabble Board Makes Life One Big Game]]> Scrabble is serious business, people. That's why it's all the more fundamental to have an 8-foot Scrabble board in your backyard. Now: F, O, P, U, Y, E, letter of your choice. Go.

F = 8 points
O = 1 point
P = 5 points
U = 4 points
Y = 4 points
E = 1 point

[Atlanta Journal Constitution via CraziestGadgets]

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<![CDATA[USB Whac-a-Mole Brings Your Carnival Fantasies into Your Cubicle]]> Sure Whac-a-Butt may be a great conversation piece at your frat house, but some of us prefer the classic version. Luckily, that's out now too. USB Whac-a-Mole is $17, but only in Korea. [Hallyutech]

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<![CDATA[Mr. Game & Watch Saunters His Way Over to the iPhone]]> And we have come full circle: Nintendo puts games into watches, the march of technology replaces watches with cellphones, developer sneaks classic Game & Watch apps onto the iPhone. Rejoice, but make it fast.

The folks of Mobile 1UP have brought five G&W games to the store as separate apps for $2 each: Chef, Fire, Octopus, Helmet and Parachute. Children of the 1980s (or avid Smash Bros. players) will recognize all as classics. The apps actually have release dates scattered over the past few months, but the single-digit number of reviews, and the fact that we're just now hearing about this, makes me believe this was an Apple approval glitch (app release dates often do not match the date of their actual release).

As our friends at Kotaku point out, these are most certainly not officially licensed Nintendo apps, so Game & Watch's days of flipping fish out of the frying pan on your iPhone/iTouch are probably numbered. They're hiding under the "GW" moniker in the store—grab 'em while the grabbin's good. I'm going to go play some Smash Bros. now. [Mobile 1UP - iTunes via Kotaku & Go Nintendo]

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<![CDATA[American Express My WishList Holiday Super Deals Get December 1st Launch]]> My WishList is, if you remember from last year, American Express's holiday e-shop deals promotion, and we've just learned it'll be launching December 1st this year. Basically American Express has this "holiday e-tail" site where they sell gadgets at crazily bargainous prices, in a kind of "get one if you're lucky enough to click" manner. Amex cardholders simply turn up at the website on the right day, jab on the "I WANT IT!" button and hope you're the right side of the demand/supply curve. There are also "featured products" on sale at lower, but not crazily lower, prices until they sell out.

The kind of teaser info American Express has put out includes the following deals:

Google G1 phone: $125
Premco Sharp Acquos 42-inch HDTV: $700
ESPN Ultimate Remote: $149
Rymax Flip digital camera: $90
Sharp Ultrathin 65-inch HDTV: $5000

So there's gadgets of all sorts, but if you're in the market for a Mercedes GLK 350, then there're three going for $0, seriously, on December 18th. Try your luck between December 1st and December 18th at the official website. [Amex My WishList]

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<![CDATA[Marware's Game Grip Will Aesthetically Ruin Your iPhone]]> Gaming on the iPhone and iPod touch could be great with the addition of a gamepad handle: the promise of the iControlPad comes to mind. But the iPhone platform doesn't deserve two giant foam handles that do nothing but ruin the sleek lines of the device, providing no buttons, no extra battery life, and no added functionality. Hell, the thing doesn't even look comfortable to hold. It's available for pre-order now and costs a whopping $50. For foam. [Crunchgear]

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<![CDATA[Dealzmodo: Free iPhone Games from Hudson]]> Hudson, makers of Bomberman and Mario Party, among others, is giving away three of their games for the iPhone platform for free. Aqua Forest, Neo Same Game, and Catch the Egg are all available at no cost for the length of the Tokyo Game Show, which means you've got until October 12th to snatch up some worthwhile freebies. [Thanks, Kevin K.!] Update: The giveaway appears to be over. Hope you got it while the getting was good.

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<![CDATA[Bouncing Star Glowing Smart Ball Ushers In the Tron Age of Sports]]> Forget Beijing—the future of sports is appearing at SIGGRAPH 2008 in LA. This softball-sized Bouncing Star rubber ball has a cluster of full-color LEDS, an infrared transceiver and an accelerometer under its impact-friendly shell. By combining these components, the ball can create bright interactive games that you play by themselves, or with an interactive display. Here, the floor itself is a screen with the form of a court projected onto it, that responds to the ball's movement.

The game in the video above requires each player to try to hit a projected target on the court with the Bouncing Star. As a player picks up the ball and begins to throw it on the court, the accelerometer in the ball acknowledges motion and transforms the ball's color. Using infrared, the ball can interact with the digital court; when the ball touches down or races by, the court can display a motion graphic or some other cool visual reaction.

Because of the low light in the video above, the intensity of the ball's interaction with the display was not well documented, but the idea of a ball wirelessly interacting with a digital court is pure genius. If the same principles of this Bouncing Star could be integrated into all sports using balls, we would have some amazing games to play and to watch. In Tron, the crazy Frisbee game was just a program inside of a computer, but this Tron-like tech—designed by engineers at Japan's University of Electro-Communications—could soon happen in real life. You hearing this, Nintendo? [Bouncing Star at SIGGRAPH]

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<![CDATA[Robocup 2008 Droids Cooperate Like Real Soccer Team, With Fewer Hissy Fits]]> Miniature humanoid robots are getting more impressive by the day: this video shows the Darmstadt Dribblers team in action in the recent 2008 Robocup. And if you notice, they're really playing like proper autonomous soccer teams. It's the first year that three-on-three playing action has happened, and thus required some nifty role negotiation and info exchange over Wi-Fi. That's in addition to avoiding obstacles, finding the ball visually and trying to score goals. Okay, so that opposing team needs a better goalie, but at least watching this robotic version of the beautiful game means you get to see less diving and hissy fits at the referee. Impressive stuff, no? [YouTube.—Thanks Stefan]

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<![CDATA[Tic Tac Toe Reinvented, Gets Mirror Upgrade]]> It doesn't take long for kids to learn that when it comes to Tic Tac Toe "the only winning move is not to play." But there's something iconic about the game that means it keeps coming back. And designer Shahar Peleg has crafted such an unusual version I'd be tempted to pop it on my desk: it's mirrored, so the pieces are halved until you place them on the grid. Not as high-tech as cloaked chess, but simple, and surprisingly eye-catching. [Peleg Design via Yanko design, DVICE]

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<![CDATA[Quake 3 Arena Ported to iPhone; Let the Networked Games Commence]]> Holy butt-clencher, Batman! Quake 3 Arena has somehow found itself ported to the iPhone. Details are thinner than my scalp is on hair, but the video clearly shows a networked game going on in full swing. You may be thinking this sounds semi-neat, but let me tell you this; the game uses the freaking accelerometer for direction control, while shooting is done simply by tapping on the touchscreen. Now, I'm off to collapse in a euphoric pile, you check out the video and then do the same. There's no word on the release yet, but hopefully it will show up somewhere once I am out of my aforementioned, euphoric pile state. We'll keep you posted. [Crunchgear]

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<![CDATA[Trakonya Mutator Force Feedback Device Makes You Pay for Bad Gaming Skills]]> The Trakonya Mutator attaches to a gamer's wrist and will then shock said gamer if they screw up in-game. The device only functions with Unreal Tournament for now, but wider support is in the pipe works; next stop? Half Life—nice. We can think of a ton of games this type of self inflicted punishment would work well with, but for $59, we're going to need wider support than just Unreal Tournament out of the box. Still, couple this with the 3rd Space Vest and you'll be sure to end each gaming session with a flurry of bruises and fond memories. Bliss. [Product Page via Everything USB]

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<![CDATA[Microsoft Xbox 360 XNA Game Studio 2.0 Available, Adds Multiplayer Support]]> Microsoft XNA Game Studio, the user-creation tool that allows you to make Xbox Live Arcade-quality games for the Xbox 360, has just been upgraded to 2.0. The most interesting improvements in the new version are the multiplayer networking APIs, which means you can actually create games like Jason Chen's Big Boob Robots that take advantage of Xbox Live's network support. Other than this, it's mostly improvements for developers that aren't that exciting for people who just want to play homebrew games. [MSDN]

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<![CDATA[Giant Golf-Labyrinth Game For Sale]]> Do you like golf? Do you like Labyrinth games? Do you have a HUGE house? If you answered yes to those three questions then you might just be in the market for one of these. Its a scaled up version of a Labyrinth game, and was created as a mini-golf hole that used golf balls rather than ball bearings—if you managed to complete the game in one go you got a hole-in-one.

[Craigslist]

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