<![CDATA[Gizmodo: pmps]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: pmps]]> http://gizmodo.com/tag/pmps http://gizmodo.com/tag/pmps <![CDATA[Lisse MyRacer H10 HD WXGA Player Pumps Out 720p On 5-in. Screen]]> Lisse quietly updated its MyRace line this week with a conventional 5-in. 720p PMP called the Lisse H10. Let's take a look:

The tiny player sports a 1280x720 TFT LCD screen with a resolution that's comparable to some 13-inch netbooks, notes PMP Today. There's also an HDMI out, FM radio transmitter and voice recording.

The video format support list goes thusly: RM.RMVB, AVI (Xvid, DivX), WMV, ASF, DAT, MPG, MP4, VOB, SMI. Audio? Try MP3, WMA, AAC, WAV, OGG, FLAC, APE. As you can probably tell from all the translating going on in the source links, this is probably going to be an import for you, for now. [Lisse via PMP Today]

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<![CDATA[How To Clean Your Filthy Gadgets]]> Hey, you, your gadgets are disgusting. And wiping them with your greasy shirt sleeve isn't making things any better. Here's how to clean your gadgets, the right way.

HDTVs and Monitors


This is the number one cleaning question I get from friends and family, and it's one of the simplest to answer. HDTVs and monitors are the worst kind of dirt magnets, begging to be touched—by your boss who wants to show you something on your computer screen, by your greasy little cousin who's getting restless during his umpteenth viewing of Finding Nemo, by your drunk old buddy from college who somehow still thinks it's funny to grope actresses onscreen on his way to the bathroom—and sitting in total vulnerability: in the case of your LCD screen, within sneezing range; in the case of your flatscreen TV, in your dusty living room.

The tempting, nearly instinctual response to a oily, dusty, mucousy panel of glass or glasslike material is to reach under the sink, grab that bottle of Windex and the paper towels and spray that stuff down. Do not do this. There are some TVs and displays for which Windex will do the job—CRT televisions, for example, and some glass-paneled screens—and if you've been using Windex in the past without incident, don't worry too much. But also, stop.

Spraying any kind of cleaner onto a screen isn't a great idea. These panels aren't weatherproof, so if your sprayed solvent runs into the crack between the panel surface and the display bezel, there will be tragedy. Furthermore, Windex is a glass cleaner: a lot of your screens' outer layers aren't glass, or have some kind of delicate coating. Ammonia-based cleaners, for example, can microscopically abrade some plastic surfaces, causing your screen to become slightly foggy over time. And for your cleaning tool, paper towels aren't terrible, but they're also somewhat risky—screen coatings can be extremely delicate, and paper towels can sometimes be a little rough. Plus, they're prone to leaving streaks, no matter what liquid you're using.

So, what's the trick? Water. Water and a soft, lint-free (ideally microfiber, which is better at picking up greasy smudges) towel. To clean your panel, dampen your cloth and strain it out as best you can—you don't want any drippage here—then run it, folded, gently across your screen, repeating until the screen has been thoroughly covered and any sticky residue has been removed. (For larger displays, perform cleaning in sections, so as not to let the water dry or collect and run.) Now do the same with a dry cloth, applying slightly more pressure, to lift away the dirt and moisture. Repeat if there are still grease deposits. That's it! A few bucks for some soft cloths, a little bit of water, and your screen is as good as new.

And those specialty cleaning kits? They do work, for the most part, but they're not necessary.

TV and Game Controllers


By the time your TV is in need to a deep cleaning, your remote—or your videogame controller—is probably in even worse shape. The kind of dirt a remote gathers is an order of magnitude more disgusting (and more human) than your panel, so you're not just cleaning, you're disinfecting. Interestingly enough, the cleaning method isn't too far from the one above: A damp cloth, with some water. This time, though, you'll want to throw a little isopropyl alcohol in the mix—a 40/60 booze and water split works—to help disinfect the buttons, and remove the oily brown buildups you can get between buttons. Again, soft cloth is better than paper towels, this time it tends to be a bit better at reaching between buttons than stiff, thin paper. Use wooden toothpicks for reaching into cracks, but nothing harder.

These are unique in that they're shared gadgets. And shared gadgets are, almost without fail, fantastic vectors for germs. So what I'm saying is, clean them or die.

Cameras


Body: Cleaning your camera body is like cleaning almost any other gadget—a very slightly damp towel will do the trick. (Though be gentle around openings, since point-and-shoot camera guts lurk awfully close to the surface, and any intruding water can wreak serious havoc.)

Lenses: Lenses are dirt magnets, and if they're dirty, you simply don't get good pictures. They're also delicate and expensive, so you can't just reach in there with a paper towel and be done with it. Lens cleaning kits are available at every camera store, and include a light cleaning solution and microfiber cloth. These are safe bets, but don't spend more than $15 bucks on them. Lens pens also work, but they're a riskier proposition—there's such a limited cleaning surface on those things, and I always get the sense that after a few uses, the cleaning element has been sort of tainted.

Again, though, stay safe with this one: Buy a microfiber cloth, and simply rub the lens with a circular motion until all visible smudges are gone. Never apply too much pressure—any dust or dirt on the lens can get picked up in your cloth and scratch your lens—and fold/refold your cloth to ensure you're using a fresh surface at least once during a lens cleaning.

Two small notes on lenses: Don't forget the clean the rear glass on any DSLR lens. There's a lot less surface area there, and since it spends most of its time inside the camera or a locking lens cover it probably won't be as dirty, so this should take much effort. And if you can, treat each of your DSLR lenses to a UV filter. While this is called a filter, it only block light that humans can't naturally see, meaning that in most photos, the effect will be generally unnoticeable. (More on that here) Point is, you don't have much to lose by buying one of the dirt-cheap filters, and it will provide a layer of transparent protection from dirt and scratches over your lenses at all times. And since they're flat and thin, they're easier to clean than convex lenses.

UPDATE: I've gotten a couple of emails from photo pros about this, and I think it bears mentioning: Before rubbing your lenses, it's good practice to blast them with a little air. Air pumps (like the one mentioned in the following subsection) and canned air will do the job, as will, in a bind, your lungs. The thinking here is that you should remove any potentially abrasive particles from the lens before rubbing it, so as not to drag them around, causing permanent damage. —Thanks, Jody and Ned!

Sensors: Point-and-shoot and bridge camera users don't have to worry about this, but DSLR users, who provide a chance for dirty to enter their camera bodies every time they change a lens, may need to clean a sensor one day. It's not as scary as it sounds!

First of all, you'll never have to actually clean a sensor, since DSLR sensors all have some manner of filter, either IR or UV, built in. But still, the surface is delicate, so you'll want to be cautious. Most cameras include some kind of sensor-cleaning function in their software; since most sensor taint is comprised of a stray speck of dust or two, a quick, severe vibration will usually do the trick.

If that doesn't work, and your photos are showing persistent, faded, unmoving spots in every photo, it's time for phase II: air. For this, I defer to Ken Rockwell:

After 17,000 shots I finally got a speck on my D70. Remember I also change lenses a lot. The Shop Vac wasn't enough. This time I used an ear syringe (blower bulb) from the drug store which you can get here. I put the D70 on BULB and pounded the bulb with my fist to create a jarring blast of air. That worked.

Rockwell advises to use an ear syringe; I'd say go with a purpose-design lens blower, since they're still only about $10, and you'll get better results without running the risk of pulverizing your DSLR's guts while trying to get muscle enough airflow through a hard rubber earwax remover.

Beyond built-in sensor cleaning and a few blasts of air, there are plenty more methods for cleaning a sensor, but they're all risky to varying degrees. Unless you're supremely confident (and careful) it may be best to leave this one to the guys are your local camera shop, assuming you still have one. A ruined sensor, in most cases, is a ruined camera, so tread carefully.

Laptops


Screen grime is the most common cleaning problem with laptops, and with the display cleaning section of this guide, we've got that covered. That said, laptops collect filth in a variety of other ways, and they can get real microbial, real fast.

To clean a typical keyboard—that is, a non-chiclet design—you've got three steps to try. First, use a damp cloth with the aforementioned 40/60 alcohol/water mixture, turn off the laptop, and run it across the keys. Fold it a few times and use the edge to reach between the keys. You can use this same cloth to clean the rest of your laptop as well, excluding the screen, but including the touchpad. If that doesn't do the trick, and you can spot some dust or hair in between keys, it's time for some canned air. You can pick this stuff up at most big box electronics stores or online for $10 or less, and using it is as simple as tilting your laptop sideways, and blowing air in the cracks.

If this doesn't work, it's time to start popping off keys. Since you're disassembling a keyboard that really isn't meant to be taken apart, there's a definite inherent risk here, but the results are practically guaranteed to be good. Here's an extremely thorough guide, if you're game for it. To give you an idea of what this entails, there's a point in this tutorial at which all your laptop's keys are swirling in a cereal bowl full of soapy water. It's gruesome.

Another problem area for laptops is fans, air intake vents and heatsinks. These all stand in the pathway between outside air and your processor, which needs said air to keep cool. Any blockage can cause your laptop to run hot, your fans to run high, and consequently, your battery to run low. Disassembly instructions will vary from laptop to laptop, and typically will involve removing your entire keyboard. Once you've done this, though, removing the dust is a matter of blasting with air, scraping with a clean toothbrush or even just wiping with your finger. It's not about total cleanliness here, it's about clearing your computers' windpipe.

Another helpful trick: Those white, last-gen MacBooks have a disgusting tendency to accumulate a beige (then brown, then black) residue where users' palm touch the laptop. This discoloration is more of a stain than a buildup, so you can't fix it with water or alcohol. The fix? Acetone. Seriously, the best way to wipe that crap off is with nail polish remover.

Desktops


We've covered how to clean most of the external pieces of a laptop already: any plastic surface gets a moist wipe-down; keyboards get compressed air. That's it! Your desktop is sparking clean! This feels so good! Now slide of your desktop's side panel, and weep. If you've had your desktop for more than a few months, and particularly if you keep it in a carpeted room, it's probably an absolute horror show.

The first thing to do is, you guess it, pull out that microfiber cloth. Wipe down every surface that's finished, which is to say covered in rubber (wires) painted (the inside of the case, and the plastic shell of an internal optical drive, or the decorated exterior of a video card) or inert (the blades of a fan, or the exterior of your heatsink). You can slightly dampen the cloth to help pick up dust from the corners of the case, but your probably don't need to, and it's best to keep this a dry operation, beginning to end. Next, whop out that can-o-air, and have at it. Pay special attention to dust buildup areas, like the heatsinks on your processor and video card, and the fan inside your power supply. This will likely cause some dust to resettle elsewhere, so you may need to repeat your wipedown/blow process once more. Again—cleaning the inside of your tower is less about maintaining a spotless appearance than it is making sure dirt, dust and hair buildup won't negatively affect your computer's performance, so don't get too anal about it, cosmetically speaking.

[image via]

Cellphones and Media Players


Cellphones, iPods and other media players are designed to be pocketed, so you can be a little rough on them during the cleaning process. A very slightly damp cloth or paper towel will remove whatever fingerprint or residue your shirt or jeans won't.

As much as these gadgets are intended to live in pockets, they have an irritatingly high number of places for dust to hide itself. Cellphones have keypads, or, increasingly, sets up buttons at the base of a touchscreen or on the sideof the handset, all of which give dirt a place to accumulate. The grilles over cellphones' mics and speakers is another refuge for sludge, and they're totally immune to simple wipedowns. For this, you've got to go one step further. Luckily, you've probably got all the supplies you need in your house already.

Wooden toothpicks and old toothbrushes help reach into cracks and crevices, like those around buttons or running around the perimeter of some display panels. (Samsung and HTC are particularly guilty of leaving spaces in places like that.)

Sometimes, as in the case of the tiny little mic/speaker grilles on some phones, you don't want to push dirt in, but rather pull it out. For those situations, lay a strip of scotch tape over the afflicted area, run your finger over it a few times, and pull it off. If that doesn't work, upgrade to duct tape—though you'll want to be a bit more gentle with that, since applying too much pressure can leave adhesive on your device, which is a pain to wipe off.

Your Tips and Tricks

If you have more cleaning tips and tools to share, please drop some links in the comments-your feedback is hugely important to our Saturday How To guides.

And if you have any topics you'd like to see covered here, please let me know. Happy housekeeping, folks!

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<![CDATA[Psst...Zune HD Now Available in Purple and Magenta]]> As promised, you can now pick up a shiny, angular Zune HD in royal purple and magenta hues. They're still $220 (16GB) and $290 (32GB). See our in-depth Zune HD review for the nitty gritty. [Zune Store]

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<![CDATA[Zune HD Gets Its First 3D Games (And They're All Free)]]> The last Zune HD firmware update apparently had one more trick up its sleeve: 3D gaming, finally. And while the new games might be late in coming to the Zune Marketplace, they look worthwhile. And more importantly, they're free.

Anyone with Zune HD 4.3 should be able to mosey on over to the Zune Marketplace, where they'll find a few new surprises. Or what would have been surprises, if I wasn't about to totally ruin them right here:

• PGR: Ferrari Edition
• Lucky Lane Bowling
• Vans Sk8
• Piano (it's a piano toy, not strictly a game)
• Audio Surf: Tilt
• Checkers

It's not quite the same as having an open marketplace with a full SDK—presumably Microsoft's actively helping push these things along to keep Zune HD users interested—but it's a start. [HelloFromEuropeThanks, Korneel!]

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<![CDATA[Gemei HD8800 Offers Down and Dirty 1080p On the Cheap]]> Cupertino status symbol it most certainly is not, but the Gemei HD8800 does offer 1080p support and has it where it counts. It being price.

For about $122, the HD8800 will play back your media in glorious HD on its 4.3-in. screen. Or on a TV, where you can boost the portable's 800x480 image all the way up to true 1920x1080 HD.

The player supports *deep breath* RMVB, MOV, AVI, VOB, MKV, MP4, WMV, TS, TP, MPG, Flash, and can play MP3, WMA, FLAC and APE music files. [Ownta via PMP Today]

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<![CDATA[Micro Sports MP3 Player Helps Up the Douche Quotient]]> You want to pull off John Mayer's DoubleDouche, but you only have one Bluetooth headset. Don't fret, because this MP3 player from Thanko fits right in your ear.

Less than an inch at its widest point, the .28 ounce Micro Sports MP3/WMA/WAV player comes ready to store 2GB ($55) and 4GB ($75) of tracks. Syncing and charging over micro USB, the Micro Sport can run for about 4 hours before giving in. But honestly, if you're enjoying outdoor activity for more than 4 hours at a time, chances are you're taking part in risky activities that could lead you to fall on your head and have this thing permanently wedged into your ear canal. During the next several years of painful, costly operations, even a 24 hour battery would have proven inadequate in overpowering the cacophonous buzz of saws grinding against your skull, let alone the very sad, very internalized song that is your life. [Geek Stuff 4 U via Akihabara News via UberGizmo]

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<![CDATA[First Zune HD Commercial Underwhelms, Teases]]> The first Zune HD commercial came out today, and it's an extremely brief look (more like a list, really) at a few of the PMP's main features. I really like the Zune HD, but this ad doesn't get me excited.

This is especially disappointing not just because the Zune HD is a great device that deserves a great commercial but also because Microsoft is definitely capable of pumping out interesting, memorable advertising. This older Zune ad has great visuals, a killer soundtrack ("Lake Michigan" by Rogue Wave) and a high adorability factor. The new Zune HD ad glosses over the killer design of the device and very prominently (and mysteriously) features "Games," accompanied by a racing game that definitely isn't actually available.

The ad is so short that I'm sure it's just a teaser, to be upstaged by a legit ad soon, but seriously, Microsoft: The Zune HD has a ton of personality. Show it off. [YouTube via Engadget]

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<![CDATA[Zune HD Review: The PMP, Evolved]]> The big question: Can the Zune HD compete with the iPod Touch? I get the sense that Microsoft isn't trying to, exactly.

While the Touch and its apps are a multi use pocket computer, the Zune HD is an evolution of the PMP—not a devolution of some smartphone model. Every new feature it has is used to expand the way you absorb media, from the HD video output to the HD radio to the redesigned UI.

Hardware

The Zune HD is not a simple curved rectangle with a screen, like the iPod Touch, but a resolutely industrial, luxurious, angular and slim design. From the angled back to the visible screws to the long and thin home button, the Zune HD is a look all its own.

Constructed of aluminum, rubberized black plastic and glass, the Zune HD feels tough and solid in the hand. The widescreen display offers less space for non-media applications like web browsing, but for media (which, after all, is the Zune HD's raison d'etre), it's a really nice size. It won't quite fit in the change pocket of your jeans, but it'll slip into even the tightest of regular pockets. The iPod Touch may be a hair thinner, but the Zune HD's narrower body makes it feel much smaller.

The gorgeous 3.3-inch capacitive OLED touchscreen takes up the majority of the device's face. More on that below. It's surrounded by three hardware buttons: Underneath the screen on the face is the home button, on the top edge is the power/hold button, and in lieu of a volume rocker the Zune HD has a button on the left side that brings up Quickplay options. These options drift onto the screen and offer volume, track forward/back and play/pause. Quickplay can be enabled to work even while the player is locked.

On the bottom of the device is the proprietary Zune port (the Zune HD will work with all of the surprisingly easy-to-find existing Zune accessories) and the headphone jack. It's rated for 33 hours of audio and 8.5 of video, which is very strong if it's true (especially since previous Zunes were lacking in battery life, to say the least). The Zune HD lacks both a speaker and a camera, though neither is necessarily a mark against it. Still, both options would be welcome.

Screen
One of the first PMPs with an OLED screen (the Sony X-Series being the other major one), the Zune HD theoretically has a sharper picture and deeper blacks compared with LCD screens like the one on the iPod Touch.

The Zune HD's screen is a 3.3-inch multitouch capacitive touchscreen, in a 16:9 (widescreen) ratio running at an ironically non-HD 480x272. The iPod Touch, in comparison, is a 3.5-inch multitouch capacitive LCD, but in 4:3 (fullscreen) ratio running at 480×320, which is more efficient for web browsing but a waste of space for straightforward media playback. They're pretty equal in responsiveness, both being about as accurate a touchscreen as you're likely to find.

The Zune HD's screen is definitely sharper and with truer colors than the iPod Touch, when compared with the same video (a standard-def episode of Anthony Bourdain: No Reservations). The iPod Touch's pixels were clearly visible and the color seemed washed out and weak compared to the Zune HD. However, it's not a perfect win for OLED: The Zune HD's screen is extremely reflective, making it difficult to read in sunlight, while the iPod Touch's LCD was quite easy to read in the same conditions.

Part of this difference is due to technology and part of this is due to UI. The iPod touch uses black text on white for music and video browsing, while the Zune HD is reversed. The Zune HD's black background acts as a mirror, making it difficult to see anything but your own annoyed face.

Video

To take advantage of that premium OLED screen, Microsoft is really pushing high-quality video playback on the Zune HD. iPod comparisons aside, my sample HD clip (a 720p episode of Battlestar Galactica bought from the Zune store) sparkles. Tap the screen while video's playing and "Quickplay controls" bring up every button you need.

Codec support, however, reduces the Zune HD's appeal as a general purpose video player. It plays WMV, MP4, H.264 and DVR-MS (recorded video from Windows Media Center), which means it will play iPod-formatted clips (though of course not DRMed videos). That's missing every codec video pirates care about, most importantly DivX for SD and MKV for HD. If you've got a load of torrented HD video in MKV like I do, you're a bit screwed—I tried several converters (iSquint, Cucusoft, Handbrake) and never managed to transcode MKV to a decent-quality Zune-compatible file. If Microsoft isn't going to include a converter in the software, the Zune HD should at least support DivX (like Samsung's P3).

The thing is, the Zune HD is actually on par with the category leaders (iPod Touch, Sony X-Series) in codec support: All three force you to either get your video directly from the manufacturer's stores or transcode your video into their specific formats. Microsoft could have scored huge with video freaks by supporting DivX and MKV. It's frankly a huge pain in the ass to have to convert every single video I want to watch on my PMP.

If you're really into torrented videos, I'd recommend the Samsung P3, although in just about every other way the Zune HD is a far superior device.

Zune as Media Center
The Zune HD's unparalleled ability to output video in 720p is a major selling point for the device, and let me tell you, it's everything you'd hope it would be. Video is crisp, clear and smooth, looking just as good as the same video played through any bulky media streamer. The interface as a whole actually translates really well to a bigger screen, slightly dumbed down for speed's sake (for example, there's no background artist image on the now playing screen). It's not as full-featured as an HTPC, but for just playing back your media, it does a great job. The screensaver on the now playing screen looks especially awesome on a big HDTV.

But to take advantage of HD content on your television, you'll need to buy the $90 AV dock, which comes with the dock itself (including antenna for radio), a remote, an HDMI cable and a composite cable. Is it worth it? I'd say yes, if you've got an HDTV and plan to buy a lot of HD content from Zune marketplace. If you just want to display some video on a TV, you can buy the last-gen Zune's standard-def AV pack for less than $20, all of which is compatible with the Zune HD. However, if you go the cheapskate route, you'll be missing a major part of what separates the Zune HD from the pack. Not that it's bad to toss a few 128kbps mp3 files on for a bus ride, but you wouldn't really be taking advantage of what the Zune HD can do.

User Interface

Using the Zune HD and the iPod Touch together is jarring—they do mostly the same things, but they look vastly different. The Zune HD's UI is everything but an example of Apple minimalism, constantly teetering between digital eye candy and complete ocular over-stimulation. It's a white text on black layout, and has the very cool (and a little ballsy) design choice to zoom in to certain items so much that they're actually cropped out of the screen. For example, on the homescreen, the word "marketplace" is cut off at the penultimate letter. Some will hate the design, but I think it's a really interesting, aggressively artsy choice. Even when the UI feels too cluttered, which it sometimes does, it's still great to look at.

Homescreen
The homescreen is actually two homescreens in one. You've got the standard list of features, in this case "music, videos, pictures, radio, marketplace, social, podcasts, internet, settings," but there's also a Quickplay menu shrunk to the left side of the screen.

The Quickplay menu mirrors the new front page of the Zune software: It shows the album art and song title of the song that's currently playing (if there is one currently playing), but also your "Pins," "History," and "New." Pins are like favorites—you can tap and hold any item (song, podcast, video, photo) and pin it to this top menu. It's great if you're listening to something long like an audiobook or podcast. History is your recently played items, and New shows the most recent items you've synced to the Zune HD. That last is my favorite of all—I've got a huge and always expanding music collection, and tend to forget which albums I've just added to my PMP. It's also great if you use the ZunePass subscription service, since you'll be downloading so much you'll forget what you meant to listen to.

Content Browsing
The Zune HD uses the same grab-and-flick method of touchscreen navigation as the iPod Touch and Sony X-Series, though like the X-Series it doesn't feel quite as fluid or organic as the iPod Touch. Trying to scroll really quickly through a long list of artists feels like it takes longer than it should, which is probably why Microsoft implemented an alphabet system. As you scroll through the lists of artists, albums or whatever, the actual letters are placed in their appropriate spots (on mine, the list of artists will read "Iron and Wine, Islands, J, Jay Reatard, Joe Strummer and the Mescaleros). Tap any of these letters to bring up the full alphabet, any letter of which can be tapped to take you right there.

This is a decent method to get around long lists quickly, but I'd have preferred to separate the letters from the lists of actual items. I've accidentally hit a letter when I meant to hit an artist, and that could easily have been solved with a scrolling alphabet bar on the side.

Browsing through artist lists is mostly straightforward—mostly. There's a bit of a continuity issue with the "one step back" function. On the now playing screen, it's a left-pointing arrow in the top left corner, which is extremely obvious. But once you hit it, you're on the song's page (with options like email and rate), but now there's no back button. Instead, there's a word written in huge letters, so huge in fact that they're cut off and not readable. Those letters actually spell out the name of the album, and tapping it functions as a back button, taking you back to the album. This can be fixed with a firmware update—just add a clear "back" icon like on the now playing screen!

Now Playing
The Now Playing screen cleverly finds a photo of the artist and uses that as the wallpaper, and I love the screensaver that slowly scrolls the artist, track name, album name, length and album art. Microsoft nails the advanced design work—what about the obvious? How do I pause, navigate forward and backward, and adjust volume? It's not as easy as it should be.

All of those controls are relegated to another Quickplay menu, activated either by the left side button or by tapping anywhere on the now playing screen that's not another button. I don't want to bring up a sub-menu to do things like pause music or adjust volume when relatively unimportant options like ratings get their own space on the screen.

Again, I get the sense that Microsoft was so enamored with the beauty of the UI (and it is certainly full of eye candy) that they refused to adjust it to insert simple playback controls.

Radio
Surprisingly, FM radio has become a hot topic in PMPs, thanks to Microsoft's announcement that the Zune HD will support HD radio and now Apple's reversal on its long-held aversion to FM with its new iPod Nano. But HD radio is another example of Microsoft expanding the boundaries of the PMP: "So you support FM radio? We're going to support it better."

HD radio allows for both more stations and (hopefully) higher quality broadcasts. The Zune HD's radio will often pick up two simultaneous broadcasts from one station, like San Francisco's KFOG-1 and KFOG-2. The Zune HD's reception is excellent, at least as clear as the iPod Nano, able to pick up a handful of HD stations, all with RDS data (artist, song name). Like the Nano, the Zune HD can pause and cache live radio, a great function, though it also cannot record.

Internet Browser

This is a serious surprise, after seeing the similar Sony X-Series's browser crash, burn, and then explode shards of awful all over me, but the Zune HD's internet browser is solid. The narrower 3.3-inch widescreen isn't as spacious as that of the iPod Touch and pages definitely load a little slower, but besides that it's a full-featured, fast and responsive browser. The accelerometer is very quick (way faster than the iPod Touch), panning is smooth and easy, and the standard multitouch gestures (pinch, drag) work nicely. Unfortunately, the Zune HD does not support YouTube or any other Flash video, which would have been a nice feature for quickly listening to new music.

The soft keyboard is functional (if a little small), built-in Bing search works well, and even an intense site like Gizmodo loads with no problem. Please, Microsoft: Stick this browser in Windows Mobile.

Syncing

The Zune software has been updated with a few features and slight UI changes to match the Zune HD. It now has a front page similar to the Zune HD's homescreen Quickplay, and puts more of an emphasis on Smart DJ, which is an evolution of Microsoft's Pandora-like recommendation service. If you're not a member of the ZunePass subscription service, it'll recommend music in your own library, and if you are, it'll dig through the ZunePass's massive collection. But it's largely unchanged, which is a good thing.

The Zune HD is, like the other Zunes, Windows only. It can only sync with the Zune software, which is restricted to Windows.

This is, of course, a huge mistake on Microsoft's part. Mac users would be right in the demographic sweet spot to be interested in the Zune HD: Media-loving, style-conscious, with money to burn on gadgets. Hell, the 32GB platinum Zune HD even matches the unibody MacBook Pro models. But with yet another Zune shunning Mac compatibility, it seems certain that Microsoft has given up on converting Apple zealots.

Marketplace
The Zune HD gives you access to the Zune Marketplace, an all-you-can-eat buffet of music downloads. You can download music directly from the device, but this feature seems half-baked: Search is fine, but browsing is limited and recommendations, a strong suit of the Zune software, are nonexistent. Browsing music is restricted to new releases and the bestseller charts, which is pretty lame for discovering new music. I already know about Jay-Z, Zune. Plus there's no way to download new podcasts on the go, which is something I really miss. All in all the on-device Marketplace leaves a lot to be desired.

Apps
Well, there are apps, technically. But Microsoft has stressed that the Zune HD is a media device first and foremost—there's no SDK, so independent development is out for now, and the Zune team seems to have little interest in competing with Apple's App Store. At launch, the Zune HD has seven games and two utilities (calculator and weather) available. The games are just ports of the games from older Zunes, like poker and sudoku. Even further, Microsoft has confirmed that Facebook and Twitter apps will come to the Zune HD, but only around November. For some, this may be the big weakness. The iPod Touch is really a pocket computer with an excellent touch-based music and video app. When you grab a Touch, you're just as likely to play a game or check your email as you are to play some music. Meawhile, Archos and Creative both use Android, a mobile computing OS, to do similar things. The Zune HD doesn't have the benefit of these ecosystems.

The app selection just confirms that the Zune HD is a PMP and not a mobile computer. You can't even move an app to the homescreen; they stay stuck in the "apps" section, way down the list, confined like a grounded child to their bedroom.

However, the XNA team has just released an add-on for XNA Game Studio 3.1 that will allow developers to create apps for the Zune HD. They've demonstrated a multi-touch drawing app as proof, which is very cool, but remember, apps (like music and video) need to be loaded onto the device via the Zune software—and who knows whether Microsoft will allow third-party apps into the marketplace.

Best of Breed

The Zune HD is the best touchscreen PMP on the market. It's got the most unique vision, the most impressive hardware and the most stylish software. It's priced fairly at $220 for 16GB and $290 for 32GB, though I'd call the $90 dock a required accessory.

But I'm not sure that's enough. PMPs like the Zune HD and Sony X-Series try to advance the genre with new and impressive media playback features, but the success of the iPod Touch shows that that media playback alone isn't necessarily enough anymore. People seem to want pocketable computers, either in smartphone or near-smartphone form, or simpler, smaller devices like the iPod Nano and SanDisk's Sansa line. So it's not going to steal sales from the iPod Touch, but it should make some Samsung and Sony executives pretty jealous.

I'm left wishing Microsoft could get its Zune team to work with (read: boss around) the Windows Mobile team to put together a media phone. The Zune HD is a great PMP, but it could have been a jaw-dropping, unbelievable phone.

Flashy and unusual hardware

Excellent software integration

Advanced media features like HD video-out and HD radio

Surprisingly excellent internet browser

Requires $90 accessory to be actually "HD"

UI is beautiful, but sometimes confusing

Capacity restricted to 16GB and 32GB

Disappointing codec support

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<![CDATA[Sony S640, S740 S-Series Walkmans Have TV-out, Long Battery Life]]> Yesterday we argued that the old-school PMP might be dead, but Sony sure doesn't think so. It's just updated its S-series with two 2-inch LCD Walkmans that include the new 720x480 TV-out and noise-canceling features built into the upcoming A-Series.

Apart from being colored differently, the NW-S640 (top left) and the NW-S740 (top right) are pretty much identical, though the S640 lacks noise canceling.

The players have an FM radio, usual codec support, and an eye-opening stated battery life of 42 hours for music, and 10 hours for video. They also come with premium MDR-EX300SL earphones, and a matching speaker bundle will be available when they arrive in Japan in October.

The S740 series will be: 8GB (Y16,000; $177), 16GB (Y19,000; $210), and 32GB (Y25,000; $276). The slightly cheaper S640 series is: 8GB (Y14,000; $154), and 16GB (Y17,000; $188). We'll fill you in when we know more about an almost-certain U.S. release. [Sony Insider]

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<![CDATA[Sony A-Series Is the Thinnest Walkman Yet, Has OLED Screen]]> The pretty player has a 2.8-inch OLED screen (240x400), FM radio, TV-out, noise canceling, and is beautifully thin at 7.2mm. Oh, and it only weighs 2.2 ounces. But unlike the failed X-Series, the A has no touch screen or Wi-Fi.

Along with standard codec support, there's also new drag and drop feature that auto-transcodes video from your computer. And in Japan at least, the player comes with premium MDR-EX300SL earphones. Battery life is listed as 29 hours for music, and 9 hours for video.

No word on U.S. availability yet, but if the recent S and E series Walkmans are any gauge, the wait won't be long after it hits Japan on October 31. Pricing there will be: 16GB (Y24,000; $226), 32GB (Y30,000; $332), and (Y40,000; $443).

Enough to tempt you away from the more powerful $280 32GB Zune HD or $400 64GB iPod touch? I just don't know about those Mickey Mouse like controls myself... [Sony Japan (translated) via Akihabara News]

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<![CDATA[Zune 4.0 Software Out Now]]> Have you noticed all the Zune HD unboxing galleries around the Interwebs right now? While it hits stores today, no one's been able to completely review it yet—Microsoft has only just posted the required Zune 4.0 software online.

We're working on the full review as I type this, but while you wait:
Zune HD Hands On: Photos and Video Tour
Zune HD TV Interface Walkthrough
Microsoft Says No Zune HD Outside the U.S (For Now)

New features in the Zune 4.0 software include quickplay, smart DJ, mini mode, mixview, and the Zune Marketplace with apps and games. Microsoft says it plans Twitter and Facebook apps later this year, and some of the first 3D games for the Nvidia Tegra-powered player will be Project Gotham Racing: Ferrari Edition, Vans Sk8: Pool Service, and Audiosurf Tilt. (Meanwhile, older Zunes can update to software 3.2)

And as you can see below, Xbox 360 streaming is on the way... [Zune.net and PRNewsWire]

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<![CDATA[Zune HD Arrives Tomorrow, Get a 15 Percent Discount at Dell]]> The shiny new Zune HD hits Tuesday (for those in the U.S.), and if you've not already got Amazon delivering one to your door, these coupon codes will save you $43 on the 32GB model (new price: $256.50), and $33 of the 16GB (new price: $187).

Hit up LogicBUY for the code. [LogicBUY Coupons (Zune HD 16GB | 32GB) via Engadget]

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<![CDATA[iPod Nano Review]]> The newest iPod Nano is incontrovertibly a step up from last year's model, crammed with new features including a video camera. But can the Nano stay the same cool little player while simultaneously invading the Flip-cam market?

This new Nano—the 5th generation—comes in the same 8GB/16GB sizes as the last one (and the one before that, actually), though it costs slightly less than the original price of the 4th generation Nano (which was $150/$200). The $20 price drop is nice, but we'd have preferred a capacity bump with the same price. Correction: This section originally compared the 5G Nano's price to the very recently discounted 4G Nano's price( $130/$150)—but as that price was only in effect for a couple days, it's more accurate to compare the 5G price to the 4G's launch price. Sorry for the confusion.

Body

The new Nano has the same body as the 4th generation, but there are definite changes afoot. The screen takes a bump from 2 inches to 2.2 inches—a jump that may sound tiny but is surprisingly substantial. If you're used to the old 2-inch screen you'll definitely notice and appreciate the extra space for navigation. The resolution goes from 240x320 to the oddball 240x376. Though wider when viewed lengthwise, the new screen still isn't 16x9; even widescreen videos will be slightly letterboxed due to the unconventional size. Aside from the added real estate, it's also noticeably brighter and sharper than the previous model. It may still be too small to watch a two-hour movie on, but it's a pleasure to use for everything else, including shorter video clips.

Unfortunately, that larger screen comes with a caveat: The click wheel is even smaller than earlier Nanos. If you found the previous Nano's click wheel slightly thinner and harder to hit than you prefer, this will be even worse. If you had no problems before, then the slight decrease in size shouldn't affect you much. I personally found it too small, and my thumb sometimes hit the area around the controls instead of the control itself. This is especially true when the Nano is docked.

The anodized aluminum finish is also a little different—there's an added step in the process that makes it shinier and brighter than the previous generation's comparatively subdued matte finish. Oddly enough, it actually feels slightly lighter than the last model, though no less solid—this is an extremely durable player. It doesn't bend under pressure from any angle and a nerve-wracking fall onto a hardwood floor had no adverse effects. However, I found that sharp metal objects like keys will leave scratches, while the previous matte Nano showed no scratches under similar abuse. One bit of bad news: People who hated the sharp corners of the last Nano will have to put up with them for at least another year.

Features

Did I mention Apple crammed a bunch of new features into the iPod Nano 5G? And that the most notable—and most thoroughly leaked—is a video camera? Here's the rundown:

Video Camera
The big selling point of this Nano is that the video camera theoretically puts it in a position to compete with the Flip, Creative's Vado, and Kodak's Zi6 and Zi8. Steve Jobs said so himself. But is it true? Well, yes—and no.

Like the Flip-class cameras, there's no optical zoom, and it can't take still shots (very few of these new camcorders can). Also, there's no on-device editing, just the option to delete what you shot. It too has video output, but only if you buy the right cable.

But the Nano is limited to VGA resolution—640x480—far less than that of current HD pocket cams which hover in the same sub-$180 price range. Casual videos meant for YouTube may not need more than VGA, and Apple sort of makes up for it by adding creative video filters, similar to those found in iChat and Photo Booth. These aren't just for fun, they tend to cover up the limitations of the video itself. On the other hand, if you're shooting your baby's first steps, or anything meaningful, no matter how short, you might end up regretting that you didn't shoot in HD.

That being said, it's a remarkably high-quality camera, as good as standard-def pocket cams like the Flip Mino (which I used in the comparisons below).

When you hold the Nano, you discover that the lens is placed in an awkward location—the lower right corner of the device's back. You can rotate it and the accelerometer will adjust, so it can actually be held in any way you choose, but the natural motion is to turn it 90 degrees counterclockwise (so the screen is on the left and the click wheel on the right), which leaves your fingers right in the lens's way. You get used to it, though. It's annoying but not a dealbreaker.

In video-camera mode, you can bring up those creative filters—cyborg, security camera, film grain, tunnel vision and more—by holding down the center button. They fit right in with the idea of the Nano as a quick-and-dirty camcorder: You wouldn't want your serious short film to have a red, pulsing cyborg filter, but it's really fun for 30-second clips. Speaking of which, the only limit on video length seems to be the remaining memory in the Nano itself.

Here are a couple comparison clips. This first is low-light, notoriously difficult for any budget camcorder to capture.

The Flip is far better here: You can actually make out the features of my kitchen with some certainty, and while it's blurry it's still watchable.

The Nano's low-light video is pretty much pitch black until I hit a patch of light, and it's extremely jerky. I should add that the kitchen wasn't really that dark, but it looks like that tiny sensor is just no good for situations with less light.

This pair of clips is to demonstrate macro. The Nano is actually a little better than the Flip here, with a sharper closeup picture, although color reproduction is a little more accurate on the Flip. Still, closeup shots are difficult and I'm really impressed with the Nano's clarity here. Here's the Flip:

And here's the Nano.

This last series is what most people will likely use the Nano's camera for: Shooting with a decent amount of light, natural or artificial. It's not quite as good here as the Flip—notice the tearing in the video as I pan, and again, color reproduction is a little darker and muddier than the actual object. But given that the Nano's camera is a tiny little lens crammed into an already-tiny music and video player that you may be intent on buying anyway, I'm really pleased and a little surprised at how well it performs.

This is the Flip:

And this is the Nano:

The microphone does a pretty good job at picking up sound. Speech is totally audible and it's sensitive enough to pick up a fairly quiet conversation 10 feet away. Wind shear can get really noisy, unfortunately, but unless it's incredibly windy it shouldn't be much of a problem.

So is the Nano better than a standard-def Flip? No, it's not: Besides poor low-light performance, the straight video quality is slightly inferior and there are no features like digital zoom (which some people like). This is a PMP with a camera, not a camera that plays music. But should Flip be worried? Absolutely. If you have a Flip already, you may not be swayed to purchase the Nano because of its video, but if you buy the Nano, you don't really need a Flip—and Apple's going to sell boatloads of these Nanos for reasons other than video camera anyway. Speaking of which...

FM Radio
Defiantly coming dead last to the FM radio party, Apple finally bestowed an iPod with a real FM radio, not some costly optional accessory. Why did Apple cave? Every single other mp3 player since about 2001 has had this. Your guess is as good as mine. The addition was announced without fanfare or explanation at the Nano's unveiling, and the tuner itself doesn't bring any new features like HD Radio, but it does come in with a suite of features proving, at least, that this wasn't an afterthought.

The radio gets excellent reception, though you have to use your headphones—not just Apple's white earbuds; I used my Shures—as the antenna. There's support for RDS data (station name and song title). That song title data can be used to tag favorite songs so that you can, well, buy them later on iTunes. The coolest radio feature is "Live Pause." You can pause a program for up to 15 minutes, and it caches it to memory. It's really nice addition, and you can even fast forward through the cached content, though you can't truly record and save radio.

Built-In Speaker
That's right, there's a teeny little speaker on the bottom of the new Nano. It's not particularly loud or high quality, but it's damn impressive that Apple could cram it into such a thin player. It's definitely audible in quiet rooms, although you'd probably want to use it for spoken word or video rather than music, as songs tend to get washed out and distorted. Still, I have a feeling I'll take advantage of the speaker even more than the video camera—there was one on the Samsung P3 and it proved extremely useful for those times when you want to share a quick video, or don't feel like plugging in earbuds.

Pedometer
It works, mostly, though it's not a substitute for Nike+. Even Apple says you can't use it for running. I tested five sets of exactly ten steps, and it registered the correct amount twice, but it also registered nine steps twice and thirteen steps once. It'll probably even out for longer walks, but you will never get perfect accuracy. It's still kind of fun, though: Turns out my nearest coffee shop is only 278 steps away from my bedroom, and I burned 14 calories getting there.

Voice Recorder
Using the built-in mic, you can record little voice memos. Sound quality is okay, but very limited by distance. I tested from different distances and found that while about one foot away from the mic, talking at a normal conversational volume (as in an interview or quick voice memo situation), sound quality was very audible and clear. From five feet back at the same volume, it was still clear but soft enough that the volume had to be upped quite a bit. From ten feet back it was still clear but only after I plugged it into my stereo and cranked the volume. When recording very loud music from a bit of a distance (sorry, neighbors!), the volume was fine but the recording came out way too distorted to be worth listening to. It looks like the recorder would be a good tool for memos or lectures, but forget about recording concerts with the Nano.

The Verdict

The iPod Nano is the best-selling MP3 player of all time, and this new model should keep that record alive. It's still an incredibly small and thin player with intuitive navigation and popular software, priced competitively. The new features are really nice—the video camera is good in a pinch, enough to supplant standard-def pocket cams—and the bigger, brighter screen makes navigating through the added options.

The video camera is a major feature addition, but this Nano is still an incremental upgrade. Apple hasn't changed the capacity or price in years—does it really not make sense to release a 32GB version? The 8GB version, only $30 cheaper than the 16GB, seems undesirable and outdated. But at this point what else could Apple add to the Nano? I'm just surprised everything they have added actually fits.

The iPod Touch and other full-featured touchscreen players like the Zune HD and Sony X-Series are the big attention-grabbers these days, and the Nano will surely be left behind as dedicated media players yield to convergence. The steady price and capacity of the Nano and the dropping price and skyrocketing capacity and functionality of the Touch signals the sea change better than anything: Soon the Touch will be top seller, and the Nano will slip into being a niche product for people who really prefer small form factors. There is much speculation that the Nano got the video camera—and the Touch did not—in order to slow this inevitable decline.

So the big question: Should you buy the Nano? Yes, if you want an easy-to-use, slick, full-featured and small PMP. No, if you just want an 8GB vessel for your MP3s.

If you're in the market for both a PMP and a cheap pocket camcorder, it's definitely a "yes." But think it over. If you've got last year's Nano and you have an interest in decent video quality, better to spend the money on a Kodak Zi8 (or the newly discounted Zi6). Or just wait for the iPod Touch to get a camera—now that's an upgrade. The camera alone isn't worth $150 or $180 if you've already got every other feature—maybe that's the reason Jobs himself said it was "free."

Retains stylish and durable form factor, with bigger and better screen


Camera is surprisingly good and really fun


Price is very tempting considering camera addition


Design, battery life and UI are unchanged, but still good


Capped at 16GB capacity

[Complete Coverage of Apple's Only Rock and Roll Product Launch]

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<![CDATA[Sansa Clip+ Review: Big Sound, Tiny Body]]> Sandisk's Sansa Clip has been the preferred cheap mp3 player for audiophiles for awhile now, and the Clip+ improves on the original in price, design, capacity and features. Basically, this is the best trash mp3 player around.

When I say "trash," I don't mean it's bad; quite the opposite, actually. But at $40/$50/$70 for 2/4/8GB capacities, the Clip+ is very nearly disposable—you can knock it around or drop it and not feel bad—making it an excellent player for workouts or as a spare in case your main PMP runs out of juice on a long trip.

What's New

The Clip+, unlike the Clip, packs a microSD slot for cheap expandable memory (up to 16GB at the moment). The microSD slot also supports SanDisk's own (admittedly stupid) SlotRadio cards. The clip on the back is no longer removable, and the headphone jack has been moved to the right side of the player, away from the miniUSB port. Oh, and the control pad is now square instead of circular. That's pretty much it for new features.

Why It's Great

What makes the Clip+ better than competitors like the iPod Shuffle and Creative Zen Stone is surprisingly excellent sound quality. This little guy has some power behind it, sounding as good as my Zune with a pair of decent earbuds. SanDisk clearly knows what they've got, since the Clip+, unlike other tiny budget mp3 players, supports audiophile codecs like FLAC and OGG.

It's got an FM radio, podcast support, and a voice recorder as well. It also auto-detects OS and will choose either MTP (Windows) or MSC (everything) when plugged in, meaning it supports every OS perfectly. The two-color OLED screen is bright and readable, and the player itself is miniscule and feels very tough—I've actually dropped it twice and there's nary a scratch on it.

Flaws

In terms of controls, it's not ideal—I'd really like to see a dedicated Back button instead of having to hit Menu and then select "Back to Music List," but after two minutes of toying around with the player, you'll have it figured out. The battery life isn't thrilling, rated at 15 hours, and I would have preferred a dedicated hold switch to the Home button playing double duty. Also, scrolling through long lists of artists or songs is a little pokey—it's no problem if you've only got a few GBs of music, but if you have a filled 8GB player with a microSD card, it'll be annoying.

Conclusion

It's the best low-end mp3 player on the market, without question. And did I mention it costs $50 for 4GB? That's $20 less than the iPod shuffle and the Clip+ has the shuffle handily beat on features and sound quality. I recommend the 4GB version—it's worth the $10 upgrade from 2GB, and 8GB is really more music than the little guy is built to handle. The UI's a little dated, but it's totally serviceable, and the player's strengths more than make up for its drawbacks. I've got absolutely no hesitation about recommending the Sansa Clip+ as a workout or spare mp3 player. [SanDisk]

Tiny and rugged body

Excellent sound quality and surprisingly extensive codec support

Competitively priced

UI hasn't evolved since previous model

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<![CDATA[Creative Zen X-Fi 2 Trades Buttons for a Touchscreen, High Price for Low]]> It's a new model name, sure, and the distinctive button panel has been booted in favor of a touchscreen, but the most important part of the X-Fi update has nothing to do with hardware, and everything to do with dollars.

Aside from the slightly larger, ever-more-fingerable TFT screen, the X-Fi 2 supposedly adds improvements to sound quality, which are down to murky machinations inside Creative's X-Fi audio processing system, as well as TV-out, which is particularly useful considering the player's generous video codec support. The rest of the specs are more or less unchanged: There's an FM radio, built-in mic, a microSD expansion slot, and syncable calendar, task list, contacts and RSS reader apps. It actually looks like the player has lost a feature since v1 too, since the prior model's Wi-Fi access is nowhere to be found. Not that it ever did much, but still.

Anyway, price! It's pretty low, considering what you get: It's 230 for the 32GB model, $180 for the 16GB and $130 for the 8GB. The highest price point seems like a dig at the iPod Touch, and it could be a clever one: The two players offer completely different things, and if you want to do more than play music and videos, the iPod is the clear choice. On the other hand, if that's all you want to do, a 32GB touchscreen PMP makes a case, if not a particularly strong one. It's available for preorder now, and should ship within a few weeks. [Creative]

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<![CDATA[SanDisk Sansa Clip+ MP3 Player Keeps the Bizarre slotRadio Dream Alive]]> Remember slotRadio, SanDisk's anachronistic plan to load microSD cards with sometimes-DRMed music, as if they were CDs? It was strange! Also strange: SanDisk still believes in it, and they've even produced a second, fuller-featured player, called the Clip+.

The core concept hasn't changed since it was introduced, so here's a quick refresh: The first tier of the system is a fairly literal update to the CD, in which customers pays around $15 for a DRM-free MP3 album on a microSD card. The second, and potentially more interesting, part of the plan is slotRadio, which upped the SD card content to 1000 songs, the price to $40, and the DRM warning level to "Critical." It didn't win too many fans here (or anywhere), partly because it was a flawed concept, and partly because the player sucked.

And for what it's worth, the Clip+ looks like a better piece of hardware. Alongside the slotMusic/Radio shtick, it's a fairly standard entry-level MP3 player—a direct update to the popular original Clips—with an FM radio, anywhere from 2GB to 8GB of storage, and prices from $40 to $70, and—this is notable, sadly—a way to navigate your music via a one-inch OLED screen. For its benefit, you should probably just think of the Clip+ as another one in the growing pile of commoditized low-end MP3 players, that just happens to support one of the most misguided marketing ploys the music industry has ever seen. The players will be available online tomorrow, and in stores on the 13th of September. [SanDisk]

SanDisk Debuts Sansa Clip+ MP3 Player – Offering Big Sound and Tons of Features in a Tiny, Stylish Package

New microSD Card Slot Extends the Fun Indefinitely, Letting Consumers Listen to Thousands of Additional Songs in Seconds

MILPITAS, Calif.—(BUSINESS WIRE)—SanDisk® Corporation (NASDAQ:SNDK), the global leader in flash memory cards, today announced the Sansa® Clip+ MP3 player. The new Sansa Clip+ MP3 player comes equipped with a new microSD™ memory card slot that enables consumers to listen to thousands of additional songs effortlessly.

microSD Card Compatibility Offers Major Music Enjoyment:

As the successor to the best selling full-featured sub-$100 MP3 player in America, the Sansa Clip+ MP3 player is fully compatible with SanDisk slotRadio™ and slotMusic™ cards, as well as any microSD card pre-loaded with music. By sliding any of these cards into the new Sansa Clip+ memory card slot, music lovers can instantly listen to premium songs and handcrafted playlists without consuming any of the device's onboard memory.

* slotRadio cards: SanDisk slotRadio cards (starting at $39.99 MSRP, U.S. only) give consumers immediate access to some of their favorite styles of music, including Rock, Country, Oldies and Hip Hop/R&B. Most slotRadio cards contain 1,000 songs** featuring chart topping artists from the Billboard® charts.
* slotMusic cards: Consumers can also insert a SanDisk slotMusic card into their Sansa Clip+ MP3 player's microSD card slot to plug-and-play the latest albums (on microSD card) from today's hottest artists, as well as greatest hits' compilations from past decades (cards start at $14.99 MSRP, U.S. only). slotMusic cards make music portable and can also be used in mobile phones with a microSD card slot that can play MP3 files, computers with a microSD USB reader or an SD card adapter, and even some car stereos with a microSD USB reader or SD card adapter.
* Custom-loaded microSD cards: Consumers have the option of inserting a microSD card loaded with their own music library to listen to - up to 4,000 additional songs1 per 16GB card - which again adds interoperability with other devices, including mobile phones that are microSD card compatible.

Tailor made for budget and time-conscious music fans looking for the best MP3 player for the money, the Sansa Clip+ MP3 player offers outstanding sound quality; long-lasting rechargeable battery; bright, easy-to-read screen, and compact wearable design.

"We made a great product - the Sansa Clip - even better," said Eric Bone, vice president, retail product marketing, SanDisk. "This small player packs big features, including a new microSD memory card slot that gives music lovers the ability to listen to thousands of additional songs in seconds. It's the perfect player for travelers, busy moms, fitness buffs or anyone looking to enjoy music without the hassle of loading songs from their computer or updating playlists."

The Sansa Clip+ MP3 player is expected to be available at sandisk.com and bestbuy.com on Aug. 31, and at other retailers nationwide on Sept. 13. The device will be available in Canada and Europe in time for the holiday season. The music player comes in a variety of capacities, including 2-gigabytes* (GB) of onboard memory for up to 500 songs1 for $39.99 (MSRP), 4GB which holds up to 1,000 songs1 for $49.99, and 8GB, which has an up to 2,000-song1 capacity for just $69.99.

Consumers can show off their style by choosing the Sansa Clip+ MP3 player in red, blue or black. (Capacity and associated colors vary.)

Sansa Clip+ MP3 Player Features:

* Superior sound – one of the best sounding MP3 players on the market
* microSD expansion slot which is compatible with slotRadio and slotMusic cards and any standard microSD card
* A wearable clip for hands-free portability and effortless enjoyment of digital music on the go
* Large(1"), bright (OLED) screen with a simple user interface that makes it easy to choose playlists or songs sorted by title, artist, album, genre
* FM tuner with 40 presets for listening to sports, tuning in at the gym or your favorite music station
* Built-in microphone to record thoughts while on the go
* Equalizer mode to fine tune the listening experience
* Rechargeable, lithium ion battery with up to 15 hours of life2 - one of the most competitive battery performances for an MP3 player of its size on the market today
* Solid state flash memory for skip-free playback of music
* Support for many music download and subscription services including Rhapsody®, Napster, eMusic and others
* Designed to work seamlessly with a wide range of music formats, such as MP3, WMA, WAV, FLAC, Ogg Vorbis and Audible files (for audio books), in both unprotected and protected files

The Sansa Clip+ MP3 player is the first Windows 7 certified MP3 player (along with the Sansa® Fuze™, Sansa® View, and Sansa® Clip portable media players). This compatibility simplifies the user experience and offers a smooth transition to the forthcoming operating system.

The Sansa Clip+ MP3 player updates SanDisk's Sansa audio/video product family, which includes the popular full-sized Sansa Fuze MP3 player, SanDisk slotRadio™ player, SanDisk slotMusic™ player and the companion SanDisk slotRadio and slotMusic cards.

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<![CDATA[Sony S and E Series Walkmans Hit Stores Next Month]]> We already knew a bunch about the S Series, but Sony has now confirmed the 2.4-inch (QVGA) LCD player will be $110 (8GB) and $130 (16GB). Less expected: A cheaper E Series Walkman will arrive at the same time.

The S Series also has a recordable FM tuner (with 30 presets), and a Lithium Ion battery rated for a 42 hours of audio, or 6.4 hours of video playback. That's pretty decent...unless you use the built-in stereo speakers. Rocking out loud will drop music listening to 17 hours, and video playback to 5 hours.

As expected, format support includes JPG photos, MP3/WMA/AAC audio and H264/MP4/WMV 30fps video.

Though the E-Series has a similar design, it ditches speakers, and the screen has been shrunk to 2-inches (still QVGA). It also has most of the same file format support but H.264 is noticeably absent. It does do 30fps WMV video, though. How much will these cut backs save you? The 8GB model is $80; the 16GB is $100.

Both Walkmans have a variety of color options, and support iTunes 8.1 and Windows Media player. [PR Newswire]

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<![CDATA[Mirage Media Player Will Project An 80-inch Image...Apparently]]> Color me interested, but skeptical. The makers of the Mirage PMP claim that when ready, its built-in projector will throw an impressive 80-inch picture. Other specs include a 3.5-inch display, and support for 64-bit games of some description.

Not much further info was given, but shot in the dark: the specs will probably be similar to every other Chinese-made media player out there.

As far as I remember, the Sunview PMP was the first media player with a built-in projector; it claimed a 53-inch throw. The more recent Nikon S1000pj camera projects a 40-inch image.

As for the Mirage, sounds neat…but yeah, I think I'll do fine with a battery-powered pico-projector for the moment. [Yinlips via Cloned in China]

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<![CDATA[Real Star Trek Tricorder Media Player Goes Where No PMP Has Gone Before]]> We've seen plenty of Tricorder-styled gizmos, but the PMP-09 is the best I've seen, and a functional gadget in its own-right. The flip-up PMP has a 2.8-inch display, 8GB storage, and provides 12 hours of music/4 hours of video playback.

It has 12 different Star Trek LCARS (Library Computer Access/Retrieval System) interface themes, and the site says more will be available for download. File format support is listed as MP3, MP4, AVI JPG, BMP, and WAV.

What gave me goosebumps: Seeing that beyond the TR-590 Tricorder X-style design, there are also Medical, Borg, Marine, Workbee and Troi-styled models available. The starting price of $349 might bring you back down to earth, though. [AmeralisGrafx — Thanks Junior!]

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<![CDATA[China and Portugal Agree: Next-Gen iPods Will Have Cameras (Updated!)]]> A Portuguese retailer has let slip on two more cases designed for the fifth-gen iPod Nano, and third-gen iPod Touch—and camera placement perfectly matches the Chinese cases Cult of Mac spotted. Update: Pics pulled, cases "available September." Hmmm?

In one of the more interesting pull down notices we've seen in a while, the Portuguese retailer said:

Yesterday a new set of products for iPod in our catalog, we have been asked to remove them. It was then clarified that we were not allowed to publish it. We have immediately accepted to remove that information, and would like to express our sincere apologies to our costumers. We are expecting to make those products available in September.

September eh?

A rumored September keynote (when iPods tend to be announced), apparent iTunes 9 details emerging, mounting case leaks? New iPods are a comin', and it's looking more and more like they'll have cameras. And the tablet? Not until 2010 apparently. Probability Thing-o-Meter back to 70 percent!

New: JIVO TPA Case Blue for iPod Touch 3G

New: JIVO TPA Case Blue for iPod nano 5G

One of more than a dozen case shots that Cult of Mac obtained:

[Obrigado fanático das maçãs for the store tip!]

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