<![CDATA[Gizmodo: nvidia]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: nvidia]]> http://gizmodo.com/tag/nvidia http://gizmodo.com/tag/nvidia <![CDATA[Intel Confirms Larrabee Graphics Card is Dead]]> Last week Intel blabbed to us that its high-end Larrabee card would never debut as a "standalone discrete product," and now its demise has been made official. Can you hear Nvidia and AMD crowing from where you are too? [Reuters]

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<![CDATA[Intel's High-End Larrabee Graphics Card Won't Be Released Anytime Soon]]> Intel just told us that its first Larrabee graphics card isn't ever coming out "as standalone discrete product," because they're behind where they'd hoped to be in development, meaning you won't be shoving one inside of your PC anytime soon.

And you have to figure that's pretty far behind, since the Larrabee launch timeframe was 2009/2010. The only way you'll be able to touch Larrabee now is as a development platform for graphics engines or high-performance computing, in order to develop for future Intel products.

Intel says they're going to announce new plans for discrete cards some time in 2010—mayyybe CES, where we talked to former Intel Chairman Craig Barrett about Larrabee last year? But, more likely at the Intel Developer Forum later in the year. [Intel]

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<![CDATA[ASUS Eee PC 1201N Available for Amazon Pre-Order]]> You can now put in your order for the first ASUS Eee PC running on an Nvidia Ion platform (and find out how good a bargain it really is) from Amazon for $500, shipping January 15th. [Amazon via Electronista]

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<![CDATA[The FTC Still Wants to Slay the Intel Monopoly Monster]]> Sure, Intel paid off AMD to drop their antitrust suit, but the FTC's still mighty interested in their their fights with Nvidia, and concerned about preserving competition in the chip marketplace overall. It could get ugly. [BW]

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<![CDATA[The iPhone Is an Affront to Language]]> I dislike capital letters. I dislike exceptional capital letters even more. The iPhone, and indeed most Apple products, suffer from "camel case," as the NYT's On Language calls it. "Steep is the descent into orthographic antinomianism." He's right.

There's a historical reason in tech for products with camel case, like QuickTime or WordPerfect, as Crain, channeling New Scientist lays out: Often, spaces had to be dropped in programming languages, so capital letters were used in compound words to make them easier to read. That's fine, but in today's world, I agree very much with this sentiment:

In my considered opinion, the juxtaposition of majuscule and minuscule in a personal name may be safely indulged as a prerogative of the human being, with all his individual strangeness, but to extend the same license to the fruits, literal and figurative, of human labor is another matter.

Now, we have brands and products like TiVo, NVIDIA*, iEverythingapplemakes, BlackBerry, eXpo, eBook, eMachines, iRiver (it's iriver, oops), PlayStation and way, way more that insist on being special through forcing you to stretch your pinky finger over to the shift key at odd intervals, following their rhythm, dancing to their tune. It's a form of control.

Historically, Crain says, word spacing didn't really become standard for the modern world until the 13th century, after disappearing for a millennium. So camel case, he says, "is regressive — in fact medieval. It harks back to an era when reading was effortful, public and loud - like a visit to a contemporary shopping mall." Yep, that's the point. [NYT]

*I hate all caps, too, unless it's an acronym.

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<![CDATA[The Asus G51J 3D Laptop Is '3D Done Right']]> We reviewed Acer's 3D laptop not so long ago. We found it fun, but reeking of gen 1 quirks. Now Laptop Mag has played with a new 3D laptop by Asus and found it to be pretty fantastic.

The Asus G51J 3D is the first laptop to feature NVIDIA's new 3D vision technology, and it takes advantage of a high performance, 15.6-inch 120Hz LCD that, when coupled with shutter glasses (yup, you still need glasses) garnered these praises from Laptop:

...unlike the TriDef technology that powers Acer's 3D laptop, titles optimized for 3D vision give you a great sense of depth without negatively affecting gameplay. On first person shooters, for example, we found it difficult to aim when using the Acer 5738DG. On the Asus G51J 3D, you don't make any compromises in terms of control or accuracy.

For the 3D tech, you'll take a resolution hit (there's no 3D 1080P display option) and pay a $200 premium, making the full gaming $1,700.

Keep in mind that Acer's system, while utilizing only rudimentary polarized glasses 3D, costs under $800. [Laptop Mag]

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<![CDATA[Borg-Like ION Cube PC Wins Nvidia's Case Mod Contest]]> A few months ago, 5 master modders were tasked with building one crazy Nvidia ION ITX-based PC using the best user-submitted designs posted at Modders-Inc. A final winner has now been selected, and it looks pretty amazing, no? Pics!

The system was built by Bill "Overkill Bill" Owen from mnpctech, based on a winning render by "Cheapskate". The worklogs of all the finalist mods are fun to flick through, and the hundreds of hours of work that went into the Cube's CNC milled sheets of aluminum and laser cut pieces of acrylic look worth it to me. [Modders-Inc and Mnpctech]

Full specs:

ION ITX-A-U Specifications
Processor 1.6 GHz Intel Atom 330
533 MHz FSB
Chipset NVIDIA MCP7A-ION
System Memory, Dual channel DDR2 667 DIMM slots
Up to 4 GB of memory
VGA Integrated NVIDIA GeForce 9400M Graphics
Supported Resolution 1920 x 1440 (VGA)
Expansion Slots PCI Express Mini Card (wireless card pre-installed)
Onboard IDE None
Onboard Serial ATA 3 SATA (3 Gb/sec.) connectors (RAID 0, 1, 0+1)
Onboard USB 10 USB 2.0
Onboard LAN Realtek RTL8211C GbE 10/100/1000
Onboard Audio Realtek ALC662 5.1 channel HD codec
Back Panel I/O 6 USB 2.0 ports
1 VGA port
1 DVI-I port
1 HDMI port
1 eSATA port
1 LAN port
1 PS2 keyboard port
2 S/PDIF-out ports (coaxial/optical)
3 Audio jacks: line-out, line-in, mic-in
1 DC jack
Onboard I/O Connectors 3 SATA connectors
4 USB 2.0 via 2 pin headers
1 RS-232 COM pin header
1 Front panel audio pin header
1 Front panel pin header
2 Fan pin headers
4-pin Molex connector (for peripheral power)
BIOS AMI BIOS 8 Mb flash memory
System Monitoring & Management: System power management, RTC timer
Operating Temperature 0ºC ~ 50ºC
Power DC 19 V @ 4.74 A
Form Factor: Mini-ITX (17 x 17 cm)
Includes Driver CD
Backplate
CPU fan
90 W AC adapter & cord
Wireless antenna
3 SATA cables
1 SATA power cable

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<![CDATA[Mystery Nvidia Tablet Identified: 2010 Arrival and Android Rumored]]> An update on that sleek, but unknown Nvidia Tablet we showed you yesterday. As widely expected, it's actually a prototype Tegra-based device built by an ODM for Nvidia to shop around to wireless carriers worldwide. Here's what we may know:

Engadget says a credible tipster suggests it currently runs Windows CE and has a resistive touchscreen, but Android and capacitive upgrades (and different screen sizes) are likely. A March 2010 arrival is rumored, as is T-Mobile's involvement. Interesting, but definitely still an undercooked rumor at this point. We'll let you know when we hear more. [Engadget]

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<![CDATA[Nvidia CEO Reveals Tablet, Declares His Love for Apple]]> In an interview yesterday, Nvidia CEO revealed two things: First, their sleek tablet prototype, which looks just like my wet dream Apple Tablet concept: Simple, thin, and omfgIwantone. Then, he declared his enraptured love for all things Apple:

[In my home we are] all Apple. Apple uses the best technology for their [computers]. Apple says to their customers: if you buy a computer from us you can be sure we have selected the best technology inside for you. That is their promise to consumers. Their promise to consumers isn't we've selected the best technology for you with the exception of what Intel allows us to use. That's not their promise. And that's why Apple uses the best technology where they want whenever they want. And that's why I'm all Apple! At home it's just Macs everywhere. It's Nvidia's technology in all of them but I use Macs. My son has two Macs, my daughter has a Mac, there's an extra Mac just in case and my wife has a Mac. It's just Mac, Mac, Mac! Because I know it's got the best stuff inside.

That's quite an enthusiastic endorsement. So enthusiastic that he crosses the ultra-fanboy territory and gets into the "I've my hockey knee pads here and I'm ready to perform iphonelingus on you if you pick me as your tablet provider, Apple" danger zone. [Shufflegazine—Thanks Ron]

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<![CDATA[Nvidia Confirms Intel's Senseless USB 3.0 Delay Until 2011]]> Bad news: Nvidia has confirmed Intel's stance on USB 3.0—no Intel chipsets will support the new standard until 2011. Short of Intel stating something different, USB 3.0 probably won't hit mass consumption until then. Is there any hope?

We've already seen an Intel motherboard hit the market with USB 3.0, but it's technically manufactured by Asus, and it's running a third-party USB (3.0) controller. So we'll see USB 3.0, especially in the custom PC market, before 2011 (because we already are). But like we said, in terms of the standard arriving in mass anytime soon, things are looking grim. [TGDaily via Engadget]

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<![CDATA[Maingear Shift's Spartan Case Belies Meaty High Performance PC Line]]> Maingear, the custom PC maker and purveyor of tramp stamp laptops, has let loose a duo of simplistic-looking desktop towers this morning designed to "shed the bling" and focus instead on what's going down inside the case.

Both the the Shift: Intel P55 and the Shift: Intel X58 are powered by Intel Core i7 900 processors running Windows 7. ATI Radeo HD and NVIDIA GeForce graphics cards are featured, and I'm sure the discerning gamer expects nothing less.

Storage options include up to six mechanical or 12 SSD drives. The two diverge on memory specs, with the P55 containing up to 8GB DDR3-1600 low latency RAM and the X58 up to 12GB DDR3-2000 or 24GB DDR3-1600. DVD or Blu-Ray drives are options for both rigs while a standard Asetek closed-loop liquid cooling system keeps things chilled.

Pricing begins at an optimistic $2,199 and $2,599, respectively, although with all the options listed above that can (and probably will) climb much, much higher. Since Shift is the only PC that Maingear going's to focus on selling from now on, I hope it works it out for them.

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<![CDATA[Rumor: ATI Locked in for Next-Gen Xbox Graphics?]]> Nothing is official, but Fudzilla's sources suggest Microsoft liked the Xbox 360's Xenos graphics enough to stay with ATI for its next console, possibly slated for 2012. Given the lead-time, it may even be a 28-nanometer chip. [Fudzilla via CrunchGear]

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<![CDATA[Next Nintendo DS Might Get a Huge Speed Boost from Tegra]]> The Nintendo DS is great, but seriously underpowered. That could change in the next version, though, thanks to a little help from the same processor that drives the Zune HD.

It's rumored that Nvidia has won a contract to supply Nintendo with Tegra chips for the next generation DS. The specific chip Nintendo plans on using is unknown, so we don't know exactly how powerful the next model could be. Considering the current DS runs on two incredibly slow processors, any Tegra would be a huge boost in power.

As a bonus, the source reports that the new hardware should allow backwards compatibility. Hopefully not à la PSP Go, where backwards compatibility really means you have to buy all the games you already own again. [Bright Side of the News via Electronista]

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<![CDATA[Nvidia's Nforce Chipset Is Dead in the Water]]> I used an Nvidia Nforce-based motherboard in the first computer I ever built, so I'm a little sad to see that Nvidia's freezing all development on their Nforce chipset because of licensing issues with Intel, primarily over whether or not Nvidia's license covers chipsets for Nehalem-based processors. Nvidia's not developing new chipsets for AMD's processors, either. Lame-o. [PC Mag]

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<![CDATA[Nvidia Fermi Next-Gen Graphics Architecture Has 512 Cores for Radioactively Melting Faces]]> Fermi is Nvidia's new GPU architecture that's going to be the basis for all of its upcoming graphics cards. With 512 cores and 3 billion transistors, it will nuke Crysis.

The architecture really is a huge leap forward, according to people who've gone through it in-depth. Interestingly, the huge focus for Fermi is GPU computing. The first actual goods coming out using Fermi should be the GT300 series cards, which, besides the 512 cores sorted into 16 streaming processors with 32 cores each, uses a brand new GDDR5 memory setup.

PC Perspective has an epic write-up breaking down Fermi in detail that's worth a whirl, and of course Nvidia's got lots of fluff themselves all about Fermi. Strangely, they don't explain the name, which sounds like a sad little poodle. [Nvidia, PC Perspective, Anandtech]

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<![CDATA[GPU-Accelerated Flash Player Provides Smooth HD Video, Arrives Next Month]]> At last, here's a GPU-accelerated Flash player. That means two things: One, my laptop won't melt every time I run freaking Hulu. Two, since almost every Nvidia GPU is supported, even smartphones will be able to play HD Flash video.

Nvidia has been demonstrating builds of the GPU-accelerated Flash player around, and it's making an announcement on October 5. According to those who have seen it, it provides ultra-smooth high definition video playback, even on portable Tegra platforms.

About time. [Notebookjournal.de via Hexus]

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<![CDATA[Acer AspireRevo Nvidia Ion LE Variant Hits U.S. Shores For $200]]> The Acer AspireRevo nettop (a netbook for your desktop, get it?) is nothing new, but the one with an on board Nvidia Ion LE graphics card is something special, and it's available now for $200 over at Newegg.

Inside, this nettop is pretty much traditional netbook save for the graphics, which means affordable 1080p HD video watching, if you're so inclined, for a respectable price. As we've said before, this is a feature that's changed cheap consumer computing, like, forever.

The rest of the deets are your standard netbook fare:

1.6GHz Intel Atom processor
1GB of RAM
160GB hard drive

However, as Liliputing notes, since Adobe Flash isn't optimized on this graphics processor just yet, there will be some choppy playback of high quality/HD video on sites like YouTube and Hulu. Also, it kind of looks like a kid's toy. A pretty powerful, cheap little kid's toy. [Newegg via Blogeee via Liliputing]

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<![CDATA[HP Mini 311 Comes Original With Nvidia Ion Transistor Graphics Powah for $400]]> This might just be the netbook we've been waiting for: An Nvidia Ion-powered HP Mini with an 11-inch, 1366x768 display for 400 bucks. And you can actually buy it soon! September 23. Did I mention it plays 1080p video awesomely?

It ships with Windows XP initially, though if you can wait til October, you can buy a Windows 7 model for $475—by comparison, the original "first" Ion netbook, Lenovo's S12, is completely unavailable until October, and will be $550, with a lower res (1280x800) screen to boot.

Also up HP's sleeve is a retake on the Mini 110 by artist Tord Boontje, engraved with a surface technology called HP Imprint 3D. Anyways, here are the specs for the 311 (sorry about the all the puns in the headline, couldn't resistor).

• Genuine Windows® XP Home Edition with Service Pack 3(1)
• Intel® AtomTM Processor N270(3) • 1.60GHz(4) • 512KB L2 • 533Mhz FSB(4a)
• 1024MB DDR3 System Memory (1 Dimm) • Max supported =3072MB
• 1
• NVIDIA ION LE for Windows XP with up to 319MB total graphics memory
• 160GB (5400RPM) Hard Drive (SATA)(7)
• HP Black Swirl Imprint finish & HP Webcam with integrated digital microphone(15)
• 11.6" Diagonal HD LED(8) BrightView Widescreen Display (1366 x 768)
• Integrated 10/100BASE-T Ethernet LAN (RJ-45 connector) (9)
• 802.11b/g WLAN(10a)
• 5-in-1 integrated Digital Media Reader for Secure Digital cards, MultiMedia cards, Memory Stick, Memory Stick Pro, or xD Picture cards(17a)
• Altec Lansing Speakers
• 92% full sized keyboard • touchpad with scroll zone
• Touch Pad with dedicated vertical Scroll Up/Down (note: no on/off button)
• 3 Universal Serial Bus (USB) 2.0
• Headphone-out/Microphone in combo jack (compatible with 3.5mm 4-conductor jack with stereo audio and mono mic)
• HDMI
• 1 VGA (15-pin) • 1 RJ -45 (LAN)
• Unpackaged: 11.4 in (L) x 8.03 in (D) x 0.78-1.20 in (H) • Packaged: 13.6"(W) x 4.3"(D) x12.2"(H)
• Unpackaged: 3.22 lbs(12). • Packaged: 5.3 lbs
• Kensington® MicroSaver lock slot • Power-on password • Accepts 3rd party security lock devices
• 65W AC Adapter • 6-Cell Lithium-Ion battery
• HP 90W AC Adapter - KG298AA#ABA • HP PT06 Mini Battery - VP502AA • HP USB Essentials Port Replicator - NK398AA#ABA
• 1-Year Limited Hardware Warranty with Toll Free Support (NA) • 1-Year Free Hardware Technical Support • 30-Days Free Limited Software Support with 1-Year (from date of
purchase) Free Limited Software Support with Product Registration.

[HP]

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<![CDATA[Asus Eee Keyboard Confirmed For October, Wireless HDMI Included]]> Hell yes. Asus has finally committed to an October U.S and European arrival for its entertainment-PC-in-keyboard. The sleek device has a 5-inch touchscreen and Ultra Wideband HDMI (with receiver) to connect to your TV. I want it on my coffee-table.

The Eee Keyboard's netbook-like specs include a 1.6GHz Atom processor, 1GB of DDR2 RAM, 16- or 32GB solid-state hard disk, 802.11n Wi-Fi, Bluetooth, HDMI, and battery (no word on its capacity).

The official confirmation backs up DigiTimes' "industry sources" who not only claimed that October looked likely, but estimated the price should be around $400-$500. Asus didn't elaborate on cost, but fingers-crossed that it can keep things that low. And with Windows 7 debuting on October 22, hopefully the Eee Keyboard will ditch XP altogether (though it may have a Mobilin Linux option). [PC World]

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<![CDATA[Giz Explains: Why Tech Standards Are Vital For Apple (And You)]]> Tech standards are important. They're, well, standards. They shape the way the world works, ideally. So if you wanna influence your little world, you probably wanna shape (or maybe even create) standards. Take Apple, for example.

They Call It "Open" For a Reason
One of the more excellent aspects of Snow Leopard, actually, is its full-scale deployment of OpenCL 1.0—Open Computing Language—a framework that allows programmers to more easily utilize the full power of mixes of different kinds of processors like GPUs and multi-core CPUs. (Much of the excitement for that is in leveraging the GPU for non-graphical applications.)

OpenCL lives up to its name: It is a royalty-free open standard managed by the Khronos Group, and supported by AMD/ATI, Apple, ARM, IBM, Intel, Nvidia, among others. Interesting thing about this open industry standard is that it was developed and proposed by... Apple.

What Is a Standard?
By "standard," we're talking about a format, interface or programming framework that a bunch of companies or people or organizations agree is the way something's going to get done, whether it's how a movie is encoded or the way websites are programmed. Otherwise, nothing works. A video that plays on one computer won't play on another, web sites that work in one browser don't work in another, etc. With increased connectedness between different machines and different platforms, standards are increasingly vital to progress.

Standards can range from open (anybody can use them, for free) to open with conditions (anybody can use them as long they follow conditions X, Y and Z) to closed (you gotta have permission, and most likely, pay for it). Some companies view standards strictly as royalty machines; others don't make much money on them, instead using them to make sure developers do things the way they want them to. Apple falls into this latter category, by choice or possibly just by fate.

Kicking the Big Guy in the Shins
Of course, OpenCL isn't the only open standard that Apple's had a hand in creating or supporting that actually went industry-wide. When you're the little guy—as Apple was, and still is in computer OS marketshare, with under 10 percent—having a hand in larger industry standards is important. It keeps your platform and programming goals from getting steamrolled by, say, the de facto "standards" enforced by the bigger guy who grips 90 percent of the market.

If you succeed in creating a standard, you're making everybody else do things the way you want them done. If you're doubting how important standards are, look no further than the old Sony throwing a new one at the wall every week hoping it'll stick. Or Microsoft getting basically everybody but iTunes to use its PlaysForSure DRM a couple years ago. Or its alternative codecs and formats for basically every genuine industry standard out there. To be sure, there is money to be made in standards, but only if the standard is adopted—and royalties can be collected.

Web Standards: The Big Headache
The web has always been a sore spot in the standards debate. The web is a "universal OS," or whatever the cloud-crazy pundits call it, but what shapes your experience is your browser and in part, how compliant it is with the tools web developers use to build their products. Internet Exploder shit all over standards for years, and web programmers still want IE6 to die in a fiery eternal abyss.

Enter WebKit, an open source browser engine developed by Apple based off of the KHTML engine. It's so standards-compliant it tied with Opera's Presto engine to be the first to pass the Acid3 test. What's most striking about WebKit isn't the fact it powers Safari and Google Chrome on the desktop, but basically every full-fledged smartphone browser: iPhone, Android, Palm Pre, Symbian and (probably) BlackBerry. So WebKit hasn't just driven web standards through its strict adherence to them, but it has essentially defined, for now, the way the "real internet" is viewed on mobile devices. All of the crazy cool web programming you see now made is made possible by standards-compliant browsers.

True, OpenCL and WebKit are open source—Apple's been clever about the way it uses open source, look no further than the guts of OS X—but Apple is hardly devoted to the whole "free and open" thing, even when it comes to web standards.

All the AV Codecs You Can Eat
The recent debate over video in the next web standards, known collectively as HTML5, shows that: Mozilla supports the open-source Ogg Theora video codec, but Apple says it's too crappy to become the web's default video standard—freeing everyone from the tyranny of Adobe's Flash. Apple says Ogg's quality and hardware acceleration support don't match up to the Apple-supported MPEG-4 standardized H.264 codec, which is tied up by license issues that keep it from being freely distributed and open. (Google is playing it up the middle for the moment: While it has doubts about the performance of Ogg Theora, Chrome has built-in support for it and H.264.)

Apple has actually always been a booster of MPEG's H.264 codec, which is the default video format supported by the iPhone—part of the reason YouTube re-encoded all of its videos, actually—and gets hardware acceleration in QuickTime X with Snow Leopard. H.264 is basically becoming the video codec (it's in Blu-ray, people use it for streaming, etc.).

Why would Apple care? It means Microsoft's WMV didn't become the leading standard.

A sorta similar story with AAC, another MPEG standard. It's actually the successor to MP3, with better compression quality—and no royalties—but Apple had the largest role in making it mainstream by making it their preferred audio format for the iPod and iTunes Store. (It saw some limited use in portables a little earlier, but it didn't become basically mandatory for audio players to support it until after the iPod.) Another bonus, besides AAC's superiority to MP3: Microsoft's WMA, though popular for a while, never took over.

FireWire I Mean iLINK I Mean IEEE 1394
Speaking of the early days of the iPod, we can't leave out FireWire, aka IEEE 1394. Like OpenCL, Apple did a lot of the initial development work (Sony, IBM and others did a lot of work on it as well), presented it to a larger standards body—the Institute of Electrical and Electronics Engineers—and it became the basis for a standard. They tried to charge a royalty for it at first, but that didn't work out. It's a successful standard in a lot of ways—I mean, it is still on a lot of stuff like hard drives and camcorders still—but USB has turned out to be more universal, despite being technically inferior. (At least until USB 3.0 comes out, hooray!)

Update: Oops, forgot Mini DisplayPort, Apple's shrunken take on DisplayPort—a royalty-free video interface standard from VESA that's also notably supported by Dell—which'll be part of the official DisplayPort 1.2 spec. Apple licenses it for no fee, unless you sue Apple for patent infringement, which is a liiiiittle dicey. (On the other hand, we don't see it going too far as industry standard, which is why we forgot about it.)

That's just a relatively quick overview of some of the standards Apple's had a hand in one way or another, but it should give you an idea about how important standards are, and how a company with a relatively small marketshare (at least, in certain markets) can use them wield a lot of influence over a much broader domain.

Shaping standards isn't always for royalty checks or dominance—Apple's position doesn't allow them to be particularly greedy when it comes to determining how you watch stuff or browse the internet broadly. They've actually made things better, at least so far. But, one glance at the iPhone app approval process should give anybody who thinks they're the most gracious tech company second thoughts about that.

Still something you wanna know? Send questions about standards, things that are open other than your mom's legs or Sony Ultra Memory Stick XC Duo Quadro Micro Pro II to tips@gizmodo.com, with "Giz Explains" in the subject line.

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