<![CDATA[Gizmodo: Headphones]]> http://cache.gawker.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: Headphones]]> http://gizmodo.com/tag/headphones http://gizmodo.com/tag/headphones <![CDATA[ Lightning Review: Sony MDR-NC500D Digital Noise Canceling Headphones ]]> The Gadget: Sony's MDR-NC500D, the "world's first headphones with digital technology for noise canceling." These over the ear noise canceling headphones have three different environmental modes, a monitor mode, internal reachable battery and a case full of accessories and adapters.

The Price: $400.00

The Verdict: As with any expensive noise canceling headphones that are geared towards frequent flyers, comfort, sound quality, and noise canceling are all equally important when reviewing.

Comfort
Doesn't matter how great a pair of headphones sound, they must be comfortable to wear especially when they're canceling out noise on long haul flights. My first comfort impression: they're surprisingly light when wearing. Usually big over-the-ear headphones are uncomfortably heavy; but not these. The ear-cup padding is relatively thin and firm, but still comfortable. The padding on the top head strap has this same firm feel and is more than adequate. A month ago on a SF to Paris flight, I wore these headphones for a continuous 10 hours before I started to notice discomfort. So I can safely say they pass the comfort test.

Sound Quality
Now I'm no audiophile, but I do enjoy a crisp vibrant sound. It must be noted that these headphones always have the noise canceling feature on, so they aren't exactly like a pair of normal headphones. The overall sound quality is great, but it's not astonishing. With volume at medium level the depth is there with a clean undistorted sound. In the higher volume levels the headphones start to produce very light noise and some minimal distortion. But this is at very high levels which I couldn't handle for more than a few seconds. Even though the headphones are expensive, it's excusable that the sound quality wasn't amazing because the noise canceling totally makes up for it.

Noise Canceling
I'm still a bit confused to how this "digital technology for noise canceling" exactly works. But I do know it works very well. It's my understanding that it converts the analog signal digitally by using a digital processor, and then it can apply different environmental filters based on the surroundings. When you first turn the headphones on they use the standard non-environmently filtered noise canceling. This setting worked well, but by clicking the AI (artificial intelligence) button located right next to the power switch, the audio cut out for a second then came back even better. The AI NC mode uses an automatic environmental filter mode where it can detect the HZ range of noise and apply a filter to mask it. There are three different modes, one for a plane, one for a train/bus, and another for an office/study environment. I did play with the different manual modes for a bit but found that the automatic setting could choose the right one for me, so I had no need for the manual settings.

Once I figured out the AI NC feature I started to enjoy the headphones even more. I could barely hear the roar of the jet's engines, but at the same time I could slightly hear important outside sounds, like my girl friend asking me to get her ice cream. I tested the noise canceling against a pair of $200 JVC HA-NC250 on-the-ear noise canceling headphones. Compared to the JBLs, the Sonys were amazingly better. The JBLs let in more outside noise and had a slight distortion/buzz in sound. The Sony's clarity and overall enjoyment was much better.

Accessories
These headphones come with a huge carrying case that is packed full of accessories. The case is so big that it makes carrying it sort of a hassle, but it does have every accessory you could ever need. It's got an in-flight adapter, 1/4" stereo adapter, 2 3.5mm stereo cords, a charger, and even a AA battery powered adapter for when you run out of internal juice.

Final Verdict
I'm currently 30,000 feet above the Atlantic in a Boeing 747 and I can't hep but gush over these headphones. They're simply amazing. But are they worth the price? For most people I would say no way. I think these are only for those frequent flyers who are regularly taking flights longer than 5 hours. The $400 price tag can only be justified if the headphones are being used a few times a month and not just to block out sounds around the house.

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Wed, 23 Jul 2008 12:00:00 EDT Christopher Mascari http://gizmodo.com/index.php?op=postcommentfeed&postId=5028001&view=rss&microfeed=true
<![CDATA[ Dr. Dre and Monster Cable's Beats Headphones Available At Apple and Best Buy July 25 ]]> We know you've been DYING to get your own Dr. Dre headphones ever since you saw them back at CES, so you'll be happy to know that Apple and Best Buy are willing and able to take your $349.95 this Friday. The headphones are supposedly imbued with "extreme clarity, deep bass and full power, which had been lacking in conventional headphones." Yeah, we've been asking ourselves for years why conventional headphones had only come with half power, but now we know that it's because Dr. Dre mandated it. Gangsta. [Business Wire]

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Tue, 22 Jul 2008 13:59:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5027759&view=rss&microfeed=true
<![CDATA[ Loud Enough Earphones: Ultimate Ears For Your Kids ]]> It's been a while since we brought you some news from Ultimate Ears (the cat eating through the cable to my UE Super.Fi's doesn't count, sadly). But now UE has released its newest offering, and it's for the kids: the Loud Enough earphones. "They've gone barking mad!" you might say, citing expense and the potential damage that might be done to young ears by a max-volume burst of Noddy. Well, you'd be wrong: these earbud 'phones have special volume-limiting tech built in. Plus they're $40. They've got silicon buds down to extra-small size... so I guess the only danger is what inventive kids will get up to with those. [Crave via Gizmodiva]

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Tue, 01 Jul 2008 07:38:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=5020995&view=rss&microfeed=true
<![CDATA[ Greenhouse's New Headphones, For the "Pig Crashed Through Your Brain" Look ]]> This strange product from Greenhouse is worth talking about, if only so I could share that headline with you. In case you're wondering, the pig is in soft silicon... to reproduce the texture of a real pig. After that news, you won't care these weird 'phones have a 20Hz to 20kHz frequency range, multi-sized silicon earbuds and 35-inch cable with a gold-plated plug. The GC-ERC-PIG's are available soon in pink black or white for just $11, but that's in Japan, pigheadphone fans. [AV Watch]

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Mon, 23 Jun 2008 04:41:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=5018719&view=rss&microfeed=true
<![CDATA[ iDiamond Headphones Are Forever, Sparkling on Your Little Earlobe ]]> It's been a while since we brought you some serious gadget bling here on Giz, so now here's some... and it's serious. "Headphones encrusted with 204 real diamonds and made of white gold" kind of serious. From designer Thomas Heyerdahl, the iDiamonds are a limited edition of just 1,000 units, so you'd better rush. That's if you've got $6,400 in your wallet, of course. Serious. [Luxury launches]

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Fri, 20 Jun 2008 06:08:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=5018211&view=rss&microfeed=true
<![CDATA[ ImAmp by Audiotrack Beefs Up Your Cans on the Go ]]> If you like to watch a movie on the go, but find your headphones don't give you enough volume for the full-on fillum experience, then you might appreciate the ImAmp. Made by Korean company Audiotrack, the ImAmp is a separate amplifier with a couple of headphone jacks, line input and volume control. The battery takes four hours to charge, and gives you eight hours of juice. Weighing about 200 grams (including battery) the ImAmp will be available on July 1 and will cost just over $250. [GeekStuff4U and Impress]

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Tue, 17 Jun 2008 05:00:00 EDT AddyDugdale http://gizmodo.com/index.php?op=postcommentfeed&postId=5017071&view=rss&microfeed=true
<![CDATA[ Sam Fisher's Badass Earbuds: Waterproof Silynx C4OPS With Tactical GPS and Noise Cancellation ]]> These are the most badass earbuds on the planet, worn by the most badass people on the planet. Made by Silynx, the C4OPS are noise-canceling earbuds made for Special Forces that have a built-in GPS receiver which transmits securely through tactical radio and has voice navigation.

The noise-canceling is self-adapting based on the type of battlefield noise (super normal hearing!), and it has dual wireless push to talk. Not only are they waterproof to 20m (!), they're interoperable with the majority of tactical radios and will let soliders control two radios at once. And yes, that's the actual promo video. BAD. ASS. Blam's thinking about getting some for WWDC and CES. [Silynx via Gizmag]

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Sat, 07 Jun 2008 21:00:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5014284&view=rss&microfeed=true
<![CDATA[ Klipsch Image X5 Earbuds Are 2mm Bigger Than Smallest Earbuds ]]> These Klipsch Image X5 are the follow-up to the original Klipsch Image headphones, which were the smallest in-canal earbuds ever. The originals are now X10s (top), which are 2mm smaller than the slightly beefier X5s (bottom). The buds still have Contour Ear Gels and noise isolation, but cost $250 as opposed to the $350 of the X10. Depending on how these sound in comparison to the flagship X10, they might be a pretty good trade-off of 2mm for $100. Make sure to try shoving something really deep inside your ear to simulate how it feels before you buy a pair. It's not for everyone. [Klipsch]

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Wed, 04 Jun 2008 17:00:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5013139&view=rss&microfeed=true
<![CDATA[ Panasonic RP-HJE900 Headphones have Zirconia for Better Sound, Not Bling ]]> Panasonic's upcoming RP-HJE900 headphones pack a little zirconia on the inside for sound quality, not on the outside for glitteriness. The "fake diamond" crystals are good for conducting sound, and are used to lower distortion. So the resulting headphones have a sensitivity of around 100dB/mW and an impressive frequency response from 6Hz all the way to 28kHz. The design is pretty simple earbud-shaped, but features removable/replaceable cables— a feature usually found on very high-end models. No info on pricing, but they'll be available from June 15th. [Akihabaranews]

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Tue, 27 May 2008 06:55:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=393289&view=rss&microfeed=true
<![CDATA[ Youth Killed By a Helicopter While Getting His Mail Sparks Debate About Headphone Safety ]]> Seriously guys, you just can't make this stuff up. A 23 year old Canadian college student was killed when a crashing helicopter struck and dragged him as he was walking to his mailbox. Apparently eyewitnesses noticed that the youth was completely unaware of his impending doom and a friend told reporters that he often listened to music through earbuds underneath the hood of his sweatshirt. Naturally, reaction was swift. If he had not been listening to music perhaps he could have nimbly sidestepped the helicopter and gone about his business as if nothing had happened. After all, this sort of crap happens everyday right?

While I completely agree that listening to music too loudly can inhibit your ability to recognize and react to a potentially dangerous situation around you, I can't help but find it completely baffling that this story sparked a debate about the dangers of headphone use while completely glossing over the fact that this dude was hit by a HELICOPTER. In fact, no concrete evidence was given that he was even wearing headphones at the time. At any rate, this fiasco has really struck a chord with me. From this day forward I will not wear headphones while traveling on foot just in case a meteor, satellite, or charging rhino should be barreling towards me. [Globe and Mail via Headphone Info]

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Thu, 15 May 2008 21:20:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=391023&view=rss&microfeed=true
<![CDATA[ Pick Headphones Straight From the Tree: It's Even Weirder Than It Sounds ]]> For artist Alex Metcalf, the inner workings of trees has been a lifelong obsession. So, after he graduated from design school he utilized his artistic skills to create the "Tree Listening Installation"—a project designed to educate the public about what happens inside a tree. The system he created allows visitors to listen to a live performance of a tree sucking up nutrients using either a simple metal cone that looks like an old-timey hearing aid, or a set of headphones linked to a specially designed solar powered sensor placed on the tree.

Using these devices, visitors are treated to a clicking sound indicating water being pulled up from the roots to the leaves through the xylem tube. If this sounds like some weird hippie crap to you, I definitely hear that. However, I can appreciate Metcalf's unique artistic approach. Plus, it does represent an interesting way to fuse nature and technology. The Tree Listening Installation is currently on exhibit at the Royal Botanical Gardens just outside of London. [Alex Metcalf via Oddinstrument via Coolbuzz]

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Thu, 15 May 2008 18:40:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=390980&view=rss&microfeed=true
<![CDATA[ Soundwalk Vest Ears On: The Camo Makes Me Invisible, Right? ]]> Unlike Sony's space headphones, which made you look like a doofus, but actually sounded great, the Soundwalk speaker vest offers no such payoff. The sound is tinny, and it's far from personal—I assaulted people near and far with a shallow, bass-less rendition Fastball's "The Way." The worst part? The guy told us the U.S. Army had actually purchased the camo vests. (Your tax dollars at work.) There are actually four different models of awesomely bad available.

The standard, which runs $60 and has no separate volume control. There's also a backpack add on for $50, which Wilson seemed unusually amped about (pardon the pun) since he regularly lugs around a giant Boy Scout backpack. Finally, there's a motorcycle pack which has a beefier amp in the back in addition to the stereo speakers, and can supposedly be heard at speeds up to 80MPH, though the rep admitted he hadn't actually tested it. It's $140, but the shame is free. [Giz @ Koreannovation]

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Wed, 14 May 2008 14:00:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=390438&view=rss&microfeed=true
<![CDATA[ Ears-On EX2 Force Feedback Headphones: My Ears Feel Funny ]]> We knew we were in for good things from any company called iFeelU. Their EX2 2.2-channel body-sonic earphones promise to deliver a "home theater in your ears" with real force feedback using a second pair of conduction speakers on the back. For explosions and other big booms, these things are surprisingly great, with solid feedback and definite in-ear quakage. I could see using them for mobile gaming. Two downsides: They suck balls for music. And they made my ears tickle. They're already out in Japan and Korea (like these), but they're dropping in the States soonish for only $39, so they might be worth picking up just for watching movies on the go. [iFeelU]

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Wed, 14 May 2008 12:52:30 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=390417&view=rss&microfeed=true
<![CDATA[ HTC Touch Diamond Gets Classy Desktop Dock, Headphones ]]> The HTC Touch Diamond is pretty classy already, but this desktop cradle/desktop dock gives it a nice house on your desk for it to sleep and dock. From the looks of it, it's even got earbuds and a 3.5mm jack for you to connect to a set of speakers as well. The footprint looks slightly large compared to say, an iPhone dock, but we can throw some crap on the floor to make room. [Clove via Tracy and Matt via Tech Digest]

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Tue, 13 May 2008 14:00:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=389988&view=rss&microfeed=true
<![CDATA[ Razer vs. SteelSeries PC Gaming Gear Battlemodo: Which One Made Me a Better Gamer? ]]> Not to be a prick, but I'm a better gamer than probably 80 percent of you. At any given first-person shooter, I will probably kill you more than you kill me, and by a decent margin. The point is, I'm good—but I'm no pro. I've actually always been skeptical about "pro" gaming gear, and the sliver of an edge you might gain by paying a lot more. I put complete setups from both SteelSeries and Razer—using my beloved, well-worn five-year-old Logitech gear as a control—through a rigorous multi-day Battlemodo to definitively answer a single, fundamental question: Will pro gaming gear make me a better gamer?

The Gear
From Razer, I got the Lachesis mouse, Lycosa keyboard, Piranha headset and Destructor pad. That's $80 each for components plus a $40 mouse pad, totalling $280.

From SteelSeries, it's the Ikari Laser ($90), 7G keyboard ($150), Siberia Neckband headset ($100) and QcK+pad ($15). Do the math and it adds up to $355.

My old, battle-tested equipment, all Logitech: MX500, Media Elite keyboard, whatever free Logitech headset came with Unreal Tournament 2004 and a free Vista mousepad. Street (or garage sale) value of about $45.




Quick and Dirty Conclusions
It takes more than 20 minutes to get used to a new keyboard and mouse. So I spent a couple days with each set to get comfortable before actual testing with what I've been at almost exclusively on PC as of late: Team Fortress 2. I didn't want readjusting to a game like Battlefield 2142 added to the list of possible variables.

Because of my style of play (mostly heavy/sniper, offensive support), the best indicator of whether or not my game improved is still kill-to-death ratio, even though TF2 is an objective-oriented game. I've taken the results for 15 rounds of gameplay for each set of gear, then averaged them out to a single K-D ratio for each, and accounting for dominations (killing same guy three times).

SteelSeries: 2.6, with 5 dominations
Logitech: 2.42, with 2 dominations
Razer: 1.98, with 2 dominations

What It All Means
Objectively, SteelSeries made me a better gamer. Why? Because comfort level is the bottom line when it comes to gaming (or any) gear you grip or pound everyday, more so than any stupid spec or number proving how awesome a piece of equipment is. Ergonomically, the SteelSeries stuff just felt right, even after using it a short while.

Fans of Logitech's MX500 (me!) or G5 series mice will dig the SteelSeries Ikari mouse, since it's almost the exact same, but with an extra nub for your ring finger, plus it fixes the crappy scroll wheel issue that plagues the G5 and G7. The Razer Lachesis mouse is ambidextrous, and it just never felt right. (I'm not a claw gripper, though.) I kept accidentally hitting the buttons on the right side of the mouse, causing it to reboot to change profiles, which got me killed more than once. The braided cable on the Ikari, like on Logitech's G5 mouse, was a construction plus over Lycosa's thin rubber cord, though they both feel solid. I don't think either is worth the price ($90 for a mouse is insane), though—my MX500 is still just fine.

Keyboard-wise, Razer's Lycosa actually has a better layout (big backspace, small enter) than SteelSeries' 7G. It's also the much sexier of the two. But I'm not too big on its squishy laptop-style keys for gaming, and the keys' rubber coating started out as a plus and grew into a minus as it made my fingers feel weird and sorta chapped after extended sessions. SteelSeries compromises between big clacky keys and soft touch by registering the key press at the halfway point—they're tall keys—so you can go light or really slam them. I wish it had the subtle backlighting like the Lycosa , and maybe some more macro options. But the build quality of the 7G is absolutely bunker-worthy—it's incredibly heavy. I could club a family of baby seals to death with it and go back to gaming (after wiping the blood off). Yeah, it's $150, but it feels like it's going to stick around to the next ice age, so you're actually paying for solid equipment, gaming BS aside. The Lycosa feels more fragile—not crappy, but just above average.

Headsets have the same build matchup—the SteelSeries is heavier and more sturdy—but this time the cheaper Razer Piranha comes out ahead in audio quality (no surprise, actually). Positional audio was much truer, especially rear to front (a necessity to avoid getting backstabbed by a bastard Spy). Besides, as SteelSeries readily admitted to me, the Siberias suck for music.

Mousing surfaces? Whatever. Beyond the basics of non-reflectivity, it's total hype.

Conclusion
SteelSeries made me a better gamer, but the label "gaming gear" is BS. Buy what feels comfortable, because that's what you'll game better with. If you're a fan of Razer ergonomic styles (I wasn't overly) then it might be worth the extra price, but on the construction merits alone, it doesn't necessarily stack up. The SteelSeries stuff felt more substantial and like the build quality was slightly more commensurate with the higher price point (though I still think the 7G should go for like $100, not $150). Most scientific statement I can make: I was most comfortable with SteelSeries and my old gear, so I did better with them. [SteelSeries, Razer]

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Tue, 06 May 2008 21:00:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=387766&view=rss&microfeed=true
<![CDATA[ DigiFi Digital Opera Earphones Use Wireless Kleer Tech ]]> DigiFi's new Digital Opera headphones use the high-efficiency, high-quality Kleer wireless tech to get your tunes from your iPod to your ears. We're also digging the neat over-ear design with curly cable, which looks like it'll be good non-tangler, and the fact that up to four people can listen to the same feed, as long as they have the earphones too. They have over 10 hours play time, and have "CD-quality" audio, or so says DigiFi. We're not sure about the "iPod adapter" part though, since it looks a lot like there's just a headphone jack there but no iPod socket, doesn't it? Hey ho. It'll be available worldwide, starting in Korea from now, for about $98. [Aving]

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Thu, 01 May 2008 07:49:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=386016&view=rss&microfeed=true
<![CDATA[ BatMP3 Kills Villains as You Listen to Music on Your BatEars ]]> Not having enough with his multi-billion dollar industrial conglomerate, Bruce Wayne keeps whoring his Batman brand for everything that can be manufactured using plastic in China. This the Batman MP3 player, shaped like a 2.75-inch black batshuriken, with 1GB of RAM inside, compatible with Windows and Mac OS X, and stereo headphones shaped as bat ears.

mp3-2.jpg

It will be out in June or July 2008, for a suggested retail price of $80, and endless mocking from your friends and colleagues. [Popbox Collectibles]

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Mon, 28 Apr 2008 07:00:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=384583&view=rss&microfeed=true
<![CDATA[ Dealzmodo: Trade In Old Crusty Headphones, Get $$$ for New Sennheisers ]]> sennheisers.jpgAre your headphones "broken, crusty or damaged" or just plain suck? Swap 'em for a pair of new Sennheisers. They'll take your old set in pretty much any condition, and will give you $5 toward earbuds, $10 for classic, $15 for in-ear and 25 bucks for noise-canceling headphones in exchange. You've just gotta mail in the linked form before Aug. 31. It's not a bad deal, I really liked their PX-100s for the price, and that was without an extra 10 bucks off. [Sennheiser (PDF) via Gearlog]

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Fri, 11 Apr 2008 13:20:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=378790&view=rss&microfeed=true
<![CDATA[ Boosted Mobile's DJ Cellphone Headphones Are Pretty Damn Cool ]]> Normally the headphones you use with your cellphone for music and chatting are small, looking something like the RadTech ones we posted earlier. These Boosted Mobile ones, however, go the complete opposite route and make it seem like you're some sort of cool urban dude or DJ while you're answering the phone. Not only do the four headphone styles look nice, they've got a built-in mic a little bit down the cord with a built-in switch as well. You can get your own at Urban Outfitter.

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Wed, 26 Mar 2008 17:00:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=372602&view=rss&microfeed=true
<![CDATA[ RadTech ProCable iPhone Headphones Are a Cheap Alternative ]]> radtech.jpgIf the $100ish V-Moda iPhone headphones are slightly out of your price range, RadTech's got a cheaper alternative for your iPhone listening and talking needs. It's essentially the same as the V-Modas or the default iPhone headphones: a pair of earbuds with a microphone on board so you can take a call. For $24.95, we don't expect great quality audio, but they look similar enough to the V-Modas in appearance and much more comfortable than Apple's standard ones. So what's our recommendation? As long as this doesn't suck in terms of audio quality (wait for a review), you should probably pick one up. [RadTech]

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Wed, 26 Mar 2008 14:30:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=372495&view=rss&microfeed=true
<![CDATA[ Logitech Wireless Stereo Headset is an Uncommon But Useful PC Accessory ]]> Logitech's ClearChat Wireless PC headset might seem unremarkable, but a quick scan of Amazon shows there aren't really any non-bluetooth wireless stereo headsets on the market. There are plenty of wireless headphones without mics, one speaker 2.4 GHz wireless headsets and corded stereo headsets. But no product has combined the three ideas like the ClearChat new product. and Logitech claims the 2.4 GHz Wireless device is designed with VoIP users in mind, but we all really know why this is great: MMO fanboys can now head to the bathroom and drain a shotgunned gallon of Mountain Dew without abandoning their clan of orcs, elves and mages. The ClearChat PC Wireless Headset will go on sale in May for $100.

Move Freely: Logitech Unveils First Wireless Stereo Headset Designed for Internet Calling with a PC

Logitech ClearChat PC Wireless Headset Offers 2.4 GHz Wireless Technology, Simple Setup, High-Performance Stereo Audio

HANNOVER, Germany - CEBIT - Mar. 4, 2008 — Today at CeBIT, Logitech (SWX:
LOGN) (NASDAQ: LOGI) unveiled the company's first wireless stereo headset
designed for Internet calling with a PC: the Logitech(R) ClearChat PC
Wireless™ headset. The ClearChat PC Wireless headset combines
high-performance stereo audio with 2.4 GHz wireless technology, allowing
people the freedom to move around when they make VoIP calls - no wires
attached.

"More and more people are making voice calls over the Internet, but until
now, they have had to choose between wired headsets that keep them tethered
to their PCs or wireless headsets that offer poor audio and voice quality,"
said Gina Clark, general manager and vice president of Logitech's Internet
Communications business unit. "With the Logitech ClearChat PC Wireless
headset, people can make a PC call while grabbing a snack, sitting on the
couch or leaning back in their chair - PC calling has never been so
convenient and never sounded so good."

The Logitech ClearChat PC Wireless enables people to move freely up to 33
feet (10 meters) from their computer. With the included USB transmitter,
the headset effortlessly connects to a PC or Mac computer right out of the
box - no software or pairing required. And to help ensure no call gets
interrupted, the ClearChat PC Wireless headset's 2.4 GHz wireless
technology features both crisp, uncompressed stereo audio and an advanced
algorithm that minimizes interference -even in the busiest wireless
environments, such as an airport, office or hotel.

The ClearChat PC Wireless delivers rich, high-quality stereo audio through
proprietary laser-tuned audio drivers. For optimal voice clarity, the
headset features a noise-canceling microphone on a flexible boom that
adjusts to the desired distance from the mouth. Additionally, volume and
microphone mute controls are located on the right earpiece and the
microphone automatically mutes when rotated to an upright position. As an
added convenience, the microphone emits a soft, red glow when muted.

Designed with comfort in mind, the ClearChat PC Wireless headset features a
padded headband and plush ear pads. The headset works with popular Internet
calling applications, including Skype(R), Windows Live™, Yahoo!(R), Google
Talk(R) and AIM(R).

In addition to Internet calling, the ClearChat PC Wireless headset provides
high-performance audio and a comfortable design that make it ideal for
listening to music, watching movies or playing games on the PC.


Pricing and Availability

The Logitech ClearChat PC Wireless headset is expected to be available in
the U.S. and Europe in May for a suggested retail price of $99.99 (U.S.).


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Tue, 04 Mar 2008 15:40:53 EST Adrian Covert http://gizmodo.com/index.php?op=postcommentfeed&postId=363722&view=rss&microfeed=true
<![CDATA[ Sega Body Trainer: A Digital Excerise Coach for Your Medical Entertainment ]]> Sega Toy's new Body Trainer is a "medical entertainment" product, we kid you not, designed to guide you through your exercise regime. Taking account of your age, weight and so on, it advises you with spoken prompts along the lines of "Let's start warming up." It actually measures your heart rate with an earlobe clip, so it can tailor its advice and can even detect if you're slacking— you wont get a crazed Army drill instructor-style insult from it though, just a wimpy "please exercise a little bit harder."

With three modes for walking, jogging and aerobics, the device also accepts audio input from an MP3 player so you can jog along to your favorite tunes, or a recording of your most inspiring jody if you actually are a military type. Available in April for around $53. [Tech.co.uk and Dvice]

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Fri, 29 Feb 2008 04:32:46 EST Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=362197&view=rss&microfeed=true
<![CDATA[ Ears On Sony's PFR-V1 Space Headphones ]]> Pulling on the Sony PFR-V1 Personal Field Speakers is like putting on orthodontal headgear—bewildering and maybe slightly humiliating. The metal probes that stick into your ear for bass are cold and creepy, like I'm being probed. If you lean your head back, they dive deeper into your ear and pick up a serious sensation of weight. And unless you have big hair (like me, 'cause I need a haircut), you probably look like a tool wearing them. But once the ear prongs warmed up, so did I—I prefer the feel to headphones or earbuds, actually.

spacey2.jpgIt's pretty light as long as you don't look up. And you don't feel space age-y. The sound is good, but it's not isolated, so you can (and do) hear a lot of ambient noise, though if the volume's up, you can't really make out what anyone's saying. Bass didn't particularly stand out, but it wasn't lacking. My two big concerns: The sound doesn't quite justify $500, and I don't know how comfortable they would be after a couple hours of continuous wear. I think they're pretty neat overall though. [Sony 2008 Line Show]

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Tue, 26 Feb 2008 13:43:03 EST matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=360991&view=rss&microfeed=true
<![CDATA[ Sony PFR-V1 Personal Field Speakers Like Orbiting Audio Headgear ]]> Sony's PFR-V1 personal field speakers actually are headphones. But instead of cupping or inserting the drivers over or in your ears, they dangle down and in front of your ears. You know, like a set of home theater stereo speakers. Except attached to you via a headgear like the one you wore with your braces. (Worst junior high experience ever, next to scoliosis back brace.)

The two speakers are one inch in diameter and die-cast aluminum in build, and the headband is of a light metal. Sony claims the the higher frequencies hit the outer ear, and the bass drills into your dome. $500, in April. These headphones have been in Japan for a little while now, and Wired even has a review of a prototype. (Which didn't go over so well.)

What you will look like wearing this V1:
headgear.jpeg

Speakers Made Personal In a marriage between headphones and speakers, the PFR-V1 personal field speakers are designed to create a listening field around your ears. Music is projected through two 1-inch, die-cast aluminum speakers that are connected with a headband made of light-weight duralumin metal. When you place the band on your head, the speakers appear to float in front of your ears. The silicone rubber fittings on the band position the speakers about a half inch from your outer ear and direct the front of the speakers toward your ear canal. The speakers deliver mid- and high-range audio frequencies in a field of sound aimed toward the outer ear, while the bass frequency sound is delivered directly to the ear canal via the extended bass reflex ducts. By placing the speaker unit outside the ear and delivering the audio from multiple directions, you get the sense that music is being played directly in front of you — similar to the experience of being in a concert hall. The PFR-V1 personal field speakers, powered by two AA batteries, will be available in April for about $500.
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Tue, 26 Feb 2008 03:01:44 EST Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=360660&view=rss&microfeed=true
<![CDATA[ Sony MDR-AS100W Sport Headphones ]]> Sony's MDR-AS100W are their flagship sports/outdoor headphones, water resistant, and fit with a two-foot cord best used with arm-mounted MP3 players. $100 is a lot of money for a headset you plan to sweat on in your Tae Bo classes. So, Sony's spammed us with cool submodels, too, each with a unique flavor of ear-fitting yoga and price points unexplainably positioned from $20 to $100:

sonyactivehead.png

See? Just don't ask me which is which.

Active Style Headphones Perfect for Sport and Fitness Enthusiasts Sony is also introducing a line of headphones that are designed to stay put when you're not. Whether on the treadmill, the track, or trekking through the mountains, the new Active Style collection features five headphones with a slim design styled with black silicone rubber with orange-red accents. In addition, all active style headphones have moisture-resistant features. The MDR-AS20J headphones fit around the outer ear with an earbud that sets inside the ear canal. The MDR-AS40EX headphones feature a convertible ear hanger so you can transform them from over-the-ear headphones to a traditional earbud style, offering users versatility and personal preference. The collection also will include more traditional headband style headphones (model MDR-AS100W), behind-the-neck earbud headphones (model MDR-AS50G) and behind-the neck open air headphones (model MDR-AS30G). The headphones will range in price from $20 to $100.
MDR-AS100W Over the Head Earbud Headphones Available in March for about $100 Lightweight, secure fitting headphones with single side cord for sports usage Short (2 foot) cord ideal for armband use; supplied extension cord (2 feet) for general use Water-resistant design Three sizes of earbuds (S, M, L)

MDR-AS50G Behind the Neck Earbud Headphones
Available in March for about $50
Lightweight spiral neck-band headphones for secure fit during activity
Short (2 foot) cord ideal for armband use; supplied extension cord (2 feet) for general use
Water-resistant design and washable carrying case
Three sizes of earbuds (S, M, L)

MDR-AS40EX Over the Ear Earbud Headphones
Available in March for about $40
Detachable ear hangers for stable fit
Short (2 foot) cord ideal for armband use; supplied extension cord (2 feet) for general use
Water-resistant design
Three sizes of earbuds (S, M, L)

MDR-AS30G Around the Neck Headphones
Available in March for about $30
Newly developed stability tip prevents movement of headphones

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Tue, 26 Feb 2008 03:01:16 EST Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=360680&view=rss&microfeed=true
<![CDATA[ Sony Slims Down Its Noise Canceling Set With MDR-NC40 ]]> Sony figured out two reasons people don't buy flagship noise-canceling headphones—whether Bose or Sony or others: they're awfully expensive and freakin' huuuuge. The MDR-NC40 coming out in March costs $100, and is both cheaper and slimmer than the bulky $400 NC500D. This set runs for 40 hours on a single AAA battery and can be used as passive headphones when the battery runs dry. Most importantly, you can fold them up into their leather case and slip them into your bag without causing a massive luggage hemorrhage. [Sony]


Sony_MDR-NC40.jpg

MDR-NC40_003~02TH_-_Case.jpg

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Tue, 26 Feb 2008 03:01:00 EST Wilson Rothman http://gizmodo.com/index.php?op=postcommentfeed&postId=360645&view=rss&microfeed=true
<![CDATA[ Sony DRC-BT815 Dongle Adds Bluetoothiness to Your Headphones ]]> sonybtdongle.jpg The DRC-BT815 (love them truly unique product names) is a little $130 stereo Bluetooth receiver that you plug your headphones into—bam, instant Bluetooth headset. The mic's onboard the dongle, which has a clippy to attach it to your shirt (or earlobe). The sucky part is that battery life is only six hours, and it's, you know, 130 bucks.

Transform Your Headphones

Sony's first portable Bluetooth receiver converts virtually any pair of headphones into a stereo headset and extends this wireless streaming technology to headphone styles that may not yet be available with embedded stereo Bluetooth capabilities.

Weighing just over half an ounce and measuring less than three inches long, the black and silver DRC-BT15 Bluetooth receiver clips to your clothing or can attach to an arm band. Simply plug your preferred headphones into the stereo mini-jack on the ultra-portable receiver, pair the receiver with a compatible Bluetooth device like the new NWZ-A820 Walkman® video MP3 player, and start streaming music in stereo.

A simple toggle control allows you to adjust the volume, play, stop, pause, fast-forward or rewind the music streaming from your Bluetooth-enabled music source (using Bluetooth AVRCP or Audio/Video Remote Control Profile).
The receiver also has a discrete, embedded microphone that can be used for hands-free calls when you pair the receiver to a Bluetooth-enabled mobile phone.

A rechargeable lithium-ion battery delivers up to six hours of talk time or music playback. The receiver will be available in March for about $130.

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Tue, 26 Feb 2008 03:00:00 EST matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=360667&view=rss&microfeed=true
<![CDATA[ Steampunk Artist Mods Vintage Headphones into Gadget-Compatible Cans ]]> Molly porkshanks Friedrich is the creator of these retrofuture headphones, made from an old-ass headset found in a thrift store, and some Panasonic cans that she bought on Amazon for a buck. What is cool about them—apart from the fact that they work a treat with MP3 players—is that Molly has not over-egged the Steampunk pudding and added a ton of copper valves and brass wotsits to the mix. [Steampunk Workshop via MAKE]

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Fri, 22 Feb 2008 06:29:23 EST AddyDugdale http://gizmodo.com/index.php?op=postcommentfeed&postId=359535&view=rss&microfeed=true
<![CDATA[ Noise-Canceling Headphones Might Make You Motion Sick ]]> You know those noise-canceling headphones that make it so you don't hear engine noise while traveling? Well, they might just make you sick. Really sick. Bad news for Bose!

Check out this Q&A from today's Wall Street Journal:

Q: I was recently given a pair of the Bose QC3 headphones [smaller earphones at top] with active noise canceling, and have felt queasy every time I put them on. I had to take them off and lie down at one point, and ended up throwing up later that night and was unable to eat more than apple sauce the next day. As crazy as it sounds, did the headphones cause my discomfort?

A: It's possible. Bose's "Acoustic Noise Cancelling" headphones work by electronically determining the difference between wanted and unwanted sounds, and creating a correction signal that acts to negate the unwanted noise, according to its website. (The company didn't respond to requests to comment.) Sarah Stackpole, a New York ear, nose and throat doctor, speculates that the sound waves that cancel each other out may still transmit enough very low frequency vibrations to stimulate the balance receptors that are connected to the hearing hair cells in the inner ear. These vibrations are akin to those caused by blast explosions or barotrauma in scuba diving, but much less forceful, she says. The disequilibrium that some people may feel from this is made worse because the vibrations falsely signal that the head is moving, but the eyes report that the head is stationary. Those mixed signals make the headphone wearer feel dizzy.

Obviously, many people have and use noise-canceling headphones all the time with no problems, but if you've got a sensitive inner-ear, you should be careful before making the plunge. And if you've ever felt a little sick after using a pair, now you know why.

Has anyone had similar experiences? [Wall Street Journal via Book of Joe]

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Tue, 12 Feb 2008 17:50:00 EST Adam Frucci http://gizmodo.com/index.php?op=postcommentfeed&postId=355678&view=rss&microfeed=true
<![CDATA[ Flashing Earphones from Brighton Let You Pimp Your Ears ]]> The USP of Brighton Inc.'s new BI-LEDEAR earphones are light-up earpieces that flash in time to your music. Now, that's what I call product satisfaction—everyone on the train can be irritated by flashing blue LED lights as well as the, tinny, secondhand noise of your tunes, while you sit there oblivious to the retina-searing effect your presence is having on your fellow passengers. Available in pink, clear or blue colors for around $28 in Japan, these phones should come with a stab-proof Kevlar jacket for extra protection. [AV Watch]

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Fri, 08 Feb 2008 07:11:58 EST Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=354151&view=rss&microfeed=true
<![CDATA[ Von Zipper Snow Muffs Headphones: One Less Thing To Worry About ]]> Say you're Brian Lam, out there on the slopes of Tahoe, snowboarding as your iPhone drops the biggest beats since the Propellerheads' dropped Decksanddrumsandrockandroll. It sounds grand, but there's a logistical problem: You have goggles, plus the earmuffs your mom knitted for you, plus your (definitely not white) earbuds, all connected to your head using different straps, levers and pulleys. Von Zipper combines them all into one easy system: the $20 Snow Muffs/H-Phones will attach to most ski goggles—but particularly those that Von Zipper by coincidence also sells, for $60 to $160. [Product Page via Book of Joe]

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Tue, 05 Feb 2008 10:34:08 EST Wilson Rothman http://gizmodo.com/index.php?op=postcommentfeed&postId=352748&view=rss&microfeed=true
<![CDATA[ Microsoft Sued, Zune Owner Claims Ear Damage ]]> zune.jpgA man who allegedly received an electric shock from his Zune headphones has filed a lawsuit against Microsoft. Joel Geddis received the shock in November of 2006, and since then he has suffered "blood and fluid leakage from (his) ear canal" and "incessant ringing and discomfort." [Sorry West Coast lunchers!] This news comes days after iPod classic owners reported similar incidents since a new firmware update. Update: Joel has written us to clarify his claim.

Correction Request: Microsoft Sued, Zune Owner Claims Ear Damage Microsoft Zune Injuries Mon, Feb 4, 2008 at 4:14 PM To: bennyg@gizmodo.com Hi Benny,

I read your article and notice that you didn't mention the blast of noise that happened the very same instant as the shock. The coupling of these two device malfunctions are a key part of the claim. Would you mind updating the post?

The actual claim can be found here: www.microsoftzuneinjuries.com

Regards,

Joel

Thanks for the update, but we're not sure what the domain name is getting at — as far as we know, this guy's lawsuit is based solely on the headphone injury, but perhaps it will one day expand to represent victims of any and all bodily harm encountered while trying to join the Social. Geddis' attorneys hope to make this a class-action case, but first they'll have to find more Zune owners who have experienced this problem. Finding a niche that narrow sounds like a tall order to us. [Zune Injuries via Gadget Lab]

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Mon, 04 Feb 2008 15:34:52 EST Benny Goldman http://gizmodo.com/index.php?op=postcommentfeed&postId=352437&view=rss&microfeed=true
<![CDATA[ iPod classic Firmware Update May Damage Headphones ]]> apple-ipod-classic300.jpgSome iPod classic owners who installed the recently released 1.1 firmware are reporting that their iPods are sending electrical pulses through the headphone jack and docking port, even when the units are turned off. The pulses, estimated to be 500mv worth of DC, may be enough to damage equipment that is plugged in.

Elsewhere, audiophiles on the Head-Fi forums are complaining that the update brought "hiss" and "static" to the classic, and others say that the firmware froze their iPods or restored them inadvertently. (Note: We have not noticed any irregularities like this after extended use with our own updated classic.)

So what's the reason behind all this? Is El Jobso trying to control our minds with hypnotic pulses again? Make us switch to the iPhone? Per usual, Apple does not have any response to the matter. If a new firmware update comes soon, well, that's probably as good a confirmation as we're ever gonna get. [The Street]

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Fri, 01 Feb 2008 13:32:05 EST Benny Goldman http://gizmodo.com/index.php?op=postcommentfeed&postId=351676&view=rss&microfeed=true
<![CDATA[ Gigantic 500x White iPod Earbuds Not a Joke ]]> I kept looking for the punchline on these 500xl speakers designed exactly like a giant pair of gigantic white earbuds that come with an iPod. I didn't find one. They're battery powered, but run off of AC power, too. USB or minijack. And as they are named, they're supposed to be 500 times bigger than Apple's. [WWFred]

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Wed, 23 Jan 2008 17:15:46 EST Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=348228&view=rss&microfeed=true
<![CDATA[ SkullCandy Double Agent Headphones Feature Built-in SD Slot, Bypass the MP3 Player ]]> These new SkullCandy Double Agent headphones are neat because they directly read from an SD card, without the price of Bluetooth headphones or the need for an MP3 player. They hold any size SD card, feature a rechargable battery, come in three colors, and have side controls. How or why these were kept so low profile during CES, I do not know. But this is a neat piece of tech that makes good use of a simple idea. The Double Agent headphones are expected to ship in Spring 2008. [Ubergizmo]

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Sat, 12 Jan 2008 19:00:21 EST Adrian Covert http://gizmodo.com/index.php?op=postcommentfeed&postId=344202&view=rss&microfeed=true
<![CDATA[ Audio-Technica's QuietPoint ATH-ANC3 Combines Two Kinds Of Noise Cancelling In One Pair Of Headphones ]]> Audio-Technica released the QuietPoint ATH-ANC3 active noise-cancelling in-ear headphones today. They say that the battery-powered ear buds block out 85% of all outside noise. We don't understand the point. Since in-ear headphones already cancel outside noise by design, some of the technology here is doing double duty. Still, we guess it's some kind of statement of mind-blowing, macho technology, so like... "sweet." See a full product pic after the jump. [Audio-Technica]

ATH-ANC3%20Product%20Image%201.jpg

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Mon, 07 Jan 2008 00:00:02 EST Benny Goldman http://gizmodo.com/index.php?op=postcommentfeed&postId=341278&view=rss&microfeed=true
<![CDATA[ First Grope of Sony MDR-NC500D Digital Noise Canceling Headphones ]]> Sony introduced the world's first headphone with "digital technology for precise noise canceling"- although we're not sure exactly what that means-these headphones have three different environmental modes, and a switch to let the outside noise in. Sony claims to block 99 percent of noise in the 160HZ range (which is the same as a jet engine). The MDR-NC500D will be available in February for $400. Update: Since several companies sell digital noise canceling headphones, I asked Sony what exactly made these a world's first.

They admitted that they weren't sure why there are other headphones advertised as digital noise canceling, since they all use an analog mechanism for equaling out the sound. These do an analog to digital conversion using a digital signal processor with three filters. That should, in theory, result in far better sound since the sound gets cleaned up with digital EQ before you hear it.


SONY PRESENTS WORLD'S FIRST DIGITAL NOISE CANCELING HEADPHONES

Digital Signal Processor Boosts Noise Canceling Accuracy

LAS VEGAS (CES Booth #14200), Jan. 6, 2008 - For anyone who spends more time reclined on an airplane rather than sitting at home in a recliner, Sony today unveiled the world's first digital noise canceling headphones.

The lightweight, MDR-NC500D model headphones use digital technology to more accurately reduce stress-inducing noise from planes, trains and busses, while providing a high-quality audio experience.

The headphones can reduce up to 99 percent of ambient noise at 160HZ, which is the peak frequency of a jet engine.

"By going digital, our noise canceling headphones deliver a balanced and rich sound, while delivering the highest level of noise cancellation when traveling or commuting," said Andy Bubala, director of marketing for personal audio accessories at Sony Electronics. "The ability to bring digital technology to ultra-light headphones should keep Sony as the industry leader in the headphone market."

Digital Defeats Analog

The increased rate and accuracy of noise reduction in these six-ounce headphones is due to the use or a unique digital noise canceling software engine, a set of digital filters located in the built-in digital signal processor.

To start the noise canceling process a microphone found inside the ear cup of the headphones takes an analog audio reading and converts the sound to digital. At the same time, the analog audio input signal is converted to a digital signal and sent through a digital equalizer to enhance the mid-range vocals and alleviate the excess bass — two features that can be negatively affected in most noise-canceling headphones.

The audio signal is compared to the noise signal, and the DNC software engine uses a digital filter to remove ambient noise that registers in the desired frequency range. The resulting signal is converted back to analog and sent to the headphones' driver for sound reproduction. Bubala said this digital-based process enables more effective noise cancellation than is possible using analog filter technology.

Sony's DNC software engine makes it possible for these digital noise canceling headphones to offer three distinct noise canceling modes optimized for different environments: airplane, train/ bus, or office.

By pressing an artificial intelligence noise canceling button found on the outside of the right ear piece, the headphones scan the ambient noise profile and intelligently select the best mode to cancel out the highest amount of unwanted sound.

Each mode uses a different digital filter in the digital signal processor, which has been specifically tuned for effective noise reduction in these different sound environments.

Quality, Comfort and Style

Sony developed the MDR-NC500D digital noise canceling headphones with long flights and stress relief in mind. They are powered by an internal lithium-ion battery that can operate for up to 16 hours on a single charge. They also have an external battery box that holds two AA batteries for when there is no access to a wall plug.

To provide comfort during long hours of wear, the new headphones feature thick, urethane foam padding in the ear pieces that reduce pressure and pinching on the outer ear. To add style to comfort, the ear cups are finished with black lacquer and have a single-sided cord connection for convenience.

The headphones' monitor switch allows you to temporarily suspend the noise cancellation feature and mute the music to listen to flight announcements.

The MDR-NC500D headphones will be available in February for about $400 at sonystyle.com, at Sony Style® retail stores (www.sonystyle.com/retail), at military base exchanges, and authorized dealers nationwide.

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Sun, 06 Jan 2008 20:28:06 EST Noah Robischon http://gizmodo.com/index.php?op=postcommentfeed&postId=341343&view=rss&microfeed=true
<![CDATA[ Wireless Surround-Sound Headphone Battlemodo ]]> Problem: you want to watch a movie or play a game in glorious surround sound. But someone in your house is sleeping, studying or just annoyed that you are playing BioShock for the third time to get all the achievements. The solution: wireless surround-sound headphones. We tested the three of the most popular models to ensure that you won't buy the wrong one, become sad then throw your life away with booze and drugs.

Sony DS6000
IMG_5297.JPGPrice: $300 retail, $230 street
Impressions: You'll notice the solid build quality immediately. Featuring soft cups that fit around your ears, the headphones turn on automatically when placed on your head. Testing out Superman Returns, we were impressed by bright trumpets and deep, powerful planets whizzing by our head during the opening credits alone. When Superman returns to the Kent farm, we felt and then heard the subtle roar of an asteroid approaching from behind our ears—while dishes clanked in the foreground and water gurgled in the middle of our ears. We were able to appreciate the crisp, distinct sound design in a way we never had before.

Acoustic Research AWD510
IMG_5295.JPGPrice: $250 retail, $200 street
Impressions: We were disappointed that while the earcups appear oversized, they didn't wrap around our ears all the way. So even when the sound localization—our made-up term for how far or close the sounds felt from our ears—may have actually been slightly superior to the Sony model, we wondered why Acoustic Research didn't seal the deal and disconnect us completely from our wives/kids/lives by covering 100% of the ear. On the sound front, the AWD510 had a tinniness that was a real turn-off. It might have been a product of compression: on the other end, the headphones never once roared, and often left us craving more.

Sennheiser RS 130
IMG_5294.JPGPrice: $170 retail, $110 street
Impressions: See the two headphones above these? They have two things in common. 1. True surround sound capabilities. 2. They run on 2.4ghz radio signals. These Sennheisers are a cheaper alternative, instead supporting SRS (fake 3D sound with only two speakers) and IR (infrared) data streaming. So how big are these compromises?

Actually, the SRS works pretty well. You won't get those a-ha! moments like, say, when Superman flies by the screen and you'd swear his cape is in your face, but there's a lot to say about really good stereo-esque sound attached to your head. It's the IR that's a deal breaker. From the second we put the headphones on our ears, we heard a hiss that never left and occasionally got worse. And it's a shame, because otherwise the headphones sound pretty good, though mid- to low-range speech left a bit to be desired.

Pioneer SE-DHP800

PIOSEDIR800C.jpegPrice:$475 retail, $275 street
Impressions: (We didn't like our picture). There's no doubt, this pair of Pioneer headphones emphasizes clarity. The moment that stuck out most for us was during the space credits, a shattered meteor whizzed by our heads and we could distinguish more pieces, eyes closed, than on any other model. If the Acoustic Research model features good localization, the Pioneers sound even better. The catch? They cheat you out of the low ranges almost completely. And the effect is like eating reduced fat cheese: it seems alright in the first bite, but you're missing a whole dimension of fulfillment. Ultimately, they feel like a headphone experience.

Oh, and these bad boys are infrared as well, but we didn't encounter problems like we did with the Sennheisers (we could only make the sound fail by placing our hands in front of both our ears). As we've found with previous experience, avoid cheap IR headphones...they will probably just disappoint you.


VERDICT
: We favor the Sony DS6000, especially since they're cheaper than Pioneer's offerings. From their easy dock charging to their very solid (and best-rounded) listening experience, we wouldn't mind turning off the speakers if it meant we were turning these on.* The Pioneers come in a close second, but felt like surround sound without a subwoofer: technically impressive, but at the end of the day, coming up a bit short on our id factor.

*But buyer beware, the Sony system's powerful radio transmission has occasionally interfered with both our Wi-Fi connection and, surprisingly enough, the clarity of our wireless Xbox LIVE headsets. We still recommend the product, but it's something to keep in mind if you have a small space and heavy Wi-Fi dependence. The Pioneer model should cause no such interferences.

Also of note, Panasonic has an interesting competitive model we were not able to acquire at the time of this testing.

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Sat, 05 Jan 2008 02:30:32 EST Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=326638&view=rss&microfeed=true
<![CDATA[ Belkin RockStar Shares Your Music With Five Friends (Now We Need Five Friends) ]]> We seldom have the need to share what we're listening to on our iPods with more than one other person, but if you're having some sort of "party" that "people" are "attending," this Belkin RockStar might be good. It's just $20 and offers six ports—one input and five outputs—so you can split one signal to many sources. It's also cool because the five outputs can be toggled to input as well, so you can mix more than one signal together to form some sort of crappy impromptu DJ session. [iLounge]

RockStar_LFSTYL.JPG

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Thu, 03 Jan 2008 15:00:12 EST Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=340173&view=rss&microfeed=true
<![CDATA[ Proof the iPod's White Earbuds Don't Suck...That Much ]]> We had a plan. After years of bitching and moaning about crappy, stock Apple earbuds, we were going to put Apple in their place, and once and for all, prove what a lousy product they were packaging with their iPods—the one kink in their plan of global music player dominance. Obviously, the $30 stock earphones in the iPod would get destroyed versus more expensive competitors like those from Shure, Ultimate Ears or V-Moda. So we ordered a bunch of earbud-style headphones all under $20 for "testing". We use those quotes because we really meant "slaughter". Who would have thought that the disrespected Apple earbuds would hold their own?

1. Maxell Digital Earbuds 191208
31R4KH69G0L._SS500_.jpg
Better fit, deep in the ear. Volume control on wire. But soft sound levels, and a slight static. Music was in the other room, not my ears.
Price: $15.95
Verdict: Staticky, NOT BETTER

2. Genius HP-02 Live
41GE38PHT2L._AA280_.jpeg
Once again, deep ear fit. These bad boys are exploring places of my body I didn't know I had. Sound doesn't have a bad balance, but once again, nothing spectacular here.
Price: $9.99
Verdict: Frisky but NOT BETTER

3. Philips SHE2650
31NDCMSRWML._AA280_.jpeg
Design is very similar to iPod headphones, as is the sound. But these are just a hair less sparkling than Apple's headphones with even less impressive lows.
Price: $7.99
Verdict: Has a case, NOT BETTER

4. Jlabs JBuds Hi-Fi
418tP%2BV135L._AA280_.jpeg
These had the strongest bass of any model we tested. And they gave Bolero, our test song, more of a stage feel. But fidelity was lacking. So while the headphones sound "big" they don't always sound so clear.
Price: $19.19
Verdict: NOT BETTER

5. Coby Super Bass CV-E92
31Pq10j4T3L._SS400_.jpg
The balance reminded me of the jLab model we tested, possibly with even better clarity in some ranges. There is certainly more bass in these headphones than Apple's offerings, but while it makes us crave more lows in the iPod stock earbuds, Coby doesn't touch the present highs to mids of Apple. They're a pretty sweet deal for $5 though.
Price: $4.88
Verdict: A bargain, but NOT BETTER

6. Koss BDZ1 Two-Pack Earbud Headphones with Case
41WZDQ7HZGL._AA280_.jpeg
Unresponsive. Very quiet at a given volume level compared to the ipod earbuds. But for this price, you get TWO sets of earbuds and a case.
Price: $8.01
Verdict: (NOT BETTER X 2) + Case

7. Philips SHS3201/37 Flexible Earhook w/ Bud -White
41EF4KPW8ZL._AA280_.jpeg
I'd expected these fancy white headphones to sound better, given Philips' reputation and the solid placement coming from the earhooks, but they were loud, but less clear than the iPod's.
Price: $8.38
Verdict: White, impossible to Shake Off, but NOT BETTER

s7_224919_imageset_01.jpegAlso of note, the iPod earbuds fit the Nano a lot better than competitors. We think this is mostly because the earbud jack isn't bent on Apple's model, unlike all the other models which bend at a 90-degree angle before the wire. A non-bending plug translates to less cord rotation and subsequent static/pops.

As for fitting the ears, most models on the market now offer multiple sized earplug adapters. If Apple's earbuds aren't fitting you correctly, then don't think twice about finding something more comfortable or just using the black foam inserts. You'll never get optimal sound out of any headphone that doesn't fit you properly, anyway.

At the end of the day, Apple might not give us the best headphones around with our iPods, but they're not highway robbery either. Given that they were better than quite a few $20 and under models, we're thinking that $30 isn't the most ludicrous price in the world, and "free with iPod" is looking pretty freaking decent.

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Sat, 29 Dec 2007 14:15:54 EST Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=338299&view=rss&microfeed=true