<![CDATA[Gizmodo: Gaming]]> http://cache.gawker.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: Gaming]]> http://gizmodo.com/tag/gaming http://gizmodo.com/tag/gaming <![CDATA[Guitar Hero IV's Drums Will Have Six Pads, Two For Cymbals]]> Cymbals! That's what was missing from the Rock Band drum kit. Not missing, since some of the pads changed to cymbals whenever necessary, but it didn't have two upper pads dedicated explicitly to them. No more. Game Informer says the upcoming Guitar Hero IV will have a six-padded drum set, but a custom-designed guitar due to the legal problems Activision had with Gibson. You'll supposedly be able to create your own songs as well, but we're not sure if you can just import an existing MP3 and go from there, or if you have to create it from scratch. And by "scratch," we mean copying your favorite songs as best you can. [Primo Technology]

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http://gizmodo.com/390014/guitar-hero-ivs-drums-will-have-six-pads-two-for-cymbals http://gizmodo.com/390014/guitar-hero-ivs-drums-will-have-six-pads-two-for-cymbals Tue, 13 May 2008 15:30:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=390014&view=rss&microfeed=true
<![CDATA[PlayStation 3 Video Download Service Coming Soon?]]> The rumor of Sony giving PS3 a video download service at E3 just got bumped up again by a small ad video floating around the net. The screencap shows 13 icons, but Cartoon Network, NBC, HBO, and some other one are used twice, leaving only nine TV stations for download. If Sony doesn't unveil this at E3, we'll be really surprised—and maybe even a little offended. [sev1512 via PS3 Fanboy via Kotaku]

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http://gizmodo.com/389999/playstation-3-video-download-service-coming-soon http://gizmodo.com/389999/playstation-3-video-download-service-coming-soon Tue, 13 May 2008 14:30:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=389999&view=rss&microfeed=true
<![CDATA[The Most Horrifying Playstation 3 Ad Ever Makes Me Loyal to the Xbox 360 for Life (NSFW)]]> This is the most horrifying ad ever. It's for the Playstation 3. You don't want to see it, trust me. Look, I won't even tease it, I'll tell you what it is so you don't have to look at it. It's a guy who has a thumb for a penis. There, I told you what it is and now you won't have to look for yourself. But you will, won't you? And you'll regret it. But I warned you. Never say I didn't warn you. And yes, this is NSFW if you haven't figured that out already.


[Copyranter via Gawker]

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http://gizmodo.com/389972/the-most-horrifying-playstation-3-ad-ever-makes-me-loyal-to-the-xbox-360-for-life-nsfw http://gizmodo.com/389972/the-most-horrifying-playstation-3-ad-ever-makes-me-loyal-to-the-xbox-360-for-life-nsfw Tue, 13 May 2008 12:20:00 EDT Adam Frucci http://gizmodo.com/index.php?op=postcommentfeed&postId=389972&view=rss&microfeed=true
<![CDATA[Alienware Assimilates Dell's Gaming Business, XPS Gaming Machines On the Way Out]]> The Wall Street Journal is reporting that Dell is killing its four big balls XPS gaming machines (not the entire XPS line, like the standard notebooks, which are selling really well) to focus all of its juice on Alienware as its sole gaming brand. The timeline isn't overly specific, but the clock is ticking for Dell's XPS WoW notebook and their car-sized (and priced) 730 tower. We actually sorta figured this was coming.

While the cross-competition issue is obvious, our suspicions became more solid because of the bit buried in the announcement of Alienware's mondo 17-inch gaming notebook that Alienware was going to move into budget gaming PCs for more mainstream gamers. Why cannibalize themselves on both the upper and lower ends? Course, this just means the Alienware name is going to be tied even more closely to Dell, so whatever cachet left in the name is probably toast, like your wallet after buying one. [WSJ]

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http://gizmodo.com/389795/alienware-assimilates-dells-gaming-business-xps-gaming-machines-on-the-way-out http://gizmodo.com/389795/alienware-assimilates-dells-gaming-business-xps-gaming-machines-on-the-way-out Mon, 12 May 2008 23:03:52 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=389795&view=rss&microfeed=true
<![CDATA[Giant Missile Command: The Best Use of Multitouch to Date]]> So, multitouch has some interesting applications, but all pale in comparison to playing a two-player version of Missile Command. The clone was installed by Steve Mason at the Obscura Digital production studios' massive 8'X4' multitouch wall—and as you can see in the video after the break, It looks like a good time, not to mention a decent workout.


[smason]

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http://gizmodo.com/389739/giant-missile-command-the-best-use-of-multitouch-to-date http://gizmodo.com/389739/giant-missile-command-the-best-use-of-multitouch-to-date Mon, 12 May 2008 20:30:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=389739&view=rss&microfeed=true
<![CDATA[16-Year-Old Builds Elaborate S.T.A.L.K.E.R, Chernobyl Themed PC]]> It took around a year to put together from scratch, but a German PC modder going by the name "Froop" managed to build an elaborate PC casemod inspired by the Chernobyl theme in the game S.T.A.L.K.E.R. The result is "Unit 4," a working PC model of Chernobyl complete with a flip-top that allows you to peer into the bowels of the destroyed power plant. The construction process is outlined in its entirety in the following links, but you can check out some pics of the early stages as well as the final product in the gallery. [Thebestcasescenario and bit-tech forums via TechEBlog]

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http://gizmodo.com/389700/16+year+old-builds-elaborate-stalker-chernobyl-themed-pc http://gizmodo.com/389700/16+year+old-builds-elaborate-stalker-chernobyl-themed-pc Mon, 12 May 2008 19:40:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=389700&view=rss&microfeed=true
<![CDATA[One-Eyed Alligator Eats an Xbox 360]]> It just goes to show you that a pissed off one-eyed alligator will eat just about anything in a pinch. All joking aside, this is actually a cool- looking casemod produced by a talented guy with the forum handle dfw monkie. The alligator effect was pulled off using hand-sculpted layers of Bondo coated with paint and clear coat along with a plastic alligator eyeball over the power switch. It's not a super-complicated mod, but the results speak for themselves. [Llamma Repair Forums via Technabob]

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http://gizmodo.com/389597/one+eyed-alligator-eats-an-xbox-360 http://gizmodo.com/389597/one+eyed-alligator-eats-an-xbox-360 Mon, 12 May 2008 13:50:22 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=389597&view=rss&microfeed=true
<![CDATA[MiWi the Dental Hygienists' Choice of Wii Knock-Off]]> The latest Wii knock-off is the MiWi. Following in the Vii's footsteps, this one, by Number One Electronics Company in the World Evah, No, Really, Eittek, looks like something you might find on sale in the oral hygiene department of your local shop. It's got utterly craptastic plastic clubs and paddles, as well as an N64-esque joystick. And some idea of the quality of the console is given when you see what the games look like:

miwi_controllers.jpgJust think, if Macbeth were a gamer, he might have said, "Is this a 16-bit cartridge which I see before me?" And then Shakespeare would have beaten the murderous Scottish witch-fancier to death with the MiWi, saying, "I said 'IAMBIC PENTAMETERS,' not freestyle, you stupid twunt." [Sportsgame via Technabob]

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http://gizmodo.com/389444/miwi-the-dental-hygienists-choice-of-wii-knock+off http://gizmodo.com/389444/miwi-the-dental-hygienists-choice-of-wii-knock+off Mon, 12 May 2008 09:00:00 EDT Addy Dugdale http://gizmodo.com/index.php?op=postcommentfeed&postId=389444&view=rss&microfeed=true
<![CDATA[Could I Have a Match? Try Vibrators and Nintendo Wiimotes]]> wii%20remotes.jpgRemember when it was cool to joke about how the vibrating Wii remote looked, felt and behaved pretty much like a vibrator? No? Well, too bad, because it turns out that the two were more similar than the light-hearted humor suggested. In fact, both tools of pleasure employ technology built from a patent from the same company, Immersion.

Sure, Immersion uses an alter ego, "Internet Services, LLC," as an alias for when it licenses the rights to its "teledildonic gaming devices" patent to pleasure seekers of the flesh variety, but it's still the same tech at heart. Next up: A DIY project that turns the Wii Fit balance board into a customized Tantric sit-and-spin BMI calculator. Who's with me? [Boing Boing Gadgets]

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http://gizmodo.com/389335/could-i-have-a-match-try-vibrators-and-nintendo-wiimotes http://gizmodo.com/389335/could-i-have-a-match-try-vibrators-and-nintendo-wiimotes Sun, 11 May 2008 17:00:00 EDT Jack Loftus http://gizmodo.com/index.php?op=postcommentfeed&postId=389335&view=rss&microfeed=true
<![CDATA[JDome Gives First-Person Gamers 180-Degree Vision, Gives Me Headaches]]> John Nilsson is the man behind the jDome, an invention that will give gamers a massive 180-degree field of vision instead of the usual 15 to 20 degrees they get from their monitors. All you do is put the jDome in front of a projector, mirror the image in the projector, change the Field of View and you're good to go. Nilsson's already patented his idea, and he's looking for donations to get the jDome into production—he reckons it will cost between $125 and $200. [jDome]

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http://gizmodo.com/389270/jdome-gives-first+person-gamers-180+degree-vision-gives-me-headaches http://gizmodo.com/389270/jdome-gives-first+person-gamers-180+degree-vision-gives-me-headaches Sat, 10 May 2008 18:00:00 EDT Addy Dugdale http://gizmodo.com/index.php?op=postcommentfeed&postId=389270&view=rss&microfeed=true
<![CDATA[Gizmondo to Rise From The Dead In Winter 2008, Founder Says]]> Not only is Gizmondo coming back, Carl Freer says you can expect to see a new version of the handheld console by the end of the year—this time without the whole defrauding investors and crashing Ferraris schtick, supposedly.

In an interview in the Gizmondo forums, Freer claimed that, "There is still incredible value in the Gizmondo. And with the enhancements we're adding... we feel it's only the beginning of where we can go with the product."

Gizmondo version 2.0 will include a new graphics chip, Windows CE 6.0 (which comes with "a lot of 'new' goodies," Freer says), and a bunch of original content to be downloaded off the gizmondo.com website. It'll be ready by Winter 2008, and the developer community can expect more announcements soon.

Left unanswered by the interview was why Freer thinks anybody is going to trust him with anything a second time around. Maybe he hasn't heard the adage: "Fool me once, your CEO gets sent to jail for three years and your company gets liquidated. Fool me twice... well, you ain't ever gonna fool me twice." [Gizmondo Forum]

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http://gizmodo.com/389250/gizmondo-to-rise-from-the-dead-in-winter-2008-founder-says http://gizmodo.com/389250/gizmondo-to-rise-from-the-dead-in-winter-2008-founder-says Sat, 10 May 2008 11:00:00 EDT Elaine Chow http://gizmodo.com/index.php?op=postcommentfeed&postId=389250&view=rss&microfeed=true
<![CDATA[Guitar Hero: On Tour DS Bundle Coming in June]]> In a conference call today Activision said that their DS rendition of Guitar Hero will be hitting stores in June, and Nintendo was so impressed by the controller add-on, that they're allowing the hardware to be included with the game as a bundle set. Activision didn't discuss price or specific release day, but it's good knowing the game is coming sooner than later. Let's hope it's as awesome as the console version. [Joystiq]

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http://gizmodo.com/389153/guitar-hero-on-tour-ds-bundle-coming-in-june http://gizmodo.com/389153/guitar-hero-on-tour-ds-bundle-coming-in-june Fri, 09 May 2008 16:59:45 EDT Adrian Covert http://gizmodo.com/index.php?op=postcommentfeed&postId=389153&view=rss&microfeed=true
<![CDATA[Raging Thunder iPhone Racing Game Shows Tons of Potential]]> If you needed some indication as to how much power the iPhone had for games, this Raging Thunder demo should make you giddy for what's to come. Not only does the game use the accelerometer, which acts as a more-than-adequate wheel, everything's rendered in pretty decent OpenGL 3D graphics as well. It's no GTA4, but you can download it from Installer.app now. If Zune can do multiplayer Wi-Fi games, the iPhone should too. And maybe, just maybe, multiplayer games over the internet? [ModmyiPhone via TUAW]

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http://gizmodo.com/388688/raging-thunder-iphone-racing-game-shows-tons-of-potential http://gizmodo.com/388688/raging-thunder-iphone-racing-game-shows-tons-of-potential Thu, 08 May 2008 21:00:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=388688&view=rss&microfeed=true
<![CDATA[Sony PSP Skype Headset Available Now For $29.99]]> Remember that PSP Skype headset with the remote control that was announced way back in January? It's now available. Skype functionality has been added in the 3.90 firmware update (also back in January), but if you haven't updated yet, you'll have to do so, and then follow these instructions to make calls. [Amazon]

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http://gizmodo.com/388610/sony-psp-skype-headset-available-now-for-2999 http://gizmodo.com/388610/sony-psp-skype-headset-available-now-for-2999 Thu, 08 May 2008 14:29:03 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=388610&view=rss&microfeed=true
<![CDATA[Is Apple Developing a Wiimote-Inspired Controller For Apple TV?]]> A newly published patent filing has revealed that Apple is considering a 3D remote control system that combines features found in the Wiimote and their own multi-touch technology. According to the filing, the system could detect the position of the remote control and be used to manipulate objects as well as "zoom into and out of an image or a portion thereof based on the absolute position of the remote control in the third axis"—features that Appleinsider believes could be destined for Apple TV.

References to gaming in the filing also serve to rehash old rumors about gaming and Apple TV as well as how a controller like this might fit into such plans. Naturally, I have my doubts about such theories given Apple's stance on gaming over the years, but as with all rumors and patent filings, we will just have to wait and see what comes of it. [Appleinsider via MacRumors]

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http://gizmodo.com/388630/is-apple-developing-a-wiimote+inspired-controller-for-apple-tv http://gizmodo.com/388630/is-apple-developing-a-wiimote+inspired-controller-for-apple-tv Thu, 08 May 2008 14:25:12 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=388630&view=rss&microfeed=true
<![CDATA[Put Games On Your Zune Now: XNA 3.0 Preview Arrives]]> Picture%2023.pngXNA 3.0 tech preview is out, and with it, you can dev or install some homebrew games on your Zune right now, like Alien Aggressor and Galactic Wars 3. The directions are at [Zuneboards, thanks IPXX]

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http://gizmodo.com/388302/put-games-on-your-zune-now-xna-30-preview-arrives http://gizmodo.com/388302/put-games-on-your-zune-now-xna-30-preview-arrives Wed, 07 May 2008 21:28:24 EDT Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=388302&view=rss&microfeed=true
<![CDATA[Nintendo Wii's Nintendo Channel Screenshot Tour and Hands-on]]> The Wii's "Nintendo Channel" just went live, giving you a way to both watch trailers of current and upcoming Nintendo games, and feed Nintendo information on what games you play. What's the latter for? So Nintendo can better customize the trailers of games to recommend to you, thus making you buy more games and completing the cycle by feeding THOSE stats back to them. How good is it? Okay, I suppose. The other stuff, like downloading DS demos and finding game information (how many players, whether the nunchuck is supported) is more useful. Hit the jump for a huge gallery tour.

The trailers aren't HD trailers like you get on the Xbox 360 Marketplace. It's more like grainy YouTube videos before YouTube raised the quality of their videos. You can pause, and you can skip around in the video by hitting B. The videos go fullscreen if you click on them. There are DS titles, which is nice. Edit</>: Corrected errors.

Downloading DS demos is probably a big part of why you'd use this channel. It's easy, just flip on the DS, pick a demo, and start transferring.

The titles section lets you see what's upcoming and get relevant game stats. There's little worse than buying a game you think is multiplayer and getting home and finding out that it's for you only. Or just plain lousy, in the case of Iron Man, but the Nintendo Channel doesn't give game ratings. It does give you a big image of the box art though.

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http://gizmodo.com/388266/nintendo-wiis-nintendo-channel-screenshot-tour-and-hands+on http://gizmodo.com/388266/nintendo-wiis-nintendo-channel-screenshot-tour-and-hands+on Wed, 07 May 2008 18:34:22 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=388266&view=rss&microfeed=true
<![CDATA[Behind the Xbox 360 Hard Drive's Insane Price]]> 360hdds.jpgYou might not know this, but 120GB hard drives don't actually cost $180. Unless they're for the Xbox 360. The teardown fanatics at iSuppli attempted to find some method to this madness. As you can guess, the numbers don't quite add up to $180, but it actually gets a lot closer than you'd think.

Their supply chain break down goes along three steps. After a hard drive rolls out of the oven at either Seagate or Toshiba, it's preloaded with software and OS stuff (like Xbox Live). Next, it goes out to a Value Added Reseller, who buys the drives for about $75 a pop, and then slaps them inside the Xbox 360 compatible casing and pretties 'em up. They also do the retail packaging. This costs them about $5. They turn around and hit Microsoft up for $100 each. So Microsoft probably pulls about $80 of profit out of each one (though Amazon's got them on sale for $150 right now).

While that's a hell of a margin, it's actually less than I figured, because I didn't expect Microsoft to eat $100 on a drive a consumer would pay $45 $70 for, even with the little bits of plastic and software tacked on. Granted, these are all just estimates by iSuppli, so it's possible they're paying less and are reaping in totally obscene profits on each drive sold, but I actually don't relish assuming the worst all the time. [Multiplayer via Kotaku]

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http://gizmodo.com/387907/behind-the-xbox-360-hard-drives-insane-price http://gizmodo.com/387907/behind-the-xbox-360-hard-drives-insane-price Wed, 07 May 2008 02:02:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=387907&view=rss&microfeed=true
<![CDATA[Razer vs. SteelSeries PC Gaming Gear Battlemodo: Which One Made Me a Better Gamer?]]> Not to be a prick, but I'm a better gamer than probably 80 percent of you. At any given first-person shooter, I will probably kill you more than you kill me, and by a decent margin. The point is, I'm good—but I'm no pro. I've actually always been skeptical about "pro" gaming gear, and the sliver of an edge you might gain by paying a lot more. I put complete setups from both SteelSeries and Razer—using my beloved, well-worn five-year-old Logitech gear as a control—through a rigorous multi-day Battlemodo to definitively answer a single, fundamental question: Will pro gaming gear make me a better gamer?

The Gear
From Razer, I got the Lachesis mouse, Lycosa keyboard, Piranha headset and Destructor pad. That's $80 each for components plus a $40 mouse pad, totalling $280.

From SteelSeries, it's the Ikari Laser ($90), 7G keyboard ($150), Siberia Neckband headset ($100) and QcK+pad ($15). Do the math and it adds up to $355.

My old, battle-tested equipment, all Logitech: MX500, Media Elite keyboard, whatever free Logitech headset came with Unreal Tournament 2004 and a free Vista mousepad. Street (or garage sale) value of about $45.




Quick and Dirty Conclusions
It takes more than 20 minutes to get used to a new keyboard and mouse. So I spent a couple days with each set to get comfortable before actual testing with what I've been at almost exclusively on PC as of late: Team Fortress 2. I didn't want readjusting to a game like Battlefield 2142 added to the list of possible variables.

Because of my style of play (mostly heavy/sniper, offensive support), the best indicator of whether or not my game improved is still kill-to-death ratio, even though TF2 is an objective-oriented game. I've taken the results for 15 rounds of gameplay for each set of gear, then averaged them out to a single K-D ratio for each, and accounting for dominations (killing same guy three times).

SteelSeries: 2.6, with 5 dominations
Logitech: 2.42, with 2 dominations
Razer: 1.98, with 2 dominations

What It All Means
Objectively, SteelSeries made me a better gamer. Why? Because comfort level is the bottom line when it comes to gaming (or any) gear you grip or pound everyday, more so than any stupid spec or number proving how awesome a piece of equipment is. Ergonomically, the SteelSeries stuff just felt right, even after using it a short while.

Fans of Logitech's MX500 (me!) or G5 series mice will dig the SteelSeries Ikari mouse, since it's almost the exact same, but with an extra nub for your ring finger, plus it fixes the crappy scroll wheel issue that plagues the G5 and G7. The Razer Lachesis mouse is ambidextrous, and it just never felt right. (I'm not a claw gripper, though.) I kept accidentally hitting the buttons on the right side of the mouse, causing it to reboot to change profiles, which got me killed more than once. The braided cable on the Ikari, like on Logitech's G5 mouse, was a construction plus over Lycosa's thin rubber cord, though they both feel solid. I don't think either is worth the price ($90 for a mouse is insane), though—my MX500 is still just fine.

Keyboard-wise, Razer's Lycosa actually has a better layout (big backspace, small enter) than SteelSeries' 7G. It's also the much sexier of the two. But I'm not too big on its squishy laptop-style keys for gaming, and the keys' rubber coating started out as a plus and grew into a minus as it made my fingers feel weird and sorta chapped after extended sessions. SteelSeries compromises between big clacky keys and soft touch by registering the key press at the halfway point—they're tall keys—so you can go light or really slam them. I wish it had the subtle backlighting like the Lycosa , and maybe some more macro options. But the build quality of the 7G is absolutely bunker-worthy—it's incredibly heavy. I could club a family of baby seals to death with it and go back to gaming (after wiping the blood off). Yeah, it's $150, but it feels like it's going to stick around to the next ice age, so you're actually paying for solid equipment, gaming BS aside. The Lycosa feels more fragile—not crappy, but just above average.

Headsets have the same build matchup—the SteelSeries is heavier and more sturdy—but this time the cheaper Razer Piranha comes out ahead in audio quality (no surprise, actually). Positional audio was much truer, especially rear to front (a necessity to avoid getting backstabbed by a bastard Spy). Besides, as SteelSeries readily admitted to me, the Siberias suck for music.

Mousing surfaces? Whatever. Beyond the basics of non-reflectivity, it's total hype.

Conclusion
SteelSeries made me a better gamer, but the label "gaming gear" is BS. Buy what feels comfortable, because that's what you'll game better with. If you're a fan of Razer ergonomic styles (I wasn't overly) then it might be worth the extra price, but on the construction merits alone, it doesn't necessarily stack up. The SteelSeries stuff felt more substantial and like the build quality was slightly more commensurate with the higher price point (though I still think the 7G should go for like $100, not $150). Most scientific statement I can make: I was most comfortable with SteelSeries and my old gear, so I did better with them. [SteelSeries, Razer]

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http://gizmodo.com/387766/razer-vs-steelseries-pc-gaming-gear-battlemodo-which-one-made-me-a-better-gamer http://gizmodo.com/387766/razer-vs-steelseries-pc-gaming-gear-battlemodo-which-one-made-me-a-better-gamer Tue, 06 May 2008 21:00:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=387766&view=rss&microfeed=true
<![CDATA[Video: Zune Multiplayer Games In Action]]> There's a Zune event going on up at the Microsoft event today and the Zune team showed off a few demos of games. Two cool aspects are that Zune XNA games supports 8-player ad-hoc wireless game play, and while there is no 3D hardware acceleration, it can use software rendering for 3D. The demo for the first-person shooter, Potato Chase, put these features on display.

Potato Chase controls pretty smoothly with the Zune Pad. You push slightly on any edge and it moves you forward, backward, left or right. Click the middle, or any of the edges, and it fires a bomb toward your adversary. You can host a game, or join a game wirelessly with up to eight other players. While it is a primative demo, there was a minimal amount of slowdown while playing with two other people. There's also an API feature that uses album art to build the walls of the battle arena, however it wasn't functional on the demo units. Pretty cool stuff from the XNA team.

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http://gizmodo.com/387305/video-zune-multiplayer-games-in-action http://gizmodo.com/387305/video-zune-multiplayer-games-in-action Mon, 05 May 2008 15:32:13 EDT Adrian Covert http://gizmodo.com/index.php?op=postcommentfeed&postId=387305&view=rss&microfeed=true
<![CDATA[The Wii Pole Dancing Game is Really Coming]]> poledancingwiigame.jpgAt first we thought this Wii Pole Dancing game was a joke—how could something so sexy come to such a "family-friendly" and casual console like the Wii? Turns out it's not a joke. The company's representative, Simon Kay, didn't comment on how far the development of the pole peripheral was, but did say that they're going to try and encourage both women and men to pole dance for "fun and fitness." Even though the kit's called the "Electra-pole," it seems Carmen Electra most likely isn't going to be involved. That's too bad, since there's obviously no other place to see Carmen gyrate half-naked. Obviously. [Multiplayer MTV]

Be prepared to see a lot of this in your living room.

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http://gizmodo.com/387152/the-wii-pole-dancing-game-is-really-coming http://gizmodo.com/387152/the-wii-pole-dancing-game-is-really-coming Mon, 05 May 2008 12:40:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=387152&view=rss&microfeed=true
<![CDATA[SteelSeries 7G Pro Gaming Keyboard Built Like a Tank, Costs Almost as Much]]> Pro gaming gear maker SteelSeries was better known in a former life as Icemat, but they're moving forward under the steelier moniker to break into the mainstream US gaming market. Today they're launching their 7G pro gaming keyboard. It promises to "eliminate 'anti-ghosting'" by supporting as many simultaneous key presses as there are keys—so you can bunny hop while crouching, spraying and checking the score—as well as a serious lifespan: 50 million keystrokes. We've actually got one, and yeah, the thing is built like a tank—or at least weighs as much as one. Stay tuned, we'll let you know if it's worth the military weapon-grade $150 pricetag.

May 05, 2008 09:00

SteelSeries Introduces the 7G Professional Gaming Keyboard

Mechanical keyboard increases responsiveness by more than 90 percent and is more than 10 times more durable than typical keyboards; Eliminates anti-ghosting

CHICAGO —(Business Wire)— May. 5, 2008 The leading manufacturer of innovative professional gaming gear, SteelSeries, today announced the U.S. release of its new gaming keyboard, the SteelSeries 7G. The keyboard, designed with 18-karat gold-plated mechanical switches, sets new industry standards for advanced key combinations and Actions-Per-Minute (APM). This translates into quicker reaction times and stronger results.

Eliminates Anti-Ghosting

The SteelSeries 7G keyboard sets a new industry standard for gaming keyboards by allowing users to perform at new levels with advanced key combinations. Utilizing a powerful PS/2 buffer-system created specifically for gaming, the SteelSeries 7G keyboard eliminates "anti-ghosting" by supporting as many simultaneous key press commands as there are keys on the keyboard. What this does, for example, is allow users in a first person shooter game to walk, crouch, aim, fire and check the scoreboard simultaneously. Traditional keyboards do not allow this much functionality all at once.

The keyboard was built specifically to offer gaming-grade response times as well as an unmatched durability with a switch lifetime of 50 million operations, which is 10 or more times the lifespan of a typical "membrane" keyboard which has a maximum of 1-5 million total keystrokes in a lifetime.

"Professional gamers demand top quality equipment that provides durability and quicker response times," said Bruce Hawver, CEO of SteelSeries. "The time that we've invested into working with literally hundreds of gamers to design the SteelSeries 7G keyboard has resulted in a device that will truly change the way you play, limiting gamers only by their skill level - not their equipment."

The SteelSeries 7G keyboard is equipped with audio ports for headphone-out and microphone-in and includes a two port USB hub. With both PS/2 and USB connectors, the keyboard features the compact SteelSeries Media Controls, an essential gaming element that allows the user quick access to volume, muting and other audio controls.

Recognizing the importance of high-performance PC gaming equipment, professional Counter-Strike player, Franz "mouz/gore" Burghardt, said that, "SteelSeries creates top quality gaming gear that helps players perform at their best. The 7G has taken gaming keyboards to a whole new level by eliminating anti-ghosting and increasing the response time, which is so important for first-person shooter games. It's a tool I can rely on even on a professional level." Franz Burghardt and his teammates from mousesports recently won the ESL Masters championship at CeBIT in Germany, beating the best teams in the world and winning $50,000 USD.

The mechanical tactile system is ergonomically designed to ensure ease-of-use, and the no-click switches and iron-infused plastic make the SteelSeries 7G keyboard both comfortable and durable for professional or competitive gamers.

The new SteelSeries 7G keyboard, with an MSRP of $149.99 USD, is available for purchase at Dell.com, AlienWare.com, NewEgg.com, Amazon.com and on the SteelSeries Web site at http://www.SteelSeries.com.

About SteelSeries

SteelSeries is a leading manufacturer of gaming peripherals and accessories, including headsets, keyboards, mice, software and gaming surfaces, selling in more than 75 countries. SteelSeries has been on the forefront of professional gaming gear since its inception in 2001, thanks to continued innovation and product development in cooperation with leading professional gamers. All SteelSeries products are developed in co-operation with professional gamers to ensure optimum performance and durability. SteelSeries supports the growth of competitive gaming and electronic sports through professional team sponsorships and community support all over the world. For more information, please visit http://www.SteelSeries.com.

[SteelSeries] ]]>
http://gizmodo.com/387145/steelseries-7g-pro-gaming-keyboard-built-like-a-tank-costs-almost-as-much http://gizmodo.com/387145/steelseries-7g-pro-gaming-keyboard-built-like-a-tank-costs-almost-as-much Mon, 05 May 2008 12:20:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=387145&view=rss&microfeed=true
<![CDATA[N-Gage Flagship Game Full of Videogame Character Knockoffs]]> Nokia tells us that Reset Generation—their new "flagship" title for the N-Gage—will appeal to those who grew up playing videogames. The multiplayer puzzle-adventure is supposed to tickle you by using parodies of characters like Mario, Link, and even Master Chief, resulting in what they call "the world's first videogame about videogames." We are going to call it "yet another game that couldn't use the real thing so they decided to do humorous knockoffs." Although who knows, if it's crazy enough, it may work.

You can choose your hero from a swath of "legendary champions," whose ranks include a manic hedgehog, a space invader, a plumber, a bomb man, a Level 50 Elf, and some kind of Master Chief, among others. Every hero comes with a princess, and the object of the game is to rescue other players' princesses before they can rescue yours. You accomplish this task by building combo roads to other heroes' castles, firing cannons to defend your own abode from your opponents' roads, and using your special power to finally get the girl!

Nokia promises that the game will appeal to all audiences, from casual gamers—how these are going to get who the heck is Bomber Man, we don't know—to hardcore nerds. We hope so. The N-Gage platform has traversed a rocky road since its inception, and if there's any princess in need of rescuing by a wildly popular and successful hero, that's probably it.

The game is being developed by RedLynx, will feature a soundtrack by chiptune band 8 Bit Weapon and a price tag of $10 to $14 for the full N-Gage version of the game (the PC version will be free). Look forward to a Summer 2008 release.

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http://gizmodo.com/386893/n+gage-flagship-game-full-of-videogame-character-knockoffs http://gizmodo.com/386893/n+gage-flagship-game-full-of-videogame-character-knockoffs Sat, 03 May 2008 20:30:00 EDT Elaine Chow http://gizmodo.com/index.php?op=postcommentfeed&postId=386893&view=rss&microfeed=true
<![CDATA[Upcoming Xbox 360 Skateboard Controller Lets You Shred, Fight The Man, Retake Geometry For the Third Time]]> skateboardthing.jpgActiga's partnering with Microsoft to make officially sponsored third-party wireless peripherals, the first of which is a skateboard controller. It's going to be compatible with the latest skating games, presumably, but there haven't been any compatibility announcements yet. What Actiga is going to follow this up with is unclear, but we'd think maybe a gun controller for all the FPS games, or a...yeah there's pretty much mostly shooter games on the 360. [Kotaku]

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http://gizmodo.com/386285/upcoming-xbox-360-skateboard-controller-lets-you-shred-fight-the-man-retake-geometry-for-the-third-time http://gizmodo.com/386285/upcoming-xbox-360-skateboard-controller-lets-you-shred-fight-the-man-retake-geometry-for-the-third-time Thu, 01 May 2008 17:00:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=386285&view=rss&microfeed=true
<![CDATA[Google Maps Goes Gangsta - GTA IV Maps Ahoy]]> Even Google Maps is getting in on GTA IV fever, making an online version of the map that came with the game. In a way, it's much better than the paper map because you can click on and off different points of interests (missions, restaurants, safe houses, gun shops) and know where you're going. What with Google mapping out the ocean, an imaginary world isn't that much of a stretch. Are we the only ones here that wishes they were playing GTA IV instead of working? [Google Maps IGN via Kotaku]

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http://gizmodo.com/386144/google-maps-goes-gangsta-+-gta-iv-maps-ahoy http://gizmodo.com/386144/google-maps-goes-gangsta-+-gta-iv-maps-ahoy Thu, 01 May 2008 12:15:55 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=386144&view=rss&microfeed=true
<![CDATA[Dell's XPS 730 H2C Tower Can Run Crysis at Full Specs Starting at a Mere $4,000]]> Dell just announced its new high-end XPS 730 H2C gaming desktop, and get this — they claim it can run Crysis at 1920 x 1200 resolution at 30fps. Now that is a figure more impressive than any stats about the guts of the tower, right? OK, OK, those are interesting too.

This monster of a tower weighs nearly 50 pounds, stuffed as it is with goodies. It's based on Nvidia's nForce 790i Ultra SLI chipset, and you can choose to load it with chips ranging from the Intel Core 2 Duo up to the 45nm Core 2 Extreme. You can also put in up to four 1TB hard drives for some ridiculous reason, a whopping 8GB of RAM and Sound Blaster X-Fi Xtreme Music.

To keep all this crap running without burning down your house you can either choose two-stage ceramic H2C air cooling or just go nuts and get water cooling.

Obviously, all this stuff is going to set you back something serious. In fact, the air-cooled model starts at $3,999 while the liquid-cooled model will allow you to start adding components at the low, low price of $4,999. Start saving your pennies, gaming nerds. [Dell]

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http://gizmodo.com/386084/dells-xps-730-h2c-tower-can-run-crysis-at-full-specs-starting-at-a-mere-4000 http://gizmodo.com/386084/dells-xps-730-h2c-tower-can-run-crysis-at-full-specs-starting-at-a-mere-4000 Thu, 01 May 2008 10:27:47 EDT Adam Frucci http://gizmodo.com/index.php?op=postcommentfeed&postId=386084&view=rss&microfeed=true
<![CDATA[Alienware "Fastest Ever" 17-Inch Area-51 m17x Gaming Notebook On Sale Right Now]]> Alienware's latest community effort is AlienNetwork, a "digital channel" which debuted today. To kick off the show with a bang, they revealed that their "fastest ever" 17-inch Area-51 m17x gaming notebook shown back in November is launching today at 5PM (right now, give or take). Versus the m15x, it's got a higher res 1920x1200 screen, NVIDIA GeForce 8800M GTX SLI graphic cards, up to a Core 2 Extreme CPU and the option for two hard drives set up in RAID. It's in all black and if we might say so, just a bit sexier than the m15x. Update: Here's the product page.

Other worthy tidbits from the show: They're not planning on a MacBook Air competitor. They're big-boned (for performance) and proud of it. Also, they're looking at making some cheaper notebooks for more mainstream gamers that can't afford to drop $3k on a sweet gaming notebook. Budget gaming notebook, I like the sound of that. [Alienware]

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http://gizmodo.com/385409/alienware-fastest-ever-17+inch-area+51-m17x-gaming-notebook-on-sale-right-now http://gizmodo.com/385409/alienware-fastest-ever-17+inch-area+51-m17x-gaming-notebook-on-sale-right-now Tue, 29 Apr 2008 16:56:14 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=385409&view=rss&microfeed=true
<![CDATA[Controlling Games with Your Brain: Will This Ever Catch On?]]> Personally, I'm fine with using a controller to play video games. I've grown up with them, and they really get the job done. I know the idea of controlling games with your brain is neat and all, but I just can't get behind it. Even so, the OCZ Neural Impulse Actuator is here to try to convince us all otherwise.

To begin with, you probably only want to map a single event to your games, but as your confidence improves you'll be able to do more and give your hands a break. And as the NIA can speed up response times (200ms to click fire, 100ms to think it), it means you'll be more efficient at shooting before getting shot.

We got to use the device for an extended play in the wonderfully frenetic Unreal Tournament 3, and the buzz you get when you knock up your first frag is every bit as stunning as it is scary.

While that sounds awesome, I wonder if you'd be distracted from the other aspects of the game if you had to keep focusing on one thing to get the firing to work. I feel like that would pull you out of the game somewhat. But hey, what do I know? This guy is only $200, so if you're curious you won't have to break the bank to get it. [Patent via Book of Joe] ]]>
http://gizmodo.com/385331/controlling-games-with-your-brain-will-this-ever-catch-on http://gizmodo.com/385331/controlling-games-with-your-brain-will-this-ever-catch-on Tue, 29 Apr 2008 15:50:00 EDT Adam Frucci http://gizmodo.com/index.php?op=postcommentfeed&postId=385331&view=rss&microfeed=true
<![CDATA[Razer Death Adder Gaming Mouse for Mac (Wha? Mac Gamers?)]]> macadder.jpg Sure, you might play a game or two on your cute little Mac, but that doesn't make you a gamer. (If you were, you'd have a PC.) If you're about to rear up and flame me, chill out, Razer has a new gaming mouse for just for you. The Death Adder is an 1800dpi righty with a 1ms response time. Say what you want about gaming on Macs, you can't possibly defend using the Mighty Mouse in fragfests. Death Adder drops May 20 for $60. [Razer]

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http://gizmodo.com/385324/razer-death-adder-gaming-mouse-for-mac-wha-mac-gamers http://gizmodo.com/385324/razer-death-adder-gaming-mouse-for-mac-wha-mac-gamers Tue, 29 Apr 2008 15:20:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=385324&view=rss&microfeed=true
<![CDATA[ezGear Guitar Hero/Rock Band Guitar Stand Costs More Than Regular Guitar Stands]]> At $15.99, this ezGear Guitar Hero stand is actually more expensive than some regular guitar stands—we bought a bass one for only $9.99—so we're not sure why you would go with this instead of a real stand. However, it is a happy medium between the all out super stand we reviewed last week and just propping up your guitars against a wall. Unless you're already in a relationship, or you're confident in your skills, we wouldn't recommend keeping this out in the open where females can see it. [ezGear - Regular stand for $6.99]

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http://gizmodo.com/384808/ezgear-guitar-herorock-band-guitar-stand-costs-more-than-regular-guitar-stands http://gizmodo.com/384808/ezgear-guitar-herorock-band-guitar-stand-costs-more-than-regular-guitar-stands Mon, 28 Apr 2008 14:23:48 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=384808&view=rss&microfeed=true
<![CDATA[PC Mag Reviews FragBox 8500 (Verdict: "Here To Kick Ass")]]> PC Mag has gotten their hands on Falcon Northwest's latest FragBox, a turn-key, budget gaming PC (if there ever was such a thing). Loaded with an Intel Core 2 Duo E8500 processor (as opposed to more expensive quad core offerings) and an NVIDIA GeForce 8800 GTS graphics card, the semi-portable (it has a handle) 20-lb. box runs $1,895, competing well in price with Dell's XPS offerings. And PC Mag loved the machine.

The FragBox is the first gaming system I can recommend without reservations for playing Crysis at 1,280-by-1,024 resolution. Previous "DX10-ready" systems couldn't hit this level of performance, even at this less-taxing setting.
It's not a system made for expansion or upgrades, on PCIe x16 slot means no SLI or CrossFire support. But if you're just looking for a reasonably priced system that's ready to play PC games at reasonable resolutions for some time to come, the FragBox 8500 seems like a solid choice. [pcmag via ubergizmo] ]]>
http://gizmodo.com/384632/pc-mag-reviews-fragbox-8500-verdict-here-to-kick-ass http://gizmodo.com/384632/pc-mag-reviews-fragbox-8500-verdict-here-to-kick-ass Mon, 28 Apr 2008 09:19:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=384632&view=rss&microfeed=true
<![CDATA[Wiis Today at Toys R Us!]]> If you still haven't gotten a Wii for yourself, Toys "R" Us has truckloads of them in stores today for Mario Kart fever. Problem is, they're probably 1985 Datsun trucks, so you'll need to head down to your local branch quickly. To overseas readers, yes, we've still got a Wii shortage going on. Nintendo's apparently shipped most of them to the EU or keeping them in Japan because of how little the dollar is worth now. [Kotaku]

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http://gizmodo.com/384470/wiis-today-at-toys-r-us http://gizmodo.com/384470/wiis-today-at-toys-r-us Sun, 27 Apr 2008 14:00:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=384470&view=rss&microfeed=true
<![CDATA[Audio Ping Pong is a Pain in the Neck...Literally]]> The arduino platform has been the basis for a lot of bizarre gadgetry over the years, and the audio ping pong project by Mike McCracken certainly stands up to the best of them. The game is essentially the classic Pong with one major alteration—instead of using your hands and eyes, the game is controlled with audio cues and head movements.

When the headphones are on, the player hears a sound (the ball) that seems to be getting closer. In order to return "the ball" you tilt your head to one side or the other depending on which side the movement is heard. The challenge is to center the sound and return the volley. As the contest progresses, the speed increases until you miss the ball or you break your neck—whichever comes first. As you lie twitching on the ground, a buzzer and a light from the machine will mock your defeat. To discover just how stupid all of this makes you look, check out the video below.


[Mike McCracken via MAKE]

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http://gizmodo.com/384203/audio-ping-pong-is-a-pain-in-the-neckliterally http://gizmodo.com/384203/audio-ping-pong-is-a-pain-in-the-neckliterally Fri, 25 Apr 2008 18:30:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=384203&view=rss&microfeed=true
<![CDATA[Super Mario Singing Star Gives You Immunity To Carpal Tunnel For 15 Second Intervals]]> The Super Mario invincibility doesn't really make a huge appearance in Super Mario Galaxy as far as we've seen, but this desk version should more than fill in. For $17.99 you get an unlimited amount of star power activated in tiny little segments every time you hit the button on its back. Will it get old fast? Definitely. Is it worth $17.99? That depends on how much you like shouting "It's a me!" to everyone who stops by at work. [Think Geek via Technabob via Geekalerts via Boing Boing]

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http://gizmodo.com/384142/super-mario-singing-star-gives-you-immunity-to-carpal-tunnel-for-15-second-intervals http://gizmodo.com/384142/super-mario-singing-star-gives-you-immunity-to-carpal-tunnel-for-15-second-intervals Fri, 25 Apr 2008 15:00:01 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=384142&view=rss&microfeed=true
<![CDATA[A Look Inside the Last Pinball Factory in the World]]> Did you know that there's only one manufacturer of pinball machines left in the world? That sole survivor of the pinball age is Stern Pinball, based outside of Chicago, and it's the last purveyor of this relatively low-tech entertainment left.

And things aren't entirely rosy for Stern Pinball. While they used to pump out 27,000 pinball machines a year, they're down to a mere 10,000 now, most of which end up going to homes rather than to arcades. It's a sad state of affairs.

But the owner, Gary Stern, can't really imagine that pinball is on the way out. He thinks that it's like a sport; while it may wane in popularity, it'll never go away. What do you guys think? Have video games made pinball machines antiquated and obscolete, or do they still hold a place in your heart?

In any case, check out the profile of the factory. It's a fascinating peek into the world of gaming development that doesn't involve 3D rendering and cubicle farms. [NY Times]

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http://gizmodo.com/384020/a-look-inside-the-last-pinball-factory-in-the-world http://gizmodo.com/384020/a-look-inside-the-last-pinball-factory-in-the-world Fri, 25 Apr 2008 10:35:00 EDT Adam Frucci http://gizmodo.com/index.php?op=postcommentfeed&postId=384020&view=rss&microfeed=true
<![CDATA[Customized Mii Sculptures Now Available For $79]]> Those Mii Sculptures we told you about last year are finally available for purchase. All you have to do is hand over $79 and a copy of your Mii and the guy will hand-craft it just for you. Some of his other creations, Michael Jackson, Woody Allen and Bill Gates—actually do look a lot like the actual person. We're not sure why the creator decided to make these three the sample images for his site, but we're sure one of them certain won't appreciate being mixed in there with two pedophiles. [Mii Sculpture via Geekologie]

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http://gizmodo.com/383804/customized-mii-sculptures-now-available-for-79 http://gizmodo.com/383804/customized-mii-sculptures-now-available-for-79 Thu, 24 Apr 2008 20:00:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=383804&view=rss&microfeed=true
<![CDATA[Waterproof PSP Bath Bag Is Every 9-Year-Old's Wet Dream]]> As Adrian pointed out, if we had these PSP bath bags when we were nine, we'd be a whole lot cleaner and a whole lot wrinklier than we are now. It's a bag. It holds your PSP. It goes into baths. That's pretty much all you need to know. It's unclear to us why you couldn't just get a sandwich bag from Target that would do the same thing, but sandwich bags don't have that fancy pants cord at the top. Does the PSP camera work with Skype video? Because we have an idea... [Impress via PSP Fanboy via Kotaku]

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http://gizmodo.com/383735/waterproof-psp-bath-bag-is-every-9+year+olds-wet-dream http://gizmodo.com/383735/waterproof-psp-bath-bag-is-every-9+year+olds-wet-dream Thu, 24 Apr 2008 17:40:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=383735&view=rss&microfeed=true
<![CDATA[Xbox 360 Wiimote Might Be Made By Motus, Not Gyration]]> Leigh over at Kotaku did some digging around about the rumored Xbox 360 Wiimote, questioning all the parties involved (Microsoft, Rare, Gyration) and discovered some interesting facts. The most important one is that Gyration isn't working on it, but Motus probably is—they already have a precursor to it called the "Darwin".

Motus says their version of the device, possibly tied to Microsoft ("it looks like Microsoft is coming up with something, and we have something"), which will help pick up gesture-heavy games like Harry Potter's Wand Magic Waggle sell better on the 360.

No real conclusion was reached since Microsoft repeated their usual "we haven't announced anything like that," line and reiterated that their sales are great and don't need any fancy gesture gimmick. Here's what you should probably take away from this. Microsoft and Motus are becoming infinitesimally more talkative about the Wiimote project, even though nobody's outright confirming it. This makes us believe that the original rumor was at least a little bit on target. [Kotaku]

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http://gizmodo.com/383262/xbox-360-wiimote-might-be-made-by-motus-not-gyration http://gizmodo.com/383262/xbox-360-wiimote-might-be-made-by-motus-not-gyration Wed, 23 Apr 2008 17:30:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=383262&view=rss&microfeed=true
<![CDATA[GTA IV Leaked Online, Piracy Wins Again]]> GTA IV, supposedly the biggest thing in the history of modern electronic entertainment, has been leaked on the internet. If you're one of the lucky ones with a modded 360 and a copy of the game, disconnect from Live before you play it. Rockstar is watching out for people who go online with these before they're supposed to. [Kotaku]

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http://gizmodo.com/383252/gta-iv-leaked-online-piracy-wins-again http://gizmodo.com/383252/gta-iv-leaked-online-piracy-wins-again Wed, 23 Apr 2008 16:30:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=383252&view=rss&microfeed=true
<![CDATA[Guitar Hero Robot Shows Just How Much Its Creators Love Achievements]]> These Electrical Engineering students at Texas A&M love Guitar Hero so much that they made a "robot," which is actually just some levers and switches and a circuit board set up on top of a Guitar Hero guitar, and a system that analyzes the video signal to determine when and where to hit the notes. The end result is a bot that can get a very respectable 96% on some hard- ass songs, negating the need for a human player to get all the crazy achievements in Guitar Hero 3. We would have suggested these college kids go get drunk and laid instead of spending their time building a Guitar Hero robot, but then we remembered that they're Electrical Engineering majors. [Slashbot]

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http://gizmodo.com/383207/guitar-hero-robot-shows-just-how-much-its-creators-love-achievements http://gizmodo.com/383207/guitar-hero-robot-shows-just-how-much-its-creators-love-achievements Wed, 23 Apr 2008 15:00:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=383207&view=rss&microfeed=true