<![CDATA[Gizmodo: Ringtone]]> http://cache.gawker.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: Ringtone]]> http://gizmodo.com/tag/ringtone http://gizmodo.com/tag/ringtone <![CDATA[ 7.4.2 iTunes Update Patches Some Ringtone Hacks ]]> Picturitunes.png iTunes 7.4.2 just came out, and its reported that it breaks some custom ringtone hacks. Apple's been open-minded about hardware changes, but anything infringing upon iTunes sales has been patched pretty aggressively in the past. Ringtones, too, it seems. The file renaming hack to cease working. Sendsong and manual copying of ringtones to the iPhone still seem to work as do a few of our older methods. [Macrumors] Updated: Custom Ringtone hacked once more.

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Mon, 17 Sep 2007 19:06:41 EDT Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=300778&view=rss&microfeed=true
<![CDATA[ Someone discovered yet another way to get ... ]]> Someone discovered yet another way to get ringtones onto your iPhone for free. This time it involves a command line editor, some changing of metadata, and your regular songs will be come ringtones immediately. [Xanga via TUAW]

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Wed, 12 Sep 2007 13:53:52 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=299166&view=rss&microfeed=true
<![CDATA[ DIY Helio Ocean Ringtones ]]> oceanangle.jpg
The Ocean costs around $300, so the last thing you want is to be nickel and dimed for your ringtones. Luckily those crazy kids over at Heliocity figured out how to turn your MP3's into ringtones free of charge (it also works with MIDI or MMF files).

Basically, it just involves renaming the file extension and emailing it to your phone. But the end result is looking extra cool when your free Mr. Roboto ringtone starts up. Domo...domo.

How to upload MMF, Mp3, or MIDI Ringtones to Your Ocean [Heliocity]

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Thu, 17 May 2007 04:45:48 EDT blongo3 http://gizmodo.com/index.php?op=postcommentfeed&postId=261149&view=rss&microfeed=true
<![CDATA[ Gawker Video Prank, Plus Challenge ]]> Most of you have heard of the Mosquito Ringtone, or Teen Buzz, by now. Originally developed as a security device to keep those pesky kids away from your shops, this high frequency pitch was quickly hijacked by terrorist youth who used the weapon for their own text-messaging-during-class gain.

Then Gawker's own video producer, Richard Blakeley, got his hands on the ringer. And he had A Plan. At Gawker headquarters in NY, he would blast the ringer and torture the writers into unconscious pain. Meanwhile, for the sake of Gizmodians everywhere, he would tape the experience.

The results after the jump.

Nothing happened.

This from Blakeley himself:

ok, so i waited until all the music was off and there were only about 9 people in the office, i threw up the sound on my computer full blast, it was REALLY loud. for 5 minutes NOBODY said/did anything, meanwhile my ears were KILLING me... then it hit me, i am the only person under 30 in this office...i couldn't take it anymore. so i turned it off.
Can you do a better job at torturing the masses? Blakeley hopes that you will. So get off the couch and make us some videos! Please. Then email them to markATgizmodoDOTcom. The prize will include getting immortalized in a post...and possibly a lawsuit (that we are not responsible for) if you damage anyone's hearing.
Get the sound HERE
Buy the Alarm HERE ]]>
Sat, 24 Feb 2007 15:35:48 EST Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=239429&view=rss&microfeed=true
<![CDATA[ iPhone Ringtone Sounds Like Holy Angels Tinkling: Download it Here ]]>
One might remember that Steve Jobs took a call on the iPhone during the Keynote. Well there was a unique ringtone there. A ringtone of heavenly qualities in tone, rhythm, and key that Steve Jobs likely had composed by the eternally restless soul of Beethoven which he summoned with the ritual sacrifice of a Macbook (Beet is a Mac User, even as the Undead). We have it here for you.

Credit goes to an anonymous Gizmodo fan that took the time to extract the ringtone audio from the presentation, clean up the static and the sound of 1,000 fanboys wetting themselves, and send it on in for our loyal and awesome-tastic readers to load onto their plebeian handsets. We've got the skins, the papercraft model, and now we've got the ringtone. Franken-iPhone, here we come!

Download here: iPhone Ringtone

UPDATE: I hope you've already downloaded the tone from the keynote, because the Big A has asked us to take it down (they asked nicely, if you're wondering.) That link now goes to the sheet music, which you can use to DIY. Email the remixes.

[Thanks Mystery Man]

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Thu, 18 Jan 2007 13:33:58 EST Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=229700&view=rss&microfeed=true
<![CDATA[ frog Design Mind ]]>

Hearing Is Believing: Make It Sound As Good As It Feels


By Claudia Bernett

—now, I say, there came to my ears a low, dull, quick sound, such as a watch makes when enveloped in cotton. I knew that sound well too. It was the beating of the old man's heart.

With the lights off and murder in the air, sound is the story in Edgar Allen Poe s classic The Tell-Tale Heart; groans, shrieks, and heartbeats paint a picture of sinister madness. 162 years after that story s publication, it is still sound that tells the story. It shapes how we interact in, feel about, and respond to our lit-up, digital world. As a result, aural aspects are key to establishing the identity, character, and emotional resonance of products. Yet sound too often remains a secondary consideration for designers, overshadowed by visual and tactile concerns. Unless sound is more fully understood and integrated into the design process, we risk ignoring its tremendous potential to create rich and meaningful user experiences.

Our brain pieces together a picture of the world from information delivered by our five senses. Sound provides an array of crucial information that helps us understand what we are seeing and experiencing, as well as what we cannot see. Reverberations from a round of applause, for example, tell us about the size and quality of space and materials, and about how the sound was made. The standing ovation of classical music fans produces a rich aural texture that describes the mid-sized, wood-paneled hall and the adult audience. The applause at a magic show in a grammar school cafeteria, on the other hand, fills the air with the tinny echo of little handclaps. Eyes closed, we still see both scenes clearly.

Sound also impacts how we feel. It carries emotional weight conditioned by lifetime experience and technical history. The original telephones rang when an electrical current triggered the tapping of a tiny bell—a sound that remains a figurative icon of the telephone call, and holds a visceral quality that elicits an emotional response. Whether it brings back the memory of a grandmother s kitchen, or simply recalls a clip from a favorite film, the ring sparks emotions in us conditioned by both its history and our own experience.

mightymouseside20050802.jpg

Today, our products are digital, portable, and pervasive. We live with them and around them, absorbing information and filtering noise at the periphery of our aural focus. We continually communicate with the devices in our lives, processing direct and ambient sounds in order to glean important information about the world. My mouse and I communicate, for example. Containing a Piezo speaker, Apple s Mighty Mouse emits subtle ticks and clicks when it is squeezed or pressed; these sounds augment the tactility of the mouse itself, and my interaction with it. They also integrate with and further define the product identity.

Music, for instance, has long been important in defining product identity. Microsoft wisely retained Brian Eno to create the 3 1/4 second long Windows startup piece, a composition Eno later referred to as a tiny little jewel. And in his recent book Emotional Design: Why We Love (or Hate) Everyday Things, Donald Norman cites the implementation of sound in Richard Sapper s kettle with singing whistle by Alessi— it creates a chord of e and b when the water boils. Our history of musical literacy has conditioned us to an appreciation of musicality in sound. Its sophisticated integration into the design of products infuses the user experience with dimensionality and pleasure, and amplifies the product s emotional resonance.

kettle.jpg

Emotional resonance shapes both product and user identity; we wear the sounds of our products like audible badges. Our mobile phones, music players, and video games are as integral to our sense of self-expression as our clothes and hairstyles. A phone owner s ring tone selection, for example, is at once identifier and descriptor it tells us who the owner is and what she or he is like. The designers of the Hiptop (aka Sidekick), understanding this, enable users to roll their own ring tones by simply emailing sound clips in any format to the device. As the constraints of the medium shrink, the complexity of our audible identities will grow. Imagine spaces demarcated mostly by sound; we only hear the size, quality, and borders of rooms. The devices we carry or wear transmit history, preferences, and location information—even sound itself—shaping and shifting the aural environment. Future products that accommodate the need to express ourselves through sound will strike the deepest chord.

soundroom.gif

The immediacy of the visual obscures the power of sound, as well as the necessary role of sound in design. Yet sound is significant in shaping user experience, impacting a user s perception of a product. Without more careful consideration of sound as part of the design process, our experience with digital devices will suffer. More importantly, we will fail to design for a future where communication among people and devices is seamless, even transparent. After all, it isn t your imagination— It is the beating of his hideous heart!

Claudia Bernett is a Senior Design Analyst in frog s New York studio.

The frog Design Mind column appears every Monday on Gizmodo. Read more frog Design Mind.

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Mon, 31 Oct 2005 12:30:26 EST Noah R http://gizmodo.com/index.php?op=postcommentfeed&postId=134191&view=rss&microfeed=true