Usually graphic designers are the ones that make you say "Wow!" Sometimes, though, they are definitely the ones that make you say "What the hell? Why?" #earthquake
When the S waves hit the outer-core, they should refract and create P waves at the boundary. when those hit the opposite boundary of the core, they will refract again and create a S wave making a final SKS wave. #earthquake
I know it does DVI as well... but I have to ask does anything really use DisplayPort besides a smattering of Apple products? I don't think I've seen a single display or piece of AV equipment that supports DP. Nearly everything has either HDMI or DVI connections.
Basically my question is what the hell do you connect it to? #matroxm9188pciex16
@Odin: Dell and Apple use it, but you can use adapters and connect almost every monitor or TV to it. Since DVI connector is too big and HDMI is really limited, the Displayport is the smartest choice here. #matroxm9188pciex16
Interesting... I'd be more impressed if the object that the shadow belongs to, could be used to create all three shadows simply by changing perspective.
@bagellord: Although DX11 for programmers is a good and moderate thing, for everyone else the best way to think of DirectX is look at earlier versions where big differences were had. DirectX 6-7 were comparable to say N64 and Dreamcast, better but it's a close analogy, and DirectX 9-10 is comparable to Ps2/Wii/Xbox360/PS3.
DirectX 9 wasn't impressive at the start and everyone scoffed at it but eventually it became what gaming is today. So, if DirectX 11+ gets a good boost from Win 7 and the next phase of Console hardware, you'll have a decent leap there as well.
It's all about effects now. Polygons won't get fancier by much until 2-3 generations from now as they do a good enough job at fleshing out things and it's mainly textures and effects that bring everything to life. #directx11
Just because one game, or even several games don't look much different in their dx11 and dx10 modes, it doesn't mean that the potential isn't there and that games won't take advantage of it. dx11 isn't magic and it doesn't just enchant games into better graphics #directx11
11/14/09
11/14/09
11/13/09
The F-15 (12.3 miles high) looks higher than the balloon (20.8 miles). And they both look higher than the 32.9 mile-high balloon. #earthquake
11/13/09
11/13/09
When the S waves hit the outer-core, they should refract and create P waves at the boundary. when those hit the opposite boundary of the core, they will refract again and create a S wave making a final SKS wave. #earthquake
11/12/09
11/12/09
Basically my question is what the hell do you connect it to? #matroxm9188pciex16
11/12/09
11/12/09
11/12/09
Limited how? HDMI has a very similar feature set to DP. #matroxm9188pciex16
11/12/09
No, I can't let you in! You'd see the Big Board!
[tvtropes.org] #matroxm9188pciex16
11/09/09
Godel, Escher and Bach.
Hofstader did it with a chunk of wood.
And a digital sundial:
[community.middlebury.edu] #shadowart
11/09/09
11/09/09
11/09/09
10/29/09
10/29/09
10/29/09
DirectX 9 wasn't impressive at the start and everyone scoffed at it but eventually it became what gaming is today. So, if DirectX 11+ gets a good boost from Win 7 and the next phase of Console hardware, you'll have a decent leap there as well.
It's all about effects now. Polygons won't get fancier by much until 2-3 generations from now as they do a good enough job at fleshing out things and it's mainly textures and effects that bring everything to life. #directx11
10/29/09
10/29/09
10/29/09
10/06/09
Tina
10/06/09
10/06/09
Excellent...::waits::