The original version looks a lot better for gaming on the go, as it doesn't significantly decrease the pocketability of the phone. This looks like something you'd need to pull out of a bag or briefcase whenever you want to play games. And I can't see it running for less than $100, at which point I'd have to agree with all the people who said you might as well just buy a DS. #icontrolpadnewdesignanalog
It just proves the point that the iPhone didn't need to be small and slick with a wonderous touch screen display - it needed to be ridiculously huge, more battery life, plenty of buttons, made with cheap plastic from a Datsun dashboard, and have a design based on the original PlayStation controller. Finally, the perfect iPhone has arrived.
@OMG! Ponies!: I recall reading that the iPhone 3gs is more powerful than the PSP. All it would take is a supported accessory like this (without the jailbrake requirement anyhow) for gaming on the iPhone/iPod Touch to be no different than on a handheld. Well, beside being more powerful. It would be like putting what's good about the DS (touch screen and developer support) together with what's good about the PSP (more online features and better hardware). #icontrolpadnewdesignanalog
@cabjf: A non-Jailbreak version is about as likely as an outbreak of avian-swine flu as the only way that Apple can sell IP like the above-pictured Super Mario Kart is by licensing it from Nintendo.
Emulators are unlicensed versions of the programs and Apple does have a somewhat understandable reason to try to break Jailbreak capability - to avoid getting sued by the likes of Nintendo and Sony, as well as every other major software developer.
Finally, remember the old saw - a Jack of all trades is a master of none. As a smartphone, the iPhone is pretty darned good (not as good as a Blackberry for business use though). As a PMP, it's also pretty darned good. As a gaming platform, it's mediocre at best. I'd rather play games on a device built to play games. #icontrolpadnewdesignanalog
@OMG! Ponies!: Couldn't Nintendo offer the game? Apple doesn't offer any of the apps, companies pay them to deploy their apps on the iphone. So theoretically, Nintendo could offer an iphone app that works with this extension (although they would probably make one themselves) and it would be fine. You're right in the fact that it would probably never happen though.
Besides, this device doesn't have to be limited to emulators. Game devs could support it for their own games.
Steve Jobs has said that he wants the iPod Touch to become a gaming platform, it just needs to grow more and get better games than all of the free/$0.99 ones it has now.
@OMG! Ponies!: There are plenty of people who prefer a saw (read: PC) for gaming compared to the a console.
You are right in that companies would have to bring their IP to the iPhone for it to be a successful gaming device and you would likely never see the someone like Nintendo, with their own successful portable device, on the iPhone. I thought anyone could put out an accessory for the iPhone though so long as it was either approved by Apple or contained whatever authentication chip is required? What I'm picturing is someone coming along and releasing an accessory like this for non-jailbroken iPhones and then iPhone game developers making use of it (maybe even requiring it to work with their games since multi-touch only really works with certain types of games). #icontrolpadnewdesignanalog
@noodleashy143: Nintendo and Apple are very similar in one respect; Control. Nintendo would never release anything on the iPhone because, just like Apple, they value having complete control on their hardware and software. Releasing their software elsewhere means they are surrendering some of that grip they have on their products. It would cut down on their profit margins. It's much more likely to see even Microsoft team up with Apple for gaming than it would be Nintendo.
Fortunately, Nintendo no longer makes money off of older systems because everything you buy for them is pretty much used now so emulators probably won't be done away with any time soon. #icontrolpadnewdesignanalog
When are noobs going to stop throwing LEDs into shit?
They're the script-kiddies of modding.
Go online -
Pester people about the amount of power in device -
pester more people about the brightest LEDs -
find LED power calculator -
Brag incessantly about your nigh unusable device.
*sigh*
I don't understand the bitching the moaning. First of all, doesn't look all that different from the current PSP models except it smaller and button placement is a bit different. A good number of PSP games doesn't even come close to filling up a UMD. If 16GBs plus memstick support isn't enough for you then you have personal problems. A 16GB memstick with on-board memory gives you more storage than a standard Xbox 360. Plus it has bluetooth support and it can be tethered to your cell phone? I'd buy one. The only other things I would need would be PSP trophy support that actually shows up on my PSN account on my PS3, and a better browser for the PSP and the PS3. They're just not stable.
As far as dual analogs nubs go...whatever. dual analog for Fps games on consoles suck total ass...why would I want the frustration with analog nubs and only two shoulder buttons as opposed to four on a DS3 controller? Becoming another unskilled bastard, a slave to auto aim, living in delusion like I actually accomplished that kill streak when in reality it was the damn aim-bot overlord? No thanks.
If Sony really wanted to go balls to the wall with FPS support on the go, then the PSP-G would have a touch screen. FPS games on DS have superior accuracy that simply couldn't be matched with a dual analog setup because of the touch screen support. The cramps that come with it...well...we'll save that for a different convo.
Ugh. Unless they have some way of shipping games on SD cards, pass. I don't have the patience or the interest to spend all this bandwidth downloading games I could just pick up in a store.
Nor do I have any interest in buying a game I can't trade/resell/actually -own-, either. I do like digital distribution, to a point, particularly for smaller games on the level of XBLA, Virtual Console, and some smaller PSN titles, but as a console's main support? No. Never. Never ever -ever-.
It kills the secondhand market, it kills the sense of ownership one has from actually -possessing- a game, and it kills any joy the collector takes in managing shelves of their prized finds. Absolutely epic failure.
@Kia: @Brian Sexton: I disagree. There is no way in hell I'd go back to the PSP 1000 or the DSPhat. I wouldn't even buy the original PS2 after seeing the PS2-slim.
Also judging from how many companies have released smaller and smaller gear over the last 10 years...I'd say that smaller form factor IS a selling point.
More than FPSs use analog sticks and it would only serve to open up the amount of gameplay on the PSP.
And why wouldn't they just replace the start/select buttons with a second analog stick and just move those poorly placed buttons above, where your thumb won't accidentally press them.
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Emulators are unlicensed versions of the programs and Apple does have a somewhat understandable reason to try to break Jailbreak capability - to avoid getting sued by the likes of Nintendo and Sony, as well as every other major software developer.
Finally, remember the old saw - a Jack of all trades is a master of none. As a smartphone, the iPhone is pretty darned good (not as good as a Blackberry for business use though). As a PMP, it's also pretty darned good. As a gaming platform, it's mediocre at best. I'd rather play games on a device built to play games. #icontrolpadnewdesignanalog
11/10/09
Besides, this device doesn't have to be limited to emulators. Game devs could support it for their own games.
Steve Jobs has said that he wants the iPod Touch to become a gaming platform, it just needs to grow more and get better games than all of the free/$0.99 ones it has now.
11/10/09
You are right in that companies would have to bring their IP to the iPhone for it to be a successful gaming device and you would likely never see the someone like Nintendo, with their own successful portable device, on the iPhone. I thought anyone could put out an accessory for the iPhone though so long as it was either approved by Apple or contained whatever authentication chip is required? What I'm picturing is someone coming along and releasing an accessory like this for non-jailbroken iPhones and then iPhone game developers making use of it (maybe even requiring it to work with their games since multi-touch only really works with certain types of games). #icontrolpadnewdesignanalog
11/10/09
Fortunately, Nintendo no longer makes money off of older systems because everything you buy for them is pretty much used now so emulators probably won't be done away with any time soon. #icontrolpadnewdesignanalog
10/11/09
They're the script-kiddies of modding.
Go online -
Pester people about the amount of power in device -
pester more people about the brightest LEDs -
find LED power calculator -
Brag incessantly about your nigh unusable device.
*sigh*
06/07/09
05/31/09
05/30/09
As far as dual analogs nubs go...whatever. dual analog for Fps games on consoles suck total ass...why would I want the frustration with analog nubs and only two shoulder buttons as opposed to four on a DS3 controller? Becoming another unskilled bastard, a slave to auto aim, living in delusion like I actually accomplished that kill streak when in reality it was the damn aim-bot overlord? No thanks.
If Sony really wanted to go balls to the wall with FPS support on the go, then the PSP-G would have a touch screen. FPS games on DS have superior accuracy that simply couldn't be matched with a dual analog setup because of the touch screen support. The cramps that come with it...well...we'll save that for a different convo.
05/30/09
Nor do I have any interest in buying a game I can't trade/resell/actually -own-, either. I do like digital distribution, to a point, particularly for smaller games on the level of XBLA, Virtual Console, and some smaller PSN titles, but as a console's main support? No. Never. Never ever -ever-.
It kills the secondhand market, it kills the sense of ownership one has from actually -possessing- a game, and it kills any joy the collector takes in managing shelves of their prized finds. Absolutely epic failure.
05/30/09
Also judging from how many companies have released smaller and smaller gear over the last 10 years...I'd say that smaller form factor IS a selling point.
05/30/09
SONY used to make sexy shit, now it's all just "meh".
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More than FPSs use analog sticks and it would only serve to open up the amount of gameplay on the PSP.
And why wouldn't they just replace the start/select buttons with a second analog stick and just move those poorly placed buttons above, where your thumb won't accidentally press them.
05/30/09