<![CDATA[Gizmodo: nike + ipod]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: nike + ipod]]> http://gizmodo.com/tag/nikeipod http://gizmodo.com/tag/nikeipod <![CDATA[Review: Nike+ iPod Touch Workout App]]> Despite looking forward to the iPod touch/iPhone integration of the Nike+ running dongle for over a year now, we can't help but feel slightly disappointed at the way this app is executed on the latest iPod touch. The Nike+ iPod software itself looks great—the red and white UI design matches up perfectly with Nike's own workout site—but there's just something missing. First, where's the grandfathered support for iPhone, iPhone 3G and first-gen iPod touch? More importantly, where are the expanded features that make great use of the touch's accelerometer, touchscreen or internet connection? Nowhere.

The app itself works perfectly. As a longtime sporadic Nike+ iPod user on the old iPod nano, we can say that all those features we expect to be there are ported over with the right amount of care for the larger screen. But there's nothing really all that revolutionary. Custom workouts, where you can pre-set options for time, distance or playlist are a nice addition, and it's nice to look at your workout history in a clearer fashion, but how come we couldn't get charts and graphs like on the Nike site? Something like the chart below, fetched from our own online history, would have been an easy addition to the feature set. And where, my fit readers, is the communication between your iPod touch and your online Nike account?

Our other complaint is that you're forced to buy the 2nd generation iPod touch in order to take advantage of the app. Plugging in the dongle to your iPhone, iPhone 3G or 1st generation touch isn't even an option. Even with firmware 2.1, you still get the "This accessory is not supported by iPhone" error. Why? The dongle solution works fine on iPod nanos, why couldn't Apple copy over the Nike+ app and make use of the transmitter?

Despite our gripes about the lack of device support and lack of new features, we still love the app. It's much prettier and readable when running than the version on even the iPod nano 4G (which have the equivalent red and white larger icons), and if you're already a serious Nike+ iPod user, the touch is a slightly better way to do what you're already doing. It's not quite good enough for you to upgrade from your current device, but think of it as an added bonus if you were thinking about getting an iPod touch for yourself so you can pass off your old iPod nano to your spouse so he or she can get into shape too. [Amazon]

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<![CDATA[Confirmed: Nike+ Only Works With 2nd Gen iPod Touch, Not iPhone or 1st Gen iTouch]]> Our interview with Apple confirmed something we suspected in our liveblog and our hands on with the device: that the Nike+ integration only works with this version. Owners of the first-gen iPod touch, the iPhone and iPhone 3G are locked out, because of the technology required to connect the device to the receiver in your shoe without using the standard dock connector dongle. Apple also said that even if you shove in the dongle to the unsupported devices, nothing will happen, so we're out of luck until some hackers get to working on enabling this "unofficially." [iPod Touch Hands On Impressions]

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<![CDATA[Nike+iPod Patent Shows Heart Rate, Temperature and Hydration Monitors]]> The main complaints about the current Nike+ Gear aren't that it doesn't do a good job keeping track of how far you run, it's that it doesn't measure stuff like heart rate, body temperature and other factors runners care about. Nike hears you. Their latest patent for upcoming Nike+ gear expands on the current concept and features all kinds of sensors over a person's body, even possibly adding a GPS receiver so you can automatically map out the path you took on your run.

What's even better for people who live in cold places or don't like to run outside (me) is that there are sensors for talking to exercise machines to fetch data. The only downside? Nike's slow-ass development cycle means you're not going to see this for another year or two. Seriously. Some of these leaked Nike products back from January 2007 still haven't been released. [iPodNN]

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<![CDATA[Apple Patents Nike + iPod on Steroids: It Wants to Pump You Up]]> The standard rule of Apple patents applies: Just because it's on file, doesn't mean they're going to put it out. But I hope they do, America's fat ass needs this. It's an advanced fitness suite, like Nike + iPod cranked up to 1100. There's hardware that keeps tabs on your heart rate and other vitals, a rewards tracker, and a component for syncing up groups. All of it's connected by an iTunes-like app that tracks your current fitness level, goals, schedule and a whole mess of other stats—it'll even make a workout for you—which it syncs to your iPod or iPhone to follow at the gym.

When you fire it up for the first time, it interviews you to get a sense of your health, even asking about your financial and social status (if they suck, you're stressed, and that does impact health). Then it spits out a regiment, based on how unhealthy you are and how healthy you wanna get. Then you just follow the routine on your iPod at the gym, with the hardware sensors providing real-time feedback on how hard you're getting your ass kicked.

Apple definitely has an interest in fitness gear, and with Nike branching out, this might just happen. Oh, and first person to make a horrible iBod pun gets banned. [AppleInsider]

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<![CDATA[iPod + Nike's Fat, Moldy Grandpa: Apple II Pumas]]> Before iPod + Nike, there was Apple II + Puma. The built-in pedometer in these 1980s clodhoppers look like a recipe for some cracklin' good shin splints, if you ask me. After pounding the pavement, you download the time and distance to the Apple II via its game port to track your progress, along with your knees' crippling descent into being cartilage-free. I think they didn't take off because they lacked that crucial Walkman hookup. Hit the jump for a closer view.

pumappleII.jpg[Digibarn via MAKE]

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<![CDATA[Another iPod Bug: Nike+ Doesn't Work Well with Nanos]]> We just discovered this the hard way: The Nike+iPod peripheral that tracks your distance doesn't let you play music on the new nanos. It's a small, surely fixable bug, but it's very annoying on top of the other issues we've had with this generational jump. Whether it's the Cover Flow interface lagging (which has thankfully been fixed), the problems with video out (which Apple is still sort of working out), or various screen issues, we've seen problems at every turn. And ironically, the new, more advanced iPods are impeding their own functionality. [Apple]

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<![CDATA[Lightning Round - Belkin Sport Armband Plus]]> The Gadget: Belkin Sport Armband Plus. It's Belkin's newest iPod armband for exercising (we tested with 3G Nano).

The Price: $29.99

The Verdict: We're quite happy after a week of use with the Sport Armband Plus. Constructed of a high quality, wet suitesque material, the band sticks well to your skin—but absolutely perfectly after a few minutes of working out. The cord capsule looked like a complete pain in the ass, but a unique rubber case design allows you to flip the entire capsule open, wrap your cord, and flip it back within moments. Sure you get some glare on the screen and the Nano has a propensity to fit just off its center, but the Belkin is comfortable, functional and, need I say, fashionable? (Check it, along with sweet farmer tan).
The Catch(es): The case doesn't make room for the Nike+iPod sports kit. So users need to stick their iPod in upside down and leave a chunk sticking out. This is actually not that big of a deal since it leaves the iPod right side up for a runner's viewing (you need to wear the iPod upside down to read it on your arm, why this isn't Belkin's default positioning is beyond us). Confused? Exactly. You shouldn't have to think this hard. That's why you pay $30.

Given that many people interested in this product are also using the Nike add-on, we wish Belkin would release a Nike-compatible version.

The Verdict Part II: Pending the buyer is prepared for the above caveats, we'd recommend the Sport Armband Plus.

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<![CDATA[iPhone Hacker Challenge: Make the iPhone Work With Nike+ Sport Kit]]> Dear Hackers: Here's a personal challenge from me, Jason Chen. Make the iPhone work with the Nike+ Sport Kit. The current status now, when you plug the adapter into the iPhone, is a message that reads, sadly "This accessory is not supported by iPhone."

I can understand why Apple made the decision to make the Nike+ Sport Kit not work with the iPhone (providing a reason to buy an iPod Nano, preventing possible damage to a $399 device, differentiating products, whatever), but iPhone users still want this thing to work with their phones. After all, the phone's flash-based, relatively small and light (if you use an armband), and should work perfectly with the kit—in theory.

Is making the kit work with the iPhone possible? Can you access the 30-pin accessory port with the iPhone? If you can, is it possible to interface with this thing using the iPod nano as reference? Is this a pipe dream, or could this possibly be done?

If enough people get behind this idea, there could even be a bounty set up to reward the hacker(s) that enable this. Let's see where we can take this.

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<![CDATA[Nike Amp+ iPod Watch Appears on FCC Website, More Photos Surface]]> Here's are more photos of the Amp+, one of those Nike iPod watches we saw leaked early this year. Recently appearing on the FCC website, the Amp+ gives you normal iPod nano controls along with a scrolling LED that displays information on your Nike+iPod running status.

The design of the unit is slick and clean; constructed of a single, tapering strip of flexible rubber it has a watch-like clasp on the underside. On the wrist, it appears more as a bracelet than a watch, mostly black with a hint of red creeping up around the edges. The buttons are well-integrated and virtually disappear into the surface of the unit. The only bit that stands out from the flat black finish is the silver Nike swoosh above the LED's which, to Nike's credit, is pretty unobtrusive.

All we need now is an iPod nano, the Nike+iPod kit, some running shoes, and the desire to work out. [Joshspear]

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<![CDATA[All Nike Shoes to Become Nike+ Compatible]]> AP Nike President and Chief Executive Mark Parker recently said that all Nike running shoes will become compatible with the Nike+iPod sensor by the end of the year. There were no other details offered, but I would suspect that over the year Nike will slowly phase out the old kicks in favor of new ones that are Nike+ compatible.

This is especially nice to hear given that the average Nike running shoe can cost as low as $50 or so while the Nike+ compatible shoes push the $100 price tag. Fifty more bones just for a little hole cut in the sole? Yeah, I'll just create my own way to attach the adapter. (Hit the jump to see how I did it.)

So it may not look as snazzy as the other shoes, but I saved $50 buying these running shoes, rather than the Nike+ compatible shoes, and it took me a whole five minutes to attach the sensor to the shoelaces.

Nike promises more iPod-enabled kit [Pocket-Lint]

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<![CDATA[Nike+iPod - iPod = Speed+]]> Get it? Nike is releasing a watch that will communicate with the Nike+ sensor and no longer need the assistance of an iPod. The Speed+ watch communicates wirelessly with the Nike+ sensor in your shoes and will display distance, pace, time and calories burned on the LCD display. It also includes a USB connection to download the data onto a computer. Apparently the product details were accidentally posted on the European Nike website and quickly removed. No word on pricing or availability. Thanks, DZ

Nike+ Without The iPod? New Product Info Leaked [Podophile]

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<![CDATA[Stalking 101: Hack the Nike+iPod Sport Kit]]> A couple of scientists at the University of Washington managed to build a small scanner that could read the RFID signals that the Nike+iPod sports kit puts out. The range on these Nike devices are 60 feet, so it would be very easy for the right geeky person to track your every move. The scientists also linked their scanning system to Google maps for ultra-precise movement monitoring.

The point? If there is even the slightest chance that you may have a very geeky stalker, you may want to avoid running at night because these Nike + iPod kits are easily hackable, as it seems.

Nike+iPod raises RFID privacy concerns [News.com]

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<![CDATA[Smarty Pants: Computing Meets Motion-Sensing Fabric]]> Okay smarty-pants, try this on for size: we've been hearing a lot about wearable computers, but now scientists at the Virginia Polytechnic Institute are figuring out how to manufacture pants that detect movement.

"A loom helps sew the wires and fabric together. Then sensors embedded in the fabric measure the speed, rotation and flexibility of the pants with every movement. Wireless signals are sent from the pants to a computer to display the activity."
Perhaps this idea could be used like the Nike+ iPod Sport Kit, but without requiring a shoe sensor. Or, the technology could monitor someone with a chronic illness, keeping tabs on whether that person is still moving around or stone-cold dead. The researchers aren't limiting the technology to just pants, either, talking about integrating sensors into shirts, hats and gloves, too. Anyway, we'd like to see these pants in motion.

Smart Pants [Advanced Imaging Pro]

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<![CDATA[It's Starting: The iPod]]> Steve's just walked out on stage. He's wearing the usual jeans and NO turtleneck, introducing the special event. "What do you say let's get started"! The first topic is the iPod.

There are over 3,000 iPod accessories. They had a picture of the iCarta toilet device!

70% of the cars sold now have some kind of iPod connection.

The Nike + iPod sports kit was also launched recently. Sold 450,000 Nike + iPod in just 90 days.

The iPod Video is now 60% brighter and up to 4.5 hours of battery life up from 2.0 hours.

Gapless playback is now in for all iPods. Instant searching so you can input letters with the wheel. And a letter display as you're scrolling past the songs/artists.

Games. All designed for the wheel. Bejeweled, Cubis, Bahjong, Mini Golf, Pac man, Tetris, Texas Hold'em, Vortex, Zuma. Showing off the bejeweld gameplay now. These games will work on all 5G iPods. You can buy them off the iPod store. $4.99 each.

60% brighter display, 75% longer battery life, gapless playback, games, new headphones.

Lowered price to $249 for the 30GB version and a new 80GB. Both white and black. $349 for the 80GB.

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<![CDATA[Marware Sportsuit Sensor+: No Need for Nikes]]> If you're looking to use that Nike + iPod Sport Kit on your daily runs but don't feel like springing for a pair of $100 Nikes, you can still just get the sport kit for $29 and the Marware Sportsuit Sensor+, a $10 pouch made of neoprene and rubber into which you insert the Nike+ iPod wireless sensor. The Velcro closure on the little case just hooks it onto your favorite running shoes. A quick check at the Marware website shows it's not in stock now, but will be available soon for pre-order.

Product Page [Marware, via CrunchGear]

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<![CDATA[Nike+ iPod: Out-of-Box Experience]]>

iLounge snagged a Nike+ iPod Sport Kit and took it out of the box, giving us a good first look at how the system fits together. First we get a peek at the small red-and-white wireless 802.11 sensor/transmitter that fits into a pocket within the insole of those Nike shoes. A surprising revelation is that you don't necessarily need the Nike shoes to use the sensor. It looks like it could just be slipped into any shoe, but the reviewer says it's easier to deal with the little transmitter if you're wearing the special Nike+ shoes created specifically for the system.

The report shows a few shots of those rather plain-looking shoes, and the reviewer also comments about how tiny the receiver is, which looks to be about three quarters of the width of the nano itself. We also get a first look at the Nike+ website where you ingest all your exercise data, and the whole system from shoe to screen looks user-friendly so far. No word on how well it works yet, but the site promises more photos and information shortly, so we'll be on the lookout for that.

Apple Computer Nike + iPod Sport Kit [iLounge]

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<![CDATA[Nike+iPod Sport Kit Now Available]]> nikeappleemailsmall.pngThe preparations are complete, and the Nike+iPod sport kit is now available in Apple stores.

Apple sent out emails today to users advising them that you can now head to stores to pick up the Nike+ shoes at Nike stores today, July 13th. In case you forgot how it works, here's the video.

According to iProng, NIKETOWN stores are going to have live product demonstrations and a chance for you to try the system for yourself. Pre-orders shipped yesterday and people should be getting theirs soon.

Click on the image for a bigger version.

Nike to launch Nike+iPod at retail stores today [iProng]

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