<![CDATA[Gizmodo: mgs]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: mgs]]> http://gizmodo.com/tag/mgs http://gizmodo.com/tag/mgs <![CDATA[Hands On: Metal Gear Solid Touch iPhone App]]> If you like Metal Gear you will not be let down by the iPhone game.

The Price: $8


Controls
One of the biggest questions I had about the game was controlling Snake. When you start a mission for the very first time, there are detailed instructions on how to control Snake: how to aim (drag your finger), fire (tap), shoot long-range (you pinch your fingers together), and switch weapons. It'll also explain Snake's life meter, friends, enemies, and little rubber duckies that randomly pop up on the screen (they restore your life). I felt like I was reading an instruction manual and it made me a little worried.

Gameplay
Once I started the missions, it was a different story. Even though I read the instructions, it was so much information I forgot most of it. Luckily, the controls were intuitive enough, even though some genome soldiers got a few cheap shots at me while I was still struggling to figure it out. A little circle will appear at each soldier, and after a period of time will either flash green (friendly!) or red (kill!). Shooting at friendly soldiers will decrease your life. Alternatively, if you have trouble dragging your line of sight to the enemy, you can shoot at an oil can nearby which will blow them up. In order to shoot long distances, you must be precise and quick: you'll have to pinch your fingers, tap, and zoom back out.

Graphics
Like any Hideo Kojima and Metal Gear game, the graphics are very nice for the iPhone. They look as nice as they do in Metal Gear Solid 4, where Kojima utilized every single iota of space on a Blu-Ray disc to fit everything, but obviously we are not playing this on an HDTV so don't expect 1080p quality here. (Don't you remember those long installs?!)

Extras
In the Special menu, there are two options. You can hit "MG History" to read about the Metal Gear storyline. Since the games have always placed a strong emphasis on story, cinematics and plot, it would only make sense that a history of Solid Snake would be available.

There is also the "The Kojima Productions Report" which will launch Safari and bring you to a website where it will notify you about extra podcasts that you can download onto your PS3 for a more integrated experience. Unfortunately, that's only somewhat interesting if you own the game.

In the main menu, you'll notice a menu for Drebin's Shop. During the game, depending on how well you do, you'll collect Drebin Points. By playing the game multiple times, you can keep accumulating points. In exchange, you can go to Drebin's store where you can purchase exclusive wallpapers. There are about 15 wallpapers available from you to choose from, all art and characters from Metal Gear Solid 4. Unfortunately, I only have 1,050 DP at the moment which isn't even high enough for me to buy the cheapest one. Which means I'm not boss enough yet (apparently, just only Centipede).

Verdict
For $7.99, it's pricey. For almost 90 MB, it's also pretty hefty (and I need all the space I can get). So is it worth it? Yes. If you enjoyed the storyline, gameplay, and art of the Metal Gear series, the game for the iPhone doesn't disappoint. The extras they put into the game justify the price for me, in addition to the time and care that was obviously put into it. So with that thought, I need to ask... why doesn't Liquid Snake ever die?!

[iTunes via Kotaku]

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<![CDATA[Metal Gear Solid Touch Sneaking Into App Store March 19th, Costs $10]]> Konami has announced that Metal Gear Solid Touch (also known as Time Crisis: The Revenge of Solid Snake) will be available for download next week for a predicable price of $10. The source only mentions a Japanese release, but Kotaku has it from Konami that there'll be a simultaneous US release. [Akihabara]

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<![CDATA[Konami Releasing Silent Hill, DDR and Frogger for iPhone, Too]]> While Konami's announcement of Metal Gear Solid for the iPhone is tough to be topped, the company will also be releasing a few of their other big franchises as well, including Silent Hill and DDR.

Silent Hill: The Escape, DanceDanceRevolution S Lite and Frogger are all in the works for the iPhone/iPod touch platform.

A version of DDR certainly makes the most sense, even if tapping a screen with your fingers can't really match the experience of a full-out dance pad. And Silent Hill is just more evidence that, if properly executed, the platform could gain the street cred from hardcore mobile gamers (well, if pinch/tap kills will ever be seen as hardcore). As for Frogger, hell, I'll play it. While Metal Gear is confirmed for a Spring 2009 release, the others are just promised to show some time "soon."

Konami Announces Plans to Release Top Franchise Titles For the Apple® iPhone™ and iPod® touch in North America

Metal Gear Solid, Silent Hill, DanceDanceRevolution, and Frogger Coming Soon
EL SEGUNDO, Calif. (Dec. 17, 2008) - Konami Digital Entertainment, Inc. today announced that the company will be releasing mobile games for the iPhone and iPod touch based on four of its top-selling franchises in North America. Metal Gear Solid Touch, Silent Hill: The Escape, DanceDanceRevolution S Lite and Frogger will all be specifically designed to take full advantage of the iPhone's unique touch screen capabilities.

"Konami Mobile offers gamers nothing but the best by developing high quality, big-name titles with unparalleled mobile entertainment experiences," said Anthony Borquez, Vice President of Konami Mobile and Online. "We are extremely excited to be working with Apple to introduce North American consumers with popular franchises that are compatible with the iPhone and iPod's advanced technologies."

All four of the top-selling Konami titles have been re-designed to take full advantage of the iPhone's capabilities, including the innovative Multi-Touch™ interface and accelerometer. For more information, please visit www.konamimobile.com.

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<![CDATA[Blu-ray Cannot Contain Metal Gear Solid 4's Awesomeness]]> The one technical advantage Blu-ray held over HD DVD is that Blu-ray discs hold more stuff, 50GB on a dual-layer disc. But that's still not enough for Metal Gear Solid 4 in all its glory, according to creator Hideo Kojima:

Kojima: For us, we're not still not satisfied with the quality we can do. You know, there's not capacity space.

Interviewer: Wait, wait a sec. Saying there's not enough capacity, are you talking about Blu-ray?

Kojima: That's correct. There's not enough space at all. [Laughs] ...There's not enough space. We always talked about where to cut and what to compress.

Just how does one cut and compress pure badassness? And the race to develop a new super-duper HD format begins...now. [Hatimaki via (and translated by) Kotaku]]]>
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