<![CDATA[Gizmodo: john carmack]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: john carmack]]> http://gizmodo.com/tag/johncarmack http://gizmodo.com/tag/johncarmack <![CDATA[The iPhone Now Officially Runs Doom]]> id's classic shooter has finally been (officially) ported to the iPhone. And thanks to oversight from John Carmack himself, there are a number of improvements that make it worth a purchase even for Jailbreakers.

In a blog post from May, Carmack says he loves that players port Doom to every device imaginable, but he's disappointed that there's rarely any real effort to build a new, functional control scheme on platforms without a keyboard and mouse. In other words, he'd rather that instead of everyone stopping at "Does it run Doom?" they ask "Does it play Doom?"

That's why he personally developed the controls for the iPhone version, and according to early reviews, the iPhone can now play Doom. Users are saying controls as good as you would expect from Carmack. Not to mention the other enhancements like 24-bit lighting.

Sure, you might have put the game on your jailbroken iPhone years ago, but graphical upgrades and tighter controls might make it worth the $6.99 admission price. [Recombu]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5394312&view=rss&microfeed=true
<![CDATA[John Carmack's Armadillo Finally Wins Lunar Landing Challenge]]> After crashing the last time, Armadillo Aerospace won the $1,000,000 Northrop Grumman Lunar Lander Challenge this Saturday. Needless to say, Doom-creator, Armadillo's head, and überspacenerd John Carmack was veehee happy:

Since the Lunar Lander Challenge is quite demanding in terms of performance, with a few tweaks our Scorpius vehicle actually has the capability to travel all the way to space. We'll be moving quickly to do higher-altitude tests, and we can go up to about 6000 feet here at our home base in Texas before we'll have to head to New Mexico where we can really push the envelope. We already have scientific payloads from universities lined up to fly as well, so this will be an exciting next few months for commercial spaceflight.

Scorpius was able to complete the challenge, flying the 180 seconds required to escape from the Moon's surface and reach lunar orbit. [Space.com]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5358832&view=rss&microfeed=true
<![CDATA[Doom Resurrection for iPhone Due Next Week; Here's the Trailer]]> The image associated with this post is best viewed using a browser.Doom Resurrection, the first full title in the series since Doom III, will be coming to the App Store next week, and iD has cut a trailer. (Spoiler: It looks great.)

Some are already hailing it as a "true next generation game" for the iPhone, and it does have some fairly impressive graphics, as far as the platform goes. But with iPhone 3GS on its way, with a more powerful graphics processor and support for a newer version of OpenGL, isn't this an odd time to market an iPhone game on its up-to-the-minute visuals and performance?

iD head John Carmack doesn't think so, telling Venturebeat that the game, like other Doom titles before it, will grow into new hardware. He specifically mentions the possibility of multiplayer with OS 3.0, but doesn't talk about whether or not the game content will adapt to the 3G S. [Venturebeat, Talking About Games]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5286884&view=rss&microfeed=true
<![CDATA[John Carmack Says iPhone As Powerful as Dreamcast, More Powerful Than DS and PSP Combined]]> We're all for making hyperbolic statements about how powerful the iPhone is as a gaming system, but John Carmack's taking things to the next level. As you remember, Sega has previously said that the iPhone is as powerful as their Dreamcast system, and EA has previously said that it's more powerful than the DS, but less than the PSP. Carmack, on the other hand, is having none of this. He says that it's more powerful than "a Nintendo DS and PSP combined." Combined! Like, if you taped the two together and had them working simultaneously, he's saying it won't be as good as an iPhone!

He also goes on to say that it's almost as strong as a PlayStation 2 and an Xbox 1 at launch. Think back to the games you played on the PS2 and Xbox. Now think of the games you're playing on the iPhone. Doesn't quite match up, does it?

It's strange to us that Carmack is throwing out so much hype for Apple, seeing as he's got a love/hate (mostly hate) relationship with the company.

The verdict is also out on whether Apple has a concrete grasp of gaming, the id co-founder said. The company's reception to criticism has also been counterintuitive, which has led to its relationship with id being something akin to a roller-coaster ride.

Apple essentially kisses his ass when they need him to show up for one of Steve Jobs' keynotes, but then throws him the cold shoulder the second he passes judgment, Carmack said.

[Apple Insider]

Previous Carmack coverage

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5032743&view=rss&microfeed=true
<![CDATA[Doom 2 and Wolfenstein RPGs May Be Heading to the iPhone]]> I don't think John Carmack had a version of the Doom 2 and Wolfenstein RPGs in mind when he recently said that id Software was bringing something "very special" to the iPhone, but CEO Todd Hollenshead has revealed that he would like to bring both of these games to the device, which he claims is more powerful than a DS and PSP combined. The software is already being worked on for other platforms, but Hollenshead admits that it is too early to tell whether the games will be ported to the iPhone.

The small team at id means that the company can only work on one game at a time, so they are toying with the idea of pairing up with a publishing partner to get a game running on the iPhone. However, Hollenshead is taking a cautious approach. He explains that games on the iPhone "are going to be competing with all of those other things you can do on the iPhone that are pretty cool" and that "It does raise the bar on what you need to do from a game standpoint."

So, when analyzing statements from Carmack and Hollenshead together, it seems that id Software definitely wants to bring games to the iPhone, but the two leaders have different viewpoints on the situation. Carmack is gung-ho and talking exclusive titles that are a "graphical tour de force" while Hollenshead is cautious and talking about porting titles that are already in development. We will just have to wait and see who gets their way. [Kotaku]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5032191&view=rss&microfeed=true
<![CDATA[John Carmack: Exclusive iPhone Game to be "Graphical Tour de Force"]]> Probably dismayed by the current smleh state of games for the iPhone, game wizard John Carmack has announced that iD Software is bringing something very special for the iPhone. Knowing that John is the creator of Wolfenstein, Doom, Quake, but, more importantly, Commander Keen, you can imagine how excited we are. Yes, that excited. In fact, as excited as he is about the iPhone as a gaming platform, comparing it to the PS2, as Chris Morris reports:

The iPhone, as a device, is in the same generation power-wise as the PS2 or Xbox. The graphics are a little lower but the RAM is a lot higher.

Apparently Carmack is so eager about doing something great for the iPhone that he regrets not having the resources available to have a game available for the launch of the iPhone application store. When he adds that the new title "would be a graphical tour de force" we just can say: move your butt, John, fast. [Forbes]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5030331&view=rss&microfeed=true