<![CDATA[Gizmodo: haptics]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: haptics]]> http://gizmodo.com/tag/haptics http://gizmodo.com/tag/haptics <![CDATA[URC MX-5000 Remote Puts Haptic Feedback Where It Belongs]]> For every five products that claim some kind of haptic feedback support, maybe one actually puts it to good use—like the URC MX-5000 touchscreen remote, which uses the technology to guide your fingers while they guide your TV.

Beyond the haptics, the MX-5000 is a fairly standard high-end universal remote, intended for system builders to pair with similarly high-end home media systems—not your 40-inch HDTV. This explains the unorthodox button choice and inclusion of Wi-Fi, which the remote uses to display all manner of information broadcast from your receiver. It also explains the price price—although there's no official figure, Crunchgear's inquiry was answered with an ominous "below $1500."

Even if most people could never dreaming of needing one of these, the concept is still exciting: having to looks at a remote every time you use it feels like a step back, so if URC can clear that hurdle, more power to them. [Crunchgear]

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<![CDATA[Apple's Future iPhone Patents Show Fingerprint ID For Different Gestures, Plus More]]> MacRumors found three interesting patents that point to various new interaction techniques. The most interesting is the fingerprint ID directly on the screen so that the iPhone can see which finger you're using and accept gestures appropriately.

The fingerprint ID also, of course, can theoretically act as a security device so that only you can activate your phone. There's also haptic (physical) feedback when you're hitting things, as well as using the touchscreen as an RFID reader. None of the three are really mindblowing in themselves, on the surface, but if implemented intelligently might make for a big step forward in the iPhone product line. [Macrumors via Boy Genius]

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<![CDATA[Immersion's New Haptic Touchscreen Tech Encourages Corny iPhone Romance]]> Haptic technology has the possibility to make touchscreens so much better, improving accuracy and adding a whole new range of sensory feedback. Immersion, primary developers of haptic technology, presented both a refined onscreen keyboard and an incredibly cheesy "Immersive Messaging" protocol at this year's All Things D conference.

The new soft keyboard improvement, called TouchSense, is designed to mimic both the feel and sound of a real, mechanical keyboard, to enable easier transitioning between keys. Immersive Messaging, on the other hand, is a cornball idea that's essentially text messaging gussied up with haptic feedback: You can send a heart design to your significant other, and he or she can feel it "beating," which kind of sounds more scary than romantic to me. They dub such icons "Hapticons." Even further, they announced "Twiddling," which is essentially a separate app in which two people can "feel" each other through haptic feedback on their iPhones. Now you see what I mean about that corny romantic nonsense.

Both TouchSense and Immersive Messaging were demonstrated on the iPhone, and the Immersion rep dodged questions about possible other platforms (*cough* WebOS *cough*) and even Immersion's immediate plans for their creations. We could see Immersive Messaging showing up as an irritating app, a theory the Immersion rep wouldn't deny. [All Things D]

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<![CDATA[Step Aside, Multitouch and Haptics: This Touchscreen Has Buttons]]> A couple of researchers at Carnegie Mellon University, apparently tired of this whole touchscreen vs. button debate, have decided to just do away with the distinction entirely.

The video below explains the concept in depth, but here's the gist: A hard acrylic chamber, perforated with fixed button shapes, is surrounded by latex on both sides. A pneumatic pump pressurizes or depressurizes the central chamber, either depressing or lifting the areas above the button holes. Display duties are carried out through rear projection, and (multi!)touch tracking is dealt with via finger-tracking cameras.

The effect is seamless. It's still in experimental stages, but no single part of this technology is especially novel or expensive, so it's semi-plausible that we could see something like this make it to market in the near future. Unfortunately, the bulky nature of this particular system precludes use in portable products, but it would work just fine in larger ones, like the in-dash computer seen in the video.

Size will inevitably come down, power needs will be addressed, and such a screen's uses will widen. This generation may one day be asked, "Dad, was there really a time when touchscreens and buttons didn't peacefully coexist? Really?" They'll have to reluctantly answer, "Yes, son," eyes turned toward the ground, "but would that we forget..." [Tech Review]

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<![CDATA[Philips Emotion Jacket Touches You In Movie Theaters]]> End of Titanic. Rose floating on debris, Jack in the water. You want to cry but can't. Philips' new concept jacket gives you a little hug (out of sympathy? pity?) and there go the waterworks.

Philips senior scientist Paul Lemmens and a team of researchers have devised a jacket—but sorry dudes, no matching pants—that augments your emotions with gentle nudges, squeezes and taps. The point? To cause "a shiver to go up the viewer's spine and creating the feeling of tension in the limbs," Lemmens told IEEE Spectrum, on the eve of the World Haptics Conference where he's presenting the jacket.

Lemmens says that during a Bruce Lee fight scene, the jacket can pulse with the gu-goong gu-goong gu-goong of an elevated heartbeat. (All good, until you remember that Bruce Lee's heart rate never went above 42 beats per minute his whole life.)

The jacket's versatile fondling techniques come from 64 actuators, clustered in groups of four along different parts of the torso and arms—eight in each sleeve, for instance. They are low-powered enough to be run on two AA batteries for an hour, but hopefully they'll make room for more batteries, since the average movie is over 2 hours, including trailers. The signals to pinch your arm, tighten your chest, or sooth your back would come from the film itself, kinda like how those D-Box motion chairs follow pre-determined cues that are synced with the action on the screen.

I'm willing to buy into the argument that a little more physical interaction would heighten my emotional appreciation of a movie, but I just can't help feeling it's the premise of a corny but terrifying episode of The Outer Limits? [IEEE Spectrum]

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<![CDATA[12 Haptic Interfaces]]> One look at the Novint Falcon controller can get anyone excited about the potential of haptic interfaces. OObject has put together a list of 12 such devices, offering a glimpse into our interactive future. [OObject]

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<![CDATA[Novint CEO Demands Falcon Haptics Controller Be On Consoles By Year-End]]> We LOVED the Novint Falcon and pistol grip attachment in September, but non-PC, console-owning chaps were left out in the cold. If Novint is successful, that could all change by year end. Update.

Gaming blog Joystiq, speaking with Novint CEO Tom Anderson, reports that the haptics gaming device will be on consoles by the end of 2009 if he has anything to do with it. While a far cry from "the Novint Falcon haptics gaming device is definitely coming to consoles this winter," the declaration had moxie, dammit, and that's good enough for me.

The holdup is, unsurprisingly, the console manufacturers (Wild guess: Likely just MS and Sony), who were wary of supporting the device until a good number of developers embraced the technology. From Anderson's viewpoint, that support has materialized, somewhere, and companies are now "piling on" the Falcon.

So, a console version is more likely now than it was in September, but it's still a ways from being a done deal.

Update@7:36 a.m.:
Kotaku has some Novint Falcon hands-on impressions from CES up today. Synopsis? Feels good after a short introduction, but the force feedback from gunfire is disorienting, to say the least. [Joystiq]

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<![CDATA[Ultrasound Haptic Devices Can Project Tactile Shapes Into Thin Air]]> Researchers at the University of Tokyo have demonstrated a device that can create touchable, creepily invisible floating "objects" using focused ultrasound waves. Though the technology is in the early testing stages, its designers have already expressed an interest in weaponi- I mean, commercializing it for possible use in gaming and design applications. For now, the team has only been able to simulate resistance in one direction, but say that forming complex shapes and textures is plausible.

Teases for hologram technology are commonplace nowadays, but it is usually taken for granted that the projected images will provide no haptic feedback. Though the researchers have said little about integration with other projection systems, the possibility of a tactile hologram now doesn't seem totally out of the question. There's a major catch, though: the virtual objects won't provide much resistance or seem very "hard," because at high enough levels the aurally imperceptible ultrasound will destroy your eardrums. Even considering the limitations, my hope remains: that we may soon be able to (very delicately) slap people through a webcam. [BBC]

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<![CDATA[Cowon P5 Portable Media Player Has 5-inch Touchscreen, Haptics, Usual Cowon Goodness]]> Cowon's upcoming P5 will improve on their A3 and Q5W portable media players (which we've both reviewed) with the addition of a haptics touch-feedback feature. The rest is fairly similar: a 800x480 screen, FM radio, stereo Bluetooth, TV-out, stereo speakers, USB, extreme codec support and 40GB-80GB sizes. There will still be Wi-Fi, but you'll have to get it tacked on after the fact with a dongle. The Korean price is $430ish by the end of the month. No US info yet as far as we know. Maybe we can trade them an early sneak peek at Starcraft 3 for this? [Cowon via CNET]

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<![CDATA[Keyboard Haptics Mod Turns Shrill PC Speaker Into Soothing Vibration]]> Modder and frequent terminal user Matt was getting mighty tired of his piercing PC speaker going off with every typo, so he rigged up a nifty DIY haptics setup using a Microsoft keyboard and an old cellphone vibrator triggered by the scroll lock LED. Unless you're playing Oregon Trail in your elementary school's computer lab 15 years ago, you probably haven't heard your PC speaker in a long while, but if you're frequently using the terminal (especially under Linux) for command line tasks, this is the mod for you. [CiboMahto via MAKE]

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<![CDATA[Motorola Blaze Adds Another Touch Screen Handset to the Pile]]> The Boy Genius Report has a first look at Motorola's answer to the "Touch Screen Wars," called the Blaze. From the looks of the branding, this touchy-feely handset is coming to Verizon, complete with a special Verizon-only operating system. BGR says the touch screen is decent, and the mobile browser is "OK," but nothing to write home about. Email and texting functionality are also lambasted by BGR, as is the crush-the-screen-to-make-it-work haptic touchscreen feedback. Specs include a 2 megapixel camera, EV-DO Rev. A support, GPS, and Bluetooth. They didn't sound too keen on the Blaze, but they didn't write it off completely. Thoughts? [Boy Genius Report]

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<![CDATA[Scientists Make Bandaid-Sized Flexible Haptic Display]]> A team of Korean and US scientists have developed a new type of display that delivers information via your biggest organ: your skin (yes, I know what you were thinking.) Their new tactile "display" is flexible enough to be rolled up around your finger like a bandaid, and may be a useful computerized Braille aid. The device uses new precisely-arranged electroactive polymers, which expand when a voltage is applied creating gentle pressure to nearby skin. This, along with the fact it doesn't need complex electronics, means that it's the kind of tech that could easily end up in haptic-feedback data gloves or a "tele-feeling transferring system," which sounds *ahem* fascinating. [Physorg]

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<![CDATA[Could I Have a Match? Try Vibrators and Nintendo Wiimotes]]> Remember when it was cool to joke about how the vibrating Wii remote looked, felt and behaved pretty much like a vibrator? No? Well, too bad, because it turns out that the two were more similar than the light-hearted humor suggested. In fact, both tools of pleasure employ technology built from a patent from the same company, Immersion.

Sure, Immersion uses an alter ego, "Internet Services, LLC," as an alias for when it licenses the rights to its "teledildonic gaming devices" patent to pleasure seekers of the flesh variety, but it's still the same tech at heart. Next up: A DIY project that turns the Wii Fit balance board into a customized Tantric sit-and-spin BMI calculator. Who's with me? [Boing Boing Gadgets]

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<![CDATA[Haptic Feedback Implementation Coming to iPhone Courtesy of Immersion Corp?]]> If a Palluxo.com source is to be believed, Apple is currently in talks with Immersion Corp. regarding haptic technology implementation for the iPhone. Immersion Corp. solutions have been implemented in Samsung handsets in the past and it now looks like Apple want in on the action. The conjecture gathers weight thanks to Clent Richardson, a former Apple executive that has just been appointed as Immersion Corporation's CEO.

According to Palluxo.com, the two companies have already met, with a follow up meeting planned for next week to discuss licensing terms of Immersion's haptic technology. The iPhone would likely receive force feedback via inbuilt sensors, meaning a vibration of sorts would be output at the touch of on screen buttons, which would make the absence of a physical QWERTY that much more bearable. We'd probably give our right bionic arm (if we had one) for such haptic feedback on the iPhone, so we're hoping these rumorings are as solid as well formed stool. Until we hear something concrete, we'll keep you entertained with poo jokes. (See above.) [Palluxo]

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<![CDATA[Maglev Haptic Control Technology Could be Used for Microsurgery, Robot Control]]> Gadget Lab got a hands-on demo with a prototype magnetic levitation haptic control unit at Carnegie Mellon University, where they experienced the artifical feel (via magnets) of 3d rabbits, hard surfaces and vinyl records. In addition to simulating the general shapes of objects, the technology can accurately reproduce qualities like texture and elasticity using an interesting dual joystick set up.

The maglev haptic control consists of two bowl shape objects, powered by electromagnets. Inside these bowls, a joystick floats around with a tracking sensor that relays its position back to a Linux Fedora-powered computer. The technology is precise to 2 microns and produces 40 newtons of force. One specific demo was the "physics playpen," where a variety of 3d shapes were displayed on screen and users could interact with them using the joysticks; moving the shapes back and forth between each hand, getting feedback of the collision, and a feel for the volume and weight of the objects.

Ultimately, the goal for this maglev haptic technology would be to have it implemented in a medical setting (microsurgery), military use (drone control), or even data visualzation (minority report, perhaps?). Just don't expect it anytime soon, as the electromagnets that power this thing cost tens of thousands of dollars alone. More pics are available over at [Gadget Lab].

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<![CDATA[What the Samsung Soul's Haptic OLED Touchscreen Soul Patch Is Like]]> The Samsung Soul tries, and largely succeeds at making a touchscreen 5 way navpad. Like the Maximus Optimus keyboard, the controller is backlit by an OLED screen (this one is a two color deal) that changes icons depending on the context:

In the media player, you get FF/RW and play/pause controls; in the calculator, you get plus, minus, subtract and divide buttons. The soul patch (my name) even vibrates when you click it, thanks to the same Immersion tech found in Playstation and Wii rumble controllers. Congrats to Samsung in making a touch UI that overcomes some of the shortcomings of touchscreen controls in a nice looking package.

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<![CDATA[Haptic Phone Design Has Physical Buttons Occasionally]]> The iPhone may have a dynamic UI that changes to suit whatever program's currently running, but it doesn't physically change. This All in One haptics phone designed by Lukas Koh does (on paper), and creates raised buttons depending on what mode you're currently in. Example: phone mode has the dial pad, and text entry mode presumably has a keyboard. Looks great, but impossible to make. [Yanko Design]

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<![CDATA[Novint Falcon Actually in the Wild]]> You knew the Novint Falcon 3D haptic joystick was finally shipping, but now we've got confirmation from customer number one, Tristan George. Tristan says he's played the Half Life 2 mod with the Falcon and "it's amazing, very fun to play."

If you don't remember, the Falcon is a 3D joystick that actually lets you "feel" textures and surfaces by moving the ball around. We've been hearing about it for years now (I tried it at the last E3), but it's good to know that this thing is definitely solid and shipping, and not vapor. We never doubted ya, Novint.

Thanks Tristan!

Product Page [Novint]

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<![CDATA[Vibrating Combat Attire]]> Creepy. This is some sort of vibrating haptic combat vest that will alert you to the state of your comrades in battle and might even be able to sense incoming enemies.

"If the unit commander has the information about which team members are walking, running, standing, prone, kneeling, and/or firing weapons, he will be able to make well informed critical decisions based on a significantly better understanding of the situation at any given time. Even with the lack of physiological monitoring, these data could indicate potential causalities (e.g., prone, no movement, not firing). Additionally, direction of enemy, ammunition depletion, and severity of enemy engagements could be ascertained."

They were also thinking about attaching something to a soldier's tongue which is even grosser. A fascinating work-around for information overload.

Set Cammos to Vibrate [DefenseTech]

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<![CDATA[Nintendo Physically Augmented Reality Amusement Park]]>

Our second favorite class from when we were in grad school at NYU's Interactive Telecommunications Program was taught by game designer Frank Lantz of area/code. The best project—certainly the most copyright infringing one—to come out of his Big Games class this past semester might just be the Nintendo Amusement Park, "a real life obstacle course which a player jumps through using a power assist harness."

The current set-up is as basic as basic can be: it uses bungee cords, with the player attached to a fixed point on the ceiling. If they manage to get funding, the group behind the project will build a 2-axis ceiling track with a haptic winch, which "would be responsible for determining where the player wanted to go in 3D space and delivering them there safely." Watch the lovingly-crafted commercial (in Japanese, with English subtitles!) on the site to get an idea of what they're trying to do, and how much fun it could be; we're looking forward to trying it out ourselves sometime soon. Hopefully they get their wish and a big company pays them to develop the idea further to make a fun booth for E3 2007.

(Extra bonus item, which some of you may have seen before: our favorite project from 2004's Big Games class (a.k.a. the one we couldn't get into because NYU's registration software screwed us over), was PacManhattan, an urban game that used the streets of Manhattan to recreate the PacMan grid. )

Nintendo Amusement Park [via teendrama]

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