<![CDATA[Gizmodo: konami]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: konami]]> http://gizmodo.com/tag/konami http://gizmodo.com/tag/konami <![CDATA[The Konami Code Works on Facebook]]> Geekologie's found that if you log into facebook, type in the Konami code outside of a text box and hit enter, the site fills with Star Trek ish lens flares. [Geekologie]

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<![CDATA[Hands On: Metal Gear Solid Touch iPhone App]]> If you like Metal Gear you will not be let down by the iPhone game.

The Price: $8


Controls
One of the biggest questions I had about the game was controlling Snake. When you start a mission for the very first time, there are detailed instructions on how to control Snake: how to aim (drag your finger), fire (tap), shoot long-range (you pinch your fingers together), and switch weapons. It'll also explain Snake's life meter, friends, enemies, and little rubber duckies that randomly pop up on the screen (they restore your life). I felt like I was reading an instruction manual and it made me a little worried.

Gameplay
Once I started the missions, it was a different story. Even though I read the instructions, it was so much information I forgot most of it. Luckily, the controls were intuitive enough, even though some genome soldiers got a few cheap shots at me while I was still struggling to figure it out. A little circle will appear at each soldier, and after a period of time will either flash green (friendly!) or red (kill!). Shooting at friendly soldiers will decrease your life. Alternatively, if you have trouble dragging your line of sight to the enemy, you can shoot at an oil can nearby which will blow them up. In order to shoot long distances, you must be precise and quick: you'll have to pinch your fingers, tap, and zoom back out.

Graphics
Like any Hideo Kojima and Metal Gear game, the graphics are very nice for the iPhone. They look as nice as they do in Metal Gear Solid 4, where Kojima utilized every single iota of space on a Blu-Ray disc to fit everything, but obviously we are not playing this on an HDTV so don't expect 1080p quality here. (Don't you remember those long installs?!)

Extras
In the Special menu, there are two options. You can hit "MG History" to read about the Metal Gear storyline. Since the games have always placed a strong emphasis on story, cinematics and plot, it would only make sense that a history of Solid Snake would be available.

There is also the "The Kojima Productions Report" which will launch Safari and bring you to a website where it will notify you about extra podcasts that you can download onto your PS3 for a more integrated experience. Unfortunately, that's only somewhat interesting if you own the game.

In the main menu, you'll notice a menu for Drebin's Shop. During the game, depending on how well you do, you'll collect Drebin Points. By playing the game multiple times, you can keep accumulating points. In exchange, you can go to Drebin's store where you can purchase exclusive wallpapers. There are about 15 wallpapers available from you to choose from, all art and characters from Metal Gear Solid 4. Unfortunately, I only have 1,050 DP at the moment which isn't even high enough for me to buy the cheapest one. Which means I'm not boss enough yet (apparently, just only Centipede).

Verdict
For $7.99, it's pricey. For almost 90 MB, it's also pretty hefty (and I need all the space I can get). So is it worth it? Yes. If you enjoyed the storyline, gameplay, and art of the Metal Gear series, the game for the iPhone doesn't disappoint. The extras they put into the game justify the price for me, in addition to the time and care that was obviously put into it. So with that thought, I need to ask... why doesn't Liquid Snake ever die?!

[iTunes via Kotaku]

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<![CDATA[The One Thing David Pogue and Unlimited Lives in Contra Have in Common]]> The Konami code is a secret branding, a geek stigmata—all it takes is that one brief flash, and you're immediately recognized as one of US. Is it any surprise then, that if you enter that hallowed sequence on DP's new Pogue-o-Matic gadget finder, you get to watch him do a special trick?

Just type in the magic words (up, up, down, down, left, right, left, right, b, a, enter) on the front page, and you will be rewarded. But as Adam points out, an additional 30 seconds of Pogue hamming it up might not juice you the same way as unlimited lives in Contra did back in the day, but our hats are off to you David Pogue, as well as the NYT code monkeys that dreamed this up. [Pogue-O-Matic]

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<![CDATA[Custom Metal Gear Solid PS3 Back on eBay, Still Blows Minds for Child's Play Charity]]> The awesome custom Metal Gear Solid PS3 created by our supremely talented modder buddy Ramon is back on eBay after its previous buyer didn't pay up, and it's just as mind-blowing as it was then: Signed by Hideo Kojima, it's painted with carbon fiber and midnight black using a digital camouflage technique and has laser-cut stainless steel marquee artwork illuminated by micro LEDs, and comes with a bunch of other rare Metal Gear, uh, gear. We've got a huge gallery to ogle, bidding starts at $300 and 15 percent of the proceeds go to Child's Play. Go bid! [eBay]

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<![CDATA[Custom Metal Gear Solid 4 PS3 On eBay Blows Minds and Wallets]]> Don't get me wrong, the limited edition gun-metal grey PS3 was badass and everything, but as you can see, this MGS4 tribute is on an entirely different level. Crafted by Morpheon Mods—aka, our buddy Ramon who was responsible for many, many other console mods—the entire console and controller is a combination of carbon fiber and midnight black done in a digital camouflage technique and protected with nine coats of DuPont Chroma clearcoat. If that wasn't enough, the laser-cut stainless steel marquee artwork is illuminated by 15 white micro LEDs and Hideo Kojima himself was kind enough to autograph it. Oh, and there is a working backwards-compatible 60GB PS3 hidden in there somewhere as well.

As mentioned, you can actually purchase this beautiful piece of machinery on eBay along with a bonus bag of rare MGS gear like t-shirts, decals, dog tags, strategy guides—even a GA-KO alarm clock thrown in to sweeten the deal. Not surprisingly, it is going to cost a fortune when all is said and done (bidding is at $1625 with about 6 days left), but keep in mind that 15% of the proceeds will go to Penny Arcade's charity, Child's Play. Nice work as usual, Ramon! [eBay]

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<![CDATA[The iPhone Accelerometer is the Best Thing to Happen to Cheating Since the Konami Code]]> A Macenstein reader may have discovered the first instance of the accelerometer in the iPhone being used to enter a cheat code in a game. He claims that you can start on any level you like in Imagine Poker by shaking the device on the splash page until you hear a "giggle." The trick is that the code will only work if it is attempted exactly on the quarter hour (1:15 / 1:30 / 1:45 etc). If you have the game give it a shot and let us know if it works in the comments. [Macenstein]

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<![CDATA[Dealzmodo: Konami Arcade Cabinet]]> We've told you about something similar to the 12-in-1 Konami arcade cabinet before, but this is Konami's first appearance on Giz. Featuring (you guessed it) 12 classic Konami games—Frogger, Green Beret, Blades of Steel, Contra, Gyruss, Castlevania, Hyper Sports, Time Pilot '84, Shao-Lins Road, Jungler, Scramble and Super Basketball—its slightly smaller stature will make for snugger play, and its 15" screen will be smaller than many classic machines you are used to. But for a reduced price, it would make a fantastic gift under the tree...

For a limited time you can pick up the Konami arcade cabinet for a sweet $320. From Linens 'n Things, enter "NOV2907" at checkout and save 20% on the system that often runs $400 and up...if you can still find one around. Either the cabinets have been a hot commodity or they're being discontinued. Either way, we think that the machine looks a lot more tempting for around $300 than it did at $400. [linensnthings via bargainjack]

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<![CDATA[iPodmagotchi]]> Much to the delight of Japanese school girls everywhere, Konami is developing a toy that will fuse two of biggest trends out there: MP3 players and portable, digital pets. This toy is called the Otoizm. Otoizm will require people to raise their digital pets by feeding them some block rockin' beats. Otoizm is connected to an MP3 player and will classify the loaded music into one of 19 different categories. Depending on what category of music is playing will directly affect the type of growth and changes the digital pet will encounter.

iPod to meet Tamagotchi [We-make-money]

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<![CDATA[Otoizm: Yo-Yo, Pet and Music Player in One]]>
otoizumu-side.jpgWant a new pet that listens to your favorite music and dances with you? Meet Otoizmu (or Otoizm) from Konami. You connect this 2.2-inch yo-yo-like device to your music player and a character inside will start growing according to the genre of music you listen to. Not only does it grow by listening to your music, but it memorizes phrases and composes tunes that you can listen to. Meet up with a friend who also owns an Otoizm and the two will have a dancing session. Or, you can record your friend's voice and a new character—Kotobaizm—appears to play with you.

This is one of the popular products at Toy Forum 2006 in Tokyo. You'll have to wait until June to get this pet in your hand. Price is about $29.


[Thanks Sven!]

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