<![CDATA[Gizmodo: motion]]> http://cache.gawker.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: motion]]> http://gizmodo.com/tag/motion http://gizmodo.com/tag/motion <![CDATA[ Gyroxus Full-Motion Gaming Chair Leans Your Entire Body ]]> There are gaming chairs that have speakers and a subwoofer, which are nice and have been done to death, but Gyroxus' gaming chair is a GAMING CHAIR. It's akin to the types of rigs you see in arcades that jiggles you like crazy in sync with whatever racing, flying or shooting game you've just thrown four quarters into.

The Gyroxus costs $479 and works with Xbox 360, Windows, PS3, PS2 and "Nintendo", but neither of the two ordering options list any Nintendo compatibility. If the video after the jump is correct, all it does is lean forward, back, left or right depending on which way you move the center stick. Not only does this seem not all that comfortable, it'd be kind of a pain playing titles like Gears of War 2 on this thing. But racing games, on the other hand, could be phenomenal.

[Gyroxus via Born Rich via Uber Gizmo via Uber Review]

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Wed, 23 Jul 2008 15:20:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5028305&view=rss&microfeed=true
<![CDATA[ Computer Mouse R.I.P. In Five Years, Experts Say ]]> Is the end of the venerable computer mouse at hand? Analyst firm Gartner seems to think so, and says its case is bolstered by the meteoric rise of technologies found in, and made popular by, Nintendo's Wii controller and the Apple iPhone. Piling on is the slowly maturing field of facial recognition technology, which companies like Panasonic are now testing in the home electronics field. It's a combination that does not bode well for the mouse, said Gartner analyst Steven Prentice, which saw its beginnings at the hands of Douglas Engelbart at the Stanford Research Institute in 1963. One caveat worth noting in all this peripheral doom-and-gloom is that the keyboard is here to stay. PC FPS fans can rejoice at their convenience. [PC Authority]

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Sun, 20 Jul 2008 21:30:00 EDT Jack Loftus http://gizmodo.com/index.php?op=postcommentfeed&postId=5027117&view=rss&microfeed=true
<![CDATA[ The Nintendo Wii's New Real Price ]]> The Wii's $249 base price always allowed it to be known as both the cheapest console and the best deal in town for next-gen gaming. Even at a price of $60 a pop for the WiiMote and Nunchuk, the cumulative price of the system and four controllers would still be under the cumulative price for the Xbox 360 and PS3. This all changes with the Wii MotionPlus.

Part of the reason why we're comparing four players is because of the way Nintendo sets up its games. While it's very rare for Xbox 360 and PS3 owners to have four controllers—partially because their online connectivity is so good—it's very common for Wii owners to have four. You need four controllers to play four-player Wii Sports Tennis. You need four controllers to play Super Smash Bros. Brawl. You need four controllers to play Mario Kart Wii. It's very much a living room system, something that's emphasized by Nintendo themselves in their own advertising.

And what do we find when we compare the Wii with four controllers to the other systems with four controllers? That the Wii is $20 more expensive than the Xbox 360, and only $10 cheaper than the PS3. That's definitely NOT the cheapest console.

In the interest of fairness, we compared all of Nintendo's accessories (the Wheel, the Zapper, Retro Controller, Nunchuck and Balance Board), and grabbed the cheapest one's price point—the wheel at $14. We priced the MotionPlus at the same price. So far Nintendo has only said that their Wii Sports Resort will cost $49, with one MotionPlus accessory, but nothing about how much the accessory will cost on its own.

It's also necessary to note that if you buy your first MotionPlus the smart way, with Wii Sports Resort, you'll have to pay $35 more than the price we calculated with buying only the accessories. This pushes the Wii into the "most expensive console" territory at $525—which is above even the PS3.

We also didn't include those other accessories like the wheel or the zapper as a "necessary purchase" because they're not necessary to play all games, and are only directed toward a certain title niche. The MotionPlus, on the other hand, is a necessary purchase to play a big chunk of upcoming Wii games, since many games starting from the next year on will require the MotionPlus as a necessary accessory to enable accurate motion detection. As Mark said in his hands-on impressions, the MotionPlus is so good that gameplay without it feels incomplete. Nintendo has gone back and retroactively made your current experience (in relative comparison) worse by introducing this new accessory. Do we think Nintendo is right in releasing this accessory? Of course. But by doing so, they push themselves out of the cheapest console throne.

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Wed, 16 Jul 2008 09:00:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5025658&view=rss&microfeed=true
<![CDATA[ Samsung M3510 Music Cellphone to Have Shake, Tilt Control ]]> Some information has leaked out about Samsung's upcoming M3510 music-player cellphone, and it looks like it'll have some accelerometer-driven control built-in. A bit like the ShakeSMS app for Nokia phones and the Sansa Shake MP3 player, the M3510 will let you shake it in different directions and turn it around to control the music player and other apps. Other than that it's a 0.39-inch deep candybar, with 2-inch screen, 2-megapixel camera and FM radio, and it'll cost somewhere between $310 and $390 when it's released. [Unwiredview]

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Mon, 07 Jul 2008 09:15:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=5022456&view=rss&microfeed=true
<![CDATA[ PCs Get Wiimote-esque Motion Controller: The Stix ]]> Motion-controller fans who don't want to get into Wiimote modding now have a way of playing interactive internet games on their PCs with the Stix. No, not the '70s band...it's a new and very Wiimote-esque controller from GoLive2, touch sensitive and launched with a companion website that has hundreds of "free Web-based games," whatever they may be like. The Stix 200 works with these games, while the 400 version looks like it also works with normal PC games. Available in August, press release below.

GoLive2 Unveils Stix, a New Line of Wireless, Motion-Sensing Controllers Set to Redefine PC Gaming

Compatible with Thousands of Free Online Games, Stix Touch-Screen Controllers Bring Active, Motion-Sensing Gameplay to the PC

CITY OF INDUSTRY, Calif. —(Business Wire)— Jul. 1, 2008 GoLive2, the independent gaming division of Playhut, Inc., today introduced Stix, a new line of wireless, motion-sensing gaming controllers for the PC and Internet. Redefining the PC and online gaming experience, Stix are wireless, touch-screen controllers that allow users to play thousands of free Web-based games as well as Games For Windows(R) titles with an active, motion-sensing play pattern. For the first time, players can abandon their mouse and keyboard to experience online and PC games in an entirely new way! Available at retailers nationwide in August, Stix are designed for players six years and older.



"Stix will completely change the way people experience online and PC gaming," said Brian Zheng, President, Playhut. "At purchase, Stix will be compatible with thousands of free online and retail games, and we're adding more games to that list daily. The fun is endless with Stix, and the wide-range of free, supported games makes this product perfect for every member of the family."

Introducing an unprecedented level of active gameplay to PC gaming, the motion-sensitive Stix are compatible with thousands of existing, free online games. GoLive2 will unveil two versions of the Stix available at launch: Stix 200 and Stix 400. Designed for casual gamers, Stix 200 adds active gameplay to 2D online gaming. Stix 400 is compatible with both 2D and 3D environments for the ultimate online and Games for Windows gaming experience.

As a compliment to the Stix product line, GoLive2 has also launched a free, online game portal called Sphere (http://Sphere.GoLive2.com) that provides hundreds of free games to play with Stix controllers. Sphere consists of both internally-developed games designed exclusively for the Stix as well as hosted games from online game developers that support Stix. Sphere also features a search engine that connects users to thousands of compatible, third-party free online games. In addition, users can configure their favorite PC games to preferred Stix settings. Finally, developers of all skill levels have the ability to create new games that harness the unique Stix gameplay pattern.

Stix will be available at retailers nationwide in August 2008, along with the Sphere companion site (http://Sphere.GoLive2.com).

For more information on the Stix line, visit http://www.GoLive2.com.

[Kotaku]

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Wed, 02 Jul 2008 03:46:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=5021355&view=rss&microfeed=true
<![CDATA[ Sony Ericsson F305 Has Wiimote-Like Motion Gaming, May Be PSP Phone? ]]> This leaked Sony Ericsson's F305 phone is notable for a couple reasons. One, it's their first motion gaming phone under the F-line (there've been one or two here and there for various other phones), which makes us and The Unofficial Sony Ericsson Blog think that it the series stands for "Fun". Two, it's got PlayStation buttons on there, namely the O and the X, giving users an NES-level of complexity to the games.

Other details are slightly less impressive. It's quad-band GSM with only EDGE, has a Power Pack CCP-100 purchasable accessory for backup battery capabilities, stereo rear speakers, Bluetooth connectivity to other phones for multiplayer, Memory Stick Micro slot, built-in FM, TrackID track recognition, and a "selected market" release in Q3 of this year. Se-nse says it'll be formally announced on Tuesday. [Se-nse]

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Sun, 15 Jun 2008 10:59:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5016547&view=rss&microfeed=true
<![CDATA[ Toshiba G55 Qosmio Has Gesture Control ]]> The Toshiba G55 Qosmio, great great grandson of those first Media Center lappies that Toshiba put out, can use its webcam to process gestures and remote control your music, movies and powerpoint. One of the first. Laptop Mag says it works pretty well, if not overly sensitive at times.

They say it's thanks to a the Qosmio's powerful processor, but I'm not sure if I buy that. And anyhow, I don't like to waste spare cycles on something an infrared or bluetooth remote can do just the same. Plus, this sounds a bit too much like exercise. There's a video over at [Laptop Mag]

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Fri, 13 Jun 2008 19:57:16 EDT Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=5016419&view=rss&microfeed=true
<![CDATA[ One of Malaysia's Anti-Piracy Sniffer Dogs Found Dead at Home ]]> Gizmodo's resident dogspert, Jones, will be wearing a black legband today to honor Manny—he's the blond in the raver's jacket, above—who was found dead at his kennel last week. The dog, who had arrived from Northern Ireland with his chum Paddy, both of them a gift from the Motion Picture Association of America, was one of the newest members of Malaysia's pirate DVD sniffer dog team, had not yet started work, as he had yet to acclimatize to the tropical heat in his new home. Lucky and Flo, the original members of the snooper-doggy-dog team, which rounded up over $6 million-worth of counterfeit DVDs during their tour of duty, had had a $28,000 bounty on their furry heads, foul play is not thought to be responsible for Manny's demise. Nevertheless, a post-mortem is taking place. [New Straits Times via Register Hardware]

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Mon, 09 Jun 2008 09:05:00 EDT AddyDugdale http://gizmodo.com/index.php?op=postcommentfeed&postId=5014527&view=rss&microfeed=true
<![CDATA[ Sanyo Xacti HD1010 Camcorder does 1080i, Face Recognition and 300FPS Slow Motion ]]> Casio's excellent EX-F1 slow motion digital camera has a bit of competition in Sanyo's Xacti HD1010 camcorder. The 1080i HD cam does face detection for up to 12 people at once, and 300 frame per second slow motion as well as seven frame per second still shooting. YES! IIIIII saaaaaaaaiiiiiiidddd SLOOOOO MOTIOOOOON!

The camera also has increased low light sensitivity, decreasing noise compared to previous Xactis (a weakness of theirs.) They're pushing the bitrate from 12 to 14Mbps, too, to help picture quality. There's a 10x optical zoom with an impressive f/1.8-2.5 lens (more light never hurts) with a 35mm equivalent range of 38-380mm. It's also got image stabilization, a 2.7 inch LCD, HDMI out, and in camera editing. I have to say I've always been a fan of the line, and it's nice to see the Sanyo line keep evolving with new features while fixing previous flaws.

SANYO FULL HD CAMCORDER HAS “FACE CHASER” TECHNOLOGY FOR VIDEO AND STILLS; FEATURES SLOW-MOTION VIDEO MODE AND 7-FPS SEQUENTIAL SHOOTING

Compact, Lightweight Xacti HD1010 Offers Improved Image Processing and Simplified Operation

CHATSWORTH, CA, June 5, 2008 – SANYO, a world leading digital camera manufacturer, debuts the Xacti HD1010, an ultra-compact, full 1920 x 1080 (1080i) high-definition digital camcorder featuring “Face Chaser” face detection technology for both video and stills, plus a new slow-motion video mode and seven frames-per-second sequential shooting for superb action photography. The sleek and simple-to-use HD1010 takes 4-megapixel digital still images and records video and stills to convenient SD memory cards or SDHC cards (sold separately) up to 32GB.

The SANYO Xacti HD1010 will be available in the U.S.A. in July 2008 at an MSRP of $799.99*1.

“The SANYO Xacti HD1010 is our second-generation Full HD camcorder and offers a full complement of innovative features such as automatic ‘Face Chaser’ face detection for both video and stills, along with improved image processing for even better image quality*2,” said Tom Van Voy, Vice President and General Manager of SANYO’s Audio Video Division. “The HD1010 offers advanced, high-definition video performance and high-quality stills in one small, lightweight device.”

FACE DETECTION/FACE CHASER TECHNOLOGY
The latest in digital still photography – Face Detection and Face Chaser technology actually monitor the subject’s face and adjust brightness and focus to incredibly clear photos. This technology can be used to recognize up to 12 faces at a time in both video and still photos.

SLOW-MOTION VIDEO MODE
For great sports videos and many other fast-action video projects, the HD1010 can record video at 300 frames-per-second*3 to produce smooth, super slow-motion 60fps video playback.

7 FRAMES-PER-SECOND SEQUENTIAL SHOOTING
Shoot digital still images like the pros with up to seven photos in a single second. Ideal for special effects or action photography.

-more-

SMALL AND LIGHT FULL HD CAMCORDER
The HD1010 weighs only 9.9 ounces (with battery and SD card). It incorporates advanced MPEG-4 AVC/H.264 video compression, enabling up to approximately 87 minutes of Full HD (1920 x 1080) video recording on an 8GB SDHC memory card (sold separately).

WIDE DYNAMIC RANGE MODE
Wide Dynamic Range Mode allows improved images in varying degrees of light and shade.

FOUR MEGAPIXEL DIGITAL IMAGES
The Xacti HD1010 enables simultaneous shooting of 4-megapixel still images and HD movie clips, with a simple press of the shutter button during the recording of a video clip. Users need never miss another precious photo opportunity. (Depending on the mode used to take still images, simultaneous video clip shooting may be interrupted. While shooting video clips, using the digital image stabilizer may change the angle of view for still images.)

COMFORTABLE, ERGONOMIC DESIGN
The HD1010 is designed for easy, one-handed operation with “one thumb” operation of all key functions. The camcorder is comfortable to hold, even for extended periods.

FULL 1080i HD SENSOR
Incorporating the latest high-definition CMOS sensor, the SANYO Xacti HD1010 captures full 1080i high-definition video (1920x1080) at 60 frames-per-second. Designed to record the rich and vibrant colors of real life, the HD1010 also captures subtle tones to provide a natural-looking result. SANYO’s latest high-speed image processing engine capably handles the high capacity demands of Full HD data. Signal processing has been optimized for gamma correction and noise reduction, improving lens color-sensitivity and image quality when filming in darker locations. In addition, the video codec algorithm has been adjusted from 12 to 14 Mbps to allow more data per second, for improved imaging.

10X OPTICAL HD ZOOM LENS
At the front of the HD1010 is a commanding 10x all-glass HD lens. The camcorder’s fast f/1.8-2.5 lens is capable of allowing almost four times more light through to assist in lower light venues. Consisting of eight groups and eleven total lenses with a built-in neutral density filter, the HD1010's lens provides a spectacular field-of-view with a 38-380 mm range (35 mm equivalent).

IMAGE STABILIZATION
High-definition can't hide shaky or erratic camera movement. So, SANYO's HD1010 comes with a sophisticated image stabilizer for both stills and video. This handy feature operates in both wide-angle and telephoto modes, giving every shot a solid, professional-looking feel. Image stabilization allows for clear pictures of the subject even when moving or rotation occurs.

LARGE 2.7 INCH WIDESCREEN DISPLAY
The HD1010 features a large 2.7 inch widescreen Liquid Crystal Display (LCD). The display flips out from the camera and rotates up to 285 degrees on axis, allowing you to take great video or still images even from difficult-to-view positions, which is especially useful when shooting in large crowds or in small rooms.

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HDMI HIGH-DEFINITION OUTPUT
It’s easy to view and share high-definition video on your HD television with the HD1010. Using the HDMI (High-Definition Multimedia Interface) terminal built into the base station, just one cable connects your camcorder to your TV for a totally digital output. HDMI carries both the video and audio signals in digital form for the highest quality playback.

EASY CAMERA TO PC CONNECTION
Sanyo's HD1010 streamlines the confusing and complicated component connection process with an innovative docking station. This dock provides instant connectivity via HDMI cable (sold separately), component, composite or S-video connection to a TV, DVD player and computer. The HD1010 even recharges its internal battery when nested in the docking station.

RECORDS TO CONVENIENT SD/SDHC MEMORY CARDS
The SANYO Xacti HD1010 records high-definition and photos directly to a standard SD or SDHC Memory Card. The camcorder is capable of recording up to 87 minutes of 1080i high-definition video on a single 8GB card (sold separately). When connected to a computer via the USB cable, the HD1010 acts as a standard card reader. Transferring images and videos to your computer has never been easier.

ADDITIONAL HD1010 FEATURES:

Random Access: Each video is recorded as an individual MPEG-4 and each still as a JPEG so you can have true random access allowing you to review a specific image or video quickly and easily, without waiting for tape rewinding or fast forwarding.

Super-fast Startup: With its tapeless design, the HD1010 eliminates the need to queue up a tape deck or get a DVD or hard drive spinning, allowing the camcorder to begin shooting in as little as two seconds! When the HD1010 is powered on, closing the LCD display puts the HD1010 in standby mode. Simply open the display and the camcorder automatically powers up and can begin recording virtually instantaneously.

Equipped with ‘SIMPLE’ mode so even beginners can create high quality, beautiful high definition movies

New 1920 x 1080, 30 fps mode allows further possibilities with Full HD and computers (when in Full-SHQ 30 fps/12 Mbps mode)

Features 2.7 inch 230,000 pixel, widescreen TFT-LCD monitor, ideal for viewing HD footage

Wind Roar and Red Eye Reduction

Web Cam function

Built-in, pop-up flash

-more-

A variety of manual controls are available for versatile, advanced shooting. These include manual focus adjustment (16 settings); aperture adjustment (6 stops); exposure compensation (1.8 EV, 0.3 EV steps); shutter speed (13 settings); and image-quality adjustment (for sharpness and color saturation)

Bundled with “Nero 8 Essentials for SANYO” for easy playback and editing

Uses included, long-lasting 1900 mAh Lithium-ion battery (DB-L50)

Compatible with a variety of optional accessories using cold shoe mount, such as external strobe, video light, microphone, etc.

Optional adapter lenses available: telephoto, wide-angle and semi-fisheye

Continuous Still Image Shooting function – 7 frames per second*4

Able to take still pictures while in the middle of Full HD movie recording*5

9-image quick display function

In-camera editing

48 kHz, 16-bit, 2-channel sound

PictBridge compatible

Headphone Jack

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Thu, 05 Jun 2008 00:29:43 EDT Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=5013325&view=rss&microfeed=true
<![CDATA[ More Casio EX-F1 Slow Motion: BB Guns and Frisbees ]]> I know we've been raving on about the Casio Exilim EX-F1 camera and its amazing high-speed shooting capabilities. And I know: we've shown you lots of very nifty footage indeed, including some shot by the lucky Wilson, who actually got to play with the thing. But we've not shown you this footage before, made by a reader and starring a BB-gun, a can, some wildlife and a dog with a frisbee. It's amazing, and it's a quiet Sunday, so check it out. It got me wondering what I'd film if I had one of these cams to hand. I decided I'd capture the old "custard powder on a stove flame" trick. What would you film for some super slo-mo action, guys? [Trivue— Thanks Larry]

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Sun, 18 May 2008 14:30:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=391509&view=rss&microfeed=true
<![CDATA[ Motion Pro II Racing Simulator in Action, Still Cause for Divorce ]]> Remember yesterday's drooltastic Motion Pro II racing simulator? Here's how it works and how much it costs. We talked with Chris Considine—CXC Simulations head honcho—who tells us that yes, people actually buy these things even if they cost more than a car: the Motion Pro II starts at $25,995, but he said that a client spent $45,000 on one, after add-ons. See the complete shopping list—and high definition pictures from a real system—after the jump.

Base model: $25,995 (one screen)

Add-ons

Panoramic display system: $12,995
Six-speed gated shifter and progressive clutch upgrade: $1,049.95
Sequential shifter and hand brake: $1,049.95
Mobility System: $529.95
Carbon fiber bodywork kit: $1,799.95
Advanced on-site setup and training: $2,995

The other options, like the custom paint for the bodywork, are listed as "Call." And then you have to add the software, like Rfactor for $450 or Race for $195. Too expensive to buy? You can rent one: six hours for $1,400 or a week for $12,200, plus two operators at $750 for half a day. And shipping. [CXC Simulations—full video at Inside Sim Racing]

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Fri, 16 May 2008 14:50:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=391270&view=rss&microfeed=true
<![CDATA[ Motion-Pro II Racing Simulator Blows Minds, Budgets (Verdict: Must Have, Prepare Divorce Papers) ]]> We have seen other cool racing simulators before, but the handmade, individually-configured, and probably mindblowingly-expensive Motion Pro II by CXC Simulations is by far the most impressive of them all, with three 46-inch 1080p LCD displays, 505-watt 5.1 surround sound system—1,010 watts peak power—synchronized with four vibration transducers, and full motion simulation using electro-mechanical actuators to move your seat. And the tech-porn spec list doesn't stop there.

The combination of the actuators and the sound system vibration transducers is supposed to get you really close to actual racing simulation—minus the G-forces and the spinal cord injuries—but you can add even more details as an option, like a six-speed gated shifter and progressive clutch upgrade—just like the real thing, or a sequential shifter, handbrake, a full carbon fiber external, with high-gloss finish custom paint. The thing even supports networking playing with optional radio kits to taunt opponents from all over the world.

Motion System:
Drive motors and amplifiers: CE & UL compliant
Degrees of freedom: 2
Pitch / Roll angle: +/- 20 deg
Pitch & Roll velocity, maximum per second: 80 deg/sec (1.7 g's)

Display System
Display Type: Flat-panel LCD
Screen Size: 46"
Maximum Resolution: 1920 x 1080 (1080p)
Contrast Ratio: 10000:1
Aspect Ratio: 16:9
Height: 28-43/64"
Width: 44-3/8"
Depth: 4-57/64"
Mounting: Integrated Frame Mount

Sound System
Type: 5.1
Total RMS power: 505 watts RMS
Total Peak power: 1010 watts
Maximum SPL: 115 dB
Frequency response: 33 Hz — 20 kHz
Amplifier: Ultra-linear, high-capacity analog
Signal to noise ratio: 93.5 dB, typical 100
Drivers: Satellites: 3" polished aluminum phase plug drivers, subwoofer: 10" high-excursion ported driver
Surround sound effects: Hardware decoding for Dolby® Digital, DTS®, and DTS®, Dolby Pro Logic II
Supported digital formats: Dolby Digital, DTS and DTS 96/24, PCM: 44.1 kHz / 16 bit through 96 kHz / 24 bit
Tactile Transducers: 2 (250 watt max)

Steering Wheel
Wheel: Sparco 270 LN/SN Racing Wheel
Force Feedback Engine: Exclusive Active Driving Technology®
Motors: 2 motors for powerful effects
Hardware FF Adjustments: 2 switches adjust each motor
Software FF Adjustments: Easy to use Graphical User Interface
Buttons: 12 User Definable Buttons

Pedals Throttle: Linear
Brake: Pressure Sensative
Clutch (optional): Fully Progressive
Spring-tension: Adjustable Preload
Pedal: Adjustable Travel and Rake
Pedal Plate: Adjustable Positioning
Potentiometers:Industrial Grade
Materials: Billet Machined Aluminum/Steel

Shifter
Sequential Shifter: Formula 1 Style Steering Wheel Paddles
Gated Shifter (optional): 6 Speed Gated Shifter w/ Reverse

Physical
Height: 59 in / 150 cm
Length: 74 in / 188 cm
Width (single screen): 44 in / 112 cm
Width (triple screen): 114 in / 290 cm
Machine weight (single screen): 375 lb / 170 kg
Machine weight (triple screen): 535 lb / 243 kg
Player Weight maximum: 250 lb / 113 kg
Player height minimum: 59 in / 150 cm
Player height maximum: 79 in / 200 cm
Power: 120VAC, 50-60 Hz, 600 Watts

Beyond this, you should actually buy a real NASCAR, rally or F1 car. [CXC Simulations via BornRich]

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Thu, 15 May 2008 07:01:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=390698&view=rss&microfeed=true
<![CDATA[ AT&T Confirms First Dibs on BlackBerry Bold ]]> AT&T told our friend Sascha at PC Mag that it would be the first carrier to sell the new BlackBerry Bold. Others may very well follow this year, and judging from the fact that the hardware specs include room for T-Mobile, Sprint and Verizon, they most certainly will. AT&T also said that it's got exclusivity on international 3G usage—Sprint/Verizon's EV-DO isn't as universal as AT&T's HSDPA—and the ability to use the BB in Japan and South Korea. [Gearlog]

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Mon, 12 May 2008 11:11:47 EDT Wilson Rothman http://gizmodo.com/index.php?op=postcommentfeed&postId=389510&view=rss&microfeed=true
<![CDATA[ Hotmail Comes to BlackBerry ]]> In addition to the big Bold BlackBerry news at RIM's Wireless Enterprise Symposium, the company announced it would finally support Hotmail and Windows Live Messenger, says Crave. This includes push, realtime synch and full HTML support, plus an "almost PC-like" Messenger experience, with file transfers, custom status messages and cartoon emoticons. Like the Bold itself, this service is due in the vague "this summer" timeframe. Ironically, this might actually be more than what Microsoft itself is doing for poor old Hotmail. [Crave]

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Mon, 12 May 2008 10:35:41 EDT Wilson Rothman http://gizmodo.com/index.php?op=postcommentfeed&postId=389495&view=rss&microfeed=true
<![CDATA[ BlackBerry Bold (aka 9000) Officially Official ]]> They said RIM's BlackBerry 9000 would be formally announced on the 12th. They said it would be called the Bold. Photos suggested that it would be the sexiest thing to come out of Canada since Sarah McLachlan's Fumbling Towards Ecstasy. And they wuz right. Boy Genius says it'll be available this summer on AT&T 3G, with a T-Mobile 3G edition in the wings—the handset can handle 850/1900/2100Mhz for HSDPA/UMTS, plus T-Mo's 1700MHz band. Sascha at PC Mag is reporting a CDMA/EV-DO version as well. Jump for more details like that 480 x 320 screen—and giddy tittering—from sources all around the web, plus the official press release.

Here's the rundown:
• Has 802.11a/b/g plus good GPS, typically a tradeoff with BBs
• GPS is enhanced and assisted, and the handset has better map rendering, says Laptop
• 480 x 320 resolution screen with 65,000 colors—Crave says "never seen a better-looking display"
• 624MHz Intel PXA270/Marvell Tavor PXA930 processor (reports differ), up from 312MHz
• Runs BlackBerry OS 4.6
• Keyboard has 8800-style "sculpted keys," says PC Mag, "but the rows are separated by curved barriers"
• 4.5" tall x 2.6" wide x 0.5" deep, weighing 4.7oz
• Side-loading MicroSD/SDHC slot for up to 16GB additional
• 2MP camera with flash
• Talk time of 5 hours, with standby of 13 days
• MP3, WMA, AAC, DivX4 and WMV3 codec support
• 3.5mm headphone jack
• "Pretty powerful speakers—none of that weak, tinny junk," says Crave
• 128MB of flash plus 1GB of onboard memory (with encryption)
• Black leather back panel that can be swapped for other color leather plates
• Pricing will be $300 to $500 says BGR, a pretty wide (and obvious) range; Crave narrows it to "$300 to $400"

Why the name? Well, since Mike Lazaridis stopped taking our phone calls (blog allergy, some say), my guess is that those dudes are either fans of Goethe or fans of Cameron Crowe. You know... "Be bold, and mighty forces will come to your aid." Keep it up, RIM. I think it's working. [Product Page and Press Release PLUS Boy Genius; Laptop; Crave; PC Magazine]

Official Press Release:

RIM Introduces the BlackBerry Bold Smartphone

Top of the line BlackBerry smartphone features premium design and unprecedented performance; perfect for business professionals and power users.

Waterloo, ON- For customers seeking a smartphone that makes a bold statement, Research In Motion (RIM) (Nasdaq: RIMM; TSX: RIM) today introduced the admirable BlackBerry® Bold™ smartphone. Crafted from premium materials, inside and out, that radiate elegance with a dramatic presence, the BlackBerry Bold is designed to give business professionals and power users unprecedented functionality and performance in an intuitive BlackBerry® smartphone. It is the first BlackBerry smartphone to support tri-band HSDPA high-speed networks around the world and comes with integrated GPS and Wi-Fi®, as well as a rich set of multimedia capabilities. From its lustrous black exterior, satin chrome finished frame and stylish leather-like backplate, to its stunning display, sophisticated user interface and newly designed full-QWERTY* keyboard, the BlackBerry Bold smartphone is a symbol of accomplishment and aspiration.

"The new BlackBerry Bold represents a tremendous step forward in business-grade smartphones and lives up to its name with incredible speed, power and functionality, all wrapped in a beautiful and confident design," said Mike Lazaridis, President and Co-CEO, Research In Motion.

SUPERIOR PERFORMANCE
The BlackBerry Bold smartphone's support for tri-band HSDPA and enterprise-grade Wi-Fi (802.11 a/b/g) networks and its next-generation 624 MHz mobile processor make short work of downloading email attachments, streaming video or rendering web pages. The BlackBerry Bold also includes 128 MB Flash memory plus 1 GB on-board storage memory, as well as and a microSD/SDHC memory card slot** that is conveniently accessible from a side door. It comes with the renowned BlackBerry productivity applications, including phone, email, messaging, organizer and browser, and works with thousands of mobile business and lifestyle applications, making it easier than ever to stay connected, productive and entertained. With this powerful new smartphone, users can even talk on the phone while sending and receiving email or accessing the web, and download Word, Excel or PowerPoint files and edit them directly on the handset using the preloaded DataViz® Documents to Go® suite.

STUNNING DISPLAY
The BlackBerry Bold smartphone comes with the most vivid and bold display ever introduced on a BlackBerry smartphone. Its half-VGA (480x320 resolution) color LCD is fused to the undersurface of the lens, making images leap out with stunning definition and clarity. Pictures are vibrant and razor sharp, while videos play smoothly and web pages, documents, presentations and messages snap with exceptional quality and contrast.

DESKTOP-STYLE WEB PAGES
With its newly enhanced, high performance browser and high-resolution, ultra-bright display, the BlackBerry Bold smartphone gives users an on-the-go web browsing experience with desktop-style depiction. The trackball mimics a mouse, making it easy to navigate sites in "Page View" or "Column View" or to zoom in on specific parts of a web page, while various emulation settings allow users to choose between the full desktop-style HTML content and layout or the mobile version. Attachments can also now be downloaded from within the browser and there is support for watching streaming videos (RTSP - real-time streaming protocol).

RICH MULTIMEDIA
While it is designed to meet the extensive requirements of the business professional during the day, the BlackBerry Bold smartphone also caters to the business person's consumer side during evenings and weekends. It features a 2 megapixel camera with video recording capability, built-in flash and 5x digital zoom. The enhanced media player can display pictures and slideshows quickly, play movies smoothly in full screen mode, and manage an entire music collection. Audio can be played over the handset's dual speakers in rich, stereo sound, and when using wired headphones or external speakers, the media player gives the user an equalizer with 11 preset filters - like "Lounge", "Jazz" and "Hip Hop" - that boost or soften audio ranges to create the perfect ambiance.

For managing music and video, the BlackBerry® Desktop Manager software includes Roxio® Media Manager for BlackBerry® as well as Roxio Photosuite® 9 LE, which makes it easy to enhance pictures and create photo albums on the computer. For users that manage their collection with iTunes®, the new BlackBerry® Media Sync application provides a simple way to sync iTunes digital music collections with the smartphone***. Support for High Speed USB 2.0 allows all files to be transferred quickly from a desktop computer to the BlackBerry Bold smartphone.

POWERFUL WI-FI & GPS
For even broader high-speed network coverage, the BlackBerry Bold smartphone supports the 802.11 a/b/g Wi-Fi standards, ideal for use in enterprise or campus wireless LAN deployments, over Wi-Fi hotspots and on wireless home networks. A new "Push Button Setup" is included, making it faster for users to connect to protected wireless networks that require a sign on process.

Through its integrated GPS, the BlackBerry Bold smartphone can pinpoint its exact location, supporting applications like BlackBerry® Maps and other location-based applications or services. With its improved rendering capabilities, faster download speeds and ability to support simultaneous voice and data, the BlackBerry Bold smartphone even allows users to navigate while on a call.

FIRST CLASS PHONE
The BlackBerry Bold smartphone features a new acoustic design that increases the size of the phone's audio sweet spot, improving listening quality and clarity. It also comes with numerous premium phone features including Speaker Independent Voice Recognition (SIVR) for Voice Activated Dialing (VAD), Bluetooth® 2.0, with support for hands-free headsets, stereo headsets, car kits (including car kits that adhere to the Bluetooth Remote SIM Access Profile) and other Bluetooth peripherals. It is a quad-band EDGE and tri-band HSDPA handset that supports global roaming**** and features dedicated 'send', 'end', and 'mute' keys, smart dialing, speed dialing, conference calling and call forwarding. It also features noise cancellation technology that offsets background noise, a powerful speaker phone and support for polyphonic, mp3 and MIDI ring tones.

ROBUST EMAIL & MESSAGING
Like all BlackBerry smartphones, the BlackBerry Bold gives users the industry's leading mobile messaging solution. It works with BlackBerry® Enterprise Server, which enables advanced security and IT administration within IBM® Lotus® Domino®, Microsoft® Exchange and Novell® GroupWise® environments, as well as BlackBerry® Professional Software for small businesses. It also works with BlackBerry® Internet Service, which gives users access to up to 10 work or personal email accounts (including most popular ISP email accounts), and the BlackBerry® Unite! software for SOHO and home users.

CONVENIENT ACCESSORIES
The BlackBerry Bold smartphone comes with a variety of convenient accessories including a stereo headset, travel charger, carrying case or sleeve and USB cable. Users will also be able to personalize their BlackBerry Bold smartphone by purchasing replaceable leather-like backplates that come in a range of colors. The removable / rechargeable 1500 mAhr battery provides multi-hour usage with a target talk time of approximately 5 hours and 13 days standby time.

Accessories for BlackBerry smartphones, including leather holsters and totes, charging pods, premium earphones, the BlackBerry® Remote Stereo Gateway and Bluetooth headsets, are available through retail outlets or online at: www.shopblackberry.com.

AVAILABILITY
The BlackBerry Bold smartphone (model number: 9000) is scheduled to be available from wireless carriers around the world beginning this summer.

For more information please visit: www.BlackBerryBold.com.

About Research In Motion (RIM)
Research In Motion is a leading designer, manufacturer and marketer of innovative wireless solutions for the worldwide mobile communications market. Through the development of integrated hardware, software and services that support multiple wireless network standards, RIM provides platforms and solutions for seamless access to time-sensitive information including email, phone, SMS messaging, Internet and intranet-based applications. RIM technology also enables a broad array of third party developers and manufacturers to enhance their products and services with wireless connectivity to data. RIM's portfolio of award-winning products, services and embedded technologies are used by thousands of organizations around the world and include the BlackBerry® wireless platform, the RIM Wireless Handheld™ product line, software development tools, radio-modems and software/hardware licensing agreements. Founded in 1984 and based in Waterloo, Ontario, RIM operates offices in North America, Europe and Asia Pacific. RIM is listed on the Nasdaq Stock Market (Nasdaq: RIMM) and the Toronto Stock Exchange (TSX: RIM). For more information, visit www.rim.com or www.blackberry.com.

* Keyboard also available in AZERTY and QWERTZ configurations to support different language groups.

** MicroSD/SDHC memory cards are available today in configurations of up to 8GB and the BlackBerry Bold is expected to support upcoming 16GB microSD/SDHC cards.

*** Certain music files may not be supported, including files that contain digital rights management technologies.

**** Check with service provider for roaming services.

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Mon, 12 May 2008 00:01:03 EDT Wilson Rothman http://gizmodo.com/index.php?op=postcommentfeed&postId=389384&view=rss&microfeed=true
<![CDATA[ Mo' Slow-Mo: Objects Breaking (or Not) for the Casio EX-F1 ]]> Our friend Robert Woodhead (of slow-mo Mentos-n-Coke fame) has kindly shared another of his Casio Exilim EX-F1 masterpieces, this time water balloons and china slowly shattering (and occasionally not shattering) to the tune of Tchaikovsky's 1812 Overture. They're a mixture of 300, 600 and 1200 frame-per-second shots, set up in an uncomfortably vertical version of widescreen (tallscreen?), but they sure are fun. When will the slow-mo clips cease? you ask. Never, that's when. [Robert Woodhead]

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Sun, 11 May 2008 21:00:00 EDT Wilson Rothman http://gizmodo.com/index.php?op=postcommentfeed&postId=389348&view=rss&microfeed=true
<![CDATA[ Samsung Challenges Casio with $850 Slow-Mo HMX20 HD Camcorder ]]> As excited as we are about Casio's Exilim EX-F1 camera with slow-mo and high-def video modes, we're even more thrilled to see actual competition in this category. Samsung announced its HMX20C (or HMX20) at CES, and is now officially shipping it, at least in Korea, for a price around $850. That's about $150 less than Casio's Hiro Nakamura supercam. Here's what's similar about the two models:

Samsung_HMX20_2.jpg• Both can do full high-def shooting—Casio at 1080i but Samsung beats it, with 1080p
• The Samsung can do slow-mo at 300 frames per second (presumably in standard def, but maybe in HD; Casio can do 300fps, 600fps and 1200fps
• Both can take still pictures while shooting video—very helpful indeed
• Although the Samsung is positioned as a camcorder and the Casio is called a camera, they both have 6-megapixel CMOS sensors

Given the CES announcement and the Korea launch, we can only assume that the HMX20 will be one of the items in Samsung's summer line show lineup. That's good news for everybody—except maybe Casio. [Samsung Press Release via PC World]

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Fri, 09 May 2008 09:40:00 EDT Wilson Rothman http://gizmodo.com/index.php?op=postcommentfeed&postId=388904&view=rss&microfeed=true
<![CDATA[ Spud Gun Destroys Eggs At 1200fps: Even More Casio EX-F1 Slo-Mo Love ]]> Hungry for more slo-mo action after the Mentos and Coke and Tomato Carnage tributes to the Casio EX-F1 camera's unique feature set? Fear not Gizmodo reader, for your compatriot Robert Woodhead has delivered once again! This time around: eggs getting obliterated by a potato gun. Genius! [Robert Woodhead]

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Sun, 04 May 2008 16:30:00 EDT Elaine Chow http://gizmodo.com/index.php?op=postcommentfeed&postId=386947&view=rss&microfeed=true
<![CDATA[ Xbox 360's Wiimote Accessory Is Already In Development, Coming This Generation ]]> 360wiimotesmall.pngMicrosoft's been working on a Wiimote-esque controller due to come out late this year—development started on it all the way back in Summer '07—but the whole process has been "a colossal clusterfuck." Here's what MTV news knows courtesy of their exclusive source, who sketched out what it looks like above.

The 360 Wiimote shaped very much like the Nintendo Wii's Wiimote and has a speaker, microphone, four LED lights, A/B/X/Y face buttons, an analog stick and an underside trigger. The Wiimote, on the other hand, doesn't have a Microphone and has a D-pad instead of an analog stick. It's being worked on by Rare, who are trying to come up with a "unified interface and look for the controller." The current problem Microsoft's having is between marketers and designers. The former wants it just about exactly like the Wiimote so they can match them on spec sheets and lure game developers into porting over Wii games onto the 360. The designers want it to be even more feature-rich than just the Wii, and describe it as Halo, Gears and Forza "in waggle form."

Microsoft is also working on their equivalent of the Nintendo Mii avatars to go along with this accessory, and will be ported into every game that uses the controller. The problem with Microsoft porting characters around is that each one "standard look" and be somewhat generic. On the other hand, Rare's having much difficulty meeting their deadlines, which means that target date of end of 2008 could be hard to hit.

Hit up MTV Multiplayer for a bigger view of the sketch. [MTV - Thanks Ravi!]

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Mon, 07 Apr 2008 16:20:50 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=376996&view=rss&microfeed=true
<![CDATA[ Panasonic Shows Off Full HD Viera LCD TVs ]]> We first took notice at CES, and today Panasonic has refreshed their excellent Viera LCD range. The new flagship model goes by the sexy moniker, TX-37LZ800. The other new entrants include the LZ80 Series, TX-37LZ85 and TX-32LZ85, which will all be full HD (1080p) capable, have three HDMI inputs and boast 10,000:1 contrast ratios. Available this month, the new sets will also pack in Real Pro 3 picture technology, which is coined as a new image optimization enhancement, allowing for "images of mesmerizing beauty." Obviously, it's all very technical. Panasonic, not content with dropping all those goodies for the full HD display searching hordes, also plans an April launch of even better TV sets.

April's batch will include the LZ85 Series TX-37LZ85 and TX-32LZ85. These LCDs will add in 100 Hz Motion Picture Pro 2 and 24p Real Cinema function, which will allow for smooth motion transition when reproducing a 24p movie source.

Lastly, the TX-37LZ800 will complete the product refresh, which will boast Motion Focus technology and an exceptionally clear panel, supposedly capable of outputting a pristine image even in well-lit surroundings. The integrated speakers will tote SRS trusurround XT, and it will come equipped with four HDMI inputs; one at the front of the display and three in the rear...must...not...make...joke.

The complete, updated Viera range will have Panasonic's latest generation of IPS Alpha panels, which will offer a 178 degree viewing angle, horizontally and vertically. V-Audio surround also makes an appearance, which will aid in sound reproduction thanks to the V-Audio technologies that feature Panasonic's digital amplifier and BBE (Bass Boost Enhancement). We'll be at a Panasonic event later today, so stay tuned for our first impressions on the whole lot. [tech.co.uk]

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Tue, 11 Mar 2008 05:25:00 EDT Haroon Malik http://gizmodo.com/index.php?op=postcommentfeed&postId=366243&view=rss&microfeed=true
<![CDATA[ Seven Alarm Clock Won't Take "No" For an Answer ]]>
There are plenty of alarm clocks out there that attempt to "shock" you awake with loud noises or groggily impossible feats of hand-eye coordination—but I think we can all agree that waking up to that would suck really hard. The Seven Alarm clock concept takes a different approach by playing your favorite MP3 (like Shatner's "Common People"—a true classic), then gradually increases the volume if its motion sensor does not detect activity.

The Seven clock was unique enough to earn designer Joel Escalona a Volvo for Life Design Award—which is certainly well deserved. However, could it be turned down by simple movements like waving your hand in the air? If so, the motion feature wouldn't be much more effective than a snooze button—and we all know how well those work. [Joel Escalona via New Launches via DVICE]

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Mon, 10 Mar 2008 17:40:14 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=366098&view=rss&microfeed=true
<![CDATA[ Silverlit V-Beat Air Drums—Motion-Sensor Sticks for Schmucks ]]> Silverlit, purveyors of remote-controlled things that fly, have come up trumps with their V-Beat Air Drums. Containing motion sensors (but, sadly, no neon tips like you see in the picture) they are the beans to the toast that is the V-Beat air guitar. Plug your iPod into the control box and drum along to whatever you fancy. There's even some kind of pedal thingy that lets you drum with your feet, although the protruding wires made me think "shoe bomb." Video of the $60 friend-isolator after the jump.


Is it just me, or did the air guitarist just do something really redolent of rudeness a minute into the video? [Thumbs Up (UK) via Boing Boing Gadgets]

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Thu, 06 Mar 2008 06:31:23 EST AddyDugdale http://gizmodo.com/index.php?op=postcommentfeed&postId=364505&view=rss&microfeed=true
<![CDATA[ Motion Computing F5 Tablet is Highly Evolved Speak N' Spell ]]> The latest semi-rugged tablet to hit the market, Motion Computing's F5, keeps a good idea alive: a built-in handle lets the butterfingeriest extraterrestrials field workers keep hold of their precious electronics.

The F5's magnesium frame, outdoor friendly display, resistance to dust and moisture and an easy-to-clean surface add to the semi-ruggedness of this Tablet PC. At 3lbs., it houses an HDD or an optional 32GB solid-state drive, a 2-megapixel camera, and, like its bright-red ancestor, a built-in mono speaker. There's no optical disc drive, though, as often is the case with these smaller tablets. It'll be priced from $2700 to $4000, not including the sweet dock, external keyboard or mounting hardware for the dashboard of your intergalactic space saucer emergency vehicle. [Motion Computing]

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Mon, 03 Mar 2008 09:32:15 EST Wilson Rothman http://gizmodo.com/index.php?op=postcommentfeed&postId=362951&view=rss&microfeed=true
<![CDATA[ Solar Streetlamp Watches You to Save Power ]]> claverostreetlamp2.jpgBy integrating LED lighting and motion detectors, Clavero's design only uses full power when people pass by. The rest of the time it remains at one third power to save power and reduce light pollution. Though this will no doubt save thousands of dollars, walking down a street lined with these could feel like a spotlight is following you. [Treehugger]

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Sun, 10 Feb 2008 19:20:00 EST Eric Sheline http://gizmodo.com/index.php?op=postcommentfeed&postId=354734&view=rss&microfeed=true
<![CDATA[ Magic Cube Heralds the Future of Gaming and Human Interfaces ]]> Nobody really knows what the future of human interfaces and gaming will look like, but Andrew Fentem—who went from working on classified missile systems to developing multi-touch human interfaces, kinetic surfaces and motion sensing technologies before almost anyone else in the planet—gave us a fascinating vision on where we are headed in this exclusive interview. Work like his Fentix Cube, a motion- and touch-sensing cube which can play Pac-Man among other games, have all the big companies taking notes. The videos speak for themselves.

The Fentix Cube is just the tip of the iceberg of his stunning work. Many of his inventions are still ahead of current technology, things which we are only starting to get familiar with now. I talked with Andrew about his inventions and the future of human interfaces.

Jesús Díaz: We are big fans of multi-touch technology and think it's the future of adaptive user interfaces. Do you see them replacing the keyboard and mouse in many applications? I'm just looking at your sequencer now...
Andrew Fentem: Touchscreen and 'multi-touch' technologies have a bright future, and will certainly replace the keyboard and mouse in *some* applications. However, the keyboard and mouse have some BIG advantages that have proved hard to overcome: A physical keyboard provides great tactile feedback - meaning that you don't have to look at what your fingers are doing while you type. And the great thing about a mouse pointer is that it doesn't obscure what it's pointing at on the screen (unlike your fat dirty fingers - this is why the buttons are so big on touchscreen ATMs - wasting valuable screen real estate).

Another issue with touchscreen technologies (and multi-touch systems in particular) is their inability to track rapid finger movements. This not only puts many applications (especially certain types of games) off-limits, but can also interfere with gesture recognition.

The key future developments of touchscreen/multi-touch systems will be:

1. faster touch sensing hardware and firmware
2. improved (i.e. more intelligent) gesture-sensing software
3. improved tactile feedback
4. larger touchscreens

The ultra-high-speed touchscreen that I built back in 2001/2002 — which I am still confident is the fastest large-scale touchscreen ever built - demonstrated how improved touchscreen technologies could be used to create exciting high-speed touch-oriented game systems like virtual air-hockey. There are now plenty of other virtual air hockey systems on Youtube - but they're all a bit sluggish because the off-the-shelf touch sensing and data processing sub-systems that have been employed by the designers are too slow for the job.

The "Tactile Multi-touch Sequencer" that I developed in 2004 showed how combining multi-touch finger sensing with multi-object sensing could improve a multi-touch system - enabling you to program the machine with your fingers, but also by moving a multitude of small objects around the surface (thereby freeing up some of your fingers, and making the interface more tactile).

JD: How long have you been investigating touch surfaces and alternative user interfaces (like accelerometers or kinetic surfaces)?
AF: Since 2001. Before that I was running a consultancy company advising market-leading companies about product innovation. I was always shocked how unreceptive big-name hi-tech companies were to new ideas.

So, having a fairly unusual background in both user-interface research, and in military and music electronics research, I thought I could maybe do better myself. Everyone at the end of the 90s was obsessed with software and the Internet. It looked like no one in the West was really innovating hardware, so I guessed it might be easy to develop novel eye-catching stuff.

I was also keen to challenge the received wisdom that the complexities of modern electronics, operating systems, firmware, and software mean that you need a large team to develop a sophisticated world-class gadgets. I suspected that all you really need is some creativity and one or two ultra-motivated alpha geeks.

Expressing my motivations in more artistic/cultural terms, I suppose I also wanted to make an 'intervention' in the gadget market - i.e. just put some stuff out there and see what came back. One of my friends calls this calculated recklessness "Gonzo style" product development. I've always been interested in art - I attended art college for a bit, and ran a kitsch/ironic hairdressing salon/DIY clothes boutique for year or so when I was at college.

So anyway, in 2001 I started developing ideas around a concept that at the time I called "Couture Electronics" - i.e. hardware that is big, expensive, fast, hi-spec, and beautiful.
I went to trade shows and asked the touchscreen market leaders if they could sell me a multi-touch touchscreen system - the sales reps just looked at me like I was weird, and asked me why anyone would want one. I just shrugged and thought, "Hmm, this could be an interesting opportunity.."

JD: Are you working in developing better tactile feedback to touch surfaces beyond haptic vibration or is the technology not there yet? I'm imagining flexible OLED surfaces that can have bits raising, for example...
AF: No. It would be nice, but other companies have moved heavily into this area now - Sony, Apple etc.., so I've moved on - you have to stay agile and on the edge if you're a small operator. (Obviously if Apple, Sony, Mattel, Microsoft, Motorola, or whoever want to pay me to design edgy stuff for them I'd be happy to oblige...)

One of the reasons for publicizing the cube was to attract investment for the development of other gadget technologies that I'm currently developing - gadgets promising even better fun/dollar ratios.

Judging by the traffic on my website and the positive global reaction to the Fentix Cube, this exercise seems to have gone reasonably according to plan.

JD: The Fentix Cube seems to have definitive commercial potential, have you commercialized any of your developments?
AF: Yes, mainly in the form of one-off projects though. As well as developing gadgets, I'm currently being asked to consider some pretty interesting architectural electronics for skyscrapers in London. These are going to be BIG gadgets!

However, my main aim for 2008 is to launch at least one major mass-market commercial product.

The nearest I came to commercializing the multi-touch technology was back in 2002-2004. I negotiated a deal with a manufacturer (Novation EMS Ltd) to start manufacturing multi-touch hardware interfaces, but in mid-2004 they went into administration after losing money on other projects. A UK Government R&D fund who were also backing the project then bailed because of the "increased risk". It was a great shame and a gut-wrenching experience after having been so far ahead of Apple's teams of 'innovation gurus' for such a long time.

People in the UK tend to be extremely risk-averse - consequently there's not much VC culture over here. I'm currently trying to forge links outside of the UK, and would love to get the opportunity to work somewhere more like the US. (I spent a very short period at Harvard - it was a great experience.)

JD: In the BBC article I read about your work a while ago, you mention you are being bombarded by Korean-based toy firms. Have there been any interest by mainstream giant toy groups like Mattel and the like?
AF: I get a lot of traffic on my website - mostly from universities and a broad range of hi-tech companies in the US and Europe - everyone from Lucasfilm and Disney, to Sony and Microsoft. The big companies don't get in touch directly though - it seems their employees just spend all day gazing at my website. (I *adore* Google Analytics!)

Hasbro (the giant toy group) appears to be my largest single source of traffic. I would *love* to know what they're up to. Maybe they just want to see what the future looks like ;-)

Most of the serious offers that I've received have been from firms in Asia - they tend to be super keen and want everything done yesterday. It's a refreshing attitude.

JD: What price do you think the Fentix Cube could have in the market?
AF: It all really comes down to the cost of the screen hardware. I can't see it being much less than $100 as things stand at the moment. There are a lot of decisions to be made that could dramatically effect this pricing though.

JD: In a commercial Fentix Cube, would users be able to load new software?
AF: Yes. I'm a great believer in DIY, open-source development, and end-user customization. The Rubik's Cube and Pac-Man style games were written to demonstrate the potential of the 3D touchscreen and motion-sensing capabilities. I'm hoping that people will come up with game ideas that could merge the two. I've already been emailed an enormous range of ideas - 3D Snake games, modeling fluid dynamics, math puzzles, aids for the handicapped, game controllers, you name it...

JD: Does it have wireless networking? In other words, can the Fentix Cube connect to other Fentix Cubes either directly or through the Internet?
AF: Yes...but at the moment it's fairly rudimentary.

JD: I'm also imagining using the cube as an alternative interface for computers. Like a custom interface for editing video or music, either off-line or in real time (for performances). Can the Fentix Cube connect to other devices and act as a UI front-end?
AF: Yes. Theoretically. But I'm sure that there are plenty of mouse manufacturers like Logitech working on this kind of thing already. I'll leave it to them.






Hopefully, we will see Andrew's stunning work in commercial products soon. Steve (Jobs) or Steve (Ballmer), grab this guy's stuff, pronto! [Andrew Fentem]

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Fri, 08 Feb 2008 12:00:45 EST Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=338502&view=rss&microfeed=true
<![CDATA[ Perepiteia Perpetual-Motion Machine May Actually Do...Something ]]> The difference between Thane Heins' perpetual-motion invention Perepiteia and last year's flop Steorn Orbo is that when it was demonstrated last week—to scientists at MIT, no less—it appeared to really work. The result of more than 20 years tinkering, Perepiteia defies conventional thought, apparently using magnets to accelerate a turning electrical motor, as the video shows.


The invention was refined in conjunction with engineers at the University of Ottawa, and its debut at MIT certainly raised a few eyebrows, even causing electromagnetics expert Markus Zahn to praise it cautiously:

It's an unusual phenomena I wouldn't have predicted in advance. But I saw it. It's real. Now I'm just trying to figure it out...To my mind this is unexpected and new, and it's worth exploring all the possible advantages once you're convinced it's a real effect.
The caution seems sensible: if it is a real effect then it will change the world, or the laws of physics. At the very least, it may have a real role to play in improving the efficiency of electrical motors.

Heins named his invention after a Greek word meaning an action that "has the opposite effect to that intended," and that certainly applies to his life—his wife walked out on him—as well as his device. He's certainly reluctant to use the phrase "perpetual motion" himself, because of the controversy attached, and the allegation that they violate the hallowed law of conservation of energy. Mystery success or just another myth: let us know what you think in the comments. [Toronto Star]

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Thu, 07 Feb 2008 09:45:05 EST Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=353655&view=rss&microfeed=true
<![CDATA[ Keynetik: a Motion Interface for One-Handed Play on Your Portable ]]>
As an alternative to touchscreen control, Keynetik has designed a prototype motion-interface for portable devices that requires just a single hand to operate. Using multiple accelerometers, it can cleverly distinguish the user's gestures from mere accidental "interference" motions, and even works whether you're left- or right-handed. With control buttons resting under your fingertips on its curved chassis, its operation really is one-handed, so you're free to do whatever you like with the other one. If you own a Nokia N95 and fancy some mono-mano action, you can try out the "RockNScroll" test version they've built. [Technabob]

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Wed, 06 Feb 2008 08:05:42 EST Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=353147&view=rss&microfeed=true
<![CDATA[ Darwin Controller Hopes to Challenge Wiimote's Supremacy ]]> darwin-white_x220.jpgMotus Corporation is working on a motion-based controller for PCs and current-gen consoles not named Wii. The Darwin controller promises to offer more realistic control than the Wiimote due to its more involved use of gyroscopes and accelerometers.

Motus says the Darwin always orients itself with magnetic north, and can sense which direction it is pointing. Motus got their start building hyper-realistic controllers to help golfers with their swing and claim that their background working with more complex controllers will give them an edge. We shall see when Darwin arrives in stores by the end of the year with a price between $79 and $99. [Technology Review]

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Mon, 04 Feb 2008 16:40:09 EST Adrian Covert http://gizmodo.com/index.php?op=postcommentfeed&postId=352454&view=rss&microfeed=true
<![CDATA[ Hands On Nikon D60 With Stop-Motion Movie Walkthrough ]]> Pop quiz: Which one of these is the D60, and which one is a D40? You can't tell, can you? Ha! That's because it really is pretty much the same chassis (and guts) so if you know the D40x, you know the D60. The best new thing is the stop-motion movie stringer, which is quick, if simple—here's the whole process:

dcompare2.jpg [PMA 2008 Coverage @ Giz]

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Wed, 30 Jan 2008 18:48:08 EST matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=350877&view=rss&microfeed=true
<![CDATA[ Nikon D60 Basically a D40x Plus Stop Motion and a Few New Tricks ]]> Nikon obviously couldn't let PMA pass without its own fresh volley into the cutthroat consumer-level DSLR market: Enter the D60. It's a D40X refresh, not a whole new cam built from scratch—it still has the same 10.2-megapixel image processor and body, but Nikon has added some spicy new potatoes to the meat to keep it competitive with Canon's latest EOS Rebel, like a schnazzy stop-motion moviemaker.

Even though the guts of the camera are essentially a year old at this point, we still walked away from our brief time with it pretty satisfied, actually, thanks to small improvements that add up to a lot, like the new image-stabilizing kit lens, auto-orienting screen (horizontal or vertical) and built-in stop-motion moviemaker for quickly stringing together Robot Chicken-style clips on the go (which we adore, just wish the 100 pic limit was higher).

But, there are a couple of things that don't quite stack up to the EOS 450D XSi, live view being the most glaringly absent feature. The XSi also has a bigger screen, packs in more megapixels (even though it has a slightly smaller sensor than the D60) and shoots faster in continuous shooting (3.5 fps to the D60's 3). But enough paper football—we'll be putting these two head-to-head, flesh-to-the-floor soon enough.

NEW NIKON D60 DIGITAL SLR CAMERA MAKES CAPTURING BEAUTIFUL PICTURES FUN AND EASY

MELVILLE, N.Y. (Jan. 28, 2008) - Nikon, Inc., today introduced the new D60 digital SLR camera, which provides consumers with stunning picture quality and versatility in an easy-to-use, compact camera design. The D60 joins Nikon's award-winning line of D-series digital SLR cameras and shares a form factor similar to the D40 - Nikon's smallest D-SLR camera ever. With 10.2 effective megapixels and a wealth of innovative and user-friendly features, the D60 enables both photo enthusiasts and those new to digital SLR photography to capture incredible images like never before.

"The Nikon D60 makes stepping up to digital SLR photography easy for anyone, but is also a wonderful choice for photo enthusiasts looking for remarkable performance in a compact package," said Edward Fasano, general manager for marketing, SLR System Products at Nikon, Inc. "This model, like the wildly popular Nikon D40, greatly simplifies use and builds confidence in the user. With a host of innovative features, such as a visually intuitive LCD information display, Nikon's highly regarded EXPEED image processing concept, new dual dust reduction countermeasures, in-camera editing tools and exciting creative options, the D60 enhances the picture-taking experience for picture-takers of all skill levels."

Users will immediately appreciate the D60's fast 0.18-second start-up time and split-second shutter response, which combine to eliminate the frustration of shooting lag - a common issue with many point-and-shoot digital cameras. With a fast and accurate autofocus and the ability to shoot continuously at up to three pictures-per-second, the D60 faithfully captures pictures that other cameras often miss. The D60 does all this while delivering extraordinarily vivid and detailed pictures, ensuring that fleeting expressions, special moments and memorable events are captured beautifully.

Packaged with Nikon's new AF-S DX NIKKOR 18-55mm f/3.5-5.6G VR image stabilization lens, the D60 camera and lens outfit delivers striking image sharpness. What's more, Nikon's proprietary VR (Vibration Reduction) image stabilization technology also dramatically reduces blur caused when shooting handheld pictures, especially in low light.

The camera's 10.2 megapixel CCD sensor delivers crisp, high-resolution images with astounding color and clarity, while Nikon's advanced 3-D Color Matrix Metering II ensures that images are exposed beautifully and automatically, even in challenging lighting conditions. Additionally, Nikon's new digital image processing concept, EXPEED, delivers smooth tones and accurate color for vibrant pictures and flattering portraits.

The D60 also offers consumers comprehensive in-camera functionality, such as Active D-lighting. Through this innovative Nikon feature, the camera can, with the option selected, further optimize shadow and highlight detail—as pictures are taken. Shots that once required adjustment with photo editing software can now go straight to the printer, bypassing the computer altogether.

For added fun and creativity while reducing or helping to eliminate time spent manipulating pictures later, the D60's In-camera Retouch Menu enables users to accomplish a wide variety of tasks without a computer. The D60 offers new in-camera editing capabilities, including adjustable cross-screen star effects, color-intensifying filters as well as D-lighting, Red-eye correction, Image Trim and more. The D60's Stop-Motion Movie mode is a D-SLR first that enables users to create stop-animation movie clips from a series of as many as 100 consecutive JPEG picture files. More experienced photographers will also enjoy shooting in the lossless NEF (RAW) format, and then adjusting image parameters, such as size, format, and white balance, all within the camera.

While many cameras now feature a dust cleaning function, the D60 takes this idea one step further. In addition to offering an Image Sensor Cleaning function that quickly and silently shakes off specks of image degrading dust, the camera also minimizes the dust that can come into contact with the sensor through a unique Airflow Control System. This design works to channel particles away from the sensor with every click of the shutter, resulting in even further reduction of dust particles and the spots they can leave on pictures.

Ergonomically designed with intuitively placed controls, the D60 is a camera that's compact and ready to go wherever life leads. It also features a new power conserving Eye Sensor that turns the big 2.5-inch color LCD monitor on and off automatically when the user alternates between taking pictures and reviewing camera settings.

A customizable LCD monitor user interface rounds out the D60's convenient features, as users can create their own wallpapers and adjust color settings to adapt to their preferences. The D60's design also supports Eye-Fi memory card functionality, enabling the convenient wireless transfer of images from the D60 to a computer, when using Eye-Fi memory cards.* Additionally, photos can be securely written to readily available SD cards, high-capacity SDHC cards and Eye-Fi memory cards, offering users a range of data storage options.
The D60 will be packaged with the 3x zoom AF-S DX NIKKOR 18-55mm f/3.5-5.6G VR lens and will be available throughout the United States beginning in February 2008. Pricing information will be available approximately 30 days prior to sales availability.

The D60, along with Nikon's entire line of photography, optics and digital imaging solutions, will be on display at the PMA 2008 International Convention and Trade Show in Las Vegas, from Jan. 31 to Feb. 2 at exhibitor booth # G220. For more information, please visit www.nikonusa.com.

[Nikon] ]]>
Mon, 28 Jan 2008 23:00:50 EST matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=349932&view=rss&microfeed=true
<![CDATA[ Apple Patents Show Shuffle-Esque Remote Control, Other Goodies ]]> Apple has just walked home with six new patents, one of which details an iPod shuffle-like remote control. The image may not tell us much, but a reverse side clip is clearly visible, as is some form of circular control, which could be a scroll wheel or four way control pad. The iPhone comes with a basic in-line remote; could this be a more sophisticated offering? The other four patents described the following. Update: These products do not seem to be bringing anything new. The lanyard looks to be an iPod nano peripheral; both iPod shuffle iterations indicate the current model, and the remote has a striking similarity to the current iPod remote control, with integrated FM radio. The image technology may still be a note worthy patent acquisition.

A lanyard design, two iPod shuffle variations and a technology that allows production of smooth motion compensated frames by combining multiple interpolation results. Information is scant beyond that, but we do know the remote control patent was filed back in March 2007, and has just now been cleared. Bearing that in mind, the idea may have made it to the scrap heap, but we shall watch this space nonetheless. [ipodnn via Mactropolis]


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Sat, 26 Jan 2008 14:18:00 EST Haroon Malik http://gizmodo.com/index.php?op=postcommentfeed&postId=349315&view=rss&microfeed=true
<![CDATA[ Gizmodo's Video Salute to Moore's Law ]]> This week, the transistor turns 60, and to celebrate, we decided to take an animated look at Moore's law from the early 1970s to today. Here's you'll see most of Intel's major chip lines, the year they were first introduced and the number of transistors they could support. Watch the numbers go up and up and up, and notice how the chips seem to get more and more colorful along the way. Ahhh, progress! (If you want to see the chip snapshots in gallery form, click here.)


Press Release for 60th Anniversary:

INTEL MARKS 60TH ANNIVERSARY OF THE TRANSISTOR

SANTA CLARA, Calif., Dec. 10, 2007 - Intel Corporation on Dec. 16 celebrates the 60th anniversary of the transistor, the building block of today's digital world. Invented by Bell Labs and considered one of the most important inventions of the 20th century, transistors are found in many consumer electronics and are the fundamental component used to build computer chips, or the "brains" of the personal computer (PC).

Intel, the world's largest manufacturer of computer chips, has recently introduced its 45 nanometer (nm) next-generation family of quad-core processors. Called the biggest transistor advancement in 40 years by Intel Co-Founder Gordon Moore, the processors are the first to use Intel's Hafnium-based high-k metal gate (Hi-k) formula for the hundreds of millions of transistors inside these processors. Introduced on Nov. 12 and continuing into the next few months, this latest innovation is enabling servers, everyday PCs and laptops to become smaller, faster, sleeker and more energy-efficient while also eliminating eco-unfriendly lead and, in 2008, halogen materials.

Guided by Moore's Law
On April 19, 1965 Electronics Magazine published a paper by Moore in which he made a prediction about the semiconductor industry that has become the stuff of legend. Known as Moore's Law, his prediction states that the number of transistors on a chip doubles about every 2 years, enabling widespread proliferation of technology worldwide, and today it has become shorthand for rapid technological change.

Moore's Law not only predicts that computing technology will increase in value but at the same time would actually decrease in cost. The price of a transistor in Intel's newest chip family is about 1 millionth the average price of a transistor in 1968. If car prices had fallen at the same rate, a new car today would cost about one cent.

With its transistors turning on and off more than a trillion times per second, the Intel® Core™ Duo processor can complete close to a billion calculations in the blink of an eye or finish 4 million calculations in the time it takes a speeding bullet to travel one inch.1 And the average power of an Intel Core Duo processor is less than 1.1 watts, which is significantly less than many familiar household appliances, such as a 100W light bulb.

Smaller and faster chips made possible by Intel's technology advancements benefit consumers lives by enabling improved performance, longer battery life, and sleeker, quieter and more energy-efficient PCs and laptops. If engineers continue Moore's Law and succeed in continuing to reduce the size of the transistor while increasing the speed, the world could expect amazing new innovations and applications such as real-time language translation and facial recognition, as well as enabling cars that take verbal commands to a destination.

[Intel] ]]>