<![CDATA[Gizmodo: pong]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: pong]]> http://gizmodo.com/tag/pong http://gizmodo.com/tag/pong <![CDATA[Electronic Games of 1979: Addictive, Exciting, Primitive as Hell]]> After the first Pong cabinet was placed in Andy Capp's Cavern in 1972, video games exploded, reaching their full stride by the late '70s. Here are some of the notable games/systems you played (or would have played) back then:


Duck Hunt (1976)
Before Duck Hunt hit the NES as part of the most famous (and arguably most successful) gaming bundle of all time, Nintendo released a version of the game as a standalone toy. A revamp of their IR-based Laser Clay Shooting System! (1973), Duck Hunt used a battery powered lightgun and projector to fly ducks randomly around your wall. Tastefully, there was no little dog there to laugh at you when you inevitably ran out of batteries. [See Duck Hunt in action here]


The Atari 2600 (1977)
Parents may hate consoles now, but the Atari 2600 was greeted with open arms by parents who were happy to keep their kids safe at home rather than exploring seedy arcades. It wasn't the first modern (cartridge-based) console—that award goes to the 1976 Fairchild Channel F. But Fairchild gave up on games before the phenomenon had passed while Atari became the best selling Christmas gift of 1979. Powered by a 1.19MHZ process and bundled with two joysticks, two paddles (for Pong) and a game, the launch price was $199. That doesn't sound like much, but in when adjusted for inflation since 1977, that was about $700.


Simon (1978)
In 1974, Atari released an arcade cabinet called Touch Me. It was a critical flop. But four years later, a pair of inventors tweaked the game, shrinking it down to portable sizes and adding color to the formerly black buttons. The result? Simon, the addictive memory-music game that holds up to this day. Sold by Milton Bradley, a slew of clones would pop up over the years. But c'mon, Simon they were not.


Really Bad Sports Games
Sports are hard enough to stomach on their own, but Atari's early versions of baseball, basketball and football, while necessary to the evolution of video game sports, were simply horrible. With the exception of Activision's 1981 Ice Hockey, none of these games have aged well because even in their simplified versions with limited rule sets and minuscule rosters, the very premises of these sports are far wider in scope than any early era video game. Then again, Pong, made in the early '70s, may be the best "tennis" game of all time.


Space Invaders (1978)
Space Invaders is, quite simply, the biggest arcade game of all time. Taito's simple game incorporated sci-fi elements like lasers and aliens to a humble 5x11 grid of monochromatic descending sprites. (In fact, Space Invaders was never technically in color—colored cellophane was merely laid over the monitor.) It's been attributed to coin shortages in Japan and the rise of mainstream arcade prominence in the US. And while Pac-Man would also be a mega force of its own, he wouldn't be around until 1980.


Coleco Telstar Arcade (1977/78)
No, the Coleco Telstar Arcade did not revolutionize gaming forever, it's just a personal favorite. Before the rise of cartridge-based consoles, single-title home arcade units were extremely popular. There was a huge market of PONG clones that were essentially a base unit with knobs that plugged into your TV. Anyway, Coleco made a lot of these dedicated machines, but their most advanced/ridiculous was the Telstar Arcade. The triangle base unit contained Pong, gun and racing controls, plus it actually accepted additional (triangle-shaped) cartridges to expand gameplay. I sort of wish that the Xbox 360 were designed so ludicrously.


Adventure (1979)
It might not look like much now, but Adventure was, aptly, the first action/adventure video game. A modest 4KB, Adventure followed a dragon-slaying hero through a labyrinth of mirrored environments (the Atari simply wasn't capable of more complex levels) in his quest to transport a chalice to a yellow castle. Grand! And beyond its invention of an entire genre, the game introduced the concept of inventory (to hold contemporary gaming mainstays like swords and keys). What Adventure was missing was the motivation of a damsel in distress. [Try it here]


Asteroids (1979)
One ship stuck in an asteroid field—duplicate that idea in arcade cabinet form over 56,000 times and you have Asteroids, Atari's best selling arcade game of all time (though admittedly only about a third as successful as Taito's Space Invaders). As players blew the heck out of space rocks, they also had to control inertia in what's considered the first real physics based game. The effect is akin to a dogfight on ice. [Try it here]


Pinball Wizardry
It's tough to think of the year 1979 without Pete Townshend popping into your head. So what was going on in terms of Pinball in that era? Circuitboards. In 1977, Bally's Lost World became the first pinball machine to replace chimes with electronic sounds. And by 1979, Williams' Gorgar introduced the first pinball game with a continuous soundtrack. But since this was the '70s we're talking about, we'll remind you that Kiss pinball came out, too, and people weren't playing it with any aura of self-deprecation.

Sources: 1 2 3 4 5 6 7 8 9 10 11 and a healthy dose of Wikipedia/wasted youth].

Gizmodo '79 is a week-long celebration of gadgets and geekdom 30 years ago, as the analog age gave way to the digital, and most of our favorite toys were just being born.

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<![CDATA[Vintage Gaming Ties Futilely Subvert Corporate Authority]]> If a red tie is considered to exude power and authority at some business lunch, then an Asteroids tie must allude to nothing less than intergalactic domination.

Oh, who are we kidding? You have a crappy office job (whether you make a lot of money or not) that doesn't allow you to sit around and play video games in your underwear all day. And nothing about these $25 polyester gaming ties can change that.

But you know what works? Sneak a DS into your desk drawer and take really long bathroom breaks. [Amazon via OhGizmo!]

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<![CDATA[Autonomous Cyclops Robot Will School You At Pong Every Time]]>
Using a cyclopean webcam mounted on a telescoping neck and two solenoid fingers, this robot will dutifully and adorably Pong you into oblivion.

Built by Dutch designer Ivo Vos in 2006, this is one of the coolest robots I've ever seen. It's amazing in its simplicity, and its ability to stare at a screen and respond with its little fingers just like we do.

Once a robot can out-solenoid me at Street Fighter, though, then we might have a problem. [Ivo Vos via BBG via Gizmowatch]

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<![CDATA[Electronic Beer Pong Table Probably a Big Hit at the Engineering Frat House]]> Giz reader and beer pong enthusiast Dan Dayon constructed a beer pong table with glowing LEDs, cup sensors, and a wireless module. It's one of the most advanced tables you could ever puke on.

The DIY project is powered by five microcontrollers and features 120 RGB LEDs, five per cup. The lights pulse and change color depending on the arrangement of (presumably) classic red plastic cups see-through plastic cups, and is equipped with a wireless module to let it communicate with a scoreboard to be constructed later. The LEDs are under a sheet of glass to protect them from the cheap beer of choice. [Thanks, Dan!]

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<![CDATA[Retromodo: Tennis for Two, the World's First Graphical Videogame]]> In 1958, Dr. William Higinbotham was working at the Brookhaven National Laboratory on a simulation of bouncing balls and missile trajectories that could predict the paths objects could take. Suddenly, it hit him: why not apply this to tennis? He created Tennis for Two, which depending on your definition could be considered the world's first videogame, in October of that year. Video after the jump.


Designing the circuit board and its components took Higinbotham a few days, and building the machine took about three weeks. On October 18th, 1958, hundreds lined up to play the newly christened Tennis for Two. It used a whopping five-inch oscilloscope screen, and featured play mechanics pretty similar to 1972's Pong, though the game was viewed from the side of the net rather than an overhead vantage point.

Why didn't he patent the technology? Well, Tennis for Two used designs extremely similar to what Higinbotham had created in his federal-owned lab, so any patent would have had to belong to the government. Owning the right to every video game ever sounds pretty sweet right now, given our monstrous debt, but that's really neither here nor there. [NYTimes, thanks Ronald!. Image: Maxine Hicks/NYTimes]

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<![CDATA[Interactive Pong May be Most Fun You Can Have With a Whiteboard]]> Pong exerts a vicious grip on the minds of designers—it pops up in hundreds of reincarnations. But this one is sweet: a live "drawing on whiteboard" version, mixing electronics with the joy of drawing on, wiping off and repositioning your playing bat. Check it out, thrill to the high-speed action and grin at the ultimate use of a whiteboard: so much better than the usual business drivel that gets drawn on them. There's no more info apart from it's a live demo of a "physics based engine responding to it’s real life surroundings," so we're imagining it's powered by frantic behind-the scenes action by Dibert and Dogbert. [Electronicmiracles]

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<![CDATA[Dining Table Recreates Pong With 2,400 LEDs and 2 Trackpads]]> The game that started a phenomenon in the 70's is back (albeit in slightly different form) thanks to the design work of one Moritz Waldemeyer. This new version takes the classic game and embeds it into a fairly plain looking dining table using 2400 LEDs and 2 trackpads. When the table is on, the trackpads allow users to take full control of the paddles. When the table is off, the game completely disappears.

The Pong Table was a big hit at MOMA's recent Elastic Mind exhibit, but despite its popularity, there is no indication that it will ever go into production. It's probably just as well though. I can only imagine the sort of dinnertime disasters that would take place during a heated contest where flailing arms would send food and drink flying around the room. [MOMA via CubeMe via LikeCool]

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<![CDATA[Audio Ping Pong is a Pain in the Neck...Literally]]> The arduino platform has been the basis for a lot of bizarre gadgetry over the years, and the audio ping pong project by Mike McCracken certainly stands up to the best of them. The game is essentially the classic Pong with one major alteration—instead of using your hands and eyes, the game is controlled with audio cues and head movements.

When the headphones are on, the player hears a sound (the ball) that seems to be getting closer. In order to return "the ball" you tilt your head to one side or the other depending on which side the movement is heard. The challenge is to center the sound and return the volley. As the contest progresses, the speed increases until you miss the ball or you break your neck—whichever comes first. As you lie twitching on the ground, a buzzer and a light from the machine will mock your defeat. To discover just how stupid all of this makes you look, check out the video below.


[Mike McCracken via MAKE]

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<![CDATA[Pong Helmet Designed for Idiots, People Who Like Pong]]> If you are retarded and need to wear a helmet around to keep that noggin of yours safe, you might as well make it entertaining for others around you. I guess. I'm not really sure what other uses there are for this except perhaps as a way for construction workers to pass time on their lunch breaks. In any case, this is a hard hat with an LED display on the front that plays Pong and displays messages for some reason. Of course! [Instructables]

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<![CDATA[Watch Concepts Let You Play Pong and Tetris In Style]]> Lysandre Follet's watch concepts assume the identity of a pair of Nixon timepieces, throwing pong or tetris into the inner workings while avoiding excessive nerddom. The watches balance throwback games with simple, clean designs that don't look to irony for their appeal (like the designer retro-reissue of the Casio Databank). If this were ever real, I'd seriously consider buying it. [Yanko Design]

tetris_forever3.jpg

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<![CDATA[Park To Play Lets You Use Your Car as a Gaming Joystick]]>
Esoteric Dutch blog Fresh Creation went to the Holland Innovation fair in, surprise, the Netherlands, and they found this crazy little — well, big, actually — thing. Park To Play lets you play games — Pong, Tetris, Pinball, Space Invaders etc — with your car. Yep, you didn't hear wrong. Part art installation, part crazy, what-have-they-been-smoking-over-in-them-thar-low-countries-coffee-houses, they've rigged out the steering wheel and doors with sensors so that you can use the car to control the game. Headlights, brakes, car doors, they all become buttons to control the game with. I like the fact that the pinball flippers are controlled by the car doors. [Fresh Creation]

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<![CDATA[Bally Pong Makes Gambling Even More Addictive]]> Atari's Pong is stealing our quarters once again, recently approved for use in a slot machine made by Bally: "Bally Pong." A cabinet decorated with chrome fixtures and retro fonts will be a pretty standard 5-line slot, though featuring two knobs for the 1-in-70 occurrence of a 45-second Pong minigame. And while earnings at this point are "skill based," will expert Pongers see a real payout advantage?

Yes. Those who succeed in the minigame will see a payout up to 7% higher—which is a huge amount in Vegas where the minimum payout is 75%. We're not big on the slots, but with PONG and the possibility of Breakout coming down the line, our mad gaming skills could pay off...literally. In all reality, we'll just be losing 7% less than all of our money. [forbes via therawfeed]

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<![CDATA[Pong, Anytime, Anywhere]]> As part of the ECE 476 Microcontroller Design course at Cornell University, two students have taken the game of Pong and added a new twist. This version of Pong can be played on any flat surface using two laser-sensing paddles and a laser projector that projects the Pong ball. The entire project only set the duo back $48. Hit the link below to get all of the nitty-gritty details about the game, how it works and even videos of the two designers—Adrian Wong and Bhavin Rokad—playing the game. Nice work guys.

Project Page [Via Slashgear]

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<![CDATA[Animated Atari Pong T-Shirt]]> The unseasonably warm San Francisco weather today makes me think of Summer attire. That, and how I'd rather be outside today. Bringing such thoughts back to the realm of gadgets, I present you with this T-shirt which mounts an animated (but unplayable) game of Pong on the bony forefront of your chest, using some unspecified display tech and two AAA batteries. This piece of unquestionably tacky attire joins the ranks of more tasteful Pong watch and clock we've recently written about, but this could be the most relevant Pong-themed gadget yet.

Is this the "I'm with Stupid" shirt of this century? Maybe, if legions of geeks can get over the epilepsy inducing animation and the feeling of a warm battery pack digging into the ribcage. I'll pass. When it comes to "technical clothing" I prefer the Star Trek like suction-fit of Underarmor thermals. They keep you comfortable in varying climate, and instead of Pong, they show nipples.

Pong Shirt [ThinkGeek]

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<![CDATA[Pong Watch Pretty Much Complete]]> We first told you about John Maushammer and his pong watch way back in September, and the good news is that it is finally done. Maushammer was inspired by the pong clock that took the world by storm (not really) this summer.

I succeeded in compressing all the electronics for this watch in to a 10mm-thick case. The 96x64 OLED display runs continuously - unlike older LED watches, there is no need to press a button to see the time. Battery life is 25 hours, so recharging is done every night.
Nice, indeed. His site has detailed build logs, so if you are handy with circuits and a soldering iron, you can build your own. Jump for a video of the design and build process.

Information Page [Via MAKE]

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<![CDATA[Akai MPC1000 Sequencer Plays Musical Pong]]>
The Akai MPC100 is a semi-portable "music production center" (MPC) with a 64-Track MIDI Sequencer, a 32-voice Stereo Digital Sampler and 16 velocity and pressure sensitive rubber pads. A group of Japanese coders hacked the operating system and have been selling upgraded versions of the OS for owners to install. The latest rev includes this musical game of Pong, which triggers samples of your choice as it plays.

Akai MPC1000 now really does play Pong [MusicThing]

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<![CDATA[Flashlight Pong]]> Something we'd either need to be really bored or really drunk to think of—these guys rigged up a screen with light sensors so they can play Pong with flashlights. Next up, Halo 2 with a miner's helmet.

Project Page [Diaplsy22 via TechEBlog]

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<![CDATA[Pong Watch: A Smaller, Geekier Pong Clock]]> Remember that semi-cool Pong Clock? Sure you do, we only posted about it on a daily basis over the summer. Well, John Maushammer has taken this idea to a smaller level and has designed and created a beautifully crafted Pong wristwatch. It has a 1.2-inch OLED display that will display the time with a friendly game of Pong. It is still in the prototype phases—Maushammer is still working out the kinks with power management, but hopefully it will be available for sale, someday. Until then, hit the jump to see a video of the Pong watch in action.


Homemade PONG watch! [MAKE]

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<![CDATA[German Pong Dress is Great for Parties]]>
Show me a young lady who has never wanted to wear a dress with a built-in Pong game and I'll show you someone who doesn't enjoy fluffy clouds and rainbows. This little German art project was designed by Max Moswitzer and Margarete Jahrmann and is fairly simple: a series of LEDs line a young lady's dress that are controlled by what look to be old NES controllers. The LEDs light up in response to the user's inputs and a game of Pong breaks out. It's part of a Pong expo, pong.mythos, going on right now in Leipzig. Thankfully, there's a video of the dress in action, complete with one of those German raves going on in the background.

pong.mythos Home Page [pong.mythos via Crunch Gear]

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<![CDATA[Pong Clock: Hands On]]>
Kotaku's own male underwear model, Brian Crecente, was one of the 400 to purchase and own one of those damn pong clocks that we have been ranting about for months. Check out the video of it in action, below. His only complaint: there is no battery powered option.

I don't happen to own one, but my complaint is that it costs $300 and is small as hell.

Clips: Pong Clock [Kotaku]

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