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Chris Jacob
I have, so far, been pretty unconvinced by iPhone games (I do love a few of the puzzle/word games though). But a proper control jacket, especially with an SNES emulator app, is something I would spend money on. It doesn't need to be fancy, just buttons inputing signals the software understands. Does anyone know whether there is actually anything preventing such a device, in terms of the API for external hardware introduced with OS 3.0?
From what I remember the device must work with a specific app. Of course there are loops holes like sharing the codes but yeah probably wouldn't work out.
@puffnstuff: I guess that would explain the dearth of peripherals. It also means the perfect opportunity for some smart company who owns the rights to a bunch of classic games to create the hardware and sell it bundled with an emulator. Then offer in-game ROM purchases. Then... profit.
Can we please stop talking about Hitler, even if it is as a joke? I hate seeing his name, and any reference to him. It is not funny, and I have a very good sense of humor.
"Dear Apple, if you don't want to do this, that's fine. Just allow a third party to do game button jackets, ok? Thanks"
Hey Mary,
Apple has already added access to the 30-pin connector and opened licensing so that anyone can make a nice D-pad or whatever for the iPhone. That is how the TomTom mount for the iPhone/Touch works.
What I would like to see is a developers API that allowed developers integrated and automatic coding for inputs. For instance, you can then use any vendor’s D-pad and have it work the same, but if you remove it you then have the game play working on the touchscreen. This should also encompass keyboards and other various attachments as the sky is the limit, including a Point-of-Sale attachment so that Apple can get rid of those slow, expensive Motorola SYmbol handhelds that Apple Store uses.
10/05/09
[iflyz.com]
09/16/09
09/16/09
Whoa, this is pure awesomeness. Thanks for the link!
09/16/09
09/16/09
A bit too ugly for my taste.
09/16/09
09/16/09
From what I remember the device must work with a specific app. Of course there are loops holes like sharing the codes but yeah probably wouldn't work out.
09/16/09
09/16/09
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09/16/09
Saying something's not funny, followed by a claim that you have a "very good sense of humor". Ironic no?
09/16/09
Hey Mary,
Apple has already added access to the 30-pin connector and opened licensing so that anyone can make a nice D-pad or whatever for the iPhone. That is how the TomTom mount for the iPhone/Touch works.
What I would like to see is a developers API that allowed developers integrated and automatic coding for inputs. For instance, you can then use any vendor’s D-pad and have it work the same, but if you remove it you then have the game play working on the touchscreen. This should also encompass keyboards and other various attachments as the sky is the limit, including a Point-of-Sale attachment so that Apple can get rid of those slow, expensive Motorola SYmbol handhelds that Apple Store uses.
09/16/09
09/16/09
08/20/09
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08/20/09
>_>
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