<![CDATA[Gizmodo: madcatz]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: madcatz]]> http://gizmodo.com/tag/madcatz http://gizmodo.com/tag/madcatz <![CDATA[Remainders - Stuff We Didn't Post (and Why)]]> Analysts Talk Apple Tablet, Make Ever More Predictions...Mad Catz Brings Cheaper Xbox 360 Wi-Fi Adapter, Still About $50 Too Expensive...Sony Reader Firmware Upgrade Is Surprisingly Difficult...B&N Giftcards Will Work for Nook Ebook Purchases, Soon...

Analysts Talk Apple Tablet, Make Ever More Predictions

CNN Money rounded up a bunch of analysts to basically talk about how great the Apple Tablet is, how it's going to cure cancer and save the publishing industry and keep your girlfriend from leaving you, and it's mostly a rehash of what we've already heard before with a dash of a few inane statements that are almost certainly not true. Check this one:

The device will come in several different models that offer varieties of Internet connections, such as Wi-Fi or 3G, perhaps through a contract with AT&T.

Oh, really? Several different models, with varying internet connections? That sure sounds like Apple—they love confusing lineups that differ by virtue of technical specifications that only tech dorks like you and I understand.

Otherwise, nothing to see here, just more analyst talk. When something solid on the Apple Tablet leaks out, you'll know—and it ain't to be found in this article, which is why it lands, with a distinct PLOOP sound, into Remainders. [CNN]

Mad Catz Brings Cheaper Xbox 360 Wi-Fi Adapter, Still About $50 Too Expensive

I just got an Xbox 360 this weekend, and somehow did not realize that not only does the console not ship with included Wi-Fi, but an external Wi-Fi adapter costs about as much as my drinking budget for the month—in other words, way too much money. Luckily Microsoft's first-party adapter isn't the only game in town anymore: Mad Catz is entering the ring with an adapter of their own. Great news, right? Except not really, because while the Mad Catz adapter is $20 cheaper than Microsoft's that's still an $80 pricetag on an item that should be included in the first place. This thing should cost $30 at the most, not half the price of the console. It's in Remainders for that very reason: Yeah, it's a price cut, but it's still way too damned expensive. [Engadget]

Sony Reader Firmware Upgrade Is Surprisingly Difficult

The Sony Reader PRS-500 may not have the cachet of the Kindles and Nooks of the world, but Sony did just release an upgraded firmware supporting the soon-to-be-standard ePub format. Except I guess the upgrade is seriously difficult, because instead of, you know, pressing a button, like every other firmware upgrade for every other gadget in the history of the world, you have to mail the Reader back to Sony to get this one updated. What? Well, Sony's got an offer in case you find that as silly as I do: A trade-in program that gives you either $50 or $75 off the purchase of one of Sony's brand-new readers! Eesh, Sony. At least take us out to dinner before trying to screw us with our pants on. [Engadget]

B&N Giftcards Will Work for Nook Ebook Purchases, Soon

Remember when we reported that Barnes & Noble's popular giftcards would, for some unknown reason, not be allowed to be spent on ebook purchases? Well, our reporting did its job, and B&N has decided to change its ways and allow ebook giftcard purchases starting in mid-December. We did it, people! High fives and ass-slaps all around! [Barnes & Noble]

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<![CDATA[Mad Catz Modern Warfare 2 Throat Mic and Controller Review (Xbox 360)]]> Madcatz has two new Xbox 360 peripherals out to compliment Call of Duty: Modern Warfare 2, a controller with mappable buttons and a badass throat mic. I actually like them both.

Price

$30 for the throat mic. $50 for the controller.

Verdict

Both peripherals are decent, but both could stand a $10-$15 price drop, too.
The throat mic is pure adolescent fun. You wrap the ring around your neck and stick a headphone in one ear, and you either feel like a special ops assassin or an erotic asphyxiation aficionado. Either way it's a joy. Unlike a real throat mic, you actually speak at normal volume rather than whisper. Testing online, I was told my voice sounded "fine," just like the standard 360 headset. Unfortunately, the audio I received wasn't quite as good—I noticed an abnormal amount of digital compression in my ear—abnormal but far from inaudible.

The controller, on the other hand, is designed for practicality. Look beyond the green LEDs and the snow camo finish, and you'll notice two mappable buttons on the underside of the controller. They allow you to relocate the XYAB buttons to a position that won't require you take any fingers off the analog sticks. (If you've ever tried to aim in an FPS and melee at the same time, you know what I'm talking about.)
At first, I found the controller off-putting just because it's different from your stock controller. But when I actually played a game with it, I quickly adjusted to less grippy analog sticks and the somewhat awkward position of the small, mappable buttons.

Still, I'd like to see Mad Catz refine their modded controller. At the moment, it's wired (be it wired through a very practical nylon woven cord). And as I said, those mappable buttons are pretty minuscule. As long as Mad Catz is breaking the rules of the traditional controller, I'd like to see them create an even more practical, polished rendition.

But if you're OK with the price and above mentioned limitations, I'd say you can buy either product without resignation. Also, how great is it that mainstream generic controllers are finally incorporating mods and innovative into the mix?


Xbox 360 Throat Communicator

Clear audio out

Functional, faux badass design

Compressed, digital-sounding audio in


Xbox 360 Combat Controller

Controller itself feels decent in your hands

Mappable buttons are as handy as you'd hope

Corded, but the cord itself is premium

Mappable buttons could be larger and better positioned

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<![CDATA[Mad Catz Rock Band Telecaster Is Distressed, And That Is a Very Good Thing]]> I have to admit, the distressed look of the new Rock Band ‘Player's Edition' Fender Telecaster for the Xbox 360 is bad ass. But that badassery may not live up to the $110 price tag.

If you are still with us after that price revelation, you might be interested to know that the Mad Catz guitar also features fast-action ‘Shredderz' fret buttons—an exclusive addition that makes it easier to tear up solos. If that isn't enough to improve your game, the optional Electro-Harmonix Overdrive Pedal, the back tuning button, the old-fashioned tilt mechanism, and a new touch sensitive pickup are thrown in for good measure. Expect to see it on store shelves sometime in the next few weeks. [Kotaku]

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<![CDATA[Mad Catz's Modern Warfare 2 Controllers Look Downright Badass]]> It takes a lot to get me excited about third-party controllers, but just take a look at this Modern Warfare 2 controller: it's got extra buttons on the back so you never have to take your thumb off the sticks.

Anyone who's played a FPS on a console knows that having to move your thumb to reload or jump puts you at a momentary disadvantage. Having those buttons on the back are awesome. The controler also has rubber grips and a "soft-touch finish for extended gaming sessions." The downside is that it's not wireless, but Mad Catz claims that will provide a "robust and latency free connection with the console." Right. I don't remember ever having issues with latency with wireless controllers, but that's just me. And seeing that the PS3 version of the same controller is wireless, it was clearly a cost-cutting move because Microsoft won't let them do it.

The other official MW2 peripherals include a "Throat Communicator," which is a bit too much for me, and a series of keyboards and mice for PC gamers. Here's a gallery and the full presser with the entire list:

Mad Catz® Announce Licensed

Call of Duty®: Modern Warfare® 2 Accessory Range for Consoles & PC

Range to Include Combat Controller, Throat Communicator, Elite Keyboard and Sniper Mouse

San Diego, August 24, 2009

Mad Catz® Interactive, Inc. (AMEX/TSX: MCZ), a leading worldwide third-party interactive entertainment accessory provider, today announced a full range of licensed Modern Warfare® 2 accessories for Xbox 360®, PLAYSTATION® 3 and PC, which are expected to ship across North America and key European territories with the release of one of the year's most anticipated games in November 2009.

Developed by Infinity Ward and set for worldwide release by Activision Publishing, Inc. on November 10, 2009, Modern Warfare 2 is the sequel to the best-selling first-person action game in history, Call of Duty® 4: Modern Warfare®. The title is rated "M" (Mature) for Blood, Drug Reference, Intense Violence and Language.

The products expected to ship as part of the range include:

o Modern Warfare™ 2 Combat Controller – Xbox 360

Complete with a host of features designed to customize the in-game experience, the Modern Warfare 2 Combat Controller has Rubber Grips and a soft-touch finish for extended gaming sessions. Featuring two unique buttons located on the rear of the Controller, players can re-map Action Button or Thumbstick commands empowering players to shift melee or sprint to the rear buttons in order to maintain full motion control on the analog sticks. Immersive Analog ThumbStick Backlighting enhances the in-game atmosphere while Dual Vibration Feedback allows the user to experience every shot and explosion. Lastly, the fully braided connection cable provides a robust and latency free connection with the console.

MSRP: $49.99

o Modern Warfare™ 2 Throat Communicator – Xbox 360

Based on authentic military design, the Modern Warfare 2 Throat Communicator allows gamers to comfortably communicate with teammates and other Xbox LIVE® players. Fashioned in authentic graphics, the unique microphone design reduces background noise and allows gamers to clearly communicate with each other, bringing them closer to the field ops experience. The Throat Communicator is fully compatible with the official Microsoft® controller as well as the Mad Catz Modern Warfare 2 Combat Controller.

MSRP: $29.99

o Modern Warfare™ 2 Faceplate and Console Skinz – Xbox 360

Featuring custom Modern Warfare 2 artwork, both the highly collectible Controller Faceplate and Console Skinz allow gamers to customize their Xbox 360 and official controller. Depicting official in-game art, the Console Faceplate attaches simply and safely, transforming your console in seconds and the removable Console Skinz wrap around the sides of the Xbox 360, providing a fully immersive themed landscape.

MSRP: $29.99

o Modern Warfare™ 2 Wireless Combat Controller – PS3™

Modern Warfare 2 Wireless Combat Controller for PLAYSTATION 3 utilizes a secure 2.4 GHz wireless link to connect with the console for accurate wire-free action. Featuring two unique buttons located on the rear of the Controller, players can re-map Action Button or Thumbstick commands empowering players to shift melee or sprint to the rear buttons in order to maintain full motion control on the analog sticks. The Controller features Immersive Analog ThumbStick Backlighting and an internal Rechargeable Battery that allows for charging directly from the console's USB port and provides up to 60 hours of game play from a single charge.

MSRP: $49.99

o Modern Warfare™ 2 Wireless Headset with Bluetooth® Technology – PS3

Sophisticated, discrete and fashioned with Modern Warfare 2 graphics, the Headset for PLAYSTATION 3 allows for wire-free communication with teammates and PlayStation Network™ (PSN™) users. Featuring a high-quality, noise-reducing microphone, ideal for frantic game play, the Headset utilizes Bluetooth 2.0 wireless technology, and operates at a range of up to 30 feet from the console.

MSRP: $39.99

o Modern Warfare™ 2 Controller Faceplates – Xbox 360 & PLAYSTATION 3

Depicting official artwork from Modern Warfare 2, the highly collectible Controller Faceplate allows gamers to customize their official Xbox 360 and PLAYSTATION 3 controllers in style. Highly durable and featuring a high-gloss finish, the safe and removable Controller Faceplate attaches in seconds to the official controller and features authentic artwork to support the game (Xbox 360 and PLAYSTATION 3 Controller Faceplate sold separately).

MSRP: $14.99

o Modern Warfare™ 2 Combat GamePad – PC

For those who enjoy gaming on their PC but prefer the feel of a gamepad over a keyboard and mouse, the Modern Warfare 2 Combat GamePad provides a comfortable and highly ergonomic method of play. Featuring full analog control, the Combat GamePad is fashioned in authentic Modern Warfare 2 artwork and comes complete with a complement of four Action Buttons and four Trigger Buttons as well as a stable eight-way D-Pad delivering precision and accuracy where fast response is crucial to survival. Pre-programmed for Modern Warfare 2, the Combat GamePad ships with software that allows gamers to reprogram the four Action Buttons to suit their personal preferences or for use with other software titles. The Combat GamePad is compatible with Windows™ 7, Vista™ and XP™.

MSRP: $24.99

o Modern Warfare™ 2 Sniper Mouse – PC

Fine-tuned for razor-sharp assault, the Modern Warfare 2 Sniper Mouse allows for precision in-game control. Instantly adjustable DPI (‘Dot Per Inch') allows gamers to adjust the speed of the mouse cursor at any time, ideal for a multitude of missions and varying styles of play. A built-in weight cartridge allows gamers to add or subtract weights from the Mouse tailoring the feel for personal preference. Fashioned in fully authentic graphics, the Sniper Mouse is certain to be the weapon of choice for PC enthusiasts. Pre-programmed for Modern Warfare 2, the Mouse ships with software that allows gamers to reprogram the Mouse Buttons to suit their personal preference or for use with other software titles. The Sniper Mouse is compatible with Windows 7, Vista and XP.

MSRP: $49.99

o Modern Warfare™ 2 Combat Keyboard – PC

The Modern Warfare 2 Combat Keyboard features ‘Anti-Ghosting' in key action areas and a Windows Key Lock to prevent accidental disruption to game play. Easily accessible Media Keys provide instant access to volume control, play/pause and other essential media-related functions and a weighted base with strategically placed large rubber feet that prevent the keyboard from slipping off the desk. Pre-programmed for Modern Warfare 2, the Combat Keyboard ships with software that allows gamers to reprogram Function Buttons to suit their personal preference or for use with other software titles. The Combat Keyboard is compatible with Windows 7, Vista and XP.

MSRP: $49.99

o Modern Warfare™ 2 Elite Keyboard – PC

Built on the successful ‘Cyborg™' Keyboard platform, the Modern Warfare 2 Elite Keyboard is ideal for those who take their gaming seriously and will prove to be an essential ally in the field. Multi-Color backlighting, including adjustable brightness and ‘Tru-Vu™' illumination, provides gamers with the ability to set ambient lighting, ranging from red through to amber and green. Touch-Sensitive Back-Lit Dashboard controls provide access to keyboard lighting and media functions. Further aiding in the custom nature of the keyboard, the WASD, cursor, ‘Cyborg™' and NumPad keys can all be lit independently from the rest of the keyboard, allowing players to highlight keys commonly used in-game. One-touch ‘Cyborg' mode instantly disables the Windows™ keys and adjusts the keyboard illumination to desired settings for simple set-up and no fewer than twelve Cyborg keys can be programmed to replicate any sequence of keyboard presses in a single button. Durable Metal-Plated key caps provide reinforced strength on the most commonly used gaming keys and gold-plated connectors for USB and microphone inputs allow other accessories to be passed through the keyboard without accessing the PC. Pre-programmed for Modern Warfare 2, the Elite Keyboard ships with software that allows gamers to reprogram Keyboard Buttons to suit their personal preference or for use with other software titles. The Elite Keyboard is compatible with Windows 7, Vista and XP.

MSRP: $99.99

Darren Richardson, President and Chief Executive Officer of Mad Catz commented, "This new range marks our first full line of licensed PC products launching alongside the console accessories. The Saitek and Cyborg names are brands respected by PC gamers worldwide and we believe that consumers will respond enthusiastically to these high quality licensed products. Modern Warfare 2 is one of the most anticipated software titles this year and we are excited to support it with a comprehensive range which is certain to enhance the gaming experience."

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<![CDATA[Now Available]]> If you're having a Rock Band session this holiday weekend, Madcatz has some new premium accessories shipping to liven up the party. Have a great Labor Day Weekend all!

• If you've ever failed "Green Grass and High Tides" just because your overdrive wouldn't activate, no matter how hard you shook the controller or cursed, Madcatz has a new accessory that could put an end to your woes. The Stomp Box is modeled after an effects pedal and activates your overdrive when you, as the name would suggest, stomp on it. Coincidentally, it unleashes a wave of "I feel awesome" endorphins at the same time.

It would almost be worth grabbing one of these just so that my friends stop complaining that the guitar is broken. I would miss those moments of frantic terror, though, when someone realizes they're about to fail and starts wildly jumping up and down to save themselves during a solo.

Madcatz claims the unit features "durable, long-lasting construction," but I would have to see how it holds up during the chorus of "More Than a Feeling" before I could back that claim. Works with PS3, 360 and Wii Rock Band guitars. Now shipping for $30. [Product Page via OhGizmo!]

• Let's get the worst part out out of the way first: Madcatz's latest Rock Band Guitar costs $300. That said, let's look at what you get with the package. The guitar is built from the same stock that real Fender Stratocasters are, and includes a high-gloss sunburst finish and real metal Fender tuning pegs.

A part of the $300 dollar asking price apparently goes to licensing Microsoft's proprietary wireless controller technology, because the guitar connects to the Xbox 360 sans dongle. Even with all of these fancy features, though, you have to be a pretty serious Rock Band diehard to justify spending $300 on a controller. Shipping to stores now. [Product Page via OhGizmo!]

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<![CDATA[New Mad Catz Arcade FightSticks for PS3 and Xbox 360 Replenish Your Fighting Spirit]]> If you missed the initial run of Mad Catz's excellent Arcade FightSticks, don't cry—Play Asia's taking pre-orders for new sets coming out later this year, sans sweet SFIV art, still $150. [Play-Asia, Play-Asia via Joystiq]

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<![CDATA[Battlemodo: The Wiimote vs. The Cheap Knockoffs]]> The Wiimote is a cute controller, but it's $40. And now Nyko and Mad Catz have each released nearly identical alternatives that run $5 and $10 less, respectively. But do they work in performance-heavy gaming? Actually, yes, yes they do.

The Products
Nyko Wand: $35
Mad Catz "Wireless Remote": $30
Nintendo Wiimote: $40

Testing Infrared
The Wiimote's pointer effect works for one reason: IR tracking. The Sensor Bar is really an infrared LED matrix, and the Wiimote reads its position relative to this bar. So to test IR tracking, I loaded the Home Menu and then House of the Dead Overkill.

In a light-challenging environment including open windows and artificial lighting, IR tracking was clearly superior on the Wiimote—pretty much perfect, actually. The cursor was simply more fluid and appeared onscreen with a more even frame rate than it did on either generic controller.

It wasn't that the Wii ever misread the position of either the Nyko Wand or the Mad Catz controller, it's that dragging the cursor with these remotes met occasional drops in frames. I'm nitpicking, but you can notice a real difference, side by side, in the menus. The Wiimote was the smoothest, then the Mad Catz, then the Nyko (though the generics were honestly pretty close). This principle proved consistent when playing HOTD later, as tracking the gun around with the Nyko or Mad Catz proved an ever so rougher experience than with the Wiimote. The game was still completely playable, the menus completely navigable. But the control went from an A to an A- on the non-Nintendo Wiimotes.

Then, after about an hour of play, the Mad Catz cursor failed to show on the screen—as if the remote could not track its position relative to the Sensor Bar. The accelerometer tracking was still working, however, which indicated that it wasn't a Bluetooth communication problem. And the other Wiimotes were functioning without problems. Reloading the Wii and swapping batteries could not fix this issue. Weird.

Winner: Wiimote
Testing Accelerometer
The Wiimote's 3-axis accelerometer is responsible for the other half of the Wiimote's motion tracking. It detects the general orientation of the controller, along with shakes, etc.

While I could tell in HOTD that the third party controllers were fine for sensing sudden motion (shaking to reload), I doubted their ability to track the subtle intricacies of pitch, yaw and roll. So for this test, I dusted off Super Monkey Ball in which slight movements to the Wiimote tilt the entire level. What did I find?

There was no discernible difference in motion control among the three controllers. I mean, maybe a computer strapped to a mechanical arm could detect minute subtleties, but I was able to play several levels on each remote without ever cursing a wonky controller. Maybe a Wii Sports addict would find their average bowling score to be ever so slightly different over 1000 games with a generic controller, but I'll hand it to Nyko and Mad Catz, I'd never have known I wasn't using a real Wiimote from gameplay alone. Then again, the Wiimote is pretty much only 85% accurate at any task to begin with.

Winner: 3-Way Tie

The Little Stuff
When I purchased a Mad Catz controller for PlayStation (original) years ago, I regretted the decision almost immediately. Doomed by my cheapness to wielding the bulky, awkward controller, I vowed to never go generic again. Times have changed. Both Wiimote alternatives feel perfect in your hand, and the vibration on each is remarkably close to the real thing. The Nyko Wand's speaker is a bit on the quiet side—probably about half the loudness of the Wiimote and Mad Catz controllers. Maybe this decibel difference matters in audio-heavy games. I dunno.

I wasn't able to test the remotes with Wii MotionPlus, but Mad Catz, with their 1:1 duplication of the Wiimote body, promises me that there are no possible compatibility issues. Nyko, with body dimensions ever so slightly different than the Nintendo Wiimote (something you'd never notice in your hand), has found that while sizing wasn't an issue Nintendo's final firmware caused some "minor issues." Nyko will be updating the Wand with Wii MotionPlus compatible firmware in "all future shipments" and offering consumers who've already purchased the device a free firmware upgrade option.
Nyko and Mad Catz are a virtual tie when it comes to buttons. As different as the buttons may look, neither set feels all that different from the Wiimote during play. I will say, I prefer the B button (triggers) on both third party remotes to the Wiimote's. There is a little more pull in each that feels just right for gun games like HOTD.

As for special tricks, Mad Catz includes none, but Nyko's Trans-Port technology allows their Wand to communicate with peripherals electronically. I've used their version of the Zapper, and without a mechanical link between peripheral and remote buttons, it feels better than Nintendo's official version. But we don't know how many peripherals will take advantage of Trans-Port, and besides, only Nyko will support the system.

Winner: Wiimote, Runner Up: Nyko Wand

After years without a proper fake Wiimote to suck some cash away from Nintendo, two titans of third party peripherals have produced their own respectable knockoffs. And I'm really glad this development has happened. Even if neither is cheap (the Nyko Wand is $35 while the Mad Catz Wireless Remote is $30), they do put at least a little pressure on Nintendo, who charges a straight up insulting $60 for their Wiimote/Nunchuk combo.

But given Mad Catz' sudden dealbreaker issue with the IR and Nyko's ever-so-less fluid IR experience and initial issues with Wii MotionPlus, we're still going to recommend the good old Nintendo Wiimote—that is, unless Mad Catz and Nyko get a little more price-competitive.

And who woulda thunk, our verdict had nothing to do with accelerometers?

Nyko Wand

Feels/Works Like the Wiimote

Quiet Speaker

Trans-Port Tech Is Promising But Underutilized

A Tad Ugly

Slightly Imperfect IR

Mad Catz Wireless Remote

Feels/Works Like the Wiimote

Looks Like the Wiimote

Very Troubling IR Issue During Testing, Probably Anomalous to Unit...But Still!


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<![CDATA[A Carbon Fiber Joystick...For No Good Reason Other than General Effect]]> Why do we reserve the glory of carbon fiber for lightweight performance items? You know, other than durability and expense?

This custom controller's carbon fiber and fiberglass chassis may be eye-catching, but maybe more impressively, the stick is constructed with dual circuitry for maximum compatibility. Filled with both the guts of a MadCatz Xbox 360 controller and a Chtulhu PCB (for PC/PS3), it works on every major platform. Meanwhile, the actual play components are from Seimitsu, though Sanwa buttons will fit as well, fanboys.

Still, even with the blessing of a carbon fiber body, this arcade stick still weighs almost 4lbs. Next time, let's just go with marble and iron. [Shoryuken via CarbonFiberGear]

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<![CDATA[Power Up Charging Stand Recharges the Wii Punch-Out Board]]> You can use the Wii Balance Board for Wii Fit, but if you're smart, you'll stick to Punch-Out. Regardless, Mad Catz' upcoming Power Up Charging Station will make your Balance Board rechargeable.

The stand is bundled with a special, contact-charging battery that replaces the standard AAs. You load the battery into the board, the board into the stand, and ZAMMO! Your Balance Board recharges. Mad Catz also used some of the stand's body to integrate two USB ports, in case you'd like to recharge any of your other gear. And a foot pedal makes for an easy board release.

Look for the Power Up Charging Stand this August for $40. [Mad Catz]

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<![CDATA[Mad Catz Wiimote: Feels Like the Real Thing, for $10 Less]]> We've seen Nyko's Wand, but now Mad Catz has become the second peripheral manufacturer to clone the Wiimote. And just holding it in my hands, I could tell it has promise.

Bear in mind, I didn't play a game with the controller, but I did push the buttons, etc. The A button feels perfect, just like the Wiimote. The B button trigger is a bit digital for my taste, lacking the Wiimote's fulfilling trigger pull. The other buttons? They definitely feel one tier cheaper than the Wiimote. But how often are you using 1 or 2 in gameplay anyway?

Configured with the exact dimensions of Nintendo's Wiimote (the Nyko Wand is ever so slightly fudged), Mad Catz' "Remote For Nintendo Wii" feels indistinguishable in size and weight from the real Wiimote. It's also all white (or clad in a few other colors), making it a bit less patriotic than Nyko's red, white and blue Wand.

I'll save final judgment for a gaming hands-on, but what Mad Catz' Wiimote lacks in fancy tech (like Nyko's Trans-Port button mapping), it makes up for in compatibility. Mad Catz guarantees that their Wiimote will fit in the sleeves of normal Wiimotes. And it should be ready for Wii MotionPlus, too. Look for them this June at the price of $30. Matching "Z-Chuks" will run $15 a pop. [Mad Catz]



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<![CDATA[Wireless Xbox 360 Controllers on the Way From Mad Catz]]> Mad Catz has somehow snagged one of those mythical deals with Microsoft that allow it to make "specialty" wireless controllers for the Xbox 360 (think FightPad and FightStick). No small feat, so god knows how many babies they signed over for Ballmer to eat. [MTV]

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<![CDATA[Street Fighter IV PC Bundle Includes Half-Price MadCatz Fight Pad]]> For $60, you can abandon the keyboard while playing Street Fighter IV on a PC, and pick up the MadCatz Fight Pad bundle. Pad and game are normally $40 apiece, so you're saving $20. [Capcom]

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<![CDATA[Speak 'n Spell Mates With Rock Band Guitar]]> It may be the ultimate circuit bending mod. One man, nay, god has combined a Speak 'n Spell with a Rock Band guitar.

The resulting Speak n' Spellbinder instrument captures all of the analog randomness of a Speak 'n Spell, mapped to the frets, strum button and whammy bar of a Rock Band guitar. I wish that modder Aj Gannon really started thrashing in the below video, but we'll have to settle for a pretty complete and organized tour of the device instead. [Getlofi via MAKE]


Listening Test: It's music tech week at Gizmodo.

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<![CDATA[The Shoebox Fightstick Is Made For Cheap Chun-Li Combat]]> We didn't think things could get sadder in these economically trying times than the Tupperware arcade stick. Well folks, things just went from bad to leap from the nearest skyscraper status.

Using a few Xbox 360 controllers, Happ joysticks and 14 buttons, one modder built two Mad Catz Fightsticks of his own...in a pair of shoeboxes. Apparently Nike boxes can withstand the wear and tear of intense SFIV sessions (but if not, they're not all that difficult to service).

I'm pretty keen on the design, but I'd probably rip those boxes a new one trying to fend off the 2D onslaught of Matt Buchanan. [Kotaku]

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<![CDATA[Mad Catz Street Fighter IV FightSticks Review]]> Just a few months ago, Mad Catz was known for making generic, mediocre console accessories to undercut companies like Sony and Nintendo. Then they announced their Street Fighter sticks and the gaming world went nuts.

While Matt Buchanan already reviewed Mad Catz' SFIV FightPad, the company's two arcade sticks for the Xbox 360, PS3 and PC, coinciding with the release of SFIV, have had more buzz than any gaming accessory in recent memory.

Street Fighter IV FightStick ($70)Mad Catz' SFIV FightStick was meant to "recreate" the arcade experience, but also offer programmable turbo along with two extra move-assignable buttons. It's essentially a joystick that's designed with the Street Fighter button layout and fancy artwork.

Street Fighter IV FightStick Tournament Edition ($150)
The Tournament Edition stick's claim to fame is simple. It uses the exact Sanwa joystick and 30mm buttons found in the SFIV arcade cabinet, not a "recreation" like we see in the standard FightStick. The experience is promised to be 1:1 between home and arcades—though it also includes the turbo and assignable button add-on.

So could I tell a difference between the two? In one word, yes.

Honestly, I'm not skilled enough at Street Fighter to argue that a controller is getting in my way of beating Matt Buchanan. But blindfolded, I could discern the difference between the two controllers...beyond the Tournament Edition's obvious heftier size.
The TE stick has an ever so slightly shorter range of motion than the SE stick (for pulling off quick maneuvers), but it's also far smoother. Being picky, I noticed more mechanical scraping in the SE stick that wasn't present in the TE, which rotated with with ease.

The SE's buttons, while superficially similar, felt far more like plastic, with a hollow, high clicking that wasn't as soft on the fingers. Whether or not you have ever heard of semi-legendary Sanwa components doesn't really matter. You'll feel the difference.

I can't say I played any better on the $80 more expensive TE stick, but I did find myself preferring it during testing and unconsciously choosing it for casual play. Then again, if I'd never tasted the caviar-esque Tournament stick, I'd probably be fine with the decent steak-esque standard FightStick. Either stick is immeasurably superior to trying to play with the Xbox 360 controller's gimpled D-pad.
But that doesn't mean I'm completely happy with either controller because they both share the same ridiculous flaw—they are both horrid for chatting.

In order to fit an Xbox 360 headset into the FightSticks, you need to utilize a little cord/adapter that's pretty identical to Rock Band's guitar chatting solution.
Now I'm pretty good with plugging things in—it's sort of a job requirement—but I had all sorts of chatting issues on both FightSticks with multiple 360 headsets and two different adapter cables. Sometimes people couldn't hear me and sometimes I couldn't hear them.

When we're talking about a $150 joystick—a peripheral that approaches the cost of a full Xbox 360—I want my headset to connect perfectly every time. Even if Madcatz' solution worked perfectly, which it doesn't, it lacks any level of elegance. And it's absurd considering that the FightStick TE is the size of a small child.

One other important caveat is that many FightStick SE ($70) buyers have complained of joysticks that stick and buttons that crack. I had no issues with my testing, but the problems are out there.

So what's the point of this review? Both FightSticks have already been a wild success for Mad Catz, and hats off to them for filling a niche that has generally been left to scrounging for Japanese imports.

I guess that it comes down to this: as a gamer and a Street Fighter fan, I'm pleased with both FightSticks. But as a guy who's seen what $150 can buy you in electronics today, I think we can do better. And wireless connectivity would be nice, too.


The $70 FightStick will satiate most players who want a simple 360/PS3 joystick

The $150 Tournament Edition really is a step up in feel and quality, just like an arcade

If you're interested, both cases can be opened to swap/upgrade components

Both of these sticks are huge, so it's a commitment

The poor headset connection option can be extremely annoying

At these prices, I really want something wireless

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<![CDATA[Mad Catz Street Fighter IV FightPad Review: I'm Going to Kill You So, So Bad]]> Let's get this much out of the way: Shoryuken for shoryuken, the Mad Catz Street Fighter IV FightPad is a vastly superior instrument of destruction compared to the standard Xbox 360 controller.

Price: $40

Verdict: In one sense, the verdict is that straightforward—the fantastic floating D-Pad and arcade-style six-button layout crush the regular Xbox 360 controller when it comes to fighting games. The FightPad makes my game so much better, so much more precise, I don't think I could go back to using the old pad.

Here's what I mean: With the old pad, on average, I would successfully execute Fei Long's rising dragon kick (or insert any dragon punch-based maneuver) about 5-7 times out of 10 tries. With the FightPad, it's like 9 times out of 10. Moves requiring 720-degree motions, like Zangief's super, come off much easier as well, and exactly when I want it to (when someone's up in my face—PILEDRIVER). Back, forward, back forward style specials, like with Honda or Blanka, aren't noticeably easier to perform, though.

The shape and layout of the FightPad kinda reminds me of a Sega Genesis controller, and is for the most part, excellent, though if you have elven hands it might feel a little too big. For me, with medium mitts, it fits perfectly, no matter which way I hold it (I actually turn my right hand palm side down, so I can mash the buttons with my fingers whenever I play fighting games) and there's some breathing room for gorilla-handed people too.

But there are some things you should know about that would be dealbreakers if beating people didn't matter above all else. Numero uno, on the Xbox 360, this sucker is wired, which is lame balls for a $40 controller. It also feels very cheaply made, with glossy plastic Mad Catz found and melted down after it fell off a Christmas ornament truck. The rubber coating on the sides and back helps a little bit. Last, the sound quality coming through the headset on this thing is really terrible, like I was stranded on a desert island with a cellphone from 1987—it's noticeably crappier than it is on the regular Xbox 360 controllers.

Those things said, if you wanna do better in Street Fighter IV—or any fighting game really, since it worked fantastically with Samurai Showdown II and SFIITHDR as well—and not have a real reason to curse at your controller when you get scrubbed, but don't wanna (or can't) drop the money on the outrageously awesome Tournament Edition FightStick, this is a reasonable alternative, if you can actually find it for the $40 MSRP.

P.S. If you wanna play Street Fighter IV with me, @reply me on Twitter and we'll set something up later this week.

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<![CDATA[Saitek Aviator Flight Sticks: Joysticks for Your Xbox 360 or PS3]]> This sure isn't something I'd ever need, but flight sim nerds are sure to be jazzed about the new Saitek Aviator Flight Sticks for their console of choice.

Both the Xbox 360 and PS3 models are compatible with your PC, if you like to mix things up. They both have their console-specific buttons, of course, and look pretty solid. They'll be dropping for $50 each later this month. [Kotaku]

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<![CDATA[Rock Band M.I.C. Combines Microphone, Xbox Controller in One]]> Kotaku gave the new Mad Catz M.I.C. Rock Band mic a spin, and they really liked the added functionality it brings to the game. The price, on the other hand, got them less excited.

Essentially, the M.I.C. is a nice microphone for Rock Band/Guitar Hero, but it also has all the necessary Xbox 360 buttons built in. This means you don't need to use both a mic and a controller to play. Awesome! Is it $60 worth of awesome? Eh, probably not, but if you're a seriously hardcore Rock Band singer with some extra coin to toss around, you'll probably like the functionality. Head over to Kotaku to read their full impressions. [Kotaku]

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<![CDATA[Street Fighter IV FightStick Tournament Edition Is $150 in February ]]> Traditionally, the name "Madcatz" implies generic, a peripheral that's cheaper than those manufactured by Sony, Microsoft or Nintendo. But the Madcatz Street Fighter IV FightStick Tournament Edition is an ultrapremium controller that will go for an ultrapremium price when it's released on February 20th. $150. But it might be worth every penny.

You see, the FightStick Tournament Edition uses the exact Sanwa joystick and 30mm buttons found in the official Street Fighter IV arcade machines—plus, there are separate turbo controls for each button. Couple this controller with an HDTV, PS3 or Xbox 360 and surround sound and you'll have a gaming experience better than the arcade itself...and at a much lower price than your own cabinet would cost, too. [Amazon via Gamecyte]

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<![CDATA[Mad Catz' Exciting Rock Band Instruments Hit Next Week]]> Mad Catz has an entire set of Rock Band instruments coming next week, all with some weird features that aren't on the official Harmonix ones. Rock Band Mods found that there's the wired bass guitar, a wired regular guitar, wired microphone, portable drum kit and premium wired drums. Hit the jump to see details on these, which looks like they solve some of the small issues we've been having with our own set.

The wired bass guitar is $69 and will have a dual strummer (like a real bass) so you can do two-fingered strumming. Sweet. There's also a thumb rest, volume knob for whammy, oversized tuning keys and a more bass-like feel. As a really lousy bass player, I'd actually buy one of these.

There's a $59 wired microphone with built-in Xbox 360 face buttons so you can make your selections directly from it instead of a separate controller. A $79 wired Fender Telecaster guitar with an improved strum bar and "quick response fret buttons", and a red finish.

On the drum side, there's a portable drum kit with quiet pads and a small form factor for $49 (weird), and a premium drum set that's $149 (!) but has fully adjustable drum heads with two-axis motion, crash cymbal, high hat, and a styling that's based on electronic drum kits. Still, $149 is a lot of money. Hit the link to see all the instruments. [Rock Band Mods via Xbox 360 Fanboy]

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