The next addition to the realms of Magic: The Gathering is taking players to the desert oasis of Amonkhet, a magical land that’s essentially Magic’s own take on the mysticism of Ancient Egypt. Ahead of the 74th expansion’s arrival in stores later this month, io9 is proud to debut a few of the new cards and the art…
Magic: The Gathering’s latest expansion pack has taken players to the mysterious plane of Kaladesh, a land where technology rules over magic. New cards and a new plane to explore means wonderful new card art—and we’ve got an exclusive look at a new art book collecting the art of Kaladesh.
Most of the planes of existence in Magic’s lore are based on the use of magic—it’s a card game about players flinging spells at each other, after all. But the plane of Kaladesh is different, because what would be accomplished by magic elsewhere is done with technology. Now io9 has got a sneak peek at some of the cards…
It’s 2016, and things are looking pretty grim. As prognosticators of the future, io9 is here to assess the present, and remind everyone that as bad things are, they can always get much, much worse—and they are much, much worse in mirror universes and parallel worlds. Here are 16 alternate realities that make the…
Recently Wizards of the Coast surprised fans with Plane Shift: Zendikar, a D&D supplement that let players plan campaigns set in a plane of existence from Magic: The Gathering—a first-ever crossover between the two venerable fantasy worlds. Now they’re at it again, but this time it’s a journey to the creepy Innistrad,…
Fans of Magic: The Gathering have traveled long and far in their imaginations as they play and react to cards of various people, places, and things. Now, the company has taken one of those places and made it into a stunning, collectible poster.
Both D&D and Magic: The Gathering have told stories about multiverses and alternate planes of reality, but they’ve never used that conceit to link two of the most iconic games around into one space. Until now, that is, thanks to the release of a free D&D sourcebook to plan out adventures in one of the many planes of …
Magic: The Gathering ’s 70th expansion Shadows over Innistrad is finally here, and it’s a return to the creepy, twisted world of Innistrad—and we have an exclusive look at some of the amazing art and cards that are part of this new wave of collectible cards.
Richard Garfield, best known as the creator of Magic: The Gathering, is working with Hasbro to release a new version of his 1995 pet project Robo Rally.
The fantastic, fantastical artwork of Chris Rush is imbued into the mind of many Magic players, even if they’re not familiar with his name. He provided art for more than hundred of the game’s earliest cards, including its most famous: the Black Lotus. We’re saddened to report that Rush passed away yesterday.
Arena of the Planeswalkers, Hasbro’s tabletop strategy take on the world of Magic: The Gathering, is usually all about pitting Planeswalkers against each other in magical battles—but now they’re going to have to team up to take on a new threat: the game’s first colorless hero character, and a major part of the game’s…
What happens when you feed the text of every Magic card ever made to a deep neural network and ask it to design its own cards? Part genius, part gibberish—and maybe a little poetry. But mostly, it just makes you laugh your ass off.
A free game client, unlockable packs, weekly challenges, and the most recent cards available make Magic Duels the last, best Magic: the Gathering video game you’ll ever need.
One of the most iconic elements of Magic: The Gathering is the tiny snippets of lore written on the bottom of each card, known as “flavor text” to fans. These bits of story are frequently funny, but just as often they can be haunting. Here are 12 bits of flavor that turn good Magic cards into memorably creepy ones.
This summer’s new Magic: the Gathering set, Origins, explores the early history of five of the game’s iconic planeswalkers. Our exclusive Origins preview card shows off one of the other characters that are part of that history, a sphinx with some strong opinions on what spells you should and shouldn’t be playing.
On the final weekend in May, Magic: the Gathering held a massive tournament in Las Vegas (and also in Chiba, Japan and Utrecht, Holland) that shattered attendance records, included at least one wedding, tons of cosplay, and one card opened from a new, current pack that ended up being worth almost $15,000.
In Dragons of Tarkir, Sarkhan Vol has gone back in time, rescued Ugin the Spirit Dragon, and created a new timeline where dragons control the plane instead of the khans. That means we get a Magic set with more dragons than we’ve ever seen before.
This weekend, 400 players will gather in Washington D.C. to compete in Magic: The Gathering's Pro Tour for the $40,000 top prize. How do you get to the Pro Tour, and what is it like preparing for the most high-stakes Magic tournament of all?
In the latest Magic: the Gathering expansion, Fate Reforged, the mad planeswalker Sarkhan Vol has stepped into a portal on his home plane of Tarkir, where dragons are extinct. He emerges 1,000 years in the past, in an age where dragons rule the skies.
This year's batch of Magic: the Gathering Commander decks are, as usual, perfect for weird, casual, multiplayer fun. This time around they're all monocolored decks, and they've brought back some familiar faces in new forms.