<![CDATA[Gizmodo: Itp]]> http://cache.gawker.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: Itp]]> http://gizmodo.com/tag/itp http://gizmodo.com/tag/itp <![CDATA[ VoodooBuddy Combines Ancient Curses with Modern Technology ]]> With the VoodooBuddy doll, you can finally stop wondering if your pin-pricks-in-effigy are all for naught. Just fire up the VoodooBuddy website, plug in your boss's (or ex, mother-in-law, etc.) contact info, grab the doll and poke away. Pricking certain places on the doll curses your target, who is notified of their plight via text message and e-mail. Be careful not to curse your enemy too much; if you overload the VoodooBuddy it will take your picture with its built-in camera, send it to your victim, and reverse the curses onto you. The doll was designed by Rodrigo de Benito and Zannah Marsh, two ITP students you clearly shouldn't upset. Great work, guys! [VoodooBuddy; ITP 2008]

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Tue, 13 May 2008 20:45:00 EDT Benny Goldman http://gizmodo.com/index.php?op=postcommentfeed&postId=390205&view=rss&microfeed=true
<![CDATA[ Simon Stabs Game Channels Your Inner Bishop ]]> Remember that scene in Aliens with Bishop and the knife? ITP student Aram Chang made a nerve-racking game out of it. In Simon Stabs, you and your opponent take turns sticking a "knife" between your fingers, making a pattern that must be mimicked by the other guy, who then adds to it. You only have a few seconds to stab; one false move and you lose—hopefully just the game and not any fingers. I tested it out, and as you can see from the video, I'm no android. And I didn't even have the added pressure of Bill Paxton screaming like a sissy. In case you forgot how the pros do it, Bishop's clip is below. [Aram Chang; ITP 2008]

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Tue, 13 May 2008 19:45:00 EDT Benny Goldman http://gizmodo.com/index.php?op=postcommentfeed&postId=390196&view=rss&microfeed=true
<![CDATA[ Rope and Pulley DJ Machine: Move the Beat To Your Body ]]> Today at NYU's Interactive Telecommunications Show, I discovered my next workout machine: Michael Chladil's Rope and Pulley. Seriously, gone are the elliptical and the rowing machine—I'm going to install this and do the silly dance you see above every day, until I'm at least as fit as any Wii could make me.

Each of the four ropes you see controls a different looped sample: drums on my left hand, keys on my right, with electronic bass and some kind of FX thing rounding it out. As you see, when I rock it solo—my giddy look notwithstanding—it just sounds damn good, but when the inventor himself joins in, it's better still. Pedals on the floor restart each loop, so that you can tap it into place.

This is just one component of Michael's Lost/Found project—in the video you can see another pulley contraption he uses to draw circles, creating literal "feedback loops" of sound. Chladil's goal is not to make the next Soloflex, but to help non musicians access music making in a more natural, gestural way. For better or worse, that's also the goal of the inventors of the Beamz laser lute. Fortunately for Chladil, not all appendages can be used to tug ropes (last we checked). [Ropeandpulley.com]

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Tue, 13 May 2008 00:30:00 EDT Wilson Rothman http://gizmodo.com/index.php?op=postcommentfeed&postId=389806&view=rss&microfeed=true
<![CDATA[ Teste Touch: Deez Nuts Are Made for Ticklin' ]]> The Teste Touch, a humongous pair of testicles swinging from the ceiling, were a big hit at NYU's ITP showcase tonight. As you can see in the video, the nuts are designed to reflect a real scrotum, expanding and contracting based on the outside environment.

The Teste Touch's built-in temperature sensor lets it respond to heat like real testicles; when it's cold, the balls shrivel up like George Costanza's, and when it's warm, they look like something you'd find in a JCC steam room. When tickled or touched, the sac moves and giggles, and while this may not be totally accurate, it is entertaining.

Jason Krugman, Stella Kim, and Ben Chao, the three students who masterminded the whimsical Teste Touch, kept it pube-free on purpose; they wanted the balls to be friendly and huggable, and not, you know, gross or anything.
[TesteTouch]

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Tue, 13 May 2008 00:00:00 EDT Benny Goldman http://gizmodo.com/index.php?op=postcommentfeed&postId=389768&view=rss&microfeed=true
<![CDATA[ Virtual Pinball Game "Moving Parts" Addictive Even In Cooperation Mode ]]> Today, when we visited NYU's Interactive Telecommunications Program spring 2008 show, we were immediately drawn to "Moving Parts," a crazy pinball game that's the brainchild and thesis of physical-interaction designer Daniel Soltis. It's made of real wood, with wooden buttons and plungers, but the board itself is empty, and stays that way. The game you see is merely a projection from above, but man does it feel real.

The experience is so immersive you forget that it's not real—no wonder real pinball is on the endangered-species list. The virtual kind gives you different types of play, four in fact:
• Cooperative, where you have two paddles on your side and one on your partner's side, and you both share a score
• Synchronized, where both sides tap the buttons simultaneously to make the paddles swing fully, so you lose if your partner doesn't help
• Competitive, straight-up pinballin'
• Multiball! You'll see this one at the end of the video, a total clusterfuck with balls flying everywhere

I give Daniel bonus points for cool virtual realism: The actual wooden playing board peaks in the middle, sloping downward. The virtual balls react to this, slowing as they roll uphill to the middle, then speeding up as they roll towards either end.

It was so much fun I almost forgot to ask what the point was. Daniel says that in the age of Wii, it's important to study interaction of players who are not necessarily competitors. Also, he likes to observe how mechanics affect gameplay. We couldn't get Daniel to admit he was merely trying to come up with a great game to sell to bars, but hell if he didn't invent that too. [Moving Parts; ITP]

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Mon, 12 May 2008 23:30:00 EDT Wilson Rothman http://gizmodo.com/index.php?op=postcommentfeed&postId=389801&view=rss&microfeed=true
<![CDATA[ Ambient TV Brings Web 2.0, Derision of Your Friends' Viewing Habits to TV ]]> Oh, these NYU kids and their big ideas. (Disclosure: I was an NYU kid until Thursday.) Myra Einstein's project, Ambient TV, aims to bring Web 2.0 tech to TV and would make a great add-on to TiVo or the upcoming Xbox 360 IPTV setup. While some of the ideas aren't so new—swarm recommendations, so that Lost watchers would be directed to follow fellow viewers to Heroes, for instance—its friend setup in particular seems like a big draw and a natural fit for IPTV.

Basically, you can recommend a show to any (or all) of your friends on your list, and it'll simply pop up in their friends channel. It also works to some extent like a Flickr pool, so you check out what your friends have been watching.

The other Flickr/YouTube-like feature is the ability to tag shows, which is potentially extremely cool and incredibly useful, more so than automated recommendations. I just wonder how long it would take for every show to be tagged "09 f9 11 02 9d 74 e3 5b d8 41 56 c5 63 56 88 c0." Video demo after the jump.

Ambient TV [Project Page]

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Sun, 13 May 2007 18:30:59 EDT Matt Buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=260046&view=rss&microfeed=true
<![CDATA[ News Brews: Turn Depressing World Affairs Into Coffee ]]> I like coffee. I like RSS. So naturally, I dig Benjamin Brown's News Brews project, which crawls through RSS feeds and takes "the relative frequency at which different coffee-growing regions are mentioned" to determine their respective bean proportion in the blend.

In English, that means if Ethiopia is mentioned 30 times, Kenya 20 and Colombia 50, your brew would be 30 percent Ethiopian, and so on. (You could, of course, fill the respective canisters with all the same bean to make a standard cup, but where's the fun in that?)

On top of flaunting the ever-popular steampunk look, it grinds the coffee fresh before it brews, so you don't need a separate grinder. The only downside is that it's drip—he told me he thought about French press, but the mechanics didn't work out. It still made a pretty damn good cup at the show, though.

News Brews [Project Page]
NYU ITP 2007 [Gizmodo]

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Sun, 13 May 2007 15:50:33 EDT Matt Buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=260028&view=rss&microfeed=true
<![CDATA[ Auto-Paparazzi Likes Celebrity Cleavage as Much as You ]]>
At last night's ITP Grad Show at NYU, we saw this super-sweet project that essentially creates robotic paparazzi. It's a smart robot, as it knows what humans like: skin, and lots of it. It has sensors that detect how much skin someone is showing, and it takes more pictures and yells at them more as a result. Check the video out to see it in action and hear it described by the brilliant/perverted creator.

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Wed, 09 May 2007 17:15:00 EDT Adam Frucci http://gizmodo.com/index.php?op=postcommentfeed&postId=259113&view=rss&microfeed=true
<![CDATA[ Student Projects: ITP Spring Show 2007 ]]>
It's springtime at New York University, which means the students in the Interactive Telecommunications Program truck out their graduation projects. These range from conceptual artworks (like Andrew Schneider's "Experimental Devices for Performance" shown above) to innovative interfaces and games. This gallery shows just a few of the works on display. Look for more details on the most interesting projects later tonight and tomorrow.

ITP Spring Show 2007

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Tue, 08 May 2007 22:41:49 EDT Noah Robischon http://gizmodo.com/index.php?op=postcommentfeed&postId=258850&view=rss&microfeed=true
<![CDATA[ Solar Powered USB Bikini ]]> NYU's ITP just had their Winter show. Here's the best of all projects: a photo voltaic laced bikini that puts out 5volts by USB. Just enough to charge an iPod shuffle down at the Jersey Shore.

Solar Bikini [via Make]

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Mon, 18 Dec 2006 18:36:13 EST Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=222749&view=rss&microfeed=true
<![CDATA[ Moonwalker Digital Dance Shoes ]]> Giz Loves ITP, NYU's hipster school of digital artists. Here's a pair of shoes that slow down playback when you stomp down on em. They're made from a set of old Saucony's, some photovoltaics mounted towards the ground, some quarter-inch jacks, a Nestle Quik container, and MAX (an interaction programming tool.)

Watch it. It's pretty bad. I bet MJ could do some crazy shit with these.

Moonwalker Shoes [Make]

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Mon, 11 Dec 2006 19:53:49 EST Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=221027&view=rss&microfeed=true
<![CDATA[ Nintendo Physically Augmented Reality Amusement Park ]]>

Our second favorite class from when we were in grad school at NYU's Interactive Telecommunications Program was taught by game designer Frank Lantz of area/code. The best project—certainly the most copyright infringing one—to come out of his Big Games class this past semester might just be the Nintendo Amusement Park, "a real life obstacle course which a player jumps through using a power assist harness."

The current set-up is as basic as basic can be: it uses bungee cords, with the player attached to a fixed point on the ceiling. If they manage to get funding, the group behind the project will build a 2-axis ceiling track with a haptic winch, which "would be responsible for determining where the player wanted to go in 3D space and delivering them there safely." Watch the lovingly-crafted commercial (in Japanese, with English subtitles!) on the site to get an idea of what they're trying to do, and how much fun it could be; we're looking forward to trying it out ourselves sometime soon. Hopefully they get their wish and a big company pays them to develop the idea further to make a fun booth for E3 2007.

(Extra bonus item, which some of you may have seen before: our favorite project from 2004's Big Games class (a.k.a. the one we couldn't get into because NYU's registration software screwed us over), was PacManhattan, an urban game that used the streets of Manhattan to recreate the PacMan grid. )

Nintendo Amusement Park [via teendrama]

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Fri, 19 May 2006 14:49:56 EDT gizmodo.com http://gizmodo.com/index.php?op=postcommentfeed&postId=175088&view=rss&microfeed=true