<![CDATA[Gizmodo: gaming consoles]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: gaming consoles]]> http://gizmodo.com/tag/gamingconsoles http://gizmodo.com/tag/gamingconsoles <![CDATA[250GB PlayStation 3 Slim! Sony's Final Fantasy XIII Edition]]> What's this? Seems we might just see those rumored 250GB PS3 bundles in October after all. Although this official limited-edition PS3, with a pink Lightning print, won't hit Japan until December 17. It'll be Y41,600 Yen ($460). [Kotaku]

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<![CDATA[Xbox 360 Elite Holiday Bundle: Pure and Lego Batman?]]> Ars Technica's freakishly-reliable mole says the $300 Elite will include both games after its $50 rebate ends on October 5. [Ars Technica via Kotaku]

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<![CDATA[Microsoft Confirms Xbox 360 Gets Cheaper Friday!]]> So the rumors were true: This Friday, the Xbox 360 Elite will drop $100 to $300 (no HDMI cable included), and the mid-range 360 Pro will go down to $250 (from $300). The Pro will also be phased-out.

That leaves us with the $300 Elite (120GB) and the $200 Arcade (bundled with five games and 256MB memory).

Meannnwhile… Sony's new PS3 Slim is the same price as the Xbox Elite. And the 80GB and 160GB PS3s are now cut to $300 and $400, respectively.

Same prices, one has Blu-ray and Wi-Fi, one has Netflix exclusivity. You be the judge. [Kotaku]

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<![CDATA[New Xbox 360 Arcades Sport 256MB Internal Storage]]> Looks like it's official! Microsoft has confirmed that it's newest Xbox 360 Arcades come with 256MB of internal storage, making it NXE-compliant without you having to buy an extra memory card.

A Microsoft spokesperson told Xbox360 Fanboy that they constantly update the console's 1700 plus internal components and that the Xbox 360 Arcade was moving to internal memory. New buyers (of which there were many) can download content and save games right out of the box. Old users... well, you probably already got the external memory anyway, right? Not like you could return it now. Try not to get too hung up on buyer's remorse. [Xbox360 Fanboy]

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<![CDATA[A Complete Guide to Playing Video Files On Your PS3, Xbox 360 or Wii]]>

If you're here reading Gizmodo, there's a good chance you have a hard drive full of video somewhere. And you also probably have a PS3, Xbox 360 or Wii. If those two things aren't working together for you in beautiful symbiosis, allowing you to watch all of your downloaded or ripped video on your TV instead of hunched over a laptop screen, well, this is the guide for you.

Now there are two general strategies you can take: physically copying your files to a USB drive, memory card or CD/DVD, which is pretty straightforward, or streaming your video over the network, which is where things get more fun and interesting. So let's dive in.

First things first, codecs. Now that you're all learn-ed on the ways of video encoding thanks to Matt's Giz Explains from this week, the issue of codecs will make a lot more sense. Thankfully, it's not something you have to worry too much about here, because all three consoles can handle a large number of the codecs you will find commonly: AVI, MPEG (1, 2 and 4), H.264, DivX/XviD, and WMV—and if a particular format you want to play isn't supported, it's often possible to convert it to work on the fly. The PS3 also supports AVCHD, a format used by many HD camcorders. Not all formats are supported with every streaming method though, especially in the 360's case, which we'll get to in a second. Now, for getting all those files on the TV.

Note: if you need to re-encode a video in a different format because it won't play, nothing beats VLC's transcoding wizard. Here's a guide.

Xbox 360: Streaming (PC)
In typical Microsoft fashion, there are tons of different ways to pull of streaming your video to the Xbox 360—and the only one that's truly comprehensive, in our opinion, comes from a third party. TVersity is a free UPnP media server that can manage your video and music files anywhere on your PC and stream them out to your 360 over the network. It will also kindly transcode just about any video you can throw at it into a codec your console can definitely read. You might have to install some additional codec packs here and there for Windows but for the most part, you can forget about worrying about codecs with TVersity. This also allows TVersity to handle files not officially supported by the 360, like MKV containers.

1. Grab TVersity here and install it.
2. Click the giant plus sign in the top left corner to "Add Your Media Source" - namely, the folder on your PC with all of your videos.
3. Under advanced options, set your transcoding preferences: "When Needed" will make sure most all of your files play.
4. In the main TVersity menu, select "Start Sharing"
5. On the Xbox 360, TVersity will now appear as a source in the Media blade or under My Xbox -> Video Library in NXE.

The other three options via Microsoft's own various software solutions all have their own drawbacks, which we'll cover here briefly. Our advice? Use them only if you already use the Zune software, Windows Media Player or Windows Media Center to manage all of your video.

Windows Media Player 11: WMP 11 can stream out to the Xbox 360 pretty easily. Here is an in-depth guide. Drawbacks? Somewhat clunky format support. In our tests we could not stream Quicktime video at all, and had inconsistent experiences with MP4 files. MPEG-4 and H.264 support are technically supported via third-party WMP codec add-ons, but even with those, we still had trouble—MP4 files tended to play fine on the WMP 11 end, but not show up as browsable on the 360. Somewhat unbelievably, the Xbox 360 team actually recommends you manually rename your unsupported MPEG-4 and H.264 files, adding the ".avi" container extension to fool WMP into playing them. This worked occasionally, but not for every file and was generally inconsistent.

Zune Software 3.0: Zune offers a much nicer interface than WMP (Settings -> Sharing -> Add is the extent of the setup), and thankfully supports MPEG4 and H.264 much more consistently. Drawbacks? No DivX or Xvid support, which means a huge chunk of your Torrented video probably won't work.

Windows Media Center Extender: If you already have a Media Center setup honking on your network, there's a good chance you won't need this guide, but the Xbox 360 can of course stream your MCE content to your TV seamlessly (a complete guide is here). The interface is really fantastic. Drawbacks? The gimpiest codec support of the bunch: only MPEG-1, MPEG-2 and WMV are supported. So unless you're converting everything you have into those formats, you'll still need something like TVersity to play most files you'll find up for download.

So, in the end, TVersity wins hands down as the easiest and most elegant streaming setup for the 360. But do keep in mind—if you're playing a format that your Xbox can't handle (MKV being the most common of these you'll find), TVersity will have to transcode, which means you will lose a bit of quality.

Xbox 360: Streaming (Mac): UPnP support—the networking standard used by both the Xbox 360 and the PS3 in various flavors to play network-streamed video, music and photos—is not natively supported by OS X yet. And unfortunately, there isn't a stellar all-in-one free package like Windows' TVersity.

Nullriver, however, makes an incredibly slick piece of software called Connect360, which easily streams all of your iLife libraries or any folder full of video on your Mac to the 360. Unfortunately, it'll cost you $20. There is a free trial version that supposedly shuts off after 30 minutes of sharing, but sometimes it seems to forget and lets you play longer. But even so, $20 isn't bad for the convenience factor here. No transcoding, but it will handle every codec the console itself can play back.

1. Download and install the Connect360 preference pane.
2. In System Preferences, start up Connect360 sharing. Here you can also add folders for more sharing.
3. Access the Connect360 source on your Xbox in the usual way. Done.

Xbox 360: Physical Media
1. If streaming isn't for you, and you don't mind hauling a storage device back and forth between your computer and Xbox, then this is super easy: Insert Flash disk/USB/CD/DVD and browse it with the Media blade or the Video Library section of NXE (under "My Xbox"). Enjoy.

Playstation 3: Streaming (PC)
TVersity: Again, Tversity is your friend. It works just as well for the PS3 as it does for Xbox 360 (see above for setup).

1. With Tversity set up and sharing turned on, just browse to COMPUTERNAME: TVersity in the XMB and you'll see a listing of all your shared files.

Windows Media Player 11: Just like for Xbox 360, you can use WMP11's built-in DLNA/UPnP serving capabilities to stream to the PS3, too—but with the same codec funkiness as noted above.

1. In the Media Sharing preference box with your PS3 powered on and connected to the network, select "Unknown Device"—that's your PS3.
2. Your library should now show up in XMB.

Playstation 3: Streaming (MAC)
Mac: Nullriver didn't just hook up 360 owners—Media Link is the version especially for PS3. It costs 20 bucks, but will give you totally seamless and painless streaming of all of your iLife libraries (photos and music too) as well as files in any folder you can access with your Mac, whether it's on a network or local.

1. Operation is just like Connect360—with sharing enabled in the Media Link preference pane, just browse through all your files under the "Media Link" source in XMB.

Playstation 3: Physical Media
1. Easy as pie. If you're using a USB flash or hard disc or an SD or CF card, just dump all of your videos into a folder named VIDEO on the root of the drive and they'll show up automatically in the XMB.
2. You can also browse the entire drive or disc by pressing triangle and choosing "Display All" to find videos that aren't in the VIDEO folder.

Wii: Physical Media
For playing video on your Wii, physical media is the way to go, which is easy to pull off with some homebrew hacking. There are lots of services that will transcode your video and ouput it in a Flash player that you can view through the Wii's Opera browser (like Orb), but you'll take a hit quality-wise and it's not as easy as just playing the source files directly with Mplayer.

1. Install the Homebrew Channel and Mplayer on your Wii. We've got you covered here with our complete Wii homebrew guide—but hopefully you haven't installed the latest System Menu update. In that case, you'll have to wait for a workaround, but it probably won't be long.

2. Install Mplayer via the Homebrew Browser (also covered in our guide).

3. Now, you can use Mplayer to play files off or even an attached USB drive (as long as its formatted in FAT16 or FAT32, which most are). The interface is not nearly as nice, but it gets the job done.

4. Mplayer for the Wii covers a ton of codecs, but sadly, the Wii's processor chokes on HD content. If you've got HD files, you'll need to transcode them into a lower resolution with VLC.

And that's about it. Now, no more huddling around your laptop screen or fiddling with TV and audio-out cables. Welcome to the good life.

Additional reporting and testing by Seung Lee. See more Giz how-to guides here. And as always, if you have anything to add to our findings, please let us know in the comments.

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<![CDATA[Nintendo Offers Solution to Wii Storage Problem, Uses Wii Points to Lure Users Onto the Net]]> More from the Nintendo Press Conference: the company will let you download games onto SD cards on the Wii, starting Spring 2009. Yes, you'll have to wait another four or five months before you get to unclog the Wii's paltry HD, but at least it's something right? Nintendo president Satoru Iwata also talked about an initiative to get more people using the Internet features of the Wii. The company will release a new Wi-Fi adapter (possibly with mesh networking capabilities) and offer you 500 free Wii Points if you help a friend get connected. [Kotaku]

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<![CDATA[Rambus Targets 1TB/sec Bandwith For Computer Memory]]> Memory maker Rambus has unveiled its Terabyte Bandwidth Initiative with the goal to develop a new memory architecture capable of achieving 1TB/sec bandwidth. The plan is to push the data rate to a whopping 32X—which can provide a 16Gbps signaling rate with a 500MHz clock. Compare that with to the 2bits/1Gbps provided by conventional DDR at the same rate. Add differential signaling an both the data and command/address channels and you have yourself one blazingly fast system.

According to Rambus, graphics and game consoles will push memory bandwidth needs toward 1TB over the next 4-5 years. Rambus believes that they can achieve the 1TB goal in that time frame using a multi-chip array. There is no doubt that the need will be there sooner or later, but whether Rambus can succeed in this time frame remains to be seen. [Rambus via Electronista]

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<![CDATA[ScrewAttack Blows Up One Gaming Console for Each Dallas Mavs Choker]]>
The guys at ScrewAttack, known for their revengeful destruction of numerous gaming consoles such as the Xbox, are really pissed off this year because the Dallas Mavericks are out of the NBA playoffs in the first round. So they've decided to create a "Let's have Handsome Tom blow shit up to make ourselves feel better about the Mavs losing" video. Said the pyro-happy bloggers after they were done, "We had some good explosions and some crappy ones, but the most important thing is that we felt better afterwards."

They take it out on these machines, assigning a vintage gaming console to each of their least favorite Dallas Mavericks basketball players, eliminating their command with extreme prejudice. The horror. Too bad they had to goose it up with some audio sweetening.

Mavs Suck... Time to Mourn [ScrewAttack] Thanks, Craig!

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<![CDATA[Nintendo Wii Cost? Calculate it Here]]> The $250-ish price of the Nintendo Wii gaming console sounds good, but that number reminds us of the $2 pizza syndrome. Oh, you want cheese on that? Pepperoni, sausage, tomato sauce? That'll be $29.95. Get the skinny on the Wii's real cost with the Nintendo Wii Calculator, a Web site configurator that helps you figure in essentials like the Wiimote, Nunchuks, Retro Controllers, and of course, a few $50 games. Hey, wait. What do you mean the Nintendo Wii costs $835?

Wii Calculator [N-Sider, via Kotaku]

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<![CDATA[Wii Most Popular Gaming Console of All Time?]]> When the Nintendo Wii goes on sale in the US on November 19, it's certain to be popular. But some are even more enthusiastic about its chances for success, including Hirokazu Hamamura, president of Tokyo-based video-game researcher Enterbrain Inc. and Editor-in-Chief of Famitsu, a highly-regarded and influential gaming mag in Japan. He gushed about the upcoming $250 console in an interview with Bloomberg.com:

"Wii definitely could become the most popular console of all time. Non-gamers can see how fun it is just by looking at people playing it, and that's very different from the PS3 or Xbox 360.''
Sure, the Wii is going to be a good value for the money, but is Hamamura overstating it a bit? Comments?

Nintendo Says Women, Elderly Key to Wii Game Player [Bloomberg, via Kotaku]

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<![CDATA[Nintendo Wii Game to Get Steering Wheel Peripheral?]]> Our pasty-faced and pencil-necked in-laws at Kotaku uncovered a possible strap-on steering wheel peripheral for the upcoming Nintendo Wii that might just add a new dimension to car chasing on the game console. According to Wii watchers at Go Nintendo:

"Ubisoft's Japan-developed GT Pro Series—which may or may not be a Wii launch title, depending on where you get your information from—will come with an attachment of some sort that will make it a 'must-have'. We're guessing a clip-on steering wheel. Developed by the people behind the GT Advance series, the game will include over 80 licensed vehicles."
Who cares about the PlayStation 3 or Xbox 360? We've got Wii! Or, we will, someday, and probably on time, too.

Wii Strap-On Steering Wheel? [Kotaku]

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<![CDATA[Upgraded Xbox 360 CPU to Run Cooler]]> Help is on the way for those overheating Xbox 360s—the triple-core processors inside the Microsoft gaming console are slated for an upgrade early next year. Chartered Semiconductor, one of two manufacturers that make those processors (IBM, the chip's designer, is the other), said the new Xbox 360 CPU will use 65nm technology instead of the 90nm technique used in today's Xbox 360 processors. The chips will consume less power and create less heat, and will be cheaper to manufacture, too.

Because of that more precise manufacturing technique, these new CPUs will be theoretically faster, but it's not clear whether they would run the Xbox 360 software any quicker than existing chips do now.

Microsoft to upgrade Xbox 360 CPU [vnunet.com]

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<![CDATA[Xbox 360 Mod Chips On the Way?]]> Reports indicate that mod chips for Microsoft s Xbox 360 may be available within the next few weeks. Additionally, pirated games for the 360 should be available shortly thereafter. This is certainly news Microsoft doesn t want to hear. After all, the original Xbox was probably one of the easiest consoles to hack, giving rise to a host of emulators as well as Xbox Media Center. All of this should pan out, one way or another, by February or March. Keep your fingers crossed, Microsoft!

Xbox 360 mod chips almost available ? [The Inquirer]

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<![CDATA[Adaptec GameBridge Connects Consoles to PC]]>

This nifty little USB TV tuner from Adaptec Japan is designed specifically to allow you to play console games on your PC. The GameBridge TV (AVC-1410) connects to your PC or laptop and lets you play, record and replay said games as well as watch standard TV. They may call it a game bridge, but we really know this is an "OEM USB TV-tuner dongle." But anything to sell product, right?

Electronic Gaming [CESweb]

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