<![CDATA[Gizmodo: hd]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: hd]]> http://gizmodo.com/tag/hd http://gizmodo.com/tag/hd <![CDATA[The Daily Show and The Colbert Report Going HD in 2010]]> Comedy Central's two-pronged comedic attack on news is finally going HD (1080i, actually) on January 4th. Apparently continually filmed daily shows like these two take longer to upgrade the control room, which is why it took so long—but get ready for some HD satire early next year. [Engadget]

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<![CDATA[Tegra 2 Coming in January: Nvidia Promises Netbooks, Smartphones and Smartbooks Galore]]> The Tegra system-on-a-chip, the zippy hardware that powers the Zune HD, had so much potential. Then, the delays. Slow pickup. Disappointment. Whatever happened to the Tegra, Nvidia doesn't want it to happen again. This time, they say, will be different.

As for what the Tegra 2 is, nobody really knows, because the closest Nvdia execs will get to a spec rundown is to offer vague promises of MORE: evidently it will be at least twice as powerful as its predecessor, which was was impressive in its own right. We'll get a sense of how powerful it is at CES, but the major point Nvidia would like to make is that unlike last time, the Tegra 2 will actually get used:

At CES we are going to make a major announcement about Tegra family. It is highly possible that we will see some very interesting form-factors coming out at the same time. [There will be products] shown by our partners using the next-generation Tegra device. You are going to see roll-outs and deployments of tablet PCs, smartbooks, netbooks, MIDs throughout the first half [of the year]; and then you will see major roll-outs of smartphones in the second half

This jibes with chatter from the last few months that companies like Samsung, Nintendo and even Nvidia themselves have suddenly started working on Tegra hardware; we just didn't know until now that it'd be next gen. What we still don't know is what that means: If the original Tegra could decode 1080p video, what can the new one do? Decode 1080p video more enthusiastically? [XbitLabs]

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<![CDATA[Adapter Puts Blu-Ray, Xbox 360, and PS3 On Your iMac 27]]> I'm impressed: Apogee's new HDMI adapter will put any kind of high definition sources right inside your iMac 27-inch 2560 x 1440-pixel screen, including Blu-ray players, Xbox 360, and PS3. How is this sorcery possible?

The adapter works with the Mini DisplayPort in the iMac 27", which is bi-directional. Right now, only this model of iMac supports this video standard. No price, no dates, no excuses not to buy this whenever it comes out. [Apogee via Electronista]

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<![CDATA[Lisse MyRacer H10 HD WXGA Player Pumps Out 720p On 5-in. Screen]]> Lisse quietly updated its MyRace line this week with a conventional 5-in. 720p PMP called the Lisse H10. Let's take a look:

The tiny player sports a 1280x720 TFT LCD screen with a resolution that's comparable to some 13-inch netbooks, notes PMP Today. There's also an HDMI out, FM radio transmitter and voice recording.

The video format support list goes thusly: RM.RMVB, AVI (Xvid, DivX), WMV, ASF, DAT, MPG, MP4, VOB, SMI. Audio? Try MP3, WMA, AAC, WAV, OGG, FLAC, APE. As you can probably tell from all the translating going on in the source links, this is probably going to be an import for you, for now. [Lisse via PMP Today]

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<![CDATA[JVC Steals Smallest and Lightest Crown With its GZ-HD620 Camcorder]]> It was only last week that JVC dropped three new Everio camcorders on us, after nearly six months of quiet times. Today's Everio GZ-HD620, which was announced in Japan first, is the world's smallest HD HDD camcorder.

Weighing only 270g, it's also the lightest. The HDD has 120GB of storage for you to fill up with 1080p videos of your dog, and the sensor is a 1/4.1" 3.32-megapixel CMOS job. 30x optical zoom and 200x digital zoom, you can playback footage on the 2.7-inch LCD screen or upload easily to YouTube thanks to the quick upload function. A microSD/SDHC slot, USB and HDMI ports round the camcorder, which measures 53 x 63 x 115mm, off nicely.

Available in Japan from tomorrow in black, red and silver colorways, we should see more of the GZ-HD620 come January at CES. [Akihabara News]

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<![CDATA[Giz Explains: The Ultimate HDTV Cheat Sheet and Buying Guides]]> It's truly the best time of year to buy an HDTV, and well, here's every confusing TV term you might encounter, everything you need, explained in one place.

Resolution aka 720p vs. 1080i vs. 1080p
Resolution is pretty simple—it's the number of individual dots (pixels) that make up a display, arranged in a grid. However, when it comes to TVs, we tend talk about it in a slightly weird way, as lines of resolution (think of a FourSquare board), and we tend to do it in shorthand. So, for instance, what's considered "standard definition" is a resolution of 640 x 480, which refers to 640 vertical lines, and 480 horizontal lines. A 720p TV has 720 horizontal lines of resolution, and most typically, 1280 vertical ones. A 1080i or 1080p TV is 1920 x 1080. And the whole 1080i vs. 1080p thing—i stands for interlaced, where only every other line of resolution is displayed, while p is for progressive scan, where the whole picture's displayed at once. Really, since even the cheapest sets are progressive now, you don't have to worry about it.

An important thing to consider, however, is the Lechner Distance, or the distance at which your eye can actually process all of the detail in a 1080i/p resolution image. While you should consult the chart, basically, if you're sitting further back than 7 feet from a 52-inch TV, your eyeballs can't actually resolve the difference between 720p and 1080p, so you might as well save the cash.

Motion Resolution
A somewhat trickier spec that some TV experts swear by, it refers to how well a set's resolution holds up when stuff's actually moving on the screen, like a baseball player running down a field. Plasmas tend to have better native motion resolution than LCD, but LCD has been fixing this problem. (See "hertz," below.)

Viewing Angle
Basically, it's how far to each side of the TV you can be and still see the picture, measured in an angle that is, naturally, less than 180º. Again, traditionally this was more of an LCD problem than a plasma one, but all TV technologies have had some issues in the past, and the worst offenders used to be DLP and other microdisplays.

To see viewing angle at work, start where the picture on a TV looks best, and move to one side—now note where the picture starts looking weird, with the colors changing, washing out and getting hard to see. Nicer sets reach nearly 180º, so plenty of people can take part in the HD glory.

Hertz, or What 120Hz and 240Hz Mean
Hertz is basically just the number of times the image onscreen refreshes a second. Because of broadcast standards, TVs in the US need to be 60Hz, meaning they refresh the image onscreen 60 times a second. (In Europe, the standard is 50Hz.) Video sources are generally 30 or 60 frames per second, because of this, and a regular video camera shoots at 60fps a second. So typically, 60Hz sets are the norm.

Lately, though you have 120Hz, and even 240Hz sets, all of them LCDs. They do this to increase motion resolution—see above. A 120Hz TV refreshes 120 times a second, and it comes up with those extra frames by making them up—either duping the frames that are there and putting black spaces in between, or by splicing in intermediary frames that are basically realtime morphs of the two frames they come between. Stuff looks really smooth—sometimes too smooth, true—but the point's to fight LCD's motion blur disadvantage against plasma.

240Hz is another ball of sticky still, promising less motion blur, but with a tradeoff. but there are two different ways to achieve it. One way's kind of cheating, in that it's a 120Hz that uses a flashing backlight to simulate 240 frames a second. The other, more "legit" 240Hz is genuinely faster, with images staying up on the screen for just 4ms before moving to the next. There's no real way to tell which kind of 240Hz a TV uses (though a "scanning backlight" is a tip off it's not the "real" 240Hz). There is a law of diminishing returns in reducing motion blur as you climb past 240Hz, but for some serious AV nerds, like Home Entertainment's Geoff Morrison, it does make LCD TVs more watchable.

Plasma TV brands sometimes boast "600Hz," but that's mostly to show off to LCD shoppers that these kinds of motion-blur refresh problems are really specific to LCD. It's not so much a spec as a declaration of the tech's superiority in this department.

To make things just a tad weirder for you, films have been shot since ancient times at 24 frames per second, so many TVs have a 24P mode, meaning the screen refreshes 24 frames per second, or in multiples thereof. (Any mathmagician can tell you that both 120 and 240 are divisible by 24.)

Plasma
The basic way plasmas work is that there's a party of noble gases trapped between two glass panels that are zapped and light up all pretty. More practically, what plasmas offer over LCDs is superior color (often), better motion (typically) and deeper blacks (always and forever, with a couple of exceptions). The tradeoff is that they're more power hungry, and generally heavier.

The life-or-death questions people have about plasmas are almost mythical now: Burn-in, where an image is permanently etched into the panel after being left up on screen too long isn't really problem anymore (unless you're sadistic to your TV). The "Denver problem," where high altitudes affect sets, is less of an issue, but it exists: If you live at 6,000 feet or higher, you should read this summary by our friend David Katzmaier at CNet. Panel half-life is a very long time, now, about the same as LCD's backlight (which, of course, could be replaced, but we're talking like 10 year out). When it comes to the cheapest TVs, 720p plasmas are hands-down the safest bet for best picture quality.

LCD
The people's HDTV technology, LCD, stands for liquid crystal display. The liquid crystal part is a gel that sits in front of a backlight, which is divided up into pixels. There are two main kinds of backlights used, CCFL (pictured, via Home Theater Mag) which are like the lights in your high school cafeteria), and LED, which we talk a bit more about below. There are two major kinds of LCD displays. There's the traditional twisted nematic kind (TNT), which is cheaper and known for faster response times, and then there's in-panel switching (IPS), which is more expensive and usually slower response times, buuut it's got a wider viewing angle and better colors.

On a broader level, the stuff to consider with LCD when it comes to actually buying a TV, is that, on the cheap side, LCDs tend to have worse motion and less excellent contrast ratios than plasma. You step up a bit, and it starts to even out. Especially if you pony up for the best of the best LCD TVs, typically lit up by LEDs. LCDs in general are way more eco-friendly, slimmer, and—because of their backlights—better to watch in environments where you're gonna have a ton of light spilling in.

DLP
DLP is a rear-projection technology made by Texas Instruments that creates the image onscreen using a whole bunch of tiny mirrors that reflect light through a lens. The big thing about DLP sets is that they're, um, big and for cheap—a 65-inch DLP set is just $1500. But you're probably not gonna be mounting this sucker either.

DLP is the last survivor of the "microdisplay" projection TVs, that also included LCD and LCOS techologies. They are great on contrast, but they got killed by flat panel because you can't make them an inch thick.

Laser TVs
Mitsubishi's LaserVue TV is a microdisplay projection set (with a DLP chip) that is lit up by lasers instead of just focused light. Thanks to this, it delivers some of the most amazing colors and deepest blacks possible, as good as plasma sets, but at a ridiculously low power consumption. Sadly, you'll probably never buy one, and not just because it's $5000 for a 65-inch set.

Contrast Ratio
So, technically, contrast ratio is just the ratio between the brightest and darkest images a display is capable of showing, which sounds like an objective enough specification. But like many specifications, this one has been turned into a marketing tool, and subverted to a point where it is not helpful. In the lab, there are several kinds of contrast ratios: Static, which is the ratio between the brightest and darkest a screen can display simultaneously, and dynamic, which is the darkest and lightest a screen can ever be at any given time. Sadly, it's this latter figure that most TV makers brazenly display on their boxes, to the tune of ridiculous numbers like 1,000,000:1 (or more). It's utterly meaningless, and you're better off ignoring it.

OLED
It's the beautiful future of television, but vastly too expensive for anyone but CEOs to own right now because OLED displays are really hard (read: expensive) to make at large sizes. "OLED" stands for organic light-emitting diode, and what's special is that the individual pixels light up by themselves, like plasma, but can be laid out on a single sheet of glass (or plastic), like LCD, so they get the best of both: They're super thin, they don't need a backlight, they have higher contrast, and they're energy efficient too. Also, they may one day—soon—be bendy!

LED TVs or LED Backlighting
While a standard LCD set is lit up by a cold-cathode fluorescent lamp (think dreary lighting from high school), the best LCD sets use LEDs (light-emitting diodes). They can be configured a few different ways: Edge-lit, where the LEDs are arranged in strips along the sides of the TV, and allow it to be super-thin; and backlit, where a grid array of hundreds of LEDs sits behind the screen and, with local dimming, where clusters of lights turn on and off individually, offers the best LCD money can buy. Three of the five best TVs you can buy are LED-lit, if that tells you anything. And no, they're not cheap.

3D
If you thought you heard a metric shitton about 3D this year, just wait for 2010. We have a giant primer on 3D tech right here, but there's just a couple you really need to know. Polarized 3D glasses are the cheap 3D for the masses—i.e., IMAX—where two synced projectors throw out two different images are slightly different polarizations that can only be seen by one eye at a time, making your brain see stuff in 3D without that annoying red/blue thing.

And while we kinda made fun of them, shutter glasses are actually the way 3D is moving in nicer implementations, from Panasonic and Nvidia, among others. Essentially, the glasses are battery powered, and shutters blink rapidly over each eye timed to the refresh rate of the display, so each eye sees a slightly different image as the shutter opens. It works better on plasma than LCD (even 120Hz models), in our experience.

Anti-Glare vs. Anti-Reflective
Anti-glare and anti-reflective displays, surprisingly are not the same thing. Anti-glare displays often try to diffuse light coming at a display with a treated or textured surface, almost like a "matte" finish. It's about cutting back external light hitting the display, but the tradeoff is that the picture coming through may not be as clear. Anti-reflective deals with light that comes from the display itself, as well as external light, and handles this with special coatings or films that minimize reflections from all angles to make the picture clearer. (Just think about eyeglasses, with that greenish coating. Same idea.)

HDMI
Honestly, the only thing you really need to know about but the High-Definition Multimedia Interface—you know, HDMI—is that the cables in most retail stores cost waaaaaay too much. If you pay anything over $10 for an HDMI cable, you are getting suckered. Order cheaper cables from Monoprice.com and other retailers—they do just fine as long as you're not installing them inside your walls. (If you're doing that, you should pick something heavily coated and insulated, and built to last a few generations of TV.) Oh, and there's a new version coming out—HDMI 1.4—that supports higher resolutions and internet. Not only will that require brand new HDMI cables, it will require new TVs and new content too, so it's a ways off.

Other HDTV Guides

5 Best HDTVs Under $1000
5 Best HDTVs Period
The Difference Between a $600 and a $6000 TV
How to Buy an HDTV Today (or Any Day)
Picking an HDTV Like a Pro
How to Set Up Your New HDTV
How to Calibrate Your New TV

Still something you wanna know? Send questions about HD, VD, and KFC here, with "Giz Explains" in the subject line.

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<![CDATA[LG Guzzling the Soju After Releasing World's First Commercial Full HD 3D Monitor]]> The first Full HD 3D monitor that will actually hit shelves rather than get nerdlingers all hot under the collar at trade shows has just been announced, with LG being the victorious party first to the market.

Measuring 23-inches, the LCD monitor is ideal for PC gamers though will also be compatible with 3D broadcasts, which we'll see a lot more of in 2010. You won't need to keep the shutter glasses to hand 24/7 thankfully, as the ability to switch between 2D and 3D is of course included. This may be the first 3D product LG's put to market worldwide, but back in July their 47LH50 went on sale in Korea, despite Korea only recently announcing a terrestrial 3D broadcast trial. [Akihabara News]

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<![CDATA[You Can Buy RocketFish's $600 1080p Wireless Kit Now, But You Shouldn't]]> Belkin's Flywire 1080p HD streamer was canceled, so if you want a device to stream 1080p from one side of the room to another side of the room (up to 33 feet away), Rocketfish has one today. But, no.

Here are a few reasons why you shouldn't spend $600 on this now. One, it's too early a technology to be sinking money into. Two, since it's early, the price will drop dramatically in the next year or two if you really want wireless HDMI. And three, we love wires, especially for situations like watching HD movies where you want to have as little interference to your picture as possible.

But if you really want it, here it is. [Best Buy via Dvice]

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<![CDATA[Sewell USB-to-DVI/VGA/HDMI Delivers Resolutions Up to 2,048x1,152]]> Old PC, new PC—doesn't matter. This DisplayLink chip-equipped display adapter from Sewell will take any ol' PC and provide support for resolutions up to 2,048 x 1,152, all powered via USB.

So yeah, if you've been chomping at the bit to get HD quality resolutions delivered to your monitor via a USB connection, this may be the adapter for you. Comes in a kind of periwinkle blue hue for $99. [Sewell via Engadget]

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<![CDATA[ZiiLABS' ZMS-08 System-On-A-Chip To Bring 1080p and Full Flash Acceleration To Netbooks]]> Creative's latest system-on-a-chip is crammed with features: 1080p playback, 24fps encoding, HD video conferencing, OpenGL ES 2.0 support, an integrated HDMI controller, X-Fi audio and Flash acceleration. All combined with a 1GHz ARM Cortex A8. Of course there's a catch.

We don't know the expected price range yet. Could a company like Creative really undersell the likes of Intel or Nvidia?

That question aside and despite Creative specifically ruling out putting it into smart phones, chips like the ZMS-08 will definitely bring higher performance to lower power devices and seem worth at least a bit of excitement. [Engadget]

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<![CDATA[GoPro Hero HD Camera Review]]> The GoPro Hero is my favorite sports cam. Cheap, impossibly rugged, with endless mounts for cars, bikes, helmets, chests, surf and snowboards. The new HD version does HD, 60FPS and recharges. I love it even more now.

Kinda Like the Old One


The GoPro Hero HD is squarely based off the old model. It has the same mounting system, case, physical shape and user interface. It is so similar, I suggest you read the original short review I did and then come back here for the low down on what makes this one better. Here's the link. Or you could just take these basic points as a foundation.
• Awesome mounts for everything.
• Meant to be semi cheap so you don't sweat it, yet capable.
• It has a 170 degree field of vision and the case makes it waterproof to 100 feet. Very rugged.
• Two buttons for controlling the basic UI. Shoot, toggle modes. The UI is so rudimentary you'll often forget how to use it, but all you need to do is turn it on and shoot.
• There's no native LCD for viewing replays.
• It's not tiny.

The Video is Now HD


Instead of the paltry 512x384, the $270 camera with surf mount has several modes, most HD. On the silky smooth 60 frame per second mode there are standard definition resolutions of 848x480 or HD at 720p/1280x720. Both are 16:9 ratio, which is recommended only for motorsports or other activites where you're not trying to catch yourself in frame standing up. The 60 frames per second modes are noticeably smoother in normal playback but they're meant to also look better if you slow down the frame rate playback for slow motion in your favorite video editor. The grain was noticeably worse when using 60FPS indoors, but not a deal breaker.

In 30 frame per seconds, there are modes for 720p again, but also a 1280x960 which is 4:3 high def. That's the default and I used that for surfing which is (usually, if you do it right) something you do while standing. The 1080p mode is 16:9, and 30 frames per second but limits the field of vision from 170 to 127 degrees. Again, the 16:9 modes are used less than you'd expect in sports shots. There's also a center weighted mode for exposing the road when shooting from inside a car, and leaving the dashboard underexposed properly.

The bottom line is that this new camera is in HD. That's the big improvement

Quality


This is a still of the movie at full res, not the actual 5MP stills.
First, watch the movies the guys at the company produced here. Then watch my shitty one filled with shitty surfing. Colors were a little washy/green but the ocean and the sky together, with the lens collecting droplets, well, that isn't an idea situation. Watch it for yourself and form your own conclusions, but note the reflections off the water which will inform you of pretty decent autoexposure and sharpness. It's a vast improvement over other sports cams and the standard def version. Oh a little thing held over from the last generation that isn't a ding or a plus: the 170-degree angle is great for reducing apparent vibration and for making sure what you want in shot is in the frame, but has the unfortunate side effect of making things like waves and jumps and other otherwise impressive looking things seem smaller.

Storage Capacity


The 51 minutes of video I took were 4.6GB big in the standard 4:3 ratio 1280x960 video. That was enough res for me to enjoy it on the screen. Here's what Justin at GoPro told me the camera would store, which is a little more generous than what I found but still in the same ballpark.

Average recording times:
1080p: 12 min/GB
960p: 14 min/GB
720p: 16min/GB @30fps; 11 min/GB @ 60fps

GoPro recommended you use fast SDHC cards to save battery life. And that on a 32GB card you can get almost 6 hours of recordings, although you'd be constrained by battery life. Oh one annoyance — every time you clear the card, the files are named from 001, 002, again. So if you copy them over to the same location, they'll ask you if you want to overwrite. I wish the camera kept its file name numbers in series.

Battery Life


The other big change is that instead of being powered by a pair of AAAs, GoPro jammed a 1100Mah 3.7 volt battery in the case. I did not do a full run down test, but shooting 51 minutes of video didn't reduce the charge one notch; GoPro estimates you can get 2.5 hours of battery life from the camera in normal climates, regardless of the definition of video you're shooting. The old model died quickly in the cold if you weren't using rechargeables but this camera's housing retains a bit more heat making it better for the winter. You charge it by USB. Unfortunately you can't charge it while doing a USB transfer, yet. They hope to fix this by firmware later.

Sound


Sound quality during dry sports is aided by an open back housing door. But even with the closed door during surfing, the sound was fine. A benefit of the closed housing door is that wind noise is nil.

Stills

I didn't test this mode, but GoPro claims the 5MP shots are better due to better processing. There are several still modes, as before: Single shot, triple shot that takes three shots over 2 seconds and a time lapse mode that can be set to record a shot every 2, 5, 10, 30 or 60 seconds. And a 10 second delay timer. For me, this is not why you get a sports camera.

The Surf Mount, in Particular

Oh it's 3M double sticky and it seems to hold up just fine. You clean your board of wax and then use a bit of rubbing alcohol to apply it. Let it settle overnight. To get it off (permanently) you use a hair dryer, which sounds a bit scary when it comes to something nice and fiberglass, but what do I know? (That's why I put this one on a pop out longboard.

The Future

Another big but so far not useful thing on the new camera is the expansion port. they plan on offering a bigger back door for the case, so you can fit in an external LCD screen for replays or an extra battery pack. I like the idea. I'm thinking they could probably go ahead and work on making the camera smaller even if it costs a bit more, in the next generation, though. I like GoPro enough to use it, even though gadgets on the mountain or in the surf piss me off by way of distraction. Now that they've got mounts, higher resolutions and battery endurance covered, I think making it even smaller is the next step to making it more enjoyable.


High def modes

Best mounting options in the business

Rugged, yet affordable case good for bumps and waterproof to 100 feet

Wide angle lens captures 170 degrees of motion so you fit in the shot and vibration is dampened.

Smooth 60 frames per second great for action shots

Relatively cheap for what you get

Case kind of biggish
[GoPro]

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<![CDATA[Gemei HD8800 Offers Down and Dirty 1080p On the Cheap]]> Cupertino status symbol it most certainly is not, but the Gemei HD8800 does offer 1080p support and has it where it counts. It being price.

For about $122, the HD8800 will play back your media in glorious HD on its 4.3-in. screen. Or on a TV, where you can boost the portable's 800x480 image all the way up to true 1920x1080 HD.

The player supports *deep breath* RMVB, MOV, AVI, VOB, MKV, MP4, WMV, TS, TP, MPG, Flash, and can play MP3, WMA, FLAC and APE music files. [Ownta via PMP Today]

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<![CDATA[Patriot Offers Cheap 1080p Media Streaming In a Box]]> Forget the obscure brand of this Patriot media streamer. For a cheap cheap $130, this 1080p box is worth a quick look, so long as you can stomach the equally cheap UI.

The kit includes a remote, 2.5-in space for a you-provided HDD, three USB slots, Ethernet, and support for more than a few file formats. It launches, well, soon, as there's no date and it's currently in pre-order. [Amazon via The Gadget Site via Engadget]

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<![CDATA[Panasonic HD 3D Home Theater Trucks Coming to A Highway Near You]]> Parked outside Radio City Music Hall in NYC this afternoon (home this week to the World Business Forum) was Panasonic's HD 3D truck. We have seen the company's 103 inch 3D HDTV. But have you?

I enjoyed watching a 10 minute 3D 1080p clip of racing cars and Olympic footage with some pretty fugly glasses on. You too can look like an idiot in the back of a truck watching a sweet, mother of a HDTV. Be on the look out for the Panasonic HD 3D truck; a fleet of them started touring the nation late last month. And if you are waiting for the 3D TV itself to hit your living room, Panasonic still plans to bring it to market in 2010. [Panasonic]

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<![CDATA[The Silver Surfer Probably Uses these Touch-Sensitive LaCie Starck Drives]]> I like the new LaCie Starck drives. I look at its surface and all I want is to dunk carrot cake into all that melty chrome and eat it. It's hard to find storage that you actually want to lick.

The looks are great—with a chrome blob encased in a 3mm sharp-angled box of resistant aluminum casing—but it also has some really cool features. One of them is the LED indicator in the shape of Starck's sign that is projected onto the table. The other, which is my favorite, is that the surface is touch sensitive, so you can assign actions to different kinds of touch. Example: A short tap will trigger the launch of an application, while a long caress can initiate an automatic backup.

In the words of Philippe Starck:

Technological genius explodes exponentially, each time with incredible power whose limits are yet to be known. The power remains, never abating, symbolically characterized by the sculptural magma that one attempts to cleave, to master within this geometrically perfect strongbox. A symbol of strength mastered, of freedom guided, of incandescent magma heeding to the form of its cast. The interpretation is free. But the mystery remains.

See? He wants to lick and dunk a carrot cake in his drives too. Maybe a Krispy Kreme doughnut. OK, Philippe, for $130 (1TB) and $250 (2TB) for the LaCie Start Desktop Drive—my favorite—and $100 (320GB) and $140 (500GB) for the LaCie Starck Mobile Drive, I'm game. [LaCie]

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<![CDATA[Acer AspireRevo Nvidia Ion LE Variant Hits U.S. Shores For $200]]> The Acer AspireRevo nettop (a netbook for your desktop, get it?) is nothing new, but the one with an on board Nvidia Ion LE graphics card is something special, and it's available now for $200 over at Newegg.

Inside, this nettop is pretty much traditional netbook save for the graphics, which means affordable 1080p HD video watching, if you're so inclined, for a respectable price. As we've said before, this is a feature that's changed cheap consumer computing, like, forever.

The rest of the deets are your standard netbook fare:

1.6GHz Intel Atom processor
1GB of RAM
160GB hard drive

However, as Liliputing notes, since Adobe Flash isn't optimized on this graphics processor just yet, there will be some choppy playback of high quality/HD video on sites like YouTube and Hulu. Also, it kind of looks like a kid's toy. A pretty powerful, cheap little kid's toy. [Newegg via Blogeee via Liliputing]

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<![CDATA[Via Pico-ITX Motherboard Runs 1080p Video Like a Champ]]> Netbooks have some drawbacks to go along with their tiny size and low price, one of which is an occasional inability to play HD video particularly smoothly. But Via's definitely making inroads—check out this video for proof.

Intel's Ion also runs HD video pretty nicely, but Via's really paying attention to media playback. Via's EPIA-P710 motherboard, a Pico-ITX, is the first to pack the VX855 Media System Processor, which allows some of that 1080p HD output despite needing only a heatsink and not a fan. Look for this combo to start popping up in higher-end netbooks soon—a wimpy Atom just isn't going to cut it anymore with this on the market. [Engadget]

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<![CDATA[Zune HD Review: The PMP, Evolved]]> The big question: Can the Zune HD compete with the iPod Touch? I get the sense that Microsoft isn't trying to, exactly.

While the Touch and its apps are a multi use pocket computer, the Zune HD is an evolution of the PMP—not a devolution of some smartphone model. Every new feature it has is used to expand the way you absorb media, from the HD video output to the HD radio to the redesigned UI.

Hardware

The Zune HD is not a simple curved rectangle with a screen, like the iPod Touch, but a resolutely industrial, luxurious, angular and slim design. From the angled back to the visible screws to the long and thin home button, the Zune HD is a look all its own.

Constructed of aluminum, rubberized black plastic and glass, the Zune HD feels tough and solid in the hand. The widescreen display offers less space for non-media applications like web browsing, but for media (which, after all, is the Zune HD's raison d'etre), it's a really nice size. It won't quite fit in the change pocket of your jeans, but it'll slip into even the tightest of regular pockets. The iPod Touch may be a hair thinner, but the Zune HD's narrower body makes it feel much smaller.

The gorgeous 3.3-inch capacitive OLED touchscreen takes up the majority of the device's face. More on that below. It's surrounded by three hardware buttons: Underneath the screen on the face is the home button, on the top edge is the power/hold button, and in lieu of a volume rocker the Zune HD has a button on the left side that brings up Quickplay options. These options drift onto the screen and offer volume, track forward/back and play/pause. Quickplay can be enabled to work even while the player is locked.

On the bottom of the device is the proprietary Zune port (the Zune HD will work with all of the surprisingly easy-to-find existing Zune accessories) and the headphone jack. It's rated for 33 hours of audio and 8.5 of video, which is very strong if it's true (especially since previous Zunes were lacking in battery life, to say the least). The Zune HD lacks both a speaker and a camera, though neither is necessarily a mark against it. Still, both options would be welcome.

Screen
One of the first PMPs with an OLED screen (the Sony X-Series being the other major one), the Zune HD theoretically has a sharper picture and deeper blacks compared with LCD screens like the one on the iPod Touch.

The Zune HD's screen is a 3.3-inch multitouch capacitive touchscreen, in a 16:9 (widescreen) ratio running at an ironically non-HD 480x272. The iPod Touch, in comparison, is a 3.5-inch multitouch capacitive LCD, but in 4:3 (fullscreen) ratio running at 480×320, which is more efficient for web browsing but a waste of space for straightforward media playback. They're pretty equal in responsiveness, both being about as accurate a touchscreen as you're likely to find.

The Zune HD's screen is definitely sharper and with truer colors than the iPod Touch, when compared with the same video (a standard-def episode of Anthony Bourdain: No Reservations). The iPod Touch's pixels were clearly visible and the color seemed washed out and weak compared to the Zune HD. However, it's not a perfect win for OLED: The Zune HD's screen is extremely reflective, making it difficult to read in sunlight, while the iPod Touch's LCD was quite easy to read in the same conditions.

Part of this difference is due to technology and part of this is due to UI. The iPod touch uses black text on white for music and video browsing, while the Zune HD is reversed. The Zune HD's black background acts as a mirror, making it difficult to see anything but your own annoyed face.

Video

To take advantage of that premium OLED screen, Microsoft is really pushing high-quality video playback on the Zune HD. iPod comparisons aside, my sample HD clip (a 720p episode of Battlestar Galactica bought from the Zune store) sparkles. Tap the screen while video's playing and "Quickplay controls" bring up every button you need.

Codec support, however, reduces the Zune HD's appeal as a general purpose video player. It plays WMV, MP4, H.264 and DVR-MS (recorded video from Windows Media Center), which means it will play iPod-formatted clips (though of course not DRMed videos). That's missing every codec video pirates care about, most importantly DivX for SD and MKV for HD. If you've got a load of torrented HD video in MKV like I do, you're a bit screwed—I tried several converters (iSquint, Cucusoft, Handbrake) and never managed to transcode MKV to a decent-quality Zune-compatible file. If Microsoft isn't going to include a converter in the software, the Zune HD should at least support DivX (like Samsung's P3).

The thing is, the Zune HD is actually on par with the category leaders (iPod Touch, Sony X-Series) in codec support: All three force you to either get your video directly from the manufacturer's stores or transcode your video into their specific formats. Microsoft could have scored huge with video freaks by supporting DivX and MKV. It's frankly a huge pain in the ass to have to convert every single video I want to watch on my PMP.

If you're really into torrented videos, I'd recommend the Samsung P3, although in just about every other way the Zune HD is a far superior device.

Zune as Media Center
The Zune HD's unparalleled ability to output video in 720p is a major selling point for the device, and let me tell you, it's everything you'd hope it would be. Video is crisp, clear and smooth, looking just as good as the same video played through any bulky media streamer. The interface as a whole actually translates really well to a bigger screen, slightly dumbed down for speed's sake (for example, there's no background artist image on the now playing screen). It's not as full-featured as an HTPC, but for just playing back your media, it does a great job. The screensaver on the now playing screen looks especially awesome on a big HDTV.

But to take advantage of HD content on your television, you'll need to buy the $90 AV dock, which comes with the dock itself (including antenna for radio), a remote, an HDMI cable and a composite cable. Is it worth it? I'd say yes, if you've got an HDTV and plan to buy a lot of HD content from Zune marketplace. If you just want to display some video on a TV, you can buy the last-gen Zune's standard-def AV pack for less than $20, all of which is compatible with the Zune HD. However, if you go the cheapskate route, you'll be missing a major part of what separates the Zune HD from the pack. Not that it's bad to toss a few 128kbps mp3 files on for a bus ride, but you wouldn't really be taking advantage of what the Zune HD can do.

User Interface

Using the Zune HD and the iPod Touch together is jarring—they do mostly the same things, but they look vastly different. The Zune HD's UI is everything but an example of Apple minimalism, constantly teetering between digital eye candy and complete ocular over-stimulation. It's a white text on black layout, and has the very cool (and a little ballsy) design choice to zoom in to certain items so much that they're actually cropped out of the screen. For example, on the homescreen, the word "marketplace" is cut off at the penultimate letter. Some will hate the design, but I think it's a really interesting, aggressively artsy choice. Even when the UI feels too cluttered, which it sometimes does, it's still great to look at.

Homescreen
The homescreen is actually two homescreens in one. You've got the standard list of features, in this case "music, videos, pictures, radio, marketplace, social, podcasts, internet, settings," but there's also a Quickplay menu shrunk to the left side of the screen.

The Quickplay menu mirrors the new front page of the Zune software: It shows the album art and song title of the song that's currently playing (if there is one currently playing), but also your "Pins," "History," and "New." Pins are like favorites—you can tap and hold any item (song, podcast, video, photo) and pin it to this top menu. It's great if you're listening to something long like an audiobook or podcast. History is your recently played items, and New shows the most recent items you've synced to the Zune HD. That last is my favorite of all—I've got a huge and always expanding music collection, and tend to forget which albums I've just added to my PMP. It's also great if you use the ZunePass subscription service, since you'll be downloading so much you'll forget what you meant to listen to.

Content Browsing
The Zune HD uses the same grab-and-flick method of touchscreen navigation as the iPod Touch and Sony X-Series, though like the X-Series it doesn't feel quite as fluid or organic as the iPod Touch. Trying to scroll really quickly through a long list of artists feels like it takes longer than it should, which is probably why Microsoft implemented an alphabet system. As you scroll through the lists of artists, albums or whatever, the actual letters are placed in their appropriate spots (on mine, the list of artists will read "Iron and Wine, Islands, J, Jay Reatard, Joe Strummer and the Mescaleros). Tap any of these letters to bring up the full alphabet, any letter of which can be tapped to take you right there.

This is a decent method to get around long lists quickly, but I'd have preferred to separate the letters from the lists of actual items. I've accidentally hit a letter when I meant to hit an artist, and that could easily have been solved with a scrolling alphabet bar on the side.

Browsing through artist lists is mostly straightforward—mostly. There's a bit of a continuity issue with the "one step back" function. On the now playing screen, it's a left-pointing arrow in the top left corner, which is extremely obvious. But once you hit it, you're on the song's page (with options like email and rate), but now there's no back button. Instead, there's a word written in huge letters, so huge in fact that they're cut off and not readable. Those letters actually spell out the name of the album, and tapping it functions as a back button, taking you back to the album. This can be fixed with a firmware update—just add a clear "back" icon like on the now playing screen!

Now Playing
The Now Playing screen cleverly finds a photo of the artist and uses that as the wallpaper, and I love the screensaver that slowly scrolls the artist, track name, album name, length and album art. Microsoft nails the advanced design work—what about the obvious? How do I pause, navigate forward and backward, and adjust volume? It's not as easy as it should be.

All of those controls are relegated to another Quickplay menu, activated either by the left side button or by tapping anywhere on the now playing screen that's not another button. I don't want to bring up a sub-menu to do things like pause music or adjust volume when relatively unimportant options like ratings get their own space on the screen.

Again, I get the sense that Microsoft was so enamored with the beauty of the UI (and it is certainly full of eye candy) that they refused to adjust it to insert simple playback controls.

Radio
Surprisingly, FM radio has become a hot topic in PMPs, thanks to Microsoft's announcement that the Zune HD will support HD radio and now Apple's reversal on its long-held aversion to FM with its new iPod Nano. But HD radio is another example of Microsoft expanding the boundaries of the PMP: "So you support FM radio? We're going to support it better."

HD radio allows for both more stations and (hopefully) higher quality broadcasts. The Zune HD's radio will often pick up two simultaneous broadcasts from one station, like San Francisco's KFOG-1 and KFOG-2. The Zune HD's reception is excellent, at least as clear as the iPod Nano, able to pick up a handful of HD stations, all with RDS data (artist, song name). Like the Nano, the Zune HD can pause and cache live radio, a great function, though it also cannot record.

Internet Browser

This is a serious surprise, after seeing the similar Sony X-Series's browser crash, burn, and then explode shards of awful all over me, but the Zune HD's internet browser is solid. The narrower 3.3-inch widescreen isn't as spacious as that of the iPod Touch and pages definitely load a little slower, but besides that it's a full-featured, fast and responsive browser. The accelerometer is very quick (way faster than the iPod Touch), panning is smooth and easy, and the standard multitouch gestures (pinch, drag) work nicely. Unfortunately, the Zune HD does not support YouTube or any other Flash video, which would have been a nice feature for quickly listening to new music.

The soft keyboard is functional (if a little small), built-in Bing search works well, and even an intense site like Gizmodo loads with no problem. Please, Microsoft: Stick this browser in Windows Mobile.

Syncing

The Zune software has been updated with a few features and slight UI changes to match the Zune HD. It now has a front page similar to the Zune HD's homescreen Quickplay, and puts more of an emphasis on Smart DJ, which is an evolution of Microsoft's Pandora-like recommendation service. If you're not a member of the ZunePass subscription service, it'll recommend music in your own library, and if you are, it'll dig through the ZunePass's massive collection. But it's largely unchanged, which is a good thing.

The Zune HD is, like the other Zunes, Windows only. It can only sync with the Zune software, which is restricted to Windows.

This is, of course, a huge mistake on Microsoft's part. Mac users would be right in the demographic sweet spot to be interested in the Zune HD: Media-loving, style-conscious, with money to burn on gadgets. Hell, the 32GB platinum Zune HD even matches the unibody MacBook Pro models. But with yet another Zune shunning Mac compatibility, it seems certain that Microsoft has given up on converting Apple zealots.

Marketplace
The Zune HD gives you access to the Zune Marketplace, an all-you-can-eat buffet of music downloads. You can download music directly from the device, but this feature seems half-baked: Search is fine, but browsing is limited and recommendations, a strong suit of the Zune software, are nonexistent. Browsing music is restricted to new releases and the bestseller charts, which is pretty lame for discovering new music. I already know about Jay-Z, Zune. Plus there's no way to download new podcasts on the go, which is something I really miss. All in all the on-device Marketplace leaves a lot to be desired.

Apps
Well, there are apps, technically. But Microsoft has stressed that the Zune HD is a media device first and foremost—there's no SDK, so independent development is out for now, and the Zune team seems to have little interest in competing with Apple's App Store. At launch, the Zune HD has seven games and two utilities (calculator and weather) available. The games are just ports of the games from older Zunes, like poker and sudoku. Even further, Microsoft has confirmed that Facebook and Twitter apps will come to the Zune HD, but only around November. For some, this may be the big weakness. The iPod Touch is really a pocket computer with an excellent touch-based music and video app. When you grab a Touch, you're just as likely to play a game or check your email as you are to play some music. Meawhile, Archos and Creative both use Android, a mobile computing OS, to do similar things. The Zune HD doesn't have the benefit of these ecosystems.

The app selection just confirms that the Zune HD is a PMP and not a mobile computer. You can't even move an app to the homescreen; they stay stuck in the "apps" section, way down the list, confined like a grounded child to their bedroom.

However, the XNA team has just released an add-on for XNA Game Studio 3.1 that will allow developers to create apps for the Zune HD. They've demonstrated a multi-touch drawing app as proof, which is very cool, but remember, apps (like music and video) need to be loaded onto the device via the Zune software—and who knows whether Microsoft will allow third-party apps into the marketplace.

Best of Breed

The Zune HD is the best touchscreen PMP on the market. It's got the most unique vision, the most impressive hardware and the most stylish software. It's priced fairly at $220 for 16GB and $290 for 32GB, though I'd call the $90 dock a required accessory.

But I'm not sure that's enough. PMPs like the Zune HD and Sony X-Series try to advance the genre with new and impressive media playback features, but the success of the iPod Touch shows that that media playback alone isn't necessarily enough anymore. People seem to want pocketable computers, either in smartphone or near-smartphone form, or simpler, smaller devices like the iPod Nano and SanDisk's Sansa line. So it's not going to steal sales from the iPod Touch, but it should make some Samsung and Sony executives pretty jealous.

I'm left wishing Microsoft could get its Zune team to work with (read: boss around) the Windows Mobile team to put together a media phone. The Zune HD is a great PMP, but it could have been a jaw-dropping, unbelievable phone.

Flashy and unusual hardware

Excellent software integration

Advanced media features like HD video-out and HD radio

Surprisingly excellent internet browser

Requires $90 accessory to be actually "HD"

UI is beautiful, but sometimes confusing

Capacity restricted to 16GB and 32GB

Disappointing codec support

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<![CDATA[Pink, Magenta, Purple, and Atomic Revealed As Possible New Zune HD Colors]]> We had a tiny picture showing Zune HD color options a while back. Now we've got the source code revealing the names of 'em. I can't tell eggshell from off-white, so could someone please tell me what "atomic" is?

Apparently the Zune software source files had those four pictures hidden along with their corresponding names: pink, magenta, purple, and atomic. It's anyone's guess what other color options might be lurking in the code. I'm hoping for Burning the Midnight Oil Blue. [Cruel World's Lifestream via Engadget]

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<![CDATA[Seagate FreeAgent Theater+ Adds HDMI, Ethernet, DTS, and Dolby Digital]]> Seagate woke up and smelled the coffee, adding a much needed 1080p HDMI output port, Ethernet connectivity, and Dolby Digital and DTS 2.0 to their FreeAgent Theater HD Media Player. The new FreeAgent Theater+ also gets new video codecs.

The list of supported formats now include MPEG-1 MPEG-2 (VOB/ISO), MPEG-4 (DivX(R)/Xvid formats), DivX HD, Xvid HD, AVI, MOV, MKV, RMVB, AVC HD, H.264, WMV9, VC-1, M2TS, and TS/TP/M2T. On the audio front it includes AAC, MP3, Dolby Digital, DTS, ASF, FLAC, WMA, LPCM, ADPCM, WAV and OGG. It can also display JPEG files up to 20 megapixels, BMP, GIF, PNG and TIFF.

The FreeAgent Theater+ also includes two additional USB ports to add more hard drives, and Seagate says that they will have a USB Wireless Adapter in October, to integrate the device in 802.11n Wi-Fi networks. The audio output also uses the obligatory optical S/PDIF port.

You can get it now for $150—without hard drive—and $290 with 500GB. The Wi-Fi adapter will come later for $70. OK, Seagate, now that you smelled the coffee, bring me a cuppa and a bagel, please.

Seagate's New FreeAgent Theater+(TM) HD Media Player Enhances the Enjoyment of Digital Home Movies and Photos

Bring Your Digital Media to Life with True HD and Dolby(R) Digital Surround Sound Technology
SCOTTS VALLEY, Calif., Sept. 15 /PRNewswire-FirstCall/ — Seagate (Nasdaq: STX), the worldwide leader in hard disk drives and storage solutions, today unveiled its new FreeAgent Theater+(TM) [Plus] HD media player, the next generation home theater solution designed to instantly and easily connect your digital media library to your home entertainment system.

The FreeAgent Theater+ HD media player leverages a docking system unique to Seagate FreeAgent Go(TM) portable drives and accessories, providing a quick and easy way to connect your external hard drive to your television or home entertainment center. After loading the drive with your favorite movies, videos, music and pictures from the home PC, simply slide it into the FreeAgent Theater+ dock to get instant access to your digital media library. With the FreeAgent Theater+ player, you can just sit back, relax, point, click and enjoy as digitally captured memories and your favorite movies come to life in 1080p HD video, DTS(TM) 2.0 + Digital Out, or Dolby Digital technology. The interface is easily navigated with the included remote control, and you can choose from video, photos or music with the up/down arrows on the remote to make your selection.

The Seagate FreeAgent Theater+ HD media player includes two additional USB ports for connecting other USB attached storage devices. Also incorporated into FreeAgent Theater+ is an Ethernet port for network connectivity, which allows access to digital media through your home network. Seagate intends to launch a USB Wireless Adapter in October to enable this same access with 802.11n wireless connectivity to a home network. Enjoy it all, with the included new and improved remote control, from the comfort of your couch.

"There is so much media that is now being captured and created through various methods and stored on the PC, yet the computer is not the ideal way to enjoy these photos and videos," said Terry Cunningham, senior vice president, Seagate Branded Solutions. "The FreeAgent Theater provides the easiest way to view and enjoy video and photos on your HDTV. Simply load up a Seagate FreeAgent Go(TM) hard drive and drop it into the FreeAgent Theater+ HD media player dock. It's a behavior we've all been familiar with for years with VHS and DVDs, but now with digital HD enjoyment."

The new FreeAgent Theater+(TM) HD media player solution includes:

HDMI with 1080p HD video playback for high-definition content viewing
Dolby(R) Digital and DTS(TM) 2.0 + Digital Out audio support surround sound where available.
Unique docking system eliminates fumbling with cables and connections
Ethernet connection for accessing shared content on your network or streaming of content from the Internet
The optional wireless connectivity feature, expected to be available in October, will allow you to access stored content on any networked computer in the home at your fingertips
Two additional USB ports and one front-mounted port for digital cameras and additional storage devices
Simple sync software for PC and Mac(R) computers
Intuitive user interface with DVD-style navigation
Support for Windows(R) XP, Windows Vista(R), Windows(R) 7, and Mac OS(R) X operating systems, as well as NTFS, FAT, FAT32, HFS+ file support
Component video and Composite video support
Optical S/PDIF audio and Stereo RCA sound options
The software included with FreeAgent Theater+ HD media player is a rich media-specific synchronization application that enables the automatic transfer and organization of all photo, music, video and movie files stored on your computer.

Technical Specifications

The Seagate FreeAgent Theater+ HD media player now supports even more Audio/Video and sound formats including MPEG-1, MPEG-2 (VOB/ISO), MPEG-4 (DivX(R)/Xvid formats), DivX HD, Xvid HD, AVI, MOV, MKV, RMVB, AVC HD, H.264, WMV9, VC-1, M2TS, TS/TP/M2T, JPEG files up to 20 megapixels, BMP, GIF, PNG and TIFF. Audio formats supported include 5.1 channel surround sound, where available, and popular digital audio formats including: AAC, MP3, Dolby Digital, DTS, ASF, FLAC, WMA, LPCM, ADPCM, WAV and OGG. The FreeAgent Theater+ player also offers support for SAMI (smi), SRT and SUB subtitles. To download and transfer content to a Seagate FreeAgent Go portable drive using a Windows XP, Windows Vista or Windows 7 operated PC, a 256MB RAM and an available USB port is required. Mac computer users must be running Mac OS X 10.4.11 or 10.5.6 or later and have an available USB port. FreeAgent Theater connects to any TV with composite, component video or HDMI connection and stereo, optical S/PDIF or HDMI audio connection

Pricing and Availability

The Seagate FreeAgent Theater+ HD media player is available immediately via Seagate.com and other online retailers. It comes as a stand-alone unit for use with any USB storage device for a manufacturer's suggested retail price (MSRP) of $149.99, or bundled with a 500GB FreeAgent Go drive for a manufacturer's suggested retail price (MSRP) of $289.99. The FreeAgent Theater+ Wireless Adapter is expected to be available in October as a separate accessory through Seagate.com for $69.99.

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