<![CDATA[Gizmodo: nyu]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: nyu]]> http://gizmodo.com/tag/nyu http://gizmodo.com/tag/nyu <![CDATA[Gallery: The Weird And Wonderful Tech Art Of ITP's Winter Show]]> NYU's ITP program is technology meets art, and good things (like this DIY Surface table) tend to happen at that intersection. Why didn't I go to school here?

Check out each photo's caption for more on these great projects:

And be sure to see our other posts from this year's semester-ending classes:

ReedBox Recreates Eno's Bloom iPhone App With Magnets

Channel Jackson Pollock's Drunken Splatters With a Wiimote

Accelerometer Headphones Control Music Via Headbanging

120 Feet of Video Art: Final Exams at NYU's Big Screens Class

[ITP]

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<![CDATA[Accelerometer Headphones Control Music Via Headbanging]]> One of the projects that caught our eye at NYU's ITP winter show last night (the program that brought you Big Screens) were the Head(banger)phones, accelerometer-equipped to change the music as you bob your head.

Lee-Sean Huang attached the accelerometer to the top of the headband, and fed its data readings into the visual audio programming platform Max/MSP to control the sound output based on where your head is at, so to speak. But unlike the horribly bad mushroom trip that you could not escape from after listening to Massive Attack, all it takes to change things up—in this case, shifting in and out between various synth samples to make a live mix—is to bob your head. It's not for switching tracks on your iPod, think of it as more of a crossfader that works not just in one dimension (left and right) but in 3D space, blending various elements of a track in real time.

Accelerometers are in everything, so adding them to consumer headphones would be the easy part. Coming up with a novel way to utilize the sensor readings to change the sound, now that's the trick. I told Lee-Sean he should hook up the guy from the Boredoms with a pair—I think he'd love them.

To try to build one yourself, Lee-Sean's Max/MSP source code is available on his site. [ITP Winter 2008]

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<![CDATA[120 Feet of Video Art: Final Exams at NYU's Big Screens Class]]> Dan Shiffman isn't like most professors. Instead of Scantron sheets and bluebooks, Shiffman prefers to give his final exams on a 120-foot video wall that's the equivalent of six 16:9 displays linked end-to-end.

Yes, it is final exam time for Shiffman's Big Screens Class—at 6PM on a Friday night, with free wine—and I am standing with a couple hundred other likeminded art techies in the lobby of the IAC Building, a curvy glass Frank Gehry creation on the West Side of Manhattan. We are in front of a 120-foot screen that's the equivalent of six 16:9 displays arranged end-to-end, and we are doing what it's telling us to do. We are obeying it.

It tells us to clap, and we clap. Then we stomp our feet and say "la la la." Then we send text messages to it, filled with the anticipation of influencing what appears on its glowing greatness. We clap to shoo white birds off a power line that's strung across its great length. We do it while drinking and taking pictures of the action, and it is good—a techie church for bigger screens, always bigger! We kneel!

Shiffman and his students have the IAC people, in part, to thank for their classroom. Rather than put in a garden or expansive, empty lobby, Barry Diller's IAC conglomerate—which owns several web-related businesses like Ask.com, Ticketmaster, etc—decided to build one of the world's biggest indoor video walls. It's made up of 27 vertically oriented projectors, linked into a single display by software from Spyder and shined onto a translucent screen to create a massive projection image:

For the Big Screens class, the wall is powered by three dual-head Mac Pros, each driving their own pair of 16:9 aspect-ratio screens (splitting nine projectors for each head), for a total resolution of 8160 x 768 pixels.

The class is part of of NYU's Interactive Telecommunications Program (ITP), a two-year graduate degree they've offered since 1979 and the source of all kinds of geeky curiosities. Shiffman, a wizard of the graphical programming language called Processing that many of the students use to fill up the screen (a few others use openFrameworks, another visual language) has taught this class for two years now. Processing has been used in tons of music videos, data visualizations and interactive video art and is popular for its relative simplicity as a way to turn code into amazing visuals.

Talking to the students, it's apparent that such a unique medium can barely be classified as a "screen" in the traditional sense. The immense size, when paired with such an extreme aspect ratio, turns the screen into more of a physical space than anything resembling a TV (even one that's 150-inches). Besides, it's not about resolution, in the home-theater sense. Sure, you can do a lot with 6 million pixels, but it's not why you come to see this 120-foot screen.

Interaction is the key, as you can see in the following videos. Mooshir Vahanvati created a massive 120-foot stretch of powerline with birds who perch when it's quiet and scatter when microphones pick up a loud noise:

Vikram Tank created a six-panel conductor that synced up the crowd's claps, snaps and la-la-las:

Matt Parker's "Caves of Wonder" took a video feed of the crowd from an IP camera and twisted it into a craggy landscape with Processing—part iTunes Visualizer, part Grand Canyon on Mars:

And Alejandro Abreu Theresa Ling combined silohouettes on screen with the shadows of real actors behind the screen to create three vignettes of Chelsea's seedier past:

Shiffman works the controls at the back of the room with a gigantic smile; he is perhaps the only person that could teach this class. He's the primary author of the "Most Pixels Ever" library for Processing, which allows projects to sync up across multiple displays seamlessly without delays—and not just your dual-head monitor. Most Pixels Ever is amazing because it can handle the 6 million pixels of IAC's video wall without blinking, and without it, this class would not exist in its current form. All the art-tech nerds thank him as we file out the door.

"For the students it's just such a completely unique experience—it's unique for anybody, whether you're a grad student or a professional designer. Few people in the world have a chance to work on anything of this scale, and what's great is that I can say to them you can do whatever you want," he says. "You learn a ton about technically producing the work, and also what it means visually to work on that scale."

"I can't imagine that when IAC build that wall that they imagined performances on it with actors casting shadows behind the screen, so that's fantastic."

The rest of ITP's classes are having their semester-ending show this week in NYC; find out more here and look for our coverage starting later this week. [ITP on the Big Screen]

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<![CDATA[Skinny Portugueezer Shows Us How to Do the TUIST]]> This hirsute-yet-handsome Iberomacho is Rui Pereira, creator of an instrument for non-musicians (no, chaps, it's too early for such smuttiness.) The TUIST, or Tranformable Uber Interface for STardom, is basically a tube with sensors that measure finger pressure that can act as either guitar, bass or drums. Developed at NYU (Pereira is on the Interactive Telecommunications Program). Aimed at "people who don't know shit about music," the TUIST is for Guitar Hero fans who want to take their "fretwork"/""string-plucking"/"tub-thumping" skills to the next level—without learning a thing about music. Rather than just parroting the riffs, the TUIST lets you be creative on it, and lets you record your attempts to put Yngwie /Bernard Edwards/Buddy Rich in the shade on its built-in loop controller. [Wired]

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<![CDATA[NYU Student Creates Virtual Girlfriend—Shame She's Only 2D]]> Created with lonely people in mind, Drew Burrows' INBED is an "infrared-sensitive" light projected virtual girlfriend. A sexy brunette, she's got about three tricks up her sleeve—and she does all of them from a supine position.

Kiss her on the cheek when you slide into bed and she'll bury her face in the pillow. Hmmm, that sounds wrong. She moves into a spoon position if you're on your side, and snuggles up beside you when you're on your back. Cute.

There are, however, two drawbacks to Drew's invention, which he was showing off at NYU's Interactive Telecommunications Program Spring Show at Tisch School of the Arts: first, she's only 2D, and second, she's fully clothed. Some guys may want to wait for version 2.0. [New York Magazine]

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<![CDATA[VoodooBuddy Combines Ancient Curses with Modern Technology]]> With the VoodooBuddy doll, you can finally stop wondering if your pin-pricks-in-effigy are all for naught. Just fire up the VoodooBuddy website, plug in your boss's (or ex, mother-in-law, etc.) contact info, grab the doll and poke away. Pricking certain places on the doll curses your target, who is notified of their plight via text message and e-mail. Be careful not to curse your enemy too much; if you overload the VoodooBuddy it will take your picture with its built-in camera, send it to your victim, and reverse the curses onto you. The doll was designed by Rodrigo de Benito and Zannah Marsh, two ITP students you clearly shouldn't upset. Great work, guys! [VoodooBuddy; ITP 2008]

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<![CDATA[Simon Stabs Game Channels Your Inner Bishop]]> Remember that scene in Aliens with Bishop and the knife? ITP student Aram Chang made a nerve-racking game out of it. In Simon Stabs, you and your opponent take turns sticking a "knife" between your fingers, making a pattern that must be mimicked by the other guy, who then adds to it. You only have a few seconds to stab; one false move and you lose—hopefully just the game and not any fingers. I tested it out, and as you can see from the video, I'm no android. And I didn't even have the added pressure of Bill Paxton screaming like a sissy. In case you forgot how the pros do it, Bishop's clip is below. [Aram Chang; ITP 2008]

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<![CDATA[Rope and Pulley DJ Machine: Move the Beat To Your Body]]> Today at NYU's Interactive Telecommunications Show, I discovered my next workout machine: Michael Chladil's Rope and Pulley. Seriously, gone are the elliptical and the rowing machine—I'm going to install this and do the silly dance you see above every day, until I'm at least as fit as any Wii could make me.

Each of the four ropes you see controls a different looped sample: drums on my left hand, keys on my right, with electronic bass and some kind of FX thing rounding it out. As you see, when I rock it solo—my giddy look notwithstanding—it just sounds damn good, but when the inventor himself joins in, it's better still. Pedals on the floor restart each loop, so that you can tap it into place.

This is just one component of Michael's Lost/Found project—in the video you can see another pulley contraption he uses to draw circles, creating literal "feedback loops" of sound. Chladil's goal is not to make the next Soloflex, but to help non musicians access music making in a more natural, gestural way. For better or worse, that's also the goal of the inventors of the Beamz laser lute. Fortunately for Chladil, not all appendages can be used to tug ropes (last we checked). [Ropeandpulley.com]

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<![CDATA[Teste Touch: Deez Nuts Are Made for Ticklin']]> The Teste Touch, a humongous pair of testicles swinging from the ceiling, were a big hit at NYU's ITP showcase tonight. As you can see in the video, the nuts are designed to reflect a real scrotum, expanding and contracting based on the outside environment.

The Teste Touch's built-in temperature sensor lets it respond to heat like real testicles; when it's cold, the balls shrivel up like George Costanza's, and when it's warm, they look like something you'd find in a JCC steam room. When tickled or touched, the sac moves and giggles, and while this may not be totally accurate, it is entertaining.

Jason Krugman, Stella Kim, and Ben Chao, the three students who masterminded the whimsical Teste Touch, kept it pube-free on purpose; they wanted the balls to be friendly and huggable, and not, you know, gross or anything.
[TesteTouch]

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<![CDATA[Virtual Pinball Game "Moving Parts" Addictive Even In Cooperation Mode]]> Today, when we visited NYU's Interactive Telecommunications Program spring 2008 show, we were immediately drawn to "Moving Parts," a crazy pinball game that's the brainchild and thesis of physical-interaction designer Daniel Soltis. It's made of real wood, with wooden buttons and plungers, but the board itself is empty, and stays that way. The game you see is merely a projection from above, but man does it feel real.

The experience is so immersive you forget that it's not real—no wonder real pinball is on the endangered-species list. The virtual kind gives you different types of play, four in fact:
• Cooperative, where you have two paddles on your side and one on your partner's side, and you both share a score
• Synchronized, where both sides tap the buttons simultaneously to make the paddles swing fully, so you lose if your partner doesn't help
• Competitive, straight-up pinballin'
• Multiball! You'll see this one at the end of the video, a total clusterfuck with balls flying everywhere

I give Daniel bonus points for cool virtual realism: The actual wooden playing board peaks in the middle, sloping downward. The virtual balls react to this, slowing as they roll uphill to the middle, then speeding up as they roll towards either end.

It was so much fun I almost forgot to ask what the point was. Daniel says that in the age of Wii, it's important to study interaction of players who are not necessarily competitors. Also, he likes to observe how mechanics affect gameplay. We couldn't get Daniel to admit he was merely trying to come up with a great game to sell to bars, but hell if he didn't invent that too. [Moving Parts; ITP]

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<![CDATA[Ambient TV Brings Web 2.0, Derision of Your Friends' Viewing Habits to TV]]> Oh, these NYU kids and their big ideas. (Disclosure: I was an NYU kid until Thursday.) Myra Einstein's project, Ambient TV, aims to bring Web 2.0 tech to TV and would make a great add-on to TiVo or the upcoming Xbox 360 IPTV setup. While some of the ideas aren't so new—swarm recommendations, so that Lost watchers would be directed to follow fellow viewers to Heroes, for instance—its friend setup in particular seems like a big draw and a natural fit for IPTV.

Basically, you can recommend a show to any (or all) of your friends on your list, and it'll simply pop up in their friends channel. It also works to some extent like a Flickr pool, so you check out what your friends have been watching.

The other Flickr/YouTube-like feature is the ability to tag shows, which is potentially extremely cool and incredibly useful, more so than automated recommendations. I just wonder how long it would take for every show to be tagged "09 f9 11 02 9d 74 e3 5b d8 41 56 c5 63 56 88 c0." Video demo after the jump.

Ambient TV [Project Page]

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<![CDATA[News Brews: Turn Depressing World Affairs Into Coffee]]> I like coffee. I like RSS. So naturally, I dig Benjamin Brown's News Brews project, which crawls through RSS feeds and takes "the relative frequency at which different coffee-growing regions are mentioned" to determine their respective bean proportion in the blend.

In English, that means if Ethiopia is mentioned 30 times, Kenya 20 and Colombia 50, your brew would be 30 percent Ethiopian, and so on. (You could, of course, fill the respective canisters with all the same bean to make a standard cup, but where's the fun in that?)

On top of flaunting the ever-popular steampunk look, it grinds the coffee fresh before it brews, so you don't need a separate grinder. The only downside is that it's drip—he told me he thought about French press, but the mechanics didn't work out. It still made a pretty damn good cup at the show, though.

News Brews [Project Page]
NYU ITP 2007 [Gizmodo]

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<![CDATA[Origami as Musical Instrument]]>
Here's some of the real origami, and it has nothing to do with ultramobile PCs, either. This resourceful student at NYU shows us her origami musical instrument for her graduation project for the interactive telecommunications program's Spring Show 2007. Using origami folding to trigger musical samples of human voices, the hypnotic result speaks for itself.

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<![CDATA[Student Projects: Wireless Motion Data Headed for Games?]]>
Here's another NYU project, where student Vincent Dean Boyce has figured out a way to send mechanical and motion data from a skateboard (or it could be a snowboard or surfboard) via Bluetooth to a cellphone. Imagine the possibilities if you hook this up to an Xbox 360!

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<![CDATA[Student Projects: Taking Pics in the Blink of an Eye]]>
We showed you a few still pictures of him as a sneak preview yesterday and you can see them again in the gallery below, but now here's Andrew Schneider in all his full-motion glory: the one-man band picture-taking guy whose invention leaves us nonplussed.

His graduation project for NYU's Interactive Telecommunications Program involves hooking up wires to his eyelids which trigger the camera's shutter. "Every picture's a bad one," he says. Andrew, we don't think there are going to be many takers for this dubious technology, but it's entertaining nonetheless.

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<![CDATA[Student Projects: ITP Spring Show 2007]]>
It's springtime at New York University, which means the students in the Interactive Telecommunications Program truck out their graduation projects. These range from conceptual artworks (like Andrew Schneider's "Experimental Devices for Performance" shown above) to innovative interfaces and games. This gallery shows just a few of the works on display. Look for more details on the most interesting projects later tonight and tomorrow.

ITP Spring Show 2007

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<![CDATA[Botanicalls Help Plants Whine to You About Needing Water]]> A quartet of innovative students at NYU have given plants a way to call you when they need watering. Using moisture sensors attached to the plants, when a plant needs watering an clever chain of software is triggered, sending data to an open-source telephony application called Asterisk. Asterisk makes a call to a designated number, playing back an audio file in the "voice of the plant," describing what it needs.

If you want to find more about each one of these plants, and maybe even hear them talking to you, there's a phone number you can call: 212 202-8348. We tried to call the plants, but apparently they had just stepped out. No word yet if the plants are complaining about how you never give them bottled water, or how you never call or write.

Project Page [Botanicalls]

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<![CDATA[Solar Powered USB Bikini]]> NYU's ITP just had their Winter show. Here's the best of all projects: a photo voltaic laced bikini that puts out 5volts by USB. Just enough to charge an iPod shuffle down at the Jersey Shore.

Solar Bikini [via Make]

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<![CDATA[Multi-touch Tablet Screen]]> It is touch-screen mania up in here. So here's the deal. Earlier we reported on Apple's touchscreen patent documentation. Also the documentation appeared to show a tablet-esque device that used a possible multiple-touch feature. Now a project has emerged that demonstrates possibly a similar multi-touch system. Is this a clue to how Apple's tablet will operate?

This multi-touch tablet is a project designed by some folk at NYU. Their system is far more advanced than any other tablet systems we have currently seen. It allows you to use multiple fingers on the screen an even supports laying on of hands as well as gestures straight out of Minority Report. The video is definitely worth a look. Apple, are you listening?

Video [Vic Divecha Via NYU Information Page]

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