<![CDATA[Gizmodo: oakley]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: oakley]]> http://gizmodo.com/tag/oakley http://gizmodo.com/tag/oakley <![CDATA[You Too Can Own John Connor's Robot-Stomping Boots]]> Are you trying lead a resistance against a race of homicidal machines? Well, you need the proper footwear. When John Conner stomps Terminator faces, he wears the Oakley S.I. Assault Boots.

For a cool $185 you too can wear the boots Connor sports in Terminator Salvation. The S.I. Assault boot features prime urethane shock absorption, a moisture-wicking liner and a vulcanized rubber sole for wet/dry traction and silent movement. But really the best feature is that it'll still look good in 2018, which is more than you can say for most of your clothes. [Oakley via Uncrate]

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<![CDATA[Badass Oakley Roddler Stroller Gives Your Kid an Early Chip on His Shoulder]]> If you're looking to start your kid off with both a tough-guy attitude as well as an air of entitlement, you can't go wrong with the ludicrous Oakley Roddler stroller. While it's a concept that's apparently "inspired" by Oakley, it looks more inspired by a combo of overpriced strollers and military aircraft.

[Serious Wheels via NotCot.org]

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<![CDATA[Oakley Split Thump MP3 Players Reviewed (Verdict: Actually Not Bad)]]> Oakley's Split Thump sunglasses aren't exactly popular outside of the mullet-sporting bounty hunter demographic, but if you can get past the looks (tough to do), it's actually a decent sunglass-MP3 player. Tech Digest says the drag and drop file loading from both Windows and Macs was incredibly easy, plus the volume is quite loud and drowns out the mean things people around you are saying. The noise insulation and the dark lenses ensure that you'll never have to actually face the fact that you're wearing MP3 sunglasses. [Tech Digest]

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<![CDATA[Oakley's 'O Lab' Shoots Ball Bearings at, Drops Weights on Sunglasses]]> Oakley sunglasses are expensive. But apparently, they're expensive for reasons other than the recognizable "O" logo that's stuck on them. Nope, they're resistant to shattering if something strikes them, unlike other sunglasses that'll happily embed shards of themselves in your eyes when hit. They can also withstand 2 pound weights falling on them and handle lasers better than other glasses. They test all these things in the "O Lab." The nice folks at NotCot got to check out the O Lab, providing photos and video of the machines used to test expensive sunglasses. Hit the jump for video.


[NotCot]

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<![CDATA[Oakley Split Thump: Is The Product as Bad as the Name?]]> Oakely seems bound and determined to push this whole MP3 player sunglasses thing, and their latest release, The Split Thump, combines a really bad name with extremely expensive sunglasses that are only marginally better looking than some of the fashion disasters of years past (you know, the kind of designs that someone in the '80s thought we would be wearing in 2020). Each pair features MP3/WMA/AAC compatibility, 8 hours of battery life and 512MB to 2GB of storage. Available for $250-$400. [Product Page via Acquire]

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<![CDATA[Oakley Nanowire Sunglasses Have Magical Qualities But Aren't Rose-Colored]]> Oakley has just released a pair of radical-looking polarized sunglasses, made out of some miraculous substance the company has dubbed Nanowire. If you wade through the marketSpeak it's actually a lightweight titanium alloy with "memory" that can stand up to some heavy bending and snap right back to where it was before. Every piece of technology that goes into these $300 sunglasses is creatively named—you simply must get a load of this.

The lens material is called "Plutonite," said to filter out 100% of ultraviolet rays up to 400nm, and then there's also "Unobtanium," the magical substance (that must be hard to somehow get your hands on) of which the frames are made. And then of course, there is a "hydrophobic" lens coating that must be really scared of water because it chases away rain drops, plus it can repel slime and various particles of dead skin and dust, too. Let's hope it's not afraid of fireworks, for those who insist on wearing their sunglasses at night.

Peering beyond that creative marketing, we're looking at this product through rose-colored glasses, because these are some great-looking shades even though they will set you back three C-notes. The clever naming schemes are just an added entertainment bonus. Maybe other companies will join in and come up with their own kooky names for their products. We can only hope.

Product Page [Oakley, Inc., via Pop Gadget]

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<![CDATA[Toshiba 911T Comes With Oakely Wireless MP3 Sunglasses]]> Toshiba's 911T cellphone will come with a pair of Oakley wireless headphones when it launches on Japan's Softbank this spring. The slider-type cellphone makes many of our cellphones look like toys, what with its support for HSDPA, 1GB built-in flash (plus microSD), 3-in. screen and 3.2-megapixel camera. The Oakley glasses might not be everyone's idea of stylin' and profilin', but they definitely match the 911T's overall aesthetic. I'd wear 'em (but wouldn't purchase 'em separately, that's for sure).

Toshiba spoils 911T uber phone with Oakley MP3 crud [Digital World Tokyo]

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<![CDATA[Oakley Releases Thump Pro—Same Crap, New Look]]> I guess Oakley didn't figure it out the first time around that the Thump MP3-enabled sunglasses are pretty lame. Oakley is releasing the Thump Pro sunglasses on November 17 (just in time for the end of the NASCAR season). The Pros will have memory ranging from 256MB up to 1GB and will supports AAC, MP3, WMA and WAV audio files. Prices begin at $250. At least they look a little better than the original Thumps, but not by much.

On a related note: at a football game a couple months ago I saw a person wearing the old Thumps and running down the stairs, he proceeded to fall and tumble down a bit. I think it was karma. True story.

Oakley Announced Thump Pro [CrunchGear]

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<![CDATA[Oakley O-ROKR Video Review (Verdict: Bloody Dorky)]]>

In case you wanted to know what the O-ROKR looks like on an actual human before going and ordering one from Amazon, check out this review. The features are nice, but aesthetically speaking, most people will still want to give this a pass.

One minute review: Oakley O-ROKR shades [Tech Digest]

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<![CDATA[Oakley/Motorola O ROKR Reviewed (Verdict: Good, But Has Issues)]]> Similar in design to the Thump 2, this O ROKR combines a pretty decent set of shades with the Bluetooth-enabled headphones which allow you to stream music from an iPod or a Bluetooth-enabled phone straight to your listen-holes. To make this work with your iPod, you'll need to buy a NaviPlay Bluetooth iPod Adapter, and to make it work with Bluetooth phones you will need a phone with A2DP support.

The sound quality was good with both the iPod and the Bluetooth phones, but with the NaviPlay there was some distortion in the high end, possibly due to Bluetooth 1.2 not being able to handle that much data being streamed. Other than this, the calling part is acceptable and the buttons located on the left and right side are pretty easy to reach.

It's available now for $249. The NaviPlay for iPod integration costs $99.

Review: Oakley O ROKR with NaviPlay iPod Transmitter [Mobile Mag]

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<![CDATA[Live From CES: Motorola Oakley ROKR]]>
These sunglasses look an awful lot like the THUMP/RAZRWIRE but are in fact much more viable. These are Bluetooth headphones, there is no built-in MP3 player to mess with. It just streams the music from your phone, but all the controls are on the glasses (which have a Plutonite lens and semi-rimless design). This makes it lighter than even the THUMP, but still pretty much just as ugly. These are made to go with the ROKR E2, of course. Available in the first half of 2006, price TBA.

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<![CDATA[Oakley Thump 2 Hands-on]]> I had just finished my third slice of pumpkin pie when the FedEx man came to my door bearing gifts. "What is this malevolent fortune," I asked, "What evil could be ensconced in such a non-assuming box?" I tore it open and gasped, a bolus of turkey and cranberry rising in my gullet.

It was the Thump 2, the offspring of the much-maligned Thump which, as we all know, went great with a bottle of Cobra and a mullet. What fiend dare intrude upon my post-Thanksgiving torpor with a pair of potentially NASCAR-inducing sunglasses?

Much to my surprise, however, the retching stopped. I have seen quite a few bad ideas in my day, and the Thump 2s are actually acceptable at first glance. They made me look kind of badass, you know?

UPDATE - Live test.

I'm all for any improvement on the standard workout combo of HD/flash-based player and wired headset. I've tried the Plantronics Pulsar 590 and a few other wireless headsets and some of the nicer built-in flash players, but I've always gone back to the Shuffle/earbuds combo.

thumpside.jpgThe package itself is pretty clean: a nice big box, foam inset with the CD glued to the top of the box, a little manual, and a handy carrying bag. The styling was quite a bit more techie and less bio-techie than the original Thump, which was a relief, and the install process was a one-click affair, as expected.

thumpface.jpgMac compatibility kind of started me off properly, making me quite happy. A twee Thump icon appeared in iTunes and I did a little jig. Unfortunately, the player didn't accept songs from the ITMS without significant DRM strippage, but it's nice to know I have the option.

thumpface2.jpgI'm going to give these a go later today in the 22-degree cold of the streets of Brooklyn, but until then, please stare at my slowly burgeoning double chin.

UPDATE - Just got back from a run and I can honestly say I forgot I had these on, which is good news. Sure, I looked like a rock hard super freak ninja, but the audio was excellent and the sunglasses were... well... sunglasses. The thing loaded very slowly via USB but once I got it going, it was very intuitive and the big rubber buttons were easy to find. I'll give it a few more tries, but if you like the shades, then the MP3 player is a nice bonus. Otherwise, maybe stick with the MP3 player/headset combo.

Product Page [Oakley]

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<![CDATA[frog Design Mind]]>

Closing The Loop


By Robert Fabricant

Much has been written about the cultural revolution being wrought by computer gaming. Game consoles are in 150 million homes and counting, and the pending release of Xbox 360, PS3 and Nintendo Revolution will soon bring richer detail and more realistic gameplay. But the impact of these developments may be different than you expect.

Game designers have long focused their efforts on rendering a virtual world that rivals our own in detail and behavior. And as processor speeds increase, we re getting ever closer to that goal. James Cameron has famously noted that, someday soon, he will be able to make movies entirely without live actors, using computer-generated characters instead of real ones. The recent game development deals signed by Steven Spielberg and Peter Jackson, as well as game budgets that exceed $20 million, indicate increased momentum in the cross-breeding of film and game paradigms.

While Mr. Cameron is working out all of the rich painstaking detail for his next digital starlet, we are seeing the opposite trend in the real world: we are rapidly stripping away detail and variety in our world to better reflect these computer-generated simulations.

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Virtual experiences have the potential to add a great deal of richness to our communications and imaginations as they mature. But our fascination with the promise of a new world can blind us to its limitations. It is ironic that, as we perfect the algorithms for simulating facial expressions in 3D software, we are embracing cosmetic treatments that reduce the fidelity and individuality of our own facial expressions. Over the last few years there has been a 20-50% annual increase in the number of minimally-invasive cosmetic procedures (depending on the procedure). And there has been an utter acceptance and celebration of cosmetic surgery in the media with shows like Fox s The Swan and ABC s Extreme Makeover. It is easy to imagine a point in the future when these two trends converge and we all look like Angelina Jolie errr, Lara Croft.

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What happens then? As these graphs indicate, someday you ll likely encounter more realistic detail in the actors in a virtual gameroom than you see in the people walking around the mall. After all, it is easier to sculpt pixels than pores. Or is it? One of the first non-game applications for the Xbox, Yourself!Fitness, is a simulated aerobics class with a virtual instructor who shows you how to sculpt your body to match hers.

virtuaworkout.jpg

This feedback loop between physical and the virtual experiences is shaping our imaginations even more than our bodies. Through the seduction of CGI and gaming, our culture has thoroughly fetishized the (limited) qualities of computer-generated forms and surfaces. On the heels of Volkswagen s re-launch of the Beetle, there has been a wave of designs that exploit products from our recent past that have a distinctive history — from the Mini Cooper or The Warriors — and re-render them to suit a virtual sensibility. In the process many of the distinctive qualities of these products have been replaced with stylistic elements that have the exaggerated feel of a 3D game experience. Products like the Plymouth Prowler and the PT Cruiser exemplify this trend — the drive to WalMart feels one step closer to Need for Speed. These products are the equivalent of laser skin surgery for the great American hot rod. And they re-appear as characters in computer games themselves, further closing the loop. MTV has turned this trend into reality TV with Pimp My Ride, the equivalent of Nip/Tuck for industrial design. Watching this show you have the uncanny feeling that you are seeing the constructor tools of a 3D game come to life. The vehicles that emerge at the end of this process don t belong on the Grand Central Parkway, they belong in Grand Theft Auto.

The convergence of 3D rendering tools for creating physical products and virtual environments has us trapped in a closed feedback loop of industrial design. This has created a new form of d j vu when we see someone walking down the street with a cyborg-like Bluetooth headset and Oakley sunglasses, or we walk into a new high tech glass office park that has a parking lot full of H2s. There is something immediately familiar — we have been here before.

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The mass appeal of DWR mid-century modern furniture is consistent with these trends; your average Eames fiberglass chair looks like it stepped out of The Sims. After all, it is no coincidence that these products (which were the first to apply industrial, mass-production technologies and materials to furniture) bear a striking resemblance to the simplified forms that are possible within emerging technologies for virtual mass production. The pleasing, formal qualities of these design icons shouldn t blind us to the fact that they are slowly emptying our environment of a great deal of detail and variety.

The digital tools that we use to create new products are perfect for churning out stuff with the virtual mass appeal of bad science fiction. As designers, we cannot allow ourselves to be overly-seduced by the ideas that we can easily render on our computer screens. Fortunately, there is a growing movement that celebrates handcrafts and DIY technologies. We should design products that invite input, adaptation and dis-assembly — which was the subject of last week s frog Design Mind.

Robert Fabricant is Creative Director in frog design s New York studio.

The frog Design Mind column appears every Monday on Gizmodo. Read more frog Design Mind.

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<![CDATA[Thump 2, It's Official]]> You've heard all about them, and now it's official. Oakley's THUMP 2 mp3 sunglasses are really, truly going to be on the market by October 28th. With 1GB of storage, and the ability to play MP3, WMA and WAV file formts as well as Apple iTunes files in AAC, you'll be able to connect your glasses to the PC with USB 2.0. They're also suppsed to be better-looking, but I don't think these things are going to win any beauty contests soon. $349 for 512MB and $449 for 1GB.

Oakley Thump 2 [PCMag]
Oakley Officially Announces THUMP 2 MP3 Sunglasses [14U]

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<![CDATA[Oakley Thump 2 in the Wild]]> We were actually confused at first. What was going on here? The Thump 2? It just doesn't look right. However, thanks to the magic of the Mulletinator, a new Photoshop plug-in we're testing, we're able see the Thump in its native habitat. It looks like the Thump 2 will look considerably different than we originally imagined and has better headphones than the Thump Uno. The 256MB version will go for about $299, allowing you to upload at least one Debbie Gibson album before you've cashed the memory. You're still not going to replace your iPod Nano with these things, but it appears Motorola and Oakley are finally getting the hang of this glasses/MP3 player thing.

Oakley Thump 2: The Exclusive First Look [iLounge]

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<![CDATA[Thump 2.0, Mullet - Must-Haves for 2006?]]> Not content to let sleeping DOGs lie, Oakley is coming out with next-gen Thumps that look less like alien spoor and more like something a human with a functional frontal lobe might wear. Not many specs to speak of, but the new models will look like Oakley's GASCAN glasses and come in more memory configurations. There's also a new sizing system that will ensure that the thumps don't fall from your face.

New Oakley THUMP 2.0 MP3 Glasses in the Works [i4u]

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