I remember in 1996 the dicussion of whether or not a PC was capable of handling N64 emulation. Ridiculous discussions of 32 to 64 bit being impossible and debates as to whether a PC had capable graphics ran rampant. A few months later, UltraHLE arrived and shocked the hell out of everyone.
I agree that it is technically possible to emulate an N64 game on the iPhone and the control scheme might be the biggest hurdle. Where are all these game controllers we were promised in the Touch 3.0 software update? Zeemote maybe? #n64iphoneemulator
Pilotwings 64 was a kick-ass game, and you hardly need any buttons at all to play it. Hell, it would probably be better and more challenging if the accelerometer were required for flight control. #n64iphoneemulator
While I have played both Genesis and Snes emulators on the G1 (which has the advantage of a keyboard) the number of buttons on the N64 controller means any on screen controller is going to need far to much screen real estate to make this work well. #n64iphoneemulator
@Giannicolus Jones: I dunno... you're right about the dock connector interface - but I just don't see the practicality of carrying/using a controller that's twice as wide and 2-3 times as thick as the phone itself just to be able to play a few games. It'd almost be more practical to just carry a laptop w/ an N64 emulator.
Don't get me wrong though - I'd love me some Ocarina of Time on my iPhone... I just don't know if there's an easy solution to the control scheme issue. #n64iphoneemulator
When I used to scan packages for various nasties, I used to get some funny things delivered to our building. Most were not allowed, and things like cell phones, female marital aids, electronics, etc... used to raise the alert, and cause us to examine the packages.
As for how these picts were taken, our machine actually had a Zip drive, and you could save image caps from the screen and view them on a computer.
I love the n64. If this thing ever really did hit the shelves I would buy one fo sho. Although I'd like them to integrate some sort of multiplayer feature so you could play games like golden eye and perfect dark with your buddies.
This really needs the PlayStation controllers. The original PS 'troller was extremely comfortable to hold and had excellent weight balance. The PlayStation DualShock analog for the PS1 really marked the zenith for PS controllers.
The original PS3 was a huge step backward. It was too light and the L2/R2 buttons dangle. The DualShock 3 is a slight improvement but nothing really matched Sony's first analog controller. Good size, good weight, good button layout, good shape.
11/03/09
Okay... So only about 3/10 actually worked, But still, It shouldn't be a problem for the iPod #n64iphoneemulator
11/03/09
Just because something can be done doesn't mean it should be done. #n64iphoneemulator
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Also, the controls, how? movement, z button, a, b, l, and r, and 4 c buttons. #n64iphoneemulator
11/03/09
I agree that it is technically possible to emulate an N64 game on the iPhone and the control scheme might be the biggest hurdle. Where are all these game controllers we were promised in the Touch 3.0 software update? Zeemote maybe? #n64iphoneemulator
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Don't get me wrong though - I'd love me some Ocarina of Time on my iPhone... I just don't know if there's an easy solution to the control scheme issue. #n64iphoneemulator
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As for how these picts were taken, our machine actually had a Zip drive, and you could save image caps from the screen and view them on a computer.
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12/27/08
12/27/08
Someone make a documentary about Heck and his followers please.
Or I will.
12/27/08
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12/16/08
The original PS3 was a huge step backward. It was too light and the L2/R2 buttons dangle. The DualShock 3 is a slight improvement but nothing really matched Sony's first analog controller. Good size, good weight, good button layout, good shape.