<![CDATA[Gizmodo: Multi-touch]]> http://cache.gawker.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: Multi-touch]]> http://gizmodo.com/tag/multi-touch http://gizmodo.com/tag/multi-touch <![CDATA[ Microsoft Surface Sphere Will Be Multi-touchable Next Week ]]> Microsoft is going to debut its spherical multi-touch Surface next week at its annual Research Faculty Summit. We're pretty curious about what you can do with a big ball of multi-touch (and wondering about the little things—is it a perfect sphere? How are you supposed to hold it? Is it like a globe?). They pulled references to it off the exhibit list (to keep it a surprise, probably), but it's still very much on the floor display map, as you can see. We're stoked. [Mary-Jo Foley]

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Thu, 24 Jul 2008 16:59:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5028873&view=rss&microfeed=true
<![CDATA[ Dell Latitude XT Multi-touch Update Available Now ]]> Just a reminder, that Dell Latitude XT multi-touch firmware update is available right now. Click here to grab the ~15MB update for Vista 32 bit, 64 bit or Windows XP. Then you can use multi-touch for browsers, Office, Google Earth and more. Hurray. [Direct2Dell]

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Wed, 16 Jul 2008 12:00:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5025829&view=rss&microfeed=true
<![CDATA[ Dell Latitude XT Tablet to Get Multi-Touch Tomorrow ]]> Dell's Latitude XT tablets will receive their long-awaited multi-touch firmware update Tuesday, adding multi-touch to web browsers, MS Office, Google Earth, photo viewers, and more to zoom, scroll and pinch just like you-know-who. There's also a boss-is-coming shortcut—double-tap the screen and it goes dark instantly, hiding your unsavory dealings. Looks a little jerky in Hans and Roy's demo video, though.

Still, it's usable, and it beats waiting for Windows 7's native support. [Dell]

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Mon, 14 Jul 2008 16:36:51 EDT John Mahoney http://gizmodo.com/index.php?op=postcommentfeed&postId=5025063&view=rss&microfeed=true
<![CDATA[ V12 Design Delivering Dual Touchscreen Laptop Within Two Years ]]> It looks as though an Italian company named V12 Design might beat the OLPC's XO-2 laptop to the dual touchscreen punch with their dual LCD laptop called the Canova. According to Laptopmag, V12 developed its design four years ago and is currently working on a second generation version with a US manufacturer. The plan is to have the device on the market within 16 months.

An interview with Valerio Cometti, the founder and managing director of V12 Design, confirmed that the upcoming version would support multitouch input and that a microphone would be built into the design for voice commands. Unfortunately, the image pictured above is the first gen version and no images of the current Canova design have been released. However, if they are on target with their prediction, we could have one in our hands by 2010. [V12 Design via Laptop Mag]

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Wed, 09 Jul 2008 15:43:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=5023505&view=rss&microfeed=true
<![CDATA[ Apple's Multi-Touch Gesture Patent Has So Many Combinations It's a Shocker ]]> You can already do a handful of gestures on the new MacBook Air and MacBook Pro's trackpad, but Apple's going in and patenting a whole bunch more. Not only are there gestures in this application that involve a thumb and three fingers—something casual users will probably never use—but there's even a sample of how this would work for games like Tetris (shown after the jump) or Final Fantasy. Each "chord" would correspond to a character or movement or attack or something, which is definitely not simple like the Firefox/Opera mouse gestures we've gotten used to. Still, more gestures are always good, and we're sure the end product won't be ridiculous like these. [Unwired View via Crunchgear]

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Thu, 03 Jul 2008 12:30:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5021912&view=rss&microfeed=true
<![CDATA[ Microsoft Surface Debuts For Drunken Vacationers At the Rio in Vegas ]]> Microsoft's following up its initial retail rollout of their Surface Table at AT&T with a slightly sleazier version in Vegas. The Rio is going to get six Surface tables, which allows patrons to order drinks and play mini-games with their buddies. The most interesting is a "Flirt" application, which lets you try your luck electronically with people at other Surface tables without actually going over there and talking to them. How well does vomit come off of these things again? [Surface Blog]

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Thu, 12 Jun 2008 13:10:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5015860&view=rss&microfeed=true
<![CDATA[ College Student Makes Multi-touch Table Out Of Cardboard Box ]]> Microsoft's Surface multi-touch table sure is cool, but who has $10,000 to spend on a gadget like that? I personally have maybe fifty bucks to my name right now, so I guess I'll have to fulfill my multi-touch itch with a cardboard box and a webcam like this guy.

Seth Sandler, an undergraduate student at UC San Diego, built a portable multi-touch pad out of a cardboard box, a piece of glass, paper, and his Philips SPC900NC webcam. The camera picks up on the shadows created by your fingers when they're placed on the pad's surface. A tracking software then transfers the motions onto a computer screen. Multi-touch goodness at an incredibly low cost—looks like I can afford to eat this month after all! [New Scientist]

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Sat, 31 May 2008 16:00:00 EDT Elaine Chow http://gizmodo.com/index.php?op=postcommentfeed&postId=394426&view=rss&microfeed=true
<![CDATA[ Windows 7 Multi-Touch SDK Slated For an October Release ]]> Details on the multi-touch functionality in Windows 7 are only a couple of days old, but it appears that Microsoft is already looking ahead with a multi-touch SDK slated for release at this year's Professional Developers Conference in October. At that time, Microsoft is expected to "highlight the new multi-touch gesture APIs and explain how you can leverage them in your applications." [PDC via tabletpctalk]

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Thu, 29 May 2008 14:30:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=394053&view=rss&microfeed=true
<![CDATA[ Windows 7 Features Revealed ]]> Here's what Bill Gates and Steve Ballmer revealed about Windows 7 at All Things Digital a few minutes ago. The biggest "feature" is the touch and multi-touch integration, which takes many of its roots from Microsoft's Surface Table, and will be available as an interface options for other apps. Here's some more stuff they pulled out, which we captured in photos here.

• There will be a OSX-like dock, though how OS X-like is yet to be seen.
• Multi-touch gestures in photogalleries like two-finger zoom, flicking, and panning. Think of the photo app on the Microsoft Surface table.
• Multi-touch paint program where you can draw with 10 fingers (again, think of what you've already seen in Surface)
• Multi-touch piano app
• In-depth mapping application that pulls from Microsoft's Live Maps and Microsoft Virtual Earth

Looks like a LOT of the multi-touch features were culled from the Surface team, and the non-touch features look fairly similar to what's already in Vista (based on the video above). Those apps are demo apps only, and will be revised/rewritten/reworked before the final version of Windows 7 is available. All this will be yours in about 18 months. [Vista Blog]

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Tue, 27 May 2008 22:55:29 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=393568&view=rss&microfeed=true
<![CDATA[ AUO Curved Displays, Ultra Thin LCDs On The Way ]]> auo_curved_display.jpgAt SID 2008 this week AUO announced the launch of curved displays, LCD panels that are just over a half millimeter thick and TFT multi-touch panels. The curved displays are said to be the first built on glass substrate (honestly, that's way over my head, but I'm sure a few of you will care). Because the display has a curve radius of 100mm, it requires a special thinning technology. But mostly, I like this thing because it just looks cool.

AUO will also release a superthin, 1.9" TFT display that is .63 mm thick, while the 8" multi-touch TFT panels that veer away from the trend of multi-touch glass panels. Can you say handheld tablet UMPCs? [InfoSyncWorld]

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Tue, 20 May 2008 21:20:00 EDT Adrian Covert http://gizmodo.com/index.php?op=postcommentfeed&postId=392248&view=rss&microfeed=true
<![CDATA[ Samsung Announcing 82-inch Ultra-Definition LCD With Multi-Touch ]]> We may have a new dream TV. Samsung is set to unveil an 82-inch LCD with ultra-definition resolution (3,840 by 2,160) that refreshes at 120Hz sometime this week. But equally as exciting, the display will also come in a multi-touch flavor for education purposes. That version will run at just 60Hz. Unfortunately, we have no images of either display. But what justice could a 500x300 representation do an 82-inch, 3,840x2,160 display anyway? So here's a puppy instead. [infoSync][image]

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Mon, 19 May 2008 13:54:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=391746&view=rss&microfeed=true
<![CDATA[ Giant Missile Command: The Best Use of Multitouch to Date ]]> So, multitouch has some interesting applications, but all pale in comparison to playing a two-player version of Missile Command. The clone was installed by Steve Mason at the Obscura Digital production studios' massive 8'X4' multitouch wall—and as you can see in the video after the break, It looks like a good time, not to mention a decent workout.


[smason]

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Mon, 12 May 2008 20:30:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=389739&view=rss&microfeed=true
<![CDATA[ Multi-grope: Interacting with Microsoft Surface at the AT&T Store ]]> Microsoft's near-mythical Surface table just appeared at five AT&T Stores across the country (with seven more locations soon to get one), and we were happy to have a go with it this morning. As you'll see in the video, this one is programmed for mobile phone sales pitches, and doesn't have all of the fun apps we've heard about, but even here, Surface's massive, beautiful potential is obvious.

I panned and zoomed around coverage maps easily, best when I relaxed my touch, as pressing too hard made the table less responsive. Placing a specially-tagged phone on the Surface brought up information about it, including service plans, accessories, and the ability to see it in different colors. When two phones are placed on the table, a side-by-side comparison chart appears. The actions available on the AT&T Store table include flick, zoom in/out, flip, drag and the object-sensing ability.

My favorite part of the Surface is that it has lots of touch points; one person can zoom in on an object while another person flicks a different object. At one point, we had 30 fingers on the table, and they were all registering. The ability to collaborate in a physical way (group painting or photo sharing come to mind) will definitely be a big draw. Inevitable comparisons to the iPhone—curiously unavailable to place on the table—are warranted: It's basically the same feel, but 10x bigger.

Don't expect this to replace AT&T reps just yet, as purchasing still can't be done directly on the Surface. Still, it's definitely one cool tool that we look forward to seeing in other arenas. It's at five AT&T locations starting today (two in NYC, one each in San Fransisco, San Antonio, and Atlanta), and it will be in 12 stores by next month. [Microsoft Surface]

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Thu, 17 Apr 2008 10:29:44 EDT Benny Goldman http://gizmodo.com/index.php?op=postcommentfeed&postId=380860&view=rss&microfeed=true
<![CDATA[ Microsoft Surface in Your House in 2011 ]]> For Microsoft, full speed-ahead on a cheaper consumer version of Surface, its multi-touch computer table, means 2011. Tom Gibbons, VP of Microsoft specialized apps and devices group says that "In the three-year time window, we absolutely see how to get there. If we can beat that, we'll try to beat that." Alas, it's Microsoft, so they're already running late on the initial launch to companies waving around a lot more money than you. Expect to hang onto your Ikea coffee table until 2012, to be safe. [Fortune]

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Thu, 27 Mar 2008 15:40:21 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=373042&view=rss&microfeed=true
<![CDATA[ Smitrix Swiftpoint Triped Mouse For Tablet PCs: Forget Those Annoying Pens ]]> swiftpoint-triped.jpgYou have already seen the Swiftpoint Slider Mouse, a device that effectively makes your keyboard into one giant mousepad, and now we learn that there is a similar device made primarily for tablet PCs and multi-touch tabletop surfaces. Besides being pointier and cooler looking than the Slider, the Triped aims to "remove barriers to the growth of the Tablet PC market" by eliminating one of its major drawbacks—the pen.

Basically, the Triped combines the mouse, the touchpad, and the digitizer pen into one ergonomic device. That having been said, its main advantage over the traditional pen is in the area of text entry. According to the product page, the combination of mouse and pen functions, with improved document navigation would make it a better choice. Unfortunately, we won't know if these claims hold water until the device is picked up by a manufacturer—but something tells me that will probably happen fairly soon. [Simtrix via Stuff.co.nz]

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Mon, 10 Mar 2008 19:00:43 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=366155&view=rss&microfeed=true
<![CDATA[ Microsoft Reportedly Working on Sphere Shaped Version of Surface ]]> By now you have probably heard quite a bit about Microsoft's "Surface" multi-touch table, and now ZDNet is claiming that the company has been showing off a sphere-shaped version of the technology around their campus. We know that Microsoft is pushing to get this technology into homes sooner rather than later, but a spherical device doesn't seem to be all that practical (unless you are a fortune teller or something). However, when it comes to the future of this device, we will just have to wait and see. [ZDNet via Electronista]

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Wed, 05 Mar 2008 17:45:52 EST Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=364349&view=rss&microfeed=true
<![CDATA[ Magic Cube Heralds the Future of Gaming and Human Interfaces ]]> Nobody really knows what the future of human interfaces and gaming will look like, but Andrew Fentem—who went from working on classified missile systems to developing multi-touch human interfaces, kinetic surfaces and motion sensing technologies before almost anyone else in the planet—gave us a fascinating vision on where we are headed in this exclusive interview. Work like his Fentix Cube, a motion- and touch-sensing cube which can play Pac-Man among other games, have all the big companies taking notes. The videos speak for themselves.

The Fentix Cube is just the tip of the iceberg of his stunning work. Many of his inventions are still ahead of current technology, things which we are only starting to get familiar with now. I talked with Andrew about his inventions and the future of human interfaces.

Jesús Díaz: We are big fans of multi-touch technology and think it's the future of adaptive user interfaces. Do you see them replacing the keyboard and mouse in many applications? I'm just looking at your sequencer now...
Andrew Fentem: Touchscreen and 'multi-touch' technologies have a bright future, and will certainly replace the keyboard and mouse in *some* applications. However, the keyboard and mouse have some BIG advantages that have proved hard to overcome: A physical keyboard provides great tactile feedback - meaning that you don't have to look at what your fingers are doing while you type. And the great thing about a mouse pointer is that it doesn't obscure what it's pointing at on the screen (unlike your fat dirty fingers - this is why the buttons are so big on touchscreen ATMs - wasting valuable screen real estate).

Another issue with touchscreen technologies (and multi-touch systems in particular) is their inability to track rapid finger movements. This not only puts many applications (especially certain types of games) off-limits, but can also interfere with gesture recognition.

The key future developments of touchscreen/multi-touch systems will be:

1. faster touch sensing hardware and firmware
2. improved (i.e. more intelligent) gesture-sensing software
3. improved tactile feedback
4. larger touchscreens

The ultra-high-speed touchscreen that I built back in 2001/2002 — which I am still confident is the fastest large-scale touchscreen ever built - demonstrated how improved touchscreen technologies could be used to create exciting high-speed touch-oriented game systems like virtual air-hockey. There are now plenty of other virtual air hockey systems on Youtube - but they're all a bit sluggish because the off-the-shelf touch sensing and data processing sub-systems that have been employed by the designers are too slow for the job.

The "Tactile Multi-touch Sequencer" that I developed in 2004 showed how combining multi-touch finger sensing with multi-object sensing could improve a multi-touch system - enabling you to program the machine with your fingers, but also by moving a multitude of small objects around the surface (thereby freeing up some of your fingers, and making the interface more tactile).

JD: How long have you been investigating touch surfaces and alternative user interfaces (like accelerometers or kinetic surfaces)?
AF: Since 2001. Before that I was running a consultancy company advising market-leading companies about product innovation. I was always shocked how unreceptive big-name hi-tech companies were to new ideas.

So, having a fairly unusual background in both user-interface research, and in military and music electronics research, I thought I could maybe do better myself. Everyone at the end of the 90s was obsessed with software and the Internet. It looked like no one in the West was really innovating hardware, so I guessed it might be easy to develop novel eye-catching stuff.

I was also keen to challenge the received wisdom that the complexities of modern electronics, operating systems, firmware, and software mean that you need a large team to develop a sophisticated world-class gadgets. I suspected that all you really need is some creativity and one or two ultra-motivated alpha geeks.

Expressing my motivations in more artistic/cultural terms, I suppose I also wanted to make an 'intervention' in the gadget market - i.e. just put some stuff out there and see what came back. One of my friends calls this calculated recklessness "Gonzo style" product development. I've always been interested in art - I attended art college for a bit, and ran a kitsch/ironic hairdressing salon/DIY clothes boutique for year or so when I was at college.

So anyway, in 2001 I started developing ideas around a concept that at the time I called "Couture Electronics" - i.e. hardware that is big, expensive, fast, hi-spec, and beautiful.
I went to trade shows and asked the touchscreen market leaders if they could sell me a multi-touch touchscreen system - the sales reps just looked at me like I was weird, and asked me why anyone would want one. I just shrugged and thought, "Hmm, this could be an interesting opportunity.."

JD: Are you working in developing better tactile feedback to touch surfaces beyond haptic vibration or is the technology not there yet? I'm imagining flexible OLED surfaces that can have bits raising, for example...
AF: No. It would be nice, but other companies have moved heavily into this area now - Sony, Apple etc.., so I've moved on - you have to stay agile and on the edge if you're a small operator. (Obviously if Apple, Sony, Mattel, Microsoft, Motorola, or whoever want to pay me to design edgy stuff for them I'd be happy to oblige...)

One of the reasons for publicizing the cube was to attract investment for the development of other gadget technologies that I'm currently developing - gadgets promising even better fun/dollar ratios.

Judging by the traffic on my website and the positive global reaction to the Fentix Cube, this exercise seems to have gone reasonably according to plan.

JD: The Fentix Cube seems to have definitive commercial potential, have you commercialized any of your developments?
AF: Yes, mainly in the form of one-off projects though. As well as developing gadgets, I'm currently being asked to consider some pretty interesting architectural electronics for skyscrapers in London. These are going to be BIG gadgets!

However, my main aim for 2008 is to launch at least one major mass-market commercial product.

The nearest I came to commercializing the multi-touch technology was back in 2002-2004. I negotiated a deal with a manufacturer (Novation EMS Ltd) to start manufacturing multi-touch hardware interfaces, but in mid-2004 they went into administration after losing money on other projects. A UK Government R&D fund who were also backing the project then bailed because of the "increased risk". It was a great shame and a gut-wrenching experience after having been so far ahead of Apple's teams of 'innovation gurus' for such a long time.

People in the UK tend to be extremely risk-averse - consequently there's not much VC culture over here. I'm currently trying to forge links outside of the UK, and would love to get the opportunity to work somewhere more like the US. (I spent a very short period at Harvard - it was a great experience.)

JD: In the BBC article I read about your work a while ago, you mention you are being bombarded by Korean-based toy firms. Have there been any interest by mainstream giant toy groups like Mattel and the like?
AF: I get a lot of traffic on my website - mostly from universities and a broad range of hi-tech companies in the US and Europe - everyone from Lucasfilm and Disney, to Sony and Microsoft. The big companies don't get in touch directly though - it seems their employees just spend all day gazing at my website. (I *adore* Google Analytics!)

Hasbro (the giant toy group) appears to be my largest single source of traffic. I would *love* to know what they're up to. Maybe they just want to see what the future looks like ;-)

Most of the serious offers that I've received have been from firms in Asia - they tend to be super keen and want everything done yesterday. It's a refreshing attitude.

JD: What price do you think the Fentix Cube could have in the market?
AF: It all really comes down to the cost of the screen hardware. I can't see it being much less than $100 as things stand at the moment. There are a lot of decisions to be made that could dramatically effect this pricing though.

JD: In a commercial Fentix Cube, would users be able to load new software?
AF: Yes. I'm a great believer in DIY, open-source development, and end-user customization. The Rubik's Cube and Pac-Man style games were written to demonstrate the potential of the 3D touchscreen and motion-sensing capabilities. I'm hoping that people will come up with game ideas that could merge the two. I've already been emailed an enormous range of ideas - 3D Snake games, modeling fluid dynamics, math puzzles, aids for the handicapped, game controllers, you name it...

JD: Does it have wireless networking? In other words, can the Fentix Cube connect to other Fentix Cubes either directly or through the Internet?
AF: Yes...but at the moment it's fairly rudimentary.

JD: I'm also imagining using the cube as an alternative interface for computers. Like a custom interface for editing video or music, either off-line or in real time (for performances). Can the Fentix Cube connect to other devices and act as a UI front-end?
AF: Yes. Theoretically. But I'm sure that there are plenty of mouse manufacturers like Logitech working on this kind of thing already. I'll leave it to them.






Hopefully, we will see Andrew's stunning work in commercial products soon. Steve (Jobs) or Steve (Ballmer), grab this guy's stuff, pronto! [Andrew Fentem]

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Fri, 08 Feb 2008 12:00:45 EST Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=338502&view=rss&microfeed=true
<![CDATA[ New RIM Patents Hint at New Blackberry Form Factors, Advanced Multi-Touch Displays ]]> A couple of new Blackberry patents have been unearthed that may or may not give us some hints as to what to expect in upcoming models. First up is a design for a phone with a screen that angles up, presumable for watching video when the phone is placed on a flat surface. The second patent is for a new LCD touchscreen technology.

blackberry-9100-900-multi-touch-screen-technology-patent.jpgIt's a multi-touch display patent, but in addition to being able to detect multiple points of contact at once, it can also detect just how much pressure is being used by each finger. That's a pretty interesting twist on touchscreens, one that one can imagine a multitude of functions for, such as zooming in on a picture when you press down harder on the screen. We'll see which of these, if either, will be appearing on RIM devices in the future. [Unwired View]

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Fri, 08 Feb 2008 11:16:03 EST Adam Frucci http://gizmodo.com/index.php?op=postcommentfeed&postId=354254&view=rss&microfeed=true
<![CDATA[ iPod Scroll Wheel Illumination Patent Shows Two Finger Control ]]> ipodpatent.gifApple's in the midst of shoving multi-touch into every single thing they own, which means that this patent for a two-fingered iPod scroll wheel seems quite likely to come to fruition. Besides allowing you to do the "Churchill", the patent details an illumination of the wheel as your finger passes by, possibly making a comet or a little pie shape under your pointer. Pretty neat to see what you're doing in the dark, but ultimately just only a slight upgrade to what they already have. Mmmm, pie. [iPodNN]

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Thu, 24 Jan 2008 15:00:00 EST Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=348638&view=rss&microfeed=true
<![CDATA[ MacBook Pros Getting MacBook Air's Multi-touch Trackpad ]]>
We think this is pretty obvious, but AppleInsider says they've received info that the MacBook Pros will also be getting the MacBook Air's multi-touch trackpad feature (which we got hands-on of here). The feature was supposed to be rolled out in another refresh for the MBP line around Macworld, but was delayed in order to get the Macbook Air out on time. There's no good reason why the Pros won't get a feature like this (or why Apple would make this exclusive to the Air), so we're going to go ahead and say don't buy a Macbook Pro until after the upcoming refresh. [Apple Insider]

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Mon, 21 Jan 2008 13:33:34 EST Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=347245&view=rss&microfeed=true
<![CDATA[ Feeling Up the LG Multitouch: It's a Hoot But Flawed ]]> LG.Philips dives into the multi-touch display game at CES 2008, seen here running Google Earth. Coolness indeed, but LG's idea of mounting dual IR-sensitive cameras on either side of the display is still flawed.

Since it's such a big screen, its two-point moving and zooming is not exactly an iPhone finger pinch, and zooming out requires two hands and a rather elaborate movement to get any action.

The screen isn't quite as sensitive as the iPhone's, so double-clicking is iffy. It didn't work about 60% of the time. As a home product, it'd probably wear you out with all that requisite arm flapping and gesturing. Add that to the fingerprint problem when messy kids want to play with it during their peanut butter-and-jelly lunch, and this could get old pretty fast. Even so, it's definitely a hoot to use, and will probably soon see lots of play in info kiosks and advertising panels.
Reporting and video by Curtis Walker

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Wed, 09 Jan 2008 17:00:22 EST Charlie White http://gizmodo.com/index.php?op=postcommentfeed&postId=342939&view=rss&microfeed=true
<![CDATA[ Windows Mobile 7 Details Leaked - Multi-touch, Motion Gestures ]]> InsideMicrosoft just got a gigantic scoop of Microsoft's Windows Mobile 7, due to be released in 2009. This isn't Windows Mobile 6.1—which we've seen leaks of recently—but the next full version of Windows Mobile that fixes a bunch of problems we've seen with the platform. The huge changes are multi-touch gestures (including flicking, swiping and drawing on the screen), motion gestures (shaking the phone), Windows Vista-like redesign of the entire UI, better finger-based navigation and a desktop-like Internet Explorer browser. It's totally amazing, and fixes a bunch of the complaints we had with the platform. InsideMicrosoft has the full details. [InsideMicrosoft]

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Sun, 06 Jan 2008 17:37:32 EST Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=341287&view=rss&microfeed=true
<![CDATA[ Apple Hiring a Whole Team of Multi-touch Engineers, Not Just One ]]> tablet-mockup3.jpgAfter Apple posted a job listing for a Reliability Engineer who would work in multi-touch development, blogs have been speculating left and right about Apple's plans. We went over to Apple's jobs page and found they're not just hiring a single reliability engineer, but a whole team of engineers specifically for multi-touch products.

The eight listings in the Multi-touch Engineering section call for an Input Firmware Engineer, Panel Process Engineer and Touch Technology Instrumentation Software Engineer among other positions. While hiring one engineer could be dismissed as simple R&D, hiring a group of engineers devoted to multi-touch makes us think Apple is serious about a production product. [Apple Jobs via Mac Rumors]

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Wed, 19 Dec 2007 20:24:11 EST Adrian Covert http://gizmodo.com/index.php?op=postcommentfeed&postId=336009&view=rss&microfeed=true
<![CDATA[ Windows 7 Getting Multi-Touch That Will "Blow Away" iPhone Users ]]> One of the test engineers working on Windows 7, Hilton Locke, dropped a post today pimping Dell's Latitude XT that also contained this little nugget:

I will say that if you are impressed by the "touch features" in the iPhone, you'll be blown away by what's coming in Windows 7. Now if only we could convince more OEMs that Windows Touch Technology is going to drive their sales.

Multi-touch is obviously a given—it's actually possible in Vista, anyway. We're probably talking about way more in-depth input options and other more complicated interactions using multi-touch (versus the iPhone). However, more complex doesn't necessarily translate to more intuitive or better, and touch interfaces might be a case where less is more. How much of a "step up" from the iPhone or say, Microsoft's Surface venture is really a step forward before it turns into a stumbling block? [TabBlogger via ZDNet via Electronista]

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Wed, 12 Dec 2007 18:40:11 EST matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=333231&view=rss&microfeed=true
<![CDATA[ Apple Planning on Full-Hand Multi-Touch Devices? ]]> Recent patents filed by Apple reveal that the company may be looking to extend the multi-touch functionality found in the iPhone and iPod Touch to devices that can utilize the whole hand. Using an array of sensors, these products would be capable of recognizing which part of the hand is making contact with the surface as well as the proximity of the hand to the device. In the end, users would be able to perform actions far more complex than simple tap and dragging motions.

As with all patents, the technology featured here may never see the light of day, but the versatility of the designs suggests that a wide array of products could benefit from multi-touch as Apple envisions it. The patent notes that the control area can be curved to accommodate surfaces like keyboards and trackpads, in addition to more obvious uses in displays. Pretty exciting stuff when you consider the quality of current Apple multi-touch and the myriad of possible applications. [Patent 1 , Patent 2, Patent 3 via Electronista]

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Fri, 23 Nov 2007 10:40:51 EST Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=325881&view=rss&microfeed=true
<![CDATA[ S60 Gets New Features, Stepping Out of iPhone's Shadow? ]]> The folks at Crave UK recently got a chance to tour Nokia's R&D facility in Finland; and while they may have seen a robot dog, the real prize here was updated information on the S60 Touch UI. We already knew that the software, accused of being an iPhone clone by some, had a couple of sweet features that the iPhone couldn't compete with (namely, stylus input and tactile feedback response). What we didn't know is that the R&D team is also working on an app that translates foreign words in pictures taken with the phone's camera, and another one that identifies objects by pointing the camera at them (finding product information while shopping is one proposed use). Hit the gallery to see it all up close, and let us know what other apps you'd like to see in the comments. [Crave UK]

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Thu, 25 Oct 2007 15:35:58 EDT Benny Goldman http://gizmodo.com/index.php?op=postcommentfeed&postId=315168&view=rss&microfeed=true
<![CDATA[ Nokia Introducing Touch UI to Open Source S60 OS ]]> Today Nokia, the largest player in the mobile handset game, announced the addition of a touchscreen interface to their S60 OS. Comparisons to Apple's multi-touch input system are inevitable, but Nokia is holding its own with a few promised extras. These include silencing the phone by flipping it on its face when an incoming call is received, support for stylus-based input and a tactile feedback response.

For good measure, Nokia is also throwing in a Flash-capable browser, which we doubt will be relying on a shitty EDGE network. If Nokia pulls this off, the development may propel the company even further up the tables, and we'll be in for a handset at a reasonable price point, with open source potential (proper 3rd party apps) and usability surpassing even that of the iPhone. Who knows? We may even see a user-replaceable battery in the mix! We might be fanboys, but hell, if Nokia makes those promises come true, they can have our iPhones. Hit the video to check out a prototype in action. [Nokia]

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Tue, 16 Oct 2007 09:35:36 EDT Haroon Malik http://gizmodo.com/index.php?op=postcommentfeed&postId=311363&view=rss&microfeed=true
<![CDATA[ "Transparent" Touchscreen: LCD the Front, Fingers in the Back ]]>
The iPhone touch interface is innovative, there is no doubt about that—but it does have some drawbacks. For example, multi-touch is ill suited to fat fingers and the process of navigating obstructs the screen. Wigdor at MERL, and Patrick Baudisch at Microsoft Research are hoping to change all that with a new touch sensitive gadget called LucidTouch that allows users to navigate via sensors on the back of the device instead of the front. This will allow for a firmer grip on the device, better performance, and a clear view of the screen according to researchers.

When in use, the users hands appear like shadows though the screen, giving the impression that the device is transparent. The active point of each finger is indicated with a small green dot which should effectively address the problems that portly nerds face each and every day. It sounds great, but LucidTouch won't really be ready for prime-time unless it can be slimmed down enough to be practical. Currently, the rear touch interface is made possible by a bulky "boom camera" that records finger movements. Obviously that is totally unacceptable to the discerning geek, but researchers believe that solutions are on the horizon, including using a souped-up touch iPhone-esque touch panel or LEDs. [New Scientist]

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Thu, 11 Oct 2007 22:00:38 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=310027&view=rss&microfeed=true
<![CDATA[ Jazzmutant Multitouch Tablet PC Demoed ]]> Here's a video of the multi-touch tablet PC prototype that Jazzmutant showed off last week at Siggraph. It's got the pinch and spread features that Apple popularized on the iPhone, but this can actually take an unlimited number of contact points. You can use as many fingers (or styluses) as you were born with to move and spread stuff around. We could see this in a tablet, but replacing the traditional mouse and keyboard in a laptop is pretty unlikely. [Jazz Mutant]

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Fri, 17 Aug 2007 12:20:33 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=290672&view=rss&microfeed=true
<![CDATA[ 42-Inch Touchscreen LCD Features Multi-Touch ]]> Korean electronics company Dahan T&S has unveiled 42-inch touchscreen LCD that features multi-touch input recognition. One use of the multi-touch technology, or what they call "multi dot recognition", is for the monitor to recognize one finger as a left click and two fingers as a right click. While standing inches away from a wall-mounted LCD doesn't sound too appealing, working this into a coffee table (ala the Microsoft Surface) would be cool. [AVING]

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Tue, 14 Aug 2007 19:36:28 EDT Adrian Covert http://gizmodo.com/index.php?op=postcommentfeed&postId=289513&view=rss&microfeed=true
<![CDATA[ Apple's Gesture Dictionary, a Fingering Chart for Multi-Touch ]]> Apple spent another day at the patent office, locking down this idea: a Multi-Touch Gesture Dictionary that identifies all kinds of finger play you can do on upcoming multi-touch interfaces. It started out with just the expand and contract motions on the iPhone, along with the ability to swipe your finger to get from one picture or graphic to the next. This takes those few gestures into the next dimension. Come on over to the next page, and see a larger version of this multi-touch map, which looks as complicated as the West Coast Offense in the NFL.

apple-multi-touch-macbook-imac-dictionary.jpgAs you can see above, commands will be addressable by moving fingers in various directions on the screen, combining the thumb and second finger and dragging in certain directions, and then actually playing muitl-finger chords on the multi-touch display, similar to the way you would on a piano.

Reminds me of a saxophone fingering chart. Piano players and fanatics will love this, but we're wondering if John Q. Public will like the idea of learning how to play a musical instrument just to find a phone number. Crazier things have happened—for example, one word: QWERTY. [US Patent Office, via PC Joint]

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Thu, 02 Aug 2007 08:47:36 EDT Charlie White http://gizmodo.com/index.php?op=postcommentfeed&postId=285176&view=rss&microfeed=true
<![CDATA[ Microsoft's Multi-touch laptop, Based on the Surface Table ]]>
Microsoft is using the mulit-touch technology that they implemented into their Surface Table and porting it to normal computers. Check out the video above of a demo of a laptop modified to use multi-touch.

Will multi-touch displays replace the boring old mouse in the future? I'm highly skeptical, but it looks like enough money is being pumped into the technology that it'll have a shot at the mainstream soon enough.

I started something [via TechnaBob]

[UPDATE: Fixed the source link, sorry guys at I Started Something.]

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Thu, 21 Jun 2007 14:40:00 EDT Adam Frucci http://gizmodo.com/index.php?op=postcommentfeed&postId=271065&view=rss&microfeed=true
<![CDATA[ Multi Touch Gesture Interface ]]>
Here's an example of how you will interact with the iPhone, on a bigger scale.

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Tue, 09 Jan 2007 13:48:53 EST blongo3 http://gizmodo.com/index.php?op=postcommentfeed&postId=227431&view=rss&microfeed=true
<![CDATA[ Lemur Multi-Touch Touchscreen, Reviewed ]]> Dreaming of a multi-touch touchscreen future? For musicians, the future is now — if you can pony up the $2500 price of admission, that is. The Lemur, the Star Trek-like touchscreen hardware built for musicians, has now found its way into the hands of actual users. What's the verdict? Depends on whom you ask. The colorful interface, with floating circles and faders that respond to simulated physics, can indeed be programmed to perform some amazing tasks. Getting it up and running is a challenge, however, and might have you running back to dramatically cheaper MIDI controllers with old-fashioned faders and knobs. Keytar, anyone?

Dualing Reviews of Lemur Multi-Touch Control Surface [Create Digital Music]

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Tue, 04 Apr 2006 15:37:21 EDT johnb http://gizmodo.com/index.php?op=postcommentfeed&postId=165051&view=rss&microfeed=true