<![CDATA[Gizmodo: geforce 9600m gt]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: geforce 9600m gt]]> http://gizmodo.com/tag/geforce9600mgt http://gizmodo.com/tag/geforce9600mgt <![CDATA[Confirmed: Apple Can Enable Dual GPU and On-the-Fly Switching in MacBook Pro]]> Nvidia dropped by today to demo some of the awesome things that the GeForce 9400M in the new MacBooks can do that Intel's integrated graphics just can't touch, and to discuss a few technical points. Besides confirming that you'll see it in other notebooks soon, they definitively answered some lingering questions about the chip's capabilities: It can support up to 8GB of RAM. It can do on-the-fly GPU switching. And it can work together with the MacBook Pro's discrete 9600M GT. But it doesn't do any of those things. Yet.

Since the hardware is capable of all of these things, it means that they can all be enabled by a software/firmware/driver update. Whether or not that happens is entirely up to Apple. While you can argue that Hybrid SLI—using both GPUs at once—has a limited, balls-to-the-wall utility, being able to switch between the integrated 9400M and discrete 9600M GT on the fly without logging out would obviously be enormously easier than the current setup, and allow for some more creative automatic energy preferences—discrete when plugged in, integrated on battery. Hell, you can do it in Windows on some machines.

But since it's Apple it's also entirely possible we'll never see any of this to come to pass—GPU-accelerated video decoding has totally been possible with the 8600M GT in the previous-gen MacBook Pros, and well, you know where that stands. [Apple & Nvidia Coverage@Giz]

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<![CDATA[Giz Explains: Why Does the New MacBook Pro Have Two Graphics Cards?]]> The biggest update to the new MacBooks—on the inside anyway—is their graphical muscle, which has been hooked up with some Barry Bonds-level steroids. Apple ditched Intel's crummy integrated graphics and chipset (basically the traffic controller between the processor and everything else) entirely, opting for a new one from Nvidia that combines the chipset and a GPU on a single chip—the GeForce 9400M. The MacBook Pro, being more Pro-erer than the MacBook, now rocks two graphics cards—the integrated 9400M and a separate, beefier GeForce 9600M GT. If that swirl of numbers, letters and BS is confusing, here's what's up.

Two graphics cards? It sounds crazy, preposterous, retardiculous. It's actually not. It's not unique to the MacBook Pro at all. PC users might be more familiar with Nvidia's Hybrid SLI, which pulls similar dual-card wizardry. In a nutshell, it lets you use the less power-hungry integrated graphics processor when you're doing lighter stuff to save battery, and then when you want a lot of video-crunching Mr. T powah, you can flip on the discrete graphics card. Of course, there's balls-to-the-wall full SLI too, which uses two entirely separate graphics cards in one notebook for Hulk power and about 45 seconds of battery life, like in one of Alienware's beasts.

Nvidia's standard hybrid SLI for PC actually uses both the integrated and discrete GPU at the same time when it goes into turbo mode, and it'll let you switch on the fly or have it automatically flip between the two depending on the power source. But the MacBook Pro uses Apple's spin on Nvidia's tech that simply lets you pick one or the other (not both, booooooo) and you have to manually flip the switch in system prefs, log out and back in, pretty annoying. Battery life is apparently an issue with the new MacBook Pro, considering that the integrated 9400M card now nets you five hours of go-time, the same as the separate, more power-hungry 8600M GT in the previous model, whereas the new discrete 9600M GT now gets you only four.

The other major reason for the huge upgrade to more proficient graphic cards in both the MacBook and Pro is Snow Leopard, which will be big on parallel processing and offloading work to the graphics card—graphics cards are particularly adept at parallel processing because of the way they're designed and the fact that they have a buttload of cores. (Here's a more in-depth explanation of that.) And if graphics cards are driving more and more of the general computing experience, the truly shitty ones in the last generation of MacBooks just won't cut it.

Nvidia's been heavily investing in "General-purpose computing on Graphics Processing Units" (GPGPU)—again, using the graphics card for more general applications—on its own for a while, actually. When they demoed their latest, most badass cards for me a few months ago, it was heavily tilted on those types of applications, including in-game physics and Folding@Home. They actually have their own development kit called CUDA that lets programmers leverage graphics cards using a standard programming language—PhysX, a physics gaming engine, is probably the most well-known application of it so far. (Nvidia isn't sure when PhysX come to Mac, but they're looking at it.) Not so coincidentally, CUDA for Mac came out in August. These cards also support Apple's own graphics programming language, called OpenCL.

So even if you're the type of person that browses the net, edits Office docs and fiddles around in Photoshop rather than the type that plays WoW: Wrath of the Lich King or cuts video, graphics cards will matter to you almost as much as it does to those people: They're going to be critical not just in a lot of the awesome stuff you'll see coming out in the next couple of years but increasingly so in the way operating systems run, whether it's from Apple or Microsoft or anyone else. So get ready to hear a lot more about them.

Something you still wanna know? Send any questions about games, snow kitties or pancakes to tips@gizmodo.com, with "Giz Explains" in the subject line.

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