<![CDATA[Gizmodo: PSP]]> http://cache.gawker.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: PSP]]> http://gizmodo.com/tag/psp http://gizmodo.com/tag/psp <![CDATA[ PSP 3000 Actually Has Same Battery Life as the Current PSP ]]> Originally, it was believed that the battery life of the PSP 3000 would be worse than the original, but Gamespot has learned from Sony that it will actually be the same (about 4 to 6 hours for games and about 4 to 5 hours for UMD videos). While the new screen does require more power, Sony has compensated by reducing the power draw of other components. The weird thing here is that Sony originally suggested that re-releasing the discontinued PSP extended battery pack was the solution. Is there some confusion here or did they just reverse ground? [Gamespot via Playstation Blog]

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Wed, 03 Sep 2008 17:30:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=5045061&view=rss&microfeed=true
<![CDATA[ PSP Wi-Fi Store On the Way this Fall ]]> There's been no good reason that PSP users have had to download content through a PC or PS3 when the system can connect to Wi-Fi networks just fine on its own. Now Sony has revealed that a PSP Wi-Fi store is indeed in the works and slated to arrive in a firmware update this fall (confirmed for Japan only, we believe, but surely coming to the US as well). Ironically, when Sony is finally letting the PSP run free, they'll also be offering a new reason to connect the device to a PS3.

A supported infrastructure mode will bring new functions to ad hoc PSP games by playing them through the PS3. Assumably using the PS3 as a dedicated multuplayer server, options like voice and text chat will become available through the console, along with (improved?) online matchmaking.

Hopefully, by exploiting the PS3's backbone, the PSP will be able to perform some neat tricks beyond the stuff we've already seen before. [IGN via PSPFanboy]

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Tue, 02 Sep 2008 09:06:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5044172&view=rss&microfeed=true
<![CDATA[ PSP 3000 To Have Worse Battery Life, But Sony Takes Note ]]> The PSP 3000 will have a brighter LCD with a wider color gamut and 5 times the contrast ratio of the PSP 2000. From the shots we've seen, it blows the old screen away—and that screen was already pretty decent. There is, of course, a catch. And that catch is that the PSP will lose somewhere between 20 and 30 minutes of battery life compared to the old PSP, putting its playtime to 3 1/2 to 4 hours. But to compensate, Sony will be rereleasing the just-discontinued PSP extended battery to the market which should still provide 8-10 hours of play. UPDATE: Sony has done an abrupt about-face on the battery issue. [Gamespot via Maxconsole]

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Fri, 29 Aug 2008 10:40:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5043435&view=rss&microfeed=true
<![CDATA[ PSP 3000 Might Feature DualShock 3 Support ]]> A Best Buy tipster informed MaxConsole that the upcoming PSP 3000 will feature support for the PS3s DualShock 3 controller. The tipster also noted that it will use 480i composite cables to play games on the TV instead of component 480p. Obviously, this is just a rumor—but it is definitely one I want to believe. [MaxConsole]

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Thu, 28 Aug 2008 16:50:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=5043231&view=rss&microfeed=true
<![CDATA[ Stella Artois PSP Rekindles Our Interest in Two Unlike Fads ]]> The combination isn't exactly the most obvious, but hey, I'm a gamer, and hey, I like paying $5 a glass for a pretentious beer that tastes identical to Budweiser. The Stella Artois PSP was manufactured in a limited edition for the Fosters employees who'd be brewing the "import" in Australia for Australia—part of the official "please don't spit in our delicate European beer" bonus. [Lowe Rivet via Kotaku]

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Mon, 25 Aug 2008 08:59:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5041246&view=rss&microfeed=true
<![CDATA[ PSP 3000 Photos Emerge: New Bright Screen is New, Bright ]]> The updated PSP 3000 didn't seem all that jaw-dropping, save for talk of its dramatically improved screen: But now pics of the screen in action have surfaced, and boy oh boy, it's dramatically improved alright. Check out that contrast in the pic, comparing it to the PSP Lite: Game playing in brightly-lit situations looks like it won't be a problem with the new machine. In other pics you can see the redesign has other minor changes, like a slightly more curved profile at the edges near the control pads... whether this makes for more comfortable handling will have to wait for a hands-on review. [Famitsu via Kotaku]

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Fri, 22 Aug 2008 05:33:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=5040372&view=rss&microfeed=true
<![CDATA[ Sony Makes PSP-3000 Official ]]> We knew the PSP-3000 was on the way, but now Sony has made it official. We don't have a full spec sheet yet, but the big two updates are going to be a new, brighter screen ("highest-level contrast ratio, response time, and wider color gamut possible on a portable LCD screen" Sony claims) and an integrated microphone (making those impromptu Skype chats a whole lot more practical). No word on US release yet, but the PSP-3000 will be available in Europe on October 15th for €199. Hopefully we'll have a better picture for you soon, but it looks a lot like the existing PSPs. UPDATE: It's coming to the US on Oct 14, and it will hit with a new pack, click through for the update: [Kotaku]

The PSP 4GB Memory Entertainment Pack includes:

— Updated Piano Black PSP system

— 4GB Memory Stick PRO Duo — Store more photos, music, videos,

downloadable games and game saves.

— Everyday Shooter PLAYSTATION Network voucher* — A colorful and

music-driven arcade shooter, Everyday Shooter won three awards at the

Independent Gaming Festival at the 2007 Game Developers Conference.

Unlike traditional arcade shooters, in Everyday Shooter each on-screen

interaction is a note, chord, or riff that plays in harmony with each

level's unique music track. The title is available for PLAYSTATION(R)3

and will be making its debut for PSP. Download Everyday Shooter for

PSP from PLAYSTATION Store to your Memory Stick PRO Duo with the

included voucher.

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Wed, 20 Aug 2008 11:35:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5039417&view=rss&microfeed=true
<![CDATA[ Sony Plans 10-Year Shelf Life For Current Generation PSP ]]> We were semi-surprised that the PSP hardware update contained so few external changes, but now that we've seen Sony's plan for the system, it all makes sense. Their ten year shelf-life plan for the PS2 and PS3 apparently also applies to the PSP platform, which according to them, "[does] not have a planned obsolescence strategy." Good news for current PSP owners since they won't have to upgrade their units for another three to four years at least. [Gama Sutra via Kotaku]

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Thu, 14 Aug 2008 12:00:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5037007&view=rss&microfeed=true
<![CDATA[ FCC Confirms PSP Redesign Number 3001 With Few Visible Improvements ]]> The FCC has come through again, giving up testing info on Sony's upcoming PSP-3001 redesign. It's still the same generation PSP and still has most of the same parts (802.11b Wi-Fi) and still plays the same games, so we're guessing most of the changes will be internal and focused on lowering costs and making the thing harder to hack. Why do we think that? Because that's exactly what Jack Tretton of SCEA said in the roundtable at E3, that Sony's working on securing the platform from piracy. We'll just have to wait and see whether it's worth upgrading to this version if you've already got a PSP. [FCC]

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Thu, 14 Aug 2008 01:37:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5036848&view=rss&microfeed=true
<![CDATA[ PlayStation 3 PlayTV is Non-Transferable After All ]]> When we heard that PS3 PlayTV DVR recordings would be transferable to PSPs and PCs, we we're absolutely thrilled, proclaiming, "For the first time in a long time, we want to grab Sony and kiss them square on the lips." Well, put away the Binaca, because Sony has taken back their promise for undisclosed reasons.

Now recordings will not be transferable between systems, and HD recording has been nixed for the moment, too (but presumably coming back after launch). So what's left to look forward to with PlayTV? The PS3 combined with the PSP will still allow streaming of PlayTV signals/content. Not bad, but not enough to justify replacing my current DVR, either. [Eurogamer]

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Wed, 13 Aug 2008 16:54:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5036735&view=rss&microfeed=true
<![CDATA[ PSP Camera Add-on Could Be a Fire Hazard ]]> The currently Japan-only PSP camera add-on has just been recalled, with the manufacturer citing reports that its units are running "extremely hot" and emitting "a burning smell." Chotto Sot is taking all of these units off the shelves even at online exporters like Play Asia, so if you want your upskirt shenanigans to be console-related, you're going to have to look long and hard to find one. [PSP Fanboy via Destructoid via Kotaku]

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Tue, 12 Aug 2008 11:00:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5036005&view=rss&microfeed=true
<![CDATA[ Modder Adds Working Touchscreen to PSP ]]> PSP modder jube808 has equipped his PSP with a DIY touchscreen, as part of his efforts to add features he feels Sony dropped the ball on with his beloved handheld. The on-screen keyboard looks pretty responsive, and can be used with fingers or a stylus. Such a mod is probably making PSP homebrewers salivate with PSP/DS hybrid potential. Another video has a closer look at the whole rig.

[PSPzProject via Kotaku]

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Sun, 10 Aug 2008 19:00:00 EDT John Mahoney http://gizmodo.com/index.php?op=postcommentfeed&postId=5035241&view=rss&microfeed=true
<![CDATA[ Sony Discontinues PSP Extended Battery Pack ]]> PSP Fanboy just learned that Sony's discontinuing their 2200mAh PSP battery pack, an official aftermarket addon that would allow you to game for up to 12 hours or so. What's the deal? We're not sure, but someone from Sony said they're looking at other ways to "service the consumer," which might say to us that they're looking at ways to extend battery life without making the back of the PSP bulge out in an unseemly manner. And just when we learned how to hack your PSP for homebrew apps too. [PSP Fanboy]

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Sat, 09 Aug 2008 12:30:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5035108&view=rss&microfeed=true
<![CDATA[ How To Hack Your PSP Slim For Homebrew Apps ]]> One of the topics discussed at our roundtable with Sony at E3 (besides their dislike for paying for features and their 20/20 hindsight as to what went wrong with the PS3's development) was piracy. Piracy was half the reason SCEA's Jack Tretton gave to why the PSP is not living up to its promise as a powerhouse portable console, with the other half being the straight-shooting admission that PSP owners didn't want to pay for ports of PS2 games. So what can you loyal fans do when developers aren't putting out the type of content worth playing? Homebrew, the magical world of quasi-legal third-party PSP software including web apps, radio apps, Super Nintendo/NES emulators and ripped PS1 games. I'm going to show you how to get your PSP to do all this and more.

There are dozens of guides online that show you how to get custom firmware onto your PSP in as many different ways. This is the method I found to be the easiest, combining tips from sites like PSP Slim Hacks and Code Retard. Note that this is customized for the PSP Slim, which is the only PSP you can go out to stores and buy, but most of these steps will be the same for the older PSP. I started the process with a PSP running 3.71 firmware, but it should much the same on other versions.

1) Buy a PSP MAX Power TOOL SLIM battery. Trust me. Unless you have a friend who already hacked their PSP and has a service mode battery of their own, this is the easiest solution. There are ways of modifying your current battery to enable service mode on your PSP, but the time spent doing that is much better spent doing ANYTHING else. Buy this for $25 and wait for it to come in the mail.

Update: Reader Wrocky found this $10 version that supposedly does the same thing. Buy it here at Dealextreme. We haven't personally tested it, but if it works, it works! The only downside is that it's made for the original PSP so will stick out of your battery case if you have a PSP Slim. Since you'll only be using this once, that's not a big deal.

2) Make sure you have at least a 256MB Memory Stick and a USB to miniUSB cable to connect your PSP to your computer running a version of Windows XP. I tried this on Vista but it kept erroring out on various parts of the process.

3) Charge your current (normal) battery as well as the MAX Power to full.

4) Download this file here, as linked to from this guide here. Extract the file to your desktop (remember, Windows XP machine).

5) Connect your PSP to your computer via the USB cable and setting it in "USB mode". Use the standard battery for this. If you have any important files on your memory card, back that up to a folder on your computer first.

6) Run the "START.exe" file from the package you extracted. Follow the instructions there. Once this is done, you'll have what's called a "Magic Memory Card", which is used to replace the standard firmware with a customized one. You'll have to pop your memory card in and out as the program tells you during the process. Follow the instructions until it tells you that you're done, then disconnect your PSP and turn it off.

7) Take out your normal battery, but don't put in your MAX Power battery just yet. Hold the L button (the left shoulder button) while inserting in the MAX Power battery. Make sure it's secure and won't fall out fall out while you're putting the battery cover back on.

8) Once the PSP is on (you might have to flip the power toggle) you may see a black screen with white text, or you may see nothing at all—I saw a completely blank screen for some reason. Either way, the power light on your PSP should be green to show that the unit's powered on. To install the firmware, press the X button. You should see the Memory Stick light on the left of your PSP flash with activity. When this is done, the PSP will shut itself off. Congrats! Now you have version 3.71 m33. But you're not done.

9) To upgrade this to version 4.01 (the latest hacked release as of this writing), download these files. First, the official 4.01 firmware. Then, the hacked 4.01 m33 and also 4.01 m33-2. That not a typo, by the way: Those file names are actually backwards and m33 is actually m33-2. Keep this in mind.

10) Extract all 3 files into their own directories. The 401-m332 folder (which should actually be the m33 update and not the m33-2 update) should have a folder called UPDATE under it. The Now, place the 401.PBP file (the official 4.01 firmware file) into the 401-m33 UPDATE. All this is going on on your PC's hard drive, not the PSP.

11) Then connect your PSP to your PC again (put the normal battery back), enable USB mode and copy the entire UPDATE folder from your PC onto /PSP/GAME/ onto your PSP's memory card.

12) On your PSP, exit USB mode, go to the Game and then Memory Stick, and run the PSP Update. Follow the instructions on screen, and you should have a PSP running 4.01 m33.

13) Now, connect your PSP to your computer using USB mode, delete the UPDATE folder under /PSP/GAME from your PSP, and copy over the UPDATE folder that belongs to the 401m33-2 file from your PC onto the PSP. Then go to the Game section and run this update on your PSP. You don't need the official 4.01 firmware in your UPDATE folder for this. Woohoo, you're finished.

Are you ready to get some homebrew going? Hit up PSP Hacks for a big list of applications you can run, including web apps, radio apps, Sudoku and even emulators. For obvious reasons, we're not going to link you to actual ROMs to run on an SNES emulator, but you can find those in the usual places you get ROMs. There are several SNES emulators to choose from, but this SNES emulator runs particularly well on the PSP, lending itself to old school gaming on the go.

Although a side effect of homebrew is that you can run pirated PSP games on your PSP, that's being pretty naughty and isn't something we encourage. The fact that a lot of people are doing this is contributing to (according to Sony) the lack of good games for the platform, which hurts everybody. Try not do to this.

What you can do is rip your old PS1 games and play THOSE on your PSP without waiting for an official release and having to pay Sony again for something you already own. Another idea when you're going on vacation is to get a 16GB Memory Stick and load all the PSP games you own onto it so you don't have to carry around so many UMDs. In order to rip PS1 games, you'll need a program like ISOBuster (there are others as well) that can take your disc and create an "image" of it on your hard drive, which is just a file representing the contents of the CD. You then plug those files into a program called PSX eBoot Creator to make it suitable for your PSP. The file and instructions on how to use it can be found here. You don't need a separate emulator once you have the eBoot file, but you do need plenty of space on your Memory Stick (1GB is probably only enough to hold a couple small games or one large one).

Thanks: We wanted to thank all the hard work that the PSP community—which includes PSP Slim Hacks and Code Retard which we got much help installing this from.

Did you like this How To tutorial? The point was to give you the easiest path from start to finish, even if it required you to spend money on purchasing something. Your time is valuable, which means you don't want to spend hours solving something yourself when it can easily be bypassed with a few dollars. What do you want to see a How To on? Drop us a note at tips@gizmodo.com with the subject "How To Suggestion".

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Fri, 08 Aug 2008 12:06:09 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5034551&view=rss&microfeed=true
<![CDATA[ The PSP Phone is Bulkier than We'd Imagined ]]> Ummm...Sony...when we asked for a PSP phone, this isn't what we had in mind. Actually, forget what we just said. Because in this mod, the phone itself just takes the place of the UMD drive, which is totally fine with us. [CNGBA via Just Another...]

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Fri, 08 Aug 2008 11:45:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5034748&view=rss&microfeed=true
<![CDATA[ When Good Firmware Goes Bad... And Why You Should Wait To Update ]]> "Firmware update" sounds like something you'd want. Something solid, yet fresh and new. But lately deciding to update is getting more complicated. The newest firmware is no longer just a nice downloadable present from a benevolent electronics overlord; on many devices, it has been buggy or downright dangerous to install. Manufacturers like Apple, Nintendo and Sony are increasingly releasing firmware that disables functionality for business reasons—or that just make products worse by being halfbaked. Here is a rundown of firmware updates that weren't exactly beloved by users.

Sony PSP: A healthy and thriving homebrew community had sprung up around Sony's PSP, with alternate, user-made firmware adding new functionality like a wider range of supported media codecs and the ability to share music. Oh, and, well, there was also that little issue of mass piracy of games. Sony issued a number of firmware upgrades—a whopping six each in 2006 and 2007—designed to curb the little thieves, but which had the unfortunate side effect of discouraging the more creative, less piratical wing of the homebrew community. Sony used the "carrot and stick" method, enticing users with marginal new functions when the real purpose of the upgrade was to stop the homebrewers. This led to users actually trying to downgrade, or move back to an earlier firmware. Sony in turn tried to make it harder to downgrade, escalating the squabble into a war with its own customers.
Degree of Evilness: High. This is a deliberate attempt to harsh PSP users' buzz.

Sony PlayStation 3: The PS3's anticipated firmware 2.40, on the other hand, was a simple disaster. The famously expensive console was due to receive a major update, adding the flashy XMB interface to the mix. Unfortunately, while the update did work for some, it bricked a lot of PS3s, producing some very upset gamers. Sony pulled the update and re-released it, repaired, as 2.41, but Sony's mucked-up firmware was the Story of the Day. Bad press, ill will and useless hulking black machines. Not a great moment for Sony.
Degree of Evilness: Low. Simple incompetence from a corporation that should know better.

Apple iPod: Back in 2004, Real cracked Apple's FairPlay code in order to allow music purchased from Rhapsody to be played on iPods. When Apple released an update blocking Rhapsody users, Real cracked it again. Apple released another block update, and so on until Real ran out of steam. We doubt there was much demand for the service at the time, but Apple's clampdown was shameless. Hell, Apple could have played Real compatibility as yet another reason to buy an iPod.
Degree of Evilness: Medium-High. In the end, it was more bratty than evil.

Apple iPhone/iPod touch: When the first iPhone/iPod touch software was jailbroken, a few updates came out under the guise of bug fixing that just happened to make unauthorized use a lot more difficult. This time around, with the 2.0 release, the setbacks were more accidental than deliberate. The new 2.0 firmware may have creaked open the floodgates for third-party applications, but it also resulted in a lot of instability. Thanks to the update, iPhones have crashed at a rate never seen before (well, outside of my last couple Windows machines, that is), the keyboard gained a frustrating lag, "backing up" takes almost as long as the Iraq occupation (zing!), and, in a total affront to common sense, THERE IS STILL NO COPY-PASTE.
Degree of Evilness: Middle. A mix of self-preservation and circumstance, with some brazen stubbornness from His Steveness thrown in.

Nintendo Wii: In Nintendo's Photo Channel 1.1 firmware update, the game maker quietly removed support for MP3 playback in their Wii console. They replaced it with support for the iPod-friendly AAC codec, a far-too-obvious hint at what we all suspected: Nintendo has been taken over by the White Devil. How else do we explain the move from that GameCube controller that was clearly designed for some moon octopus to a remote control so simple I can operate it with my genitals? What about the new and incredibly racist all-white color scheme, the minimalist design aesthetic, and the cavalier and haughty attitude toward competition? Readers, watch out, or Jobs will get you ne-AAAACK!
Degree of Evilness: Nintendo can do no wrong. (And Steve Jobs is perfect.)

Firmware updates that leave you worse off than you were before are a kick in the crotch. But what about the slow, increasingly painful wedgie of unfulfilled promises? Electronics companies often promise to deliver features in firmware updates that, for whatever reason, aren't included at the time of purchase. In the best of cases, this is frustrating: Samsung's P2, for instance, promised Bluetooth compatibility, games, skins and more upon release, but was only achieved, finally, months later. But what if, as in Samsung's Blu-Ray/HD DVD combo player, the product line dies before the promised features (Blu-Ray 2.0 compatibility) can be updated? Firmware updates should be a surprise, a freshly-wrapped hand-me-down present that makes your crappy old gadget seem somehow new again, not a license to shove an unfinished product out the door.

This is just a short list of troubling firmware updates—if you have some firmware horror stories of your own to share, be our guest. And for all of you who immediately click "YES PLEASE!" to all auto-updaters, take heed, and maybe wait 24 hours before doing the upgrade.

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Wed, 06 Aug 2008 13:00:00 EDT Dan Nosowitz http://gizmodo.com/index.php?op=postcommentfeed&postId=5033290&view=rss&microfeed=true
<![CDATA[ John Carmack Says iPhone As Powerful as Dreamcast, More Powerful Than DS and PSP Combined ]]> We're all for making hyperbolic statements about how powerful the iPhone is as a gaming system, but John Carmack's taking things to the next level. As you remember, Sega has previously said that the iPhone is as powerful as their Dreamcast system, and EA has previously said that it's more powerful than the DS, but less than the PSP. Carmack, on the other hand, is having none of this. He says that it's more powerful than "a Nintendo DS and PSP combined." Combined! Like, if you taped the two together and had them working simultaneously, he's saying it won't be as good as an iPhone!

He also goes on to say that it's almost as strong as a PlayStation 2 and an Xbox 1 at launch. Think back to the games you played on the PS2 and Xbox. Now think of the games you're playing on the iPhone. Doesn't quite match up, does it?

It's strange to us that Carmack is throwing out so much hype for Apple, seeing as he's got a love/hate (mostly hate) relationship with the company.

The verdict is also out on whether Apple has a concrete grasp of gaming, the id co-founder said. The company's reception to criticism has also been counterintuitive, which has led to its relationship with id being something akin to a roller-coaster ride.

Apple essentially kisses his ass when they need him to show up for one of Steve Jobs' keynotes, but then throws him the cold shoulder the second he passes judgment, Carmack said.

[Apple Insider]

Previous Carmack coverage

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Mon, 04 Aug 2008 11:52:57 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5032743&view=rss&microfeed=true
<![CDATA[ More PSP 3000 Spy Shots ]]> A tipster mailed in these additional PSP spy shots to go along with the ones we saw yesterday. Assuming this is real, it shows a black PSP with the new PlayStation button, the mic hole, and a thinner outer ring. There's also the headphone jack with the TV out port which features more arrows than before. Color us amazed. If anything, this says that everyone, from Sony themselves to people who have nothing better to do than to make fakes and seed them to news sites online, aren't really expecting much out of the next iteration of the PSP.

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Wed, 23 Jul 2008 19:40:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5028404&view=rss&microfeed=true
<![CDATA[ Is This the Next PSP? ]]> It's tough to make out much from these shots, but according to their source, they are of the next PSP (the PSP model 3000). The specs include a built-in microphone as well as an updated button set that replaces the "Home" button with a PlayStation button (to more closely resemble the PS3).

Other than those tidbits, we have little more information on the alleged update other than that it could include "cellphone support." And from the looks of this back casing, it doesn't seem that the next PSP will be much, if any, thinner than its predecessor. [PSP China BBS via Kotaku]

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Tue, 22 Jul 2008 09:15:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5027646&view=rss&microfeed=true
<![CDATA[ Wii Homebrew Can Now Read Burned DVDs, Play PSP Games? ]]> Couple of news tidbits from the shadowy Wii homebrew scene today. First is what is supposedly the first custom Wii firmware that its author, Waninkoko, claims will allow the Wii to read burned DVDs without any hardware modification. And from the "just for the hell of it" department is a separate announcement of a PSP emulator running successfully on the Wii—albeit at a blazingly unplayable four to eight frames per second. The PSP emulator smells a bit more of fish than the DVD-R enabling firmware, but neither have been tested officially. [Waninkoko, DCEmu via Slashdot]

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Fri, 18 Jul 2008 18:30:52 EDT John Mahoney http://gizmodo.com/index.php?op=postcommentfeed&postId=5026869&view=rss&microfeed=true
<![CDATA[ The iPhone is More Powerful Than the DS, But Sucks As a Controller ]]> You know that the iPhone is powerful enough to render 3D games like Star Wars: The Force Unleashed, as well as various other ones we covered in the marathon review session, but just how powerful is it? How does it compare to actual gaming handhelds like the Nintendo DS and PSP? An EA developer put it this way. On a scale of the three, it's in between the DS and the PSP, but sliding more towards the PSP. That's right. In terms of power, you can expect to see games that look at least as good as the DS once developers get enough (read: more than four months) development time with it.

But how good is the iPhone in terms of being a game console? How good are the tilt controls for accepting input for programs that you to make small adjustments with the phone in 3D space? Here's what the same developer from EA said to better help you conceptualize its accelerometer. "Think of it as a loose analog stick...you get lots of random data." Developers need to create smoothing algorithms in order to take random data points and interpret them into a curve which can then be used as movement info. Think about the Wii Remote before the MotionPlus add-on in Wii Sports Baseball. Remember all that jiggling your bat did? Yeah, this is that.

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Wed, 16 Jul 2008 15:40:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5025931&view=rss&microfeed=true
<![CDATA[ PS3 Gets Video Store and Rentals Tonight ]]> Unveiling the new Home, Sony revealed that video rentals and purchases are finally coming to the PS3. Video will be fully integrated into the PlayStation Store, which will have a new video section. And you can transfer them to your PSP via USB, and have them on multiple devices at once! Standard and high def, with rentals running $3-$6 and $10-$15 for purchases. It takes about an hour to download a two-hour movie. Most of the major studios are on board (Kotaku has a partial list in their liveblog), and it goes live tonight!

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Tue, 15 Jul 2008 15:33:31 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5025507&view=rss&microfeed=true
<![CDATA[ PlayStation Network Finally Gets Single Sign On for All Platforms ]]> A small, but happy change in the PlayStation Network: Starting this fall all PlayStation users will have a single sign on that works across PS3, PC and PSP. One. That works across all three platforms. Simplicity and logic, meet Sony.

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Tue, 15 Jul 2008 15:19:40 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5025497&view=rss&microfeed=true
<![CDATA[ Sony E3 Liveblog ]]> We're here at Sony's E3 press event, preparing for the onslaught of hardware and software news they've got planned for today. Could there be a price cut? A new WiiMote-like peripheral? Just new games? Just old games? Whatever it is, it's going to be shown on the giant stage full of Sony's TVs. It's about to start, so keep refreshing so you can see the exciting Sony-ness. Sony-osity. Sony-manium. Update: It's started!

11:32: Sony's pumping electronic music between audio feeds of the six games people are playing on stage. Metal Gear Solid 4, Pixeljunk Eden, GT5 Prologue, GRAW2, Ecochrome and Star Wars: The Force Unleashed.

11:33: What could Sony pull out to top Wii Music? It's going to be pretty difficult, if you know what I mean. Seriously, it's the epitome of gaming and developer should just go home at this point.

11:35: It's starting! A bunch of Sony PlayStation shapes are scrolling across the six screens.

11:37: The excitement level is definitely higher than Nintendo's which was laid back and totally casual-oriented.

11:38: The stage is definitely very well designed. Very pretty. Jack Tretton, Emperor of Sony, is coming on stage.

11:39: Jack is talking about all the stars that have been on this stage, including Jack Bauer and Jack Pallance. And then he made a crack about how Jack Pallance is dead, followed by slight shock and boos from the crowd.

11:41: It was 10 years ago that Sony introduced the PlayStation, and they're taking the crowd on a journey through the PlayStation brand—including all the more notable games.

11:43: Now Sony is talking about other features, like videos and photos, plus the @home research program that helps to cure diseases.

11:44: They're talking about how the Blu-ray won the next-gen disc format war against the HD DVD. And part of that is because of the PS3. A big part.

11:45: Grand Theft Auto 4, Metal Gear Solid 4 and Gran Turismo 5 Prologue are three examples of great games (sequels) on the platform, says Jack.

11:47: A five second video just went up showing an image of the PS3.

11:48: Jack Tretton is much better this year than last, where he was fairly awkward. He played off his awkwardness well this time.

11:48: Here comes Resistance 2 being demoed in real time.

11:48: There's a gigantic ugly alien stomping around a city like the Cloverfield monster.

11:50: It's definitely very cinematic, but the environment graphics don't seem all THAT fantastic. Definitely a good looking game though.

11:52: The game is set in Chicago in the 1950s.

11:53: There's eight-player online co-op and 60 player online-multiplayer.

11:55: They're playing a trailer with a Kennedy-esque president making a speech about how aliens are winning the war. Kotaku will have more on this later.

11:56: Next up is Little Big Planet. It's a game with pretty large social networking and user-created content.

11:58: Jack's using Little Big Planet to talk about the business updates. Very clever. Using the little guy (Sack Boy) to illustrate what would otherwise be Powerpoint slides. Woo!

11:59: A lot of $29 discount titles are announced as well.

12:02: Little Big Planet is coming October 2008.

12:02: Hats off to Sony for making a dry business presentation interesting with Little Big Planet.

12:03: Now, the PlayStation 2.

12:03: There are still 130 titles coming to the old system, in case you still haven't updated to a next-gen system yet.

12:06: Buzz, the quiz show, is coming to PS2 and PS3.

12:06: Singstar, the karaoke game, is still going strong on the PS2.

12:07: Later this year, a Lego Batman PS2 bundle will be $149 and also include a DC movie DVD.

12:08: Next up, the PlayStation Network. All PlayStation users will have a single sign-on over PC, PS3 and PSP.

12:09: Jack is talking about the amount of downloads on the PSN, which is up to 180 million pieces of content downloaded since Nov. 2006.

12:11: New game announcement: Rachet & Clank Future: Quest For Booty. It's a shorter game with a lower price, and was rumored before. It's a continuation of the Rachet & Clank game that's already out now.

12:12: It's darker than the original R&C, and he's got a new wrench tool.

12:13: $14.99 later this summer. See Kotaku for more.

12:13: Here's a dig at Xbox Live Arcade: "We're not interested in filling up our store with games nobody wants to play just so we can say we have more games."

12:14: And now a montage of upcoming PlayStation Network games. Hit up Kotaku for details on these.

12:15: A bunch of car TV content is coming to Gran Turismo 5 Prologue in October, including car shows like Top Gear and various Japanese racing events.

12:20: Now, PlayStation Home. Jack assures people that their patience will be rewarded when Home finally expands to wide beta.

12:21: He's talking about various game companies and their promise to provide content for PlayStation Home and utilize it in their games.

12:22: They're showing a bunch of game spaces like Warhawk and Resistance 2, which are basically like command-rooms that you can view some decorations based on the game and even launch it.

12:23: The PlayStation Network video network will have various content providers like MGM, Warner, and a bunch of others (including Sony Pictures.) Both standard def and high def TV, and pricing will be $2.99-$5.99 for rentals and $9.99-$14.99 for purchases. We've posted on Sony's PSN video before, but the pricing seems new. Once you purchase it for the PS3, you can load it on your PSP as well.

12:25: Eric Lempel of Sony is showing how the video store will work. It's located inside the PSN store now and looks pretty much like a video store would.

12:26: Downloading an SD movie takes an hour to get a two-hour movie, but you can start watching it after you've downloaded about a minute's worth.

12:28: HD rentals are more expensive (usually about $5.99).

12:28: There are two ways to get content onto the PSP. One way is going through the PS3 and transferring via USB cable, another is through the PC.

12:30: The video service is going up tonight, July 15.

12:30: Rachel & Clank Size Matters Entertainment Pack is coming soon at $199, with a Memory Stick and National Treasure 2.

12:33: Now, they're showing off a Resistance game for the PSP. It's called Resistance Retribution.

12:35: And now a highlights reel of PSP games. Hit Kotaku if you want a list of them.

12:37: Jack is talking about Google, with uploading clips onto YouTube automatically (only in some games).

12:40: Jim Lee, executive creator of DC Universe Online, is coming on stage. He's doing some one-arm pushups. Nice!

12:42: They've been working for three years building DC Universe Online, which includes Superman and BATMAN, of course.

12:42: You can HELP Batman, but not BE Batman. You can also be a villain and be beat up by Batman too.

12:46: Price drop! 80GB PS3 goes to $399 later this year. It's got the same functionality as the 40GB one now, but with a larger hard drive.

12:50: Sony's showing a montage of developers talking about how powerful the console is and how they're getting used to programming for it.

12:53: Another montage of upcoming and already-released PS3 games.

12:56: Yes, another montage is coming. This time including God Of War 3.

12:58: And Infamous, where you play a good or bad superhero.

12:59: Andy Beaudoin from Zipper Interactive is up on stage, talking about an as-of-yet unannounced multiplayer game. Wait, it's called MAG (Massive Action Game). Battles of up to 256 players at a time.

It's a combination of small, squad-based gaming with the numbers of an MMO.

1:05: And that's it for Sony! Thanks for reading. Let us know what you think in the comments.

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Tue, 15 Jul 2008 14:31:56 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5025465&view=rss&microfeed=true
<![CDATA[ PSP Update Version 4.05 Available NOW ]]> We knew the PSP 4.05 Firmware update was coming soon, but we didn't expect it to come today. The firmware is now out and ready to download, so fire up your PSP and get to it.

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Mon, 14 Jul 2008 19:30:16 EDT Christopher Mascari http://gizmodo.com/index.php?op=postcommentfeed&postId=5025140&view=rss&microfeed=true
<![CDATA[ Sony: PSP Update Version 4.05 "Coming Soon" ]]> From the official PlayStation blog comes word this evening that the PlayStation Portable is set to receive a firmware update to version 4.05 very soon. E3, which started unofficially today and begins in earnest on Monday, is probably a safe bet for a more official Sony announcement. The folks at the PlayStation blog hinted the update is music-focused, and would feature new visualizers for music playback, among other unannounced features. [PlayStation Blog]

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Sun, 13 Jul 2008 22:14:00 EDT Jack Loftus http://gizmodo.com/index.php?op=postcommentfeed&postId=5024751&view=rss&microfeed=true
<![CDATA[ PSP Update: It's Dominating Japan ]]> Remember the post we had late last year pondering how the PSP could overtake the DS (and the companion piece pondering why it wouldn't)? Well, it's done just that for the first six months of 2008. Famitsu's publisher claims that the PSP has sold 1.9 million units in Japan so far this year, leading the Wii with 1.7 million and the DS with 1.6 million. This is partially due to Monster Hunter Portable 2nd G, which is a Japan-only RPG that has been moving PSPs like cakes that have been heated somehow. Will Sony be able to keep up the momentum, or will Nintendo be able to churn out a few more Pokemon and Mario titles to reclaim the lead? [Mainichi via PSPhyper via Kotaku]

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Mon, 07 Jul 2008 15:40:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5022644&view=rss&microfeed=true
<![CDATA[ Sony Touchscreen Gaming Patent is Looking iPhone-ish ]]> The image pretty much says it all, but Sony appears to be working on a gaming device that is all screen and all play. The touchscreen gadget in the patent would have haptic feedback, accelerometers, a microphone, and internet capabilities. Not sure how this fits in with the PSP phone rumors, but its interesting nonetheless. [PSP Fanboy via Electronista

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Tue, 01 Jul 2008 10:50:10 EDT Adrian Covert http://gizmodo.com/index.php?op=postcommentfeed&postId=5021313&view=rss&microfeed=true
<![CDATA[ Sony Patent Hints at PlayStation Phone, Possible Mystery Device? ]]> The prospect of a PSP phone looks even more likely now that we've seen Sony's patent for a touchscreen handheld. The patent describes a device with "digital tactile pixels" that respond to touch and give feedback via vibration. This patent was submitted by Sony Computer Entertainment, the group behind PlayStation, and not Ericsson, like the last alleged PSP phone patent. The mystery device is covered to play games and music and browse the web, but also make phone calls, so what else could it be? [patent via Tech Digest]

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Mon, 30 Jun 2008 19:01:46 EDT Benny Goldman http://gizmodo.com/index.php?op=postcommentfeed&postId=5020855&view=rss&microfeed=true
<![CDATA[ Maxx Portable DVD Looks Like Future PSP on Steroids ]]> The Maxx Digital PDV-8500BLK is a) a portable DVD with a 8.5″ TFT screen with all kinds of format support on both disk and flash cards, b) PSP's dumb older brother, c) a future PSP on steroids, or d) all of the above.

Features

DVD, DVD+/-R, DVD+/-RW, CD, CD-R/RW, VCD, SVCD, JPEG and MP3 playback

MPEG4 playback

Flash media card capability with a port for SD(tm), MMC and MS Cards

Built-in USB port

16:9 widescreen format

High-resolution active matrix TFT display

Built-in stereo speakers and anti-shock system

Includes rechargeable NiMH battery, IR remote control, AV cable, AC/DC adapters and carrying case

[Chipchick]

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Mon, 30 Jun 2008 07:36:21 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=5020666&view=rss&microfeed=true
<![CDATA[ Sony's Playstation 3 Movie Download Service to Launch this Summer ]]> We had a rumor about this news back in April but as part of a new corporate Strategy Update, Sony has just confirmed it: video downloads will come to the PS3 "this summer". That's first in the US, with a Europe and Japan roll-out later in the year. Plus, Sony will expand the service across their other video-enabled products, which means the PSP and video-enabled Walkmen. There're some other interesting snippets in there too: like the fact that by 2011 90% of Sony electronics will be "network-enabled and wireless-capable." Read on for the full press release.

June 26, 2008
Sony Group Corporate Strategy Update FY2008—FY2010*
“To be the leading global provider of networked consumer electronics and entertainment”

Tokyo, Japan – Sony today presented a series of new initiatives designed to build on its previous
three-year revitalization plan and to position the company as the leading global provider of
networked consumer electronics and entertainment. In particular, the company will focus on
strengthening core businesses, enhancing network initiatives and leveraging international growth
opportunities to build for the future and drive further growth and profits. In addition, Sony
announced the following key mid-term goals:

Expand our PC, Blu-ray DiscTM-related products and component/semiconductor businesses
into “trillion yen businesses**,” joining LCD TVs, digital imaging (digital cameras and
camcorders), game and mobile phones and raising the total number of “trillion yen
businesses” to seven.
Ensure that 90% of our electronics product categories are network-enabled and
wireless-capable by the fiscal year ending March 31, 2011 (“FY2010”).
Roll out video services across key Sony products by FY2010, starting with the summer 2008
launch on the PLAYSTATION®Network.
Double annual revenue from BRIC (Brazil, Russia, India, China) countries to 2 trillion yen***
by FY2010.

* Three-year period ending March 31, 2011
** Businesses each generating 1 trillion yen or more of annual sales to outside customers, except for Blu-ray Disc
related business which includes intersegment sales
*** Includes Sony Ericsson Mobile Communications and SONY BMG MUSIC ENTERTAINMENT as allocated

Sony has identified a 5% operating margin as a baseline of profitability to generate cash to
continue to lead and innovate. Furthermore we will target an annual return on equity of 10% by
FY2010. Sony is also planning to allocate a total of 1.8 trillion yen to invest in and build key
businesses and technologies over the next three years.

Highlights are as follows:

Further Strengthen Our Core Businesses

Sony intends to maintain a leading position in its “trillion yen businesses” (LCD TVs, digital
imaging, game and mobile phones) and will focus on expanding its PC, Blu-ray Disc-related
products, and component/semiconductor businesses into “trillion yen businesses” by the end of
FY2010. At the same time, we expect to improve the operations of our TV business significantly
and implement a variety of cost reduction measures to restore that business to profitability in the
fiscal year ending March 31, 2009*, and strive for the global No. 1 position in LCD TVs by
FY2010. Of the planned 1.8 trillion yen investment over the next three years, approximately 900
billion yen will be allocated towards strengthening core focus areas within components and
semiconductors, such as image sensors, batteries, display devices and Blu-ray Disc-related
components.
1/3

Sony is also promoting the concept of “open innovation”, whereby we are looking not only inside
the company, but outside for technologies that foster innovation. By combing Sony’s inherent
technological strengths with external expertise, we aim to accelerate R&D efficiency and enable
the company to effectively respond to rapidly changing customer needs and preferences in the
network era. Through the creation of new user experiences, strengthening core businesses,
driving innovation, and minimizing the environmental impact of its operations, Sony will strive to
achieve not only sales volume, but also sustainable and profitable growth.

In the Game segment, the two key drivers of new growth are non-game content and services in
tandem with enhanced network capability. Sony also expects to achieve profitability in this
segment in the fiscal year ending March 31, 2009*, a significant year-on-year improvement due
to hardware cost reductions and an enhanced line-up of software titles for PLAYSTATION®3
(“PS3”). Key Game initiatives are:

1. Expand content and services available on the network platform
2. Continue to expand the PS3 customer base through the strength of Blu-ray Disc
3. Accelerate PS3 sales through upcoming key franchise software titles
4. Continue PS3 cost reduction initiatives

* Forecast as of May 14, 2008

Network Initiatives

Sony will increase network and wireless connectivity across its family of devices and build a
service platform to provide a seamless user experience across our key hardware devices and
content. We are planning to expand services that will enable our customers to enjoy content such
as motion pictures and television programming through the network on a variety of Sony
products such as BRAVIATM LCD TVs, PS3, PSP® (PlayStation®Portable) and Walkman® video
music players.

Sony’s unique position in electronics and entertainment allows us to offer compelling network
services. As an example of our potential, this November, Sony Pictures Entertainment will offer
one of the most highly anticipated films of the summer, “Hancock”, exclusively to all internet
connected BRAVIA LCD TVs in the U.S. before it is available on DVD. This film will be
distributed to Sony customers directly to their televisions outside conventional distributors and
without the need for any set-top box. This is an industry first.

Capitalize on Growth in BRIC Countries and Other Emerging Markets

Because Sony believes that the largest growth opportunities exist outside its traditional markets
of Japan, North America and Europe, expanding Sony’s business into new markets is a key area
of focus. New markets in regions including the BRIC countries – Brazil, Russia, India and China
– are developing quickly, and Sony’s business in these countries is growing rapidly. Going
forward, Sony plans to accelerate business expansion through collaboration and integration, not
just within each of the Electronics, Game and Pictures segments, but across the entire Sony
Group.

Sony will target annual sales of 2 trillion yen in the BRIC countries (including revenues from Sony
Ericsson Mobile Communications and SONY BMG) by FY2010, doubling FY2007 sales with
annual Electronics segment sales alone slated to grow from 600 billion yen to 1.2 trillion yen
during this period.

2/3
Environmental Initiatives - Green Management 2010

“Green Management 2010” is a series of mid-term environmental targets that are guiding the
Sony Group in its efforts to help prevent global warming, recycle resources, ensure appropriate
management of chemical substances and address a broad range of other environmental issues.
Through these initiatives, Sony is striving to achieve an absolute reduction in greenhouse gas
emissions, specifically a 7% or greater reduction in CO2 emissions by FY2010 compared to the
level of FY2000.

Financial Strategies for the Mid-Term

In order to generate funds to continue to grow and innovate, Sony has identified a 5 percent
operating margin as a baseline of profitability. Sony is also establishing return on investment
capital as a fundamental framework for evaluating capital investments and potential acquisitions
across the Sony Group to ensure the optimum use of resources. Our targeted investment (an
aggregate of 1.8 trillion yen by the end of FY2010) will put Sony in a position to drive further
growth and innovation over the next three years and beyond. Sony will also target an annual
return on equity of 10% by FY2010. Going forward, we will work to deliver a stable, high level of
profitability while enhancing shareholder value.

The business environment in which Sony operates is changing rapidly and, with the advance in
digital technology and broadband networks, technological innovation is moving at a pace never
experienced before. In order to be a leading company in the digital age, Sony aims to leverage its
unique advantage of producing both hardware and content, continuing to offer cutting-edge
products together with superior content and services to meet the needs and expectations of our
customers.

[Sony and Impress]

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Thu, 26 Jun 2008 04:48:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=5019799&view=rss&microfeed=true
<![CDATA[ Is Sony Ditching Ericsson For a PlayStation Branded Phone? ]]> According to Marketing Week, Sony may be considering launching a PlayStation branded phone by Christmas 2009. Naturally that would raise some questions about the health of their relationship with Swedish mobile company Ericsson. The report goes on to say that Sony is leaning towards modifying the PSP to incorporate a phone—which would seem like the most logical route.

Citing industry sources, Marketing Week heard that the relationship between the two companies has become "frosty" and that Sony would “never give its PlayStation branding” to a Sony Ericsson joint venture. If it were true, it could go a long way in explaining the recently released F305 which is certainly not PlayStation branded and seems to fall well short of a fabled PSP phone. Could it be that Sony is throwing Ericsson scraps while they keep the juicy ideas to themselves? There have been a lot of rumors thrown out there about a PSP phone, and so far nothing has materialized. We will just have to wait and see. [Marketing Week]

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Wed, 25 Jun 2008 17:35:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=5019702&view=rss&microfeed=true
<![CDATA[ PSP 4.0 Firmware Now Available ]]> The PSP 4.0 Firmware is out. But for those expecting holographic projection and Nintendo DS destruction mode, don't get too excited: The main features—at least according to the official change log—are the internet search option under the network menu, and playing with the video playback speed using the up and down buttons. In any case, you can judge for yourself seeing the PSP 4.0 firmware in the video walkthrough.

[PSP GadgetZ via PSP Fanboy]

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Thu, 19 Jun 2008 07:13:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=5017857&view=rss&microfeed=true
<![CDATA[ Sony Ericsson F305 Phone With Motion Gaming First Impressions (Verdict: Underwhelming) ]]> The Sony Ericsson F305 gaming phone went official today, and the guys at Crave Asia fired off a few first impressions after spending some hands-on time with it. They claim that the screen on the F305 is way too small and the device itself is excessively slippery—which doesn't mesh well with the motion controls. All in all they felt that it had "a been-there-done that vibe to it," but the Wii-esque motion controls are a step in the right direction. Still, it seems that the F305 is a far cry from the PSP phone we have all been dreaming of. [Crave]

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Tue, 17 Jun 2008 18:00:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=5017349&view=rss&microfeed=true
<![CDATA[ Sony Ericsson F305 Motion Gaming Phone is "Fun and Entertainment" ]]> The Sony Ericsson F305 motion gaming phone leaked this weekend is now official, making for the start of this F-line of "fun and entertainment" phones. The phone's got a 2.0-inch screen, O and X gaming buttons, a dedicated PlayStation button (to bring up games), quad-band EDGE, 8 hours of gameplay, an optional Power Pack CPP-100, Bluetooth and a sliding body. It's not too remarkable of a phone, but it is Sony's first real foray into establishing an explicit gaming phone line. Available in "selected markets" in Q3 2008. [Sony Ericsson]

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Tue, 17 Jun 2008 11:23:40 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5017174&view=rss&microfeed=true
<![CDATA[ Sony PSP Firmware 4.00 Getting Google Search ]]> PSP firmware 4.00 is giving the portable Google search, with stored memory for the 20 last searches. And video played off a memory stick can be sped up or slowed down. Funny how such a monumental firmware digit stands for such minor upgrades, but we're happy to see improved functionality by software any day, in any device.

The Google search engine will be accessible under the XMB’s “Network” category through a new “Internet Search” icon. The new feature will deliver the same Google search results as when searching on www.google.com. The functionality also has an input history recall of up to 20 items for more efficient browsing. Working with Google to offer its superior search technology demonstrates SCEA’s commitment to further enhance the mobile entertainment experience on PSP system.

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Mon, 16 Jun 2008 17:08:38 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5016968&view=rss&microfeed=true
<![CDATA[ Sony Ericsson F305 Has Wiimote-Like Motion Gaming, May Be PSP Phone? ]]> This leaked Sony Ericsson's F305 phone is notable for a couple reasons. One, it's their first motion gaming phone under the F-line (there've been one or two here and there for various other phones), which makes us and The Unofficial Sony Ericsson Blog think that it the series stands for "Fun". Two, it's got PlayStation buttons on there, namely the O and the X, giving users an NES-level of complexity to the games.

Other details are slightly less impressive. It's quad-band GSM with only EDGE, has a Power Pack CCP-100 purchasable accessory for backup battery capabilities, stereo rear speakers, Bluetooth connectivity to other phones for multiplayer, Memory Stick Micro slot, built-in FM, TrackID track recognition, and a "selected market" release in Q3 of this year. Se-nse says it'll be formally announced on Tuesday. [Se-nse]

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Sun, 15 Jun 2008 10:59:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5016547&view=rss&microfeed=true
<![CDATA[ PSP Plays Better With DualShock ]]> The PSP controls are not horrible—though that analog nub leaves something to be desired—but the DualShock is a far more comfortable controller. Now the fine citizens at AcidMods have hacked the PSP hardware to work with the DualShock. Requiring no changes to the firmware, all functions but the brightness and volume are mapped to the controller. And it seems to work perfectly:

Maybe the best part is that the right analog stick has been mapped with the D-Pad buttons. So while it's still not quite perfect for an FPS, it feels better than the alternative. Damn I wish the PSP had two analog sticks. [acidmods]

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Fri, 30 May 2008 14:30:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=394289&view=rss&microfeed=true
<![CDATA[ GPS Maker "Scared Sh*tless" by GPS in iPhone ]]> iphone_map_1.jpgInside a mostly speculative piece about iPhone nanos and GPS on the next iPhone, Popular Mechanics does have one pretty solid nugget: The president of an unnamed GPS navigator maker (figure out who for bonus points) said he felt "scared shitless" by the prospect of an iPhone with GPS, because it'd be good enough for most users to never even glance at a separate GPS unit—with a decent-sized touchscreen and Google Maps interface, just add a carmount and you're good to go on foot or the road. In a way, this was inevitable.

Pretty much everything that fits a GPS module inside is rocking GPS, and more and more gadgets are getting GPS add ons (the PSP's looks particularly killer). While most of them don't touch high-end units in features or functionality, for your average trekker, they offer enough. So while more people than ever are using GPS, and that'll keep growing by leaps and bounds, the likes of Garmin and TomTom won't necessarily be reaping the windfall hawking the same old wares.

So yeah, they should worry about the iPhone. And the PSP. And everything else with a screen. When a technology truly becomes one of the masses, it's hard to hold on to it. [Popular Mechanics]

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Thu, 29 May 2008 16:40:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=394070&view=rss&microfeed=true
<![CDATA[ PSP Gets Involved In Upskirt Shenanigans ]]> If sales figures aren't enough reason to show that the PSP is really making some progress in Japan against the DS, how about the fact that it was used in an upskirt crime? According to the Japanese police, or JaPoPos, a 59-year-old college administrator was looking up a skirt belonging to a 19-year-old girl on a train line. He was arrested using anti-stalker laws, and if he's convicted, it'll probably lead to even better sales of the PSP and the PSP camera peripheral in Japan. [NikkanSports via Livedoor via Kotaku]

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Thu, 29 May 2008 15:40:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=394057&view=rss&microfeed=true