<![CDATA[Gizmodo: Graphics]]> http://cache.gawker.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: Graphics]]> http://gizmodo.com/tag/graphics http://gizmodo.com/tag/graphics <![CDATA[ AMD Promises DirectX 11 in 2009 ]]> AMD has confirmed rumors that it is working on DirectX 11, announcing at CEATEC that it plans to release its first DirectX 11-compatible GPUs in 2009. The company also predicted an increase in general purpose computing on GPUs (GPGPU) and a transition to a 40nm fabricating standard, which ought to give graphics chip performance rates a considerable boost. In layman terms: Things are about to get a lot bigger and a lot prettier. [Xbit Labs via Tweaktown]

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Fri, 03 Oct 2008 01:35:08 EDT Elaine Chow http://gizmodo.com/index.php?op=postcommentfeed&postId=5058473&view=rss&microfeed=true
<![CDATA[ Scientists Say Virtual Imaging Colonoscopy As Good As Real Thing, With Less Probing ]]> According to the results of a new study, a virtual-reality 3D-graphic colonoscopy is about as good as the real thing for screening for colon cancer. The virtual procedure is made by image processing the results of an abdominal CT scan, then a doctor views the results in a sort of first-person-shooter "fly through" of the patient's inner tubes, looking for abnormalities to shoot examine. The graphical technology is of course less invasive *ahem*, more convenient and preferred by patients...though it'll likely come down to a dollars-based calculation before you start seeing this in your local medical facility. [Medgadgets]

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Thu, 18 Sep 2008 06:59:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=5051607&view=rss&microfeed=true
<![CDATA[ Cool Visualization Shows World's Spending On Electronics By Country (We Spend A Lot) ]]> Here we see ol' Mercator, if country sizes were drawn according to the amount of discretionary income spent on electronics by its citizens. As the world's largest economy, the US being the biggest blob here at $162 billion for 2007 is not that surprising. But what might be surprising is Japan, who spends more on recreation than clothing, household items and electronics combined—pretty interesting for such a style- and gadget-conscious nation. Also note central Europe's electronics spending, which is clearly becoming a force to be reckoned with if IFA in Berlin was any indication. Head over to the NYTimes for more playing with this cool little flash data visualization with other categories of spending. [NYTimes via Boing Boing]

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Wed, 10 Sep 2008 11:53:38 EDT John Mahoney http://gizmodo.com/index.php?op=postcommentfeed&postId=5047920&view=rss&microfeed=true
<![CDATA[ Scientists Work Out Way to Capture 3D Texture Info in a Flash ]]> Some scientists at University of Manchester in the UK and Dolby Canada in Vancouver have worked out a way to capture 3D info of complex-textured objects really simply with a camera flash. You should care about this because it's likely to make the textures applied to characters and objects in computer games way more realistic: normally texture capturing needs expensive devices like laser scanners. Instead this technique uses something a bit like high dynamic-range photography, with two photos taken of a real-life texture: one with flash, one without. After some nifty image processing later, working out where the light and shade come from on the object for each pixel in both the illuminated and unilluminated shots, and they reproduce 3D depth and color info for the texture. It covers the whole field of the frame, and since it's 3D it lets you change the angle of illumination and shadowing when the texture is re-rendered in 3D graphics. Though it's still a work in progress, it's pretty impressive, and apparently fooled a test group of viewers who couldn't distinguish images made with the flash technique from laser-scanned imagery. It was demoed at the SIGGRAPH conference in Los Angeles recently. [New Scientist] ]]> Wed, 27 Aug 2008 10:00:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=5042393&view=rss&microfeed=true <![CDATA[ Footprint Fireworks Were Faked into Olympics Opening TV Show ]]> A local Beijing paper has revealed that some of the amazing fireworks in the Olympics opening show were digitally-crafted fakes, inserted into the live TV feed. The Beijing Times quotes the head of visual effects, who says that the 28 giant footprints that stomped through the air above the city, ending at the stadium, were advanced CGI. Though the pyrotechnics really were set off, the airborne camera view that the rest of the world watched was fake. Why go to these lengths? Apparently the Olympic committee decided that to follow the real trail of firework footprints was too dangerous for a helicopter camera. Instead a team spent almost a year crafting the fake segment, paying attention to even get the smog lighting effects correct. [The Telegraph]

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Mon, 11 Aug 2008 05:04:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=5035360&view=rss&microfeed=true
<![CDATA[ Intel's Larrabee Multi-Core GPU Chips Get Detail, Timescale ]]> About a year ago, we first brought you news on Intel's Larrabee multi-cored GPU chips, but some new info is hitting the intertubes and hints that the chips could have uses beyond graphics. An alternative to developing faster—but hotter—processors, Larrabee will have between 16 and 48 processor cores aboard, all compatible with the classic x86 instruction set.

This massively-parallel architecture is ideally suited to gaming systems, of course, but Intel plans on extending its usefulness into the handheld and even supercomputing domains. Larrabee's chief designer puts the new chip architecture "on the level of the 432 or the Itanium.” It'll be competing against next-gen chips from Nvidia and ATI, which will have between 256 and 800 cores, so Larrabee is relying on its "high speed ring" which interconnects cores more efficiently than current designs. Should be available in late 2009 or early 2010. Interesting stuff. [NYTimes]

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Mon, 04 Aug 2008 04:59:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=5032612&view=rss&microfeed=true
<![CDATA[ Lightning Review: ViDock Gfx Display Enhancer Adds Two Monitors To Your Setup ]]> The Gadget: The ViDock Gfx, a box with an ATI 2600XT inside that allows you to add two DVI displays to your ExpressCard Laptop (e.g. MacBook Pro). It doesn't affect your current display setup, which might already have an external monitor being driven by the on-board DVI port, which means you can have a total of three external displays plus your MacBook Pro's going at the same time. Mac and Windows versions are available in both 128MB and 256MB flavors, running at up to 2560x1600 resolution.

The Price: $329 for Business, $429 for Professional and $499 for Mac.

The Verdict: Multitasking bliss. We were able to add two 19-inch, 1280x1024 monitors to our 15-inch MacBook Pro without breaking a sweat. The two extra monitors (we were already running a 30-inch Dell off the internal DVI port) had very little slowdown while being powered through our ExpressCard port, and handled HD video like the Watchmen trailer without any signs of tears or imminent exploding.

What we did notice was that the unit was LOUD. In our pre-production unit, the fan ran started quietly on boot, but ramped up to 100% after a minute or two. It was loud enough to give us AND our unborn children a migraine. The people at Villagetronic said their release units would be softer, but note that the ATI 2600XT throws out a lot of heat. To us this means that you probably shouldn't expect this to be too much softer. Just something to watch out for if you need to use this in a quiet production environment. The other annoyance we've found is that the ExpressCard connection can't be hot-plugged on OS X, so you have to shut down your machine every time you want to swap in or out of the multi-monitor setup or else you'll get that curtain of death. Villagetronic tells us that it's a bug that Apple will fix in the future.

Is this great for multitasking? Oh sweet jeebus yes. You can have all your applications open at the same time, spread eagled across your four displays like Stalin planning to push the Nazis back into Germany (apologies for that undoubtedly historically inaccurate statement). Is it worth the as-of-yet-undetermined cost? Hard to say. Something like this won't be cheap, but if you're like us and value every pixel of your screen as if it's the last chopper out of Saigon (sorry again!), you'll look long and hard at the ViDock Gfx. [Villagetronic]

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Wed, 30 Jul 2008 16:00:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5031028&view=rss&microfeed=true
<![CDATA[ Dell Issues BIOS Update to Keep Nvidia GeForce Cards From Frying ]]> Even after Nvidia downplayed their original report that GeForce 8400-8700 cards were failing in large numbers due to overheating, Dell has issued a BIOS update for all of its machines running the affected GPUs anyway. The update tweaks the fan settings to "regulate temperature fluctuations" to keep the maybe-faulty-maybe-not chips cooler. So who do we believe here?

Granted, it's not hard for Dell to roll out a BIOS update that bumps cooling fan RPMs, so it makes sense that they would cover their ass in this way. Although more fan means more noise and less battery life, so the update is not without its costs. Either way, Dell is taking the issue seriously, which makes it seem like the the problem is a little more serious than what Nvidia is saying.

The update is for the following systems: Inspiron 1420, Latitude D630, Latitude D630c, Vostro Notebook 1310, Vostro Notebook 1400, Vostro Notebook 1510, Vostro Notebook 1710, XPS M1330, and XPS M1530

[Direct2Dell via Laptoping]

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Mon, 28 Jul 2008 13:29:38 EDT John Mahoney http://gizmodo.com/index.php?op=postcommentfeed&postId=5030036&view=rss&microfeed=true
<![CDATA[ Sega Says the iPhone Is As Powerful As the Dreamcast ]]> Developers are just getting their heads around the concepts introduced by the iPhone, but so far they like what they see. EA said it's more powerful than the DS, and now Sega—the guys who made Super Monkey Ball for the platform—is saying that it's just as powerful as the Dreamcast. The Dreamcast! Do you remember how good that was? Soul Calibur? House of the Dead? Typing of the Dead? Shenmue? Those were some quality games. Who else wants some of that action in the next few years? [Kotaku]

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Wed, 16 Jul 2008 19:39:40 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5026065&view=rss&microfeed=true
<![CDATA[ ATI Radeon HD 4870 X2 Previewed: ATI's Fastest Single Graphics Card Ever ]]> ATI fanboys, your time may have come with the R700-based Radeon HD 4870 X2. It's a $500 multi-GPU card that basically straps together a pair of Radeon HD 4870s with 2GB of onboard memory to create ATI's fastest single card ever. (It's not your imagination, they're really stepping with the Nvidia-killing, which is sweet.) Benchwise, it actually beats Nvidia's monster GeForce GTX 280 running in SLI in a couple of games, like Age of Conan.

One of the most fundamental changes in the R700 cards—which are two RV770s with a PCI Express switch connecting the the two and double the memory—is that the GPUs actually communicate with each other, whereas past CrossFire configs had both cards basically rendering their own sections independently, then combining them. AnandTech says it's not entirely clear how much communication there will be, but there will definitely be more than there was. Also, the drivers still need to come up to spec to let the card truly shine, but the hardware is totally in the right place. [AnandTech]

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Wed, 16 Jul 2008 16:40:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5025953&view=rss&microfeed=true
<![CDATA[ Nvidia, Intel Kiss and Make Up: Bloomfield CPU to Have SLI Tech After All ]]> Intel and Nvidia's cold war over the discrete and integrated graphics chipsets that sit inside our computers seems to have at least partially thawed. Nvidia's announced that "it will be bringing the power and performance of its SLI® multi-GPU technology to Intel’s upcoming line of Bloomfield CPUs." Upcoming SLI motherboards will have the nForce 200 SLI processor alongside Bloomfield CPUs, and Tylersburg (X58) chipsets, which should come as good news to gamers with top-end gaming PC setups. Nvidia's press release below (including some interesting "customer viewpoints")

SANTA CLARA, CA—JULY 14, 2008—PC enthusiasts, manufacturers, and developers around the world have a lot to be excited about today with NVIDIA Corporation’s announcement that it will be bringing the power and performance of its SLI® multi-GPU technology to Intel’s upcoming line of Bloomfield CPUs. With this winning combination, consumers will have an SLI platform designed for current and future graphics-intensive games and applications; these platforms can be powered by one, two, or even three NVIDIA GeForce® GPUs, including the new, award-winning GeForce GTX 280 and GTX 260 GPUs.

New SLI motherboards will feature the NVIDIA nForce® 200 SLI processor, Intel Bloomfield CPUs, and Tylersburg (X58) chipsets. The nForce 200 SLI processor features patented SLI technology for graphics bandwidth management and multi-GPU peer-to-peer communications, both required to optimize graphics performance.

“With GeForce-based visual computing application, our customers are experiencing exciting new ways to interact with their photos and videos while also experiencing the bone-chilling realism from our latest graphics processors,” said Jeff Fisher, senior vice president of GPU business at NVIDIA. “Our SLI technology allows us to combine the power of hundreds of GeForce processing cores in multi-GPU configurations with Intel’s latest CPUs for platforms that are sure to excite our customers.”

What the Customers Are Saying:
“It’s great to see that NVIDIA opted to enable SLI on the future Intel Bloomfield platform,” said Rahul Sood, CTO Voodoo Business Unit, HP. “Make love not war I say… and NVIDIA’s enablement of Intel chipsets to support SLI will make our jobs much easier in offering a better customer experience as we continue to evolve HP’s award-winning Blackbird 002 and Voodoo Omen platforms.”

“Our clients want the best of everything, and it’s our job to package the best technologies into one complete system for them,” said Kelt Reeves, president of Falcon Northwest. “NVIDIA’s SLI configurations have produced the fastest graphics solutions on the market for years, and the ability to pair SLI with Intel’s upcoming processors will deliver a level of overall system performance no one has ever seen before. We can’t wait to equip Falcon Northwest systems with this solution!”

“NVIDIA`s SLI technology is the outstanding feature of high-end gamer PCs,” says Klaus Rüther, Desktop Product Manager at Atelco. “We are very pleased that the SLI technology will be available for the new line of Intel Bloomfield CPUs. With SLI, the gamer can experience the latest PC games as if they were real.”

“Medion is a highly regarded European OEM as an innovator in enthusiast-based PCs,” said Oliver Soellner, CMO at Medion. “By adding NVIDIA SLI with Intel’s next-generation CPU platform, we can offer the most feature rich Medion Erazer PCs with blistering graphics performance, which is sure to satisfy the most demanding users.”

“Fujitsu-Siemens is excited to see NVIDIA SLI technology associated with Intel Bloomfield CPUs. This combination addresses the innovative gaming market and will bring the best experience to gamers worldwide,” said Michael Hilpert, Senior Product manager at FSC.

“What a great, great move, the ability to have 3-way SLI, with Intel Bloomfield CPUs. The combination will break all the existing performance barriers and deliver a whole new user experience. The wait is over,” Elan Raja III Director Scan Computers.

“Over the last four years, NVIDIA has been recognized for its SLI technology innovation and leadership," said Joe Hsieh, General Manager at ASUS. "This technology is an excellent feature that customers are demanding for their new Intel platforms. We are excited about bringing the power of this platform to our Intel customers.”

“Acer congratulates NVIDIA on its nForce 200 SLI technology platform and we are very interested to bring it to market,” said Brian Bogaard, Product Business Manager, Acer EMEA Desktop PC

The pairing of the NVIDIA nForce® 200 SLI MCP with Intel’s new Bloomfield CPU and Tylersburg core logic chipset will deliver NVIDIA 3-way SLI technology for an unmatched PC gaming experience, providing up to a 2.8× performance boost over traditional single graphics card platforms. When playing the most cutting-edge games, including current titles such as Crysis and Call of Duty 4: Modern Warfare, 3-way SLI technology lets gamers ratchet up the resolution to 2500 × 1600, while turning on all of the tasty eye candy, including high-dynamic range lighting, motion blur, and realistic environmental effects.

Motherboards and PC systems featuring support for the NVIDIA nForce 200 SLI processor, NVIDIA GeForce GPUs, and NVIDIA SLI technology will be available from the world’s leading motherboard manufacturers, add-in card companies, and major system builders including: Acer, ASUS, Atelco, Coolmod, Dell, Ditech, Falcon Northwest, Founder, Fujitsu-Siemens Computer, Gigabyte, Haier, Hypersonic PC, Iqon/Commodore, K&M, Komplett, Komputronik , Legend, Maingear, Medion, MSI, Multirama, Next, Scan Computers , Sky Electronics , Tongfang, TS, Velocity Micro, Vigor Gaming, and more.

[Fareastgizmos]

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Tue, 15 Jul 2008 04:54:52 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=5025239&view=rss&microfeed=true
<![CDATA[ Sony Playstation 3 Graphics Chips Going More Energy Efficient 65nm This Fall ]]> The Cell processor in ye old PS3 has been getting the 65nm treatment since the holiday, but the RSX graphics chips inside should get the same in the fall, resulting in slightly more reliable, more energy efficient chips. [Kotaku]

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Thu, 26 Jun 2008 22:06:22 EDT Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=5020134&view=rss&microfeed=true
<![CDATA[ Nvidia GeForce GTX 200 Graphics Cards Makes Your Gaming Rig Officially Outdated ]]> Nvidia's latest line of graphics cards gets official today: The GeForce GTX 260 and GTX 280 mark the debut of the next-gen 200 series, a completely overhauled and badass line of GPUs. The GTX 280 rocks 240 processing cores and 1GB of RAM, while the 260 comes with 192 cores and 896MB of memory, making them equally adept at generating eye-popping graphics or serious parallel computing and physics crunching. Nvidia demoed for me some of the stuff these puppies can do in SLI—and it's pretty incredible. Check out some of Nvidia's ass-beating benchmarks for yourself. Update: Benchmarks and reviews are rolling in, and they're not looking as hot.

Of course, there is a cost to being maybe the best performing GPU on the planet: besides running $650 and $399, respectively (making three-way SLI nearly two grand with the GTX 280), they both require two PCI-E power connections to run and a massive power supply (like 1000w) if you're even thinking about SLI. Yet somehow it actually draws less idle power than the last gen of their ultra high-performance cards. To show you how adept they are at parallel processing here's one more benchmark shot, this time comparing its Foldering@Home performance. Yep, they've got a client coming soon. We should see mid-range cards in the line before too long, for those looking for more affordable next-gen goodness.

Update: Tom's Hardware has a massive novella of a review going over everything in complete, insane detail, but here are the highlights. It never hands down beats the 9800 GX2 in game performance (which is really two cards in one), and in fact, loses more than once, though that might be 'cause the drivers are less optimized. ATI's Radeon HD 3870 X2 gets in its licks too, like on World in Conflict. In the all-important (or maybe overblown) Crysis test, the 9800 GX2 prevails, with the 8800 Ultra not too far behind the GTX 260: Still, the overall raw processing power has doubled from the last gen and is way more efficient than the two-in-one cards. If you're going on price-to-performance, the GTX 260 is the better bet, with only an 18 percent performance lag, despite being nearly 40 percent cheaper. [Nvidia, Tom's Hardware]

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Mon, 16 Jun 2008 09:00:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5016715&view=rss&microfeed=true
<![CDATA[ NVIDIA Mobile GeForce Processor Chews Up HD Video, Aims to Gnaw On Silverthorne ]]> nvidiageforce.jpgMobile devices are clearly the next frontier to conquer for established big boy computer gutsmakers. NVIDIA is recharging into the mobile market with "the world's lowest power, high definition computer on a chip" that tears through 720p video among other graphical jujitsu.

It's a 750MHz ARM11 processor with an ultra low-power GeForce core that can en/decode 720p video, deal w/ 12-megapixel pics, and throw video onto a TV w/ an HDMI cable (up to 10 hours). It's an NVIDIA chip, so it also bosses over 3D graphics for navigation, super-slick UIs, and probably some half-decent games—just need decent controls. The end of the release says it's competing with Intel's highly hyped Silverthorne, so we can't wait to see the head-to-head benchmarks.

NVIDIA INTRODUCES APX 2500 - THE WORLD'S LOWEST POWER, HIGH DEFINITION COMPUTER ON A CHIP New NVIDIA Applications Processor and Microsoft Windows Mobile Combine to Enable Smartphone 2.0 MOBILE WORLD CONGRESS 2008—BARCELONA, SPAIN—FEBRUARY 11, 2008

NVIDIA Corporation, the world leader in visual computing technologies and the inventor of the GPU, today introduced NVIDIA® APX 2500, a breakthrough applications processor that enables intuitive 3D user interfaces and engaging high definition video on connected Windows Mobile phones. The APX 2500 applications processor uniquely delivers an unprecedented 10 hours of 720p HD playback - an industry first for video quality and power consumption on a mobile device, as well as stunning HD camcorder and ultra-high resolution photo imaging capabilities.

"This is the dawn of the second personal computer revolution," said Jen-Hsun Huang, president and CEO of NVIDIA. "Technologies are converging in amazing mobile devices that have all of the rich, visual capabilities of a modern PC — from watching movies and making video calls to surfing the web and playing 3D games. The APX 2500 combined with Microsoft Windows Mobile, will make the next generation of smartphones our most personal computer."

NVIDIA® has worked closely with Microsoft on the development of APX 2500, marking a significant milestone in a long term relationship that has seen the companies share a passion for making interaction with technology more visual and instinctive across multiple platforms. The combined engineering efforts of the two companies will ensure that next generation versions of the Windows Mobile operating system will harness the capabilities of the APX 2500 applications processor across challenging multimedia use cases.

"Microsoft is dedicated to providing people true mobile freedom, so that they only need to carry one device for both communication and entertainment," said Todd Warren, corporate vice president of the mobile communication business, Microsoft Corp. "We are delighted to work with NVIDIA to offer our users an amazing visual experience on the next-generation Windows Mobile phones."

The NVIDIA APX 2500 applications processor, which is the culmination of 800 man years of engineering, delivers:

• The industry's first HD (720p) playback and capture capability for handheld devices.

• A new ultra-low power (ULP) GeForce® core, fully OpenGL ES 2.0 and Microsoft® Direct3D®

Mobile compliant and the lowest power 3D hardware solution available for the acceleration of intuitive 3D user interfaces.

• NVIDIA nPower technology, enabling over 10 hours of high-definition video playback and up to 100 hours of audio - more than 4 times the audio playback of the latest touch-screen phones.

• The connectivity and media acceleration technologies required to enable the latest web 2.0 applications, from effortless web browsing and social networking, to GPS and mapping applications.

The NVIDIA APX 2500 applications processor is sampling today with key customers and will enter into full production by the end of Q2 2008.Nvidia's solution will compete with Intel's own Silverthorne chips and other x86-based solution.

[Dean Takahashi]

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Mon, 11 Feb 2008 09:53:09 EST matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=354918&view=rss&microfeed=true
<![CDATA[ New NVIDIA GeForce 9800 GX2 Has 2 Processors, 1GB Memory, Eats PS3 for Breakfast ]]> NVIDIA%209800%20GX2%20GI.jpgThe Skinny: NVIDIA's GeForce 9800, launching in late Feb / early March, will be successor to the 8800 Ultra. With an estimated 30% performance increase over the aforementioned top end GPU, and apparent support for "Quad SLI," it is certainly no slacker.


The Catch: Expect the 9800 GX2's 1GB frame buffer, two 65nm GPUs and 256 Stream processors to make this one seriously expensive graphics card. [[H] Enthusiast]

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Fri, 04 Jan 2008 04:54:35 EST Haroon Malik http://gizmodo.com/index.php?op=postcommentfeed&postId=340457&view=rss&microfeed=true
<![CDATA[ PS3 Game Developer Claims to have Crossed Uncanny Valley ]]> We're fascinated with the battle against uncanny valley—that point in graphics or robotics where the human likeness isn't quite reached, which in turn repulses the viewer. And while we've seen graphics card makers and robot designers tackling the problem before, for the first time a video game developer claims to have bridged the gap. Quantic Dream is a maker of highly cinematic games and houses one of the most advanced motion capture studios in the world. Here's what they've gone on record to say:

But today, I can officially announce that there is no uncanny valley any more, not in real-time.
The last we've seen of Quantic Dream's upcoming PS3 game Heavy Rain was back at E3 06. Their non-interactive tech demo (screenshot above) was amazing for its time, and the word I received through the grapevine was that they had just weeks to get it done. But this is a BIG claim. [gamesindustry via kotaku] ]]>
Tue, 18 Dec 2007 09:57:03 EST Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=335152&view=rss&microfeed=true
<![CDATA[ ATI RV635 XT in the Wild - First DisplayPort-Capable Card ]]> Hot Hardware has snagged one of the first graphics cards launched with full DisplayPort support. Before you write off DisplayPort as just another adapter to buy, consider its support for daisy-chaining: multi-head setups can be rigged up easily with the need for only one port on your box. Watch for the RX635 (along with the first DisplayPort LCDs) to hit first quarter '08. [via Hot Hardware]

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Thu, 06 Dec 2007 23:58:41 EST dango http://gizmodo.com/index.php?op=postcommentfeed&postId=331124&view=rss&microfeed=true
<![CDATA[ Symbian OS's ScreenPlay and FreeWay Enhances UI and Speeds Downloads ]]> In addition to the touchscreen UI we saw in Symbian last week, two new features—ScreenPlay and FreeWay—are coming to add even more sophistication to the platform. ScreenPlay is their new graphics engine that allows transparency and animations without taking up too much more battery life. FreeWay is less visible, but it's a new IP networking stack/architecture on 3G networks/WiMax to allow faster audio/video streaming and VoIP calling. Check out the touch video above again just for a refresher.

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Tue, 23 Oct 2007 15:33:30 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=314157&view=rss&microfeed=true
<![CDATA[ Total Immersion D'Fusion, Realtime Dynamic 3D Awesomeness ]]> You know those graphics you see on your evening news? Those are lame. But this semi-new D'Fusion software from Total Immersion takes graphical video layovers to the next level—meaning that 3D graphics can be manipulated in real space...and like we said in the headline, real time. This is some crazy cool stuff.

Despite the language barrier, this video gives a nice demo of the technology with some visual explanation of the mechanics behind the magic.[tvinjapan via therawfeed]

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Sat, 06 Oct 2007 18:30:56 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=307914&view=rss&microfeed=true
<![CDATA[ Smart Scene Carving Resizes Images Without Distortion ]]>
Take a look at this smart image resizing algorithm introduced at the SIGGRAPH (Special Interest Group: Graphics) convention. Ariel Shamir of the Efi Arazi School of Computer Science in Herzliya, Israel, aims to make images just as dynamically resizable as text is on a web page by using a technique he calls "scene carving." We're also thinking it would make a convenient Photoshop plug-in. We really can't stand looking at stretched images, but this is a smart way to stretch or compress them. Bring it on! [Ariel Shamir, via YouTube]

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Wed, 22 Aug 2007 13:00:00 EDT Charlie White http://gizmodo.com/index.php?op=postcommentfeed&postId=292268&view=rss&microfeed=true
<![CDATA[ Digital Pencil, Save Your Fingertips ]]> Thinking of buying that super-expensive graphics tablet? Maybe you don't need to, because Suck is offering this digital pencil that mimics the human finger, allowing it to be used on touchpads.

Using a pencil is more intuitive than drawing with a touchpad, but I'm not sure how useful this is actually going to be, cute as it is. It's made from a "super-special space age silicone" and should be available soon. [Suck]

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Thu, 16 Aug 2007 06:14:37 EDT msparkes http://gizmodo.com/index.php?op=postcommentfeed&postId=290052&view=rss&microfeed=true
<![CDATA[ Intel is looking for software engineers "for ... ]]> Intel is looking for software engineers "for a revolutionary graphics product" to create "shock-and-awe launch demos." [theinquirer]

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Fri, 27 Jul 2007 08:20:15 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=283168&view=rss&microfeed=true
<![CDATA[ Adobe's Interactive Wall Is Like <cite>Minority Report</cite> Future Sans Apple and Microsoft ]]>
See Adobe's interactive wall, featured in the New York Times and in fact on Giz, fewer than 24 hours ago. See nerds trying to get exercise they wouldn't otherwise dream of, in the hopes of triggering one of Adobe's—what was that, infrared?—motion sensors. Enjoy the man-on-the-street critiques of this cutting-edge technology, and most of all, without a doubt—Look, flying toasters!

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Sat, 14 Jul 2007 01:07:23 EDT Wilson Rothman http://gizmodo.com/index.php?op=postcommentfeed&postId=278474&view=rss&microfeed=true
<![CDATA[ Adobe Pimps Creative Suite 3 With Interactive Wall in Union Square ]]> Adobe is shilling for its Creative Suite 3 with a 7x15 ft. interactive wall outside of the Virgin Megastore in Union Square that debuts this morning. The display grants the closest passerby control of a slider button on the bottom that manipulates what's projected based on their walking speed and direction, producing different effects in the animation. It also reacts incidentally to the crowd around it, which should make the glorious pedestrian congestion in that area even more awesome.

While definitely slick, the implementation of the idea actually seems somewhat limited, and doesn't make full use of its potential—imagine a 20x20 foot version of Microsoft Surface that people could just walk up and draw on. If it recorded every stroke made over the display's duration, it could turn into a really interesting mass art project, for instance. Sure, you'd probably wind up with more than a few obscene renderings, but it's New York, people can handle it.

That said, Adobe is at least slightly savvy to its users, immediately torpedoing the idea to stick the demo in the tourist hellhole (or just general hellhole) that is Times Square, despite its heavier foot traffic.

If you want to check it out but don't feel like rushing out right now to beat the sweating masses to 14th St., don't worry, it'll be there for a month. [NYT]

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Fri, 13 Jul 2007 07:00:37 EDT Matt Buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=278038&view=rss&microfeed=true
<![CDATA[ NVIDIA's GeForce 7200 GS Gets You Windows Vista Aero For Peanuts ]]> If you're like Adam over at Lifehacker who has a copy of Vista but a graphics card from 1997, nVidia's got you covered. The latest entry-level GeForce 7200 GS is their cheapest standalone graphics card, but still meets the requirements Microsoft's set for running Aero. It's 50% better than integrated graphics cards, which is like saying you're 50% stronger than your infant child—technically true, but nothing worth bragging about.

The card itself will be under $50 but still feature DX9 and 128MB of RAM (possibly less depending on which manufacturer you buy from), which means you'll be able to do at least a little gaming while you hoard your money away like a squirrel with law school loans.

Press Release [nVidia via Slashgear]

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Tue, 08 May 2007 20:00:26 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=258802&view=rss&microfeed=true
<![CDATA[ Vista Grades You With The Windows Experience Index ]]> Vista ranks us at 3.7. We blame it on our graphics card. You see, Vista gives you an "experience score" based on your components in your system, which is supposed to give you a good idea of how well Vista will run. In our upgraded XP to Vista system, Vista gave us a 3.7 because we only had a Radeon 9600 with 128MB of RAM.

So what do these scores mean?

A 1 means you should just seriously go back to XP. Microsoft wants your money, but not that badly. A score of 2 is the basic score you'll need to do anything on Vista worth while. A 3 (which is what we have, a high 3) is going to be the "value end", or super cheap, PCs being shipped into 2007. A 4 is a mid-range machine, and a 5 is a high-end monster that can do Aero-Glass on multiple monitors and hack into the Matrix.

The current maximum score is a 5.9. A 6 hasn't been defined yet, because Windows developers want to leave themselves room for a 4-dimensional Pipes screensaver or something. They plan to re-evaluate the scale every 12-18 months, or else in two years everyone will have machines that score a 4 or a 5.

In our experience, that 3.7 is pretty decent. Sure, the CPU could be faster, but we haven't noticed any slowdown thanks to Aero. We're not disappointed, since the performance is about on par with XP and this is a pretty low-end machine, after all.

And for you nerds? You can hit up shareyourscore.com and see what other nerds are getting with their machines. It's like an e-penis competition graded by Microsoft—the king of making e-penis competitions (Xbox Live Gamerscore points, for example).

What the scores mean [Vista Blog]

Share Your Score

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Mon, 29 Jan 2007 18:40:33 EST Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=232313&view=rss&microfeed=true
<![CDATA[ Adrianne Curry - Full Video This Time ]]> You kids just can't get enough of the Adrianne Curry. So we've got two more video for you regarding the Most Important NVIDIA technology of all time. The first is a demo of the model in full, glorious YouTube compressed detail. The second is newsreportish, but has a nice clip of Adrianne critiquing her digital body.
Is it me, or is it totally hot when Adrianne (yes, we are on a first name basis) talks about how hot she is in digital?

Thanks Lee!

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Sat, 30 Dec 2006 10:40:04 EST Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=225194&view=rss&microfeed=true
<![CDATA[ Digital Adrianne Curry Smolders Like the Real One ]]> Sure, you can tell which one of the pictures above is the digital Adrianne Curry, America's Next Top Model and all-around smokin' celebrity, but the digital version still manages to raise the gigahertz level a bit. She's teamed up with graphics cardmeister NVIDIA to create "the world's first real-time virtual 3-D celebrity."

NVIDIA says the digital Adrianne can demonstrate the same range of emotions, movements and attitude as her own sultry, cat-like real-world counterpart. She apparently likes the idea:

"I am honored to have been selected as the first celebrity for this project," said Adrianne Curry. "The Digital Adrianne is so realistic, it's really trippy. Lara Croft, eat my shorts!"
Come on inside and feast your eyes on a quartet of tight closeups of the 3D version of Adrianne:

NVIDIA_Adrianne_image3.jpg
NVIDIA_Adrianne_image4.jpg
NVIDIA_Adrianne_image5.jpg
NVIDIA_Adrianne_image6.jpg

These are impressive graphics, but next we would like to see this 3D character in motion. NVIDIA? Send along the video and we'll post it. Better yet, let's have a QuickTime model we can manipulate ourselves.

More real-world pics of Adrianne (NSFW) [Babelogger]

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Fri, 29 Dec 2006 08:36:17 EST Charlie White http://gizmodo.com/index.php?op=postcommentfeed&postId=225005&view=rss&microfeed=true
<![CDATA[ uPlusPen is like a Tablet, Minus the Tablet ]]> uPlusPen is the latest input device straight out of Korea. It is similar to a Wacom-style tablet, but there is no actual tablet. The pen can write on any surface and be transferred to the computer. This could be perfect for those on-the-go graphic designers who don't want to lug a tablet everywhere, or for someone who doesn't have the office-space for a giant tablet. No word on availability or pricing. Image via Aving

uPlusPen - PC Tablet for Writing and Drawing without the Tablet [Everything USB]

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Fri, 22 Dec 2006 12:26:44 EST Travis Hudson http://gizmodo.com/index.php?op=postcommentfeed&postId=223891&view=rss&microfeed=true
<![CDATA[ NVIDIA Announces Quadro Plex, Monster Graphics for Pros ]]> NVIDIA has decided to plunk down a big honking graphics system for professionals only, showing the rest of the world that it's not just playing games any more. The company's latest leap into the graphics stratosphere is Quadro Plex, a dedicated visual computing system that combines up to eight NVIDIA Quadro FX graphics processing units (GPUs) into one, giving its users more graphics power than they can shake a stick at.

The graphics units are available on a single configuration such as you see on the left above, or can be combined together in rack-mounted clusters and harnessed together for graphics Nirvana. All can be used for driving photorealistic graphics for scientists, oil explorers, flight simulators and other secret and scary purposes we won't get into here. Filmmakers will like using it to drive the highest-resolution 4K digital film displays. Pricing will start at $17,500, and the product is set to ship in September.

This is graphics territory formerly only occupied by the likes of SGI. And yes, we're assuming that it can indeed play Doom.

Read the press release after the jump.

NVIDIA Introduces The World's First Dedicated Visual Computing System: Nvidia Quadro Plex

Breakthrough New System Delivers A Quantum Leap in Visual Compute Density with Unprecedented Productivity, Flexibility and Performance

SIGGRAPH 2006—BOSTON, MA—August 1, 2006—NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in programmable graphics processor technologies, today ushered in a new era of advanced visualization for the professional graphics market with the introduction of the NVIDIA Quadro Plex 1000, the world's first dedicated Visual Computing System (VCS).

By delivering an order-of-magnitude increase in levels of productivity and capability for advanced visualization, the NVIDIA Quadro Plex VCS offers advanced scalability in a sleek desktop or dense 3U rackmount configuration for demanding professional applications such as those powering multiple streams of 4K high-definition video, 3D styling and design, scientific and medical visualization, oil and gas exploration, or visual simulation and training.

NVIDIA Quadro Plex VCS incorporates many groundbreaking innovations that remove the major graphics discontinuity in the professional visual industry, a market known for its innovation in 3D graphics. These revolutionary new features include:

Unprecedented Levels of Visual Compute Density—Combine up to eight NVIDIA Quadro FX GPUs in a single VCS node, which consists of two NVIDIA Quadro Plex systems attached to a certified SLI technology-capable host system, to take advantage of extremely high-density, graphics-intensive computing. NVIDIA Quadro Plex VCS nodes can also be clustered to further scale visual compute density.

Breakthrough Visual Computing Capability—Scale NVIDIA SLI multi-GPU technology to deliver maximum performance supporting the highest image quality of up to 64X FSAA. Enable frame synchronization, genlock, and frame lock with NVIDIA G-Sync technology to extend scale performance, image quality and resolution.

Massively Scalable Performance—Available in three distinct configurations delivering maximum performance, resolution and image quality to visualize the largest seismic datasets, render photorealistic and interactive designs, or natively drive 4K projection systems.

Featuring NVIDIA SLI multi-GPU technology, the NVIDIA Quadro Plex dedicated VCS offers improved visual compute density of up to 20x over traditional GPU solutions, and can be deployed with any PCI Express x16 system for use with the most demanding professional CAD, DCC and visualization applications. Scalable enough to deliver up to 148 megapixels on 16 synchronized digital-output channels and eight HD SDI channels, including a fill rate of 80-billion pixels/sec and geometry performance of seven billion vertices/sec, the NVIDIA Quadro Plex visual computing system can operate as a single shared desktop unit or be clustered together to further scale performance and increase visual computing quality.

NVIDIA Quadro Plex 1000 VCS is compatible with an officially certified set of x86 32- and 64-bit Intel and AMD processors running Windows and Linux operating systems. See www.nvidia.com/quadroplex for a list of compatible systems. NVIDIA Quadro Plex is planned to be certified on all industry-leading applications and ship in September 2006, with prices starting at $17,500 (US).


What NVIDIA Partners are Saying

"The NVIDIA Quadro Plex VCS addresses a real need for geoscientists as it allows standard workstations and servers to drive high-performance large-scale visualization configurations," says Nicholas Purday, Manager of Geological and Geophysical Technologies Solutions at Landmark, a brand of Halliburton's Drilling, Evaluation and Digital Solutions Division. "The combination of Landmark's GeoProbe software, which is configurable to take full advantage of multi-GPU/multi-display configurations, and NVIDIA Quadro Plex VCS will enable geoscientists to interpret their data at its highest resolution, without losing sight of the regional context."

"Seeing the new NVIDIA Quadro Plex VCS running Google Earth is an astounding visual experience," said Michael Jones, chief technologist, Google Earth, Maps and Local. "This extreme level of performance and resolution takes the viewer from visual simulation to emotional reality, showing the Earth in its full detail and glory. Google Earth and the NVIDIA Quadro Plex VCS are a perfect pair—powering a new world of imagination."

"The new NVIDIA Quadro Plex VCS is the ideal graphics enabling technology for Aechelon's flight simulator solutions," said John Quinn, CEO of Aechelon Technology. "Together, with unrivaled image quality and performance from NVIDIA, we can deliver advanced scalability on virtually any platform, enabling ultra high-resolution, eye-limiting displays, which are absolutely required for our most demanding users."

"The NVIDIA Quadro Plex VCS offers unprecedented graphics power for advanced visualization on today's workstations," says Tom Coull, CEO of ModViz. "Our VGP software system combined with the Quadro Plex VCS lets professional 3D visualization applications take full advantage of the Quadro Plex multi-GPU architecture, achieving optimal performance through the transparent division and distribution of rendering tasks. NVIDIA Quadro Plex VCS and VGP working together redefine professional 3D graphics on a workstation."

NVIDIA Corporation
NVIDIA Corporation is the worldwide leader in programmable graphics processor technologies. The Company creates innovative, industry-changing products for computing, consumer electronics, and mobile devices. NVIDIA is headquartered in Santa Clara, CA and has offices throughout Asia, Europe, and the Americas. For more information, visit http://www.nvidia.com/page/quadroplex.html.

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Tue, 01 Aug 2006 10:30:00 EDT Charlie White http://gizmodo.com/index.php?op=postcommentfeed&postId=191187&view=rss&microfeed=true
<![CDATA[ Sapphire HDMI X1600 in the Wild ]]>  - GizmodoJust when I got my head around DVI they stick us with an HDMI graphics card. The X1600 has been floating around quite a bit and they're rarely in stock. It's a low-profile card so it will fit in a media center, naturally, and its the first card that is fully HDMI/HDCP compliant, which is kind of a big deal. I'd love to see this thing in action, although there aren't very many compatible titles right now. Mmmmm... Half-Life HD.

Sapphire shows off its X1600 PRO HDMI card[TheInquirer]

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Fri, 09 Jun 2006 12:38:37 EDT johnb http://gizmodo.com/index.php?op=postcommentfeed&postId=179647&view=rss&microfeed=true
<![CDATA[ ATI Intros Theater 650 Pro Video Processor Chip ]]> ati_theater_chip.jpgATI introduced a processor that will be on TV tuner cards to be released in July by Asus, Sapphire, MSI, Powercolor and Visiontek. It offers a few notable improvements over its predecessor, the 550 Pro, including better TV reception and higher picture quality, and it gives you PVR capabilities, too, all on one chip. The 650 is also pretty smart in the compression department, where it can now handle DivX, WMV9 and H.264, as well as the more-common MPEG2 and MPEG4 codecs. It's also able to tune both analog and digital TV.

This looks like an incremental step, but it's well-supported by the card manufacturers. But a chip like this isn't going to do you much good if you have cable TV or satellite TV. These cards are still stuck in the over-the-air broadcast mode, which is not all that useful for us. Now if these babies could somehow support CableCard, then we'll talk. But still, maybe TV watching is all headed toward downloads, codecs, files, and—shall we say it—BitTorrent, anyway.

Product page [ATI, via TG Daily]

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Tue, 06 Jun 2006 11:29:51 EDT Charlie White http://gizmodo.com/index.php?op=postcommentfeed&postId=178699&view=rss&microfeed=true
<![CDATA[ Matrox TripleHead2Go Shipping ]]> We extolled the virtues of the Matrox TripleHead2Go when it was first announced a couple of months ago, and now the palm-sized device that turns one display into three is finally shipping.

Not only can it run an SLI graphics setup at a superwide 3840x1024 resolution over three displays, according to Matrox there are 135 games are compatible with the TripleHead2Go, including World of Warcraft, Half-Life 2: Lost Coast and Unreal Tournament 2004. Available now directly from Matrox or elsewhere for around $300.

Product Page [Matrox]

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Fri, 26 May 2006 09:48:22 EDT Charlie White http://gizmodo.com/index.php?op=postcommentfeed&postId=176568&view=rss&microfeed=true
<![CDATA[ Dell Precision Workstation 690 and 490 ]]> dell_690.jpgDell ratchets up its Precision Workstations a couple of notches by adding dual core Xeon processors to the mix. The leader of the pack is the Dell Precision Workstation 690, which can be stoked with a pair of dual core Intel Xeon 5080 processors at 3.73GHz and your choice of 32-bit or 64-bit Windows XP. Add to that a 512MB NVIDIA Quadro FX 4500 graphics card that can pump out dual monitor DVI goodness, and you're loaded for bear.

Even the slightly cheaper 490 is no slouch, where you can configure it in a similar way and even use its smaller case horizontally or vertically. Fully tricked out with the fastest processors, four gigs of RAM and a couple of 10,000RPM disks, the 690 will run you about $6,500, but pricing starts at $1529. These monsters will start shipping in the middle of June.

Precision Workstation Product Page [Dell]

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Wed, 24 May 2006 14:29:50 EDT Charlie White http://gizmodo.com/index.php?op=postcommentfeed&postId=176050&view=rss&microfeed=true
<![CDATA[ Bye-Bye SGI: Former Workstation Giant Bankrupt ]]> sgi_logo.jpgBack in the day, some of us older codgers here at Gizmodo used to drop our jaws at whatever SGI would do. But now, Silicon Graphics Inc. has filed for Chapter 11 bankruptcy, and things aren't looking good for the once-dominant giant of the techno-mofo workstation industry. SGI will restructure in an attempt to keep away those vultures to whom it owes money, until the company can figure out something. Why did this happen? According to SGI, the company was...
"...challenged by delays in introducing new technology, a focus on more specialized markets and more intense competition from larger rivals."
SGI used to be the bad boys who would astonish everyone with multiprocessor monster workstations, usually costing well over $100,000. Now similar computing power is available hanging in packages on either side of the checkout line at Wal-Mart. Bye-bye, SGI.

Silicon Graphics goes titsup [The Register]

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Mon, 08 May 2006 13:53:24 EDT Charlie White http://gizmodo.com/index.php?op=postcommentfeed&postId=172251&view=rss&microfeed=true
<![CDATA[ Nintendo Revolution Graphics: ATI Interview ]]> nintendo_ibm_ati.jpgMy OGs over at Revolution Report have an interview up with ATI's PR Manager John Swinimer regarding ATI's place in development of the Revolution and other ATI Revolution-related goodies. It's a good read to learn about some differences between the console and PC manufacturing of graphical chipsets. Here is the highlight quote from the interview:
Swinimer: I know that Nintendo has committed to 2006 availability. Certainly, game developers need some time to start developing games for it. I can't say anything more than that.

Check it out, word.

Interview Exclusive: Revolution Report Talks with ATI about Hollywood [Revolution Report]

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Thu, 12 Jan 2006 14:57:06 EST Travis Hudson http://gizmodo.com/index.php?op=postcommentfeed&postId=148354&view=rss&microfeed=true
<![CDATA[ Finally, an Affordable Graphics Tablet ]]> In today's modern graphics age, graphics tablets nearly cost an arm and a leg. Acecad decided to do something about this by releasing the Acecat Flair tablet. Now while some of the higher-end tablets can function as complete mouse replacements, navigating through Windows with this one can be a bit tricky. But within graphics programs the Flair works wonders—its sensitivity makes it easier to dabble with drawing in Photoshop and Illustrator, giving you more accuracy with freehand illustration. Lastly, the product's most appealing aspect: a $67 price tag.

Acecad Acecat Flair [TrustedReviews]

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Thu, 29 Dec 2005 18:45:56 EST Travis Hudson http://gizmodo.com/index.php?op=postcommentfeed&postId=145727&view=rss&microfeed=true