<![CDATA[Gizmodo: interactive]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: interactive]]> http://gizmodo.com/tag/interactive http://gizmodo.com/tag/interactive <![CDATA[Interactive Toilet Scares Kids into Pooping, Hopefully Not in Their Pants]]> Have you ever been scared to use the restroom because you're terrified something's going to pop out of the toilet and grab your ass? The Interactive Toilet does that to your children. Sort of.

From the looks of it, this toilet-seat mod is meant to potty-train and encourage kids by promising them a reward after they've done their business. The prize? The happy song, a high five, and some toilet paper! Frankly, this toilet would terrify me even at this age. I also have to wonder, won't this potty produce some sort of Pavlov's Dogs-esque side-effect? Hopefully when he's older, the kid won't poop his pants whenever he hears, "If you're happy and you know it clap your hands!" [Engadget]

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<![CDATA[Leapfrog's Zippity is Like a Wii Fit For Kids]]> Leapfrog and Disney have teamed up to develop what is, essentially, a Wii Fit for preschoolers. Although, the Zippity does more than just burn fat in a fun way—its educational as well.

The first interactive TV-based learning system to engage full-body movement, ZIPPITY leads kids through eight lively learning games that use an interactive mat for lower-body movement—such as running, dancing, jumping and marching—and a tummy-high giant joystick, or "bopper," for upper body action—such as left, right, forward and back. The easy-to-use system comes with all eight learning activities pre-loaded plus a foldable mat and bopper, which interacts wirelessly with the ZIPPITY console.

These learning games utilize popular Disney characters like Mickey, Pooh, Handy Manny and the Little Einsteins to trick kids into learning about subjects like math, problem solving and the arts. All-in-all, it seems like a great way to introduce fitness to young children—something that they will hopefully take with them throughout their lives. Zippity will be available for kids between 3-5 starting this summer. It will be priced at $79.99, with 3 additional games running at $24.99 apiece. [Leapfrog]

LEAPFROG AND DISNEY INTRODUCE NEW ZIPPITY™ SYSTEM FOR PRESCHOOLERS

First Interactive TV-Based Gaming System Combines Full Body Movement, Music, Education & Fun

LeapFrog Enterprises, Inc. (NYSE: LF) and Disney Consumer Products (NYSE: DIS) are proud to announce their first co-developed product, the start of a planned line that expands the duo's existing relationship. Set to launch in summer 2009, the ZIPPITY high–energy learning system is the first interactive TV-based gaming system for preschoolers that combines full body movement, music, education and fun. By joining forces to introduce the ZIPPITY system, LeapFrog extends its innovation and leadership beyond handheld educational gaming and reading to movement-based learning and Disney grows its presence in the preschool segment, complementing its award-winning Playhouse Disney programming with meaningful toy lines.

Combining LeapFrog's learning products expertise with Disney's storytelling heritage and curriculum-oriented programming especially developed for preschoolers, the ZIPPITY system lets kids bring the magic of Playhouse Disney and Disney characters to life in their own home. Kids can dance, jump and move with characters from Disney Channel's Mickey Mouse Clubhouse and Handy Manny, as well as Disney Little Einsteins, Winnie the Pooh, Disney Princess and Disney·Pixar's Cars. As they groove and play, kids can gain a greater understanding of core preschool skills such as math, language, music and culture.

Full Body Movement Drives Learning

The first interactive TV-based learning system to engage full-body movement, ZIPPITY leads kids through eight lively learning games that use an interactive mat for lower-body movement—such as running, dancing, jumping and marching—and a tummy-high giant joystick, or "bopper," for upper body action—such as left, right, forward and back. The easy-to-use system comes with all eight learning activities pre-loaded plus a foldable mat and bopper, which interacts wirelessly with the ZIPPITY console.

"Combining full-body movement with educational challenges can deepen children's learning," said Dr. Jim Gray, director of learning for LeapFrog. "The ZIPPITY system is designed to provide a powerful blend of learning and play by incorporating Disney characters and stories children love and parents trust and engaging children on multiple levels as they jump to explore letters or 'bop' to reinforce memory skills. Studies have found that young children have a better understanding of words and concept—such as over and under—when they're able to physically experience them. "

"Leveraging LeapFrog's leadership in kids learning products, the new ZIPPITY system provides a wholesome experience for children that brings Disney characters and stories to life right in their own living room while also engaging them with developmental activities that are made to be pure fun," said Catherine Bachmaier, director of toys for Disney Consumer Products. "

Learning in Step with Their Favorite Characters and Shows

The system's eight onboard preschool learning games feature Playhouse Disney characters in television-quality animated sequences. Each game features two levels of play—to keep kids appropriately challenged and engaged—and promotes preschool skills through fun play with favorite characters: Mickey Says focuses on math skills; Super Sleuths on the Case focuses on problem-solving with Tigger and Pooh; Tool Box Beat, focuses on music and phonics with Handy Manny; and Rocket's Musical Mission focuses on music, art and culture with the Little Einsteins.

The fun can be expanded with three additional ZIPPITY games also featuring popular Disney characters, Disney Princess and Disney-Pixar Cars – which are among the top three licensed characters in the preschool learning category*, as well as a game based on the upcoming Walt Disney Pictures animated theatrical film, The Princess and the Frog releasing this holiday.

As with all LeapFrog products, the ZIPPITY system is on the LeapFrog Learning Path, a free online resource that provides parents with insight into their child's passions by providing details on the LeapFrog products that have kept their kids most engaged, the skills their kids have learned and what learning milestones are on the horizon. With the ZIPPITY system, parents will be able to access the Learning Path both online as well as on the TV through the main onscreen menu.

Availability

The ZIPPITY system for children ages 3 to 5 will be available this summer at www.leapfrog.com and all major retailers. The ZIPPITY system has an MSRP of $79.99, and additional games an MSRP of $24.99.

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<![CDATA[The Military Wants Virtual Parents For Children of Deployed Soldiers]]> You would think that a webcam would be sufficient, but basic teleconferencing solutions to the problem of deployed moms and dads is not enough for the military. They want to go virtual.

Specifically, the Pentagon is soliciting proposals to "develop a highly interactive PC or Web-based application to allow family members to verbally interact with 'virtual' renditions of deployed Service Members."

Parameters include:

"The child should be able to have a simulated conversation with a parent about generic, everyday topics," the solicitation says. "For instance, a child may get a response from saying, 'I love you,' or 'I miss you,' or 'Good night mommy/daddy.' This is a technologically challenging application because it relies on the ability to have convincing voice-recognition, artificial intelligence, and the ability to easily and inexpensively develop a customized application tailored to a specific parent."

Like other DARPA-esque endeavors, this task is much easier said than done. And, to be honest, I don't know what to make of it. I understand that deployed parents might not have internet access at all times, but this solution seems preposterous and costly when compared to, say Skype. On the other hand, its kind of touching—like the military's awkward cloak-wearing, bony-fingered way of expressing compassion. [Information Week via Medgadget]

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<![CDATA[MIT's Huggable Robotic Bear Keeps Ill People From Feeling Sad]]> Normally you think science, lasers, and silicon chips when someone says "MIT," but Huggable is an MIT invention nonetheless: it's another smart robot companion, a bit like Paro meets Teddy Ruxpin. Its body is covered in sensors and motors, including webcams behind his eyes and a speaker in his nose, and its designed to respond to you and react like an electronic pet. But it's a little smarter than Paro: it can act as a telepresence device, echoing the movements of a remotely-manipulated Huggable.

And the remote bear can also be moved by you, which opens up the chance for the possibility of remote-controlled cuddles. It may, at this point, help to remember the bear's intended for uses in places like hospitals, and in early-learning applications.

It's the latest version of a device that MIT's Personal Robots Group has been working on for a while, and as you can see it's a research device so it's not exactly wonderfully cuddly at the mo. Still, the group's working on a refined version that'll be used in real-life human-computer interaction experiments. [MIT via BotJunkie]

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<![CDATA[Sweety is Color-Changing, Squeezable Interactive Stress Gizmo]]> Designer Haishu Zhang has created the Sweety concept gadget to help soothe away people's stresses. Apparently he's designed to be your 24-hour listener, so I guess you just sound-off in his direction rather than at a real person. And Sweety reacts with graphic patterns and color changes that, um, help you somehow. I'm a little confused how that bit's supposed to work, but I do understand it's interactive mode: when the rage hits you, you can just wrestle and pound the little bugger's soft body. And that's therapy. [Yanko design]

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<![CDATA[Army Reimagines Recruitment Center as an Apple Store-Inspired, Interactive Battle Simulator]]> With recruitment levels sagging, the U.S. Army is going the hyper-interactive route with an experimental new store that's right out of the Apple playbook. That is, if Apple Genius Bar employees greeted customers with Apache attack helicopter simulators, full-scale Army vehicle mock-ups, and wrap-around 270-degree video screens, instead of those paperless receipt scanner things.

"If you think of a classic recruitment center, [all of] its forms and brochures are about as exciting as the post office," said Marc Babej, partner at marketing consultancy Reason Inc. "Why talk about it when you can demonstrate it."

So instead of campy handouts, potential Army recruits will get an accurate, interactive representation of what awaits them on today's battlefields. By the Amy's definition of "realism" that includes battle simulators, replica firearms and America's Army, the 2002 video game that lets players act out battlefield scenarios DOOM-style. In a word, games—not maiming and killing. The first interactive Army store location has yet to be established, a spokesperson said.

All I ask is, when this doesn't work, what's next? Never-ending WWDC Baghdad keynotes? Black turtleneck body armor? iPhone controlled UAVs? More "BOOMs?" What? [BrandWeek]

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<![CDATA[InterAction Wall-E and Eve Toys Get it on Robotically]]> We liked the big Wall-E toy, but with the InterAction Wall-E, it looks like he's even more "real"— reacting when you talk to him with lights, moving head and arms, speech and sound effects. InterAction Eve is similar, with added whooshes and laser firing when you whirl her in the air. But best of all: the two interact with each other, and if this illustration is anything to go by, it looks like a bit of robo-flirting is possible. How far they get it on is hazy: but I'm wondering how many parents are going to have to modify the "birds and the bees talk" with a new angle. Due Summer, no info on price. [Toyology]

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<![CDATA[Interactive LED Roof Tiles Great For Advertising, Talking Smack About Neighbors]]> These roof tiles by designer Lambert Kamps feature built-in LEDs powered by series of self-contained solar-photovoltaic cells. Owners can program the lights to display static or animated mosaics of text, pictures and other graphics in multiple colors. It appears that these tiles are only concept pieces at this point, but it is not hard to imagine the kind of fun you can have signaling aircraft and telling the whole neighborhood that the guy who lives next to you is a prick. You could even pick up a few extra bucks advertising for local businesses. [Lambert Kamps via Make via Coolest Gadgets]

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<![CDATA[iNo For Your iPod: Interactive Music Party Game]]> The iNo promises a "fun, fast, furious game of music trivia as players take turns transforming their personal iPods into an interactive music party." Users take turns inserting their iPods into the iNo then, using one of the four wireless remotes, attempt to outdo each other in a song-guessing battle royal that will undoubtedly culminate in open criticism of musical tastes and or drunken fist-fights. If that sounds like fun to you, and you possess an iPod nano or 30/80GB iPod, you can get into the game for $79.99. [Target via 7Gadgets]

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<![CDATA[DIY Interactive Multitouch Display For Tech Savants]]> Harness the power of the technology that drives the iPhone's multitouch display as well as Microsoft's uber-expensive Surface table for a few hundred bucks and some elbow grease. Using a projector, a modified webcam and what amounts to a homemade acrylic whiteboard along with some community-made software, you can reenact the iPhone commercial at home. Hit the jump for a sweet action vid and instructional link.


Looks like a great way to improve your tech knowledge and get geeky for a purpose. If nothing else your giant swiveling board/webcam combo will make a great conversation starter at your next shindig. [Interactive Multitouch Display]

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<![CDATA[Student Projects: ITP Spring Show 2007]]>
It's springtime at New York University, which means the students in the Interactive Telecommunications Program truck out their graduation projects. These range from conceptual artworks (like Andrew Schneider's "Experimental Devices for Performance" shown above) to innovative interfaces and games. This gallery shows just a few of the works on display. Look for more details on the most interesting projects later tonight and tomorrow.

ITP Spring Show 2007

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<![CDATA[Logitech Z10 Interactive Speakers Reviewed (Verdict: Interactively Flat)]]> If you're looking for a pair of 2.1 USB speakers without the .1, the Logitech Z10 Interactive Speakers should do fine. Thanks to the woofers mounted on the back of the satellites, the pair replicate bass well enough for people who don't want to get cardiac arrhythmia every time they listen to a Snoop track.

The sound was a bit flat, but the reviewers preferred it that way. The main draw, however, is the 160x43 LCD display on the right speaker.

logitechz10control.jpg

The same LCD that's on the Logitech G15 Gaming Keyboard gives you "current track information, your latest POP3 emails, the time and date, your current CPU and RAM utilization, a countdown timer, and a stopwatch." There are also a bunch of mods for the G15 LCD, where you can find on the mod websites below.

There's also support for all the major media players—probably not the Zune—and you can even set radio favorites on the thing. You'll most likely be using the touch-sensitive buttons that control standard playback, volume, and power controls more, and they're definitely slick looking. They're $149 on Amazon, which isn't bad but a bit more than the older Logitech Z-2300s that come with a sub.

Product Page [Amazon]

Logitech Z10 Interactive Speaker System Review [Everything USB]

G15 Mods
G15 Forums

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<![CDATA[iBrella Interactive iPod Remote]]> The iBrella is a conceptual design that turns a simple iPod remote into a giant rain-deflecting remote that is fully interactive. The iPod is controlled by motion of the umbrella. For example, opening up the umbrella will begin playing and spinning the umbrella left or right can skip tracks forward or backwards. It is kind of an interesting design, but I'll just continue with sticking my hand in my pocket and controlling the iPod that way—no need to reinvent the wheel.

Product Page [Via Shiny Shiny]

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<![CDATA[The Lost Experience Alternate Reality Game]]>

We got this email yesterday from a tipster who mysteriously insisted on anonymity (cough, cough):

I work with ABC and wanted to give you a heads up on an unprecedented interactive project ABC is working on, a project that has never been done that combines the internet and a international hit television show. They aren't releasing the information wide until next week.

ABC, Channel 4 Television in the U.K, and Australia Channel 7 will launch the "Lost Experience," a revolutionary interactive experience based on the international hit television series, "Lost". Working together, more than 30 broadcasters from Europe, Africa, Asia Pacific and the Middle East will release clues with new information regarding the mystery and mythology of the island featured in the series. Fans looking to solve the puzzle will find audio, video, and text clues in locations around the world, along with an online community in which to connect and collaborate with others. Just like any other good mystery, clues can and will happen anywhere at anytime across multiple platforms.

This type of experience is more commonly known (at least to nerds) as an alternate reality game, or ARG. The first one of these to go supernova was The Beast, developed by a team at Microsoft in 2001 to promote the movie A.I. We didn't play it ourselves but became totally obsessed with it anyway—it turned out to be far more absorbing than the movie it was meant to drum up interest for—and followed the daily progress of the players who banded together to solve it over at Cloudmakers.

The team behind The Beast went on to do ilovebees (a.k.a. Haunted Apiary) to promote the game Halo 2, and eventually ended up leaving Microsoft to form a company dedicated to ARG development. We don't know if they're involved in Lost Experience, but we're looking forward to seeing how this thing develops nonetheless.

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