<![CDATA[Gizmodo: quake]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: quake]]> http://gizmodo.com/tag/quake http://gizmodo.com/tag/quake <![CDATA[A Whole Lotta Quake Will Be Blowing Up Your iPhone]]> John Carmack says that not one, but three Quake games are coming to the iPhone—1, 2, and Arena—though his involvement will mostly be to "make sure certain specific things are done the way I want them to be."

The Quake onslaught is in addition to a slew of other id games hitting iPhone: Wolfenstein RPG, Doom 2 RPG and Doom Classic. Interestingly, why he'll be farming out most of the port work, Carmack says he's personally interested in working on some of the stuff made possible by the iPhone 3GS's more advanced hardware: "I certainly want to do this MegaTexture demo for the 3GS stuff, work on that myself."

While there's 40 million current-gen iPhone OS devices out there, I'm totally ready for developers to ditch them so we can see what's really possible on the platform. [Shacknews, Kotaku]

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<![CDATA[Quake Running on Bug Labs' BUG (About Time)]]> I guess this is it: Bug Labs' BUG has graduated from weird modular little thingie with not much use for most to weird modular little thingie with not much use for most but plays Quake.

Yeah, it moves, it fires, it can be controlled with a guitar. [Community Bug Las]

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<![CDATA[Quake on Chumby Is the Cuddliest Slaughterfest Ever]]> Sure, people port games to totally inappropriate platforms all the time, but rarely do they entail the cognitive dissonance of a full port of Quake to the huggable Wi-Fi beanbag Chumby.

This black magic was concocted by a chumby developer who got the game running under SDL. Obviously, chumby doesn't have a WASD key layout, so he chopped up the controls, with the accelerometer handling all the event, the bend switch acting as your trigger, and the touchscreen itself jumps and activates items.

The game is surprisingly playable too, with a pretty respectable frame rate for a bean bag. [bunnie's blog via MAKE]

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<![CDATA[Quake on iPhone Comes to Cydia Installer]]> That Quake game for the iPhone we wrote about a few months back has made it onto Cydia, the jailbreak application repository. Just Another iPhone Blog says it's not too slow and it doesn't make use of the accelerometer (so it's probably not the version we wrote about before), but it does play fairly well. Seeing as it's not the one we wrote about before, we're not sure if it's even networked, but c'mon, Quake on iPhone! [Just Another iPhone Blog]

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<![CDATA[Force Feedback Gaming Vest Uses Compressed Air to Mimic Pain]]> Also known as the 3rd Space Vest, the Force Feedback gaming vest from TMgames is filled with compressed air pouches in order for you to feel the pain when you're hooked up to your console and having your butt kicked by scary aliens. Compatible with around a dozen games, including Call of Duty, Doom 3, Quake 4 and Medal Of Honor, so if you want to feel what it's like to be knifed, shot, blown up or merely punched in the kidneys, you might think about shelling out $169 for this. Or you could just go to the rough part of town and tell the scariest mofo you can find that you had sex with his mother last night. [TNGames Storefront via Gadget Review]

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