<![CDATA[Gizmodo: instant messaging]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: instant messaging]]> http://gizmodo.com/tag/instantmessaging http://gizmodo.com/tag/instantmessaging <![CDATA[Email is Dead? Oh Really?]]> The WSJ is making the call—email isn't as important as social networks. It's an interesting conclusion, derived from the fact that both growth and absolute numbers are on the side of social networking this year. That's kind of weird.

You might someday send resumes or other important documents over Facebook and Twitter, but Email is never going to be "dead". In fact, with push email on your phone, it's basically as instant as any of the other networks.

Google Wave might also be pretty interesting when the people pimping it out call it what email would look like if it were invented today. It's too early to tell. But for it to be truly ubiquitous—and it has to be in order to replace email—it can't be hosted by just one company.

Think of it this way: if people are still using Fax machines—fucking FAX MACHINES—on a daily basis, there's no way that Email will be excised from our collective productivity streams. Not when it's this much more usable by the average person than faxes.

Lastly, how did they come up with the number of social network subscriptions being higher than email, when all social networks require you to sign up with an email account? [WSJ]

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<![CDATA[Ping is Like a Free SMS Client For iPhone and iPod Touch Users]]> This Ping app by the guy who made PushGmail is a mix between text messaging and instant messaging. What you need to know is that it's free and it's fast.

Ping is designed to look like the SMS app, and behaves much the same way. The messages you send arrive at the recipient's screen instantly—similar to IMs—but also pop up with a Push Notification if you're not actively using the phone.

It's basically free SMS for you to everyone who has an iPhone or iPod Touch (over Wi-Fi) as long as you can convince them to sign up for Ping. Even if you can't, the ones you do switch over might be enough for you to downgrade your SMS plan one notch to save some money.

In the end, this may either be a really useful SMS alternative for iPhones, or a service that's not different enough from SMS or IM that people will use it. It's too early to say. [Ping on iTunes via Gear Live]

Update: If you have questions, you can contact support@pingmessaging.com.

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<![CDATA[What Method Of 21st Century Communication Do You Prefer?]]> From time to time I like to revisit the issue of communication because the options are constantly expanding and it is an interesting ongoing sociological experiment. So, the question is simple: which method of communication do you utilize most?

[Image via Flickr]

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<![CDATA[iPhone's Beejive 2.0 IM App Now Does Voice Messaging, File Sending/Viewing]]> Beejive's already quite usable Beejive IM iPhone app just got an update to 2.0, adding file transfer and voice messages to its multitude of IM connectivity.

Currently, you can connect to "AIM, Google Talk, ICQ, Jabber, MSN/Live, Myspace IM, and Yahoo messenger" with Beejive. With 2.0, you can send in-line photos, audio and video files, PDFs and Office docs to anyone you're chatting with, provided the recipient has an IM client from the last 10 years.

The best part is the voice message feature, which you can activate with the microphone icon. The worst part is the price: $16. You do get what you pay for, and Beejive seems to be a pretty fancy IM app. [App Store via TUAW]

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<![CDATA[Researchers Discover Emotions Surpass Technical Limitations of Instant Messages]]> Now there's officially no reason to leave the house. Ever. We can call in food, clothing and gadget deliveries. We can pay our bills online. Thanks to infomercials, we can exercise in the comfort of a door frame. And today we discover that we can get all randy (or depressed) chatting with significant others on IM or its cousin, the text message. So says Jeffrey Hancock and his team at Cornell University anyway, and who are we to argue with scientists?

The findings go against popular opinion, which says SMS and IM are the devil, and will lead to the downfall of today's youth. Next to traipsing on people's lawns, IMing friends instead of going outside to play is the leading cause of the breakdown in parent-teenager relations today, according to a phone call with my mom earlier this morning.

However, as Hancock and company discovered, not only is this opinion untrue, the emotions presented in virtual conversations are just as contagious at times as real world interaction.

The experiment involved 44 pairs of volunteers, who chatted online for 15 to 20 minutes. Hancock asked them to ask questions about one another, including one issue that was bothering them at the time. But here's the hitch: Hancock had one person from each pair watch a harrowing scene from Sophie's Choice. The other person watched a clip of some "small talk."

What the team discovered was that not only did the participants accurately assess their partner's mood, but that those who were paired with someone who had watched Sophie's Choice felt worse off than before the chat. Those participants who watched the car hood scene in Transformers, however, had the irresistible urge to mate following the IM interaction*

*I made this part up. [New Scientist]

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<![CDATA[Hands-On Google Talk for iPhone (Verdict: Stick with Installer.app)]]> Google's brand new Gtalk webapp for the iPhone is as crappy as I expected it would be. It has a nice design, and sending messages was easy, but at the end of the day it's still running in Safari—which means if you get a call you are signed out of chat. And unlike other web-based IM apps, Gtalk doesn't work in the background, so interruptions as simple as going to the home screen sign you out too. Also, there are no preference settings, so you are stuck looking at your whole contact list, online and off. Gtalk's AIM support is also curiously absent from this release. In short, this program sucks. If you're looking for a solid IM solution before the App store opens, I strongly recommend Agile Mobile's AM client recently released on Installer, which I've been playing around with.

AMoverview494.jpgAM is extremely easy to set up and has lots of options so you can choose which contacts you see. It supports Gtalk and AIM protocols in addition to ICQ, MSN, Yahoo and Jabber. AM even logs your IM sessions so you can refer back to old conversations. But best of all, it keeps your IM conversations going, even when you are on a call or out of the program, and sends Mail style notifications alerting you to how many IMs came your way while you were gone. All in all, an extremely good experience for IMing on the go, so jailbreak if you haven't yet, and install this puppy. [Google via Lifehacker]

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<![CDATA[AOL Blesses Windows Mobile With New AIM Client]]> After years of neglect, AOL has apparently remembered that Windows Mobile exists and just released a new official AIM client. Though still in beta, it's supposedly compatible with all WinMo 5 and 6 devices. It looks pretty swank, at least as far as WinMo apps go, and more than satisfying for a mobile AIM client. Hopefully this means they're cooking up one for the iPhone too. [AOL via XDA Developers via BGR]

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<![CDATA[iPhone Instant Message Patent Points to Upcoming MMS, Background IMs, GPS Module]]> Apple's filed a patent on their upcoming iPhone instant messaging app, detailing exactly what it's going to look like and how it's going to behave. While most of the images show an iChat-esque (and current SMS-like) interface, there are some interesting tidbits we picked up from the text. One, there's mention of "graphics, photos, audio files, video files and/or other attachments as are supported in a MMS and/or Enhanced Message Service," which points to possible MMS support in the future. At the very least, it might mean that their IM app will be able to transfer files. Two, there's also a reference to the user receiving "an instant message while the user of the device is in another application," alleviating fears that we wouldn't be able to IM in the background. Both these snippets are after the jump.

The other interesting thing we found was the illustration detailing what future modules the iPhone will have. Not only is there a GPS module (which may or may not be the current cellphone triangulation scheme that was added a few months back), but there's sample Search, Video Conferencing and Widget Creator modules. Widget Creator could just be the shortcut to Safari that Apple introduced in the last update, but Video Conferencing? Does that mean a front-mounted camera in the next iPhone? Who knows. Apple's thrown features into its patents that haven't materialized before.

Thanks Tino B!

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<![CDATA[Picture Frame Shows Which of Your IM and Skype Friends Are Online]]> We absolutely love it when cyberspace and meatspace intersect, which is why we're enthused over this Online Notification Picture Frame. It's a DIY project that connects via some interface (the guy doesn't say) to a computer, which feeds online status information back to the display. If a person's online, the LED next to his photo lights up. We'd prefer it if this were a more digital solution like an actual photo frame that dynamically displayed the pictures of people who were online, but this is a good start. [Volunteer Lab Rat via Hacked Gadgets]

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<![CDATA[iPhone SDK Limitation: Only One User-Made App Running Concurrently, No Background Processes]]> The enthusiastic high-fives of future iPhone instant messaging users yesterday might be quite a bit less enthusiastic today when they find out that Apple is not going to allow user-made SDK applications to run in the background. This means every application, from IM to VoIP to GPS mapping, will have to terminate entirely when the user switches out to take a call or change a song. How does this affect you? It means you won't be a be able to receive IMs unless you're currently inside the IM app, forcing you to disconnect when you take a call. There's an upside and a downside to this decision.

First, we already know that apps running in the background as a process is possible on the iPhone. The iPod app, SMS app, and various other apps all run in the background now and continue running no matter where you go in the phone. Also, user-made Installer.app apps like Apollo (an IM client) already run in the background just fine. So why did Apple make this limitation that all apps have to quit whenever the user switches out? Memory management. From Apple's Human Interface Guidelines for the iPhone:

iphonehig.png

Apple has no idea what combination of applications you could possibly install on your phone, and they can't control it. If you were to install two apps that took up loads of the iPhone's memory (we're talking RAM), and they both ran in the background, it would slow down the phone's other, more important tasks such as calling or iPodding. If this were the case, Apple would be blamed for making a slow or non-responsive phone even when it's not actually Apple's fault. This is exactly the thing that goes on in Windows Mobile devices. It's fine when you're just running normal, natively-installed apps, but when you get to multi-tasking with your own installed programs, the phone becomes sluggish and everyone curses Microsoft. Apple wants none of this.

So the implication to you, the end-user, is that you can't have apps running in the background, constantly checking the internet. This means no RSS reader that's always up-to-date and no IM apps that always sit in the background, listening for messages. If you're wondering Exchange's push email and calendars are going to work in this scheme, it'll be integrated into Apple's first-party Mail system, which can be allowed to run in the background.

But in the end, it's only a small portion of apps that are really affected by this rule. Games or utilities can save their app status to disk often so that you can resume where you left off when you start it back up. But until the iPhone allows SDK-applications to run in the background, you're probably better off using a web-based chat application in Safari (which already has permission to). [Tech Crunch]

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<![CDATA[Zipit Z2 Wireless Messenger Lets Teens IM For Free (Gallery)]]> Zipit Wireless introduced its second stab at instant messaging without needing a computer with the Z2. The flip-open handheld device allows teens to IM their pals over Wi-Fi and supports AOL, MSN and Yahoo instant messaging services without any monthly fees. Kids can also sideload photos and their favorite tunes through the miniSD slot, or stream music directly from the internet. The Z2 will set you back $150, and according Zipit reps, will be available in the next few weeks. [Zipit Wireless]

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<![CDATA[Mattel IM-Me: Safer Mobile Instant Messaging for Kids]]> Mattel wants parents to believe that its IM-Me mobile device will prevent bad people from IMing their children. It's comprised of two separate parts, a USB dongle with an attached RF antenna and the SideKick-like unit that kids use to communicate with their friends. Parents install the USB dongle into their computer through which kids then connect to the Internet. Kids will then be able to IM friends on their contacts list (presumably moderated by parents) so long as they're within range of the RF antenna.

And that's its failing point. Sure, you can prevent your children from talking to strangers online while they're inside the house using the IM-Me, but what about when they're not home? And what kind of kid would agree to use this device when they can just hop onto a computer when mommy and daddy aren't home? Seems to me that the best way to prevent your kids from getting into trouble online is to talk to them rather than clamping down on them. It's $65 cheaper than the IM-Me and you don't have to wait until the summer to start.

It's Like a Walkie-Talkie, Only You Type Into It [Wired Gadget Lab]

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<![CDATA[EQO Mobile Adds Cellphone Instant Messaging]]> EQO today announced a new version of its EQO Mobile software, and this is a big rev, letting you send and receive instant messages from your cellphone. Now you can use IM services including AOL AIM, ICQ, GoogleTalk, Yahoo! IM, MSN Messenger, Jabber and Skype, from just about any cellphone.

Social networkers on services such as MySpace, Friendster, Tagworld, Hi5, Xanga and Multiply will dig this latest version, too, where now they can exchange web-to-phone, phone-to-web and phone-to-phone text and picture messages, with click-to-call (mobile VoIP) and click-to-IM features.

EQO for Skype was already cool, introduced earlier this year, which lets you make Skype calls from your cellphone. But now this new cellphone instant messaging feature is a huge step forward. Those greedy cellphone service providers are going to hate this.

Product Download Page
Press Release [EQO Communications]

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<![CDATA[Google Talk Client Updated, Still Obscure]]> Google, whose entire product line seems to be in a constant state of beta, has upgraded its Google Talk client, trying to catch up with the rest of the instant messaging world with file transfers, voicemail and the ability to show contacts what music is playing on your PC. Undaunted by the fact that virtually no one uses its Google Talk application—reportedly only 44,000 people used it last month—Google presses on with, yes, another updated beta that doesn't support the Mac.

Now you'll be able to send files with a button click while talking to another user of Google Talk, leave voicemails up to 10 minutes long that will be e-mailed to the person who didn't pick up the phone, and for some reason you'll be able to reveal the music you're listening to, which changes as the tune does. Why you'd want to do this, we're still scratching our heads. Anyway, maybe these new features will help Google Talk pick up a few dozen more users.

Google Talk Swings Back [TechCrunch]

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