<![CDATA[Gizmodo: Nintendo DS]]> http://cache.gawker.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: Nintendo DS]]> http://gizmodo.com/tag/nintendo ds http://gizmodo.com/tag/nintendo ds <![CDATA[ Nintendo DSi Software Is Region Locked, So Don't Import One Unless You Know Japanese ]]> Nintendo has confirmed that both downloadable games and DSi-exclusive software will be region-locked, meaning Japanese games won't play on an American DSi and vice versa. Regular DS games, on the other hand, will continue to be universal, and you'll still be able to play Japanense imports of regular DS games on say, an American DSi. That sucks, because it means if you import a DSi from Japan to skip the longass wait for the US version, you're going to be stuck buying Japanese DSi games forever, not to mention killing the import market. Maybe there's hope yet lurking in that SD card slot though. [CVG]

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Mon, 06 Oct 2008 13:44:11 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5059584&view=rss&microfeed=true
<![CDATA[ Nintendo DSi Boosts Screen Size, Adds Camera and Audio Player ]]>

The newest iteration of the Nintendo DS, the Dsi, has come out of hiding! The company's new handheld gets a 17% bigger screen (measuring in at 3.25 inches), a .3 megapixel camera, an SD memory card slot, and “audio enhancements” like the ability to listen to mp3s, adjust pitch and playback.

The DSi will also feature built-in browsers and a DSi shop. Pricing categories at the shop for DsiWare include Free, 200 points, 500 points, and a “Premium” 800 points. New DSi owners will get 1000 points to spend at the DSi Shop before March 2010. I. Want. It. Now. Get the rest of the story from our brother-in-arms, Kotaku (and click their digg badge above)! [Kotaku]

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Thu, 02 Oct 2008 01:06:44 EDT Elaine Chow http://gizmodo.com/index.php?op=postcommentfeed&postId=5057873&view=rss&microfeed=true
<![CDATA[ MCV: New DS Announced Tomorrow ]]> MCV, a respected gaming news publication out of the UK, has stated "according to [an] impeccable source in Japan" that "Nintendo will announce a new, updated version of its DS console at a press conference tomorrow morning." They cite the exact time of the conference to run at 5AM UK, or late tonight/early morning for Americans. Given the short timetable on this rumor, we'll know either way soon enough. But it's possibly that Nintendo wants to announce the products before any more leaks occur. [MCV]

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Wed, 01 Oct 2008 13:59:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5057573&view=rss&microfeed=true
<![CDATA[ Nintendo Neither Confirms Nor Denies New DS ]]> After Japan's mainstream newspaper Nikkei announced a new DS with a camera, music player and enhanced wireless functionality, Nintendo had to say something in response. To gaming magazine Famiitsu:

We are always developing new products. However, since nothing has been announced officially, we are unable to comment at this time.

That's the most softly delivered "no comment" that I've ever seen. But take it as you will. [Famitsu via Kotaku]

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Mon, 29 Sep 2008 08:40:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5056168&view=rss&microfeed=true
<![CDATA[ Nikkei: New Nintendo DS With Camera and Music Playback Coming This Year ]]> Japan's Nikkei newspaper—their Wall Street Journal, so by no means a shady source—is reporting that Nintendo will launch a new version of the DS later this year with a built-in camera and music playback, as well as more powerful wireless. The camera will be used for new types of games—who knows what Nintendo would cook up with that, though I'm sure it would involve taking pictures of yourself.

Of course, it'll reportedly launch in Japan before it hits overseas, where it'll sell for under 20,000 yen (Kotaku notes the current DS is 16,800 yen). If true, it looks to be another iteration of the current DS, not the dual touchscreen model Kotaku expects in April or May of next year. [Nikkei via NeoGAF via Kotaku]

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Sun, 28 Sep 2008 01:00:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5055949&view=rss&microfeed=true
<![CDATA[ Homebrew DS-DSLR Uses Nintendo DS as a Canon EOS Remote ]]> Really nice piece of DS homebrew here: when photographer Steve was searching for a less bulky alternative to tethering his Canon 5D to his laptop for remote functions during shoots, he didn't have to look further than his DS Lite, which he was always packing anyway. With a custom cable that connects through the GBA cartridge slot, Steve used the Canon SDK to write a powerful remote app that does everything his laptop could—saving bulk, time, and money. And it's got some tricks even the laptop couldn't pull off.

The DS-DSLR app enables controlled bracketing, custom interval shots, timed long exposures—everything dedicated remote apps do. The DS's unique hardware even allows for a noise-activated shutter control via the built-in mic for snapping a shot the second a balloon pops. So a powerful, instant-on, 218 gram remote that also plays Mario Kart. Not bad at all. [Panocamera via BBG]

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Wed, 17 Sep 2008 11:30:00 EDT John Mahoney http://gizmodo.com/index.php?op=postcommentfeed&postId=5051117&view=rss&microfeed=true
<![CDATA[ Rumor: New Dual-Touchscreen Nintendo DS in Early '09 ]]> This is on the rumor-ier side, but Brian from Kotaku's man deep, deep in Japan has dropped him a tidbit about a new DS that might be in the works—one that bumps up screen sizes and finally replaces the top screen with a touch screen. The Nintendo DT, perhaps? Anyway, this certainly won't be hitting before Christmas, as Kotaku's source says "early next year" if true, which means a lot of DS-gifted kids' smiles may quickly turn to frowns in '09. It makes sense, given Nintendo's excitement-free showing at E3 this year, and how far touchscreen tech has come since the DS first hit, that something DS-related will be brewing for early 2009. [Kotaku]

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Wed, 27 Aug 2008 11:00:00 EDT John Mahoney http://gizmodo.com/index.php?op=postcommentfeed&postId=5042437&view=rss&microfeed=true
<![CDATA[ Giz Explains: The Magic Behind Touchscreens ]]> Touchscreens. They're everywhere, as if electronics makers aren't cool unless their phones or media players have them, and soon that will be true for laptops as well. Touchscreens aren't going to completely replace the mouse and keyboard in the next year or two, but we're hurtling toward a future where they're the dominant way we interact with devices. The catch is that "touchscreen" can describe a few very different technologies that all perform a similar function. Here's a breakdown of the most popular techniques for making touchscreen magic happen—and the crazy new techniques that will succumb to your caresses in years to come.

At a basic level, they all perform the same function—sensing a disturbance in the force when your finger or stylus or whatever pointy object you've got touches the screen, and then extrapolating that into knowing where you're touching it and relaying that to the software. The differences lie in how each screen detects a touch.

Resistive touchscreens are the ones you've probably put your greasy fingers on more than any other kind, mostly because they're the cheapest and oldest. They're in most touchscreen cellphones, many tablets and the Nintendo DS, to name a very few.

How it works: On the bottom you've got a layer of glass, and on top of that, you've got two more: a conductive and a resistive layer. They've got a sliver of space between them. And on top of that you've got one more layer, which is the one you touch. So, when you push down on the screen, the conductive and resistive layer touch each other, which changes the electrical current running through 'em, and the device can tell from that where your finger or stylus is touching.

Good and bad: While resistive is a good deal cheaper to manufacture at the moment, one downside is that it's hard to do multitouch, because of the constraints and shortcomings of a pressure-based system. Another problem is that the multiple layers of touch technology on top of the LCD block an awful lot of light—think of how much dimmer the DS's bottom screen is than the top one.

Capacitive touchscreens are a bit fancier. They used to be really expensive, but the costs are coming down, so you're seeing them in more stuff, like this touchscreen phone from Apple you might have read about, or Dell's Latitude XT tablet.

How it works: At its most basic level, you've got a layer on top of the actual display panel that has an electrical charge running through it. Since you've got your own electrical mojo going on, when you touch the screen (presumably with your finger), it registers an electrical change. By measuring how much you're mucking up the electrical field and where the biggest disturbances are, the device can determine where you're touching it.

Good and bad: It's far easier to do multitouch with capacitive, and fewer added layers mean more light comes through for a brighter display. Still, because it's all about electrical fields interacting and conductivity and stuff, a hand with a mitten on it will have a hard time making stuff happen, and if you wanna use a stylus, you'll need a special one.

Infrared touch sensing, currently most famously used by Microsoft's Surface table, takes a slightly different approach. Because it works well with larger products, you might end up seeing this one quite a bit, especially from Microsoft.

How it works: Basically, the image on the surface is projected from underneath it, along with infrared light. Also underneath are infrared cameras that can see when the light is reflected by objects (like your fingers or cellphones or whatever), and those images are processed and translated as you move and gesture with pictures and virtual objects.

Good and bad: The good thing about this is that it uses existing technologies that come very cheap; the bad news is that the apparatus itself can be bulky, hence the need for Surface to be hidden inside a table, or at least a large globe. Also, it's sensitive to light, so flash photography or strong sunlight can throw off its game.

More, more, more!! There are some \way more advanced touchscreen technologies that aren't yet in wide use. The surface wave acoustic system uses tranducers and reflectors that detect if the ultrasonic waves being sent between them are disturbed (absorbed, actually), meaning something is touching it. Upside is that no metal crap in the panel means 100 percent brightness and awesome clarity. But apparently dust and crud can affect it, so not good for anywhere dirty.

Sharp and others have released prototype touchscreens with optical sensing tech built directly into the display. They are sensitive enough to detect your finger rubs right down to the pixel. Besides making multitouch easy, it can also double as a scanner because of the whole optical deal. Right now it's for small screens like phones—it can scale to notebook size, but not any larger. Of course, they, like infrared, can be affected by undesired light fluxuations.

Mary Lou Jepsen—the engineering honcho behind OLPC's original XO Laptop and founder of the Pixel Qi LCD development firm—told us recently she is pushing for in-cell touchscreen tech, which would make touchscreens cost the same as regular LCDs and be the same thickness, since touch sensitivity would be part of the LCD's own matrix. The issue is that it'll only work with devices specifically coded to use it; it's not a plug-and-play touchscreen like you could order online for your home DIY fake iPhone. If you're wagering that this secret sauce will help achieve the impossibly low pricetag on OLPC's next baby, the XO-2, you win a cookie.

And that's just about everything you need to know about touchscreens to get by. Resistive and capacitive are the major two to know for now, though you might start hearing a lot more about the other ones soon enough.

Something you still wanna know? Send any questions about touching, feeling or screening to tips@gizmodo.com, with "Giz Explains" in the subject line. Top image from David Nguyen, featured in this Giz Photoshop contest.

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Wed, 13 Aug 2008 14:00:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5036516&view=rss&microfeed=true
<![CDATA[ John Carmack Says iPhone As Powerful as Dreamcast, More Powerful Than DS and PSP Combined ]]> We're all for making hyperbolic statements about how powerful the iPhone is as a gaming system, but John Carmack's taking things to the next level. As you remember, Sega has previously said that the iPhone is as powerful as their Dreamcast system, and EA has previously said that it's more powerful than the DS, but less than the PSP. Carmack, on the other hand, is having none of this. He says that it's more powerful than "a Nintendo DS and PSP combined." Combined! Like, if you taped the two together and had them working simultaneously, he's saying it won't be as good as an iPhone!

He also goes on to say that it's almost as strong as a PlayStation 2 and an Xbox 1 at launch. Think back to the games you played on the PS2 and Xbox. Now think of the games you're playing on the iPhone. Doesn't quite match up, does it?

It's strange to us that Carmack is throwing out so much hype for Apple, seeing as he's got a love/hate (mostly hate) relationship with the company.

The verdict is also out on whether Apple has a concrete grasp of gaming, the id co-founder said. The company's reception to criticism has also been counterintuitive, which has led to its relationship with id being something akin to a roller-coaster ride.

Apple essentially kisses his ass when they need him to show up for one of Steve Jobs' keynotes, but then throws him the cold shoulder the second he passes judgment, Carmack said.

[Apple Insider]

Previous Carmack coverage

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Mon, 04 Aug 2008 11:52:57 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5032743&view=rss&microfeed=true
<![CDATA[ Nintendo Sues Piracy-Enabling R4 Cart, R4 Sales Predictably Skyrocket ]]> Yesterday, Kotaku reported on Nintendo and 54 software makers filing an injunction to stop the sales of the R4 and similar devices in Japan. For the uninitiated, the R4 allows you to download DS games online and play them on your DS. Yes, DS piracy. And now said piracy is threatened! So what does that mean? R4 sales are through the roof. Hell, even I bought one yesterday.

The R4 is sold all over the place in Akihabara, the nerd district of Tokyo, and the employees at stores there have already noticed an uptick in sales.

The rush in demand has been amazing. These devices always sell well. But this weekend should be staggering, don't you think?

Yes, I do think. So if you're on the fence about getting one or just discovered their existence thanks to this lawsuit, now seems like a pretty good time to jump on board. For, uh, homebrew games only, of course. [Kotaku]

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Wed, 30 Jul 2008 13:45:00 EDT Adam Frucci http://gizmodo.com/index.php?op=postcommentfeed&postId=5031048&view=rss&microfeed=true
<![CDATA[ The iPhone is More Powerful Than the DS, But Sucks As a Controller ]]> You know that the iPhone is powerful enough to render 3D games like Star Wars: The Force Unleashed, as well as various other ones we covered in the marathon review session, but just how powerful is it? How does it compare to actual gaming handhelds like the Nintendo DS and PSP? An EA developer put it this way. On a scale of the three, it's in between the DS and the PSP, but sliding more towards the PSP. That's right. In terms of power, you can expect to see games that look at least as good as the DS once developers get enough (read: more than four months) development time with it.

But how good is the iPhone in terms of being a game console? How good are the tilt controls for accepting input for programs that you to make small adjustments with the phone in 3D space? Here's what the same developer from EA said to better help you conceptualize its accelerometer. "Think of it as a loose analog stick...you get lots of random data." Developers need to create smoothing algorithms in order to take random data points and interpret them into a curve which can then be used as movement info. Think about the Wii Remote before the MotionPlus add-on in Wii Sports Baseball. Remember all that jiggling your bat did? Yeah, this is that.

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Wed, 16 Jul 2008 15:40:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5025931&view=rss&microfeed=true
<![CDATA[ GameChains Save Your Nintendo DS Games From a Toilet Water Abyss ]]> Designed by Chip Stockman and his 9-year-old daughter Caroline, GameChains are a keychain-like safety net for your precious Nintendo DS games. The chains consist of "laser-cut tabs, a powder-coated metal chain, and aggressive, but non-permanent, adhesive pads"—which is a fancy way of describing something that should keep your games out of the toilet when you are in the midst of a little "me time." GameChains are available for $9.95. [Gamechains via Slipperybrick]

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Wed, 09 Jul 2008 15:40:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=5023446&view=rss&microfeed=true
<![CDATA[ Interview: Collecting Every Nintendo Game & Watch Ever ]]> Before there was the Game Boy, there was Game & Watch. DS Fanboy has a sitdown with two dudes who scoured the world to collect every Game & Watch handheld ever produced: 60 in all, each one a unique and delicious plastic bundle with a single game, like Snoopy Tennis or Donkey Kong Jr. How obsessed is collector Michael Panayiotakis?

After collecting them all, he reset his goal and sold most of them to collect only sealed games, ones in their original blister pack or rare versions (like the special edition Super Mario Bros. box he spent $1200 on). They've also got a pretty sweet gallery retrospective of the Game & Watch that's definitely worth checking out on this lazy weekend. [DS Fanboy]

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Sat, 05 Jul 2008 19:30:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5022313&view=rss&microfeed=true
<![CDATA[ Lightsaber DS Stylus Elicits No Objections From Phoenix Wright ]]> These officially licensed Star Wars Nintendo DS Styluses are just what we need to draw insane circles around Pokemon, help Phoenix Wright solve cases and cut open random people in that really hard doctor game. They come in two flavors: a three-pack of standard plastic ones for $7.99 or a two-pack of glowing ones for $16.99. Both are due July 31, which is exactly the day that we're going to pretending we're gigantic Jedi holding regular-sized lightsabers. [Light-up and Boring via View from Heaven via Oh Gizmo via Kotaku]

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Wed, 02 Jul 2008 02:10:53 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5021346&view=rss&microfeed=true
<![CDATA[ <i>Bangai-O Spirits</i> For DS Uses Old Timey Audio Recordings To Share Levels ]]> The Nintendo DS remake of the old Dreamcast favorite Bangai-O Spirits has one very notable feature that we haven't seen in years. Kotaku found out that instead of using Nintendo's local Wi-Fi or over-the-net DS codes, you share levels via audio recording. Once you've designed something you want your friends to see, it'll play back that level as an audio recording that you can record it as an audio file on your computer, then send however you send files normally.

To get the levels back on another DS, just play it back over your computer's speakers and hold up the DS mic to it—the mic will grab the sound and the game will change it back into level code. If only Nintendo didn't make their online system so horrible to use, the developers wouldn't have to resort to archaic methods that are pretty much on par with tin cans and strings. [Kotaku]

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Thu, 12 Jun 2008 14:20:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5015885&view=rss&microfeed=true
<![CDATA[ Forbes: iPhone Could Kill the DS (Spore Shows Us Why They're Wrong) ]]> Forbes is running a frankly bizarre piece that the DS's greatest threat is the iPhone, because it has "the touch-sensitive screen of a Nintendo DS with the motion sensitivity of the Nintendo Wii" (the writer is absolutely hyped for this combo) and the upcoming App Store will in bring a flood of games. The primary goods he waves at is EA's Spore. Not only is he wrong on principle—the iPhone really isn't about games to start, and remember Apple's most recent gaming rennaissance?—but Spore actually just proves our point.

The DS version of Spore is already a very different, much smaller game than the truly galactic full-scale universe you're getting on the Mac and PC. It's like Spore Lite. And the iPhone version is even simpler than that—it's basically just the "spore" stage of Spore, totally top-down and 2D, extremely simple. In a way, it's just a glorified version of the cellphone games that people who'd pick up a DS or real portable gaming system would totally ignore. There's no crossover or competing audience with the DS version—it's basically just a distraction, and that's what most games on the iPhone will be.

Will games on the iPhone be better than most other cellphone games? Probably. It has the juice, the platform and the controls. But it won't knock a DS or PSP out of your bag by any means. It's just not the same space. [Forbes]

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Thu, 05 Jun 2008 15:30:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5013541&view=rss&microfeed=true
<![CDATA[ Awesome DS Digital Sketchbook App Turns You Into Pocket Picasso (If You Don't Suck at Drawing) ]]> Nintendo might be the best videogame company on earth, but occasionally they waste some real opportunities. Like Mario Paint on the DS. It's pleading for it. But Wired's How-To Wiki shows us how to turn it into a sweet digital sketchbook in the meantime with Colors. All you need to install it is a DS-compatible flash cartridge and a microSD card. Colors is a fairly basic (no layers or undo yet) but still impressive paint app, and more features, like DS-to-DS collaborative painting, are coming. You can use a full-size Wacom stylus if the DS one cramps your style, and export via Wi-Fi or microSD. To see what you can really do, check out this amazing Rembrandt replica by Jason Dunn.

[Colors, Wired How To via Lifehacker]

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Sat, 24 May 2008 14:00:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=393123&view=rss&microfeed=true
<![CDATA[ New DS Lite Colors Look Like Watermelon and Green Apple Jolly Ranchers ]]> A pair of new DS Lite flavors—and they do look more like yummy cherry and lime candy flavors than mere colors—have been spotted on a couple of Spanish retail sites, one of which is GAME, apparently the second-largest specialty gaming retailer in the world, so there's some solid reason to believe these babies are real, or at least as Luke says, we can't rule 'em out. We'll know for sure on June 13, when they're supposed to drop. Hopefully these summer shades aren't Europe only. [GAME via Leonsito @ NeoGAF via Kotaku]

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Mon, 19 May 2008 23:59:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=391919&view=rss&microfeed=true
<![CDATA[ Guitar Hero: On Tour DS Bundle Coming in June ]]> In a conference call today Activision said that their DS rendition of Guitar Hero will be hitting stores in June, and Nintendo was so impressed by the controller add-on, that they're allowing the hardware to be included with the game as a bundle set. Activision didn't discuss price or specific release day, but it's good knowing the game is coming sooner than later. Let's hope it's as awesome as the console version. [Joystiq]

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Fri, 09 May 2008 16:59:45 EDT Adrian Covert http://gizmodo.com/index.php?op=postcommentfeed&postId=389153&view=rss&microfeed=true
<![CDATA[ Nintendo Not Slashing Console Prices ]]> Zelda%20Nint%20GI.jpgBad news, bargain hunters; Nintendo has gone on record saying there are no imminent price cuts for the Nintendo Wii or DS. Satoru Iwata, the company's president, said he did not believe in the "model" of price slashing, as it tends to leave early adopters feeling a little disheartened. Though we do agree, surely early adopters are well out of their honeymoon phase by now? With Nintendo's profits soaring to new heights, they're not exactly looking for a quick dollar, so perhaps the move makes a little sense. Still, Nintendo is not expecting to make as much cash on DS hardware sales in the coming year, which means there are a few more eggs in a Wii basket somewhere. The exact DS stats breakdown like this:


The big N anticipates it will shift 28.0 million DS units from now till March 2009, which is a reduction in the numbers sold in the previous year, where 30.3 millions units made their way to sweaty palms everywhere. Personally, I think Nintendo have their figures wrong; it'll be 28,000,001 units, as I left my DS on a flight I took yesterday. Life sucks. [Associated Press]

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Mon, 28 Apr 2008 01:35:00 EDT Haroon Malik http://gizmodo.com/index.php?op=postcommentfeed&postId=384521&view=rss&microfeed=true
<![CDATA[ Nintendo Shuts Down New DS Rumor Hard ]]> miyamoto.jpgThose of you hoping for a next-gen DS to be unveiled by Nintendo at E3 this year will have to stop by the supermarket to get a gallon of consolation ice cream on your way home from work. Nintendo Japan just shut down the rumor by saying "We cannot comment...but at the very least there won't be anything like what Mr. Hamamura suggested..." That's a complete denial if we ever heard one. Of course, Nintendo could be going in a completely different direction and rolling out a Nintendo Triple Screen, the TS. That would be nothing like what Mr. Hamamura suggested. [IGN via Go Nintendo via Kotaku]

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Wed, 16 Apr 2008 19:10:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=380667&view=rss&microfeed=true
<![CDATA[ Ballplayer's Eyesight Is On The Ball, Thanks to Flash Focus and a DS ]]> We were just about to stuff Nintendo's Flash Focus vision game into the snake oil file when White Sox catcher A.J. Pierzynski revealed he actually improved his hitting through daily use of the software. Like many of the White Sox batters last year, Pierzynski stunk, and to come around he played Flash Focus in the off season. Now, one week into the 2008 schedule, the hapless catcher has two home runs, a .529 average and a team-leading seven RBIs. And just in case Pierzynski's knees give out, as catcher's knees are wont to do, we're sure he's well aware of the fact that surgeons are busy with Nintendo training of their own using the company's other hardware, the Wii. [The Chicago Sun-Times]

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Sun, 06 Apr 2008 21:00:00 EDT Jack Loftus http://gizmodo.com/index.php?op=postcommentfeed&postId=376589&view=rss&microfeed=true
<![CDATA[ Colorware Brings Its Fine Rainbow Craft to the Nintendo DS ]]> If anyone knows people go apeshit for new color combos, it's Nintendo. Slowing hardware sales? Some fresh hues perk 'em right up. Well, Colorware isn't content to let Nintendo keep all the fanboy action to itself, so they're bringing their paint-y crafts to the DS. Just do us a favor and don't hit brainstorm before you click buy. We saw some truly hideous stuff. [Colorware]

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Tue, 18 Mar 2008 14:00:44 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=369278&view=rss&microfeed=true
<![CDATA[ Korg DS-10 Turns Your Nintendo DS Into a Serious Synthesizer ]]>
Musicians who lead double lives as gaming geeks will soon have their worlds collide when Korg releases its DS-10 software for the Nintendo DS. Basically, Korg has taken the design concept of their famous MS-10 synthesizer and thrown in a four-part drum module, two analog synth simulators, a 6-track/16-step sequencer and made it usable with the touchscreen. If I had any music ability, lived in Japan and had 4,800 yen ($47) burning a hole in my pocket, I would be all over this sucker when it is released this July. Official specs after the break.

- Two patchable dual-oscillator analog synth simulators: - Four-part drum machine that uses sounds created with the analog synth simulator - Six-track (analog synth x 2, drum machine x 4) /16-step sequencer - Delay, chorus and flanger sound effects available from the mixing board - Three note-entry modes: touch-control screen, keyboard screen, matrix screen - Real-time sound control mode via touch-control screen - Exchange sounds and songs and play multiple units simultaneously through a wireless communications link
[Korg DS-10 via Kotaku and DS Fanboy] ]]>
Wed, 12 Mar 2008 21:00:35 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=367199&view=rss&microfeed=true
<![CDATA[ 12-Inch DS-Holding Mario Says "Mama Mia, You'll-a Never Get a Girlfriend!" ]]> mariofig.jpgThis foot-tall Mario statue is actually a DS holder, with his grip specially designed to hold your portable gaming device. It's the perfect way to make your bedroom look like a 1993 Toys R Us while also making sure your DS doesn't have to sully itself resting on any flat surfaces. How can you say no? [Product Page via 7 Gadgets]

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Fri, 29 Feb 2008 10:20:55 EST Adam Frucci http://gizmodo.com/index.php?op=postcommentfeed&postId=362291&view=rss&microfeed=true
<![CDATA[ If You Cover Your DS With Real Snakeskin, You Are Officially 'That Guy' ]]> Ewwww! Seriously, who would want to wrap their DS Lite in real snakeskin?

I suspect the same types of people who think it's cool to wear gigantic boots and trenchcoats in summertime. Well, to each his/her own, I suppose. $120 and and an admission of being a creepy person is all it'll take to make your favorite portable gaming device a scaly freakshow.
[Gizmodo Japan]

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Fri, 08 Feb 2008 12:01:39 EST Adam Frucci http://gizmodo.com/index.php?op=postcommentfeed&postId=354277&view=rss&microfeed=true
<![CDATA[ Robot Mod Uses Nintendo DS Touchscreen, Microphone for Controls ]]> Six engineering students in France have modded an open source Pekee robot to respond to Nintendo DS controls. It uses the the d-pad, microphone, gyroscopes built-in to game cartridges and a target interface on the touchscreen to control the robot wirelessly. Watching the video made me wonder why Nintendo hasn't announced a DS-powered R.O.B. v.2 yet. It would be amazing. [Dev-fr.org via DS Fanboy]

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Mon, 04 Feb 2008 23:28:04 EST Adrian Covert http://gizmodo.com/index.php?op=postcommentfeed&postId=352595&view=rss&microfeed=true
<![CDATA[ World's Smallest DS is Real Paper Mario ]]> With dimensions of 1.4" x 0.75" x 0.25", the paper craft Nintendo DS is so small, it makes your manhood look like the Maxblaster. The art work was put together by Nintendo fanboy, SonicScape Jun, who has such a steady hand, he should have clearly been surgeon. The scaled replica may not work, but it does have a functioning hinged case and even a teeny-weeny game card, which can be inserted into the main unit. Jump for another picture of the miniature marvel.


nds%20paper%202%20GI.jpgWe know; you are not to sure why, but you want one. We are experiencing the same mixed emotions at this point in time. Luckily, all you need is some glue, a knife, some basic office supplies, Jun's PDF instruction kit and you are on your way. Apparently, it will take 1.5-hours to make, but be warned; your fat, blubbery fingers will probably make this project next to impossible. Stress levels are likely to increase to fist-through-LCD-screen type proportions. For the sake of the LCD, give this one a miss, we beg you. Against our best advice, you can hit the link for the detailed how to. [Tekenstein, PDF Instructions via Technabob]

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Sun, 03 Feb 2008 10:00:00 EST Haroon Malik http://gizmodo.com/index.php?op=postcommentfeed&postId=351997&view=rss&microfeed=true
<![CDATA[ Confirmed: Cobalt Blue DS Coming Feb. 10 ]]> We knew the Black n' Blue DS was coming anytime now especially since we found a Circuit City pre-order page, but a specific date had yet to be uncovered, until now. A GameStop window display advertisement has the the in-store date and it's showing February 10th. [Kotaku]

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Fri, 01 Feb 2008 11:30:33 EST Christopher Mascari http://gizmodo.com/index.php?op=postcommentfeed&postId=351875&view=rss&microfeed=true
<![CDATA[ Cobalt Blue DS Arriving Next Month, Still Smoking Hot ]]> Our favorite Japanese pseudo-citizen at Kotaku turns up some insider verbiage on that hot hot black-and-blue sex machine of a DS Lite that Circuit City pre-emptively had up for pre-order. The warehouse just started slapping the clamshells together, which in person, says the source, looks more "purplish blue" and "awesome."

It is, in fact, the same unit as the red-and-black DS Lite. Given that it takes something like two to four weeks after packing to hit shelves, Bashcraft suggests mid-to-late Feb. for D-Day. I so wish I didn't already have a black one, which is already a slab of aesthetic satisfaction. [Kotaku]

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Tue, 29 Jan 2008 10:45:42 EST matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=350098&view=rss&microfeed=true
<![CDATA[ Rumor Smashed: Nintendo DS Not Getting Downloadable Full Version Games ]]> Nintendo's just dropped the hammer on the NYT story saying the Nintendo DS will get full versions of downloadable games. Turns out that it's not true, and they were just thinking of the old DS getting demos via the Wii. The Ninty says these demos will be playable just like a normal game (but won't have all the content, of course) after you download it, but will be erased once the DS is turned off! [NYT]

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Fri, 04 Jan 2008 13:09:49 EST Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=340659&view=rss&microfeed=true
<![CDATA[ Nintendo DS 2: the 3D Mock-Up Makes Us Drool Alien-Style ]]> Gizmodo reader Phil Nolan, a profesional 3D modeler and animator, got inspired by our Nintendo DS 2 mock-up and wish list and sent us his cool version of this dreamed-up third iteration of the Nintendo DS. It looks so yummy inside that I want to get it out for a date:

As you can see, he took the original design and added a whole lot of the iPhone and the PSP. Looks quite good to me, even while it still has some unresolved issues, like the hinge, which can't be like the MacBook because it will block the shoulder buttons. Still, a very doable, even slimmer form factor than the Lite which can perfectly fit all the not-so-crazy features we thought could make it to the next revision of the Nintendo portable console.

And before the anti-Apple camp gets up in arms, let's not forget that the original DS got redesigned with a clear inspiration on the Apple's all-white, all-shiny, all-simplicity iPod design. People didn't think the same could be done with the original DS and look what happened with the Lite.

Some more thoughts from the "buts" that people claimed about the first 2D mock-up:

"But the screen on top should be the same size"
Not necessarily. For compatibility, you can play original DS games letterboxed. Even new games could retain exactly the same format and keep backward compatibility if you want. The top wide-screen, however, could be used very well in most games. But specially, for media playback.

"But the it should be a totally new concept. Nintendo broke the rules and will do it again in the next generation"
That may be true, but the True Next Generation is years away. It took decades for Nintendo to change the paradigm of the original Gameboy to the Nintendo DS. Until the latter arrived, the first went through many iterations, each adding more things: smaller package, more power, color, backlighting, etc.

They milked the cow until it was dead. Then, they reinvented themselves with the DS. The next DS will be an evolution of power and features, not of basic concepts. It works great now, it sells like crazy, so you don't need to change it dramatically just yet. Nintendo just needs to keep the distance with the PSP and that will be it.

"But it will be too expensive to make"
Like I said in the original mock-up article, given the sinking prices of current components thanks to the proliferation of smartphones like the iPhone or multimedia players, a DS 2 with shaved corners, better screens and built-in multimedia playback will be very doable in 2008. Granted, it may not take this shape, but it will happen sooner than later.

"But it doesn't have Advance cart compatibility"
With downloadable games coming to the DS and dirty-cheap Flash RAM prices, the next version of the DS will probably have Virtual Console emulation, just like the Wii. Why deal with hardware when you can have it all in software?

[Gizmodo and Phil Nolan]

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Wed, 02 Jan 2008 13:20:48 EST Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=339601&view=rss&microfeed=true
<![CDATA[ Rumor Smashed: Mario Galaxy For the DS is a Hoax ]]>

We hate to burst your bubble but Joystiq has provided some convincing evidence that the recent video showing a DS version of Mario Galaxy was a fake —albeit a very good one. It appears that a shorter, more stable version of the was posted on a video-sharing site by a user with the handle psycho3ler. That is the same guy behind the infamous Nintendo ON hoax video from 2005. So yeah, there will be no Galaxy for the DS (for now) —but you probably already saw this one coming. We are used to having our hopes and dreams crushed. [Stage9 Video and Nintendo On Video via Joystiq]

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Thu, 20 Dec 2007 21:20:39 EST Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=336530&view=rss&microfeed=true
<![CDATA[ Brain Age Creator Developing Intelligent Toyotas for Old People ]]> Old_Lady_In_Car.jpgFirst he developed Brain Age, a hit Nintendo DS game that helps keep people's brains fit well into their golden years. Now, the same guy, Ryuta Kawashima, is working with Toyota to make cars that help the older folks who perhaps didn't do all the mental calisthenics they should have.

The car systems, which will are now going into development, will be able to determine whether or not the driver was doing anything dangerous or erratic, and control for that or even act to prevent that kind of behavior.

There might be a system that uses both climate control and navigation to make sure the drivers stay alert, for instance. The system might automatically slows the car down if it senses an irrational punch of the gas pedal. There's no mention of the opposite, however. You know, the system that speeds the hell up when it determines that you've just merged onto a 75mph freeway and you're only doing 34. [SMH]

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Tue, 18 Dec 2007 09:14:37 EST Wilson Rothman http://gizmodo.com/index.php?op=postcommentfeed&postId=335125&view=rss&microfeed=true
<![CDATA[ Nintendo Year-End Report Card: A- ]]> It's been a gigantic year for Nintendo. It reclaimed the living room console throne for the first time in forever with the Wii, and continued to dominate the portable gaming space with its DS. But how did it do on a scale of A to F? Did it earn good marks for quality games or did it get points off for the fact that it's had a little problem with truancy? Here's how we graded.

• Things were looking up for the Wii at the start of the year after it completely sold out during the holidays—but it still managed to lose to the Xbox 360 in overall sales due to the fact that there weren't enough units available.

• Gut-check time for Nintendo as the first modchip became available in February. Would its laissez-faire attitude toward piracy on the DS and Wii continue to bite Nintendo in the ass? After all, there was little incentive to not mod your Wii since there's no punishment, like withholding Xbox Live service from pirate users for. Someone could just disconnect a system from the network and run all the free Wii games he likes.

• More bad news for Wii owners when Nintendo announces that there will be no third-party online games until the end of the year. This might seem to doom the Wii to the fate of the GameCube—great first-party support and yet utter lack of third-party support—but that doesn't seem to be the case. Third-party developers and publishers are falling over themselves to get stuff on the console that , at least in Japan, has already passed the GameCube in lifetime sales.

• Along with third-party software manufacturers, hardware manufacturers were also getting in on this motion-sensing gravy train. The Nyko Wii Party Station is only one of many Wii accessories we saw this year.

• Although Wiis were selling faster than they could make 'em, E3 brought a big upswing in interest as Nintendo unveiled the Wii Fit. Emphasizing a focus on casual gamers while still playing lip-service to hardcore fans, Ninty showed yet another clever means to get people who don't normally play games into its corner. It's still working, though the Wii Fit won't be out 'til the spring.

• The Xbox 360 finally bowed down to the Wii in overall sales in September, despite having been on the market about a year longer.

• Showing that this Christmas season will be as strong as the last for the big N, the DS set a game console sales record for Thanksgiving week at 653,000 units purchased.

• And, to top everything off, there's the fact that Wiis are still very hard to find. Not only is it the most talked about Christmas item for two years running, it's been the most talked about year-round item as well.

So here's how Nintendo did. Sales are phenomenal for both the Wii and DS, even while features were fairly few and far between. Sure, it announced DS Demo downloads and a upcoming developer channel for homebrew-ish games, but they aren't here now. And speaking of games, once you get past the first-party titles for the Wii like Super Mario Galaxy and every other game that has Mario in it, the library looks a bit thin. The DS, however, looks as strong as ever.

A Exhibits positive self image (Strong sales)
B+ Seeks help when appropriate (Let third-party developers in)
B- Focuses on task at hand (Interesting games, though not enough of them)
C Doesn't play well with others (Weak online support; friend codes are a joke on both Wii and DS)
C Tendency towards truancy (Hard to find in stores)
B+ Shows adequate attention (They're ramping up production, they promise)
B+ Makes responsible choices (Didn't can Manhunt 2)
A- Finishes required tasks (Got Mario Galaxy out the door)

Overall: A-

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Mon, 17 Dec 2007 12:00:39 EST Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=334571&view=rss&microfeed=true
<![CDATA[ Glucoboy Makes Blood-Testing (Sort of) Fun With GBA and Online Gaming Rewards ]]> When it comes to diabetes blood-testing the word "fun" does not spring to mind. However, the Glucoboy could change all that by rewarding consistent testing and good results. When the blood glucose meter is combined with a Game Boy Advance or Nintendo DS, kids can earn points that will unlock mini-games on the included cartridge or rewards on the GRiP incentive-based web community.

The concept has been around for years, but is only being released now due to a 3 year struggle with Nintendo for approval to manufacture the device. Why Nintendo dragged their feet on this one is a mystery. Do they have something against kids with juvenile diabetes or what? All that aside, the device is now available in Australia for around $260. Plans are in the works to make the Glucoboy available worldwide in the near future. [Product Page via Next Gen via Joystiq]

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Thu, 06 Dec 2007 18:40:15 EST Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=331030&view=rss&microfeed=true
<![CDATA[ Chimpanzees Beat College Students at Computerized Brain Test ]]> You know that game in Brain Age where you get a quick look at a batch of numbers then have to tap them in numerical order after they're hidden? In news that must please the good Dr. Kawashima to no end, scientists at Kyoto University have found that five-year-old chimps are able to perform a (very) similar feat much faster than a group of nine able-minded college students on a touchscreen test bed that resembles the best-selling DS game.

With a .7 second look, both man and beast are on even ground, but with a 0.4 second or 0.2 second (!!) peek, the college kids got owned, completing it 40% of the time compared to the chimps' 80%. One thing's for sure— taking this test probably didn't help the college kids with their self esteem. While not as funny as a chimp working a typewriter while smoking a cigarette, the video above of brave Ayumu doing his thing is pretty damn amazing. Get that chimp a stylus!

And if you want to be impressed, see the next video, showing the chimps memorizing the digits after the mere peek.

[AP]

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Mon, 03 Dec 2007 21:55:56 EST dango http://gizmodo.com/index.php?op=postcommentfeed&postId=329518&view=rss&microfeed=true
<![CDATA[ Nintendo DS Getting Downloadable Media in Japan ]]> The Nintendo DS is about to get even more multifunctional in Japan, as a new media download service is set to launch in the land of the rising sun for the DS. Featuring a microSD to DS cartridge adapter, the service will allow people to download books, videos, and manga for viewing on their DS's. The service, called DSVision, is set to launch in March with 300 available titles but plan to bump that up to 10,000 by 2010. The initial kit will run $37, with media running about $10 a pop. [New Launches via Slashgear]

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Fri, 30 Nov 2007 10:22:09 EST Adam Frucci http://gizmodo.com/index.php?op=postcommentfeed&postId=328436&view=rss&microfeed=true
<![CDATA[ Nintendo DS Sets New Record, Wins All of World's Gold ]]> nintendo_ds_uk_2-1.jpgThis just in: Nintendo is making boatloads of cash. Despite pumping out 1.8 million Wiis a month, they can't keep the unit on shelves—and this is one year since the system's launch. But the story this week is about their portable system, the Nintendo DS. It's just set a game console sales record for Thanksgiving week, moving 653,000 DS units. Yes, you read that number correctly. So for those anxiously awaiting Nintendo price cuts, think again. And be happy they're not raising the price on the public. [kotaku]

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Wed, 28 Nov 2007 09:19:26 EST Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=327335&view=rss&microfeed=true
<![CDATA[ DS Lite Bundles Get Official In Time For Holidays ]]> Those "His and Hers" special edition Nintendo DS Lite bundles we told you about a while back got official today. Available in pretty pink (with a paw print) or gold (with the Triforce logo!), they come with Nintendogs: Best Friends or Legend of Zelda: Phantom Hourglass, respectively, and will cost $150 apiece when they go on sale Friday. [Kotaku]

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Tue, 20 Nov 2007 12:00:00 EST Benny Goldman http://gizmodo.com/index.php?op=postcommentfeed&postId=325032&view=rss&microfeed=true