@Intelext: The one from the 360 doesn't use a remote though, so it's not really something from the Wii. I think most people say the Wii sucks though because of the graphics, the rendering power, and the lack of games for serious gamers.
HeartBurnKid: Agent of R.O.A.C.H. promoted this comment
Edited by Nathan Obbards at 10/12/09 12:35 PM
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@HeartBurnKid: Agent of R.O.A.C.H.: I'm just using the terminology I hear it couched in typically. By serious gamers, they mean people who play games for hours on end. It seems that most Wii games aren't that type of gamer, but tend to be shovelware and timewasters.If you feel they are pretentious gamers, that is your right; however, I tend to see their point. The Wii has great potential that is vastly under-utilized.
What the hell?! They have NO SPARKLES on their XMB!! I am truly disappointed in Sony's strategy to focus on making annoying accessories instead of fixing their online community. I want to be able to join a friend who is playing Modern Warfare, not see bigger icons. I am actually concerned that both companies are too focused on following Nintendo's strategy of focusing on casual gamers. I think the lazy part of gaming is what attracts me. Not 'cuz I'm lazy, but because when I am tired from a long day at work or whatever, I can pick up a controller and play in the fetal position with minimal effort if I so desire.
To sum this up, it sounds like the x-y-z position of the sphere can be very accurate (camera based) while the tilting of the device is much less so (accelerometer based).
Be interesting to see what they come up with. And what price they stick on that controller. I'm assuming they will have bundles but I hope they don't cost over $70... Wishful thinking?
@SirFenwick: I think the PS Eye is currently about $30, so $40 on top for one set of controllers and demo disc won't be too far out I'd guess. Just hope they sell the controllers in their own bundles too.
The big joke here is this is the type of control that Nintendo tried to sell us on in the first place for the Wii. When they showed off the controller all anyone could talk about was the possibility of using the Wiimote to play virtual sword fights and other game types that the controller's "waggle" turned out to just not be powerful enough to accomplish. Now a couple years later they are selling an add-on to give you what the thing was supposed to do in the first place. Simply brilliant.
I put motionplus on all four of my wiimotes, and it has improved things for all games, even those that did not get optimized for it. Endless ocean (a great after-work-cooldown game, btw) is much easier to control, for example. I have yet to try it with Tigerwoods or sports resort, but I'm already pleased with how it's taken out the shakiness in the other games.
If you think the calibration gets off in archery, you're just plain doing it wrong, sorry.
Every time you press and hold A to raise your bow, the MotionPlus re-calibrates. Wherever you were holding it when you pressed A becomes the zero point. As the instructions tell you, you're supposed to hold it straight in front of you when you press A, which prevents any sort of drift from occurring.
@NanSwan: Exactly, you have to recalibrate it, plus you have to go through the trouble of always holding it straight in front of you. A good motion system shouldn't need that--it should always know where you are in space.
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~Bob Dole
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"Pretentious gamers" is more accurate, IMHO.
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Depot
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Every time you press and hold A to raise your bow, the MotionPlus re-calibrates. Wherever you were holding it when you pressed A becomes the zero point. As the instructions tell you, you're supposed to hold it straight in front of you when you press A, which prevents any sort of drift from occurring.
07/30/09