<![CDATA[Gizmodo: microsoft research]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: microsoft research]]> http://gizmodo.com/tag/microsoftresearch http://gizmodo.com/tag/microsoftresearch <![CDATA[Microsoft's Bag-Based Computer Interface, For Poking]]> Bag-based? Sack-based? Balloon-based? Balloon-boy-based? There's no shortage of ways to describe Microsoft Research's new tactile interface concept, which lets people interact with prods, pokes, massages and squeezes instead of clicks or taps.

The bag you see above isn't actually the core component of interface device—that'd be the sensor tile at its base, which generates and monitors a magnetic field. Any disturbances in the field—that's where the bag, filled with some kind of magnetic substance, like iron filings, comes in—can be translated into movement, whether it be simple X/Y gestures around a flat plane, or more complex gestures that take into account prod pressure. Technically interesting, but I feel like this concept needs a little something extra:

[A researcher said] making a device that could switch between an input and output device would be challenging. While moving ball bearings using magnetic fields shouldn't be too hard, "[moving] ferrous fluid bladders would be trickier," he says.

WHO SAID ANYTHING ABOUT OUTPUT? Consider this, mouse jockies: a few years from now, your Intellipoint might be an actively pulsating pouch of magnetic fluid. John C Dvorak, 1984:

The nature of the personal computer is simply not fully understood by companies like Apple (or anyone else for that matter). Apple makes the arrogant assumption of thinking that it knows what you want and need. It, unfortunately, leaves the "why" out of the equation - as in "why would I want this?" The Macintosh uses an experimental pointing device called a ‘mouse'. There is no evidence that people want to use these things. I dont want one of these new fangled devices.

Just replace "mouse" with "undulating sack of ferrofluid" and then tell me I'm crazy. Anyone? [Technology Review]

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<![CDATA[The Circular Periodic Table of Elements]]> Researcher Mohd Abubakr says that his circular periodic table is better than Mendeleev's. I'd have given him the Nobel in chemistry—if Obama hadn't got it first for mixing himself a whiskey with Red Bull onboard Air Force One.

Abubakr—who works at Microsoft Research in Hyderabad—says that if you arrange the table in circular form it gives you an idea of the size of the atoms. The closer to the center, the smaller the atom element would be. That's why hydrogen and helium—with less atomic weight—are the nearest to its center. His table also preserves the periods and groups, and manages to look neat and pretty at the same time.

The Physics arXiv Blog at MIT's Technology Review disagrees. They said that the table is flawed because it can only be read by rotating it—which doesn't make much sense, since you can easily rotate an image on the screen. Their other criticism is valid, however: They say that the genius of Mendeleev's table is that it can "predict the properties of undiscovered elements," arguing that Abubakr's table is not as intuitive.

Whatever MIT people, you chemistry dorks you, I just like how it looks. [Technology Review]

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<![CDATA[Inside the Mind of Microsoft's Chief Futurist]]> If I encountered Craig Mundie on the street, met his kind but humorless gaze and heard that slight southern drawl, I'd guess he was a golf pro—certainly not Microsoft's Chief of the future.

As chief research and strategy officer at Microsoft, Mundie is a living portal of future technology, a focal point between thousands of scattered research projects and the boxes of super-neat products we'll be playing with 5 years, 20 years, maybe 100 years from now. And he's not allowed to even think about anything shipping within the immediate 3 years. I'm pretty sure the guy has his own personal teleporter and hoverboard, but when you sit and talk to him for an hour about his ability to see tomorrow, it's all very matter of fact. So what did we talk about? Quantum computing did come up, as did neural control, retinal implants, Windows-in-the-cloud, multitouch patents and the suspension of disbelief in interface design.

Seeing the Future
Your job is to look not at next year or next five years. Is there a specific number of years you're supposed to be focused on?

I tell people it ranges from from about 3 to 20. There's no specific year that's the right amount, in part because the things we do in Research start at the physics level and work their way up. The closer you are to fundamental change in the computing ecosystem, the longer that lead time is.

When you say 3 years, you're talking about new UIs and when you say 20 you're talking about what, holographic computing?

Yeah, or quantum computing or new models of computation, completely different ways of writing programs, things where we don't know the answer today, and it would take some considerable time to merge it into the ecosystem.

So how do you organize your thoughts?

I don't try to sort by time. Time is a by-product of the specific task that we seek to solve. Since it became clear that we were going to ultimately have to change the microprocessor architecture, even before we knew what exactly it would evolve to be from the hardware guys, we knew they'd be parallel in nature, that there'd be more serial interconnections, that you'd have a different memory hierarchy. From roughly from the time we started to the time that those things will become commonplace in the marketplace will be 10 to 12 years.

Most people don't really realize how long it takes from when you can see the glimmer of things that are big changes in the industry to when they actually show up on store shelves.

Is it hard for you to look at things that far out?

[Chuckles] No, not really. One of the things I think is sort of a gift or a talent that I have, and I think Bill Gates had to some significant degree too, is to assimilate a lot of information from many sources, and your brain tends to work in a way where you integrate it and have an opinion about it. I see all these things and have enough experience that I say, OK, I think that this must be going to happen. Your ability to say exactly when or exactly how isn't all that good, but at least you get a directional statement.

When you look towards the future, there's inevitability of scientific advancement, and then there's your direction, your steering. How do you reconcile those two currents?

There are thousands of people around the world who do research in one form or another. There's a steady flow of ideas that people are advancing. The problem is, each one doesn't typically represent something that will redefine the industry.

So the first problem is to integrate across these things and say, are there some set of these when taken together, the whole is greater than the sum of the parts? The second is to say, by our investment, either in research or development, how can we steer the industry or the consumer towards the use of these things in a novel way? That's where you create differentiated products.

Interface Design and the Suspension of Disbelief
In natural interface and natural interaction, how much is computing power, how much is sociological study and how much is simply Pixar-style animation?

It's a little bit of all of them. When you look at Pixar animation, something you couldn't do in realtime in the past, or if you just look at the video games we have today, the character realism, the scene realism, can be very very good. What that teaches us is that if you have enough compute power, you can make pictures that are almost indistinguishable from real life.

On the other hand, when you're trying to create a computer program that maintains the essence of human-to-human interaction, then many of the historical fields of psychology, people who study human interaction and reasoning, these have to come to the fore. How do you make a model of a person that retains enough essential attributes that people suspend disbelief?

When you go to the movies, what's the goal of the director and the actors? They're trying to get you to suspend disbelief. You know that those aren't real people. You know Starship Enterprise isn't out there flying around—

Don't tell our readers that!

[Grins] Not yet at least. But you suspend disbelief. Today we don't have that when people interact with the computer. We aren't yet trying to get people to think they're someplace else. People explore around the edges of these things with things like Second Life. But there you're really putting a representative of yourself into another world that you know is a make-believe environment. I think that the question is, can we use these tools of cinematography, of human psychology, of high-quality rendering to create an experience that does feel completely natural, to the point that you suspend disbelief—that you're dealing with the machine just as if you were dealing with another person.

So the third component is just raw computing, right?

As computers get more powerful, two things happen. Each component of the interaction model can be refined for better and better realism. Speech becomes more articulate, character images become more lifelike, movements become more natural, recognition of language becomes more complete. Each of those drives a requirement for more computing power.

But it's the union of these that creates the natural suspension of disbelief, something you don't get if you're only dealing with one of these modalities of interaction. You need more and more computing, not only to make each element better, but to integrate across them in better ways.

When it comes to solving problems, when do you not just say, "Let's throw more computing power at it"?

That actually isn't that hard to decide. On any given day, a given amount of computing costs a given amount of money. You can't require a million dollars worth of computer if you want to put it on everybody's desk. What we're really doing is looking at computer evolutions and the improvements in algorithms, and recognizing that those two things eventually bring new problem classes within the bounds of an acceptable price.

So even within hypothetical research, price is still a factor?

It's absolutely a consideration. We can spend a lot more on the computing to do the research, because we know that while we're finishing research and converting it into a product, there's a continuing reduction in cost. But trying to jockey between those two things and come out at the right place and the right time, that's part of the art form.

Hardware Revolutions, Software Evolutions
Is there some sort of timeline where we're going to shift away from silicon chips?

That's really a question you should ask Intel or AMD or someone else. We aren't trying to do the basic semiconductor research. The closest we get is some of the work we're doing with universities exploring quantum computers, and that's a very long term thing. And even there, a lot of work is with gallium arsenide crystals, not exactly silicon, but a silicon-like material.

Is that the same for flexible screens or non-moving carbon-fiber speakers that work like lightning—are these things you track, but don't research?

They're all things that we track because, in one form or another, they represent the computer, the storage system, the communication system or the human-interaction capabilities. One of the things that Microsoft does at its core is provide an abstraction in the programming models, the tools that allow the introduction of new technologies.

When you talk about this "abstraction," do you mean something like the touch interface in Windows 7, which works with new and different kinds of touchscreens?

Yeah, there are a lot of different ways to make touch happen. The Surface products detect it using cameras. You can have big touch panels that have capacitance overlays or resistive overlays. The TouchSmart that HP makes actually is optical.

The person who writes the touch application just wants to know, "Hey, did he touch it?" He doesn't want to have to write the program six times today and eight times tomorrow for each different way in which someone can detect the touch. What we do is we work with the companies to try to figure out what is the abstraction of this basic notion. What do you have to detect? And what is the right way to represent that to the programmer so they don't have to track every activity, or even worse, know whether it was an optical detector, a capacitive detector or an infrared detector? They just want to know that the guy touched the screen.

Patents and Inventor's Rights
You guys recently crossed 10,000 patent line—is that all your Research division?

No, that's from the whole company. Every year we make a budget for investment in patent development in all the different business groups including Research. They all go and look for the best ideas they've got, and file patents within their areas of specialization. It's done everywhere in the company.

So, take multitouch, something whose patents have been discussed lately. When it comes to inevitability vs. unique product development, how much is something like multitouch simply inevitable? How much can a single company own something that seems so generally accepted in interface design?

The goal of the patent system is to protect novel inventions. The whole process is supposed to weed out things that are already known, things that have already been done. That process isn't perfect—sometimes people get patents on things that they shouldn't, and sometimes they're denied patents on things they probably should get—but on balance you get the desired result.

If you can't identify in the specific claims of a particular patent what it is novel, then you don't get a patent. Just writing a description of something—even if you're the first person to write it down—doesn't qualify as invention if it's already obvious to other people. You have to trust that somehow obvious things aren't going to be withheld from everybody.

That makes sense. We like to look at patents to get an idea of what's coming next—

That's what they were intended to do; that was the deal with the inventor: If you'll share your inventions with the public in the spirit of sharing knowledge, then we'll give you some protection in the use of that invention for a period of time. You're rewarded for doing it, but you don't sequester the knowledge. It's that tradeoff that actually makes the patent system work.

Windows in the Cloud, Lasers in the Retina
Let's get some quick forecasts? How soon until we see Windows in the cloud? I turn on my computer, and even my operating system exists somewhere else.

That's technologically possible, but I don't think it's going to be commonplace. We tend to believe the world is trending towards cloud plus client, not timeshared mainframe and dumb display. The amount of intrinsic computing capability in all these client devices—whether they're phones, cars, game consoles, televisions or computers—is so large, and growing larger still exponentially, that the bulk of the world's computing power is always going to be in the client devices. The idea that the programmers of the world would let that lie fallow, wouldn't try to get any value out of it, isn't going to happen.

What you really want to do is find what component is best solved in the shared facility and what component is best computed locally? We do think that people will want to write arbitrary applications in the cloud. We just don't think that's going to be the predominating usage of it. It's not like the whole concept of computing is going to be sucked back up the wire and put in some giant computing utility.

What happens when the processors are inside our heads and the displays are projected on the inside of our eyeballs?

It'll be interesting to see how that evolution will take place. It's clear that embedding computing inside people is starting to happen fairly regularly. There's special processors, not general processors. But there are now cochlear implants, and even people exploring ways to give people who've lost sight some kind of vision or a way to detect light.

But I don't think you are going to end up with some nanoprojector trying to scribble on your retina. To the extent that you could posit that you're going to get to that level, you might even bypass that and say, "Fine, let me just go into the visual cortex directly." It's hard to know how the man-machine interface will evolve, but I do know that the physiology of it is possible and the electronics of it are becoming possible. Who knows how long it will take? But I certainly think that day will come.

And neural control of our environment? There's already a Star Wars toy that uses brain waves to control a ball—

Yeah, it's been quite a few years since I saw some of the first demos inside Microsoft Research where people would have a couple of electrical sensors on their skull, in order to detect enough brain wave functionality to do simple things like turn a light switch on and off reliably. And again, these are not invasive techniques.

You'll see the evolution of this come from the evolution of diagnostic equipment in medicine. As people learn more about non-invasive monitoring for medical purposes, what gets created as a byproduct are non-invasive sensing people can use for other things. Clearly the people who will benefit first are people with physical disabilities—you want to give them a better interface than just eye-tracking on screens and keyboards. But each of these things is a godsend, and I certainly think that evolution will continue.

I wonder what your dream diary must look like—must have some crazy concepts.

I don't know, I just wake up some mornings and say, yeah, there's a new idea.

Really? Just jot it down and run with it?

Yeah, that's oftentimes the way it is. Just, wasn't there yesterday, it's there today. You know, you just start thinking about it.

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<![CDATA[Realtime Mobile Video Stitching Is So Crazy It Just Might Work]]> The proposition: You and a bunch of strangers are live streaming mobile-phone video of some event or disaster. A server stitches it all together and instantaneously publishes a rich, immediate patchwork of the action.

I love this system, but not necessarily for the same reasons that its developers at Microsoft Research do. I want to see something like this on YouTube, for instance. How bonerfied would Wolf Blitzer have been if he could have taken all the YouTube video of Obama's inauguration and turned it into a massive patchwork of super hi-def action? I mean, this thing makes the GigaPan look like something Thomas Edison invented in his spare time.

But Ayman Kaheel, a development manager at Microsoft's Innovation Center in Cairo, said he really wanted it to be live, and not for pre-recorded video, mostly because it's a greater challenge, and making it work live ultimately means that the other forms of it would work too. Kaheel says that the stitching service could be public or private, so in addition to plane crashes and inaugurations, this thing could make sense for weddings and stuff, if enough guests feel like livecasting.

Like most Microsoft Research projects, this one requires certain things that aren't yet here, but are coming soon. In order for all that live video to sync up when the system is stitching it together, each piece of video from each phone requires a timecode, and of course all the timecodes on all the mobiles sending video have to be totally in sync. (Surprisingly, Kaheel says the bandwidth requirements are already met by most networks, needing only 200Kbps to be effective.)

I see this as a multifaceted glimpse at social video's future: Whether it's live or archived, stitching may prove to be a great way to turn all the crappy 240x320 video into a high-def tapestry worth watching.

Microsoft's TechFest is an annual jamboree of innovation and gadgetry from Microsoft Research, which means that while none of it is coming out as is in products in the near future, it's essentially what product development people use to add cool stuff to their actual releases.

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<![CDATA[Berlekamp's Switch Game May Be Nerdiest Boardgame Ever]]> The game has 100 bulbs, 10x10. Each row and each column has a switch that turns off bulbs that are on, and turns on bulbs that are off. Can you turn off all the bulbs?

The answer, even if you do attempt every possible combination, is no. But according to Microsoft Research, there's a way to "solve" the puzzle to within 1%, even if the board had 1000000 bulbs. The funny thing is, the algorithmic solution to the puzzle (originally built by Elwyn Berlekamp in 1960) can be used as a way to bypass brute-force computing in solving problems. The researchers at Microsoft are more interested in that whole thing, but I'm more interested in how some guy got to build this nice electronic board game as part of his day job, just for Show and Tell. Way to go, dude.

Here are the rules, in case you want to make your own home version (Phil Torrone, do you hear me?):


Update: This is also known as the Gale-Berlekamp lightbulb game—I'd hate for poor Mr. or Ms. or Dr. Gale to get left out of the credit. Also, I finally caught up on my Fringe from a few weeks back, and you commenters are totally right. Freaky. Wish I'd seen it beforehand.

Microsoft's TechFest is an annual jamboree of innovation and gadgetry from Microsoft Research, which means that while none of it is coming out as is in products in the near future, it's essentially what product development people use to add cool stuff to their actual releases. I'm here all day.

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<![CDATA["Write in the Air" Could Be Xbox's Next Trick]]> Microsoft showed off a "Write in the Air" system developed in China. You can write with a gyro controller or in thin air, using a camera. Is it next for the Xbox?

You can't help but notice the giant Xbox logo there on the screen, and the researcher I talked to said that it would be a great system for the Xbox or for Microsoft interactive TV. Still, when I pressed him, he said he didn't know of any immediate plans. Whatever, it makes sense, except maybe the part where he grabs an orange and uses it as a stylus.

Microsoft's TechFest is an annual jamboree of innovation and gadgetry from Microsoft Research, which means that while none of it is coming out as is in products in the near future, it's essentially what product development people use to add cool stuff to their actual releases. I'm here all day.

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<![CDATA[Microsoft's Interactive Omnidirectional Projector Puts You in the God Seat]]> An omnidirectional projector with a camera inside watches your hand movements and reacts fast, like a planetarium-wide Surface table. Does it give you a Zaphod-sized ego? Hell yes it does. Check out this vid:

As you can, see from the photo above, the computer is tracking hand gestures using a basic gesture language: pinching to grab, pulling hands apart to zoom, moving hands together to pan and rotate. In this demo, the content spewed from the omnidirectional projector is the WorldWide Telescope (the thing that made Scoble or somebody cry). It's pretty cool, especially when you see him pan all the way back to reveal the Big Bang, and then zoom in again to see that glowing dot that turns out to be the flippin' Milky Way.

And yes, it does remind me of the Total Perspective Vortex from Hitchhiker's Guide, even if it's not powered by a single piece of cake. (Trust me, I looked.)


Microsoft's TechFest is an annual jamboree of innovation and gadgetry from Microsoft Research, which means that while none of it is coming out as is in products in the near future, it's essentially what product development people use to add cool stuff to their actual releases. I'm here all day.

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<![CDATA[Photo Tourism 3D-Photo Browser Knocks Spots Off Plain-Old Slideshows]]> This video, shown at SIGGRAPH, demos a re-invention of how to navigate collections of photos. It's the work of a team from the University of Washington and Microsoft Research, using advanced processing to magically create 3D-like environments to explore photos of places and things. The amazing results will, inevitably, invoke a "that's like Minority Report" sensation in you. Currently the team sees the system as useful for photo tourism, using "community photos" from a source like Flickr. But with each of us snapping photos all the time on our digital cams, I'd like to think it's the way you may browse your photo collection in the future. [Phototourism via Crunchgear]

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<![CDATA[iBird Avian Flight Simulator Makes You Feel Like Icarus]]> The iBird Flight Simulator was easily the most creative demo at Microsoft's Research Summit yesterday. Also developed in conjunction with NYU (like the UnMouse Pad), it uses a USB controller with dual retractable, pulley-style cords, the iBird tracks your movement in 3D space. The iBird then relays that information back to the computer and offers visual feedback in the form of a projected 3D world where you become a bird that flaps, leans and speeds up.

The coolest part though, are the connected fans, which speed up and slow down in relation to how fast you're flying. You definitely get a sense of wind resistance with this rudimentary setup, so I'd be curious to see what they could do with more resources. Ilia Rosenberg, one of the main NYU students behind the project, said they tried using Wiimotes, but they didn't offer the same sense of feedback that the USB controller did. [Microsoft Research]

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<![CDATA[Microsoft UnMouse Pad Prototype is Paper Thin, Pressure Sensitive, Multitouch on Steroids]]> The UnMouse Pad is like the MacBook Air/Pro's multitouch trackpad on steroids. On display at the Microsoft Research Summit (which also housed the Microsoft Sphere), this Joint project between Microsoft and NYU utilizes Force-Sensing Resistors to create one giant, mouse pad-sized circuit.

In the last part of the video, you can see the insane amount of input points the UnMouse Pad can track, and the rising bars indicate the amount of pressure applied at each point (especially when I press my whole hand on the pad). According to creator Ken Perlin, the technology used in the UnMouse Pad is dirt cheap as well, which could make it friendly for consumer markets. [Microsoft Research]

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<![CDATA[Hands On With the Microsoft Surface Sphere Prototype]]> Microsoft's Surface Sphere operates a lot like the original Surface, utilizing a projector surrounded by a ring of IR cameras, which is then covered by a semi-opaque globe. The IR cameras detect when the beams are being blocked, and transmits it as contact. Using it, I found there are still a few early glitches, but this is an amazing piece of technology and far along for a prototype.

Admittedly, this is a very early, and very rough demo, but the use of IR technology means that navigating the Sphere isn't quite as smooth or intuitive as a multi-touch display. Similar to the HP Touchsmart, I noticed that contact with the sphere had to be deliberate to get an accurate response. And one notable hurdle the Surface Sphere will have to overcome is light sensitivity. Flash photography affected the input mechanism, tricking the computer into thinking a giant hand was touching it.

Similar to the original Surface, photos and video tiles can be shuffled around the Sphere. The coolest demo was by far the Pong-style game, where blockades could be placed on the globe spontaneously using your hand or a Post-it note. There was also a neat demo where you could flick the sphere like a globe to make it simulate rotation, then drag your fingers across to create a paint trail. This has the potential to be pretty awesome.

The big question is why a sphere when so many of us are looking for a more practical application for a surface table, not a less practical one? Walking around to use a UI could be complicated and annoying for the average PC user. Researchers said the sphere was the most challenging surface possible, and if they could get Surface-style multi-touch working on that, they could get it working on anything. Maybe they could use it to model Trident data on a touch globe. They also said that academics could make good use of it, and I agree that I can see this being useful for classroom collaboration. The obvious uses are in public and retail spaces, for advertising and marketing. And a fun implementation is that it could be used for multiplayer gaming, because you can't see the whole sphere at once.

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<![CDATA[Microsoft Research's MySong Makes Musical Accompaniment For Your Singing]]> Before MySong from Microsoft Research, people without musical talent had to resort to consuming music and not bothering the rest of us with their amateur stylings. No longer. All you have to be able to do is sing a short tune (provided you can sing somewhat on key) and this MySong software will dynamically generate a piano accompaniment just for you.

As you can see in the video, it actually sounds pretty good, and you can adjust the sliders to make the piano part happier, sadder, jazzier, or not quite so jazzy. The bad news is that this is just a Microsoft Research project, not an actual package you can buy. Maybe in a few years? [IStartedSomething via Geekologie via Dvice]

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