Update Fixes Katamari For iPhone's Slow Performance, Controls

Luke from Kotaku was right: I wanted so badly to, yes, love this game that perhaps its weaknesses-a cripplingly low frame rate and, yes, the onset of some serious tiltage needed to keep moving after the first few minutes-didn't fully sink in until I just couldn't play past the fourth level while sitting on the can… » 12/22/08 1:00pm 12/22/08 1:00pm