<![CDATA[Gizmodo: psp-3000]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: psp-3000]]> http://gizmodo.com/tag/psp3000 http://gizmodo.com/tag/psp3000 <![CDATA[PSP 3000 Homebrew is Here Now]]> Although the Datel Blue Tool boots your PSP 300 into service mode, it's not a real service mode that let's you install and run homebrew. This latest TIFF Exploit, however, is one step closer.

The video above shows (turn the sound off if you're at work) shows developers "Davee" and "Bubbletune" using a TIFF exploit on 5.03 firmware, placing the PSP into the correct state that it can eventually run custom homebrew apps. It's not quite finished, but it should be close now. [Slashdot via Technabob]

Update: Nevermind! Looks like Chickhen, the homebrew enabler, is available now. Thanks karltpb.

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<![CDATA[PSP to Come in New, Festive "Carnival Colors"]]> OK, when we were brainstorming new functionality for the PSP, who out there requested four new "carnival colors" instead of a second analog stick?

Beginning March 5th, Japan will have access to the PSP in Radiant Red, Vibrant Blue, Bright Yellow and Spirited Green. They'll come alone for about 19800 yen (the normal PSP price) or with a matching case/wrist strap and 4GB Memory Stick for 24800 yen (that's about $280 when converted).

I don't know about you, but these new PSP colors make me crave elephants, clowns and bearded women...and definitely not in that order, if you know what I'm saying. [Sony and Akihabara News via Kotaku]

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<![CDATA[Six Ways the PSP Could Make the PS3 Infinitely Better]]> We're all a bit bored by the PSP at this point, and the PS3 has failed to impress us much lately as well. But with a few minor tweaks, we'd be blown away by both.

Sony just asked its customers what they want in the next PSP. Well here's what we want in our next PSP, and most of it's doable through software alone.

Get Remote Play Working, Standard
Remote Play promised to allow gamers to play PS3 games through the internet on their PSPs. Brilliant! And it was actually implemented in a game PS3 called Lair...and then basically nothing else. You can find Remote Play in a handful of downloadable PS3 titles, but it's far from a standard offering, and basically doesn't exist in the world of AAA releases. But just think—Remote Play would lessen the PSP's need for original titles—something Sony hasn't been able to secure as of late—and promote loyalty to the PS3 since its games would be playable from anywhere.

Make the PSP the Ultimate Blu-ray Remote
If there's one thing you can't fault the PS3 for, it's the machine's excellent Blu-ray playback. So why not make the PSP the unequivocal best Blu-ray remote ever? Not only could you use the PSP for basic functions, but a little programming savvy could stream entire BD features to your hands. Imagine the use of a Wi-Fi enabled second screen from the PSP with streaming audio support. You could watch a movie with a friend and decide that just you would turn on the audio commentary for a scene (through headphones), while viewing some extra production stills (on your secondary display). Hey, we'd settle for a submenu on the PSP's screen, even.

Give Us a PSOne-to-PSP Ripping Tool
Offer us a tool to rip PSOne games on the PS3 in order to be transferred to the PSP. They can wrap them in DRM and charge us $5 each time we rip a game, and we'd still do it. While we'd say the same for PS2 titles, we realize that PSP processors probably couldn't handle the software emulation load. PSOne games, though? Definitely.

Display Hints and Walkthroughs That Sync with PS3
Easy money for Sony—license out the option to make PS3 walkthroughs for the PSP. The strategy guide company does all the work, creating the text file (already on hand from their publications) and some basic syncing cues from, I dunno, saved game files or scripts. We're sure if enough money was exchanged between all involved parties, something could be figured out that's not so resource intensive that it isn't worth their while.

Our Only Hardware Revision: Add a Second Analog Stick Already
Look Sony, you were wrong, just give in. Screw backwards compatibility and add the second analog stick to make the PSP essentially interchangeable with the Dual Shock 3/SIXAXIS. Just as that second analog stick has held back PSP developers, it's also limited Remote Play functionality and the option to use the PSP as a premium controller. The hardware is holding back the software, but not in a "we just need stronger processors" way. It's a simple fix. PSP loyalists might complain, but trust us, they're complaining more that their controls are gimped. (Oh, and Bluetooth would be a runner up for greater connectivity options.)

Do All of the Above, Then Sell a PS3/PSP Bundle
The PS3 has already lost the game machine war. But it's still a contender as a premium home theater machine. Offer users a deal in which they can pick up a PS3 along with a PSP. Upsell the PSP as a remote, a second screen, and a media streamer (as opposed to a bulky PMP with a crappy game catalog).

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<![CDATA[Sony PSP Survey Mentions Touchscreen, Bluetooth and Integrated Storage]]> If you want to have an idea of what Sony is planning for their next iteration of the PSP, this recent consumer survey might be a good place to start.

The questionnaire asks the public if they're interested in features like Bluetooth, integrated storage, GPS, TV tuning, better file connectivity with the PS3, a touchscreen, improved battery life and speedier load times. Is there any way to just circle all of the above?

It would seem that Sony, able to do all of these things with the PSP, would like to select only those options that will prove the most enticing to companies and profitable for the company. Fair enough, but with every lame PSP update that's made, I think we all get a little less excited about the platform. Oh, and games, Sony. We want games. [PSPFanboy]

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<![CDATA[Rumor: PSP-4000 in 2009, PSP2 Games Already in Development]]> SCEE president David Reeves can deny what he likes, but that's not stopping the game publishers from talking to the press about the future of the PSP, including the PSP-4000 and PSP2.

While we haven't heard much yet, Eurogamer sources in the game publishing sector have confirmed that a PSP-4000 will be released in 2009 with a successor to the PSP platform coming sometime after. Sound vague? It is. But these sources also claim that PSP2 games are in the works right now. Needless to say, if that's actually the case, it's only a matter of time before more details leak.

(And it also might not be a bad time to remind the industry that Gizmodo will keep all tipsters anonymous.) [Eurogamer via Kotaku]

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<![CDATA[Datel Lite Blue Tool Hacks the PSP 3000 With a Battery]]> The Datel Lite Blue Tool looks to be the best option we've got at the moment for hacking the PSP 3000. It's essentially a smart battery that clones Sony lab equipment to put the PSP 2000 and PSP 3000 into Service Mode. From this mode, users are approaching the PSP with the access of a Sony engineer and can load old, cracked firmware that's open to run homebrew. The Datel Lite Blue Tool will be available later this month for $30. So just how much are those SNES romz worth to you? [Maxconsole]

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<![CDATA[Solved: PSP 3000 Scan Lines Are 100% Hardware Based]]> Nobody knew if it was the software or the hardware. Why was the PSP 3000, Sony's supposed best to date with an incredible screen, suffering from interlaced images? Logic Sunrise put both displays under a 40X microscope and saw the problem immediately. Can you tell the difference? Take a mental guess and then check if you're smarter than a Sony engineer:

The problem is two-fold.

1. Pixels are arranged horizontally
2. Blue pixels are much darker on the 3000

Given these findings, the problem appears to be 100% hardware-based. So now the question is, how is it possible that Sony didn't see this problem coming? Literally? [Logic Sunrise via Maxconsole]

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<![CDATA[Sony PSP 3000 Review]]> Sony's recent PSP-3000 upgrade had one major feature change among its other small updates: the brighter, increased contrast and wider color gamut screen (above: old top, new bottom). The more vivid display takes more power overall, but the rest of the PSP's components are now using less power, giving battery life a net change of zero, which is good. But the interlacing issues which results in visible jagged lines and scan lines on motion? Well, it's there, but it's not that bad. Here's what you should know before you buy a PSP 3000.

Yes, you can notice the scan lines in both games and movies. Yes, you can also noticed jaggies resulting from the interlace problems. But is it horrible? No. The image above exaggerates the effect slightly. The increased brightness and contrast more than make up for this. Does the new "improved" screen mean you need to upgrade from what you've got? Nah. Current PSP users are fine, and new PSP users may even prefer to get the PSP 2000 now to avoid the interlacing quirks if it really bothers you a lot.

Here are two other reasons why you don't need to upgrade, or might prefer to buy an older PSP now. They both play the same games and the hacking community still isn't quite familiar enough with the new version to say how hackable it is. One of the main problems that Sony's had with the previous two PSPs was piracy, as evidenced by the 5.0 release being hacked just two days after it launched. We're thinking that the PSP 3000 will add even stronger anti-piracy measures, but it's too soon to tell until hackers get their hands on them.

There are other very minor changes to this such as a microphone for built-in Skype chatting, the re-labeling of the Home button to the PlayStation button and the fact that the current pack comes with Rachet and Clank: Size Matters as well as a National Treasure 2: Book of Secrets UMD movie for $199. So the only question left to answer is whether the PSP 3000 is better than the PSP 2000. My answer? Yes, as long as you're alright with that screen. [Amazon]

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<![CDATA[PSP-3000 Screen Suffering From Terrible Interlacing and Jaggies]]> Sure, the PSP-3000 has new, brighter-than-the-sun screen that gets rid of a lot of the older PSP's ghosting, but that kind of blazing glory apparently comes at a cost: PSP owners are reporting at the official PlayStation forums that it suffers from horrible interlacing defects during video playback and gaming, with terribly visible jagged edges and scanlines on anything that's moving. Joystiq notes that turning off the Wide Color Space option seems to help while we wait for Sony to get its "investigating" hat on. Any of you guys notice this? Update: Hokay, it's apparently a feature. Riiiiiiiiiiiight. [PlayStation Forums via Joystiq via Crunchgear]

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<![CDATA[PSP2 Concept Rolls Out Like a Scroll, Thankfully Requires No Literacy]]> While Sony is just releasing the PSP-3000, the design just isn't impractical enough for our tastes. So we'll look the gift horse in the mouth and turn our attentions to this completely imaged PSP2 concept. A flexible OLED screen pulls out from the base, flexible until stiffened through an electric charge (a la Batman's cape). Stereo speakers are fit in each side of the scroll, and while the control design appears completely unweidly, hey, at least this design features dual analog sticks. [Yanko Design via DVICE]

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<![CDATA[Sony PSP 3000 Sliced and Diced]]> Impress got the new Sony PSP 3000 and decided to disassembly it to see if it was really running thanks to little people from China inside—turning little lightbulbs on an off very quickly—or maybe it was actually a living mammal—like Lego minifigs and gummy bears—full of real brains, cartilaginous tissue, and blood vessels. Unfortunately, their extensive gallery shows it's full of the usual circuits, but has a lot of little re-designed details.

[Impress PC Watch]

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<![CDATA[PSP 3000 Actually Has Same Battery Life as the Current PSP]]> Originally, it was believed that the battery life of the PSP 3000 would be worse than the original, but Gamespot has learned from Sony that it will actually be the same (about 4 to 6 hours for games and about 4 to 5 hours for UMD videos). While the new screen does require more power, Sony has compensated by reducing the power draw of other components. The weird thing here is that Sony originally suggested that re-releasing the discontinued PSP extended battery pack was the solution. Is there some confusion here or did they just reverse ground? [Gamespot via Playstation Blog]

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<![CDATA[PSP 3000 To Have Worse Battery Life, But Sony Takes Note]]> The PSP 3000 will have a brighter LCD with a wider color gamut and 5 times the contrast ratio of the PSP 2000. From the shots we've seen, it blows the old screen away—and that screen was already pretty decent. There is, of course, a catch. And that catch is that the PSP will lose somewhere between 20 and 30 minutes of battery life compared to the old PSP, putting its playtime to 3 1/2 to 4 hours. But to compensate, Sony will be rereleasing the just-discontinued PSP extended battery to the market which should still provide 8-10 hours of play. UPDATE: Sony has done an abrupt about-face on the battery issue. [Gamespot via Maxconsole]

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<![CDATA[PSP 3000 Might Feature DualShock 3 Support]]> A Best Buy tipster informed MaxConsole that the upcoming PSP 3000 will feature support for the PS3s DualShock 3 controller. The tipster also noted that it will use 480i composite cables to play games on the TV instead of component 480p. Obviously, this is just a rumor—but it is definitely one I want to believe. [MaxConsole]

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<![CDATA[PSP 3000 Photos Emerge: New Bright Screen is New, Bright]]> The updated PSP 3000 didn't seem all that jaw-dropping, save for talk of its dramatically improved screen: But now pics of the screen in action have surfaced, and boy oh boy, it's dramatically improved alright. Check out that contrast in the pic, comparing it to the PSP Lite: Game playing in brightly-lit situations looks like it won't be a problem with the new machine. In other pics you can see the redesign has other minor changes, like a slightly more curved profile at the edges near the control pads... whether this makes for more comfortable handling will have to wait for a hands-on review. [Famitsu via Kotaku]

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<![CDATA[Sony Makes PSP-3000 Official]]> We knew the PSP-3000 was on the way, but now Sony has made it official. We don't have a full spec sheet yet, but the big two updates are going to be a new, brighter screen ("highest-level contrast ratio, response time, and wider color gamut possible on a portable LCD screen" Sony claims) and an integrated microphone (making those impromptu Skype chats a whole lot more practical). No word on US release yet, but the PSP-3000 will be available in Europe on October 15th for €199. Hopefully we'll have a better picture for you soon, but it looks a lot like the existing PSPs. UPDATE: It's coming to the US on Oct 14, and it will hit with a new pack, click through for the update: [Kotaku]

The PSP 4GB Memory Entertainment Pack includes:

— Updated Piano Black PSP system

— 4GB Memory Stick PRO Duo — Store more photos, music, videos,

downloadable games and game saves.

— Everyday Shooter PLAYSTATION Network voucher* — A colorful and

music-driven arcade shooter, Everyday Shooter won three awards at the

Independent Gaming Festival at the 2007 Game Developers Conference.

Unlike traditional arcade shooters, in Everyday Shooter each on-screen

interaction is a note, chord, or riff that plays in harmony with each

level's unique music track. The title is available for PLAYSTATION(R)3

and will be making its debut for PSP. Download Everyday Shooter for

PSP from PLAYSTATION Store to your Memory Stick PRO Duo with the

included voucher.

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<![CDATA[FCC Confirms PSP Redesign Number 3001 With Few Visible Improvements]]> The FCC has come through again, giving up testing info on Sony's upcoming PSP-3001 redesign. It's still the same generation PSP and still has most of the same parts (802.11b Wi-Fi) and still plays the same games, so we're guessing most of the changes will be internal and focused on lowering costs and making the thing harder to hack. Why do we think that? Because that's exactly what Jack Tretton of SCEA said in the roundtable at E3, that Sony's working on securing the platform from piracy. We'll just have to wait and see whether it's worth upgrading to this version if you've already got a PSP. [FCC]

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<![CDATA[More PSP 3000 Spy Shots]]> A tipster mailed in these additional PSP spy shots to go along with the ones we saw yesterday. Assuming this is real, it shows a black PSP with the new PlayStation button, the mic hole, and a thinner outer ring. There's also the headphone jack with the TV out port which features more arrows than before. Color us amazed. If anything, this says that everyone, from Sony themselves to people who have nothing better to do than to make fakes and seed them to news sites online, aren't really expecting much out of the next iteration of the PSP.

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<![CDATA[Is This the Next PSP?]]> It's tough to make out much from these shots, but according to their source, they are of the next PSP (the PSP model 3000). The specs include a built-in microphone as well as an updated button set that replaces the "Home" button with a PlayStation button (to more closely resemble the PS3).

Other than those tidbits, we have little more information on the alleged update other than that it could include "cellphone support." And from the looks of this back casing, it doesn't seem that the next PSP will be much, if any, thinner than its predecessor. [PSP China BBS via Kotaku]

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