<![CDATA[Gizmodo: larrabee]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: larrabee]]> http://gizmodo.com/tag/larrabee http://gizmodo.com/tag/larrabee <![CDATA[Intel Confirms Larrabee Graphics Card is Dead]]> Last week Intel blabbed to us that its high-end Larrabee card would never debut as a "standalone discrete product," and now its demise has been made official. Can you hear Nvidia and AMD crowing from where you are too? [Reuters]

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<![CDATA[Intel's High-End Larrabee Graphics Card Won't Be Released Anytime Soon]]> Intel just told us that its first Larrabee graphics card isn't ever coming out "as standalone discrete product," because they're behind where they'd hoped to be in development, meaning you won't be shoving one inside of your PC anytime soon.

And you have to figure that's pretty far behind, since the Larrabee launch timeframe was 2009/2010. The only way you'll be able to touch Larrabee now is as a development platform for graphics engines or high-performance computing, in order to develop for future Intel products.

Intel says they're going to announce new plans for discrete cards some time in 2010—mayyybe CES, where we talked to former Intel Chairman Craig Barrett about Larrabee last year? But, more likely at the Intel Developer Forum later in the year. [Intel]

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<![CDATA[Giz Explains: GPGPU Computing, and Why It'll Melt Your Face Off]]> No, I didn't stutter: GPGPU—general-purpose computing on graphics processor units—is what's going to bring hot screaming gaming GPUs to the mainstream, with Windows 7 and Snow Leopard. Finally, everbody's face melts! Here's how.

What a Difference a Letter Makes
GPU sounds—and looks—a lot like CPU, but they're pretty different, and not just 'cause dedicated GPUs like the Radeon HD 4870 here can be massive. GPU stands for graphics processing unit, while CPU stands for central processing unit. Spelled out, you can already see the big differences between the two, but it takes some experts from Nvidia and AMD/ATI to get to the heart of what makes them so distinct.

Traditionally, a GPU does basically one thing, speed up the processing of image data that you end up seeing on your screen. As AMD Stream Computing Director Patricia Harrell told me, they're essentially chains of special purpose hardware designed to accelerate each stage of the geometry pipeline, the process of matching image data or a computer model to the pixels on your screen.

GPUs have a pretty long history—you could go all the way back to the Commodore Amiga, if you wanted to—but we're going to stick to the fairly present. That is, the last 10 years, when Nvidia's Sanford Russell says GPUs starting adding cores to distribute the workload across multiple cores. See, graphics calculations—the calculations needed to figure out what pixels to display your screen as you snipe someone's head off in Team Fortress 2—are particularly suited to being handled in parallel.

An example Nvidia's Russell gave to think about the difference between a traditional CPU and a GPU is this: If you were looking for a word in a book, and handed the task to a CPU, it would start at page 1 and read it all the way to the end, because it's a "serial" processor. It would be fast, but would take time because it has to go in order. A GPU, which is a "parallel" processor, "would tear [the book] into a thousand pieces" and read it all at the same time. Even if each individual word is read more slowly, the book may be read in its entirety quicker, because words are read simultaneously.

All those cores in a GPU—800 stream processors in ATI's Radeon 4870—make it really good at performing the same calculation over and over on a whole bunch of data. (Hence a common GPU spec is flops, or floating point operations per second, measured in current hardware in terms of gigaflops and teraflops.) The general-purpose CPU is better at some stuff though, as AMD's Harrell said: general programming, accessing memory randomly, executing steps in order, everyday stuff. It's true, though, that CPUs are sprouting cores, looking more and more like GPUs in some respects, as retiring Intel Chairman Craig Barrett told me.

Explosions Are Cool, But Where's the General Part?
Okay, so the thing about parallel processing—using tons of cores to break stuff up and crunch it all at once—is that applications have to be programmed to take advantage of it. It's not easy, which is why Intel at this point hires more software engineers than hardware ones. So even if the hardware's there, you still need the software to get there, and it's a whole different kind of programming.

Which brings us to OpenCL (Open Computing Language) and, to a lesser extent, CUDA. They're frameworks that make it way easier to use graphics cards for kinds of computing that aren't related to making zombie guts fly in Left 4 Dead. OpenCL is the "open standard for parallel programming of heterogeneous systems" standardized by the Khronos Group—AMD, Apple, IBM, Intel, Nvidia, Samsung and a bunch of others are involved, so it's pretty much an industry-wide thing. In semi-English, it's a cross-platform standard for parallel programming across different kinds of hardware—using both CPU and GPU—that anyone can use for free. CUDA is Nvidia's own architecture for parallel programming on its graphics cards.

OpenCL is a big part of Snow Leopard. Windows 7 will use some graphics card acceleration too (though we're really looking forward to DirectX 11). So graphics card acceleration is going to be a big part of future OSes.

So Uh, What's It Going to Do for Me?
Parallel processing is pretty great for scientists. But what about those regular people? Does it make their stuff go faster. Not everything, and to start, it's not going too far from graphics, since that's still the easiest to parallelize. But converting, decoding and creating videos—stuff you're probably using now more than you did a couple years ago—will improve dramatically soon. Say bye-bye 20-minute renders. Ditto for image editing; there'll be less waiting for effects to propagate with giant images (Photoshop CS4 already uses GPU acceleration). In gaming, beyond straight-up graphical improvements, physics engines can get more complicated and realistic.

If you're just Twittering or checking email, no, GPGPU computing is not going to melt your stone-cold face. But anyone with anything cool on their computer is going to feel the melt eventually.

[Back to our Complete Guide to Snow Leopard]

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<![CDATA[Intel's Barrett on Paranoia, the Core Craze and the End of Gigahertz]]> At first, Intel chairman Craig Barrett struck me as a testy old dude.

This would be fair, considering his company was about to announce a sudden 90% plunge in profits. So it's understandable that, when I asked him about Nvidia's recent coup, getting Apple to swap out Intel product for GeForce 9400M chipset, he said with more than a hint of disdain, "You're obviously a Mac user." Here's a guy who is used to making judgments, and doing it quickly.

But when I told him I also built my desktop with an Intel Core 2 Duo Wolfdale chip, he reversed his decision. Laughing, he said, "You're alright for a kid that wears black Keds." This wasn't his first reference to my sneakers—they were Adidas, actually—and it wasn't his last either.

At 69, he is definitely one of the oldest guys running a powerhouse innovation company like Intel, and when he's sitting there in front of you, he conveys an attitude that he's seen it all. He hung up his labcoat for a tailored suit long ago, but talking to him, you can still tell that his degree from Stanford isn't some MBA, but a PhD in materials science. Nerdspeak flows easily out of his mouth, and he closes his eyes while calmly making a point, like a college professor. At the same, you get a sense of the agitation within. After all, he'll be the first to tell you that in business, he still lives by the mantra of his Intel CEO predecessor Andy Grove: "Only the paranoid survive."

In the end, I really liked the guy. He's tough but fair, like an Old Testament king. Here are excerpts from our conversation, chip guru to chip fanboy, about vanquishing your competition, the limitations of clock speed, the continuing rage of the multi-core race and how to keep paranoid in your golden years.

What's the endgame of the multi-core arms race? Is there one?
If everything works well, they continue to get Moore's Law from a compute power standpoint. [But] you need software solutions to go hand-in-hand with software solutions...There's a whole software paradigm shift that has to be happen.

How involved is Intel in the software side of making that happen?
Probably the best measure is that if look at the people we hire each year, we still hire more software engineers than hardware engineers.

Where do you see Larrabee, Intel's in-development, dedicated high-end GPU, taking you?
The fundamental issue is that performance has to come from something other than gigahertz... We've gotten to the limit we can, so you've got to do something else, which is multiple cores, and then it's either just partitioning solutions between cores of the same type or partitioning solutions between heterogeneous cores on the same chip.

You see, everybody's kind of looking at the same thing, which is, 'How do I mix and match a CPU- and a GPU-type core, or six of these and two of those, and how do you have the software solution to go hand-in-hand?'

So what do you think of the competition coming from Nvidia lately?
At least someone is making very verbal comments about the competition anyway.

Do you see Nvidia as more of a competitor than AMD? How do you see the competitive landscape now?
We still operate under the Andy Grove scenario that only the paranoid survive, so we tend to be paranoid about where competition comes from any direction. If you look at the Intel history, our major competitor over the years has been everybody from IBM to NEC to Sun to AMD to you-name-it. So the competition continually changes, just as the flavor of technology changes.

As visualization becomes more important—and visualization is key to what you and consumers want—then is it the CPU that's important, or the GPU, or what combination of the two and how do you get the best visualization? The competitive landscape changes daily. Nvidia is obviously more of a competitor today than they were five years ago. AMD is still a competitor.

Would you say the same competitive philosophy applies to the mobile space?
Two different areas, obviously. The netbook is really kind of a slimmed down laptop. The Atom processor takes us in that space nicely from a power/performance standpoint. Atom allows you to go down farther in this kind of fuzzy area in between netbooks, MIDs [mobile internet devices] and smartphones. The question there is, 'What does the consumer want?'

The issue is, 'What is the ultimate device in that space?' ...Is it gonna be an extension of the internet coming down, or there gonna be an upgrowth of the cellphone coming up?

Are you planning on playing more directly in phones, then?
Those MIDs look more and more like smartphones to me...All they need to do is shrink down a little bit and they're a damn good smartphone. They have the capability of being a full-internet-functionality smartphone as opposed to an ARM-based one—maybe it looks like the internet you're used to or, maybe it doesn't.

Intel and Microsoft "won" the PC Revolution. There's a computer on basically every office desk in the country. What's beyond that? Mobile, developing countries?
Well, it's a combination. There's an overriding trend toward mobility for convenience. We can shrink the capability down to put it in a mobile form factor, and the cost is not that much more than a desktop, point one. Point two, if you go to the emerging economies where you think that mobile might be lacking, really the only way to get good broadband connectivity in most of the emerging markets is not with wired connectivity or fixed point connectivity, it's gonna be broadband wireless and that facilitates mobile in emerging markets as well.

So where does that take Intel going in the next five years?
It's pushing things like broadband wireless, WiMax...It's broadband wireless capability, that's the connectivity part. It's mobility with more compute power and lower energy consumption to facilitate battery life and all that good stuff. And it's better graphics. That's kind of Larrabee and that whole push.

You've passed AMD on every CPU innovation that it had before you did, such as on-die memory controllers, focus on performance per watt, etc. How do you plan to stay ahead?
The basic way you stay ahead is that you have to set yourself with aggressive expectations. There's nothing in life that comes free. You're successful when you set your expectations high enough to beat the competition. And I think the best thing that we have going for us is...the Moore's Law deal.

As long as we basically don't lose sight of that, and continue to push all of our roadmaps, all of our product plans and such to follow along Gordon's law, then we have the opportunity to stay ahead. That doubling every 18 months or so is the sort of expectation level you have to set for yourself to be successful.

Would you consider that the guiding philosophy, the banner on the wall?
That's the roadmap! That is the roadmap we have. If you dissect a bit, you tend to find that the older you get, the more conservative you get typically and you kinda start to worry about Moore's Law not happening. But if you bring the bright young talent and say, 'Hey, bright young talent, we old guys made Moore's Law happen for 40 years, don't screw it up,' they're smart enough to figure it out.

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<![CDATA[Intel's Larrabee Multi-Core GPU Chips Get Detail, Timescale]]> About a year ago, we first brought you news on Intel's Larrabee multi-cored GPU chips, but some new info is hitting the intertubes and hints that the chips could have uses beyond graphics. An alternative to developing faster—but hotter—processors, Larrabee will have between 16 and 48 processor cores aboard, all compatible with the classic x86 instruction set.

This massively-parallel architecture is ideally suited to gaming systems, of course, but Intel plans on extending its usefulness into the handheld and even supercomputing domains. Larrabee's chief designer puts the new chip architecture "on the level of the 432 or the Itanium.” It'll be competing against next-gen chips from Nvidia and ATI, which will have between 256 and 800 cores, so Larrabee is relying on its "high speed ring" which interconnects cores more efficiently than current designs. Should be available in late 2009 or early 2010. Interesting stuff. [NYTimes]

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<![CDATA[Intel to Enter High-End GPU Market with Larrabee in 2008]]> Intel's Larabee GPU will be out next year, and due to a highly parallelized architecture, it's not only going to be good for video and math processing, but discreet graphics processing, too. The chips should have manufacturing advantages over those from AMD and NVidia, too, with half of the new chips to be made in the 45nm range, ahead of the competition. Interesting. [Infoweek]

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