<![CDATA[Gizmodo: kinetic]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: kinetic]]> http://gizmodo.com/tag/kinetic http://gizmodo.com/tag/kinetic <![CDATA[Dancepants MP3 Player Makes You Run for Your Music]]> Shortlisted in Designboom's Green Life competition, the conceptual Dancepants Kinetic Music player would "motivate you to move your feet in order to hear your music." Better shuffle about while taking that breather, or no pump-up tunes for you.

"And as long as you keep running or dancing you can be sure you won't run out of battery." We may yet reach the point where we need to self-power all our gadgets, but until that day arrives, bring on the batteries or socket chargers. [DesignBoom via Ecoterra via Engadget]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5407403&view=rss&microfeed=true
<![CDATA[Kinetic Phone Charger Concept Generates Juice With Jogging]]> The premise behind Lola Mensa's Cargador De Celular is pretty simple: By the time you get back from a morning run, you'll have enough power stored up to keep your cellphone charged for the rest of the day.

The charger uses the same technology found inside self-winding wristwatches. With every footfall, you give a little more juice to the internal battery, which in turn will power a phone, or MP3 player, or whatever. The flexible design means no major bunions, should you actually stick this concept into your running shoe someday. [Coroflot via DVICE]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5328364&view=rss&microfeed=true
<![CDATA[Secret Kinetic Rocket Fire Balls Can Create Hell Anywhere]]> They are secret. They are kinetic. They are made of rubberized rocket fuel. And they fire up destroying absolutely everything they come across, bouncing through bunkers, filling buildings with extremely hot flames, obliterating everyone and anything inside with fierce heat. The Pentagon officially calls them "kinetic fireball incendiaries". Other people call them kinetic rocket fire balls, and the way they work make them absolutely terrifying weapons.

The difference between these fireballs and other high-temperature incendiary weapons like the CrashPAD or the Shredder—two modified bombs designed to eliminate Weapons of Mass Destruction—is that these don't do a good job on keeping hazardous substances under control. Once the bomb—made of explosive and incendiary material—hits the target, there's always an ejection of material to the atmosphere, which could be dangerous for the population or the troops.

The kinetic rocket fire balls, however, don't explode. Once they hit their target—delivered by a modified bomb—and ignite, they just bounce randomly finding their way across every part of the structure. In the process, they emit an extremely high temperature flame, vaporizing everything around them at 1,000 ºF. This behavior, bouncing everywhere and reaching every place, makes them extremely effective at destroying any kind of substance or contents in the structure.

In fact, these Weapons of Bouncy Destruction can be used against both chemical or bacteriological facilities, as well as nuclear facilities, without breaking the buildings and spreading radioactivity. For now, they are "secret" and have never been used in real action—or so they said—but they have been tested successfully in underground bunkers and may be already under limited production.

And yes, you can cue in the Jerry Lee Lewis. Now. [Danger Room]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5084789&view=rss&microfeed=true
<![CDATA[Dragon Power Station Harnesses Kinetic Energy From Passing Vehicles to Power Stuff]]> Terry Kenney's Dragon Power Station prototype works by harnessing the kinetic energy of trucks passing over plates buried in the road and turning that energy into electricity. The system he's got set up now in the Port of Oakland, with 2,500 trucks passing over it in a day, is enough to power 1,750 homes. It's a very interesting concept that can be extended to busier streets, harnessing a little bit of the energy that would otherwise be lost.

It's not all free energy, however, as these trucks slow down ever-so-slightly as they depress the plates in the road. TreeHugger supposes that this would be even better for the times when you actually do want to slow down, like going down a hill, where they could load up on these plates and slow down cars enough to not have to ride the brakes the whole way. Sounds good to us. [Treehugger]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=386188&view=rss&microfeed=true
<![CDATA[Cuckinetic Clock Tells Time Rube Goldberg-Style]]> I'm always fascinated by kinetic sculptures, which is why I like this clock by painter and sculptor George Rhodes. You tell the hours from the numbered cylinders that're picked up on that wheel, and the minutes from the pointer arm. It strikes the hours when the cylinder rolls down the track and hits a bell. I'd love to see it in action, but since it's a limited edition of 50, costing $4,000, there's not much chance of that. If you do bag one of these 17-pound creations, it's signed by the artist himself. [George Rhodes via BBGadgets]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=371863&view=rss&microfeed=true
<![CDATA[Quadband GSM Wristphone from Epoq Charges Kinetically]]> The EGP-WP88 from Epoq is the first GSM wristphone that actually looks like a watch. Waterproof to 50 meters, the WP88 has a kinetic recharge system, meaning you can charge it just by walking around, and boasts a 1.3-megapixel camera, OLED display, plays MP3 and MP4 files and can transfer data via either USB or Bluetooth. You get between two and two-and-a-half-hours' talk time, and 70 to 100 hours' standby. Costing $530, the Epoq WP88 goes on sale on March 1. [GadgetCraver via UberGizmo]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=357963&view=rss&microfeed=true
<![CDATA[Magic Cube Heralds the Future of Gaming and Human Interfaces]]> Nobody really knows what the future of human interfaces and gaming will look like, but Andrew Fentem—who went from working on classified missile systems to developing multi-touch human interfaces, kinetic surfaces and motion sensing technologies before almost anyone else in the planet—gave us a fascinating vision on where we are headed in this exclusive interview. Work like his Fentix Cube, a motion- and touch-sensing cube which can play Pac-Man among other games, have all the big companies taking notes. The videos speak for themselves.

The Fentix Cube is just the tip of the iceberg of his stunning work. Many of his inventions are still ahead of current technology, things which we are only starting to get familiar with now. I talked with Andrew about his inventions and the future of human interfaces.

Jesús Díaz: We are big fans of multi-touch technology and think it's the future of adaptive user interfaces. Do you see them replacing the keyboard and mouse in many applications? I'm just looking at your sequencer now...
Andrew Fentem: Touchscreen and 'multi-touch' technologies have a bright future, and will certainly replace the keyboard and mouse in *some* applications. However, the keyboard and mouse have some BIG advantages that have proved hard to overcome: A physical keyboard provides great tactile feedback - meaning that you don't have to look at what your fingers are doing while you type. And the great thing about a mouse pointer is that it doesn't obscure what it's pointing at on the screen (unlike your fat dirty fingers - this is why the buttons are so big on touchscreen ATMs - wasting valuable screen real estate).

Another issue with touchscreen technologies (and multi-touch systems in particular) is their inability to track rapid finger movements. This not only puts many applications (especially certain types of games) off-limits, but can also interfere with gesture recognition.

The key future developments of touchscreen/multi-touch systems will be:

1. faster touch sensing hardware and firmware
2. improved (i.e. more intelligent) gesture-sensing software
3. improved tactile feedback
4. larger touchscreens

The ultra-high-speed touchscreen that I built back in 2001/2002 — which I am still confident is the fastest large-scale touchscreen ever built - demonstrated how improved touchscreen technologies could be used to create exciting high-speed touch-oriented game systems like virtual air-hockey. There are now plenty of other virtual air hockey systems on Youtube - but they're all a bit sluggish because the off-the-shelf touch sensing and data processing sub-systems that have been employed by the designers are too slow for the job.

The "Tactile Multi-touch Sequencer" that I developed in 2004 showed how combining multi-touch finger sensing with multi-object sensing could improve a multi-touch system - enabling you to program the machine with your fingers, but also by moving a multitude of small objects around the surface (thereby freeing up some of your fingers, and making the interface more tactile).

JD: How long have you been investigating touch surfaces and alternative user interfaces (like accelerometers or kinetic surfaces)?
AF: Since 2001. Before that I was running a consultancy company advising market-leading companies about product innovation. I was always shocked how unreceptive big-name hi-tech companies were to new ideas.

So, having a fairly unusual background in both user-interface research, and in military and music electronics research, I thought I could maybe do better myself. Everyone at the end of the 90s was obsessed with software and the Internet. It looked like no one in the West was really innovating hardware, so I guessed it might be easy to develop novel eye-catching stuff.

I was also keen to challenge the received wisdom that the complexities of modern electronics, operating systems, firmware, and software mean that you need a large team to develop a sophisticated world-class gadgets. I suspected that all you really need is some creativity and one or two ultra-motivated alpha geeks.

Expressing my motivations in more artistic/cultural terms, I suppose I also wanted to make an 'intervention' in the gadget market - i.e. just put some stuff out there and see what came back. One of my friends calls this calculated recklessness "Gonzo style" product development. I've always been interested in art - I attended art college for a bit, and ran a kitsch/ironic hairdressing salon/DIY clothes boutique for year or so when I was at college.

So anyway, in 2001 I started developing ideas around a concept that at the time I called "Couture Electronics" - i.e. hardware that is big, expensive, fast, hi-spec, and beautiful.
I went to trade shows and asked the touchscreen market leaders if they could sell me a multi-touch touchscreen system - the sales reps just looked at me like I was weird, and asked me why anyone would want one. I just shrugged and thought, "Hmm, this could be an interesting opportunity.."

JD: Are you working in developing better tactile feedback to touch surfaces beyond haptic vibration or is the technology not there yet? I'm imagining flexible OLED surfaces that can have bits raising, for example...
AF: No. It would be nice, but other companies have moved heavily into this area now - Sony, Apple etc.., so I've moved on - you have to stay agile and on the edge if you're a small operator. (Obviously if Apple, Sony, Mattel, Microsoft, Motorola, or whoever want to pay me to design edgy stuff for them I'd be happy to oblige...)

One of the reasons for publicizing the cube was to attract investment for the development of other gadget technologies that I'm currently developing - gadgets promising even better fun/dollar ratios.

Judging by the traffic on my website and the positive global reaction to the Fentix Cube, this exercise seems to have gone reasonably according to plan.

JD: The Fentix Cube seems to have definitive commercial potential, have you commercialized any of your developments?
AF: Yes, mainly in the form of one-off projects though. As well as developing gadgets, I'm currently being asked to consider some pretty interesting architectural electronics for skyscrapers in London. These are going to be BIG gadgets!

However, my main aim for 2008 is to launch at least one major mass-market commercial product.

The nearest I came to commercializing the multi-touch technology was back in 2002-2004. I negotiated a deal with a manufacturer (Novation EMS Ltd) to start manufacturing multi-touch hardware interfaces, but in mid-2004 they went into administration after losing money on other projects. A UK Government R&D fund who were also backing the project then bailed because of the "increased risk". It was a great shame and a gut-wrenching experience after having been so far ahead of Apple's teams of 'innovation gurus' for such a long time.

People in the UK tend to be extremely risk-averse - consequently there's not much VC culture over here. I'm currently trying to forge links outside of the UK, and would love to get the opportunity to work somewhere more like the US. (I spent a very short period at Harvard - it was a great experience.)

JD: In the BBC article I read about your work a while ago, you mention you are being bombarded by Korean-based toy firms. Have there been any interest by mainstream giant toy groups like Mattel and the like?
AF: I get a lot of traffic on my website - mostly from universities and a broad range of hi-tech companies in the US and Europe - everyone from Lucasfilm and Disney, to Sony and Microsoft. The big companies don't get in touch directly though - it seems their employees just spend all day gazing at my website. (I *adore* Google Analytics!)

Hasbro (the giant toy group) appears to be my largest single source of traffic. I would *love* to know what they're up to. Maybe they just want to see what the future looks like ;-)

Most of the serious offers that I've received have been from firms in Asia - they tend to be super keen and want everything done yesterday. It's a refreshing attitude.

JD: What price do you think the Fentix Cube could have in the market?
AF: It all really comes down to the cost of the screen hardware. I can't see it being much less than $100 as things stand at the moment. There are a lot of decisions to be made that could dramatically effect this pricing though.

JD: In a commercial Fentix Cube, would users be able to load new software?
AF: Yes. I'm a great believer in DIY, open-source development, and end-user customization. The Rubik's Cube and Pac-Man style games were written to demonstrate the potential of the 3D touchscreen and motion-sensing capabilities. I'm hoping that people will come up with game ideas that could merge the two. I've already been emailed an enormous range of ideas - 3D Snake games, modeling fluid dynamics, math puzzles, aids for the handicapped, game controllers, you name it...

JD: Does it have wireless networking? In other words, can the Fentix Cube connect to other Fentix Cubes either directly or through the Internet?
AF: Yes...but at the moment it's fairly rudimentary.

JD: I'm also imagining using the cube as an alternative interface for computers. Like a custom interface for editing video or music, either off-line or in real time (for performances). Can the Fentix Cube connect to other devices and act as a UI front-end?
AF: Yes. Theoretically. But I'm sure that there are plenty of mouse manufacturers like Logitech working on this kind of thing already. I'll leave it to them.






Hopefully, we will see Andrew's stunning work in commercial products soon. Steve (Jobs) or Steve (Ballmer), grab this guy's stuff, pronto! [Andrew Fentem]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=338502&view=rss&microfeed=true
<![CDATA[Design: Kineticel, the Human Powered Battery Charger]]> One of the ideas submitted to the Next Generation competition featured in Metropolis Magazine was this Kinetic Energy-harnessing battery charger by Yael Miller. The concept is to take something we're already doing—such as working out, flopping around in a baby rocker, vacuuming, or flushing the toilet—add the piezoelectric effect, and come out with batteries that are charged by "human power." Imagine all the television remotes we could power just from flushing our droppings. [Reuben Miller via Oh Gizmo via Boing Boing Gadgets]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=302539&view=rss&microfeed=true
<![CDATA[MIT Plans to Steal Your Energy to Light Public Buildings]]> Two MIT grad students want to install devices in public buildings that generate electricity from footsteps. They want to install a type of floor that will power train stations and other commuter-heavy areas. The problem is that this energy has to come from somewhere - you. This type of floor will depress slightly when you step on it. If the floor moves, then it will require slightly more effort to walk. It's a very mild form of the effect you get when you walk on sand. [MIT]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=282654&view=rss&microfeed=true
<![CDATA[Kinetic Mobile Phone Patents Convert Coffee to Battery Power via You]]> Similar to these cellphone concepts, this kinetic phone patent allows cellphones to be charged by movement. Sure, kinetic recharging is great for watches, where power consumption is low, but cellphones? Sounds iffy.

We're not sure that a day's worth of jostling around in your pants will get you more than a few minutes of extra talk time, but sometimes that's enough.

Kinetic powered mobile phone patented [Mad4mobilephones via PocketPicks via Textually]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=239359&view=rss&microfeed=true
<![CDATA[Fossil Unveils Kinetic Watch]]> Kinetic watches are one of the coolest timepieces available and if you haven't enjoyed one, we suggest starting with this baby from Fossil. There are two models available, the FS4171 (left) and the FS4132 (right) and both of which retail for $95, which is pretty considerable for a nice kinetic watch.

Kinetic watches use the motion of your arm to wind and charge the watch, so no need for any kind of battery or electricity nonsense. Although, if you don't wear the watch for a couple days you will have to reset the time. Worried if an EMF field disrupts all batteries and electronics? Have no frets, you will be able to keep track of your slow demise with these kinetic watches from fossil. I think i missed the kinetic watch day in EE class, I guess they would have to store the energy somewhere and an EMF disruption would screw it up. Bloops, my bad. Thanks, Kenneth.

Fossil Kinetic Watches: Never Change a Battery Again [Treehugger]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=182001&view=rss&microfeed=true