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more about #iphonegaming more comments → Falsoman: Hey kiddo, wanna play? I have an iPhone and a Bone in my pocket. more » Shadowlayer: Got a deja vú feeling... I remember the J2ME days when suddenly all us devs thought mobile gaming was the next big thing (a colleague of mine was sur... more » XuanDawkins: except that not everyone that buys an iphone plays games. Everyone that buys an xbox or ps3 does. more » .357: It is quite a big market, which I hope will continue to grow. The thing to think about is that the average iPhone/Touch user is going to spend $10.00 ... more » Shamoononon: I shave my legs.: You know, I don't even know where my cell phone is right now. Guess spending loads on data charges is not in my cards. more » Freddie DeBoer: I'm surprised you call the fact that not everyone who buys an iPhone will do so to play games an advantage. When that comes to moving units, it's a di... more » MissingPieces: Playing on a phone will never beat my couch and big ass flat panel! N E V E R ! more » Serolf Divad: In that video the cross hairs seem to move like they're caught in molasses. Not an auspicious sign, IMHO. more » weatherman: Sure it looks good for an iPhone game, but it still looks pretty crappy - no better than a DS. And I have no doubt that the controls will be frustrati... more » wetworker: Apple + Games = LOL more » Hello Mister Walrus: Well, eventually there won't be dedicated mobile phones, mobile email, music players or portable game machines. Once electronics get cheap enough, the... more » admoseremic: Yes, Apple really needs to build on the success of the Pippin. more » BergenCountyJC can't beat MW2: Imagine some intense Super Smash iBrothers on the train to work with some rando next to you. more » OMG! Ponies!: Irrelevant to me at this point. After the iPhone 3G, I'm getting the Bold. more » spyz88: I didnt know there was an iPod 3G... ;) more » -
#accessories
Gamebone Valiantly Tries to Improve iPhone Gaming
The Gamebone is an external gamepad for the iPhone platform that hopes to add buttons (and therefore gaming cred) to the buttonless devices, but we're just not confident it's been fully thought through. More » -
#iphone
The iPhone Is a Pretty Damn Big Platform to Develop Games For
This is how the 40 million iPhones and iPod touches, a figure given by Apple at the WWDC Keynote, stack up against actual consoles. More » -
#iphoneapps
Doom Resurrection for iPhone Due Next Week; Here's the Trailer
Doom Resurrection, the first full title in the series since Doom III, will be coming to the App Store next week, and iD has cut a trailer. (Spoiler: It looks great.) More » -
#apple
Apple Is Serious About Gaming: Steals Xbox Senior Director of Strategy
Anybody who said Apple wasn't serious about gaming can swallow their pundit nuggets right now: They just hired Richard Teversham, Xbox Europe's (now former) senior director of business, insights and strategy. More » -
#gamepads
iControlPad Thumbed on Video, Only Works With Homebrew Games
The iControlPad bore many signs of vaporware: desirability, no official authorization and a low budget. We now know that there's at least one working version, and that promises of production aren't, you know, lies. More » -
#iphonegaming
History Proves the iPhone Will Never Win the Handheld Gaming Wars
Super Monkey Ball is arguably the current zenith of iPhone tilt gaming. The gameplay involves navigating your bebubbled monkey through a series of elevated, edgeless mazes without letting him fall—it's fun, if repetitive. Nintendo’s Kirby Tilt 'n' Tumble is similar: The player guides Kirby through mazes using tilt-sensitive control, collecting stars along the way. Both games are entertaining, and both won positive reviews for nearly identical control schemes. So why is Monkey Ball getting all the attention? Well, for one, Kirby Tilt 'n' Tumble is only available for the the Game Boy Color. Oh, and it was released in 2001. More » -

