<![CDATA[Gizmodo: memory stick]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: memory stick]]> http://gizmodo.com/tag/memorystick http://gizmodo.com/tag/memorystick <![CDATA[Sony Increases Memory Stick Pro Duo Capacity To 32GB]]> Shortly after giving the Pro-HG Duo a similar treatment, Sony has gone and bumped up the capacity of the Pro Duo to 32GB. For those of you keeping track, that equates to around 225 minutes in full HD mode for Handycam owners. Cyber-Shot users can also get 29 minute clips in 720p. [CrunchGear]

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<![CDATA[Massive 2TB MemoryStick XC Is Just Insane]]> Could the MemoryStick become relevant again? While Toshiba readies its 64GB SDXC cards, Sony is prepping its very likely backwards-compatible 2TB Memory Stick XC. The implications for devices like netbooks and SSDs could be huge.

Toshiba's SDXC and Sony's MSXC both have claimed maximum transfer speeds of up to 60 megabytes per second, but the latter's 2TB capacity—developed with the help of SanDisk—is just crazy. The biggest Memory Stick PRO is 32GB. And while the PRO series uses the FAT12/16/32 file system, we now know the XC range will use the more efficient exFAT. [Sony via Sony Insider via Engadget]

Newly available specs below:

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<![CDATA[Sony Squirts Out Memory Stick Pro-HG Duo at 32GB]]> The Memory Stick Pro-HG Duo HX (yet another example of idiotic and indecipherable Sony product naming) now goes up to 32GB, offering 15MB/sec writes and 20MB/sec reads. [Electronista]

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<![CDATA[The Worst Proprietary Gadget Offenses]]> Like a predatory loan officer or an unstable partner, technology companies have an obsession with locking you down. Here are some of the worst examples of proprietary products that leave you trapped, broke and angry.

The iPod Plug

While it in some ways seems like an example of a proprietary technology done right (it's solid, supports lots of connection types and has become basically ubiquitous), Old 30-Pin has quite a bit to feel bad about. Consider this: It single-handedly obliterated the non-iPod accessory market. Almost every MP3 player dock, FM transmitter or interfacing device supports this port exclusively—or with some feeble aux plug (cable not included) in the rear. And why shouldn't they? There are more 30-pin-jack iPods out there than there are all other MP3 players combined.

But it means Apple is stuck. An abrupt switch would be a disaster for third parties and customers alike (consider the outcry when the iPhone 3G wasn't compatible with some older 30-pin accessories) and it's not clear what they could switch to. Micro-USB probably doesn't have enough pins for all the various functions the port should serve, and switching to a solution that would, say, force users to connect both a power plug and and audio cable to a dock would seem like a step backwards. But hey, just because it's currently practical and ubiquitous doesn't mean it isn't evil. It's because of you, iPod jack, that my Sansa has about as many docking prospects as the average Giz writer.

Sprint and Verizon's Secret Shame: CDMA

To the end user, CDMA and GSM don't seem very different—Sprint, a CDMA carrier, offers the same services as AT&T, a GSM carrier—except when it comes to how they handle phones.

GSM phones are identified by the SIM card that they carry, which can be moved between phones at the user's will. Not so with America's other wireless standard. Effectively, a CDMA phone is like a GSM phone with the SIM card welded to its socket. Your CDMA phone is permanently locked to your carrier, and your mobile connection is permanently bound to your handset—unless your carrier is kind enough to authorize a transfer to another phone.

The presumably intentional effect is that there's no market for 3rd party hardware in CDMA, which is fine for carriers, shitty for customers. Worst of all, there's no good reason for this. CDMA SIM cards exist. They're called R-UIM cards, but US carriers are in no rush to implement them.

The Battle of the Redundant Audio Formats

There was a time when it wasn't clear which stupid format would reign supreme, Microsoft's WMA or Apple's AAC. [Note: Yes, Apple didn't invent AAC. However, they are the only reason any of us have heard of it.] While each technically brought improved sound quality, they were both bastards born of the same greedy combination: the desire for DRM and the unwillingness to pay MP3 encoder/decoder royalties. Your AACs wouldn't play on your Zen; your WMAs wouldn't work on your iPod; your ATRAC3s wouldn't work on anything. These formats only grew popular because people accidentally used them to rip their music, and later, because they were an unavoidable part of the digital music purchasing process.

With wider format support in new players, the slow death of the all-you-can-download rental WMA stores and Apple's new "our bad!" attitude towards audio DRM, it seems like we're taking a healthy step back to good ole' em-pee-threes. And while iPods will never play WMA, iTunes does convert 'em. And it's nice to see more Microsoft products supporting AAC, which Apple still won't shake off.

A Unique Phone Charger for Every Phone

Even—or rather, especially—when phone plugs were only for electricity, every goddamn manufacturer had their own exclusive, silly connector for dumping current into batteries. Today, little has changed, and as virtually anyone who owns a cellphone knows, this sucks. A lost charger means your phone is out of commission, and because of carrier subsidies, a new charger sometimes costs more than the phone itself did.

And that's how we arrive at the reason for this stupid situation: Unique chargers=$$$ for cellphones makers. This would explain why the first substantive call for standardization came so recently, and why Nokia, Samsung, Motorola, Apple and pretty much everyone else still, in 2008, enforce phone-charger monogamy. And if you think phones are a pain, try finding a replacement charger for your Bluetooth headset. Good luck.

A Raw File By Any Other Name...

R-A-W. If you care about digital photography, these three letters form the most beautiful sound in the English language. Raw images, supported by almost every new DSLR and an increasing number of point-and-shoots, are made up of the 'raw' image data, pulled directly from your camera's sensor, letting you change all kinds of parameters—white balance, exposure and noise reduction, to name a few—instead of letting the camera pick them automatically during the shooting. And you can make infinite changes and tweaks long after the photo has been taken.

It would seem that by now importing raw files should be as easy as transferring JPEGs. Well, it's not. The problem is that almost every camera maker has insisted on using their own slightly different version, meaning that you either have to use your camera's supplied raw conversion software (almost always a steaming pile) or invest in a wide-support program like Photoshop, Aperture or Lightroom—and make sure it has the right compatibility. Come on guys, Adobe gave you a perfectly fine, royalty-free raw format back in 2004. Use it.

So Many Memory Cards

For years, everyone had their own memory card format: Sony products used Memory Sticks, Olympus used xD, Fujifilm used SmartMedia and so on... they all thought they had the heir to the 35mm/CD/Zip Drive throne. It was adorable! Now, it's not. While we were all busy stockpiling one soon-to-be-obsolete memory cards and multi-compatible (bit never totally compatible) readers, most of the electronics industry was aligning itself with a winner.

Two, actually—or maybe three. SD cards (backed by Panasonic) are cheap, compact and capacious and only getting better, with MicroSD as its tiny phone version. Meanwhile, beefier, more durable Compact Flash cards suit the serious photogs. The rest of you: You all do the exact same thing! Please die.

For Our Earphones Only: Non-Standard Headset Jacks

When a little metal trim kept the original iPhone from accepting regular old 3.5mm headphones, a lot of people almost blew a gasket, and rightfully so. It seemed hopeless: Even a phone that was more iPod than handset couldn't resist the allure of proprietary earphones.

Phones have always been terrible for this. The same varied, awkward orifices that charged your old phone probably served as its headset connector too, leaving you stuck with the flimsy, tinny OEM earbuds or an easy-to-lose adapter to deal with. For a while though, it seemed like companies were starting to catch the drift, as standard 3.5mm headphone/mic jacks became more and commonplace in music phones. But a Nokia or two is little comfort; HTC's newest Android phone, a multimedia powerhouse, only has a USB port. Apple's new Shuffle—a friggin' iPod-only works with the supplied earphones or special replacements. Grief ensues.

Sony's Entire Oeuvre

The story of Sony is like an exaggerated summary of the history of proprietary goofs. Sony entering a new market=Sony introducing a new, frustratingly exclusive format, plug, codec or device standard. With audio, it was MiniDiscs and ATRAC; on the PSP, you got UMD; for cameras and other portable devices, the Memory Stick. In video, there was Betamax, Laserdisc, HDV, and now Blu-ray. Yeah, this last one is sorta successful, but only because Sony decided to fight like there was no tomorrow to beat its rival format. [Blam: I'm not apologizing for the past, but Sony's promised to better about open formats going forward.] It worked this time, but God only knows what Sony labs have in store for us, and our shrinking wallets, next.

Did we leave out any nasty ones, like Nintendo's many accessories, or an Apple USB port that doesn't take all USB products? If you have a good one, throw it into a comment below.

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<![CDATA[Keep Your USB Drive Close with a Clothes Pin]]> USB drives are extremely useful when you need to inconspicuously tote around important files. However, it's a known fact that tons of data is lost by people who misplace these teeny memory sticks. That's why I think this Clothes Pin USB concept is a pretty good one. Just don't forget to unclip it from your clothes before doing the laundry! See the closeup shot after the jump. [Poor.pl via Yanko]

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<![CDATA[PSP Firmware 5.01 Out Now]]> The 5.01 PSP software is now available for download, pleasing mostly those with 8GB or 16GB Memory Stick Pro Duo cards that don't work with the new PlayStation Store update found in version 5.0. As reported, there is no fix for the funky interlacing lines (feature!) found on the new PSP 3000's LCD.

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<![CDATA[Giz Explains: An Illustrated Guide to Every Stupid Memory Card You Need]]>

High on the list of gadget annoyances that make me want to scab my eyes out with a spork—just below cables and batteries—is the unfettered proliferation of memory cards. Even though they all fundamentally do the same thing—store data for handheld devices—they come in a million different sizes and shapes from almost as many companies, giving birth to retarded but necessary accessories. Anyone looking for proof of this can stop at the 80-in-1 card reader. Unfortunately, many of these dumb pieces of silicon and plastic aren't going extinct. As a consolation prize, here's an illustrated guide to all the ones you actually need to know.

CompactFlash is like the Big Mac of memory cards: It may be bulky, but no McRib is going to take its place any time soon. It long ago moved out of the consumer-oriented gadgets now primarily using SD card, but it's the go-to for pro digital SLR cameras because it's durable as hell, it can hold more data (up to 100GB) and transfer it a lot faster (up 66MB/s with the revision 3.0, though higher capacity cards don't yet reach that rate). All of that matters if you're shooting massive RAW photos at several frames a second in less-than-pampered conditions.

CompactFlash UDMA: The latest version of the CompactFlash spec, 4.0 adds support for the Ultra DMA 133 interface, pumping the maximum data transfer rate to 133MB/s. Looks the same as a regular CF card, but will have UDMA stamped on it. Enables longer burst shooting in the latest DSLRs, besides just sounding impressive. Of course, this parallel ATA interface is on the fast track to be slow balls, with a serial ATA based spec in the works that'll deliver 3-gigabit transfer rates, that is, nearly 400MB/s.

Secure Digital, better known as SD, is the memory card of the people. This sliver of plastic is the reigning king of storage in everyday gadgets, from digital cameras to the Nintendo Wii to non-iPod MP3 players to hell, my (admittedly fancy) alarm clock. Most new (non-Mac) notebooks come with an SD card slot, even if they don't support other cards. Its primary advantage over CompactFlash is smaller size—maybe the perfect memory card size, even. On the other hand, the standard version format is significantly slower, stores less data (the spec allows for up to 2GB, larger sizes exist) and is way more fragile. But damn if they aren't cheap.

Secure Digital High Capacity pretty much spells it out in the name—an extension of the SD format that allows for more storage (up to 32GB) and much faster write speeds (SanDisk's latest hit 30MB/s). Classes—2, 4 or 6—let you know what the card's minimum transfer speed is. The major catch is that while they look the same as a regular SD card, SDHCs won't work in older card readers. Most electronics are quietly swapping in readers that can support SDHC, and of course regular SD cards work wherever they physically fit.

MiniSD is, you guessed it, a smaller variant of the SD card format that's about a third of the size. And yes, there's an HC variant to bring its capacity past 2GB, just like SD to SDHC. Originally for the mobile phone space, it's basically been squeezed out by the even retardedly smaller microSD. Truth is, miniSD is all but extinct now. Fortunately it usually comes with an SD slot adapter, so old ones can just be used as standard SD cards.

MicroSD and its microSDHC step-up are ridiculously tiny, and though they're used in MP3 players and other gadgets, they now completely dominate removable storage on cellphones. They've got basically the same specs as the other SD and SDHC card flavors in theory, but they're not quite as speedy or obviously up to the same crazy capacities. Officially they are way too easy to lose.

MultiMediaCard is the format from which SD and its offspring descended. (Its looks should give it away.) There are a few variants, but since it's been displaced by its SD spawn, you probably won't run into them. They're even dissolving the MMC Association, if that tells you anything. The important thing to know is that if you come across one, it'll work in many—but not all—SD card readers.

Memory Stick and its 300 variations: Okay, it gets kind of ugly with Sony's essentially proprietary Memory Stick format. Once upon a time, Samsung, Sharp and possibly others had Memory Stick readers in certain portable electronics, but the days of non-Sony Memory Stick sightings are long gone. If I could punch the embodiment of Sony in the nuts for any single reason, it would likely be due to the continued existence of all 65,000 Memory Stick formats. Here's the rundown:

The original Memory Stick, which is now obsolete, ran in sizes from 4MB to 128MB. There was also the Memory Stick Select, which was basically like two Memory Sticks crammed together with a switch to flip between the two.

Memory Stick PRO was the first legit sequel to the Memory Stick. It's faster, and theoretically holds up to 32GB, but has only been released in versions up to 4GB. PROs with more than 1GB of storage use a High Speed mode for faster transfers.

Memory Stick Duo was Sony's stab at getting small, shrinking its hot-dog proportioned Memory Stick into an SD-card sized package. Otherwise, it's just like a regular Memory Stick, stuck at 128MB and all. With an adapter it'll fit in regular Memory Stick readers too.

Memory Stick PRO Duo has the same SD-like form factor as the original Duo, but allows for much higher capacities and transfer speeds, about on par with SDHC cards. The highest capacity card is currently 16GB. Yes, there's still more Memory Stick where that came from.

Memory Stick PRO-HG Duo is the latest and largest mouthful of the Memory Sticks. Its big hurrah is that its 8-bit parallel interface gives you transfer speeds of up to 30MB/s, and the faster rates are majorly important for HD cameras. There is, unbelievably, another version, the PRO-HG Duo HX.

Memory Stick Micro aka M2 is the tiniest end of the line, comparable to a microSD card. Guess what it's used in? Sony Ericsson phones. Sadly, SanDisk participates in this farce of a format, along with the PRO-HG. The fattest available size is 16GB, which is notably pricier than its microSD cousin. Predictably, cards with heftier storage don't always play nice in older readers.

xD-Picture Cards are another BS format, created by second-tier camera makers Olympus and Fujifilm, that should just roll over and get smushed by the SD train. There, as always, a few different flavors—M, H, and M+—each one successively boosting capacity and/or speed but all fitting in the same small thin form. They're really only used in (you guessed it) Olympus and Fujifilm cameras—Kodak dabbled before hopping on the SD Express—and pathetically they only hold up to 2GB. Die already. Update: Okay, it does have one legit use—as a commenter has pointed out, it's descended from the extinct SmartMedia format, and provides easy access to a standard NAND flash chip, making it ideal for ROM-dumping for hackers.

SxS is another Sony-developed format, but it's geared toward pros and HD camcorders, with transfer speeds of 800Mb/s. It's available in sizes up to 32GB, but obscenely expensive—Sony sells the 16GB card, with one hour of recording time, for $1100. Conveniently, it uses the ExpressCard form factor, so it'll pop right in some notebooks.

P2 is another fancy ass, pricey pro-level card for camcorders, but it was developed by SD-pimpin' Panasonic. Not surprisingly, it was originally a bundle of SD cards in striped RAID array, but now it just uses core memory components in a RAID setup, contained in a ruggedized shell that fits into PC Card slots. It too goes up to 32GB, but the transfer rate is slower than SxS, at around 640Mbps. On the other hand, it's cheaper too, at $900 for a 16GB card.

And that, friends, should just about do you, at least for a little while, or until Sony releases its next Memory Stick flavor of the week.

Something you still wanna know? Send any questions about memory, Johnny Mnemonic or blackjack to tips@gizmodo.com, with "Giz Explains" in the subject line.

P.S. What other kinds of tech would you like to see an illustrated guide for?

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<![CDATA[Sony PMX-M80 Big Touchscreen PMP Packs Maps for Chinese Travellers]]> Sony's PMX-M80 is a cute white touchscreen PMP that stuffs some impressive specs in a 4.3-inch frame, a decent size for watching video without killing your eyes. The player has 16GB onboard memory, expandable via Memory Stick, a microphone, Google Maps-like browser with points of interest and your basic (MP4/AVI/WMA/MP3/AAC) codec support. Sadly, you won't see the PMX-M80 stateside: It's China-only and a little pricey at $330 (2,260 yuan). [Akihabara News]

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<![CDATA[Brando Cellphone Charm is Charging Cable, MicroSD Reader Too]]> Sometimes the "Keep It Simple Stupid" principle and product mashups really do work: like this multipurpose cellphone charm from Brando. Unclasp it and there's a USB-to-phone cable for data and charging, customizable with plugs that suit your cellphone or mini-USB device. Flick a switch, slot in a MicroSD card and it's a card-reader/USB memory stick. Couldn't be neater. Available in five colors for a ridiculous $14. [Brando via BBGadgets]

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<![CDATA[Sony CEO: $200 Blu-ray Players Coming]]> Everybody clamoring for a cheap Blu-ray player now that the format war is over might wanna bide their time with a sweet DVD upconverter—the $200-player Blu-ray cavalry is at least a year away, according to Sony Electronics CEO Stan Glasgow, who we talked to today in New York. "I don't think $200 is going to happen this year. Next year $200 could happen. We'll be at a $300 rate this year. $299 will happen this year."

No cheap Chinese-made players will be flooding the market to push it down either, not until the BDA decides to license the tech to them, and Glasgow implied it's gonna be a while before that happens. Anyone else wants a license? Sure. But not them, in part it was indicated, because of piracy concerns. Not that the price matters too much right now, since Sony is "struggling to keep up with the demand."

The mighty morphin' PS3 SKU—from 60GB to 40GB, backward-compatible or not—isn't going to stop shape-shifting. When asked "Will there also be another PlayStation with Blu-ray built-in? Glasgow answered that "there's going to be continual evolvement in the PlayStation line" before talking about feature upgrades with software.

Other points that came up at the roundtable:

• Sony dropped Memory Stick slots from its TVs, even ones that do photos and music playback. Not sure what that means for the underdog format.

• When people are asked what brand they think of when it comes to HD, Sony "is far and away the leader"—close to 36 percent, compared with 10 percent for the runner-up.

• Around 50 percent of their LCD HDTVs sold last year were 1080p—the shift to 1080p is happening now and Blu-ray will help that.

• Sony is not sweating the recession.

• The company is "working very hard" on an answer to Apple TV, though it all seems to center around a Blu-ray player one way or another, and doesn't necessarily rely on the ill-fated Bravia Internet Video Link. Sony is "working on many other avenues to deliver downloaded content," like the PlayStation Network, which will be "spread that over the next year or so to many other products of Sony."

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<![CDATA[Sony Blu-ray-to-PSP Movie Transfer Gets Official]]> Sony synergy FTW! Sony officially announced Blu-ray-to-PSP movie transfers at CES today. Pop a Blu-ray movie into your PS3, jack in your PSP and download to the portable or a Memory Stick for keeps. It's sorta like pre-ripped iPod rips on DVDs, but on Sony's ball field. [Kotaku]

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<![CDATA[Sony Selling Sin with Memory Sticks]]> In the days when portable flash memory is becoming quickly commoditized, companies like Sony are obviously trying new tricks to differentiate their product. Because now Sony will begin shipping a poker game along with their Memory Stick Micro and MicroVault Midi USB keys in marked packs. The game, Midnight Hold'Em Poker, can be played on your Sony Ericsson phone—it's normally a downloadable title—but the deal will only be offered for a limited time starting this month. After that, you'll just have to wait for the third parties to respond to Sony's bundle with (hopefully) increasingly lewd content that will sour the face of the otherwise Puritan technology industry. [sony via I4U]

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<![CDATA[USB Drive For Winos With Cash]]> This USB drive is more than its wine-shaped exterior would suggest. It's a tool for the hardcore wine enthusiast. Features include; 1GB of memory, wine related ringtones (eh?), desktop wallpaper, a screensaver, a wine tasting demo by Michel Rolland (who?), and privileged access to the BeWineConnected Club. The most interesting feature however, is the inclusion of the wine cellar management software "Open Cellar" that allows wine lovers to manage their collection from any computer. If you think that all of this may be a little excessive, I agree. Then again, I don't have the cash to buy and stock a cellar, and Miller Light gets me drunk just fine. Available for around $50 [BeWine via Apartment Therapy]

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<![CDATA[Handcrafted Thalbach Design Thumb Drives (Anniversary Material)]]> If there's one piece of tech that's suffered from quick commodification, it's the USB flash drive—which is all the more reason that original products stick out in the market. We've seen wooden flash drives before, but these flash drives from Thalbach Design are heirloom material. Veneered in polished and oiled maple, ash and even a 150 year old burled wood (pictured above), a 4GB stick will run you $135, but you are a big important CEO who burns the midnight oil squeezed fresh from "used up" Benjamins anyway, so what is a little extra cash for some classy gear? [product via technabob]

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<![CDATA[Nokia, Samsung, Sony Ericsson and others...]]> Nokia, Samsung, Sony Ericsson and others pitch Universal Flash Storage, "a unified removable memory card that can be shared among various mobile, portable and other CE devices without the need for any adaptors." Yeah, just like SD, CF, Memory Stick and xD before it. [CNNMoney.com]

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<![CDATA[Sony Updates 2GB PSP Entertainment Pack with 4 Movies]]> Now when you buy a 2GB Memory Stick Entertainment Pack for your PSP, you have a choice of four relatively fresh movies to choose from. Spider-man 2, Talladega Nights, Hellboy and S.W.A.T. can be yours to watch on your PSP just as soon as you buy yourself a pack.

Once you do, it'll come with an install DVD that allows you to unlock the movie and put it onto the stick for PSP-consumption.

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<![CDATA[Sony Pro-HG Duo Media is the New King of Memory Sticks]]> By going to an 8-bit parallel interface from a 4-bit parallel interface, these backwards compatible Memory Stick Pro-HGs give you twice as much transfer rate, which in turn gives you up to 30MB/s (or 240 Mbps). Why is this important? Because the newest top of the line camcorders will be using this soon to take advantage of the faster recording and shorter data transmission times. Plus, with the right card reader, you can probably use this as a ReadyBoost drive in Vista.

Press Release [Sony]

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<![CDATA[Sony Announces 8GB Memory Stick Pro Duo]]> Sony announced it's raising the capacity of its Memory Stick Pro Duo to 8GB. Going on sale in Japan on March 9 for $325, the eight-gig flash memory cards won't work with all Sony VAIO laptops or Cybershot cameras—only with those sold in 2007. The good news is that your PlayStation Portable (PSP) will accept the new flash cards, but you'll need to be running firmware version 2.81.

Of course, Sony has such a proprietary mindset that some of its products aren't compatible with its own proprietary memory sticks. You might want to check the compatibility page (which doesn't include the 8GB Memory Stick yet, but promises to do so soon), listing the dozens of Sony products and telling you which one of the company's Memory Sticks will work with each. It's like navigating through a maze. Not amazing at all.

Sony pegs Memory Stick Pro Duo to 8GB [Newlaunches]

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<![CDATA[Sony Memory Stick PRO Duo Goes Up To 4GB]]> sony4gbproduo.jpgThis one doesn't quite go up to 11, but PSP owners will be happy that their maximum storage space has been doubled from 2GB to 4GB. That's a lot of homebrew apps and movies you can be storing. The MSX-M4GS will be available in Japan during August, so if you're interested you should find a Japanese store now.

The price of the 4GB should be more than twice the cost of the 2GB memory sticks, which is around $119 now.

Press Release [Sony via Mobile Mag]

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<![CDATA[Sony Introduces Free File Recovery Service for Memory Sticks]]> Sony has announced the Memory Stick Data Rescue Service. This is a free, downloadable program. Customers just have to register their memory stick before downloading. Supposedly the software can recover picture, video and office data files. The program is compatible with all Sony Memory Sticks sold since 1998. Hooray for fixing fuckups that aren't your fault!

Download Site [Via TechDigest]

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