<![CDATA[Gizmodo: Playstation]]> http://cache.gawker.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: Playstation]]> http://gizmodo.com/tag/playstation http://gizmodo.com/tag/playstation <![CDATA[ More PSP 3000 Spy Shots ]]> A tipster mailed in these additional PSP spy shots to go along with the ones we saw yesterday. Assuming this is real, it shows a black PSP with the new PlayStation button, the mic hole, and a thinner outer ring. There's also the headphone jack with the TV out port which features more arrows than before. Color us amazed. If anything, this says that everyone, from Sony themselves to people who have nothing better to do than to make fakes and seed them to news sites online, aren't really expecting much out of the next iteration of the PSP.

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Wed, 23 Jul 2008 19:40:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5028404&view=rss&microfeed=true
<![CDATA[ Lightning Review: Caps4Stix Thumstick Covers ]]> The Gadget: Caps4Stix rubber thumbstick covers for Xbox 360 and PS3. They're meant to add more grip for better precision and control.

The Price: About $2 per pair.

The Verdict:
Pretty good! I usually hate this rubbery add-on stuff that fattens up a sleekly designed gadget, but I have to admit, playing both the PS3 and Xbox 360 felt better with the caps than without. The texture isn't just more sticky, it also has a few nubs that support your thumbs as they push the sticks farther off center. (In picture above, left stick is capped, right is normal.) And the covers don't add too much bulk, either, even though the first few minutes of testing were definitely a strange sensation.

So do I play better with the Caps4Stix? No clue. But they aren't just a solution to a problem that doesn't exist. They are more like a subtle improvement on something that you'd never have realized was broken. Like a fix to a carbon monoxide leak if carbon monoxide just burned off a few brain cells instead of killing you.

Now if only you could buy them in a color other than black to match the 360 controller... [Caps4Stix]

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Wed, 23 Jul 2008 17:00:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5028298&view=rss&microfeed=true
<![CDATA[ Giz Explains: Dolby, DTS and Home Theater Audio Codec Confusion ]]> You actually know what some of the crazy doodles on the side of an HDTV means when it comes to video—720p, 1080i, 1080p. Congrats, you're ahead of most people, like my mother. But do you understand the alphabet soup of audio, the confounding constellation of logos on your Blu-ray player's box? While there are basically two rival home-theater audio encoders—Dolby and DTS—they each have several different quality levels and options for different scenarios. Yeah, it's a lot to keep up with, and it annoys us too. So we asked Dolby and DTS to put down their guns for a sec and help us sort it out.

We're assuming you know some of the basics—like that 5.1 audio is five channels of audio positioned at center, front right, front left, back right and back left, and then one subwoofer channel. And that a higher bit rate means more audio data is coming through, which, generally, means it's higher quality and gonna sound better, since you're losing less of the original studio sound.

The building block of digital audio is "pulse code modulation"—an old technology used for CDs and everything since. It can be rendered in several resolutions, from 16-bit stuff on CD to 24-bit on newer DVD and higher-res formats. It can also have varying frequency ranges, typically from 44.1KHz to 96KHz. Without going into more detail, you just need to know that PCM is bulky, and it is this PCM data that both DTS and Dolby work to encode into more manageable files. When audio tracks are decoded in a disc player, they are either sent out analog via multichannel RCA outputs, or they become PCM tracks that any digital receiver can easily interpret.

We're taking you through the major branded audio formats that you'll run into if you're dealing with a home theater, or hell, a Blu-ray player.

First up: Dolby. There are basically three tiers of audio: Dolby TrueHD at the top, then Dolby Digital Plus, then good old Dolby Digital.

Dolby TrueHD is a lossless compression format that is bit-for-bit identical to the studio masters. It can handle a bit rate of up to 18 megabits per second, and support as many as 14 channels of audio, though you're more likely to see it at 7.1. It's actually optional in the Blu-ray spec, but it's supported by the PS3 and most other new Blu-ray players. Some players decode the TrueHD internally, then stream out uncompressed PCM audio through HDMI, while others can send the TrueHD file itself out over HDMI in bitstream for the receiver to decode.

Dolby Digital Plus is the next step down. It still delivers 7.1 audio, but at a max bit rate of 3Mbps. It's a more efficient codec than the original Dolby Digital, and is a mandatory minimum in the Blu-ray 1.1 spec. Dolby Digital Plus can be used for Bonus View picture-in-picture audio tracks on a Blu-ray disc, with the main audio track encoded as TrueHD.

Dolby Digital is the lowest rung, at 5.1 audio channels, running at 448Kbps on DVD (though a richer 640Kbps on Blu-ray, used, again for special features or supplement language tracks).

DTS's offerings follow a similar tiered setup.

DTS-HD Master Audio is at the top. It's a lossless format that is also bit-for-bit identical to the studio master. It supports a bitrate up to 24Mbps (though the average Blu-ray flick's audio is only about 2-3Mbps, with 4-5Mbps spikes) and up to eight channels (like 7.1). (It too, is supported by the PS3.)

DTS High Resolution Audio is below that. It also supports eight channels at a constant bit rate of up to 6Mbps. It's for situations where a studio doesn't want to eat up disc space with a full lossless track (like bonus features or tracks), though DTS told us 95 percent of studios who use DTS use the full HD Master Audio.

DTS Digital Surround is down at the DVD end, with support for 5.1 channels and bandwidth up to 1.5Mbps, though post-2000 DVDs typically keep the track at 768Kbps to save disc space.

You may have heard a few things about Dolby ProLogic II or IIx, or maybe DTS Neo:6. These aren't digital codecs, so much as they are "matrix" programs that take stereo tracks and route it to to the different speakers in a surround system. A vestige from pre-digital days, people used to master stereo tracks deliberately for ProLogic—try watching The Simpsons opening credits through your receiver with ProLogic turned on.

Dolby and DTS also have virtual surround technologies that do the opposite of matrixing: They take 5.1 tracks and perform hocus pocus on them so that they sound surround-y, but play through stereo speakers or headphones. It's more subjective, and has a whole different science to it, so maybe we'll save it for another time.

That, in a nutshell, is what all of those Dolby and DTS logos on the back your Blu-ray player, A/V receiver or movie box means. If you want to know how "golden-eared" audiophiles feel about the highest qualities, and how well they fare against uncompressed PCM, check out this informative piece from Home Entertainment Magazine. As a rule, DTS HD Master Audio or Dolby TrueHD will kick ass, but unless you have a $50,000 sound system, you may not be able to tell the difference between the middle and top tiers anyway.

Something we missed, or you still wanna know? Send any questions about Dolby, DTS, Dubbly, Dobby or anything else to tips@gizmodo.com, with "Giz Explains" in the subject line.

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Wed, 23 Jul 2008 14:00:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5028055&view=rss&microfeed=true
<![CDATA[ Is This the Next PSP? ]]> It's tough to make out much from these shots, but according to their source, they are of the next PSP (the PSP model 3000). The specs include a built-in microphone as well as an updated button set that replaces the "Home" button with a PlayStation button (to more closely resemble the PS3).

Other than those tidbits, we have little more information on the alleged update other than that it could include "cellphone support." And from the looks of this back casing, it doesn't seem that the next PSP will be much, if any, thinner than its predecessor. [PSP China BBS via Kotaku]

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Tue, 22 Jul 2008 09:15:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5027646&view=rss&microfeed=true
<![CDATA[ Sony Putting the PS3 Xross Media Bar Into Vaio FW Laptops ]]> The PS3 may be having its ups and downs, but one thing is for certain—Sony is loving the Xross Media Bar. They put it in some of their Bravia TVs, the PSP, some Cybershot cameras and now they are planning to integrate the interface into their new Vaio FW series laptops. Naturally, the goal here is to provide synergy between all sorts of devices to create that "digital living room" type experience that is all the rage these days. [Tech Radar]

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Fri, 18 Jul 2008 13:58:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=5026742&view=rss&microfeed=true
<![CDATA[ Wii is Now the Number One Console in the U.S. ]]> After outselling the Xbox 360 3:1 in June (660,000 vs 219,800), the Wii eeked ahead in the total U.S. sales race by 500,000 consoles, despite the 360's one-year head start. NPD is also reporting a 53% increase in game and hardware sales across the industry compared to this time last year. [Information Week]

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Fri, 18 Jul 2008 10:30:00 EDT John Mahoney http://gizmodo.com/index.php?op=postcommentfeed&postId=5026643&view=rss&microfeed=true
<![CDATA[ E3 Coverage Roundup: It's In the Posts ]]> E3's over, but that doesn't mean you've seen every bit of information that came out of the event. Oh no. Here's every single thing that came out of E3, starting with the liveblogs of Microsoft, Sony and Nintendo. What did Penny Arcade think of the event? Well, they weren't all too impressed with the big three's offerings. That might be a little harsh, but yeah, we could see that. Make the jump to decide for yourself.

Microsoft
Nintendo
Sony

Microsoft
How your current themes will look on the Xbox 360
Why Microsoft made a new Xbox Experience
Netflix on Xbox 360!
You can play games directly off the Xbox's hard drive
Xbox 360 is getting Avatars
Newly colored Xbox 360 controllers

Sony
Sony knows what went wrong with the PS3's development
How Sony being cheap hurts the PS3
The PlayStation video store is open
The PS3 80GB model gets a $399 price tag in September
PSN gets a simple sign-on
PS2 gets a LEGO Batman bundle

Nintendo
Hands-on With the Wii MotionPlus
Wii Sports Resort gets a price
The Wii ain't so cheap
The Wii finally gets a mic

Elsewhere
Rock Band 2's Instruments look great
EA upgrades its iPhone games
The DS is not as strong as the iPhone
The Dreamcast IS as strong as the iPhone
Star Wars: The Force Unleashed on iPhone
The official Rock Band 2 track list

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Thu, 17 Jul 2008 23:10:12 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5026563&view=rss&microfeed=true
<![CDATA[ How Sony's Cheapness Is Biting The PS3 In The Ass ]]> Sony's mantra of not writing checks for exclusives—or much of anything—seems to be biting them in the ass a couple times this week. There are at least four cases where the PlayStation 3 has suffered because of Sony's lack of willingness to open up the purse strings. We knew two of these before—backward compatibility and the DualShock 3—but we only found out about the other two during the roundtable session with Sony's Jack Tretton yesterday.

The first is exclusives. Final Fantasy 13 coming to the Xbox 360 was a pretty huge blow to the PlayStation brand seeing as they no longer having exclusivity to the main Final Fantasy line. This is just the latest in the line of Sony losing titles that were previously exclusive (or planned to be exclusive) to PlayStation. Grand Theft Auto, Devil May Cry are two more recent ones, but Wired also lists Assassin's Creed (could have been PS3-only), Virtua Fighter 5, Beautiful Katamari, and Fatal Inertia. What does Sony have of big third-party exclusives? Metal Gear Solid 4.

This, as we learned from Sony's Jack Tretton, is because they're "not in the business of writing checks for exclusives." Jack goes on to explain quite logically that in this day and age, it's just much more profitable for game publishers to put their titles on as many consoles as possible, and companies would have to throw out some big chunks of money to convince them otherwise. The kind of money Microsoft has been doling out.

The second is Home. Tretton called the current state of Home a "no man's land," a phrase which he immediately wished he didn't use. However, it's as accurate of one as we could come up with. The problem right now is that Sony's at an impasse. They've finished the shell of Home and much of the core functionality is done. However, there's no content for it.

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Thu, 17 Jul 2008 15:40:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5026409&view=rss&microfeed=true
<![CDATA[ PlayStation 3 Movies Are Region-Locked ]]> If you're a US PS3 owner who wants to play some game that's only been released to Japan's PlayStation Network, you can simply sign up for a Japanese account and download the game. However, it appears that Sony will not allow the same exploit for movie downloads. Some of Kotaku's non-US contingent tried downloading a movie from the US store and found that, nope. Sony isn't having it. It's not a huge surprise, but at least a few of us were hoping that Sony would leave their easy regional purchasing exploit there for films. [Kotaku]

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Thu, 17 Jul 2008 09:22:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5026188&view=rss&microfeed=true
<![CDATA[ Sony Knows What Went Wrong With the PS3 ]]> In a non-exclusive round table with various outlets like us, Kotaku and Engadget this morning, Sony Computer Entertainment America's CEO Jack Tretton gave us some great looks behind the public curtain of the PlayStation brand. In short, they know what's wrong with the way they made the PS3, and they know how to fix it. In Jack's words, "we know what we're doing," but it's going to take a long time to atone for past missteps.

As everyone knows, Sony is a hardware company. But when making the PlayStation(s), they've become a software company as well. The problem came from the fact that they didn't know whether they're a software company or a hardware company or even both, which influenced the way the PS3 was developed. In this case, the hardware guys developed the console fairly independently then dumped it onto the software guy's lap, effectively saying "do something with it." In essence, as Tretton says, the PS3 was not developed in collaboration between the two teams. As a result of this, the software team has been cleaning up the mess made by the hardware team for years.

This is one of the biggest problems with Sony as a whole. Their UI designs are not as good as they could be because much of the company still sees themselves as a hardware force first and a software firm second. Hopefully with previous boss Ken Kutaragi out and guys like Kaz Hirai and Jack Tretton influencing development on the sure-to-be-upcoming PlayStation 4, things will be better in the next generation.

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Wed, 16 Jul 2008 16:24:07 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5025980&view=rss&microfeed=true
<![CDATA[ The iPhone is More Powerful Than the DS, But Sucks As a Controller ]]> You know that the iPhone is powerful enough to render 3D games like Star Wars: The Force Unleashed, as well as various other ones we covered in the marathon review session, but just how powerful is it? How does it compare to actual gaming handhelds like the Nintendo DS and PSP? An EA developer put it this way. On a scale of the three, it's in between the DS and the PSP, but sliding more towards the PSP. That's right. In terms of power, you can expect to see games that look at least as good as the DS once developers get enough (read: more than four months) development time with it.

But how good is the iPhone in terms of being a game console? How good are the tilt controls for accepting input for programs that you to make small adjustments with the phone in 3D space? Here's what the same developer from EA said to better help you conceptualize its accelerometer. "Think of it as a loose analog stick...you get lots of random data." Developers need to create smoothing algorithms in order to take random data points and interpret them into a curve which can then be used as movement info. Think about the Wii Remote before the MotionPlus add-on in Wii Sports Baseball. Remember all that jiggling your bat did? Yeah, this is that.

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Wed, 16 Jul 2008 15:40:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5025931&view=rss&microfeed=true
<![CDATA[ PlayStation Video Store Open For Business ]]> As promised in a press conference not 24 hours ago, Sony's PlayStation video store is up and running. And the best news? It doesn't even require a firmware update. Just click the new "video" button in the PS Store and make your way to cool studio pages like this one pictured from Lionsgate.

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Wed, 16 Jul 2008 01:06:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5025689&view=rss&microfeed=true
<![CDATA[ PlayStation 3 80GB Core Pack Debuts in Sept. for $399 ]]> The PS3 40GB model is getting pushed aside in September by a bigger, badder PS3—the 80GB is back in full swing. Dubbed Core Pack, it has "the same functionality" as the 40GB model, but you get double the storage for the same $399 price. Looks they'll stay ahead of the Xbox 360 storage-wise for the standard model. Update: Press release below, though it doesn't add a whole lot more info.

Sony Computer Entertainment America Announces New 80GB PLAYSTATION(R)3, Limited Edition PlayStation(R)2 Bundle, and PlayStation(R)Portable Entertainment Pack at E3 2008

Company Also Launches New PLAYSTATION(R)Network Video Delivery Service and Showcases More Than 140 First-Party and Third-Party Games Across All Platforms

LOS ANGELES, July 15 /PRNewswire/ — Sony Computer Entertainment America (SCEA) held its annual press conference today at the E3 Media & Business Summit, making a series of announcements which demonstrated the strength of the PlayStation brand across all three of its platforms and further leveraged the heritage and momentum of PlayStation's family of products to provide consumers with more compelling entertainment options than anyone in the videogame industry.

Starting in September 2008, the newly announced PLAYSTATION(R)3 (PS3(TM)) 80GB model will become the mainstay of the company's hardware line-up. The 80GB model will retail for $399, and will offer all of the features and functionality of the 40GB model with double the storage to accommodate more movies, graphics, music, photos and other entertainment content — all for the same price. As with its predecessor, the new 80GB model will be a complete entertainment system comprising of a Blu-ray(TM) player, HDMI output, an integrated Wi-Fi connection, Cell Broadband Engine(TM) and a built-in 80GB hard-disk drive. The multi-functionality of the 80GB PS3, combined with more than 140 exclusive and third-party titles and the PLAYSTATION(R)Network, is a comprehensive entertainment value designed to appeal to a wide range of consumers from hard-core gamers to general entertainment enthusiasts.

Following the success of five PSP(R) (PlayStation(R)Portable) Entertainment Packs, SCEA announced the Ratchet and Clank(R) Size Matters PSP Entertainment Pack, a new bundle showcasing PSP's multi-functional feature set, targeted for holiday gift-giving. Launching in October 2008 for $199.99 MSRP, the bundle will include a limited-edition "Silver" PSP system with the highly acclaimed game, Ratchet and Clank(R) Size Matters; a blockbuster movie on UMD(R) (Universal Media Disc); a PLAYSTATION(R)Network voucher to download the innovative puzzle game, echochrome(TM) from PLAYSTATION(R)Store: and a 1GB Memory Stick PRO Duo(TM) for storing music, videos, photos and more.

In addition, SCEA introduced a new family entertainment bundle for the PlayStation(R)2 system, the most successful console in industry history. The limited-edition LEGO(R) Batman(TM): The Videogame PlayStation(R)2 Pack will feature the highly anticipated TT Games/Warner Bros Interactive Entertainment title LEGO(R) Batman(TM): The Videogame, Warner Home Video's Justice League: The New Frontier on DVD, and a PlayStation(R)2 system — all for $149.99 MSRP, which represents a $30 savings for consumers if the contents were purchased separately. SCEA will also launch more than 130 new titles for PlayStation(R)2 system this year, totaling 10,000 PlayStation(R)2 titles by end of the year.

"It's undeniable we have three successful platforms, the broadest and best line-up of some of the biggest exclusives in the business, and are continuing to deliver compelling and original content to our consumers," said Jack Tretton, president and CEO of Sony Computer Entertainment America. "Expect to see continued momentum this year as we remain focused on delivering products and services that extend the strength of our brand and reaffirms PlayStation's place at the center of consumers' homes."

Additionally, the company previewed more than 140 first and third-party games at E3 2008 proving its content line-up this year is unmatched in the industry due to its depth, breadth, and diversity. Throughout the holiday season and this fiscal year, SCEA and its third-party partners plan to release more than 140 software titles for the PS3 available on Blu-ray Disc(TM) (BD).

SCEA is also developing more than 50 games, game packs, and add-ons downloadable via PLAYSTATION(R)Network in North America this year, offering something for every taste, lifestyle and budget. Also, to continue offering greater value to PlayStation fans, SCEA will launch PS3 Greatest Hits program on July 28 with 10 first and third party titles at a reduced price of $29.99. The PS3 Greatest Hits titles include Warhawk(TM), Motorstorm(TM) and Resistance: Fall of Man(R) from SCEA; Call of Duty(R) 3, Activision(R); Need for Speed: Carbon, Electronic Arts; The Elder Scrolls(R) IV: Oblivion(TM), Bethesda(R) Softworks; Ninja Gaiden(R) Sigma, Tecmo(R); Tom Clancy's Rainbow Six(R) Vegas and Assassin's Creed(TM), Ubisoft(R).

SCEA also reiterated its commitment to make PLAYSTATION(R)Network the best entertainment experience in the industry, by announcing a new video delivery service on PLAYSTATION(R)Store for PS3 and PSP systems in the United States. The new video service, available today, allows U.S. consumers to download full-length TV shows and movies to both their PS3 and PSP through the PlayStation Store for rental or purchase.

In addition, SCEA further outlined progress against its revolutionary online experience, PlayStation Home. Highlighting new first party high definition virtual environments for hit PlayStation titles including, Unchartered: Drake's Fortune and Warhawk. With significant third party support already on board, Sony Computer Entertainment will be expanding the beta in Summer 2008 and commence the open beta service by Fall 2008.

About Sony Computer Entertainment America Inc.
Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable) system, the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment system and its online and network services PLAYSTATION(R)Network and PLAYSTATION(R)Store.
Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets and distributes software for the PS one game console, the PlayStation 2 computer entertainment system, PLAYSTATION 3 and the PSP system for the North American market. Based in Foster City, Calif., Sony Computer Entertainment America Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.

Visit us on the Web at http://www.us.playstation.com

PlayStation, PSP and the PlayStation logo are registered trademarks of Sony Computer Entertainment Inc. All other trademarks are property of their respective owners. "PlayStation", "PLAYSTATION", "PSP", "PS one" and the PlayStation logo are registered trademarks and "PS3" is a trademark of Sony Computer Entertainment Inc.

[Sony]

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Tue, 15 Jul 2008 15:53:08 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5025524&view=rss&microfeed=true
<![CDATA[ PS3 Gets Video Store and Rentals Tonight ]]> Unveiling the new Home, Sony revealed that video rentals and purchases are finally coming to the PS3. Video will be fully integrated into the PlayStation Store, which will have a new video section. And you can transfer them to your PSP via USB, and have them on multiple devices at once! Standard and high def, with rentals running $3-$6 and $10-$15 for purchases. It takes about an hour to download a two-hour movie. Most of the major studios are on board (Kotaku has a partial list in their liveblog), and it goes live tonight!

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Tue, 15 Jul 2008 15:33:31 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5025507&view=rss&microfeed=true
<![CDATA[ PlayStation Network Finally Gets Single Sign On for All Platforms ]]> A small, but happy change in the PlayStation Network: Starting this fall all PlayStation users will have a single sign on that works across PS3, PC and PSP. One. That works across all three platforms. Simplicity and logic, meet Sony.

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Tue, 15 Jul 2008 15:19:40 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5025497&view=rss&microfeed=true
<![CDATA[ LEGO Batman PS2 Bundle Comes With Game and <em>Justice League: New Frontiers</em> for $149 (But No Bat Logo) ]]> Coming this Fall to North America is the LEGO Batman PS2 bundle, which includes the LEGO Batman game and the Justice League: New Frontiers flick for $149. I would buy this machine if it had a Batman logo on it, especially if it was released in the next two days as my Batman slobbering becomes fully torrential leading up to Thursday night. Still, not too bad.

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Tue, 15 Jul 2008 15:12:30 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5025492&view=rss&microfeed=true
<![CDATA[ Sony E3 Liveblog ]]> We're here at Sony's E3 press event, preparing for the onslaught of hardware and software news they've got planned for today. Could there be a price cut? A new WiiMote-like peripheral? Just new games? Just old games? Whatever it is, it's going to be shown on the giant stage full of Sony's TVs. It's about to start, so keep refreshing so you can see the exciting Sony-ness. Sony-osity. Sony-manium. Update: It's started!

11:32: Sony's pumping electronic music between audio feeds of the six games people are playing on stage. Metal Gear Solid 4, Pixeljunk Eden, GT5 Prologue, GRAW2, Ecochrome and Star Wars: The Force Unleashed.

11:33: What could Sony pull out to top Wii Music? It's going to be pretty difficult, if you know what I mean. Seriously, it's the epitome of gaming and developer should just go home at this point.

11:35: It's starting! A bunch of Sony PlayStation shapes are scrolling across the six screens.

11:37: The excitement level is definitely higher than Nintendo's which was laid back and totally casual-oriented.

11:38: The stage is definitely very well designed. Very pretty. Jack Tretton, Emperor of Sony, is coming on stage.

11:39: Jack is talking about all the stars that have been on this stage, including Jack Bauer and Jack Pallance. And then he made a crack about how Jack Pallance is dead, followed by slight shock and boos from the crowd.

11:41: It was 10 years ago that Sony introduced the PlayStation, and they're taking the crowd on a journey through the PlayStation brand—including all the more notable games.

11:43: Now Sony is talking about other features, like videos and photos, plus the @home research program that helps to cure diseases.

11:44: They're talking about how the Blu-ray won the next-gen disc format war against the HD DVD. And part of that is because of the PS3. A big part.

11:45: Grand Theft Auto 4, Metal Gear Solid 4 and Gran Turismo 5 Prologue are three examples of great games (sequels) on the platform, says Jack.

11:47: A five second video just went up showing an image of the PS3.

11:48: Jack Tretton is much better this year than last, where he was fairly awkward. He played off his awkwardness well this time.

11:48: Here comes Resistance 2 being demoed in real time.

11:48: There's a gigantic ugly alien stomping around a city like the Cloverfield monster.

11:50: It's definitely very cinematic, but the environment graphics don't seem all THAT fantastic. Definitely a good looking game though.

11:52: The game is set in Chicago in the 1950s.

11:53: There's eight-player online co-op and 60 player online-multiplayer.

11:55: They're playing a trailer with a Kennedy-esque president making a speech about how aliens are winning the war. Kotaku will have more on this later.

11:56: Next up is Little Big Planet. It's a game with pretty large social networking and user-created content.

11:58: Jack's using Little Big Planet to talk about the business updates. Very clever. Using the little guy (Sack Boy) to illustrate what would otherwise be Powerpoint slides. Woo!

11:59: A lot of $29 discount titles are announced as well.

12:02: Little Big Planet is coming October 2008.

12:02: Hats off to Sony for making a dry business presentation interesting with Little Big Planet.

12:03: Now, the PlayStation 2.

12:03: There are still 130 titles coming to the old system, in case you still haven't updated to a next-gen system yet.

12:06: Buzz, the quiz show, is coming to PS2 and PS3.

12:06: Singstar, the karaoke game, is still going strong on the PS2.

12:07: Later this year, a Lego Batman PS2 bundle will be $149 and also include a DC movie DVD.

12:08: Next up, the PlayStation Network. All PlayStation users will have a single sign-on over PC, PS3 and PSP.

12:09: Jack is talking about the amount of downloads on the PSN, which is up to 180 million pieces of content downloaded since Nov. 2006.

12:11: New game announcement: Rachet & Clank Future: Quest For Booty. It's a shorter game with a lower price, and was rumored before. It's a continuation of the Rachet & Clank game that's already out now.

12:12: It's darker than the original R&C, and he's got a new wrench tool.

12:13: $14.99 later this summer. See Kotaku for more.

12:13: Here's a dig at Xbox Live Arcade: "We're not interested in filling up our store with games nobody wants to play just so we can say we have more games."

12:14: And now a montage of upcoming PlayStation Network games. Hit up Kotaku for details on these.

12:15: A bunch of car TV content is coming to Gran Turismo 5 Prologue in October, including car shows like Top Gear and various Japanese racing events.

12:20: Now, PlayStation Home. Jack assures people that their patience will be rewarded when Home finally expands to wide beta.

12:21: He's talking about various game companies and their promise to provide content for PlayStation Home and utilize it in their games.

12:22: They're showing a bunch of game spaces like Warhawk and Resistance 2, which are basically like command-rooms that you can view some decorations based on the game and even launch it.

12:23: The PlayStation Network video network will have various content providers like MGM, Warner, and a bunch of others (including Sony Pictures.) Both standard def and high def TV, and pricing will be $2.99-$5.99 for rentals and $9.99-$14.99 for purchases. We've posted on Sony's PSN video before, but the pricing seems new. Once you purchase it for the PS3, you can load it on your PSP as well.

12:25: Eric Lempel of Sony is showing how the video store will work. It's located inside the PSN store now and looks pretty much like a video store would.

12:26: Downloading an SD movie takes an hour to get a two-hour movie, but you can start watching it after you've downloaded about a minute's worth.

12:28: HD rentals are more expensive (usually about $5.99).

12:28: There are two ways to get content onto the PSP. One way is going through the PS3 and transferring via USB cable, another is through the PC.

12:30: The video service is going up tonight, July 15.

12:30: Rachel & Clank Size Matters Entertainment Pack is coming soon at $199, with a Memory Stick and National Treasure 2.

12:33: Now, they're showing off a Resistance game for the PSP. It's called Resistance Retribution.

12:35: And now a highlights reel of PSP games. Hit Kotaku if you want a list of them.

12:37: Jack is talking about Google, with uploading clips onto YouTube automatically (only in some games).

12:40: Jim Lee, executive creator of DC Universe Online, is coming on stage. He's doing some one-arm pushups. Nice!

12:42: They've been working for three years building DC Universe Online, which includes Superman and BATMAN, of course.

12:42: You can HELP Batman, but not BE Batman. You can also be a villain and be beat up by Batman too.

12:46: Price drop! 80GB PS3 goes to $399 later this year. It's got the same functionality as the 40GB one now, but with a larger hard drive.

12:50: Sony's showing a montage of developers talking about how powerful the console is and how they're getting used to programming for it.

12:53: Another montage of upcoming and already-released PS3 games.

12:56: Yes, another montage is coming. This time including God Of War 3.

12:58: And Infamous, where you play a good or bad superhero.

12:59: Andy Beaudoin from Zipper Interactive is up on stage, talking about an as-of-yet unannounced multiplayer game. Wait, it's called MAG (Massive Action Game). Battles of up to 256 players at a time.

It's a combination of small, squad-based gaming with the numbers of an MMO.

1:05: And that's it for Sony! Thanks for reading. Let us know what you think in the comments.

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Tue, 15 Jul 2008 14:31:56 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5025465&view=rss&microfeed=true
<![CDATA[ PSP Update Version 4.05 Available NOW ]]> We knew the PSP 4.05 Firmware update was coming soon, but we didn't expect it to come today. The firmware is now out and ready to download, so fire up your PSP and get to it.

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Mon, 14 Jul 2008 19:30:16 EDT Christopher Mascari http://gizmodo.com/index.php?op=postcommentfeed&postId=5025140&view=rss&microfeed=true
<![CDATA[ Official Rock Band 2 Track List (Plus Carry Over "Most" of Rock Band's Disc Tracks!) ]]> Harmonix has officially unveiled the track list for Rock Band 2. Besides being packed with rock gods like AC/DC exclusively, GNR's Chinese Democracy's official debut, Alice in Chains and Rage Against the Machine (I'm a child of the 90's), and full backwards compatibility with all DLC songs, you can "export most of the Rock Band disc tracks and upgrade them into Rock Band 2 gameplay," giving real teeth to EA's claim that it's the "largest music catalogue" of any music game ever. One disc, all your songs, truly amazing—thanks for not screwing gamers, Harmonix. Every track and all the details below.

HARMONIX AND MTV GAMES UNVEIL SETLIST FOR ROCK BANDTM2 - THE ULTIMATE MUSIC GAME

Game to Feature Unrivaled Blend of Classic, Developing and New Artists

Rock Band Platform to Encompass More Than 500 Songs by End of 2008

Los Angeles, Calif. – July 14, 2008 – Harmonix, the world’s premier music video game company, and MTV Games, a division of Viacom’s MTV Networks (NYSE: VIA, VIA.B), along with marketing and distribution partner Electronic Arts Inc. (NASDAQ: ERTS), today revealed at the 2008 E3 Media & Business Summit the song set list for Rock Band™ 2, the next evolution of the groundbreaking Rock Band music platform. The Rock Band 2 soundtrack will feature over 100 songs with over 80 songs on disc plus an additional 20 bonus tracks which will be made available for free download this fall. This builds upon the unparalleled depth and diversity of Rock Band’s original set list and its ever-expanding library of downloadable tracks. Comprised entirely of master recordings from some of rock’s most prolific and untouchable artists, including AC/DC, Guns N’ Roses, Bob Dylan, Metallica, Pearl Jam and more, Rock Band 2 will deliver the most impressive and largest music catalogue of any music-based videogame ever.

• After 14 years since Guns N’ Roses last official music release, Axl Rose selects Rock Band 2 to debut official new track “Shackler's Revenge” from the highly-anticipated album Chinese Democracy.

• Rock Band 2 is the first and only video game to feature the music of AC/DC. It includes their epic rock anthem, "Let There Be Rock.”

• For the first time ever, music from American music icon, Bob Dylan, is featured in a video game with “Tangled Up In Blue.”

• Rock Band 2 will feature backwards compatibility with all Rock Band downloadable music content released to date.

• Owners of the original Rock Band will have the ability to export most of the Rock Band disc tracks and upgrade them into Rock Band 2 gameplay-the first time ever in videogame history! [1]

• With ongoing weekly DLC releases including individual tracks, track packs and full albums, the Rock Band music library will feature more than 500 songs by year’s end!

“With Rock Band, Harmonix and MTV Games set out to create a powerful music platform for music fans, their friends and families to discover music in a way unlike ever before,” said Paul DeGooyer, SVP Electronic Games and Music, MTV. “We are honored that such legendary artists as AC/DC, Guns N’ Roses, Bob Dylan and more have chosen Rock Band 2 as a new platform for fans to experience their music. As our catalog of disc and downloadable songs continues to grow, we are determined to continue to provide the Rock Band community an unmatched ability to customize their musical experience with the artists and songs they love.”

Rock Band 2 On-Disc Track List:
Artist Song Title Decade
1. AC/DC “Let There Be Rock” 1970s
2. AFI “Girl’s Gone Grey” 2000’s
3. Alanis Morissette “You Oughta Know” 1990’s
4. Alice in Chains “Man in the Box” 1990’s
5. Allman Brothers “Ramblin’ Man” 1970’s
6. Avenged Sevenfold “Almost Easy” 2000’s
7. Bad Company “Shooting Star” 1970’s
8. Beastie Boys “So Whatcha Want” 1990’s
9. Beck “E-Pro” 2000’s
10. Bikini Kill “Rebel Girl” 1990’s
11. Billy Idol “White Wedding Pt. I” 1980’s
12. Blondie “One Way or Another” 1970’s
13. Bob Dylan “Tangled Up in Blue” 1970’s
14. Bon Jovi “Livin’ on a Prayer” 1980’s
15. Cheap Trick “Hello There” 1970’s
16. Devo “Uncontrollable Urge” 1980’s
17. Dinosaur Jr. “Feel the Pain” 1990’s
18. Disturbed “Down with the Sickness” 2000’s
19. Dream Theater “Panic Attack” 2000’s
20. Duran Duran “Hungry Like the Wolf” 1980’s
21. Elvis Costello “Pump It Up” 1970’s
22. Fleetwood Mac “Go Your Own Way” 1970’s
23. Foo Fighters “Everlong” 1990’s
24. Guns N’ Roses “Shackler’s Revenge” 2000’s
25. Interpol “PDA” 2000’s
26. Jane’s Addiction “Mountain Song” 1980’s
27. Jethro Tull “Aqualung” 1970’s
28. Jimmy Eat World “The Middle” 2000’s
29. Joan Jett “Bad Reputation” 1980’s
30. Journey “Anyway You Want It” 1970’s
31. Judas Priest “Painkiller” 1990’s
32. Kansas “Carry On Wayward Son” 1970’s
33. L7 “Pretend We’re Dead” 1990’s
34. Lacuna Coil “Our Truth” 2000’s
35. Linkin Park “One Step Closer” 2000’s
36. Lit “My Own Worst Enemy” 1990’s
37. Lush “De-Luxe” 1990’s
38. Mastodon “Colony of Birchmen” 2000’s
39. Megadeth “Peace Sells” 1980’s
40. Metallica “Battery” 1980’s
41. Mighty Mighty Bosstones “Where’d You Go” 1990’s
42. Modest Mouse “Float On” 2000’s
43. Motorhead “Ace of Spades” 1980’s
44. Nirvana “Drain You” 1990’s
45. Norman Greenbaum “Spirit in the Sky” 1960’s
46. Panic at the Disco “Nine in the Afternoon” 2000’s
47. Paramore “That’s What You Get” 2000’s
48. Pearl Jam “Alive” 1990’s
49. Presidents of the USA “Lump” 1990’s
50. Rage Against the Machine “Testify” 1990’s
51. Ratt “Round & Round” 1980’s
52. Red Hot Chili Peppers “Give it Away” 1990’s
53. Rise Against “Give it All” 2000’s
54. Rush “The Trees” 1970’s
55. Silversun Pickups “Lazy Eye” 2000’s
56. Smashing Pumpkins “Today” 1990’s
57. Social Distortion “I Was Wrong” 1990’s
58. Sonic Youth “Teenage Riot” 1980’s
59. Soundgarden “Spoonman” 1990’s
60. Squeeze “Cool for Cats” 1970’s
61. Steely Dan “Bodhitsattva” 1970’s
62. Steve Miller Band “Rock’n Me” 1970’s
63. Survivor “Eye of the Tiger” 1980’s
64. System of a Down “Chop Suey” 2000’s
65. Talking Heads “Psycho Killer” 1970’s
66. Tenacious D “Master Exploder” 2000’s
67. Testament “Souls of Black” 1990’s
68. The Donnas “New Kid in School” 2000’s
69. The Go-Go’s “We Got the Beat” 1980’s
70. The Grateful Dead “Alabama Getaway” 1980’s
71. The Guess Who “American Woman” 1970’s
72. The Muffs “Kids in America” 1990’s
73. The Offspring “Come Out & Play (Keep ‘em Separated)” 1990’s
74. The Replacements “Alex Chilton” 1980’s
75. The Who “Pinball Wizard” 1960’s
Bonus Artist Bonus Song Title Decade
76. Abnormality “Visions” 2000’s
77. Anarchy Club “Get Clean” 2000’s
78. Bang Camaro “Night Lies” 2000’s
79. Breaking Wheel “Shoulder to the Plow” 2000’s
80. The Libyans “Neighborhood” 2000’s
81. The Main Drag “A Jagged Gorgeous Winter” 2000’s
82. Speck “Conventional Lover” 2000’s
83. The Sterns “Supreme Girl” 2000’s
84. That Handsome Devil “Rob the Prez-O-Dent” 2000’s

** The Rock Band 2 on-disc track list is comprised entirely of master recordings.

More news about music on the Rock Band platform will be announced during the coming months.

Rock Band 2 will make its debut on Xbox 360™ video game and entertainment system from Microsoft this September and have an exclusive launch window in North America. Rock Band 2 will be available for the PLAYSTATION® 3 and PlayStation® 2 computer entertainment systems and Wii™ later this year.

The Rock Band online Music Store recently surpassed 16 million paid downloads since the game’s launch in late November 2007.With more than 200 tracks available to date on disc and via download purchase (complete list of tracks at http://www.rockband.com/dlc), the massive Rock Band Music Store allows players to preview and purchase downloadable individual music tracks, packs and albums from the vast selection of offerings available as they build their own custom Rock Band library.

Rock Band 2 is rated “T” for Teen (lyrics, suggestive themes) by the ESRB.

[Kotaku]

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Mon, 14 Jul 2008 15:55:01 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5025038&view=rss&microfeed=true
<![CDATA[ Sony: PSP Update Version 4.05 "Coming Soon" ]]> From the official PlayStation blog comes word this evening that the PlayStation Portable is set to receive a firmware update to version 4.05 very soon. E3, which started unofficially today and begins in earnest on Monday, is probably a safe bet for a more official Sony announcement. The folks at the PlayStation blog hinted the update is music-focused, and would feature new visualizers for music playback, among other unannounced features. [PlayStation Blog]

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Sun, 13 Jul 2008 22:14:00 EDT Jack Loftus http://gizmodo.com/index.php?op=postcommentfeed&postId=5024751&view=rss&microfeed=true
<![CDATA[ Multi-Platform Universal Console Mod Plays Everything Modularly ]]> This game console mod does things slightly different from older mods we've seen. Instead of taking an old console and shoving it into a smaller body, this guy made a universal body and modularizes consoles—in effect, turning consoles like the N64, NES, Megadrive, Jaguar, GBA, and PlayStation into insertable "cartridges" that can be played on this main unit. He's only got the N64 working (he says it's the hardest one), but will keep working on other systems until he can pretty much play everything made before 1998 on this thing. [Modded By Bacteria]

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Wed, 09 Jul 2008 16:20:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5023452&view=rss&microfeed=true
<![CDATA[ Wal-Mart Memo: PS3 to be "Replaced" in August ]]> According to an internal Wal-Mart document (that gaming blog Joystiq scored from a reliable source), the current 40GB PS3 will be replaced "with a new model in early August." Of course, "new model" could mean a lot of things, including a slightly altered 40GB SKU including an extra game, different controller or, who knows, even an Xbox 360! Hopefully we'll hear more about this alleged Sony/Microsoft partnership at E3 next week. [joystiq]

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Wed, 09 Jul 2008 12:30:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5023381&view=rss&microfeed=true
<![CDATA[ Sony Explains What Went Wrong with Firmware 2.4 ]]> PlayStation 3 firmware 2.4 bricked a few systems, was eventually pulled and then, today, got rereleased as firmware 2.41. Hooray!! But wait a second...what exactly went wrong with 2.4 in the first place? Sony has gone on the record with an official explanation:

The PLAYSTATION®3 (PS3™) system software version 2.41 is now available for update from July 8, 2008. With this update, we have fixed the problem that prevented a limited number of PS3s from activating properly after updating to version 2.40, when certain system administrative data were contained on the HDD...

...We apologise for any inconvenience this may have caused you and appreciate your understanding and continued support.

Damn that system administrative data! It gets us every time. [ThreeSpeech]

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Tue, 08 Jul 2008 11:08:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5022927&view=rss&microfeed=true
<![CDATA[ PlayStation 3 Firmware 2.41 Available Now ]]> It's not quite midweek, but according to readers at Sony's PlayStation blog, the new firmware update 2.41 for PlayStation3 is now available for download. Hopefully when you fire up your update it'll be a smoother process than for some 2.40 users. Update: the new, improved update has brought a nice new, improved platinum trophy with it—photo below.


[Kotaku and Playstation Blog—Thanks Eric]

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Tue, 08 Jul 2008 03:57:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=5022822&view=rss&microfeed=true
<![CDATA[ PSP Update: It's Dominating Japan ]]> Remember the post we had late last year pondering how the PSP could overtake the DS (and the companion piece pondering why it wouldn't)? Well, it's done just that for the first six months of 2008. Famitsu's publisher claims that the PSP has sold 1.9 million units in Japan so far this year, leading the Wii with 1.7 million and the DS with 1.6 million. This is partially due to Monster Hunter Portable 2nd G, which is a Japan-only RPG that has been moving PSPs like cakes that have been heated somehow. Will Sony be able to keep up the momentum, or will Nintendo be able to churn out a few more Pokemon and Mario titles to reclaim the lead? [Mainichi via PSPhyper via Kotaku]

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Mon, 07 Jul 2008 15:40:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5022644&view=rss&microfeed=true
<![CDATA[ PlayStation 3 Firmware 2.41 Coming "Midweek" ]]> Sony's firmware 2.40 for the PS3 was pulled from servers after bricking several systems. Now at least one customer support service is reporting that firmware 2.41 will be released later this week. While Sony has yet to send out an official press release on the topic, it's looking like those who didn't download their in-game XMB fix fast enough will indeed get it soon. As for the bricking problem, it can be solved with solutions anywhere from a simple reboot to yanking the hard drive and formatting it on a PC. Oh, and crying to Sony like a baby probably helps, too. [CVG]

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Mon, 07 Jul 2008 08:48:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5022446&view=rss&microfeed=true
<![CDATA[ 10 Things We Still Want in PlayStation 3 Firmware (i.e. NOT In-Game XMB) ]]> Sony's latest PlayStation 3 firmware update 2.4 brought what the fanboys have been crying about since the console's inception—in-game access to the console's Cross Media Bar (XMB). But I'll tell you something, in-game XMB is fine and dandy, yes, but there were more pressing issues that Sony should have fixed first. In fact, I count 10 of 'em (because a list of nine would get me fired).

Smarter Firmware Updates
Let me agree to terms and conditions—a tiny 1K file transfer—before downloading the whole software update. Then once the update downloads it can roll into an install without me having to push some stupid buttons on the controller.

Automatic Downloaded-Game Installation
We're really still manually installing downloads, background or otherwise? Seriously? No, seriously? We shouldn't be dealing with installs at all, frankly.

Real Keyboard Support
The PS3 "supports" a mouse and keyboard. But keyboard support is still not functional or assignable in most games. Some middleware solutions would be nice here, Sony. I should be able to play anything on a mouse and keyboard by mapping SIXAXIS/DualShock3 buttons.

In-Game Web Browsing
OK, so here's an instance where we can access the XMB while in a game, but we can't really access it. Because you can't browse the web while in a game. I'd love the option to look up walkthroughs...err...hints and tips without going to the computer.

Controllers Don't Charge Without PS3 "On"
Why do I need to leave on my entire PS3 to charge one controller? A firmware update could program the USB portion of the console to stay powered on while charging like, say, the Xbox 360.

PS Home
Oh, I haven't forgotten. Though I'm becoming more bored by this once novel concept every day it doesn't appear.

Account Management
Let's just stick all those account management menus into the PlayStation Store. That way if I need to make changes to my account (something that would probably be prompted by a transaction at the PS Store), I don't need to revisit dead gray screen land.

Background Folding@Home
I'm as lazily, unconsciously altruistic as the next guy, so work with Stanford to make Folding @ Home even better. Let me use it as a background process for when I'm just hanging out on the dashboard, or browsing the PS Store. I know that playing some MP3s doesn't use all of the PlayStation 3's power, so let's use some of that extra number crunching to cure the world, or whatever.

Screengrabs
Any game, any time, I want to be able to perform a screengrab. I want to then be able to save the screengrab to my photo library or message it to a friend. This software technology has long been figured out, and it'd be nice to have for showing everyone how awesome I am all the time.

Lower Power Standby
The PS3's primary standby mode is super low energy. But if you want to access Remote Play (XMB, pictures, etc) through the PSP, it's suddenly sucking as much power as five refrigerators just sitting there. Surely there is a clever way that the PS3 can be activated through an SMS or email system that would make it more eco-friendly than just being on all the time. Remote Play is not something I'll use every day. And because of that, I've turned off the function completely—which is a shame because it's a pretty incredible idea.

It's not that the latest firmware update is bad; it's that the whole interface is so pleasurable to use and packing so much customization (for a console) that the rough spots can stand out even more. Come on, Sony, let's make the PS3 unbelievable.

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Thu, 03 Jul 2008 11:00:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5021697&view=rss&microfeed=true
<![CDATA[ Sony Pulls PS3 2.40 Update To Fix Bricking Issues ]]> Sony's just pulled the 2.40 PS3 firmware update due to reports of it bricking and causing various other problems. If you're unlucky enough to already have installed it and ran into issues, Kotaku has a few solutions up. If not, just hold off until the fixed release is available soon. UPDATE: Sony has issued an official statement acknowledging the situation, below.

[Kotaku, Playstation Blog]

As has been reported on many gaming blogs and websites, we have temporarily taken Firmware v2.40 offline. We’ve received a limited number of calls from consumers experiencing an issue with installing the system software update on their PS3. While our consumer services department has seen a low volume of calls on this topic, we are committed to providing the PS3 community with XMB access features delivered in the v2.40 update. We are working diligently to isolate the problem for those few consumers and to identify a solution before we put the firmware back up.

We’ll provide further information as necessary here on the Blog.

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Wed, 02 Jul 2008 16:52:16 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5021597&view=rss&microfeed=true
<![CDATA[ PlayStation 3 Firmware 2.4 Bricking Some PS3s ]]> It's not uncommon for firmware updates to go wonky, and apparently Sony's 2.4 PS3 update is no exception. The PlayStation forums are scattered with various reports of bricked PS3s—users report that upon booting their system, the SIXAXIS controller will not sync and the video signal is blank with no sound. Unfortunately, you can never tell how widespread these issues are when the sampling is just one messageboard. And I've updated my 60GB launch unit without issue. Suckers.

Seriously though, any problems to report? (Suckers?) [PlayStation Forums via Maxconsole]

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Wed, 02 Jul 2008 09:39:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5021399&view=rss&microfeed=true
<![CDATA[ PlayStation 3 2.40 Firmware Now Live (Trophies, In-Game XMB) ]]> Go download that 2.40 firmware update now for your PS3! It's got trophies, in-game XMB as well as a Google Search Bar. The trophies (achievements from Xbox 360) will be great for hardcore gamers, and the in-game XMB, which allows you to access various settings and send messages to your friends while inside games, makes for a very convenient gaming experience. We've got a video walkthrough as well as photos here. Seriously, go get it now or else you're going to have to spend 15 minutes doing it later when you actually want to play something online.

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Wed, 02 Jul 2008 01:11:01 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5021341&view=rss&microfeed=true
<![CDATA[ Sony Patent Hints at PlayStation Phone, Possible Mystery Device? ]]> The prospect of a PSP phone looks even more likely now that we've seen Sony's patent for a touchscreen handheld. The patent describes a device with "digital tactile pixels" that respond to touch and give feedback via vibration. This patent was submitted by Sony Computer Entertainment, the group behind PlayStation, and not Ericsson, like the last alleged PSP phone patent. The mystery device is covered to play games and music and browse the web, but also make phone calls, so what else could it be? [patent via Tech Digest]

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Mon, 30 Jun 2008 19:01:46 EDT Benny Goldman http://gizmodo.com/index.php?op=postcommentfeed&postId=5020855&view=rss&microfeed=true
<![CDATA[ PlayStation 3 Firmware 2.4 in Photographs ]]> We've already seen two videos of Sony's latest 2.4 firmware for the PS3 (that hits July 2nd, incidentally), but sometimes the story is easily told in good old fashioned photography. So here are some direct feed shots of the new firmware, including plenty of material on the new achievements trophies. There's nothing jaw-dropping going on here, but the integration looks simple and clean. And that's certainly worth something. [GameLife and PS3Fanboy via Kotaku]

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Mon, 30 Jun 2008 10:45:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5020714&view=rss&microfeed=true
<![CDATA[ Sony Playstation 3 Graphics Chips Going More Energy Efficient 65nm This Fall ]]> The Cell processor in ye old PS3 has been getting the 65nm treatment since the holiday, but the RSX graphics chips inside should get the same in the fall, resulting in slightly more reliable, more energy efficient chips. [Kotaku]

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Thu, 26 Jun 2008 22:06:22 EDT Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=5020134&view=rss&microfeed=true
<![CDATA[ Life With PlayStation: Wii-like Weather and News on PS3 ]]> At today's Sony press conference, SCE president Kaz Hirai revealed new software on the way to all PS3s. Dubbed "Life With PlayStation," it's a virtual globe that can be explored to reveal weather and news. And while, sure, it sounds a lot like Nintendo's forecast and news channels (almost identical in theory, really), it also could be a lot better.

The key difference is that while Nintendo's globe is fun enough to use, it's essentially just spinning around a cartoon. The PS3's globe will not only be displayed in a far higher resolution (1080p we're guessing), but it will feature a global weather satellite image. So instead of just seeing the forecast, users will be able to see the weather.

In addition, clicking on regional news will load up a webpage, which some are interpreting to mean that Sony is more open to their news content partners than Nintendo's closed system.

And then the globe will go one step further into the future. According to Hirai:

For the primary version the application sticks to the present time but in the future we plan to build a system that can visually present stored photos and movies according to their recorded time and place, allowing users with their friends and family to enjoy the visuals in chronological order.

As usual, I'm sure it makes for a beautiful tech demo. But until we get a firm release date, it's just another PlayStation Home. [Kotaku and PCWorld]

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Thu, 26 Jun 2008 10:09:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5019861&view=rss&microfeed=true
<![CDATA[ PlayStation Network Factoids (Now With Eco Preaching!) ]]> Sony revealed some new numbers about their PlayStation Network today. There are 9.8 million registrants worldwide and they've downloaded 170 million files. All in all, PSN has distributed 86 peta bytes of data worth something like 17 million (single layer) DVDs (read: not Blu-ray discs). Now think about those 17 million DVDs stacked in a big, stinky pile and tell us with a straight face that digital distribution, despite how much we love our pretentious vinyl collection and ripping our own CDs, is not progress that will make for a better world. [Kotaku]

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Thu, 26 Jun 2008 08:24:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5019828&view=rss&microfeed=true
<![CDATA[ Sony's Playstation 3 Movie Download Service to Launch this Summer ]]> We had a rumor about this news back in April but as part of a new corporate Strategy Update, Sony has just confirmed it: video downloads will come to the PS3 "this summer". That's first in the US, with a Europe and Japan roll-out later in the year. Plus, Sony will expand the service across their other video-enabled products, which means the PSP and video-enabled Walkmen. There're some other interesting snippets in there too: like the fact that by 2011 90% of Sony electronics will be "network-enabled and wireless-capable." Read on for the full press release.

June 26, 2008
Sony Group Corporate Strategy Update FY2008—FY2010*
“To be the leading global provider of networked consumer electronics and entertainment”

Tokyo, Japan – Sony today presented a series of new initiatives designed to build on its previous
three-year revitalization plan and to position the company as the leading global provider of
networked consumer electronics and entertainment. In particular, the company will focus on
strengthening core businesses, enhancing network initiatives and leveraging international growth
opportunities to build for the future and drive further growth and profits. In addition, Sony
announced the following key mid-term goals:

Expand our PC, Blu-ray DiscTM-related products and component/semiconductor businesses
into “trillion yen businesses**,” joining LCD TVs, digital imaging (digital cameras and
camcorders), game and mobile phones and raising the total number of “trillion yen
businesses” to seven.
Ensure that 90% of our electronics product categories are network-enabled and
wireless-capable by the fiscal year ending March 31, 2011 (“FY2010”).
Roll out video services across key Sony products by FY2010, starting with the summer 2008
launch on the PLAYSTATION®Network.
Double annual revenue from BRIC (Brazil, Russia, India, China) countries to 2 trillion yen***
by FY2010.

* Three-year period ending March 31, 2011
** Businesses each generating 1 trillion yen or more of annual sales to outside customers, except for Blu-ray Disc
related business which includes intersegment sales
*** Includes Sony Ericsson Mobile Communications and SONY BMG MUSIC ENTERTAINMENT as allocated

Sony has identified a 5% operating margin as a baseline of profitability to generate cash to
continue to lead and innovate. Furthermore we will target an annual return on equity of 10% by
FY2010. Sony is also planning to allocate a total of 1.8 trillion yen to invest in and build key
businesses and technologies over the next three years.

Highlights are as follows:

Further Strengthen Our Core Businesses

Sony intends to maintain a leading position in its “trillion yen businesses” (LCD TVs, digital
imaging, game and mobile phones) and will focus on expanding its PC, Blu-ray Disc-related
products, and component/semiconductor businesses into “trillion yen businesses” by the end of
FY2010. At the same time, we expect to improve the operations of our TV business significantly
and implement a variety of cost reduction measures to restore that business to profitability in the
fiscal year ending March 31, 2009*, and strive for the global No. 1 position in LCD TVs by
FY2010. Of the planned 1.8 trillion yen investment over the next three years, approximately 900
billion yen will be allocated towards strengthening core focus areas within components and
semiconductors, such as image sensors, batteries, display devices and Blu-ray Disc-related
components.
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Sony is also promoting the concept of “open innovation”, whereby we are looking not only inside
the company, but outside for technologies that foster innovation. By combing Sony’s inherent
technological strengths with external expertise, we aim to accelerate R&D efficiency and enable
the company to effectively respond to rapidly changing customer needs and preferences in the
network era. Through the creation of new user experiences, strengthening core businesses,
driving innovation, and minimizing the environmental impact of its operations, Sony will strive to
achieve not only sales volume, but also sustainable and profitable growth.

In the Game segment, the two key drivers of new growth are non-game content and services in
tandem with enhanced network capability. Sony also expects to achieve profitability in this
segment in the fiscal year ending March 31, 2009*, a significant year-on-year improvement due
to hardware cost reductions and an enhanced line-up of software titles for PLAYSTATION®3
(“PS3”). Key Game initiatives are:

1. Expand content and services available on the network platform
2. Continue to expand the PS3 customer base through the strength of Blu-ray Disc
3. Accelerate PS3 sales through upcoming key franchise software titles
4. Continue PS3 cost reduction initiatives

* Forecast as of May 14, 2008

Network Initiatives

Sony will increase network and wireless connectivity across its family of devices and build a
service platform to provide a seamless user experience across our key hardware devices and
content. We are planning to expand services that will enable our customers to enjoy content such
as motion pictures and television programming through the network on a variety of Sony
products such as BRAVIATM LCD TVs, PS3, PSP® (PlayStation®Portable) and Walkman® video
music players.

Sony’s unique position in electronics and entertainment allows us to offer compelling network
services. As an example of our potential, this November, Sony Pictures Entertainment will offer
one of the most highly anticipated films of the summer, “Hancock”, exclusively to all internet
connected BRAVIA LCD TVs in the U.S. before it is available on DVD. This film will be
distributed to Sony customers directly to their televisions outside conventional distributors and
without the need for any set-top box. This is an industry first.

Capitalize on Growth in BRIC Countries and Other Emerging Markets

Because Sony believes that the largest growth opportunities exist outside its traditional markets
of Japan, North America and Europe, expanding Sony’s business into new markets is a key area
of focus. New markets in regions including the BRIC countries – Brazil, Russia, India and China
– are developing quickly, and Sony’s business in these countries is growing rapidly. Going
forward, Sony plans to accelerate business expansion through collaboration and integration, not
just within each of the Electronics, Game and Pictures segments, but across the entire Sony
Group.

Sony will target annual sales of 2 trillion yen in the BRIC countries (including revenues from Sony
Ericsson Mobile Communications and SONY BMG) by FY2010, doubling FY2007 sales with
annual Electronics segment sales alone slated to grow from 600 billion yen to 1.2 trillion yen
during this period.

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Environmental Initiatives - Green Management 2010

“Green Management 2010” is a series of mid-term environmental targets that are guiding the
Sony Group in its efforts to help prevent global warming, recycle resources, ensure appropriate
management of chemical substances and address a broad range of other environmental issues.
Through these initiatives, Sony is striving to achieve an absolute reduction in greenhouse gas
emissions, specifically a 7% or greater reduction in CO2 emissions by FY2010 compared to the
level of FY2000.

Financial Strategies for the Mid-Term

In order to generate funds to continue to grow and innovate, Sony has identified a 5 percent
operating margin as a baseline of profitability. Sony is also establishing return on investment
capital as a fundamental framework for evaluating capital investments and potential acquisitions
across the Sony Group to ensure the optimum use of resources. Our targeted investment (an
aggregate of 1.8 trillion yen by the end of FY2010) will put Sony in a position to drive further
growth and innovation over the next three years and beyond. Sony will also target an annual
return on equity of 10% by FY2010. Going forward, we will work to deliver a stable, high level of
profitability while enhancing shareholder value.

The business environment in which Sony operates is changing rapidly and, with the advance in
digital technology and broadband networks, technological innovation is moving at a pace never
experienced before. In order to be a leading company in the digital age, Sony aims to leverage its
unique advantage of producing both hardware and content, continuing to offer cutting-edge
products together with superior content and services to meet the needs and expectations of our
customers.

[Sony and Impress]

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Thu, 26 Jun 2008 04:48:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=5019799&view=rss&microfeed=true
<![CDATA[ Is Sony Ditching Ericsson For a PlayStation Branded Phone? ]]> According to Marketing Week, Sony may be considering launching a PlayStation branded phone by Christmas 2009. Naturally that would raise some questions about the health of their relationship with Swedish mobile company Ericsson. The report goes on to say that Sony is leaning towards modifying the PSP to incorporate a phone—which would seem like the most logical route.

Citing industry sources, Marketing Week heard that the relationship between the two companies has become "frosty" and that Sony would “never give its PlayStation branding” to a Sony Ericsson joint venture. If it were true, it could go a long way in explaining the recently released F305 which is certainly not PlayStation branded and seems to fall well short of a fabled PSP phone. Could it be that Sony is throwing Ericsson scraps while they keep the juicy ideas to themselves? There have been a lot of rumors thrown out there about a PSP phone, and so far nothing has materialized. We will just have to wait and see. [Marketing Week]

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Wed, 25 Jun 2008 17:35:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=5019702&view=rss&microfeed=true
<![CDATA[ PS3 Firmware Update 2.40 Arriving for E3, Plus Full Feature List ]]> The PS3 firmware update you've really, really been waiting for—2.40, which brings in XMB access and achievements—you're gonna have to wait a little longer for. Like, 'til E3. CVG says that Sony's holding the update back for its address at E3 in about three weeks. But, to tide you over, they've got the supposed full list of features being added.

Here's what you'll be able to do from the in-game XMB:

* Friend category
* View, send, receive messages
* Manage downloads
* Set the vibration feature of the controller
* Sign in to PlayStation Network
* Register friends
* Manage Bluetooth devices
* Terminate the game
* Music category
* Use the system BGM
* Work the system BGM operation panel
* Settings category
* Assign controllers
* View profiles
* Game category
* Set audio devices
* Use the voice changer

Under the music category, you can play back your own music, though it's not known whether you'll be able to do it with every game or just specific titles that support it. Either way, it'll be nice to finally have some basic functions that sorta should've been there in the first place. [CVG via Kotaku]

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Wed, 25 Jun 2008 09:20:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5019477&view=rss&microfeed=true
<![CDATA[ PSN Cards Are Just Hitting Stores Now ]]> That PlayStation 3 with its PlayStation Network has been around for a while now, but Sony is juuusst getting their act together enough to produce and distribute PSN cards. To most of us with credit cards, these Sony gift cards (good for purchasing downloadable games from the PlayStation Network) are no big deal. But for the young masses who are still sneaking cigarettes out of mom's purse and wearing Groucho Marx mustaches to buy dirty magazines, this is pretty exciting news. Try PixelJunk Monsters if you haven't yet. [Kotaku]

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Mon, 23 Jun 2008 13:40:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5018840&view=rss&microfeed=true
<![CDATA[ PSP 4.0 Firmware Now Available ]]> The PSP 4.0 Firmware is out. But for those expecting holographic projecti