<![CDATA[Gizmodo: returns]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: returns]]> http://gizmodo.com/tag/returns http://gizmodo.com/tag/returns <![CDATA[CircuitCity.com Is Back With a Limited Return Policy That's Crappier Than Ever]]> As you probably already know, CircuitCity.com was resurrected from the ashes of its brick and mortar stores—but it appears that they have brought a questionable limited return policy along with them.

From their return policy page:

Some manufacturers have implemented returns restrictions that prevent CircuitCity.com from being able to accept returns or offer exchanges, replacements or credits on their products for any reason. Please check the item listing on our website to determine if special return policies are applicable to your products. Support as well as exchanges or replacements for products with manufacturer or supplier restrictions, including within the first 30 days of ownership, must be handled directly with the product manufacturer or supplier. You can find the manufacturer or suppliers contact information in your product manual, in the item listing, on the manufacturer's website or at our help center .

Apparently, select products from major manufacturers like Compaq, IBM, Hewlett Packard, Toshiba, Epson, Nintendo, Kodak and others fall into this list—but, as they noted, Circuit City does lay out the return policy for each item on its respective product page. I don't think it's something that should drive you away from CircuitCity.com altogether—but it is something that you should pay attention to should you ever make a purchase there. [Crunchgear]

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<![CDATA[Android Market Policy Details: You Can Return Apps]]> Policy details regarding paid apps on the Android Market have come to light—the most notable of which being the fact that you have 24-hours to return an app if you are not satisfied.

Other policies include:

•The Market will allow unlimited reinstalls of purchased apps.
•Upgrades must come directly from the developer.
•Sexually explicit material is banned from the Android Market.
•Billing disputes must be held with the developer or your credit card company.

Much of that information was to be expected, but an app return policy is a really big deal. I can't tell you how much I would love to shove Sim City on the iPhone back in EA's face right now. It's been out for months and they still haven't fixed a bug that causes it to crash on launch for some users. I can only hope that Apple will eventually follow Google's lead on this one. [Android via IntoMobile]

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<![CDATA[Apple MagSafe Replacements Are Now Free]]> In our anecdotal experience, Apple has been pretty good about replacing clearly faulty MagSafe power adapters—the ones that split or fray from faulty manufacture. But now they are making their replacement policy official and offering free MagSafe replacements for the MacBook (13-inch Late 2006), MacBook (13-inch), MacBook Pro (15-inch Glossy), MacBook Pro (17-inch). (We read that as all models that use the MagSafe power adapter). Bring in your bad MagSafes to any Apple retailer and they'll take care of you. [Apple via Cult of Mac]

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<![CDATA[Most Returned Gadgets Actually Work Fine, Only About 1% Are Broken]]> According to the consulting firm Accenture, most consumers are idiots and return gadgets not because they're broken, but because they thought they were broken. The overall return rate seems to be hovering around 11% to 20%, with a full 68% of those being returned because they don't "meet customers' expectations for some reason." Another 27% of returns are due to buyer's remorse, which leaves only 5% to malfunctions. Even if you're taking the higher number, that 20% out of all gadgets get returned, 5% out of that would mean only 1% out of all gadget purchases are broken at purchase. Those chances aren't horrible, but they're not spectacular either. [PCWorld via Inquirer]

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<![CDATA[Apple Stores Voiding Warranty on Hacked iPhones?]]> We're unsure if this is a policy or a one-time incident, but Jason O'Grady from ZDNet is reporting that an Apple store refused to service a hacked and unlocked (for T-Mobile) iPhone, saying the warranty was voided and blacklisting "the phone against future service, or return."

Although Jason's colleague eventually got Apple to take the iPhone back for a return, they did charge him a 10% restocking fee even though the phone was under two weeks old. We'll try and find out whether this is a company-wide policy or just a store manager shooting off the cuff, but to play it safe, wipe out your iPhone and put the AT&T SIM back in when you take yours in for a service or a return. [ZDNET]

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<![CDATA[Xbox 360 Failure Rate: 30%, Says Retailers]]> We always knew the Xbox 360 failure rate was high, but the only time Microsoft's put any sort of solid numbers on the thing it was always somewhere around 5%. Retailers, on the other hand, have just reported a failure rate of somewhere over 30%. That's pretty ridonkulous. It's a good thing Microsoft support is usually pretty good about taking them back, so you don't have to go all Picard and shout about how many lights there are over the phone.

From what we've seen in unconfirmed reports on the Net, the problem comes from insufficient cooling for the GPU. This in turn causes the three red lights, which means you're going to have to send back your 360 to Microsoft and possibly get a dirty refurbished unit in return. If you're really, really lucky (and French), you'll get a unit with added cooling as well.

Massive Failure Rate For Xbox 360 Exposed [Smarthouse]

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<![CDATA[PS3 Greymarket Watch: Scalpers Dumping PS3s Back To Stores]]> Despite the PS3 costing more than the Wii—and having less units available—it seems Sony's console is easier to find than the Wii. So much so that people are swapping PS3s for Wii straight up. And the scalpers who can't trade for a Wii or flip their PS3s for more than a 10% or 20% profit? They're returning the consoles to the stores they bought them from.

According to the Hamilton Spectator, these scalpers are having a tough time selling the PS3s for their asking price of $1,000 to $2,000, even during Christmas. Thus, they can either open the boxes up and enjoy it themselves, or return it to stores before their return period expires. Most are choosing the latter. Excuse us if we're not crying on behalf of the scalpers.

Scalpers returning PS3s to stores [Hamilton Spectator via Kotaku]

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<![CDATA[Costco Return Policy: Changing for the Stricter]]> According to an exclusive by our delightfully jaded friends at The Consumerist, if you have some old Costco merchandise that you've been meaning to return, do it before Jan 1.

Because on Jan 1, Costco may be changing their lenient return policy due to abuse, especially in the realm of computers (and other technology we are assuming). This seems like a fair play, considering the rate at which technology depreciates. And having worked in retail, I know firsthand how cheap people can be, even after owning something for two years. But I've been blabbing on all day. What do you think?

Exclusive [theconsumerist]

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<![CDATA[Half Of All Gadgets Returned To Stores Actually Work]]>

Even the most technologically inclined amongst us encounter products so overly bedecked with buttons and features that we can't imagine how normal people could possibly use them, and it turns out we're right and they actually can't:

More and more, Americans are being caught in a dilemma: They love electronic gadgets with lots of bells and whistles. But they're also frustrated when they get their new toys home and find out they aren't easy to install or operate. Half the products returned to stores are in good working order, but customers can't figure out how they work, says a recent study conducted at the Technical University of Eindhoven in the Netherlands. On average, American consumers will try for just 20 minutes to get a new gadget to work before giving up, the study adds.

Okay, so we're gadget-obsessed, but twenty minutes? That seems a little too fast to give up on getting something to work, especially when you consider how long it probably takes the average person to drive to the mall, find a parking spot and get into the store to buy or return something. We thought it was interesting that the Best Buy supervisor interviewed in the piece said customers tend to take products home again instead of returning them if they let employees show them how to use them. Some kinds of gadgets are more poorly designed (and have more poorly written manuals) than others, and so we'd love to see a chart of the percentage of working return rates broken down into categories, maybe even brands.

Has any product's learning curve tested your patience recently? Share your frustration in comments.

(Photo by John Hartnup)

A fast rate of return [Christian Science Monitor, via The Morning News]

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<![CDATA[Return a 5G iPod-Why? Because You Can]]> Scratched your video iPod? Return it. Cat puked on your 5G iPod? Return it. Don't like last week's episode of Lost on your iPod? Go stuff yourself. Apple is allowing the returns of fifth-generation iPods that show any sign of hardware failure (including general abuse) with no questions asked. A nice gesture, right? Kinda makes you reconsider signing up for the class action lawsuits—NOT! Because guess what? This new policy is only for Europe, Latin America and Asia-Pacific. No love for us here in the good old US of A. I guess Jobs figures we've got enough crap and enough cash that if something goes wrong with a 5G iPod, we'll just buy something newer. The official message to Apple's channel partners reads: "For a short period of time, Apple will be evaluating all forms of hardware failure on the recently announced fifth-generation iPod." Nothing specific mind you, but I guess this was just preemptive at this point. So, hey, if you're traveling out of the country and feel like trading in your nasty old 5G iPod, let us know how it goes.

Apple relaxes return policy on 5G iPod, reason unclear [iLounge]
Apple to replace any 5G iPods that exhibit hardware failure [Appleinsider]


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