<![CDATA[Gizmodo: money, money]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: money, money]]> http://gizmodo.com/tag/moneymoney http://gizmodo.com/tag/moneymoney <![CDATA[Earnings Report: Go Ahead, Call Microsoft "M$"]]> Apple wasn't the only one balling this quarter on the back of new computer sales. Microsoft's profits were up a huge 79 percent against last year to hit $6.48 billion (on record revenues of $16.37 billion), mostly thanks to people snapping up Vista-loaded computers (whether they want the OS or not).

Almost unbelievably, Vista licenses have passed the 100 million mark. Microsoft has also moved over 17.7 million Xbox 360s total, growing the install base by over 70 percent from the year before (pre-Halo 3). Even with Bill G on the way out, things don't look so bad from this side of Ballmer. [Microsoft]

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<![CDATA[Earnings Roundup: Nintendo, AT&T and Nokia Make Mad Bank]]> It's the end of the quarter, which means it's raining earnings reports—companies tell investors (and the world) just how much coin they're swimming in (or bleeding out). Today, Nintendo revealed that the Wii is printing money twice as fast as last year; AT&T pulled in almost 3 million new subscribers; Nokia now commands 40 percent of the handset; and Netflix is doing pretty well, too. Big numbers are this-a-ways.

So how fast is the Wii printing money now vs. last year? Because Nintendo is all weird and Japanese (not really), they don't do a quarterly breakdown, but a three-quarterly breakdown. Having sold 20 million Wiis worldwide—14.29 million in the last nine months—and over 64.79 DSes—nearly 25 million in the last nine months—Nintendo raked in a ridonkulous $2.43 billion profit, or almost double what it made in the same period last year. They also said they're going to make even more money this year than previously thought.

While AT&T pulled in 2.7 million new suckas, most of the profit boost vs. last year actually spurs from its digestion of BellSouth, which had taken place at the time. They posted profits of $3.1 billion for the quarter, up from $1.9 billion last year on revenues of $30.3 billion, up from $15.9 billion. U-verse rollout is still moving along, with an expected 1 million subscribers by the end of the year. Exciting!

On the Nokia front, their profit is up 44 percent to $2.6 billion, having reached their lifelong dream of claiming 40 percent of the handset market. They sold over 133 million of 'em from October to December—a lot of gabbers. Naturally their stock shot up on the news, while poor Motorola is pretty much bombing the hells outon all fronts. Guess we know where Nokia pulled some of its newfound marketshare from.

Netflix is still rollin' dough too, even as it stands on the brink of assault from multiple fronts—subscribers are up 18 percent, to 7.5 million, which helped them pull in $15.4 million, a nice little boost from $14.9 million last year. Good job, guys!

And that's it for today's money-grubbing. [NYT, NYT, NYT, NYT]

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<![CDATA[Motorola Stock Plummets On Huge 4Q Loss]]> When your company earnings nose dive 84% in the fourth quarter and you issue a warning that the recovery will take longer than expected, It is not all that surprising that the reaction on Wall Street will be swift and brutal.

To put that into perspective, Motorola's net income amounted to 4 cents per share, which was down from $623 million, or 25 cents per share a year earlier. Sales also fell from $11.79 billion to $9.65 billion. If that wasn't enough, Motorola's global market share is down 13 percent from 23 percent at the end of 2006—and it hasn't bottomed out yet.

As mentioned back in October, the most serious losses have come from their handset division. Sales have sunk 38 percent to $4.8 billion during the quarter, with a total operating loss of $388 million. The total damage tops out at $4.9 million compared to a $3.67 billion profit in 2006. Not to worry though, Motrorola execs said that innovative new devices would help turn things around. Duh! During morning trading Motorola shares plunged $1.96, or 15.9 percent, to a nearly four-year low of $10.36. [Brietbart via Valleywag]

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<![CDATA[Sprint Earnings Report: Not So Great, But the Sky's Not Falling Yet]]> Well, if AT&T and Verizon are having slambang quarters, someone's gotta get the short end of the stick. And that someone is Sprint, though the picture's not quite as dire as the summary execution of their former CEO depicts. "Consoliated net operating revenues" for the quarter were $10 billion, down half a billion from last year's Q3, with net income falling to $64 million from $279 million. While they've added 2.1 million subscribers since the same quarter last year to hit 54 million, they've lost 60,000 subscribers since last quarter, and the revenue hit actually stems from lower wireless revenues.

One shiny spot was data revenues, which are up 28 percent vs. last year. A big question for Sprint's decision people is whether the quarter's results are making Xohm look more like a venture they should bet big on or an unnecessary risk for a struggling company. Your opinions, expert or otherwise in the comments. [Sprint, Flickr]

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<![CDATA[Verizon Earnings Report: iPhone Effect Seemingly Non-Existent]]> It looks like AT&T's impressive growth of 2 million additional wireless subscribers didn't take too much away from Verizon, who posted 1.8 million net additional subscribers for a total of 63.7 million, trailing AT&T's total by 2 million. Quarterly net income was down over half a billion, to $1.27 billion from $1.92 billion last year, though revenues of $23.77 billion beat Wall Street's bet of $23.6 billion.

FiOS rates are also growing, adding 202,000 TV subscribers for 717,000 total (wonder where this comes in), with FiOS internet pulling in 229,000 newbies. But FiOS rollout continues to scratch Verizon's piggy bank, knocking earnings down by 9 cents a share. The DSL front on the other hand is pretty bleh, with "unimpressive" growth, though it's obviously less important than growing out FiOS subscribers, given the amount of money they're dumping into the network. [Reuters]

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<![CDATA[Microsoft Earnings Report: Everything's Growing, Lots of Money, Hurray]]> It turned out to be a damn good quarter for Microsoft, pulling in $13.76 billion in revenue—a 27 percent jump over the same quarter last year—for a net income of $4.29 billion, making it "the fastest revenue growth of any first quarter since 1999" with double digit growth in every division. (Halo 3 was mentioned during the growth highlights, for fanboys looking for jollies.) Following the earnings call was kind of annoying because of its bajillion product lines and a mess of jargon, but to cut to the Vista and 360 chase, things are moving along and growing nicely.

75 percent of client Windows customers are opting for "premium versions" (wonder why?), so that segment grew 150 percent vs. the same quarter last year (before Vista Home Premium became buyers' default version), aiding a client revenue growth of 20 percent. OEM revenue's up 25 percent.

Xbox 360-wise, they moved 1.8 million units this quarter—a 90 percent surge over same quarter last year— which was attributed to the August price cut, Halo 3 interest and a production ramp up. Overall, the division generated $1.9 billion in sales, with $330 million of that coming from Halo 3. Interestingly, the 360's leading sales of 3rd-party games of the current gen systems.

For the overall year, Microsoft's projecting revenue of $58.8 billion to $59.7 billion for an operating income of $23.3 billion to $23.7 billion, making the $240 million they tossed Facebook and the GDP of some countries look like a pittance. [Microsoft]

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<![CDATA[Motorola's Mobile Division Drops Nearly a Billion Bucks Compared with Last Year]]> Even if you aren't an accountant (I'm not) you can tell right off the bat things aren't so sunny when you only see the word "sales" leading the press release bullet points, and not the words "net income" or "profit." Such is the case with Motorola, continuing their downward spiral. The release highlights tout $8.8 billion in sales and "financial improvements in the mobile devices business." Ruh-roh. The mobile section choked down an operating loss of $138 million—a nearly billion dollar drop from the year-ago Q3's operating earnings of $843 million—on sales of $4.5 billion, down 36 percent from last year.

They estimate their global handset marketshare to be 13 percent, jibing with an earlier report, which marks a drop from 22 percent marketshare a year earlier. We've said it before, and it's worth repeating, a real flagship would help the languishing brand power and maybe edge it back toward claiming its old number 2 spot from Samsung. Or, you know, you could maintain your image of pumping out RAZR knockoffs and bleeding money like you've got the deadly Motaba virus. [Motorola]

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<![CDATA[Nintendo's First Half Profit Nearly Triples, Money Printers Can't Keep Up]]> No surprises here, really. Profits for Nintendo's first fiscal half were ¥132.42 billion ($1.16 billion) on sales of ¥694.80 billion ($6.09 billion), destroying the same half last year's profit of ¥54.35 billion on ¥298.82 billion in sales. Nintendo's feeling pretty good, obviously, raising forecasted sales of the Wii this fiscal year by one million to 17.5 million consoles, with the DS's sales target bumped 8 percent to 28 million units. Software-wise, it's expecting 165 million DS titles and 97 million Wii games to roll for the year, up 8 and 35 percent, respectively. Consequently, they're expecting to rake in ¥275 billion ($2.4 billion) in profits for the year on sales of ¥1.55 trillion ($13.59 billion). Bottom line: shitloads of systems, shitloads of games, shitloads of money. [WSJ]

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<![CDATA[Sony Profits Thanks to Weak Yen and Cameras, No Thanks to PS3 and Bravia]]> It's quarterly earnings time, so get ready for a bunch of big numbers in foreign denominations. Sony's net quarterly income rocketed to ¥73.7 billion ($645 million) on revenues of ¥2.08 trillion ($18.2 billion), over 40 times higher than last year's same quarter net income of ¥1.7 billion ($14.9 million). Sony's game division is bad news all around: It ate ¥96.7 billion—its seventh consecutive quarterly loss and double last year's, which Sony hopes to turn around to just "breaking even" by the second fiscal half. To top it off, CFO Nobuyuki Oneda says Sony might miss the 11 million sold mark for the PS3 during this fiscal year.

Bravia didn't touch the black either (-¥21 billion), due to falling LCD prices. The real boost to the bottom line compared with last year's quarter is that this year Sony's not swallowing a ¥51.2 billion loss from its infamous battery recall, as well as a ¥30.3 billion bonus from a weak yen, though Cybershot and Handycam sales helped push the consumer electronics division to profits of ¥106.9 billion. Overall, not a pretty picture for Sony when two of its marquee brands are bleeding cash, even more profusely so than in past quarters. [IHT, CNN Money]

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<![CDATA[AT&T Earnings Report: Big Wireless Subscriber Gains]]> AT&T's reporting Q3 revenues of $30.1 billion for a net income of $3.1 billion, nearly doubling the same quarter of last year's $15.6 billion in revenues for a net income of $2.2 billion (which was prior to its swallowing of BellSouth for total ownage of the Cingular venture). The real nugget of interest in the report, though, is that AT&T added 2 million wireless subscribers during the quarter—the highest Q3 increase in its history—for a total of 65.7 million subscribers. The natural assumption is to chalk the boost up to the iPhone, at least in part, of which 1.1 million were moved during the quarter. Verizon's earnings report drops on Monday, so we can head-to-head 'em to see whose loss is AT&T's gain, iPhone or otherwise. [AT&T]

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