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more about #directx10 more comments → The5thElephant: I don't normally like to criticize articles on Gizmodo, but honestly this is a really shallow look at the technology. DX11 (in the same way as DX10) ... more » Crashproof: Screenshots don't tell you anything about how easy/difficult it is to code for, how well the compatibility requirements are set up and enforced, frame... more » Bokusatsu_Tenshi: One word: Staged. The model you see with DirectX11 can be perfectly built with DirectX 10.1 with the same level of detail for a game, lighting include... more » MavisGeseavie: You realize that OGL was completely superior to DX for a number of years, right? You realize that if MS hadn't pushed/forced devs to develop primarily... more » BigRocket: There's better color on the grass and shrubbery on the left picture. Ni! more » OMFG! Horny Manatees!: heck yeah I can tell the difference! DirectX 11 greatly increases the amount of polygon faces to make for much smoother looking objects. Believe me,... more » Jrsy Devil's Advocate®: Can You See the Difference? There... Are... Four... Lights! more » Moonlighter: These screenshots only show off two technologies from DX11, tessellation and hardened shadows (shadows are more defined closer to the object casting t... more » jackbling: thought i would drop the toms link for their HD5870 review; there is some excellent information detailing more of the technical differences. Addition... more » InsidiousTuna: The skybox looks drastically better in the DX11 version of the first image. In the second one, the difference seems relatively negligible, at least fr... more » fullcircle: These look shopped. I can tell from some of the pixels and having seen quite a few shops in my time more » Xeno: With every DirectX upgrade there is always an initial period where the difference is minimal. Once developers start using all the new features and tun... more » Large wooden badger: Well to my eyes it looks like DX11 is much better at generating round objects ( see the filters on the gas mask) and smoothing in general. But DX11 se... more » lorensingley: good call on switching the 2nd picture around. I noticed the one of the left had softer shadows and was a tad darker, and i liked it better, but they ... more » Nathan Obbards: I noticed the polygonal problem immediately on the first one. The second one took a second longer, but the concrete looks much nicer and realistic in... more » -
#graphics
DirectX 10.1 vs. DirectX 11: Can You See the Difference?
Like with the jump from DirectX 9 to DirectX 10, you'll have to really concentrate hard to see what's changed between the two versions. If you can even really tell which version is which. More »
