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New York, 10:09 PM
Sat Dec 5
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  • more about #directx10 more comments →
    The5thElephant: I don't normally like to criticize articles on Gizmodo, but honestly this is a really shallow look at the technology. DX11 (in the same way as DX10) ... more »
    Crashproof: Screenshots don't tell you anything about how easy/difficult it is to code for, how well the compatibility requirements are set up and enforced, frame... more »
    Bokusatsu_Tenshi: One word: Staged. The model you see with DirectX11 can be perfectly built with DirectX 10.1 with the same level of detail for a game, lighting include... more »
    MavisGeseavie: You realize that OGL was completely superior to DX for a number of years, right? You realize that if MS hadn't pushed/forced devs to develop primarily... more »
    BigRocket: There's better color on the grass and shrubbery on the left picture. Ni! more »
    OMFG! Horny Manatees!: heck yeah I can tell the difference! DirectX 11 greatly increases the amount of polygon faces to make for much smoother looking objects. Believe me,... more »
    Jrsy Devil's Advocate®: Can You See the Difference? There... Are... Four... Lights! more »
    Moonlighter: These screenshots only show off two technologies from DX11, tessellation and hardened shadows (shadows are more defined closer to the object casting t... more »
    jackbling: thought i would drop the toms link for their HD5870 review; there is some excellent information detailing more of the technical differences. Addition... more »
    InsidiousTuna: The skybox looks drastically better in the DX11 version of the first image. In the second one, the difference seems relatively negligible, at least fr... more »
    fullcircle: These look shopped. I can tell from some of the pixels and having seen quite a few shops in my time more »
    Xeno: With every DirectX upgrade there is always an initial period where the difference is minimal. Once developers start using all the new features and tun... more »
    Large wooden badger: Well to my eyes it looks like DX11 is much better at generating round objects ( see the filters on the gas mask) and smoothing in general. But DX11 se... more »
    lorensingley: good call on switching the 2nd picture around. I noticed the one of the left had softer shadows and was a tad darker, and i liked it better, but they ... more »
    Nathan Obbards: I noticed the polygonal problem immediately on the first one. The second one took a second longer, but the concrete looks much nicer and realistic in... more »
  • #graphics

    DirectX 10.1 vs. DirectX 11: Can You See the Difference?

    Like with the jump from DirectX 9 to DirectX 10, you'll have to really concentrate hard to see what's changed between the two versions. If you can even really tell which version is which. More »
  • #gaming

    ASUS Upgrades EN8800GT Cards With 1GB of Memory

  • #speculation

    DirectX 10.1 Leaving DirectX 10 Cards in the Dust?

  • #gaming

  • #keepdreaming

    Alky Project Hopes to Bring DirectX 10 Gaming to Mac, WinXP, and Linux

  • #peripherals

    ATI Leaks More R600 Details

  • #pcs

    Nvidia G84 GPUs Right Around the Corner?

    • 1

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