@nutbastard: Thank you. Someone who actually understands. Yes this is meant to prove that the idea works, not that it will work for everyone in any condition. Streaming media at a high enough rate for accurate gaming response has to be pretty speedy. Even the tiniest bit of lag can ruin an experience. That being said, it looks like they did it here, though I tried playing Crysis with a 360 controller and detested it. Mouse and keyboard, woo!
@Toribor: I think everyone understands that this is a proof of concept. The question is what use is porting a highres experience to a device that can't display it.
@dc-united: Proof of concept, If it can run Crysis okay, then it can run many less intense application's or games, which 90% of software's will be less intense, and be more forgiving for latency than Crysis. So if it run's Crysis okay, then it's good to go.
@deanbmmv: I understand your point, but wouldn't it be a more effective sales demo to show a less resource-hungry app running PERFECTLY than Crysis running w/ a lag and without the benefit of great graphics?
i think crysis AT ALL is a lot better demo than some other less hungry program running. perhaps another 3D game would have sufficed, but i doubt if a less hungry 3D game would have suffered from any less latency. the problem is obviously with the transmission of the data, not the processing of it.
Sounds like OnLive, except more practical if I can use it on my phone. I wonder if it requires WiFi or if it can handle the video streaming over 3/4G data networks.
Can you only use a 360 controller? Seems like that would be impractical for on-the-fly gaming. What about the server and where the game is stored, is that your home computer or some service? As soon as they give me a small portable controller, let me use my own game and computer to host it and develop it for symbian, I'm in.
@guineapirate: The phone and controller are not the focus of this demonstration. The real concept is using cloud computing to run games or other computationally-intensive applications. This would eliminate the need for individuals to have powerful hardware, as the processing is done by a centralized computer. This is illustrated by using a weak system (cell phone) to play a Crysis.
@xair: Well, basically, it's a new idea of gaming. Instead of us users having to worry about having the best computers, all we need is to have good internet access, with minimum specs just to display the content, which means that instead of having to upgrade your gaming rig every few months, you can just keep on using their service.
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A kind of benchmarking if you will.
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i think crysis AT ALL is a lot better demo than some other less hungry program running. perhaps another 3D game would have sufficed, but i doubt if a less hungry 3D game would have suffered from any less latency. the problem is obviously with the transmission of the data, not the processing of it.
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*reads* It says it can. I'd like to see.
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As soon as they give me a small portable controller, let me use my own game and computer to host it and develop it for symbian, I'm in.
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what's the point of something like this?
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And what the fuck will that accomplish??