<![CDATA[Gizmodo: reality]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: reality]]> http://gizmodo.com/tag/reality http://gizmodo.com/tag/reality <![CDATA[Augmented Reality Yelp Will Murder All Other iPhone Restaurant Apps, My Health]]> iPhone 3GS users, try this: Go to the App Store, download Yelp, and shake your phone three times. What happens next should make anyone who eats smile, and anyone who makes review apps tremble: Yelp's got augmented reality.

The secret feature, called Monocle, works a lot like the other AR apps we've seen so far for the iPhone and Android, except instead of overlaying subway stops or Netherlands real estate onto a live camera view, it hang up little icons for Yelp-reviewed establishments—including restaurants—letting you know exactly where, and how far away from your mouth, they are.

This is one of the first iPhone apps to use this style of augmented reality, which isn't really supposed to come of age until iPhone OS 3.1. Yelp doesn't explicitly mention this feature in their App Store listing, which I'll take to mean they're still in the testing stages. That won't stop me from using the shit out of this thing, until my stomach literally ruptures. [MashableUpdated with tastier image, courtesy of commenter Camerony]

Taste Test is our weeklong tribute to the leaps that occur when technology meets cuisine, spanning everything from the historic breakthroughs that made food tastier and safer to the Earl-Grey-friendly replicators we impatiently await in the future.

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<![CDATA[A Quick Update on the PlayStation Motion Controller]]> With the PS3 Slim hogging the limelight, you may have missed Sony's update on its motion sensing controller. This reel from GamesCon shows it waving about as a wand, flashlight, and yep, even a hair brush.

Still only mini game demos though, and we won't hear much more until the Tokyo Game Show on September 24. Hopefully we'll get to see some live demos of real games, along with a finalized name and date to expect it in Spring.

Also See: How Sony's PlayStation Motion Controller Works

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<![CDATA[Dinosaurs to Storm Japan Through Augmented Reality Exhibit]]> Japan just can't help but to tempt fate. First they produced the Godzilla movies. Now they're voluntarily bringing dinosaurs back from the dead.

As part of a 260-specimen dinosaur exhibit in Chiba, Japan, visitors will be able to see moving, life-sized dinosaurs right on the museum floor.

Running from July through September, the "Dinosaurs over time!" exhibit uses Canon video scopes to offer a "site-wide view" of 3D CG dinosaurs. Useful for both enhancing the museum-going experience and scaring children away from learning, the result is a "mixed reality" experience (also known as augmented reality) in which the analog and digital worlds combine to begin man's inevitable fall into the purely digital realm.

Sounds fun, but when Japan is crushed by a giant reptilian beast before the country uploads its collective consciousness into the Matrix, I'm gonna be the first to say I told you so. [Museum and Canon via DVICE]

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<![CDATA[Image of the Day: A Better Reality]]> This image by pyxelated on deviantart has been floating around for a little bit, but I think it captures one possible future scenario perfectly.

People walking around with headphones and MP3 players/cellphones already aurally isolate themselves from their surroundings, but if personal viewing glasses like the Myvu take off and get really immersive, will we find visual-tainment junkies in rooms like this? [Deviantart]

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<![CDATA[The Hills Girls Analyze the Large Hadron Collider]]> I don't watch The Hills, but that doesn't mean I'm not entertained when I see Heidi Montag and Spencer Pratt prancing around and pretending they aren't posing for the cameras: in this clip, Audrina attempts to get scientific with the Big Bang theory and the Large Hadron Collider. Her friend explains that the Large Hadron Collider is used for colliding subatomic particles together—but maybe it can be used to see if there are any particles in that organ that lies between Audrina's ears. [GeekSugar]

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<![CDATA[Where Your Cellphones Go When They Die (Hopefully)]]> As CES 2008 comes to an end and we wipe the gadget drool from our collective chins, the NYT published this interesting shot from Umicore's cellphone recycling plant in Hilliard, Ohio. And damn it's depressing to see that pile of electronic carcasses, our fetish of choice piled high in phallus-shriveling obsoleteness.

The article also points out that cellphones are the most valuable form of "e-waste," containing about $1 of recyclable materials in each handset—the majority of which is gold. But when you think of that $1 versus what you actually paid for the phone...yeah, we're back at that depressing angle again. [nyt via textually]

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<![CDATA[Robotic Perception Kit: Be a Robot, Fo' Real]]> Now you can do the real robot. None of the 1990s male caucasion robot dance crap, this helmet and goggles allows users to experience the world as a robot would. This oddly designed head gear is the work of Paul Granjon.

Final kit: the helmets are fitted with one ultra-sound sensor and an infra-red beacon, which are connected to LEDs in the goggles which are otherwise blind. The ultra-sound sensor provides information about the presence of obstacles ahead, while the IR beacon indicates if another robotic perception unit is present in the close environment.

This is kind of an interesting idea. It doesn't seem to serve any kind of practical purpose, but it would allow the user to get freaky with some true robot cosplay. Oh yeah, dirty robot sex.

Robotic perception kit [WMMNA]

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<![CDATA[July 17: No-Photography Day]]> Today is National Camera Day, no kidding, and being the contrarians that we are, we present an alternative view of this snap-happy society. For those who think something didn't really happen unless they've taken a picture of it, an English photographer is urging people to step away from the camera and experience the world with their own eyes on "Non-Photography Day." Becca Bland is trying to publicize July 17 as the day when people put down their cameras and appreciate the moment.

"Experience life in an unmediated fashion, without anything in front of your eyes. Live in the moment. When you simply take photos of something, without fully engaging with it, you're assuming that all you can have and take is the actual appearance of a place — rather than other creative factors that exist in the place."
To insert a personal anecdote, I once covered the launch of the Space Shuttle Challenger for a news network, and after the launch was finished, I realized that I hadn't really watched it—I had seen it through the viewfinder of a camera. To this day, I wish I would have just locked down that camera and simply watched the launch with my own eyes. I could have experienced reality, first-hand. However, the other reality would have been losing my job for missing the shot. Readers, similar experiences? Does taking pictures of an event detract from your experience of it?

Photographer urges no-photo day [BBC News]

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