If you've ever watched behind-the-scenes footage of a film with extensive visual effects, you've probably seen actors wearing ping-pong ball covered motion capture suits bringing digital characters to life. But researchers at Carnegie Mellon have come up with a better way to capture 3D motion that can be implemented…
Motion capture is one of those technologies that seems all hi-tech and futurey, until you see a grown man walking around a studio in a onesie with a bunch of ping pong balls stuck to him. Disney's about to change that.
When the teaser trailer for Steven Spielberg's Tintin trailer came out, I had reservations. The post, the styling, the action, they all looked terrific. But why couldn't we see anyone talking? As the new full-length trailer mercifully reveals, turns out they had nothing to hide.
From the moment Rockstar unveiled their trailer for upcoming detective thriller, L.A. Noire from Aussie developers Team Bondi, we've known that the bar for motion capture in video games has not only been raised, but sent through the roof.
You'll have to wait until Tuesday to buy the mega three-disc Avatar Extended Collector's Edition Blu-ray. But you can watch this exclusive featurette on how Zoe Saldana became eight-feet tall and blue right now. And yes, even horses get motion-captured.
The problem with walking through a virtual reality world is that you're subject to the physical world's spatial limitations. That's why the Enterprise's holodeck always gave me headaches. But I get it now: they had a CyberWalk.
I've no idea what's going on in this behind-the-scenes look at Cloudy with a Chance of Meatballs, but I like it. The video has script-writing super computers (render farms), mo-cap suit delusions, and even a Street Fighter Hadouken attack. Fight!