<![CDATA[Gizmodo: mario kart wii]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: mario kart wii]]> http://gizmodo.com/tag/mariokartwii http://gizmodo.com/tag/mariokartwii <![CDATA[Video: Hands-on With the Nintendo Wii Wheel]]> I got up close and personal with the Wii Wheel at last week's Nintendo Media Summit, where I (literally) played hours of Mario Kart Wii. I tried playing with the wheel attached and without, trying different configurations of play. And after spending a day with the peripheral, I can't exactly call it great, but it's not horrible either.

My first thought when this was announced last year was that I didn't need a piece of plastic to hold my Wiimote in place; I'd steer the controller by itself just fine. But last Thursday came around, and I approached the wheel cautiously, got comfortable, and even warmed up to the little white circle. While the game can certainly be played without the wheel, there's something that just feels right about holding it in your hands. There's more room to grip with your hands, and you're given a better frame of reference as to how much you're steering.

There is also an elongated, horizontal button on the back that acts as a mechanical proxy for the B trigger button on the underside of the Wiimote. Hitting the B button is a key part of the drift element in Mario Kart. Without the wheel, trying to hold the Wiimote horizontally in two hands while pressing the 2 button for gas and the B button for drift was a bit awkward. Not so much with the wheel in the hand.

However, the wheel took a little getting used to. I found myself oversteering at first, forgetting to steer later, and waving the wheel in strange directions (also exhibited in the above video by Kotaku's Michael McWhertor). But after awhile, I calmed down and found a sweet spot where I could play with a bit of skill. So the Wii Wheel may not be God's gift to racing control, but it doesn't make the experience any worse either. And as far as Mario Kart itself goes...go talk to Kotaku, they're the game freaks. [Mario Kart Wii @ Kotaku]

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<![CDATA[Nintendo Power Contest: Wii Wheel Cost Driven Down to $9.99]]> Your friends still aren't worth the cost of admission to your place for a game with Nintendo's Wii Wheel, but they're getting closer now that a Nintendo Power contest rules page lists the peripheral at $9.99. [GoNintendo]

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<![CDATA[First Hands-On Video of Wii Wheel with Mario Kart Wii]]>
My buddy Stephen T over at MTV's Multiplayer blog scored the first video demo of the Wii Wheel in Mario Kart Wii game play. Melvin at Nintendo shows him how to insert a Wiimote into the Wheel, then head to the races. Watch T manage to execute a wheelie and a powerslide, then—in the second video in the link below—try the same maneuvering sans Wheel, with far less enthusiasm. He doesn't say whether or not it's a true winner or a waste of plastic, but my guess is, he likes it better than this guy. His biggest gripe? No horn to honk, Maggie Simpson style. FYI: If you live in Canada, UK or Japan, MTV hates your guts. [MTV Multiplayer]

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