<![CDATA[Gizmodo: ipod shuffle]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: ipod shuffle]]> http://gizmodo.com/tag/ipodshuffle http://gizmodo.com/tag/ipodshuffle <![CDATA[iPod Classic Gets More Storage, Shuffle Gets Colors and a Special Edition]]> The iPod Classic just got bumped up to 160GB for the old price of $250. The Shuffles are now at $59 for 2GB, $79 for 4GB and come in black, silver, pink, green and blue. They're all shipping today. Updated

The Special Edition version comes only in 4GB, and it being polished stainless steel, weights a bit more. Phil Schiller, in an interview with Brian, said that the process for doing the special edition in stainless steel was different than the aluminum models. It costs $20 more. The heft of the special edition makes it feel more special, said Brian. But I'm not sure if it's $20 more special.

Apple's iPod shuffle Now Starts at Just $59

World's Smallest Music Player Now in Five Great Colors

SAN FRANCISCO, Sept. 9 /PRNewswire-FirstCall/ — Apple® today announced that iPod shuffle®, the world's smallest music player and the first music player to talk to you, is now available starting at just $59 in five great colors. iPod shuffle's intuitive controls are conveniently located on the headphone cord, letting you navigate and enjoy music without even looking. With the press of a button, you can play, pause, adjust volume and switch playlists, plus the VoiceOver feature lets iPod shuffle speak song titles, artists and playlist names. The iPod shuffle is available worldwide today in a new 2GB model for just $59 and a 4GB model for $79, and both models come in silver, black, pink, blue and green.

(Photo: http://www.newscom.com/cgi-bin/prnh/20090909/SF72800)

"iPod shuffle is the world's smallest music player and now comes in five great colors starting at just $59," said Philip Schiller, Apple's senior vice president of Worldwide Product Marketing. "iPod shuffle is so small that you almost forget it's there, yet remarkably, it holds up to 1,000 songs and talks to you."

iPod shuffle is based on Apple's incredibly popular shuffle feature, which randomly selects songs from your music library. iPod shuffle features a sleek and ultra-wearable design with a built-in stainless steel clip. iPod shuffle users can easily clip it to almost anything and take it everywhere.

In addition to the Apple Earphones and Apple In-Ear Headphones with Remote, third party manufacturers including Sony, V-MODA, Klipsch and Scosche are supporting built-in headphone controls and Belkin and Scosche offer built-in headphone adapters allowing users to enjoy iPod shuffle with their own headphones.

iPod® is the world's most popular family of digital music players with over 220 million sold. Apple's new holiday lineup includes iPod shuffle in five great colors starting at just $59; iPod classic® in a new 160GB model holding up to 40,000 songs for $249; the incredible new iPod nano® with a video camera available in nine brilliant polished aluminum colors starting at $149; and the revolutionary iPod touch® starting at the breakthrough price of just $199.

Pricing & Availability

The third generation iPod shuffle is available immediately for a suggested price of $59 (US) for the 2GB model and $79 (US) for the 4GB model in silver, black, pink, blue and green through the Apple Store® (www.apple.com), Apple's retail stores and Apple Authorized Resellers. A 4GB special edition polished stainless steel model is available in a 4GB model for $99 (US) through the Apple Store (www.apple.com) and Apple's retail stores. iPod shuffle comes with the Apple Earphones with Remote and the iPod shuffle USB cable. iPod shuffle requires a Mac® with a USB 2.0 port, Mac OS® X v10.4.11 or later and iTunes® 9 or later; or a Windows PC with a USB 2.0 port and Windows Vista, Windows XP Home or Professional (Service Pack 3) or later.

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<![CDATA[At Last, Use Any Headset With the iPod Shuffle]]> Praise Belkin, for they will save any iPod shuffle owner from the suffering of having to use the Apple-provided headphones. All thanks to the aptly-named Headphone Adapter for iPod shuffle. Available for $20 at the end of July. [Belkin]

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<![CDATA[Scosche TapStick Makes iPod Shuffle 3G Significantly Less Annoying, More Usable]]> Some think the button-less iPod shuffle is just okay, and others see it as near-unusable, impractical and irritating. The Scosche TapStick adds buttons and supports normal headphones, in case you hated the shuffle but for some reason bought it anyway.

The TapStick is a case that moves the awkward headphone-based controls onto the front of the gadget where they belong, which in turn frees up the headphone jack to use any pair of 'phones you choose, not just the ones Apple packages in. In effect, while these features make the shuffle easier to use, they also remove everything that separates it from previous-gen shuffles.

The TapStick also costs $29, nearly half the price of the $79 shuffle itself, and for that combined $110 you've got yourself a player with no screen, incredibly basic controls, the worst sound quality in the iPod family, and you've lost the slick look of the uncased shuffle. You could double your memory and get a far more feature-packed player in the 8GB iPod nano for only $40 more! This might just be a lipstick-on-a-pig situation. [CNET]

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<![CDATA[Ozaki iCommand Controller Unites the iPod Shuffle with Third Party Headphones]]> The iPod Shuffle's controller placement makes replacing headphones difficult and doesn't allow the use of third party accessories. Ozaki's latest adapter, the iCommand Controller, looks to fix that by putting the controls back in your hands.

Although the 1-inch adapter's shiny black exterior doesn't exactly match the slick Shuffle's casing, it was designed so that the volume, play, pause and shuffle controls are on the side, keeping the MP3 player looking clean and simple. There's no word on pricing or availability yet, but as Apple is supposedly coming out with their own Shuffle adapter, I'd imagine that Ozaki's iCommand should be slightly cheaper. [iLounge via Engadget]

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<![CDATA[The iMagnet Rewards Good Report Cards with Disappointing iPods]]> The image associated with this post is best viewed using a browser.Way to ace science, Billy! Here's a gift! Oh no, it doesn't actually play music. The iMagnet just hangs your report card on the fridge for the family to see. Billy? Put down that knife! Billll— $6.95 [X-TremeGeek via ChipChik]

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<![CDATA[iPod Shuffle Scrumptified Through Bacon Bit Case]]> The Bacon iPhone Case was a feat of engineering, for sure. But what about those times that you don't want to carry around 16GB of bacon in your pocket?

If you have a last generation iPod shuffle (you know, the version that doesn't judge your taste in music), then one Etsy seller will provide you with a coordinating handmade bacon case for just $19. Just keep in mind, as tasty as that case might look, you should never attempt to swallow your iPod shuffle.
[Etsy via Walyou]

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<![CDATA[The Kindle 2 and iPod Shuffle Perform Blade Runner]]> The Kindle 2 and new iPod shuffle both feature new text-to-speech modes. So how well can the duo read the opening scene from Bladerunner?

As you'd expect, not all that well. However, we'd give the Kindle 2 an enthusiastic one-clap for its moments of natural-sounding cadence. The Shuffle, on the other hand, was streamlined-mediocre. [DVICE]

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<![CDATA[Can the iPod Shuffle Be Swallowed?]]> Someone asked that question when the tiny shuffle came out, so we tried it. Well, we didn't, but we found someone who did: The very sweet sword-swallower Heather Holiday, from the Coney Island Circus.

Heather is a professional sword swallower. Someone with no gag reflex—or better said, trained to suppress it while swallowing 36-inch long solid steel swords down her throat. No tricks, no smoke and mirrors. She's the real deal. I saw her swallow an entire—and very large—soup spoon with my own eyes in a second. She didn't even blinked. She gobbled it down like I eat maple-syrup-bathed buttermilk pancakes.

Needless to say, she had the right credentials to try our test: Swallow the tiny, 1.8 x 0.7 x 0.3-inch iPod shuffle and then take it out again, after we have listened to a couple of songs thanks to the in-cable remote control—which is a bad idea for regular use, but it's great to play songs when someone has the iPod down the esophagus.

Unfortunately, as you will see in the video, she wasn't able to do it for a number of reasons. First, the iPod shuffle is way too light. Apart from controlling your gag reflex, her technique for swallowing swords use the force of gravity to pull them down. She also uses her esophagus muscles to control how fast it gets in her body, but the gravity is what pull downs the sword. With the iPod shuffle—which is only 0.38 ounces or 10.7 grams—this was impossible. The iPod just hanged there and had to be pushed with her hand or a large object—like a spoon—to get into the entry of her throat. However, from there it was not possible to make it go down.

Heather thinks she can do it with more training—or maybe pushing it with something larger—so she took the iPod with her and will be back when she can do it. Until then, here's the answer to the question: No, you can't swallow the iPod shuffle, even if it's small enough to get it in. If the iPod shuffle is sword-swallower proof, it's certainly child- and moron-proof.

Heather Holiday photo by Roma Steel

[Check Heather Holiday's page here]

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<![CDATA[ChocoShuffle Case Turns iPod Into Something No More Edible]]> The $8.99 ChocoShuffle looks delicious, turning your new iPod shuffle into milk chocolate, white chocolate or...some sort of strawberry chocolate. But buyer beware.

It could happen on a deserted island, or it could happen on a particularly long wait in the subway. Either way, it's only a matter of time before, in a moment of extreme hunger, you eye your MP3 player for snacking. As your teeth penetrate the tasteless silicon shell, you'll find the aluminum center to be ever so harder on tooth enamel than nougat—a point to which your dentist will concur.

Plus you'll still be hungry. [SwitchEasy]

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<![CDATA[New Shuffle Costs Apple $21.77 to Build]]> According to a new teardown report by iSuppli, the $79, third generation iPod shuffle costs Apple a total of $21.77 to build and box. Here's the cost per component:

Main Processing Chip (Samsung)
$5.98

4GB Flash Memory (Samsung)
$6

Lithium Ion Battery (Smallest iSuppli had ever seen)
$1.20

Various Capacitors and Resistors (Smallest iSupply had ever seen, a grain of salt a pop)
Less than a penny each

The prices of the headphones, body and case were unspecified, but apparently those components make up the other half of the shuffle's component cost to Apple. And with the build price at just 28% of the sale price, the shuffle should be Apple's most profitable iPod ever, even if iSuppli's report doesn't account for expenses like R&D. [BusinessWeek and image]

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<![CDATA[iTunes 8.1 Kindly Suggests You Get New iPod Shuffle By Scrambling Old Shuffle's Brains]]> iTunes 8.1 adds lot of lovely features, like iTunes DJ, and apparently, a new passive-aggressive personality that's in cahoots with the evil new iPod shuffle: It completely screws up syncing with older gen iPod shuffles.

Apple forums are lit up with complaints about how iTunes 8.1 smacks around the older iPod shuffles: It dupes existing files on the iPod, it copies podcasts out-of-order, doesn't remove deleted podcasts, and won't play when connected to the computer are what's documented (and seconded and thirded) by one user. It seems to have issues with Smart playlists too.

Right now the only solution seems to be downgrading back to iTunes 8.0 until there's a fix. Oh, and isn't that photo Charlie found the best? [Apple Forums via Gadget Lab, Image: bfshadow/Flickr]

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<![CDATA[We Discover the Dark Side of the New iPod Shuffle]]>
The new iPod Shuffle might seem innocent enough, but after having to listen to your music selection hour after hour, even it reaches its breaking point.

We teamed up with our friends over at UCBComedy.com to create this, our first original comedic video. It was written by myself and Mark Wilson, directed by Will Hines, edited by Nate Dern, and stars me.

Let us know what you think! Unless you don't like it, in which case keep your opinions to your damn self. We're sensitive. [UCBComedy]

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<![CDATA[The New Shuffle Available in Pretty Colors for $129, Unofficially]]> While Apple insists on grey and black for the new iPod shuffle, Computer Choppers is happy to do some custom color anodizing for you.

Any model in the pictured spectrum can be yours for $129, or a $50 premium over the stock iPod shuffle. But there are other options as well, such as copper, rose gold and platinum, that can push the price up to $200.

Of course, Apple will probably get around to releasing the shuffle in a wide array of colors. But you know the drill—they generally wait until you've already bought one. [Computer Choppers via technabob]

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<![CDATA[Confirmed: Your iPod Shuffle Earbuds Need Proprietary Chip to Function]]> We followed up on iLounge and BBGadgets' finds this weekend about rumors that the iPod Shuffle has an authentication chip in its headphone controller in order to work with the new control scheme. It does. Updated

iLounge was apparently first mention the presence of a possible authentication scheme, and Boing Boing Gadgets was the first to find some kind of chip inside the headphones—whether or not it was an authentication chip was unknown.

V-Moda, one of the manufacturers who announced shuffle-compatible headphones last week, just confirmed to us that yes, an "authentication chip IS required to enable to volume control functionality with the new shuffle (as well as the latest gen of iPod and MacBooks)." The difference here is that iPods and MacBooks worked with headphones that didn't have the authentication chip. The shuffle does not. Update: This statement was retracted by V-Moda. See bottom of post for details.

V-Moda also says that they've collaborated with Apple for the past few months developing the technology. It seems safe to conclude two things. One, manufacturers who want their headphones to work with the shuffle need to work with Apple in order to get access to the tech inside the authentication chip. Two, only people who Apple "like" are going to get this tech and make compatible headphones—but it's likely that Apple likes almost anybody with the money to pay for licensing.

Whatever the consequences, it does look like Apple is going down the path of locking down headphones, hoping to crunch out another revenue stream from all the manufacturers offering ways of getting sound from your iPod to your ears, whether it be through earbuds or through car adapters.

Image courtesy Boing Boing Gadgets

Update: Another source, plus the original contact at V-Moda, are telling me something different about the chip. V-Moda is retracting their original statement and saying "it is NOT an authentication nor a DRM chip", which I am trying to get clarification on now. The other source says it's supposedly closer to a proprietary control chip that houses the new control scheme, and is an "additional component for the 'made for iPod' program". Again, the phrase "authentication chip" was their language, which they are retracting now. Further updates to come.

Update 2: Joel @ BBG says he spoke to Apple, and they denied the fact that there's any encryption or authentication in the chip. What's also interesting is that another tipster says the chip is relatively easy to clone (a fact Apple strangely corroborates), meaning the reason why the manufacturers are licensing and using Apple's version is most likely to get to market as fast as possible to beat their competitors. And, because they like the fact that they have a made for iPod certification.

Update 3: Spoke to someone else at V-Moda, and they assured me that it was not an authentication chip, but a control chip as part of the "made for iPod" program that they receive from Apple. They've also got no plans to go and duplicate the functionality without the "made for iPod" label, as is probably the case with all other major manufacturers.

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<![CDATA[What Other Wacky Control Schemes Could Apple Dream Up?]]> Apple's new iPod Shuffle features a questionable design choice that removes all buttons from the player. It's a bold move, but I can't help but think it's not the boldest Apple has up its sleeves.

For this week's Photoshop Contest, I want you to create an even more ridiculous and impractical control scheme for Apple's next round of portable music players. No buttons? Way more buttons? Who knows! It's up to you to figure that out.

Send your entries to me at contests@gizmodo.com with "Apple Controls" in the subject line by next Tuesday morning. Save your files as JPGs, GIFs or PNGs with a FirstnameLastname.jpg naming convention. Now get to it!

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<![CDATA[Dexim Shu-Lip Adds Direct Headphone-To-USB Donglage To the New Shuffle]]> Remember how you could just plug the original Shuffles into USB and have it act as a thumbdrive as well as sync? This $10 dongle for the new Shuffle essentially does the same thing.

Ditching the dock cord, the Shu-Lip mates directly to the headphone jack on one end for immediate USB insertion. Adding yet another accesory to the the already ridiculously accesory-prone new $80 Shuffle. [Product Page via iLounge]

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<![CDATA[V-Moda Announces Their Own iPod Shuffle-Compatible Headphones]]> They join Etymotics, Klipsch, Monster and Scoche, who announced theirs yesterday. Theirs should support the newest shuffles, plus the latest MacBooks and nanos.

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<![CDATA[iPod Shuffle Review (2009)]]> Zero buttons. That's as minimalist as it gets.

Removing all buttons—or to clarify, moving them to the headset—shrinks down the size of the new iPod Shuffle dramatically, but it also creates control problems when running, snowboarding or doing anything other than sitting.

Design
This new iPod shuffle is about half the volume of the previous iPod shuffle. HALF. By moving all the controls from the face onto the headphone cable, Apple was able to reduce the width and thickness to almost 50%, even if the length grew slightly. This wasn't totally sensible: Although the headphones do offer a comprehensive control scheme, the button position on the headphone cord becomes really difficult to use unless you're sitting still. It also limits your choice of headphones to the ones Apple gives you, or new shuffle-specific ones made by other manufacturers.

But there's one point where this shuffle beats the hell out of the previous shuffle, and that's the audio feedback interface. Apple calls this UI, which speaks to you, VoiceOver. It's a set of text-to-speech files transparently associated to each track on your iPod that will speak the title and artist of your current song. Hold the button down long enough, and the voice will cycle through all your playlists, one by one, reading the names. Hit it again to jump directly to that playlist.

The player itself is also fine, even if the blank, monolithic face takes a while to get used to (and stop reaching for when you want to change tracks). Yes, it only comes in black and silver, instead of the whimsical shuffle/nano palette we're used to.

Its front and back are made of aluminum. And just like the nano (and the previous generation shuffle), the edges are a little too sharp. The clip is made out of stainless steel, like the back of the iPod touch and older generation nanos, so it attracts fingerprints and gets scratched up incredibly easily. The front, luckily, does not have this problem.

The package comes with headphones and a three-inch USB connector. Apple's tendency to remove stuff from the iPod package continues with the removal of the free dock; which is a shame, since you'll instead be leaving this strewn about your desk, and because it's so damn tiny, you'll have probably have a hard time finding it again.

Syncing and Playback
The entire iTunes sync screen is improved. There's now support for podcasts and playlist syncing. Yeah, you don't have to use autofill or manually drag tracks and playlists over one by one, because you can now jump between playlists using the VoiceOver feedback system.

These voices, which are generated and synced on the fly when you choose playlists, sound pretty great, assuming you have Mac OS X Leopard. Those who do will get to take advantage of "Alex", the newer text-to-speech voice shipped in the OS. If you're on Windows, or if you ever want to use the 13 languages other than English, you'll default to the VoiceOverKit downloadable pack that comes with iTunes 8.1. Even the supposedly lousier TTS agent works decently enough, because these are your songs and you should be able to at least guesstimate what artist/track it is. But Alex prounounces stuff like "Yeah Yeah Yeahs" and "Jamiroquai" correctly, whereas the other one (a lady's voice) doesn't.

Voice data is fairly small, with 400MB worth of songs only taking up about 20MB of voice track data. That's going to be about 175MB of voice data if you fill up all 3.5GB of usable space.

I tested actual Chinese and Japanese track names and artist names and they all came out sounding correct, if a bit robotic. You can override language selections by song or globally if you want all your music to be read back to you in the English voice—for example, if you have a bunch of classical music labeled in Italian. But if you have a mix and match song, with a Japanese title and an English artist name, the iPod will pronounce everything using the Japanese voice, including the English portion. Which is funny if you're an ass (like me) that gets a chuckle from non-native English speaker accents.

The 255-character limit to song and artist fields still applies, so you can't shove lyrics or eBooks in there and expect your iPod to read them back to you. And blank data in both fields results in complete silence; it doesn't say "untitled track" unless the track name is actually "untitled track."

It does say other things, however, including its battery status, if you flick the hold switch off and on again. This chart displays the possible blinks and audible alerts.

As for the shuffle's sound quality, since the shuffle only works with the included headphones and not any other regular set of headphones, we ran a couple playback tests as best we could. The frequency response, using a specially-encoded frequency sweep MP3, was decent but not phenomenal. The start of the sweep was at 16Hz, and we couldn't hear anything until half a second later when it got above 50Hz. It definitely peaked well under 20KHz (probably close to 16KHzish), but some of that could be due to my own high frequency hearing loss. And, because these headphones are quite lousy. When I compared frequency response to the old shuffle and to the nano with the same earphones, they were all about equal.

Max volume definitely was louder on this shuffle than the 2G version. It wasn't quite as loud as the latest iPod nano, but it was damn close. Again, since we could only use the default headphones to test, there wasn't any real difference in audio quality, even with high-quality 320kbps MP3s.

We're also going to check whether or not the 10-hour battery life claim is accurate, but Apple themselves claim that it's down from 12 hours in the previous generation.

Usage
Because the shuffle's now only half as wide as the old one, the clip is only about half as strong. There's less surface area, and it's no longer jagged—it's just two bits of metal on top of each other. There's still quite a bit of strength in it, but you'll be able to yank it off from your jeans using just the headphone cable, so it could mean trouble.

Since one of the major uses of the shuffle is for exercise, we had to take it on a 30-minute run, testing usability in active conditions. Although the clip is fine, the controls are pretty crappy. The stock headphones suck because the controls are up on the right hand cord, up near the ear. You pause, forward, rewind and seek by hitting the middle button in various ways. This is fine when you're sitting, but when you're running, it's really hard to hold your arm still up in that awkward position to change tracks. And when you're really tired, your arms start flailing and it's very, very difficult to not yank the earbud out of your ear when you're changing songs.

Here's the solution. Apple should move the controls down to where the two earbud cords split. It's much more convenient down there, plus lefties wouldn't have to suck it up and use their right hand. This major problem might get fixed by one of the major headphone manufacturers releasing their own compatible pairs. I'd pay $100 for a good pair that doesn't have the controls placed in a lousy place, or maybe even has larger controls on the cable.

I don't have a pair of snowboarding gloves, but I do have a pair of regular gloves, and when using the shuffle with them on, it's hard to feel where the groove of the play/pause button stops and the volume +/- buttons start. It would be much worse for even thicker gloves that offer zero tactile feedback. But on the bright side, the body itself is at least as water-resistant as the old shuffle. Probably even more so, since there are fewer cracks and openings for water to leak into.

So where's this all headed? If Apple wasn't so absolutely married to the fact that physical controls need to be in a trademark click-wheel shape, they could have easily spread out the five play/next/prev/vol. up/vol. down buttons along the smooth face of the shuffle. But they didn't.

There's also a limit to how much smaller the shuffle can go. I wouldn't expect such a dramatic decrease next time around. In fact, I predict a re-emergence of the wheel, so that the entire player is thinner, but squarish with only the wheel on the front. After all, the previous generation's wheel wasn't even a real wheel anyway because you couldn't actually scroll with it by thumbing around in a circle. Apple seems to enjoy alternating between different design shapes in their iPod nano (2G nano was thin, 3G nano was fat, 4G nano was thin) line, so it's not out of the realm of possibility that they're going to do this with the shuffle as well.

If you need something like this for exercise, or if you just hate the fact that there are no buttons on this one, buy the last-gen shuffle before they're all gone, or wait till next year when Apple changes its mind. To tell the truth, this new shuffle is just okay. We don't know what kind of a statement they were trying to make with it, but suffice it to say, the message wasn't received. [Apple]

VoiceOver text-to-speech feedback is neat, and improves usability dramatically

New 4GB storage means more songs for about the same price

Half the size of the previous generation shuffle

Default headphones have the controls placed in an awkward position on the cord

Battery life has decreased from 12 hours to 10

It's very difficult to work the in-line controls while running or wearing thick gloves

You can only use proprietary headphones, or buy one of the as-of-yet unreleased adapters

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<![CDATA[iPod Shuffle Teardown Confirms It's Tiny on the Inside, Too]]> Every time a gadget of note comes out, one unlucky unit is indifferently plucked from the lineup, sent to iFixit and vivisected, piece by piece, for the world to gawk at. Your turn, new Shuffle!

This teardown is a little different than most, mainly because of just how simple this device is; once it was cracked open, there was one screw to worry about. The pictures tell the story here, so check out the gallery below or the whole gruesome ordeal at [iFixitThanks, Jivesh!]

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<![CDATA[The Worst Proprietary Gadget Offenses]]> Like a predatory loan officer or an unstable partner, technology companies have an obsession with locking you down. Here are some of the worst examples of proprietary products that leave you trapped, broke and angry.

The iPod Plug

While it in some ways seems like an example of a proprietary technology done right (it's solid, supports lots of connection types and has become basically ubiquitous), Old 30-Pin has quite a bit to feel bad about. Consider this: It single-handedly obliterated the non-iPod accessory market. Almost every MP3 player dock, FM transmitter or interfacing device supports this port exclusively—or with some feeble aux plug (cable not included) in the rear. And why shouldn't they? There are more 30-pin-jack iPods out there than there are all other MP3 players combined.

But it means Apple is stuck. An abrupt switch would be a disaster for third parties and customers alike (consider the outcry when the iPhone 3G wasn't compatible with some older 30-pin accessories) and it's not clear what they could switch to. Micro-USB probably doesn't have enough pins for all the various functions the port should serve, and switching to a solution that would, say, force users to connect both a power plug and and audio cable to a dock would seem like a step backwards. But hey, just because it's currently practical and ubiquitous doesn't mean it isn't evil. It's because of you, iPod jack, that my Sansa has about as many docking prospects as the average Giz writer.

Sprint and Verizon's Secret Shame: CDMA

To the end user, CDMA and GSM don't seem very different—Sprint, a CDMA carrier, offers the same services as AT&T, a GSM carrier—except when it comes to how they handle phones.

GSM phones are identified by the SIM card that they carry, which can be moved between phones at the user's will. Not so with America's other wireless standard. Effectively, a CDMA phone is like a GSM phone with the SIM card welded to its socket. Your CDMA phone is permanently locked to your carrier, and your mobile connection is permanently bound to your handset—unless your carrier is kind enough to authorize a transfer to another phone.

The presumably intentional effect is that there's no market for 3rd party hardware in CDMA, which is fine for carriers, shitty for customers. Worst of all, there's no good reason for this. CDMA SIM cards exist. They're called R-UIM cards, but US carriers are in no rush to implement them.

The Battle of the Redundant Audio Formats

There was a time when it wasn't clear which stupid format would reign supreme, Microsoft's WMA or Apple's AAC. [Note: Yes, Apple didn't invent AAC. However, they are the only reason any of us have heard of it.] While each technically brought improved sound quality, they were both bastards born of the same greedy combination: the desire for DRM and the unwillingness to pay MP3 encoder/decoder royalties. Your AACs wouldn't play on your Zen; your WMAs wouldn't work on your iPod; your ATRAC3s wouldn't work on anything. These formats only grew popular because people accidentally used them to rip their music, and later, because they were an unavoidable part of the digital music purchasing process.

With wider format support in new players, the slow death of the all-you-can-download rental WMA stores and Apple's new "our bad!" attitude towards audio DRM, it seems like we're taking a healthy step back to good ole' em-pee-threes. And while iPods will never play WMA, iTunes does convert 'em. And it's nice to see more Microsoft products supporting AAC, which Apple still won't shake off.

A Unique Phone Charger for Every Phone

Even—or rather, especially—when phone plugs were only for electricity, every goddamn manufacturer had their own exclusive, silly connector for dumping current into batteries. Today, little has changed, and as virtually anyone who owns a cellphone knows, this sucks. A lost charger means your phone is out of commission, and because of carrier subsidies, a new charger sometimes costs more than the phone itself did.

And that's how we arrive at the reason for this stupid situation: Unique chargers=$$$ for cellphones makers. This would explain why the first substantive call for standardization came so recently, and why Nokia, Samsung, Motorola, Apple and pretty much everyone else still, in 2008, enforce phone-charger monogamy. And if you think phones are a pain, try finding a replacement charger for your Bluetooth headset. Good luck.

A Raw File By Any Other Name...

R-A-W. If you care about digital photography, these three letters form the most beautiful sound in the English language. Raw images, supported by almost every new DSLR and an increasing number of point-and-shoots, are made up of the 'raw' image data, pulled directly from your camera's sensor, letting you change all kinds of parameters—white balance, exposure and noise reduction, to name a few—instead of letting the camera pick them automatically during the shooting. And you can make infinite changes and tweaks long after the photo has been taken.

It would seem that by now importing raw files should be as easy as transferring JPEGs. Well, it's not. The problem is that almost every camera maker has insisted on using their own slightly different version, meaning that you either have to use your camera's supplied raw conversion software (almost always a steaming pile) or invest in a wide-support program like Photoshop, Aperture or Lightroom—and make sure it has the right compatibility. Come on guys, Adobe gave you a perfectly fine, royalty-free raw format back in 2004. Use it.

So Many Memory Cards

For years, everyone had their own memory card format: Sony products used Memory Sticks, Olympus used xD, Fujifilm used SmartMedia and so on... they all thought they had the heir to the 35mm/CD/Zip Drive throne. It was adorable! Now, it's not. While we were all busy stockpiling one soon-to-be-obsolete memory cards and multi-compatible (bit never totally compatible) readers, most of the electronics industry was aligning itself with a winner.

Two, actually—or maybe three. SD cards (backed by Panasonic) are cheap, compact and capacious and only getting better, with MicroSD as its tiny phone version. Meanwhile, beefier, more durable Compact Flash cards suit the serious photogs. The rest of you: You all do the exact same thing! Please die.

For Our Earphones Only: Non-Standard Headset Jacks

When a little metal trim kept the original iPhone from accepting regular old 3.5mm headphones, a lot of people almost blew a gasket, and rightfully so. It seemed hopeless: Even a phone that was more iPod than handset couldn't resist the allure of proprietary earphones.

Phones have always been terrible for this. The same varied, awkward orifices that charged your old phone probably served as its headset connector too, leaving you stuck with the flimsy, tinny OEM earbuds or an easy-to-lose adapter to deal with. For a while though, it seemed like companies were starting to catch the drift, as standard 3.5mm headphone/mic jacks became more and commonplace in music phones. But a Nokia or two is little comfort; HTC's newest Android phone, a multimedia powerhouse, only has a USB port. Apple's new Shuffle—a friggin' iPod-only works with the supplied earphones or special replacements. Grief ensues.

Sony's Entire Oeuvre

The story of Sony is like an exaggerated summary of the history of proprietary goofs. Sony entering a new market=Sony introducing a new, frustratingly exclusive format, plug, codec or device standard. With audio, it was MiniDiscs and ATRAC; on the PSP, you got UMD; for cameras and other portable devices, the Memory Stick. In video, there was Betamax, Laserdisc, HDV, and now Blu-ray. Yeah, this last one is sorta successful, but only because Sony decided to fight like there was no tomorrow to beat its rival format. [Blam: I'm not apologizing for the past, but Sony's promised to better about open formats going forward.] It worked this time, but God only knows what Sony labs have in store for us, and our shrinking wallets, next.

Did we leave out any nasty ones, like Nintendo's many accessories, or an Apple USB port that doesn't take all USB products? If you have a good one, throw it into a comment below.

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